Showing Posts For xev.9476:

Skill Bar: Patch Notes (Updated)

in Mesmer

Posted by: xev.9476

xev.9476

- Offensive Mantras have bigger radius

Unless I misheard, they said Distraction and Pain will now affect up to 5 targets. That’s not entirely clear from, “Offensive Mantras have bigger radius”.

What's happening to T2 guilds?

in WvW

Posted by: xev.9476

xev.9476

snip

Yes, yes! The rest of t2 is totally sour about SoS’ PPT lead. I cut myself just thinking about it.

What's happening to T2 guilds?

in WvW

Posted by: xev.9476

xev.9476

The death of t2 has far more to do with a lack of new content, skills, kittenty meta, and a declining WvW population than a failure of GvG guilds to PPT. Mag’s GvG guilds, for instance, regularly captured objectives during downtime, and some of the best drivers even frequently pinned up for pugs to PPT (although such participation certainly wanned considerably the past two months). In addition to general GW2 fatigue and staleness, the final straw for my guild was the ridiculous driver-sniping meta (stack corruption necros, target driver = driverless GvG). It’s not that it can’t be countered, it’s just that a desire to experiment with counters was absent – GW2 fatigue.

Ranger Pet Ignores Invis and clones

in Profession Balance

Posted by: xev.9476

xev.9476

Ranger pets ignore Mesmer invisibility and clones. So, they always point out the Mesmer. They also have really excessive damage and will follow you across a pvp map… Wow I wish my clones tracked half that well.
INSTANT NERF TIME.

Rofl, thanks for the chuckle! You’re like the mesmer version of Daecollo!

(edited by xev.9476)

Main hand Pistol!

in Mesmer

Posted by: xev.9476

xev.9476

some ideas:

Auto: fire a butterfly purpley bullet. I say let’s add some mesmer-type fun to it. Mesmers lack swiftness, right? make it such that when fired, they gain a bit of swiftness, and when it connects, it does a short cripple. damage can be a bit lower to compensate.

#2: Mirage Shot. Fire a purple’y bullet. The animation could be something cool like having the mesmer shoot from behind their back (we could even call this skill Backfire, ho ho ho). If it hits, you stealth for 2 sec and a clone appears 400meters from your target, on the opposite side. So essentially your target would be in between you and your clone. I think that would be fun and confusing

#3: Blast finisher? How about the mesmer spins their gun and fires upward. Right after, a purple, ethereal effect lands on the target for large AoE damage. I’m thinking the blast could look like that particle stomp in pvp, but more smoothed out, and pinkish-purple of course.

You need to add an defense skill.

His #2 is already defensive – clone + stealth. Although I have no faith that these ideas will ever be implemented, I think chaosmike’s suggestions are perfect.

Main hand Pistol!

in Mesmer

Posted by: xev.9476

xev.9476

The day this happens is the day I spend $200 on gems in appreciation. The concept of a p/p mesmer excites me to no end.

"Playing at very steady numbers"

in WvW

Posted by: xev.9476

xev.9476

The exact quotation: “It’s something that people have been playing at very steady numbers for a very, very long time and still enjoying.” Sure doesn’t seem like the OP is “direly” confusing consistent numbers and full numbers. Rather, it seems like Devon is too busy staring at his charts and graphs to witness the reality of bleeding WvW numbers (which, like the OP, I agree ought not to include EotM).

"Playing at very steady numbers"

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Posted by: xev.9476

xev.9476

That line made me shudder. In t2, there are whole guilds that have disappeared, and others whose remnants have merged with other gutted guilds. On Mag there are rarely any commanders on any map, groups of 5-10 just roam around until getting pushed out by only slightly larger numbers from the other two servers. Numerous threads on the forums have mentioned this, so despite claims to be “listening,” it sure seems like ANet is doing everything possible to plug their ears, clench their eyes shut, and wax poetic about “steady numbers” that don’t even exist. It’s dumbfounding.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: xev.9476

xev.9476

SAB! SAB! /15char

HUH? Siege Disabler that disables enemy siege

in WvW

Posted by: xev.9476

xev.9476

what is the range of said projectile? 1500? 2000? 2500? and how is projectile arc? Like ranger arrows or engineer grenades?

