People playing on that “skeleton crew” hour would feel that their work is less valuable than the work of players on the prime time. And they would be right. One person’s 5 AM is another’s person 7 PM.
Instead of palliatives, we should go to the root of the problem and fix the coverage issue, not the PPT system.
Play for fun?
This. Too bad there’s almost none on the currently state of WvW, except if you are on a T1~T2 server having even fights.
And nice solution. The system is totally not working for 20 of the 24 servers? Move to one of the few servers where it works and stop asking anet for solutions.
We need it. Badly.
You bring megaserver in WvW, and you remove the need for named servers. No more GoM, no more HoD, no more BG. It would be rendered useless to stack servers anymore. There would be no tiers. No Gold League, no Silver League. No Tier 1, no Tier 5 and so on. It would just be randomly matched guilds every week, with a bunch of pugs mixed in.
It would promote heavily towards GvG. Guilds that you have fought alongside with would more than likely be pitted against you, but guilds that you may have fought against would become your ally.
It wouldn’t solve the coverage problem either. You may see a coverage balance during primetime, but not overnight or early morning. Unlike WvW, PvE maps can afford to condense morning coverage to the megaserver. You can’t do that in WvW, you would either end up with SEA/OCX players being randomly moved to different sides every day to even things out, or Anet would have to “draft” certain guilds based on their active playing time to play on certain sides for a matchup. I don’t think Anet really keeps tabs on guilds active playing periods.
Megaserver itself was a double edged sword, it brought many good things and also many bad things to PvE.
In this scenario, you would get more bad out of this than more good.
We would have a 3-way alliance system, otherwise, it would be just like you described: a large scale EotM.
If you are rolling an apothecary shout condition warrior, you really should not have any difficult against a condition mesmer.
Wasn’t my timezone, I was way past my bedtime.
If there was something I could do, I would. Hills was contested, I went there and saw the above-mentioned blob. Just tought to myself: “Nope. Nothing to do here.”.
And we seriosly don’t expect our few people who play on off hours to put a fight agains blobs 10 times their numbers. We just hope that, somehow, they find a way to have a good time. Which they don’t. They are kitten frustrated right now.
Is there someone from a non-stacked server that think things are ok the way they are now?
Yestarday we worked hard, again, to guard and upgrade Hills, Bay and Garri. We also put a WP in each one. Oh boy, I was still online to see, during the off hours, the other server, with a large Oceanic presence, take everything with a 50+ man blob and 10+ golens, with absolutely no resistence of our part, because at the time, we had 15 people TOPS on the whole kitten map.
Now I have to ask, what incentive do we have, as a server without 25% of the other server coverage, to play and work kitten our prime time to upgrade and guard stuff, knowing that they will not be there next morning?
Skills, right?
People complaining about coverage needs to stop. You think that just because your not on top of the PPT or your getting destroyed by the other team it’s because of coverage. WvW has always been about Community! If your on the bottom of the Tier it’s because your server Community is lacking.
If your tired of getting destroyed stop following the Blue Dorrito and make a guild or group who will be interested in something more coordinated. Blackgate isn’t just on top because they have more people, but because they have coordinated people working together.
The Megaservers like EotM will destroy WvW and the Communities that have been created around the server competition. People have created Websites, host Voice server, etc etc just to gain an edge on other servers. Destroying these communities isn’t what Anet is trying to do. I believe Anet is doing the right thing by using a Megaserver for it’s PvE content but improvement is still needed for guilds in this area.
Don’t. Just don’t.
The megaserver itself would solve the coverage problem 10 fold. It’s something they should have done a long time ago. I think at this stage in the game though if they did it, they’d drive a lot of current WvW populace away.
Now if they decided to completely revamp the system under the guidelines of making WvW faction based where players could pick factions to join, I think that would work much better.
That might be a very awesome thing , mega-servers would solve the issue of out-manning and servers suffering from the recent issues of unequal coverage and the underhand guild server hopping “strategic tactics” techniques. Above all though it means it might put to rest the constant server hatred that goes on. Take away the choice where you play means you play for the love of the game and less about hatred for a certain server.
