Showing Posts For xev.9476:

3/8 Yak's - DB - SoS

in WvW

Posted by: xev.9476

xev.9476

Oh em gee! I’m so excited!! t2 vs. t3 vs. t4!! I wonder what this week’s outcome will be?!?!

[iR] RANGER Redesign

in Ranger

Posted by: xev.9476

xev.9476

You can give your pet protection for two seconds when you dodge. You can make your pet invisible. Aswell as invulnerable. You can swap to a new pet instanly removing all condtions and heal it to full and reset it’s skill. Yes it is really not fair to compare your pet to a player. To think of dodge as the only damage mitigation or the end all and be of stablity is really narrow minded

Is the suggestion that pets are fine as they are? Perhaps you’ve somehow missed the new thread where even the devs acknowledge that all of the above is inadequate?

Farming is out of whack

in Crafting

Posted by: xev.9476

xev.9476

I wasn’t even aware that people farmed anything other than CoF p1. If you’re looking to maintain some semblance of sanity and personhood, then by all means, continue farming events in Orr. If you’re looking for the fastest way to amass the items you need for a legendary, however, it’s time to to empty your head of all thoughts and join the crowd of zombies farming gold from CoF p1.

Ban Use of Portal Guns or Fix Exploit Spots

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

…what? No where in your OP is a portal gun even mentioned, except to request that it be removed from dungeons altogether. Presumably, since the mechanics are identical, you also want Mesmer’s portal ability removed. I don’t even see an argument for this, though. Perhaps you’re trying to say that any ability that facilitates exploiting should be removed (?). If that’s the case, then all abilities should be removed, since any and all abilities will facilitate exploiting a boss since you have to kill it with attack skills, etc.

/reductio

Double golem health please

in PvP

Posted by: xev.9476

xev.9476

So a Mega Dummy with 10x hp would be better?

Please add “Mega Dummy” as a title under its name if you do add it.

Why not just call it a “Evan’s Mega Dummy”?

That has a nice ring to it.

Evan, a solution would be like the gw1 test dummy in the Temple of Balthazar. A team could practice a spike on him, then it would spit out total damage, and your dps level, and it was a good way for teams to practice their coordination on killing things. I am sure more information on this guy can be found on gw1 wiki.

The “dummy” never died, but was interactive in a sense.

Pleeeeeeeeeeeaaaaaase add this!

zerker elitist in COF

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

You joined a team with “COF farm war zerk only gear check” or mostly something similar without reading carefully.

They aren’t elitist, you were just too lazy to read.

The deal is that my post on lfg.com was this exactly " lvl 80 war speed run path 1" end quote???? If this dungeon wasn’t so (well easy) i wouldn’t have bothered with this.

There’s a difference between “speed run” and “zerker only farm.”

You can “speed run” with any class or team as long as they know what they are doing.

Zerker war only farms require specific class and gear setup.

Oldman didn’t answer an ad. He was recruited from his own lfg.

If that is the case then whoever invited him lacks brain cells, not because they were elitist…

What was that about being too lazy to read?

Pot, meet Kettle.

Why not give tokens in story mode ?

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

A one time award per character of 60 tokens for story mode would seem appropriate. It wets the appetite for explorable mode and because it’s one time, can’t be farmed. I would probably be more likely to take alts and help guildies in story mode.

I don’t think a one time reward would solve the problem of not being able to find groups for SM; many players would still have no incentive to return to SM to help others complete it. Perhaps a daily reward might help, though: complete story mode once a day and receive a fixed amount of tokens that can’t be rewarded again for 24 hours.

Necro Update Patch

in Necromancer

Posted by: xev.9476

xev.9476

Enough with the freakin’ mindless cheerleading already.

I think if you asked Bas, this was pretty much a patch that exceeded his wildest dreams. I think he has every right to be cheerleading.

For conditions this patch basically changed nothing, which is sad, but at least it gives me a chance to change things up with another build.

Core game issues like the condition cap/(not quite there)minion reaction/minion survivability are shared across all the classes that do/have those things, not just necros.