See page 1 of this thread, where that information is not only in print, but there’s also a vid.

Siege Golem Mastery

in WvW

Posted by: xev.9476

xev.9476

At last!! WvW has been reinvigorated! Players will return to WvW once more!!11!1

Is WvW ever gonna be more than Zergs and PvD?

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Posted by: xev.9476

xev.9476

@xev

So being clearly stated that EotM is a part of WvW by the creators, that it employes the same game play mechanics as WvW means that its not part of WvW because people dont play it like WvW?

Again, people dont want to admit its part of WvW because that would mean that something was added to WvW, and would mean that all the claims that nothing is beimg done, or has been done in 2 years are simply not true.

I mean, did you read my post? understand it?

Is WvW ever gonna be more than Zergs and PvD?

in WvW

Posted by: xev.9476

xev.9476

Its part of WvW because it employes the same structure of play as the main part of WvW, but not tied to your specific homeworld. The players turned it into a karma train. The exact same mechanics are there. Each “world” is in control of a certain territory and its main objective is to capture the other “worlds” territory. To say otherwise is just an excuse to point out that nothing has been added to WvW because EotM doesnt count because those playing the map are doing it differently than intended. Its almost as if people are purposely leaving it put of the equation because doing so fits the answer that they want to see. But that doesnt change the FACT thay EotM IS a part of WvW whether you want to believe it or not.

You cherry pick the similarities and declare EotM a part of WvW, while others emphasize the differences between EotM and regular WvW and conclude otherwise. If there are important and relevant differences, though, then what sense does it make to stomp our feet and insist that WvW and EotM are actually the same? – it erases important differences between the two.

For whatever reason, people seem to think that developer intentions count, or ought to count, for a lot. People argue that because EotM was intended to be an extension of WvW, that it therefore is WvW. First, that’s not how I remember it. I remember EotM being sold as a place to tide over WvW players stuck in map queues. Rather than an extension, then, it was something separate and distinct from WvW – a place to go when you couldn’t get into WvW. Players even regularly acknowledge that EotM is something different from WvW when they spout off in map chat, “kitten this, I’m going back to real WvW!” Second, what a thing is is largely defined by how it’s used. Insisting that EotM is WvW because that’s how it was “intended” is delusional because it ignores the reality of what it’s used for – a karma train. It might have the potential to be played like WvW (although that’s debatable since, as someone else noted, it’s not World vs. World, it’s Color vs. Color), but that doesn’t change the fact that there are important differences between the two.

Edge of the Mists - Anet's stance?

in WvW

Posted by: xev.9476

xev.9476

First i think you are looking at server pride as an absolute. Wanting my server to win in WvW doesnt mean i will never talk to any other server, or never want to do an event with another server.
Second, i think you are totally undersestimating how much people get caught up in the battle against enemies. If you remember the match up threads, many of the fight loving guilds had immense server pride, constantly screaming the name of their servers. Go look at any maguma match up thread (if you can find old internet records) and you will see wanting fights and thinking your server is the best is far from mutually exclusive.

As far as server swappers, people get bored and try to change up their relationships, but many times while they are in that relationship they love it and will swear they will never leave. Then when they get into the next one they still say the same, this doesnt mean they didnt have pride/connection to that relationship back when they were in it.

I’m from Maguuma, and the vast majority of guilds there were solely after good fights – we cared nothing for PPT or winning for our server. You can even look back at the matchup threads to see Mag’s fierce PvForum trolls kittening about all the other servers hiding behind siege and megablobs.

I’m not sure where you’re getting the idea that I’m thinking of server pride as an absolute. My point is that that there are often more significant motivations to care about WvW than server pride, such as loot (in the case of EotM), and other common interests (for instance, GvG, and good fights). The prominence of these motivations specifically call into question the idea that a lack of server pride/community led to EotM’s ktrain situation. That’s the only point I’m trying to make here. I’m not saying that server pride prevents you from speaking with other servers, or that people don’t get caught up in killing other players. My point is that server pride/community is usually secondary to these other considerations and that there’s more explanatory force in these other motivations. Server pride, generally, is something that develops only after certain conditions are met, e.g. that players are happy, presence of good fights, etc., and as such, lacks explanatory force.