Last week I learned a very important lesson where I met some really nice people from a german server, even opposing some of us teamed up, had chats, had fun and acted immature in a non fighting moment. It is clear that through that there are some amazing people in many servers, its just very unfair they are judged through very scornful individuals who make it a life’s need to be vengeful and nasty over a game. One particular server comes to mind but won’t be mentioned here.I say bring on mega-servers for WvW and that way we can get to playing the game as it was intended. In saying that, WvW would have to be managed properly, limit the amount of people per side for equal game-play, divide players equally to each BL map and have some sort of guild option where they can play together. I think WvW mega-servers is on the cards anyways, so I look forward to that coming if it should ever arise.
I don’t think mega-servers would kill WVW, I think it would make it far more enjoyable and far more fairer for those interested in WVW to gain achievements and ranks where they would not otherwise achieve being stacked against ridiculously over stacked servers.
Exactly this.
The drop rate need to change. It’s WAY to low right now.
Got my first armor chest yesterday. It was a carrion. If u want my silence, ANet, I expect at least a berserker chest. :P
Every time you enter any of the 4 WvW maps, you would be put in the same instance that your friends, guildies and parties are. I’m reallly failing in see the difference from what we currently have, except that the numbers of the 3 alliances on the map would be even and the matches would be actually fun.
It’s the difference between 1) being able to choose the map you want to play on and 2) potentially ending up on the wrong map without being able to do anything about it. I’m not really sure how else to explain it to you. You’re making a sacrifice with nothing to show for it, plain and simple.
If the megaserver system is not 100% functional yet (i.e putting players on wrong instances, not with his guildmates, parties, etc), it’s just a matter of fixing it. It’s a really new system, and it’s expected some problems.
And how fun even matches 24/7 is “nothing to show for it”? It’s just everything WvW was supposed to be.
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We really need that on WvW to solve the coverage issue, but not under random colors. We need a 3-way alliance system, so you, your friends and your guildies would choose one alliance to fight for.
But if the system is putting you in the same instance as your guildies, parties, friends and people who have the most in common with you, what else would we want?
It doesn’t matter – I can do that myself, and with far greater accuracy than any system a.net cares to implement. There are plenty of situations where the system is likely to make the wrong guess due to conflicting priorities, and not allowing players to distribute the way they please makes strategical deployment of forces impossible anyway.
More importantly though, the whole reason why I want to put players in charge of their own experience is that if you don’t, you end up with EotM all over again. In a format where you are assigned to a random alliance in a random instance with random teammates, communities have no basis for existence. Allowing players to organize as they please is a key component to maintaining and developing player communities. Even if the system is only semi-random, there’s just no compelling reason why players should forfeit their right to choose for themselves. The higher the degree of randomness in the system, the more vacuous the sense of community becomes. And that matters a lot for a format like WvW, because it’s all about having a banner to rally behind. Consequently I consider a system with the least amount of random factors in it (i.e. none) to be straight up better.
But I’ll grant you that implementing the megaserver system in EotM could actually be a very interesting experiment!
Alliances would not be random. You would choose an alliance and stick with it, as we currently do with home servers. If you want to change your alliance, you would pay gems, the same as we do now to change home servers.
Every time you enter any of the 4 WvW maps, you would be put in the same instance that your friends, guildies and parties are. I’m reallly failing in see the difference from what we currently have, except that the numbers of the 3 alliances on the map would be even and the matches would be actually fun.
Yes, it needs to be capable of doing that, which I think it is.
No, that’s the system choosing for you. It doesn’t matter how informed that choice is, you’re still fundamentally better off letting the players make decisions for themselves. There’s just no advantage to having the system do it on your behalf. There are, however, plenty of potential pitfalls.
