Showing Posts For xbutcherx.3861:

Warrior rifle actually got nerfed, not buff.

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Guildwars 2 is the ONLY game when you can shoot an arrows farther than a bullet lol, hence Bow 1500, Rifle 1200.

Warrior rifle actually got nerfed, not buff.

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Oh people!, Killshot is a sniping skill for warrior, if you use it on 1v1 please reroll another profession, if you use it on a zerg please use it with the crack shot and burst precision trait.

Necro Is Unfair to Warrior. FGJ!

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

This thread has to be a troll. Stop feeding.

And people just falling for it lol.

Is Arcing Slice getting a new Annimation?

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

Expect a 3 second cast time and an animation telling “here I come” in bold letters.

Like this? “HERE I COME..PLEASE EVADE”

Let's nerf warriors more Arena Net says!

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

TL;DR version

Warriors in sPvP are fine – some things were changed but nothing overly major.

Warriors will continue to be easy to play, easy to learn, and extremely one-sided in PvE. Warriors take a few lumps but overall will feel similar.

However, Warriors will get there balls ripped off and handed to them in WvW. G’luck with the new adrenaline mechanic. Bend over, adapt heavily and still be underpowered or reroll.

My Warrior is going into semi-retirement. Guardian and Mesmer, here I come!

Do you even play your warrior? You think this nerf will change anything? mm.. nope, it won’t for good players at least, on the other hand new players are going to be struggling to adapt to the new changes.

What's needed to make Warriors "balanced?"

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

balance:

high damage / high health, armor, sustain / slow as balls and easily kited
high damage / high mobility / low health, armor, sustain
high mobility / high health, armor, sustain / low damage

imbalance:

high damage / high mobility / high health, armor and sustain.


with melandru/holebrek, food, dogged march, healing sig, disproportionate base stats, eviscerate, CI, you really have to have your head in a hole not to create a warrior without drawbacks.

Please, pleaseeeeee!! let me know which build is this so I can play GOD mode.

Help Needed!

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

Arms : V-X
Defense: II-VIIII
Discipline: III, IX

Help Needed!

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

New to the forums.

Although I’ve levelled my Warrior to 80 (mainly by PvE, Map completion) I’ve started running dungeons with my guild. I’ve found my build lacking in survivability amongst other things.

I really enjoy dual axes (think it kinda fits a Norn Warrior) I used to have rifle as secondary but found it wasn’t useful at high levels. Just started using GS but am looking at sword/axe and axe/shield (or other) with the upcoming adrenaline changes.

Would really appreciate any advice on improvements that I could make to start exploring other parts of the game.

http://gw2skills.net/editor/?fJMQNAnXRjMdU5ZnH+dwJagggC5snCGLgA48JcBTPA-TBCBwAG3fAwbAIpShsKhUpHIn6PaVSwSTAA-e

Upcoming changes shouldn’t affect your adrenaline playing PvE unless you use burst on bosses, I use Axes/GS with a little mix of damage and toughness so I don’t get downed every min, 0/5/5/0/4 beserker armor.
Axes getting some love with the new update too, 17% whirling axes and casting time down to 15 sekittenraited.

[Warrior] Mending, Rampage, Physical Training

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I wonder how you get this absurd ideas from, keep posting over and over these crazy changes.

What's needed to make Warriors "balanced?"

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

This is open to all classes, all viewpoints and such. I’m kind of curious as to whether there is a general consensus as to what is overpowered about warriors, and at what point they would be considered “balanced” by light and medium armor class mains for PVP (because in WVW food means idc.).

Is there already a general list as to what needs to be toned down/scaled up for them that is largely accepted?

Edit: So far, there is general agreement that:

Cleansing Ire should not be a guaranteed proc on Combustive shot drop

Any arguments to the contrary are welcome.

Give me a valid reason why it shouldn’t proc on use? Because you don’t like the warrior to clean their conditions?

What's needed to make Warriors "balanced?"