Hopefully they at least fixed the dodge roll MOB, that would be a nice conditions fix. The enfeeble instant cast fix was nice too.. that was a very heavily used skill for spvp. And compared to what we NORMALLY get in patches… this is freaking payday by comparison.

Claiming the necro has no issues save for DS UI is remarkably thoughtless. It’s mindless cheerleading. I’m happy with the changes we received, but I’m still frustrated that none of these changes will do anything to alter the desirability of condition necros for dungeon groups (or other conditions builds from other classes). It’s likewise frustrating to see thoughtless buffoons continually posting how “x” class has no problems and all is really fine and dandy.

Necro Update Patch

in Necromancer

Posted by: xev.9476

xev.9476

The only “core” issue I care about is the ridiculous condition stacking/cap system that penalizes multiple condition builds in dungeon groups and certain world boss encounters. And it’s still not fixed! That’s not an issue that just goes away after playing the class for a while.

Enough with the freakin’ mindless cheerleading already.

Dungeon Host Injustice

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

Im not new. I’ve done every dungeon at least once. We didn’t tell him we were inexperienced because we weren’t. We weren’t “noobs” we just were just learning the ropes of the final Alpha fight in path 3.

so having done a path once or twice makes you experienced? interesting definition of the word. in my vocabulary, experienced means you’ve run it several times and know the ins and outs of the path. while a firsttimer is a noob, not every noob has to be a firsttimer. even having done a path once or twice means you’re probably still a noob, unless you did your homework (watched videos, read strategies whatever) – and even then, it doesn’t make you experienced.

1: Story completion: ….

personally, I’d prefer story mode to be a prerequisite for every teammember, as it ensures they have at least passed easy-mode successfully. but thats just preference. doesn’t really matter right now with the current system. except that having done story allows you to enter and decide when the dungeon ends.

2: NUBS: Who cares if you think they’re all nubs. Why should you wield the power to punish them? What makes you elligible for that right? I’ve yet to see one person lie about being experienced and even if I did, they dont deserve punishment.

If you want to leave because you believe your team cannot do it and you’re wasting time, then you should be able to leave them to their devices. If they believe they can do it, they can waste their time. You leave, go on and prosper. It’s completely ok when you’re not the leader but suddenly because you are the one to walk through the door you are bound to the dungeon completion?

who cares? probably the people asking for an experienced group? or the people who pull their weight and would like to finish the dungeon, but can’t because some egoistic halfwit joined and claimed he knew the dungeon well, while dying constantly and holding the team back?
you ignored my questions about the context. if you or other party members did nothing wrong, it would’ve been easy to say so.
I say again, there’s no shame in being a noob as long as you make that clear and the group know they might have to help you out and maybe even pull you through. I don’t kick firsttimers if they say so in the beginning – I’ll try to help them. if they lie, they deserve at least from a kick out of the group. they are griefing other players intentionally by lieing. if you like griefers, good for you, I hope you encounter lots of them and have fun. I don’t like griefers and don’t want them in my groups, if they lie their way into a group I’m hosting (meaning I created the group and set the terms for joining), they can expect a rather harsh treatment.

OP’s argument is that it’s frustrating and unfair to give one person absolute power to end a dungeon crawl – for whatever reason – when other players are still interested in progressing. Instead, you blather on about griefers and liars when that’s not even the topic under discussion. What’s the relevance of bringing up someone’s inexperienced/noob status (and possibly lying about it) when the claim up for debate is the unfairness of granting one player absolute power to end dungeon progression for four other players, regardless of the reason? The OP even explicitly states – in the very paragraph you cited! – that should a player believe the rest of his/her team incapable of finishing/continuing, then that player should be able to leave – but without ending the dungeon for the other four players.

You don’t need more context to address the OP’s argument, then. You’re bringing up new and completely irrelevant topics, like LFG etiquette, i.e. no lying, etc., on a thread that’s discussing the unfairness of a single player’s absolute ownership over a dungeon instance.

If rangers get nerfed this patch....

in Ranger

Posted by: xev.9476

xev.9476

and yes, cof is turning into a kitten all, only 4zerker war/mes allowed. but anywhere else it seems people willd drop a ranger for a warrior or a mes, just because they will bring more to the table than a ranger.