But if the system is putting you in the same instance as your guildies, parties, friends and people who have the most in common with you, what else would we want? In a 3 alliance system, i think that is good enough. But I’m not in anyway saying that it’s perfect nor that there isn’t room for improvement.
Yes, it needs to be capable of doing that, which I think it is. From the site:
With the megaserver system, players won’t be separated into different copies of the same map based on the world they selected on character creation. Instead, you will simply arrive in a map and be assigned to the version of that map that makes the most sense for you as selected by the megaserver system we’ve developed. This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests.
1. Server merges/combinations. There are a couple of reasons why this is not the best way to go. For one, people hate it. They don’t want to be forced to move servers or play on a particular server or play for a “color”.
Secondly, it doesn’t really address unbalanced coverage for all servers. The reason is that there are way more people playing WvW across all servers during “prime time”. There are simply not enough people playing during the “off hours” to match up with the number of people playing during “prime time”. No matter how many servers there are, either you’re going to have massive queues during prime time or you’re going to have some servers with sparse population during “off hours”.
Not at all. You would simply need a list of maps that adjusts dynamically to the number of players playing at any given time. Depending on the design queues are potentially a non-issue in an alliance based system and will never prevent you from being able to play WvW (although they may prevent access to a specific map in the map pool). The only assumption is that a.net is capable of implementing the system.
The first reason you give is actually somewhat more descriptive of the situation we find ourselves in, it’s just not a very good one, mainly because it’s mostly based on people’s assumption about what a “color” is in EotM. It is, however, true that a.net may be unwilling to consider an alliance solution because of the “server pride” argument (a term that I believe is actually a misnomer). I still believe they should though.
But I’ll agree that, given the situation we’re in, time slices are probably the best bet for a solution that at least gets us somewhat closer to balanced matchups. That, or a variant of the guesting system.
Yes, they are capable, it’s the megaserver tech. All we need to fix this issue is an alliance-based system and the megaserver’s dynamically instances. GW2 has enough lore for a good story about why 3 diferent alliances are fighting. It would also make much more sense than the current different worlds(?) fighting.
And about proud, i’m confident that people would soon have alliance proud, and it would make much more sense with all the lore behind the war between the alliances and the objectives of each one.
Oh, and don’t even get me started on the excited fun fights 24/7, thanks to the megaserver’s tech. No more uneven matches, no more population unbalanced issue. Just fun fights.
A man can dream.
The drop rate need to change. It’s WAY to low right now.
I think that if u delete your character and create a new one on TC, you’ll be able to get in WvW.
He’s an adult. If he can’t take criticism from a gamer community without hurting his feelings, then he is in the wrong business.
I would say it’s mostly his fault for not communicate nearly enough with his community.
The only way to actually nerf coverage would be to take all the wvw populations and re-shuffle them evenly across all the servers & lock down server transfers at that point.
But no one really wants that.
Well, even then you’d still have issues with people leaving the game, or just dropping out of WvW.
Whatever solution we get would have to account for populations fluctuating, even for legit reasons, not just people chasing the bandwagon.
The solution is obviously a technology that would create instances dynamically as needed, leaving the population on every instance always even. Too bad ANet doesn’t have such technology…
Anyone who has to play HoD will realize how much of a mockery season 2 is.
Yep. The transfer mechanism has basically given prizes to people for transferring onto the highest ranked free server and screwed over those who stayed; all in all a very odd decision.
I don’t care about the prizes, I just want even, fun fights. When the opposing team has enough players to send 20+ people to a 5 man taking camps, and can respond anywhere on the map within minutes it becomes super lame.
^This. I think what frustrates me the most (coming from FA), is that it all comes down to a numbers game. I’ll be that jerk and say 95% of HoD’s population doesn’t know what they’re doing in WvW…I’ve been a part of zergs that are half the size of zergs we’ve encountered from HoD and we’ve just taken them out every single time. ANet really needs to factor in an additional points system that takes stuff like that into affect, to give servers who may not have the population but have the capability to take out enemies when they are outnumbered an incentive to actually want to fight and push forward. It’s so discouraging to know that we are more capable and we can’t do anything about it because they basically have people on 24/7 capping things even when we aren’t on just because people decided to bandwagon and take advantage of a free transfer that shouldn’t have happened so soon before a tournament and in such huge numbers.