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

Nerf the Nerf posts.

great update

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

i’m just glad chickenado is getting nerfed.. sometimes i cast meteor shower, activate tornado, and when i come back from walking my yorkshire terrier.. stonemist castle is claimed for my guild, my spvp enemies are all in downed state reevaluating their strategies, i’m getting free shipping for orders over $5 and arena net is sending me precursors and pinipal minis. . .

i’m not even going to tell you what happens when i utilize a burning retreat combo.. it would blow your minds
mordremoth no longer a threat
well needed adjustments, we’re on the right track now.. looking forward to september

mmm.. wut? someone translate please!

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

No, it should work if you actually hit an enemy with the skill. As that was the whole point of changing how the trait works.
Doing otherwise makes the whole change meaningless, as people will just use the longbow for a guaranteed cleansing, despite the change. The point of changing how adrenaline and CI work is that you aren’t supposed to be rewarded for failing.
And as now, it works exactly like that.

Sorry it works on Adrenaline BAR SPENT, and not on hitting someone. Get it?

Warrior needs balance

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

The healing signet got Nerf about 2 patches ago. Now people want more nerf? LOL yeah make healing signet give 1 healing per second, and even then people will still complain, so i suggest make it give 0 health and hopefully the whiners will stop.

That will never happen, it is the same bad-hotjoin-omg I can’t kill a warrior-rage-quitters, they will always find something to whine about.

Warrior needs balance

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Every time I read these post it makes me giggle lol, same people over and over.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

But then again, and here is the good part of all this, it is actually a nerf what you asking for.
1.-The traits states clear condition per bar spent.
2.- When you use the burst you spent all the bars whether you hit something or not.
3.- The trait is working as intended.
Sorry but is the way it is.

Why thank you captain obvious. We are all very aware of how it is. We are all aware of how it works. We are simply discussing the fact that how it is, ends up being somewhat problematic.

It is not problematic, cannot be more simpler than that =)

What's needed to make Warriors "balanced?"

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

Oh look another Warrior thread

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I simply want to have congruency between how CI procs with the all the F1 burst skills. If a nerf is required when one skill is over powering the others, then yes. That is how you keep the power creep out of the game. This has happened to every profession.

So why LB burst and not Hammer burst? they are the same AoE.

Because one procs C.I. 100% of the time, whether it actually hits a opponent or not. The other one does not.

If LB procs w/out hitting then is clear is a bug and nothing else. The trait clearly states that Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent, and in order to spent all bars you need to hit something.
I have no tested myself but asking for a nerf instead of a fix is way different.

About time you caught up to the conversation. That is the whole point of this thread. If it is a bug it needs to be fixed.

Where did I ask for a nerf again? you keep making that statement. I challenged you to quote where I said this already.

I have literally spent 2 pages trying to help you understand the problem. You just now caught up and said the exact thing the rest of us have been saying. The really odd thing is you suggested it was a nerf when they rest of us explained the issue to you…………..

But then again, and here is the good part of all this, it is actually a nerf what you asking for.
1.-The traits states clear condition per bar spent.
2.- When you use the burst you spent all the bars whether you hit something or not.
3.- The trait is working as intended.
Sorry but is the way it is.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I simply want to have congruency between how CI procs with the all the F1 burst skills. If a nerf is required when one skill is over powering the others, then yes. That is how you keep the power creep out of the game. This has happened to every profession.

So why LB burst and not Hammer burst? they are the same AoE.

Because one procs C.I. 100% of the time, whether it actually hits a opponent or not. The other one does not.

If LB procs w/out hitting then is clear is a bug and nothing else. The trait clearly states that Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent, and in order to spent all bars you need to hit something.
I have no tested myself but asking for a nerf instead of a fix is way different.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I simply want to have congruency between how CI procs with the all the F1 burst skills. If a nerf is required when one skill is over powering the others, then yes. That is how you keep the power creep out of the game. This has happened to every profession.

So why LB burst and not Hammer burst? they are the same AoE.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Your confusing a weapons value or functionality with how it functions with a proc trait.

If a weapon is to be better at condition removal, then it needs to be build into the weapons skills. All of the benefits of the other weapons you mention have to do with the weapons designed functionality.

Where did anyone suggest having the same F1 skill? I clearly stated only having all of the F1 skill have the same proc functionality with CI. I never suggested the F! skills themselves be changed in any other way. You are misunderstanding what was said.