Edge of the Mists - Anet's stance?

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Posted by: xev.9476

xev.9476

xev – it is a WvW map and is designed with many choke points that could be used to derail or even destroy ktrains. It was NOT designed for ktrains but can be exploited for that. As it was a design to give players a chance to ease into WvW, a new WvW player can understand some of the basic mechanics while still getting their PvE dose in.

That has nothing to do with my post, which was a response to the claim that EotM is a ktrain zone because there’s no sense of community. And you’ve repeated such claims on several different threads now – who cares? What it was designed for and what it’s used for are clearly two different things.

Edge of the Mists - Anet's stance?

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Posted by: xev.9476

xev.9476

  • The megaserver nature of EoTM ensures it has no community.
  • No community means there’s no “team spirit.”
  • No team spirit means no one cares about winning or losing.
  • No one caring about winning or losing means 24/7 karma train.

EoTM’s massive failure is actually a great lesson on the importance of community. Of course Anet didn’t learn that when they used EoTM as a beta for megaservers.

The importance of community is emphasized ad nauseum, but the alleged significance of server community seems to me overblown. Many of the most dedicated WvW guilds care(d) almost nothing for PPT (although they did PPT to maintain their spot in a tier) and instead transferred servers repeatedly in search of quality fights and winning servers. Their desire to do well stemmed not from a concern for server pride or community, but from a desire for engaging large scale PvP. If server pride/community was instead of supreme importance, how would we explain the frequency of server transfers over the past 2 years?

For that matter, although I’d agree a sense of community is important, limiting our understanding of community to server community is misguided. Guilds are also important communities and, I’d argue, far more important than server community. We’ve even seen strong trans-server communities develop, like the GvG scene where players across servers cooperated to form their own player driven content.

Personally, I think EotM’s ktrain status is mostly the result of its rewards and shoddy map design that does more to encourage AC wars than quality PvP. Server pride/community was irrelevant, for instance, in the old days of Blackgate’s and TC’s world boss tours and champ bag farms in Queensdale, Frostgorge, and Cursed Shore. People regularly guested to those servers in search of loot, just as people mostly join EotM for the xp and rewards.

EoTM Matches Being "Fixed"? *Updated*

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Posted by: xev.9476

xev.9476

You mean ktrains intentionally try to avoid fighting players? gasp

WvW Tier for Late Night Play

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Posted by: xev.9476

xev.9476

If you head to t2, stay away from Mag – it’s almost completely dead. I recently returned as well, and on Mag there’s almost never a commander on any map. SoS and FA still seem to have a decent turn out for the hours you’re looking for, but be aware that the only competition in t2 is between SoS and FA, and even then they seem to mostly just PvDoor. Personally, I’m headed to t1 as soon as I get the funds to so; t2 is just a sad shadow of what it used to be.

Ranger as sniper?

in Ranger

Posted by: xev.9476

xev.9476

In t1 NA small longbow ranger groups (2-5) regularly snipe commanders, works great. Next patch should only enhance such groups. No idea how pet immunity while passive/idle solves anything, though. Players have to constantly dodge roll and pop defensives to wade through a zerg; pets don’t survive long enough to go two feet. It’s just a worthless mechanic to have for zerg v zerg and GvG scenarios, and immunity until they damage someone means they’ll only get one hit until they’re down and out. Not much of a solution.

Collaborative Development: Ranger Profession

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Posted by: xev.9476

xev.9476

I’m more than a bit disheartened to hear that making the pet optional is off the table. I haven’t played in a few months but, when I did, it was exclusively in large scale WvW and GvG – places where the pet is, without exaggeration, completely worthless. I know this thread is trying to move beyond a discussion of pets, but I want to re-emphasize that pets might need a pretty significant rework to make them viable in larger scale WvW and GvGs. If ANet is hellbent on gimping rangers as some nonsensical “sustained,” single-target DPS class, coupled with single-target DPS pets, then rangers will continue to be irrelevant and undesirable in WvW.