My own guild moans if I so much as hint that I’d like to bring my ranger into a dungeon. And I’m tired of seeing l2p suggestions on the ranger forums: other classes simply outperform us in every category. It’s not because groups don’t understand what rangers can bring to the table (lol), it’s that other classes are more efficient running dungeon content. I’m sick of it.

And they need to fix the stupid condition cap/stack system.

Due to the need for Warriors

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

srsly OP you can FO. only been playing for like 3-4weeks and chose a necro as my main, boy am i kitten kicked from dungeons because i’m not a fking OP class.

Indeed. I have everything at 80 and my favorite class to play is the necromancer; I enjoy the concept and seeing the fountain of numbers from condition damage. What a disgrace that I can’t enjoy playing him in most dungeon groups. I can’t even count the amount of times I’ve been in groups where as soon as a necromancer auto-joins the group instantly requests to kick him/her.

Dungeons seem designed to unfairly privilege those classes and builds with burst and direct damage (which also happens to be the best damage against objects) – it just gets the dungeon completed more efficiently. I hope ArenaNet is hard at work on adjusting dungeon content so condition builds fill an important role, not to mention fixing the irritating mechanic of rendering more than one condition player detrimental to overall group DPS (condition stacking/cap issues).

Greatest strength & greatest weakness.

in Necromancer

Posted by: xev.9476

xev.9476

Greatest weakness has to be the effin terrible condition cap/stacking mechanics that ruins group DPS if there is more than one person applying conditions. I just ran CM with 2 other condition builds and at some points I had only two – EFFIN TWO – bleeds ticking while the mob was loaded up with 25 stacks of bleed. I’m tired of feeling coerced into playing power/crit builds because they’re significantly more efficient and don’t suffer from the possibility of compromising overall group DPS should more than one person build for it.

(edited by xev.9476)

Who was Rodgort?

in Lore

Posted by: xev.9476

xev.9476

I recently rediscovered a love for my necromancer and thought I’d make Eye of Rodgort for him. I’m wondering, though, who the heck Rodgort was. I’m aware that two abilities from the original GW referenced Rodgort, and I’m also aware that the wiki claims that the name is in possible reference to a cartoon character’s name spelled backwards. None of this tells me much about Rodgort, however, except that he (she?) appears to be associated with fire.

Since several other game items reference figures from the lore (for example, Usoku’s Needle, Lost Seal of Usoku), I’m wondering if there’s some buried lore about Rodgort that I just can’t seem to find.

Trapper ranger overpowered

in Ranger

Posted by: xev.9476

xev.9476

precision isnt normally good for condition builds as ur condition ticks cant crit

The precision on rabid gear enhances the bleed on crit trait as well as providing more opportunity for weapon sigils to trigger, for instance, Superior Sigil of Earth (more bleeds).

Why did people think rangers were bad?

in Ranger

Posted by: xev.9476

xev.9476

Like i said, i’m not denying that the ranger is better than it was before due to some fixes, but not let get blindfolded and jump on the bandwagon “OMG ranger is so strong, ranger so perfect” . Ranger has ONLY 1 viable build a.k.a trapper. Anything else just makes you a moving frag.

What’s interesting is that the person who came up with the trapper build for sPvP – Java, I believe – admitted in the State of the Game video that it’s not even that great of a build; he just wanted to play a ranger and that’s the best he could come up with.

Longbow Ranger not as good?

in Ranger

Posted by: xev.9476

xev.9476

. Yes….it has more control than SB. No…you don’t have to give up points in BM or WS to use it.

I love the longbow hate though…..that way people don’t know how to react when skirmishing with me because all they see are SB rangers!

Although I suggested a video, I was hoping you’d at least start to defend these sorts of claims. You keep posting assertions unaccompanied by any argument. How in the world does the LB have more control than the SB, for instance? SB has shorter CDs, an extra evade, poison to mitigate enemy healing, a cripple, and a daze/stun. LB has one knockback (with a long cast time) and a long CD AoE cripple that’s super easy to dodge.