You play an Engineer? Let me guess grenade Engineer? and you hate a warrior can clear 3 conditions so often?

I actually have leveled all 8 professions to 80, all leveled in primarily WvW and some PvP.

I have a commander tag on all profession.

I literally have no condition gear on a single profession, I play power builds exclusively at the moment.

I have almost never used grenades in any build, I am a bomb kit guy.

Wrong on all accounts there Ms. Cleo. What else does your foggy crystal ball tell you oh wise one?

So no, my problem is, when I play my warrior, the fact that a trait works 100% of the time with one weapon and not the others is a clear and obvious imbalance.

You see, unlike yourself, I am not speaking with a bias perspective in favor of one profession or another, I am speaking from what I personally feel, is reasonable objectiveness.

In plain words you just asking to nerf F1 LB, is that it?

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Your confusing a weapons value or functionality with how it functions with a proc trait.

If a weapon is to be better at condition removal, then it needs to be build into the weapons skills. All of the benefits of the other weapons you mention have to do with the weapons designed functionality.

Where did anyone suggest having the same F1 skill? I clearly stated only having all of the F1 skill have the same proc functionality with CI. I never suggested the F! skills themselves be changed in any other way. You are misunderstanding what was said.

You play an Engineer? Let me guess grenade Engineer? and you hate a warrior can clear 3 conditions so often?

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

What people don’t seem to understand (and by people, I mean you), is that by definition, this is imbalance among the weapon sets. There is no rational justification for one weapons burst skill to function differently with the CI trait then the other weapon sets. If you feel you need to use a weapon just for its exploitative interaction with the trait, then that is certainly problematic and it promotes a lack of diversity in builds, by having one in a superior position.

Hypocrisy at its finest. You make a 2 sentence post, and one sentence literally contradicts the other one entirely.

I’m not complaining about anything!!

I’m complaining about the whiners…

Well why cant Longbow be better in removing conditions?
Because thats a kitten hard reason why most warriors use longbow…

If hammer doesnt have CC we wont use hammer

If Axe doesnt have evi it wouldnt be used in pvp (PVP! not pve..)

Etc

etc..

All weapons are better in something else..

If you want ALL weapons to be the same with F1.. why not give Rifle a 1/2 sec kill shot hmm??

Or make all melee F1 a 600 leap like hamemer.. would be cool a 600 leap on Evi / arcing slice / skull crack / flurry.

Because they should ALL be the same right?? all SHOULD have the same succes/fail rate right??

Well said +1

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

What people don’t seem to understand (and by people, I mean you), is that by definition, this is imbalance among the weapon sets. There is no rational justification for one weapons burst skill to function differently with the CI trait then the other weapon sets. If you feel you need to use a weapon just for its exploitative interaction with the trait, then that is certainly problematic and it promotes a lack of diversity in builds, by having one in a superior position.

Hypocrisy at its finest. You make a 2 sentence post, and one sentence literally contradicts the other one entirely.

I’m not complaining about anything!!

I’m complaining about the whiners…

Smart kitten huh? you should use your brain and learn how to play and stop whining about other professions.

(edited by xbutcherx.3861)

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

Why dont you use those skills in pvp and tell me how you did..

I MUCH rather have 3x stances and ZERO traits lost into a useless traitline…

Lets all run warhorn now in pvp and blast sound them to deaf (no not death.. deaf)

Yeaah!

Actually I’m running shout/condition build and is going very well.

Haha i was just thinking about that…

And you complain about combustive shot where you walk the most out of balanced build for warrior>??

But good luck trying that on power builds..

Or are you saying we all should run your lame condi bunker build?

Nvm you dont have to reply to it. because this is your problem:

You use a overpowered build. complaining about something else thats a MUST HAVE for all other builds.. but not you.

So yes it must be overpowered because you dont miss it in your OPness build

Also I always used the power build A/A – LB, 6-0-4-0-4 and was doing well too.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I’m not complaining about any profession! I’m complaining about the whiners… I’m happy even with incoming nerf.

(edited by xbutcherx.3861)

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

Why dont you use those skills in pvp and tell me how you did..