And I know I’m not the only one who feels this way, both in my server and in other servers…
This. Can’t put with this numbers wars anymore.
I don’t understand why it is so hard to get a feedback from a dev. Why can’t they just read the suggestion and answer something like “nice idea, i’ll pass it along” or “not a priority, we are working on more importants things right now” or “won’t happen”. Any answer is better than no answer.
Reset night, when numbers were even, when i went to bed we had twice NSP’s points. When I woke up this morning, they were 15k ahead.
It’s just frustrating how skills don’t matter at all and how it’s all about have numbers when other servers don’t and pvd at will without anyone to stop you. Where’s the fun? For both sides?
Look the pic, we have, now, like 20 people on each bl, TOPS. They have blobs of 50+. Just ridiculous.
Same here. Hasn’t experienced any lag for months untill the patch.
I’m still using the Perplexity Runes, and I’m still feeling like the 1×1 god. Any thoughs on the news runes already?
“smaller groups to effectively engage and whittle down larger sized zergs in the field”
hope this will NEVER happen, cause i dont want to see how 5 ppl can slaughter whole zerg, its unrealIf 5 people can slaughter an entire zerg because down state is nerfed or no longer exists than the zerg deserved it and needs to L2P.
This a thousand times. I honestly can’t undestand why is that some people think that if downed state is gone, zergs will automatically wipe against a handfull of people.
Just get rid of the rally system and allow resurrections only out of combat. Problem solved.
I’d settle for a 1~1 rally system, but that seens more complicated than just get rid of it, which means even more time for Anet to do it, so…
There’s literally dozens better solutions to coverage wars better than the actual system.
Messages showing on the screen when a camp/castle/keep is taken and by who would be awesome.
Oh, did you saw this: https://forum-en.gw2archive.eu/forum/game/gw2/Dolyak-Express-Jan-24-2014/3608513
Q: Will we see further steps to let the total war score scale more with “player activity” and less with pure “coverage in the off hours”?
Devon: That is something we are actively working on. The strides we’ve made in AI in Edge of the Mists are part of a long term plan to start addressing this. Our long term goal is to make it so that WvW is determined mostly by when players are online, not coverage. WvW is at its best when there are a lot of players online and we want that to be the most valuable time in WvW.I am curious what will happen there and when! Best of course would be if this would be ready for the next league. Such that the ranking adaptations need from the score-change can adapt based on the league matches. And the outcome of the league will be much more open, if it is based on a different scoring!
This is really important. May we get a feedback from the devs on how is this going?
The guy asking for patience MUST be joking.
And you don’t need to be a genie to give at least some feedback to the players.
At no point did I, or would I have, said “Fair competition” WvW is not intended to be “fair”. There are servers with more people, there are servers with better organizations and that will always be the case. This competition will be about showing how your world can do over a defined period of time, against a variety of opponents. SPvP is the part of our game that aims for a completely level playing field. WvW would never be able to match that goal.
This is just stupid and narrow minded. There’s a lot of ways to make WvW more fair and balanced. Players have been pointed ways to do that since forever.
Yeah. Inappropriate, untenable, nonprofitable, irrelevant ways… since forever, or at least since Beta.
That quote is one of the truest and most insightful things that Devon has ever said about WvW, and he deserves a bonus check for having the nerve to click “Reply” on it.
No.
The only thing that makes sense on what he said, is that there’s servers with more people. And there’s ways to solve that, as pointed out by a lot of players, in a lot of opportunities.
The organization argument is just non-sense. People know who is gonna win in the first day not because the winner-to-be is the most organized server, but it’s because it’s the server with the most coverage. When the coverage is balanced, like in T1, we can never say for sure who is gonna come out on top.