Earlier in the thread it was suggested that either AoE pets ought to be added, or pets need to cleave – I think that’s definitely a step in the right direction. But again, fixing pets isn’t simply a matter of improving AI, survivability, or ensuring that they’re not constantly gnawing at the wind; rather, pets need improved, meaningful, and instant F2s and ought to otherwise actually be useful and desirable. Again, this was all mentioned earlier in the thread, but since WvW is the only game mode I care about, I wanted to re-emphasize these points.

Collaborative Development: Ranger Profession

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xev.9476

It’d be nice if these Aspects would provide some sort of unique group buff to enhance ranger desirability in WvW. As it stands, the current pet mechanic is useless for GvGs, zerg busting, etc., because the pets die too quickly and their attacks are limited to single targets. If you’re still disinclined to give rangers access to decent AoE and burst, then to be competitive we at least need to provide worthwhile buffs.

Collaborative Development: Ranger Profession

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Posted by: xev.9476

xev.9476

ARENANET’S RANGER DESIGN PHILOSOPHY:
THE BAD, THE UGLY, AND THE PETS

snip

Devs, please read and re-read Nike’s post. It’s towards the bottom of page 8.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: xev.9476

xev.9476

1) Ranger
2) Ranger
3) Ranger

Ranger Balance [Post CDI]

in Profession Balance

Posted by: xev.9476

xev.9476

I really need a red post. Really.

Please.

When are rangers going to be fixed?

in Ranger

Posted by: xev.9476

xev.9476

To everyone saying they do more damage at range with a warrior than a ranger, you’re just delusional, the warrior doesn’t come close to the rangers ranged damage as long as this fancy thing called a PET, you know, our class mechanic, is in play as well… ESPECIALLY if you’re using a damage oriented pet like a cat or a bird…

Does the warrior get bigger numbers with some of their shots? Yes, that’s their thing, but we have more numbers, and ours aren’t that far behind theirs… Higher DPS > Big Slow Numbers

Bizarre claims, these. The warrior’s rifle outputs slower numbers in comparison to a ranger’s longbow? What? Both weapons AA speed is 3/4 of a second, and if I’m not mistaken, bullets still travel faster than arrows in GW2. Volley, which channels a full 2 seconds faster than longbow’s Rapid Fire and does roughly the same damage, shares the same CD as Rapid Fire, giving the warrior time to pull out near one-hit downs with a 1500 range unblockable (if you trigger signet) Kill Shot. Even factoring in pet damage, I have no idea how you arrive at the conclusion that “the warrior doesn’t come close to the rangers ranged damage,” especially given that warriors have more access to on-demand, high-uptime fury and multiple stacks of might.

Edit: I see you didn’t mention rifle specifically, but although I’d probably agree that ranger LB is superior for single target damage over warrior’s LB, there’s no contest when it comes to AoE ranged damage – warrior’s LB wins.

(edited by xev.9476)

When are rangers going to be fixed?

in Ranger

Posted by: xev.9476

xev.9476

Thieves are also useless in zergs.

Actually, no. 1-2 thieves are standard now for most GvG and fight-seeking WvW guilds since they can quickly assassinate support eles and light armored DPS. If you destroy a zerg’s/guild’s backline, the frontline is toast, which makes thieves very much desired for organized zerg play.

(edited by xev.9476)

Edge of the Mists (Test) Objectives Preview

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Posted by: xev.9476

xev.9476

anet will be fixing a lot of the “falling off” areas by putting rails on a lot of them so you cant just get knock off. They said they want to make it so that choosing your location to fight means something.