I MUCH rather have 3x stances and ZERO traits lost into a useless traitline…

Lets all run warhorn now in pvp and blast sound them to deaf (no not death.. deaf)

Yeaah!

Actually I’m running shout/condition build and is going very well.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why use longbow if it doesnt have the guaranteed CI proc?

Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.

Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.

Well feel free to quote the post in this thread in which someone made such a statement. I must have missed it.

So you do not feel that combustive shot isn’t OP in comparison to the other Burst skills in the context of how it functions with cleansing ire? You feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not? Don’t you feel that limits diversity a bit and puts an imbalance in your weapons burst skills when you compare them?

NO, no and mm no, any other question that is not the same over and over OP related topic?

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

It is funny warrior is getting nerfed and people still complaining it wasn’t enough!!!

No, people are simply discussing How a specific weapon set is the source of certain issues with a build. We all know the profession itself isn’t over powered, only that specific aspects of specific builds are. The problem is that you have some warrior haters offering unreasonable solution, and warrior fans offering unhelpful wise cracks.

If you disagree that the longbow is somewhat problematic with the build, then offer a reasonable counter argument or reasonable alternative solution.

Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

It is funny warrior is getting nerfed and people still complaining it wasn’t enough!!!

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

The only solution to this is rase CD on burst skils to 15-20 sec and you have solved all the problems….

LOL look at this solution? isn’t this funny?

Let's nerf warriors more Arena Net says!

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

I love the Warrior QQ. This is the new class I’m trying to main, after maining Guardian and Thief and god, if you think you are getting nerfed to the ground you either are a bit braindead.
You should try another classes.
Like really try them, like getting them to 80, do some PvP. I have 1 Warrior at 80 and I’m lvling the second since the first one was kinda rushed with tomes. I don’t use it in PvE just PvP, thats why I’m lvling another, nice and slow.

Please keep me laughing

You only see QQ post from noob warriors playing easy mode and every other noob there is, I have 2 level 80 warriors, Human and Azura and you all know why I made an Azura.

Let's nerf warriors more Arena Net says!

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

Just a QQ’ing to bring other consequences to other classes. Don’t worry though, I’ll make other builds to find a way to kill you. All of you.

You my friend is dreaming that the class has been nerfed to the ground and will be a free kill, on the contrary, when you play a pro warrior than you will now that nothing changed.

Warrior Lonbow-the real culprit

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Love people solutions post, they are so unbalanced and for OP own benefit, get over it.

Balance Changes Sept.

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

RIP warriors. Might as well delete the class now since it’ll be useless. What are we gonna do when our eviscerates miss? FML

It is good now the ***bs will stop whining about it and still won’t affect pro players, I just love the fact that now I’m going to able to destroy zergs with whirling axes-sharpened axes-full adrenaline-combustive shot, rinse-repeat. I know that the next wave of whiners is going to be Whirling Axe.

[Warrior] Merciless Hammer

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Hammer trait was nerfed already, stop asking for changes, God!

Explination for Signet of Rage Nerf?

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I honestly can’t understand the SoR buff either. There’s literally nothing making it OP or over the top and I don’t see how they decided to do it.

5 stack of Might, Fury, and Swiftness for 30 seconds on the active. 30 SECONDS. I’ll let that sink in.

Nah, bro, it just got overly nerfed. Now it’s gasp 25 seconds.

Which is still longer than most classes could dream of. Most are psyched when they can get 12 or 15 seconds of any of that.

It’s an ELITE skill.
Compare it please for example to FGS – current destroyer of worlds in any PVE setting.

The idea is the skill was never considered OP.
Nobody complained about it.
I don’t recall hearing any warriors go : Oh my SOR is SO good. You just have to have it.

I still think the nerf was unjustified.

There’s a difference between a solo use skill and a group use skill. Imagine if Guardians gained 30 seconds of retaliation, protection, and regen with an elite. There’d be so many complaints.

That is not even a comparison for god sake.

Warriors shouldnt be complaining

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

I just love the 17% damage increase of Whirling Axe, add might on critical (cd 1 sec Sigil) and you will have a monster build plus the reduction on CD to 15 sec + 20% recharge reduction from trait… oh and 2 adrenaline per hit.
Magnificent!