Longbow Ranger not as good?

in Ranger

Posted by: xev.9476

xev.9476

Maybe someone can post a video of their exceptional skill with the LB. Calling it a “superior skirmishing” weapon seems remarkably far-fetched given that the auto attack does terrible damage close range and the SB auto attack does more damage than LB’s #2. Also note that the SB offers more control than the LB as well. What, exactly, makes the LB a superior skirmishing weapon, and what does it even mean to say that “the longbow can be excellent if used correctly?” If you build full zerker/glass cannon for WvW the LB can be decent (Barrage is nice – although on a 24 second CD) if you stay at max range and follow a zerg, but “excellent” isn’t a word I’d ever use to describe the LB. It needs some love from the devs for sure.

Dungeon chests.. Oh dear kitten why!

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

Relatedly, could you also consider adding a daily dungeon, similar to the daily Zaishen Mission from GW1? You could perhaps enhance the rewards for running a specific dungeon path, which might also encourage people to branch out and try running something that isn’t AC or CoF p1.

24s vet. risen giant kill; Ranger burst video

in Ranger

Posted by: xev.9476

xev.9476

What was your build here? Standard full zerkers gear as well, I assume? And you mentioned dungeons… do you actually run a zerker type build there?

Thanks for the video:)

Dwayna's bows

in Black Lion Trading Co

Posted by: xev.9476

xev.9476

Bump.

I’d also like to know – it’s a beautiful bow.

Feb 8: FA/Mag/DB

in WvW

Posted by: xev.9476

xev.9476

Just to note, there is a hacker in FA’s midst.

Ele using perma stuns with some kind of item, this chase lasted for a kitten long while.

It’s not hacking. There’s more than one PvE item that can perma stun or knockback.

Whatever this item is, it needs to be removed from WvW ASAP. That ele from FA perma stunned/dazed – to death – large groups of players on multiple occasions. There’s no red circle indicating incoming AoE – no nothing – and it’s listed simply as “Throw” in the combat log.

Feb 8: FA/Mag/DB

in WvW

Posted by: xev.9476

xev.9476

Hey how about you win if you decide to not play fair lol

That player has already been removed from guild and reported extensively.

The forums would be a better place if everyone would drop the tendency to universalize about entire servers (or entire guilds) from individuals.

Why all the hate on thieves?

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

For those defending thieves, mind posting what build(s) you run for dungeons?

Dungeon kicking has got to change!

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

The last time I logged into WoW was sometime in 2009, so I may have this wrong, but I’m pretty sure if you kicked someone from a party while in a heroic the kicked member stayed in the instance for 60 seconds. Perhaps that might solve a lot of the issues here? Unfortunately, I’ve been in groups where an underperforming player has been suddenly kicked during the last 5% of the final boss’s hp. If the kicked member had a 60 second buffer to finish killing the boss and get the chest/loot, however, I’m not sure we’d be seeing the onslaught of threads begging for redress.

Reporting "Kick player" abuse (fotm/dungeons)

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

I’ve been kicked before, literally for playing a class better than someone else. That was literally the reason they gave. Why?…because I managed to solo the shiverpeak/dragonseeker’s bonfire and elemental, and also because I managed to solo the underwater fractal boss down to 50% HP before the rest of the team got through the dark room.

Sounds like you consistently left your group behind? I would have requested to kick you as well.

WvWvW BM/Heal/Toughness Ranger

in Ranger

Posted by: xev.9476

xev.9476

I’m wondering why you go 15 into Nature Magic instead of 10. You write, “15 at NM to get Fortifying Bond for some QZ action,” but QZ already affects both you and your pet and thus receives no benefit from Fortifying Bond.

Daily Combo Killer - not working

in Bugs: Game, Forum, Website

Posted by: xev.9476

xev.9476

Actually, we just solved it. You have to initiate combo BEFORE you engage the mob in combat, then kill the mob. It works for us 100% of the time using that method. Still doesn’t seem like its working as intended, though.

EDIT: I lied. Stuck at 90% now, lol. No idea.