Also they guys saying that this map is pointless and they should be putting there resources into other areas. They plan on using this map to largely test future elements for addins and modifications to the current wvw maps. So that they dont just throw in a major change to wvw with out testing it first. Now things will be tested in EotM first before being put in place in WvW

to the ppl saying this will just be 1 big karma train, yea you cant do that you will lose everything due to the sheer size of the map and you have 1 wp, and that’s in your keep. The set up of the towers makes it possible for few ppl to defend against large zergs but due to the way the map is set up small man groups can easily sneak past the enemy and hit them where there not. if you blob all your guys together you will never be able to respond in time to more than 1 of your objectives being hit, this map greatly favors groups of about 10-15(due to the insane re spawn rate of guards), not mega zergs of 80+ the map is just to big for 1 group to cover it all.

also each keep was designed with a role in mind
arid keep was made with the idea of a strong offence capability
arctic keep has the potential to hold off multiple zergs with ease
jungle is a mixture between the two, with both offensive and defensive capabilities

It’s sounding a bit more promising, though it still seems like karma train central to me. What’s the incentive for holding your existing keeps/towers/whatever anyway? The map doesn’t contribute to server PPT, and karma trains don’t care about PPT anyway – they just want to cap and recap stuff, so no one’s going to care about losing X tower or Y keep. And if towers are setup so that they can easily fend off multiple zergs, then what’s preventing those towers from defending against smaller groups of 10-15?

aoe spam on walls

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Posted by: xev.9476

xev.9476

Get off the wall and come open field fight

For real. Drop the idea that you need to AoE from the safety of a tower and get out and push.

Where is Justice, Liberty, for Ranger class?

in Ranger

Posted by: xev.9476

xev.9476

You must not play MMOs very often do you? The Ranger DOES attract bad players, why the hell do you think hunters in wow were called Huntards? Was it because hunters had bad DPS? No, not even close, it’s because every kitten and their grandma is attracted to the prof with a pet because they think “I only need to do half the work!” (Which is never true).

I have seen SO MANY bad rangers in PvE that it’s literally to the point where everytime me and my friends PuG I always kitten about how bad the rangers we PuG will be, so far only about 15% of them haven’t disappointed me, and only 5% I would consider to be good players.

I remember calling them huntards because they were faceroll; they had a super easy and forgiving dps rotation (at least they did in 2009, which is the last time I played). And I think you’re mistaken that the ranger alone attracts bad players. Rather, I think ranger tends to attract players who want to play an archer archetype who snipes at range with an animal ally in melee. There’s a disconnect, then, between how those players want to play, and what’s ultimately optimal. But this kind of disconnect is hardly limited to rangers. I can’t even tell you how many terribad guardians, warriors, thieves, eles, etc. I’ve seen. Who hasn’t joined a pug with that clueless guardian decked out in full clerics who wants to “tank” everything? Pug groups are rife with all sorts of crappy players – it has nothing to do with just being a ranger. The difference, I think, is that other classes and their poor choices still have better utility and function than a ranger’s bad build/playstyle.

Where is Justice, Liberty, for Ranger class?

in Ranger

Posted by: xev.9476

xev.9476

I really can’t stand when people try and use the whole ‘people don’t bring rangers because most rangers are bad’. The class didn’t somehow attract every bad player in this game. It isn’t made up of more bad players than any other class. Hell, it’s not even the most faceroll class out there.

Rangers are seen as bad because they are bad. Not because their players are bad. Every class has the same number of bad players as the Ranger class has. The issue is the class doesn’t hide this fact as well as other classes do because the class as a whole is awful.

Preach!

Edge of the Mists (Test) Objectives Preview

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Posted by: xev.9476

xev.9476

Uh, could someone just siege up that narrow bridge and continuously knockback enemy forces? Since falling off is instant death, and it looks like there are a bazillion choke points and ledges, it seems like there are too many ways to annihilate zergs before they even get near the keep, so I’m wondering how these things are even takeable… and then you say there’s also a debuff on enemy players? What? It looks like the map actively discourages any sort of actual PvP – just bring all your knockbacks via siege and abilities and good game, you never have to actually fight anyone. And as if anyone needed yet another reason to bring more guardians and warriors – bring characters with lots of stability or gtfo it seems.

18 Karma for events?

in Dynamic Events

Posted by: xev.9476

xev.9476

I returned to the game only in the past month, and I only now noticed how little karma I’ve acquired lately. Talk about the sledge hammer approach to nerfing… good grief. I hate it.

suggestion for gs ranger ( wvw related)

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Posted by: xev.9476

xev.9476

Double drakes grants you another blast in a 20 sec window, 15 when traited.