Explination for Signet of Rage Nerf?

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

They just nerfed a little of your mobility potential. If warriors want more they should just build for it.

Its a nerf because you will use the signet as before but you will have shorter durations on boons, and the passive part is… almost nothing at all.

And Anet will buff Juggernaut skill, they want us to use a different Elite instead of Rage all the time.

Explination for Signet of Rage Nerf?

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Additionally, you can add in Crit-heal food for almost 700 hp/sec.

Are we playing the same game? 700 hp/sec? This is the reason some people shouldn’t be posting at all.

Have you looked at what the on-crit foods do? Just those and Healing Signet are very much capable of 700 HP/sec. With 0 Healing Power, you can easily get 687 healing/second. 200 healing power from traits and you’re at 707 HP/sec. Factor in Adrenal health and you’re looking at a very impressive 934 HP/sec at just 200 healing power.

LOL first healing trait (Adrenaline Health)is every 3 secs full heal (351 hp)with full adrenaline,
second: have you ever used crit healing foodafter nerf? I think not.
third: Dogged March is a 3 sec regeneration of a 390 heal total 10 sec CD.
Get your facts together before posting.

Explination for Signet of Rage Nerf?

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Additionally, you can add in Crit-heal food for almost 700 hp/sec.

Are we playing the same game? 700 hp/sec? This is the reason some people shouldn’t be posting at all.

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: xbutcherx.3861

xbutcherx.3861

Well I think Berserker Power trait will be useless after this nerf, let’s see how many more cry babies will be creating new threads about Whirling Axes.

Eviscerate

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

L2P and mostly learn when to dodge.

Most useless comment ever. Go and try harder. That was just as kitten as all the thieves telling “L2P” a year ago when thief was OP.

@Narkodx – its mostly the player behind the build, but some builds have a big impact on the battle. That said, i won´t go so far and call Axe/Shield and GS a cheesebuild. Its just the composition of stuff and the way Eviscerate, Healing Signet etc work which makes it throw balance out of the window —-> NO L2P issue. I´m fine if a better player beats me. Thats L2P, right? but if i more or less have to fight the build or have to play cheese myself, then something must be wrong.

Asking how to beat a warrior? Asking for a build? this is why you SHOULDN’T post here in the first place.

Eviscerate

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

And two posts later, one watering me down to a QQer and another one trying to detract the focus from warriors to every class, still no constructive ideas about how to bring warriors and Eviscerate down in line balancing-wise.

Grimreaper and Silentnight Warrior – you seem to never have played as non-warriors vs warriors. Because if then you´d know that you cannot keep warrior at range and you´d know going melee would kill you much faster than the warrior. Let me express it once again: A warrior does too much damage while being too tanky and too mobile. Did you get it now or do you still think i´m sitting in my small world of “Dear ArenaNet, nerf stone, paper is fine. Sincerely, Scissors”? Oh, actually bad question – because warriors do not need or have INT and the answer to that would always be “Yes” in online gaming forums.
And the telegraphs are no way a disadvantage. The telegraph on Pin Down gets abused, and all dangerous burst skills only have a cast time of .5 seconds, thus they´re not overly highlighted.

And the wait goes on for constructive ideas like some already been posted.

L2P and mostly learn when to dodge.

Eviscerate

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Lol I love how all the warriors are trying to draw the attention off their class by talking about thieves. I just love it.

Just love how you trying to get warrior nerf but the sad part that we already been nerfed more than once, so I want to see the perma blind and perma evade nerfed to the ground and while at it please add 2 more seconds to reveal.

Lmao dude what are you going on about, seriously. I have a warrior, she’s 100% full zerk with scholar runes, 6-0-0-2-6 full evis cheese build, no guts plenty of glory.

So many times I get jumped by a thief, get hit by maybe one backstab, they’ll shadowstep out of one eviscerate, but by the time the next one’s up, I’ll have endured so much pain and shield stanced through that kitten. The thief gets one-shot.