(edited by xev.9476)

Daily Combo Killer - not working

in Bugs: Game, Forum, Website

Posted by: xev.9476

xev.9476

The new daily that requires you to kill a mob with combos from another player doesn’t seem to be working properly. The first time we attempted a combo (engineer fire field and warrior whirl), we got credit. Duplicating this combo didn’t provide any additional credit – until about 2 minutes later, when it finally worked again. We’ve tried different combos using different fields and different finishers, but only about once every few minutes or so do we get credit for a kill. We’ve tried actually killing the mob with the combo, and just attacking with the combo without regard to mob health, but nothing seems to make a difference. We’re stuck at 20%:/

A player who runs thief sent me this message

in Ranger

Posted by: xev.9476

xev.9476

Pretty sure the OP’s quotation comes from a thread where a guardian with max armor posted his combat log showing he was 3-shotted for a total of 22k damage in 2 seconds.

Tell me again how easy thieves are to beat; tell me what you’re supposed to do against someone you can’t see with that kind of burst.

My thoughts on Ranger Trait Problems

in Ranger

Posted by: xev.9476

xev.9476

Healers Celerity, WE ARE NOT DPS, do not think that every trait needs to up our damage, this trait is not designed for damage it’s designed so that you will rez your allie and then the both of you can quickly get out of harms way, and for that it works really well.

Even when dipping into Wilderness Survival it’s quite easy to build a DPS ranger; your insistence that rangers aren’t DPS is just bizarre, and your justification for Healers Celerity is silly. I generally only take these sorts of traits – like the guardian’s bubble on rez, or the mesmer’s feedback bubble on rez – when I know I might have to rez someone in the thick of AoE. Most people are smart enough to immediately (double) dodge roll out of AoE after they’ve been rezzed, though – that’s what gets you away from potential incoming damage, not a swiftness boon. I can’t think of a single situation where running out of AoE would be more effective than dodging out of it.

It’s worthless.

(edited by xev.9476)

how to kill stealth thiefs?

in Ranger

Posted by: xev.9476

xev.9476

Even with 2.9k armor, some thieves hit kitten hard. Surviving the initial burst isn’t much of an issue, but when they’re low on initiative they retreat to stealth, regroup, then come lunging back for you all over again. It’s been my experience that fighting thieves is more of a battle of attrition – and one that I’ve never won. They can’t burst me down with a single bar of initiative, but since my build is focused on pet damage, I can’t burst them down either.

Changing out utilities and elites hasn’t been particularly productive for me. Rampage as One? They’ll wait it out in stealth. Healing spirit? It’ll be dead shortly after it’s spawned. Vines? I mean, what thief doesn’t run with a shortbow? They zip right out of it with Infiltrator’s Arrow or Steal. Lightning Reflexes, while useful, just seems to prolong a fight I know I won’t win anyways – it’s not enough.

All the suggestions to counter thieves I’ve seen presume you’re packing specific utilities, specific weapons, specific builds, and/or specific pets. While I think certain builds should certainly excel in some areas and fall short in others, I’m not particularly keen on the idea of rearranging everything on the off chance I might 1v1 a thief, especially since nothing I’ve tried rearranging has made much of a difference. One thief guildmate told me that when he’s looking to pick off a lone ranger he’ll change out his utilities to include at least one stun breaker if he spots a greatsword or a wolf pet – they bring counters to my counters. How does a ranger cope with that?!

[PvE 100% Crit Chance Ranger]

in Ranger

Posted by: xev.9476

xev.9476

“This build is basically Afk- Autoattacking with shortbow.”

Ah, the joy of playing a ranger. Here’s to hoping ranger bows get some kind of rework so that they’re actually engaging.

Changes the Ranger needs for WVW.

in Ranger

Posted by: xev.9476

xev.9476

I forget the name of the trait, but the ability that grants you and your pet 2 seconds of quickness on pet swap needs some tweaking. When you swap, the new pet stands around for at least 1 second doing nothing. That one 1 second of pet idleness + the time it takes for a pet to run to your target means that the quickness applied to pets is ALWAYS wasted. It’s super irritating.

Whether or not it’s feasible, I have no idea – I know nothing about game design – but it’d be nice if, on pet swap, the new pet would instantly appear on the previous pet’s target. This would prevent the 1 second of pet idleness and eliminate the run time, meaning that the pet would actually get some mileage out of those 2 seconds of quickness.