A drake’s Tail Swipe ability is on a 30 second CD, and since the trait only reduces recharge by 10%, at best it’s on a 27 second CD – where are you getting 20 and 15 seconds?? Also, pet blast finishers aren’t terribly useful for the WvW scenarios the OP is describing since you need to be able to blast fields on demand. Pet skills have preconditions, e.g. pet would have to be on the field and actively attacking an enemy also on the field. If you’re regrouping for water fields or blasting might pre-engagement, though, then those conditions aren’t likely to be met.

The State of Balance discussion

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Posted by: xev.9476

xev.9476

lol complain much? Other than the whines, which the vast majority of your posts are, I’m sure you have the solutions to all Anets game balancing problems, right? They would be fools not to send you a contract offer asap.

After solving that problem, maybe move on to something more substantial. Produce world peace just like the pageant winners do when questioned what their goals are.

lol

Good to see you continuing in the spirit of moronic, inattentive, over-generalized posts!

The State of Balance discussion

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Posted by: xev.9476

xev.9476

Have you ever considered that the Ranger class doesn’t exist in a vacuum? That if you go to every single class board right now, you will find numerous posts complaining about their class weaknesses and lack of attention from Anet?

No matter what Anet does, there will always be a current #1 class, a current #8 class, and everything in between….and those rankings change over the life of the game. It is impossible to be any other way.

Add to the fact that some players are freaking awesome. They can take any class and make you look silly. Conversely, some players are the opposite of awesome….although they don’t know it, and if they do know it, can’t admit it. So if they don’t do well, then it has to be the class is weak. It could never ever be their lack of skill.

So a bold prediction as people move on to the next best and greatest. Camelot Unchained….Elder Scrolls Online….Everquest Next …or whatever game you choose. It will be a rinse and repeat complaining that they didn’t get class balance right…and if it doesn’t improve they are going to leave and play something else.

These sorts of generalizations are beyond stupid, and they fail to consider the substantial points made not only in this forum, but others. This thread delves into specific problems in specific contexts and gamemodes – there’s no assumption that rangers exist in a vacuum here. Of course there will always be people kittening about balance issues, but that fact doesn’t a priori invalidate all complaints. There are innumerable threads across the forums where people bizarrely argue that because everyone is kittening, everything is balanced. Those sorts of arguments, like yours, are actually the ones that presume a vacuum since they fail to consider the specifics. Instead of coming out with moronic, over-generalized posts, then, perhaps you might actually take a look at the specific arguments detailing why various players and classes find certain mechanics and abilities problematic, and maybe then you can enlighten us as to how we’re all so woefully misguided.

The State of Balance discussion

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Posted by: xev.9476

xev.9476

The long duration of the waterfield allows it to be blasted many times over, contrary to that of an ele’s fields. It also cleanses conditions, ALSO not provided by an ele’s fields. It also has a mere 30 second CD, shorter then healing rain.

The ultimate defense is a strong offense, however if you fight an opponent of equal or greater strength the ultimate defense is simply resilience. It is better to outlast everything, tank through and do 50% damage compared to the rest, then do the same damage and rallybotting on the first push.

Xev, not to be overly rude, but either you have no clue what a ranger can or cannot do, or you simply haven’t played as much WvW as me.

Deja vu… You make the bizarre claim that rangers outlast all others in zerg encounters; I challenge it, you ignore it, and now you’re back to making the same assertion again. You claim that HS is amazing for WvW because of duration, I explain why it isn’t, and now you make weird claims about ele water fields. You know that ele’s have 2 water fields in staff, yeah? And that one of them is on a 20 sec cd, 16 when traited, and that, again, despite your claims to the contrary, they can easily be blasted multiple times.

