Showing Posts For tenklo.6104:

Fractal 100 Last Boss Solo Condition Tempest

in Elementalist

Posted by: tenklo.6104

tenklo.6104

took him a hour…with in game clock

no money from me

in PvP

Posted by: tenklo.6104

tenklo.6104

okay im alot calmer now. and i been playing since beta so i know what spvp been though where we had stat on tree and amulet with jewel for more customization. that and when stab only could be taken off with boon strip i know why they change this.

all i could say for this meta maybe increase skill that get stab to thing by 2stack instead of one. since if u want to sustain at all u need more way to be able not to get interrupted.

and here something most people wont remeaber but when mallyx was actully good in condi or being able to keep res up for himself.

Some people shouldn't be allowed in ranked.

in PvP

Posted by: tenklo.6104

tenklo.6104

this what happens when spvp is not balanced….. cc and power creap > sustain

no money from me

in PvP

Posted by: tenklo.6104

tenklo.6104

just to wanted anet to know i used to spend 20$ a month on this game cause i like all 3 form of gw2. but since u wanted esports to be a thing and took out cele i barely spent 30$ this year. all cause in spvp its all to lack of a better term. it to see who has a bigger epennin. since i know where post to rotate and pick are fights.

but if half are traits in our traits are defensive we barely have amulet that would go with it. and if u actually saw low teir fights u would see its invested with cc and dh with spam traps on point….

so where does this tie in with money. basically for me i like pvp… but in my groups im support in wvw. and with those stats im usle power. healing power vit and toughness all together. so if i cant do this in spvp why should i support ur game

yes this was a rant

[PvP] Healer engineer...

in Engineer

Posted by: tenklo.6104

tenklo.6104

just like ele and druid engi need to be looked at on healing power too are scaling is to low i will go for lower base healing if we get better scalling… basicly with like 1300 or more healingpower on medkit auto i would like to see 1.5k per cast on heals so in terms of tick i would like to see 500.

also if u look at are heals they are way to low even though we do have toolbelt for them too so im not especting a merical but i have 26k health and 1300 healing power and medkit heal only heals for 6k
orelixer for 7k
even the a.e.d does 5k for none leathal dmg but if u take death dmg it 15k…in term of that skill if i have over 1200 healing power that should be a full heal

one with fire

in Elementalist

Posted by: tenklo.6104

tenklo.6104

this skill is broken post to make fireaura last 33% longer but with the patch like a month ago which cap aura at 4secs which is base line for ele anyways.. so this trait only getting half of its use

wtf anet

in Necromancer

Posted by: tenklo.6104

tenklo.6104

ban me if u must but u necro change are half baked and wrong……deathly chill text says it does chill dmg…..all it says 8sec of bleeding….no cd….does it apply every sec or e ery time u put chill on…also lot of other thing not working right like moving tablet still takes 10

. also scrapper gyros …traited final sylvo not giving supper speed to user

(edited by tenklo.6104)

NERF TRAPS

in Guardian

Posted by: tenklo.6104

tenklo.6104

they need to take the daze off the trap or no cd reduction

NERF TRAPS

in Guardian

Posted by: tenklo.6104

tenklo.6104

something does need to change atleast the part where u cant see the wall trap and i keep getting knockdown when u cant see it at all

take out the wall trap or make it f seeable

in Guardian

Posted by: tenklo.6104

tenklo.6104

fix the traps or take out the wall trap

with the new changes coming

in WvW

Posted by: tenklo.6104

tenklo.6104

to the rally system and being in combat not able to rez the defeated while in combat i think the some of the skill need to be change namely the rez down state skill…most of them already have a long cast and cd… i say make the cast longer and be able to rez a defeated player.

u say no this will be over powered. but is it really ur taking a skill that usle never see play. and in term in fight getting that cast before a stomp usle never happen… plus i really dont care about the cd i can be 5min cd for any of the insta rez skill. but i would see play in a combat rez in low and mid fight even in zerg this could be usfull since most skill only rez one anyways

exploiting the sytem

in PvP

Posted by: tenklo.6104

tenklo.6104

the new league system is being exploited to gain ranks. people are queing with 4 to 3 poeple so they will get low lvl or because the mmr is high they will be teamed up with amber and sapphire for easer matches.

this is also why i avoid trying to progress.

im am getting to a point that this game might be shelfed… and i spend a decent amount of money on this game

tank rev?