To be fair, organization should play a important role in the outcome of the match, but it’s hard to be organized when you’re outnumbered 3 to 1, to say the least, and getting running over by 50 men blob all the time, and, at the same time, there’s no need to be organized when you’re the one with the 50 men blob running over small groups of people and PVDing 24/7.
Anyway, i’ll repeat, there’s ways to solve the problem and make WvW more fair and balanced. I’m not saying it can be the fairest and most balanced thing in the world, all i’m saying is that it can, and must be, improved. A lot.
PS: english is not my mother language, nevermindmy spelling.
(edited by yanniell.1236)
At no point did I, or would I have, said “Fair competition” WvW is not intended to be “fair”. There are servers with more people, there are servers with better organizations and that will always be the case. This competition will be about showing how your world can do over a defined period of time, against a variety of opponents. SPvP is the part of our game that aims for a completely level playing field. WvW would never be able to match that goal.
This is just stupid and narrow minded. There’s a lot of ways to make WvW more fair and balanced. Players have been pointed ways to do that since forever.
Are we heading for factions instead of worlds fighting each other? If not, what other solution is better than that to solve the coverage wars problem?
From the guy with 24/7 coverage. Why am I not surprised?
Factions is the solution for the worst WvW problem: coverage wars. It can’t come soon enough.
Cannot be stressed enough that Alliances (or anything like it) is the solutions for A LOT of WvW problems.
It solves population issues, it evens coverage, and, last but not least, it solves the emptyness feeling that low tiers servers have when in WvW. Serious, I’m in a not so low pop server (Borliss Pass), and I can, often, run around the maps for 10 minutes without find a single enemy soul, especially out of prime time.
GW2 is a game with literally hundreds of thousands players. The world should feel alive 24/7! It’s just ridiculous when you have less than 20 players in an entire map.
Make 3 alliances (groups, factions, whatever) and balances the matchs like EOTM. Goodbye, Coverage Wars, Welcome, GW2.
Gonna test ESO this weekend. Sunday I’m off for a 30 days vacations. If AvA is as good as people are telling, I’m not going back to Coverage Wars after I return.
WvW needs to be fixed, and I’m hoping that ESO is the wake-up call for the devs to realize that.
This build gives you high crit chance through Unsuspecting Foe.
Except that you didn’t trait UF. :P
Everything Amadaeus said. Coverage Wars must be fixed.
Ah, ok, I’m really new to warrior (lvl 9), so I’m open to suggestions!
Where can I find good up to date builds for roaming?
(edited by yanniell.1236)
A friend and I are leveling warriors, and we plan to do a lot of roaming. Someone said above that 2 hambow warriors are a very good combination. May someone tell me the traits on the 0\20\20\0\30 or 0\20\30\0\20 builds?
I’m pretty new to warrior, so I’m kitten sure I wouldn’t figure it out by myself.
Cheers!
A lot of good ideas in this thread. Faster siege and increase sup carrying capacity should get a special attention from ANet.
Warriors are kid play with my P/D Condi build. And I recently got Perplexity Runes, with almost make me feel bad for them.
Oh, I see. That’s explains a lot. Ty, sir!
What’s the problema with LR? I’ve been playing a thief for 2 months, and I swear I didn’t notice anything.
Thanks!
I did all to 400 on my last toon. Costs around 70g total, after selling the things I crafted. And I did 6 professions with the fast guide, which is a little bit more expensive.
Yes, if they fix the population imbalance. No, if they don’t.
It’s hard to understand why ANet did not address this problem yet.
Complaining about the season BEFORE it happens will doom it to failure. Just go in and have fun!
Sorry, but whats the point in playing in something you know you won’t (can’t) win?
Do not go for the win. Go for the glory. Go to represent your server. Go for the fights. Go for the fun.
Yeah! And stay stuck on the initial WP because ur enemy has 10 times ur number, took overlook and u can’t even leave the initial area in EB.
Glory and fun. Glory and fun everywhere.