I think its fairly pointless to list my credentials, but all I do is WvW, and I told you in the other thread that several months ago my guild experimented with a large ranger frontline, and that it was terrible. Every time you precede to inform us all about the wonders of the ranger in WvW, though, you reveal grave misunderstandings in how both ranger and other classes abilities function. Tell me again about the fern hound’s “instant 2k heal and 4k regeneration” – numbers which are not, and have never been possible since pets don’t inherit the ranger’s stats. And tell me again about the usefulness of ranger’s regeneration, that ele water fields are insufficient, and that ranger’s are the most durable class in zerg fights. Consensus is certainly no guarantee of correctness, but the rest of the WvW community caught on to the relative uselessness of rangers for zerging a long time ago. If you’re going to convince anyone of anything, you may want to at least understand the abilities and situations you’re discussing.

But clearly I’m the one who has no idea what I’m talking about…

The State of Balance discussion

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Posted by: xev.9476

xev.9476

My counter argument to Ather has and always will be, that it is better to be left standing alive, even if your whole zerg is wiped. The shout regen is not an issue as the shouts are pretty quick to cast.

I can agree with Ather that our zerg support is somewhat limited, but it is there. It depends how you wish to play. Personally, i have found both spirits and shouts to work really well.

What tier are you in? For t3 and above, much of what you claim works doesn’t work at all (the idea of using spirits for zerg fights, for instance, is outright unhinged). For organized/guild zergs, ranger regeneration is redundant at best and useless at worst – virtue guardians alone can maintain 100% uptime on regeneration. And warriors and guardians aren’t made of tissue paper; a properly geared heavy is going to outlast any ranger in a frontline zerg fight. Elsewhere you’ve also championed HS as some kind of amazing group support because of its duration, but the duration isn’t especially beneficial in zerg fights because you’re never stationary for longer than a 3-4 second regroup of water fields and blast finishers – the extended duration goes unused.

For some unknown reason you seem to think that ranger’s regeneration equates to their superior longevity, but other classes also come equipped with various sources of regeneration, in addition to other shinier support tools. And contrary to what you say, it’s not exactly “better to be left standing alive, even if your whole zerg is wiped” because the entire point of gearing and building for zerg fights is to ensure the success of your group. Ranger’s simply don’t have the tools to adequately fulfill that purpose.

The State of Balance discussion

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Posted by: xev.9476

xev.9476

Excellent write up!

Bad class for role-playing

in Ranger

Posted by: xev.9476

xev.9476

Exactly that. They balled up all the left over ideas and made the ranger.

“At one point in development, according to The Making of Guild Wars 2 book, the ranger profession of the original Guild Wars was split into many different professions, notably the warden and the marksman. Eventually, with only marksman remaining, who only possessed only the aspect of ranged weaponry, was combined with already scrapped elements of warden and beastmaster, and renamed the result as ranger for the sake of the original series.” – gw2 wiki

Are you kittening serious? kitten that kitten, bring back the kitten marksman so I can bypass all the kittenty AI.

Dec 20th - FA/TC/MAG

in Match-ups

Posted by: xev.9476

xev.9476

Tyrion – Best commander on NA servers. Hands down.

disclaimer: person that recorded is a clicker….

This deserves its own thread.

State of medium armor in WvW

in WvW

Posted by: xev.9476

xev.9476

@Xev
And that instant shout heal from 5+ warriors pales in comparison to 5+ rangers waterfields which does 6k instant heal and 8k regeneration. Then there is Fern Hound with 2k instant heal + 4k regeneration.

You forgot to mention ranger’s omg-wtf aoe one shot ability, too.

Warrior = Usain Bolt?

in WvW

Posted by: xev.9476

xev.9476

I’m just curious what “usain bolt” means…

State of medium armor in WvW

in WvW

Posted by: xev.9476

xev.9476

I feel like Prysin is just trolling at this point. No GvG or WvW guild wants anything to do with a ranger, and for very good reason. Almost a year ago my guild experimented with a power ranger frontline, and it was just terrible. The crappy regeneration a ranger can apply pales in comparison to 5+ warriors instantly aoe shout healing for 3x 2k each, which, when runed, will also aoe clear conditions, all on a relatively short cd. And this doesn’t even touch on the high health, high armor, high dps, short cd aoe stuns, cripples, knockbacks, and warbanner that warriors bring. It’s either sheer delusion or ignorance to think that the ranger has anything to offer in WvW. I’d even argue that rangers are outclassed as roamers, too, although they certainly fare better in that role than any other.