in Revenant

Posted by: tenklo.6104

tenklo.6104

i cant really say for pve but for pvp. i find that cele herald/ mallyx is the way to tank. is a little weak to straight burst builds. but it excels at going against condi build with almost perma resistance. also in mallyx u got boon stripping for the bunker ele and bunker mez. and if a thief stealth or shadow refuge u have that expose facet to find them. and that what i can name of the bat… i can stall 2vs1 for like the whole match and keep the point and in a team fight it where it can be very helpfull

no minstril's and nomands

in PvP

Posted by: tenklo.6104

tenklo.6104

u says aid i say l2p. since in wvw a good 5man can take out a 10+ people in a fight. and a tank with healing power toughnes and vitality. can help a team out and keep himself alive

no minstril's and nomands

in PvP

Posted by: tenklo.6104

tenklo.6104

and tell u the truth i wish they would trash the whole amulet system and give us so many points and then we can put them where we want them.. so we can make are stats more like are pve and wvw counter parts

no minstril's and nomands

in PvP

Posted by: tenklo.6104

tenklo.6104

this is why pvp is a joke. the only real tank option is t/v/p cause any with good amount of healing power has no vitality let alone toughnes to back it up.. also back in the day they said they didnt want to make cookie cutter build but look at it now barely got any option beside amulet weapons and runes … back in the day we had stat on or tree lines or amulet and the infusion on the amulet.. so even if u did choos zerk amulet u could still take tanky or condi stuff to make ur build diffrent.

ooo and also… dh traps scale to hard. and if u dont want to nerf that buff thief and ranger traps.

Challenging PvE and timer

in Fractals, Dungeons & Raids

Posted by: tenklo.6104

tenklo.6104

prouble not relevative but.. if u put a timer on things ur saying this content is not hard but u got to kill it fast… if u want to see hard content look at wildstar dungeon at least raid where hard to but they where easer to recover even though it took weeks to kill the first boss. and yes there was a timer on dungeons but that was there to attunement for raids and it was already hard to finish lol

ley-energy matter converter

in Guild Wars 2: Heart of Thorns

Posted by: tenklo.6104

tenklo.6104

when are u going to fix this the essencse only work for one day.. i tried it with airship parts and the allurium… i dont car about the loss right now but.. i wont be buying it again until i know its fixed. since 125 for anything in other tab is too much

Druid and Healing Power Scaling

in Ranger

Posted by: tenklo.6104

tenklo.6104

if u nerf base healing make it scale like 1200 healing power to be the same healing like it was in the beta … cele avatar skill3 was healing for like 6k with food and such … and skill 4 was doing 1500…. if u nerf that u saying beserker meta will not die

Shouts Don't Work With Powerful Aura

in Elementalist

Posted by: tenklo.6104

tenklo.6104

and this is why i shelf my tempest for now until they put it back in…. i run a tanky heal support build for allies and im lossing out on half my healing since last beta just cause of this nerf…. they said elementail bastion was double healing but it wasnt it was a skill that gave arua and a trait that gave aura.. and now they disable that trait for the fire and ice… not sure about the aftershock since high cd.. and i rather have eye of the storm………. also heat sync nerf turned me off too

Tempest Aurabot Bunker Spec

in Elementalist

Posted by: tenklo.6104

tenklo.6104

u might think this is a problem but its a bugged trait that anet broke in this beta but dont want to admit it…. the powerfull aura is not procting with the fire or ice shout….so the shout heal for like 1k …. the shout give aura to ur allie and u with out powerful aura… so with this trait it should give aura to ur allies to heal them for 2k instead of 1k heal..not to mention… with earth aura grants proc ur also losing off the extra protection too…..welll done anet…. stay on my druid now for the better healing…. ur just nerfed tempest to the ground already with the heat sync nerf and now shout aura nerf…. also the water it taking to long… and stabality not enough on overloads except earth

where my double ally heal

in Elementalist

Posted by: tenklo.6104

tenklo.6104

okay from last beta to this one… fire and ice shout lost the second aura….. this was not a bug yet they took it out….. hmmmmm powerful aura trait should proct with it. should making it heal a second time. so are u going to change this or give shout another option in it…. cuase i play a heal spec on tempest and with out this im benching her

Healing Really?

in Ranger

Posted by: tenklo.6104

tenklo.6104

then u wonder why u die … against a 5 man when u have 10 plus tower….im in there healing lol…. ooo thief almost dead wait wtf. how is he full health… does the it was me montion.. with all the healing and control a druid can do… u better watch out…it mad me dust of my ranger … and now its ready for hot

Reaper Changes for BWE3

in Necromancer

Posted by: tenklo.6104

tenklo.6104

i still prefure my 3 stab lifesteal with greatsword with bloodmagic traited was getting like 140 perhit on any skill meaning deathspiral was giving me 1400 healing, and now because of this change and nerf… im only getting 2stab lifesteal for about 80 or 800 healing off deathspiral…so to me this is a nerf

Reaper Changes for BWE3

in Necromancer

Posted by: tenklo.6104

tenklo.6104

u made souleater worthlessnow… it was ment for lifestealing build and cause its only on one skilll… it will not make up for the greatsword loss of healing…. and prouble taking chilling force up cause ill be in reapershroud most of the time.