This isn’t strictly a WvW issue, but my WvW build is specifically built around pet survivability and pet damage (to the detriment of my own damage), so I figured I’d drop this suggestion here anyway.

Griffonrook Run as a ranger

in Ranger

Posted by: xev.9476

xev.9476

I didn’t specify, but I did put my pet on passive mode. But if he is attacked he always retaliates and puts you in combat.

This is a bug, then. My pet on passive won’t attack unless I command it to – it never retaliates on passive.

Bleed cap ruins the attrition concept.

in Necromancer

Posted by: xev.9476

xev.9476

I think you’re barking up the wrong tree here – I’ve never seen a player walking around with 25 stacks of bleed in WvW or sPvP. I don’t agree with a bleed a cap, but neither do I think it has anything to do with our shortcomings in PvP. Your second point definitely has something to do with it, though.

Staff *should* be melee

in Necromancer

Posted by: xev.9476

xev.9476

With just a few traits, the necro staff is easily one of the most effective weapon bars out there. It’s amazing in WvW, great for AoE in dungeons, and makes PvE solo content a breeze. Marks are similar to traps, but their utility is sooo much greater. Long story short: the staff is the best weapon we currently have available, and, in my experience, it’s an absolute blast.

I agree that staff #1 certainly needs some tweaking, but overall the staff is an amazingly effective skill bar with myriad strategic purposes. Perhaps you should instead advocate for the addition of NEW skill bars (a scythe would be great!), instead of reworking already effective tools.

Necro vs Thief

in Necromancer

Posted by: xev.9476

xev.9476

I haven’t had an issue with culling and thieves at all. I know there is a culling issue, but my problems with thieves occur during 1v1 or small skirmish settings when, say, I’m guarding/scouting something. If I’m caught off guard and slammed from behind, I’m dead before I can even target the kitten thief. This back and forth is just stupid, though. KirinDave thinks those of us who have experienced such episodes are either lying or exaggerating, but I see videos of thieves with 9k crits from December. With haste and any number of might/fury abilities, is it really so mind boggling that our experiences might actually be genuine??

Stx suggested a build and some utilities I haven’t tried, so perhaps that’s the issue. But I assure you I’m not exaggerating – less than 4 seconds, and I’m dead.

Having Trouble in WvW getting Badges, Help

in Necromancer

Posted by: xev.9476

xev.9476

If you spec 20 into Death Magic for “Staff Mastery” and “Greater Marks,” and 20 into Spite for “Spiteful Marks,” you won’t have any problem:) You don’t even need berserker gear; I run a condition build and do just fine with those traits.

Necro vs Thief

in Necromancer

Posted by: xev.9476

xev.9476

See, this is one of those “design decisions.” WvW is not fair. If you want fair, you want sPvP. WvW is all about tactics and numbers and terrain control. It’s the very opposite of fair, and Anet has only recently taken any steps to stop total map domination in perpetuity.

I don’t even know what that means; it seems like an incoherent thought that just sounds nice to say. If by “fair” we mean the opportunity for opposing teams/players a fighting chance to win particular battles, engagements, or maps, then WvW simply has to be “fair” in a big way. My issue is that with thieves, there is no fighting chance for some professions in many different scenarios. It’s not an issue of tactics, it’s an issue of game mechanics: thieves have the ability to disable and spike down my 27k necro + DS in less than 4 seconds, and then completely vanish, regain any health loss and initiative, and do it all over again in a matter of seconds.

Necro vs Thief

in Necromancer

Posted by: xev.9476

xev.9476

I do find that level of vigilance rather engaging, but there are many – many – scenarios in which it’s just not possible, like when a thief stealths behind enemy lines in a zerg to gank all of your back lines. I can save DS and a defensive utility or two and there’s still absolutely nothing I can do. I don’t think that’s an l2p issue at all – I think it’s bad design.

It’s not bad design. Thieves are a class that is incredibly good at 1v1 burst. That’s like, their primary specialty.

And so they run up, they gank you, you go down. Your team chases them off or the stomp you. Either way, if your zerg wins they stand you back up at the end of the engagement and nothing changes. Random ganks are not how WvW is won, except in very very close races where supply becomes that crucial.