If you seriously think thieves need a nerf more than warriors, I got bad (and good) news for you son. The bad news: You are delusional. The good news? Warriors won’t get a nerf.

But on the topic of this thread, Eviscerate is a stupidly high-hitting skill that can seriously screw stuff up in a group (and timing them well has won me 1v3’s by just oneshotting each opponent). I made Frostfang for my warrior, it’s the only legendary I made not for my guardian (my main). Why? It’s just so easy. When I want to mash my face on one key to win I get on my warrior. When I want to actually think (about 95% of the time), I use the guardian.

Please wiki Sarcasm, I do not care if thieves or any other profession gets buffed or nerfed, just trying to defend my warrior from all these whiners.

Eviscerate

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Lol I love how all the warriors are trying to draw the attention off their class by talking about thieves. I just love it.

Just love how you trying to get warrior nerf but the sad part that we already been nerfed more than once, so I want to see the perma blind and perma evade nerfed to the ground and while at it please add 2 more seconds to reveal.

Eviscerate

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Love the first picture, if you see there was 2 Backstabs withing 6 secs(10:40 and 10:46) (excluding the 2x C&D) , 8.9k and 9k, you know you can only land 1 evicerate in that same time with time to spare, and I’m not saying is easy on a moving target but it can be done. On the other hand you can see the whole telegraph warrior burst skill and you can easily dodge.

First of all: timer in GW2 doesn’t show seconds, it’s minutes.
Second: dummy’s don’t dodge/hit back.

Yeah maybe the time you are right but still 6 seconds is enough to land 2 BS, and you can see when a warrior is about to hit you with a Burst, now can you see a thief backstabing you?

Eviscerate

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Why do people think it’s fair to compare Backstab with Eviscerate? Backstab has a stealth requirement and a positional requirement (mêlée AND behind), whereas a warrior can literally strap on a blindfold, pull down his pants, and push F1 with his kitten to get Eviscerate off…

…and it still does more damage than Backstab.

Please Please, I encourage you to play a warrior more than just 2 hours, I was playing sPvP last night and the amount of noobs playing warrior was amazing and you know what? they were terrible, but, but.. but it should’t be because warrior is nood friendly and they should be really good right?

Eviscerate

in Profession Balance

Posted by: xbutcherx.3861

xbutcherx.3861

Clearly someone doesn’t want his “precious” to be nerfed.

I have yet to be hit by 9-10k backstab, so 15-20k numbers are out of thief reach imo.
https://www.youtube.com/watch?v=S9d4Og8KbEM
This is footage from a full glass thief. He has to use ALL his utilities to get might/boost to dmg to even get close to warrior numbers, leaving him with almost nothing if his combo fails. All this is from before thie Ferocity patch, and the highest numbers 16k are on some squishy or uplvl guys (not to mention they’re total nubcakes, but it’s just to show the numbers). Now, how many hits will it take to kill 12k hp 1800 armor thief?

Warrior however… “F1 , oww he dodged, switches to GS – run away 1500 range, 7sec later F1 magic button is ready again, Boom! 12k, 7-10sec, Boom! 15k”. Feel free to input random 2-3k auto atk hits in between.

edit:
Because some ppl posting below didn’t seem to have read my previous post, go read it. This is about WvW zerg situations where zerker thief pulling out 16k numbers will just evaporate from few hits.
If you read the part about 1v1, it’s not big problem to beat a warrior.
This is not crying post. This is pointing out at a certain problem with balance of warrior class, just like other people in this thread are trying to point out.

This is from a hotjoin, using Melandru runes and zerker amulet on necro. If it hits that hard not as full glass, and not in WvW, what could it do in WvW?

Ehm ehm. Full DMG traits 3013 power (20x might) All spell on CD and 9k BS vs Warrior eviscerate without power traits and with power traits 2668 power( 5x might) 9.6k, 90% CD ready

Love the first picture, if you see there was 2 Backstabs withing 6 secs(10:40 and 10:46) (excluding the 2x C&D) , 8.9k and 9k, you know you can only land 1 evicerate in that same time with time to spare, and I’m not saying is easy on a moving target but it can be done. On the other hand you can see the whole telegraph warrior burst skill and you can easily dodge.