This certainly isn’t an issue of player perception; other classes, and especially warriors, simply have shinier toys than rangers. The class needs a major rework.

(edited by xev.9476)

Complaint Box

in Warrior

Posted by: xev.9476

xev.9476

People are kitten ed because warriors are easily the best all-around class in the game. It doesn’t matter whether you want to play support, DPS, tank, power, condi, or in PvE, WvW, or sPvP, the warrior has builds for all of these roles and game modes that aren’t just decent, but exceptional. With so many shiny toys, is it really any wonder that other classes want to play in our sandbox, too?

Same servers for 5 weeks - Random MU really?

in WvW

Posted by: xev.9476

xev.9476

I like how people that xferred to t1 servers are whining about stale matches & fighting the same 2-3 servers over and over again. It’s been that way for a while now.

Want to have some fun? Drop down & help salvage a lower ranked server. Simple as that.
Otherwise you’ll all be stuck fighting each other for a long time.

Stale matchups used to be the norm, and literally every server in every tier kittened about it; we’re returning to that terrible system now, and it certainly doesn’t just affect t1 servers. Moving to lower tiers won’t solve a kitten thing – you’d just face the same servers week after week in that tier. And since lots of WvW guilds don’t give a kitten about PPT (we want good fights, not siege wars), it’s likely that a single guild transferring to any particular server will have little effect on server mobility.

How to end the speed rezzing of a zerg

in WvW

Posted by: xev.9476

xev.9476

I don’t see how reviving is an issue. It’s not like players can attack while they’re dead. If people are dead, they aren’t contributing anything to the group and the revivers aren’t really contributing either, they’re sitting there reviving, unable to use skills.

It’s an issue when smaller, more skilled guild groups attempt to wipe a mega blob. It’s common that guild groups will wipe a third or so of a pug blob first push only to regroup and push again to find that the blob forces have hard rezzed the dead. It’s just another indication that mindless hordes win the day in WvW. Of course there needs to be some kind of balance between sheer numbers and skilled play, but the current rez mechanics do more to negate skilled play than balance it.

Same servers for 5 weeks - Random MU really?

in WvW

Posted by: xev.9476

xev.9476

People complain about fighting same servers over and over
Anet adds more variance
People complain they are fighting servers that are too strong/too weak for them.
Anet lowers variance.
People complain about fighting same servers over and over

We are just going around in circles people.

Mmhmm, which is why others have suggested more radical solutions than the OP, like changing WvW from server v server to some kind of faction v faction, or shortening the duration of matchups to a few days. The OP’s suggestion would be satisfactory in the short term, but ultimately I’m in agreement with others that something more radical needs to take place. Most WvW guilds play for good fights and not PPT (which is why so many xfer – if they played for PPT they could play anywhere), so repeatedly encountering the same zergs/guild groups over and over quickly gets dull because there isn’t much variance in tactics and skill level. I know in my server’s current (boring) matchup some guilds avoid each other at all costs because they already know what the outcome will be; it’s fun for neither the losers nor the victors of those encounters.

Something needs to change.

obtaining dragonite ore

in Crafting

Posted by: xev.9476

xev.9476

Try guesting to TC or BG; you should be able to find large groups doing world events pretty much throughout the day there.

Wow! This did the trick. Went from 2-4 people per event to 50+! Thanks!

obtaining dragonite ore

in Crafting

Posted by: xev.9476

xev.9476

For almost the past week I’ve attempted to farm world bosses for dragonite ore, but I haven’t met with much success. I’ve been using gw2stuff.com to check for open events but, even when they’re up, there’s often only 2-4 other people at temple and dragon events, even on other servers. What’s the trick here? I primarily WvW but the 4 dragonite ores that drop from keep lords doesn’t cut it when you need 1500 for armor and however many more for weapons. What’s the best way to go about getting this stuff?

12/13/13 SBI/Mag/YB

in Match-ups

Posted by: xev.9476

xev.9476

Ugh, another week of an empty OS arena since YB and SBI are averse to leaving their siege.