Thieves are basically overrated in WvW. They pick one person off then run away and that one person screams “Unfair!” Meanwhile, they COULD have actually been helping their zerg out. Most don’t. They just like selfish kills.

It’s bad design as far I’m concerned, since I’m not particularly interested in dying before I can get a single skill off. You seem to find it acceptable because, perhaps, a single death doesn’t mean much in the grand scheme of things. To me, though, it means a good bit. It’s irritating and not enjoyable. I’d prefer to be outskilled or outzerged, not just suddenly dead.

1v1 burst is one thing, 1v1 instant death is quite another. No, no, I think the design is quite stupid.

Necro vs Thief

in Necromancer

Posted by: xev.9476

xev.9476

The ability to down someone in 2-3 seconds just needs to be removed, period. Who the hell thinks that’s engaging PvP? There’s nothing you can effin do! I’ve been nice and polite in my various posts here, but kitten ANet, wth is that crap? I’m dead before I can even get off a heal or the blinding well. Not even 15 minutes ago I was in WvW in DS – full bar – and suddenly, BAM! I’m out of DS and in the down state because of a single thief. Wtf?

i have a L80 thief and i havent played him since weeks but yes i can down lets say a Ranger in under 5 sec ignoring his pet and concentrating on him. if i am mean i blind them both before and watch him jumping around while he dies…….. he wont get a hit off ……. fair ? no its not but its fun for some people. i did it a few times and had a bad feeling about it. parked Thief and leveled Necro, Ranger, mesmer and Guardian instead.

I have an 80 everything except warrior and engineer, and I’ve been cycling through the various professions in WvW just trying to find a build/prof that can successfully and consistently counter thieves. So far, I’ve been most successful on my necromancer only because I lay down the #2 mark every time it’s off CD. Once I see the mark triggered by something invisible, I quickly lay down all my marks in the surrounding area and pop DS. Only once have I actually killed a thief, but I usually succeed in convincing him/her that I’m not worth the trouble. If ever I’m caught off guard for a moment, though… I’m eating dirt.

I do find that level of vigilance rather engaging, but there are many – many – scenarios in which it’s just not possible, like when a thief stealths behind enemy lines in a zerg to gank all of your back lines. I can save DS and a defensive utility or two and there’s still absolutely nothing I can do. I don’t think that’s an l2p issue at all – I think it’s bad design.

Necro vs Thief

in Necromancer

Posted by: xev.9476

xev.9476

The ability to down someone in 2-3 seconds just needs to be removed, period. Who the hell thinks that’s engaging PvP? There’s nothing you can effin do! I’ve been nice and polite in my various posts here, but kitten ANet, wth is that crap? I’m dead before I can even get off a heal or the blinding well. Not even 15 minutes ago I was in WvW in DS – full bar – and suddenly, BAM! I’m out of DS and in the down state because of a single thief. Wtf?

Where is the burning?

in Necromancer

Posted by: xev.9476

xev.9476

Burning is also a ubiquitous condition, though. Elementalists, engineers, rangers, warriors, guardians, and even mesmers (although to a limited, random extent) have access to burning; it’s almost always up on mobs in any significant encounter.

I’d rather have access to a new, unique condition like “Disease,” “Affliction,” “Withering,” or what have you.

I won’t hold my breath:P

How can group forming be so hard?

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

^
So because other MMO’s have it, GW2 should have it to? I disagree.
I’d like to choose with whom i team up with, people need to learn to have some patience. I agree that it takes to long somtime’s to get a group, but you can do other things in the meantime. Btw, 45 minutes? Really? Or you’re completely bullkittenting us, or you’re doing something wrong.

In other MMOs the existence of a dungeon queue doesn’t preclude the ability to group up with people you already know. I’m not sure what reason you have to think that a possible GW2 system might mean otherwise. And no, often times there really isn’t much to do in the meantime – you’re either spamming LFG in the relevant zones or scanning the lfg site. And finding a group for certain dungeons at certain times of day is often a 45+ minute experience. It’s super irritating to see so many people calling out BS about lfg times – how are you in any position to comment on someone else’s experience? Ask questions about under what conditions it’s so difficult to find a group, but suggesting it might be BS is premature and, frankly, stupid.

The experience of one person is not the experience of all, and it’s tiresome to see so many people suggest that the current system of spamming lfg or scanning a third party site is adequate to address the needs of the entire player population. When someone only has 2 hours or so to play a night the suggestion that people should just have “patience” is callous and uninformed.

How can group forming be so hard?

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

I see groups for AC, TA, COF, HOTW, CM, ARAH right this second on gw2lfg, so get back on play?

edit – Now I see one for COE too.

That doesn’t mean much. Often people are unresponsive or the group has already been formed – they just haven’t taken down the post. I have yet to find a full group using the LFG site.

Stop 'lf1m' posts, use lfg site!

in Fractals, Dungeons & Raids

Posted by: xev.9476

xev.9476

I don’t have the same reservations as others about using a third party site to find groups – I just want a freakin’ group! So I’ve actually used the lfg site several times before, and I’ve found exactly zero groups from it. I don’t know what the issue is, but I just can’t seem to find groups using that site. In my view, I would think an in-game dungeon finder would be a priority.

Aside from the obvious benefit of bringing people together to run dungeon content, a quick and pain-free (and let’s be clear that finding a dungeon group is currently painful) dungeon finder also facilitates player friendships. For instance, in WoW, Rift, and other MMORPGs I’ve played, I’ve found the entirety of my online gaming friends (and guilds!) by running dungeons with them as strangers. We’d share a laugh or two, down some bosses, and suddenly discover that we “click,” and thus friendships were born. Of course, no one clicks with everyone, and finding those friends and guilds took lots of dungeon runs with random strangers. My point is that the easier it is to interact with a greater number of players (via an efficient in-game dungeon finder), the greater the likelihood that players will come in contact with others with whom they enjoy playing the game, and thus will likely stick around longer.

I originally came over to GW2 with a good group of established friends from WoW; finding groups was fun and easy, and even frustratingly difficult content was enjoyable because we could all laugh about it. Well, they’ve since returned to WoW, and I’ve been playing GW2 solo for a good while now. Although I’ve met lots of awesome people who have invited me to their guilds, our schedules often conflict, and busy lives otherwise prevent regular interaction with each other.

A dungeon finder means more than just the ability to quickly and efficiently find groups, then, it also provides one of the best opportunities to meet different people and build in-game friendships, which in turn encourages people to stick around the game.

Surely an efficient in-game dungeon finder should be a priority, then?

Which Sigil? (Glasscannon shortbow) [PvE]

in Ranger

Posted by: xev.9476

xev.9476

Never seen the math, so no idea if it actually sucks, but what about Sigil of Rage (3s quickness on 45s CD – it’ll proc every 45s easy)?

Piercing Arrows

in Ranger

Posted by: xev.9476

xev.9476

The trait, Piercing Arrows, only works for me if I target a mob behind all the others. For instance, when I’m fighting a group of clustered enemies my arrows don’t pierce through unless I target a mob further back than the others. If my target is the mob closest to me, my arrows never reach any mobs behind it.

Is this working as intended? Although in the grand scheme of things it’s only minor irritant, my build lacks any AoE whatsoever with the exception of this one trait. Hopefully it’s just a bug:)

Experienced gamer LF PvE guild on Yak's Bend

in Guilds

Posted by: xev.9476

xev.9476

Hey all,

It seems that lots of really awesome people who almost never play like to invite me to their guilds. I’m tired of it! I’m looking for an active PvE guild that’s interested in daily dungeon runs. Population size isn’t much of a concern, but I do prefer smaller, more close-knit guilds. But, again, I’m looking for a guild with active players!

As for myself, I’m an experienced gamer (and raider) from EQ, EQ2, WoW, Allods, Rift, GW, and, of course, now GW2. Although I have six lvl 80s – everything but warrior and engineer – I’m primarily interested in running as my guardian.

Just a heads up, though: I have yet to step foot into any explorable mode, so I don’t know the fights, shortcuts, etc.

Anyway, if you think our interests and goals align, hit Wick Ceron up in game!

Thanks!