and the reason i say this is because the only good skill on greatsword is the 5skill pull….night whatever is good for point control but we are always on the move…and gravedigger is insta cast when we hit someone under 50%health.. so taking away are cleave heal…..is a slap in the face….this is why reaper will not be useing shouts cause we will have to be in reaper shroud all the time to survive

your soul is mine healing scaling terrible

in Necromancer

Posted by: tenklo.6104

tenklo.6104

okay the your soul is mine shout need a buff a atleast in the healing,,, and prouble the lifforce 20% with 5 people around is not enough lifeforce but here are the number in pvp 0 healing power =3940… with 1200 healing power =4540..
and heres consume condition
0 healing power =5240…. with 1200 healing power =6400… not to mention that is also heals for every condi on u to which can mean alot more healing.
well of blood
0 healing power =5240… with 1200 healing power 6400… also give more healind during duration and traited for more…

and yes i think the scaling is the same but cause it give less healing and the give no extra healing either give 10% lifeforce per person hit … or i really dont see people running this since it barely give 25% health even in a full cleric spec. so the life force has to be alot so we can stay in ds or keep the life force as is and make it so u get 8-9k health if ur in a full cleric set

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: tenklo.6104

tenklo.6104

lol disableing res orb will only be a problem if u die in a good spot … because if u die in the cleave of a raid boss and get ressed u will just die again with the next hit because of rez sickness.. its why this orbs are worthless

Good, now Roy, Where is my energy?

in Revenant

Posted by: tenklo.6104

tenklo.6104

im with u on this one with the glint specalation we should had a grandmaster trait that gave +2 upkeep while in combat.. that and really roy the grandmaster shield trait that if it proc will stop us from running and the passive is wothless too i rather have protection or even better lower cd for shield. and unlike thief there no reward for playing smart. like auto giving 2 energy per hit or something or in case of glint if u use a upkeep and finish it u get half the energy back if traited maybe op but maybe put like 5sec cd max at 10sec or it will just be another worthless trait

Devs check this combat log (burning builds)

in PvP

Posted by: tenklo.6104

tenklo.6104

cough condi clears cough …. instead of playing the zerker or condi builds try hybrid builds and surviblity build…. like when hot comes out a ele tempest build will be the best to go against this with trouper runes and all shouts…has condi clears on heal and and 2 condi shouts on 20-25s cds…. and eye of the storm or after shock on kitten… and with water overcharge u got 3 condi removals if im right… but truth be told i laugh at burn build when im on ele or necro…u can also do it on mez but not many people play that build.

League format

in PvP

Posted by: tenklo.6104

tenklo.6104

this is the pvp forums.. we are post to be competitive.. and really if ur doing ranked u want a team or at least 3 out 5 to make the most out of it….and it just the later leagues where losing to much will hit u hard… like first 3 league is just a climb system

The Elite

in Elementalist

Posted by: tenklo.6104

tenklo.6104

i would like it if i proc on utitlity or heal…but i think the easyiest fix is .. to make it not prot on auto cast 1..but me and my allies now when im doing it since a norn female voice is easy to hear lol….may be to much but cause its a elite i think maybe a light aura should be on it …. or to step on mez toes a chaos armor on th elite to push condi build maybe

Rise my chicken army!

in Necromancer

Posted by: tenklo.6104

tenklo.6104

its cause jagged horrors are squishy and can be killed easy… if they had like a add effect like leaving a jagged field after death that gives torment or something maybe i would like it…. but we already have a skill that summon jagged horrors and its on lich form… if lich form didnt delete minnions on transform we would see this on mm more….but i would like to see fleshreaver.. i dont care how squishy they will be…to me i think a scare factor of have2-5 behind u would scare ur enemy a bit

Superior Rune of Greedy Leprechaun

in Guild Wars 2 Discussion

Posted by: tenklo.6104

tenklo.6104

for how much i would like to see this i dont think it will happen… they used to have magic find stuff but they said they wanted to make magic find something that wouldnt effect stats… like the sigil of luck used to raise magic find and a rune and set of armor used to have magic find

cd reduction traits for warhorn/shouts

in Elementalist

Posted by: tenklo.6104

tenklo.6104

like the title says. will there be traits to shorten the cd. most weapons and uttilites have this in there trait line but i havent seen any for tempest stuff…. prouble beating the dead horse right now

Nerf svanir now!

in Elementalist

Posted by: tenklo.6104

tenklo.6104

U do know those are post to hard to solo. And I quiet obvious that he was running beserker…so as a glass cannon ele they have no sustain….and two of the attunment are for support. And really the whole tempest roll looks for support…which I love…the dragon hunter was a big let down….was a support gaurd

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: tenklo.6104

tenklo.6104

Let just say what will happen with us tempest with that elite.. We wont run it over first greatsword or the glyph elemental.

For a elite I like to see a monsoon water thing that pull in down and pushes away enemys.. Say I feel like we be stepping on necro tranfusion trait by really I think have this would be more help then harm. And necro see this and they will use lifetransfer after to pull are downed to the back lines

Describe the Tempest in 3 Words

in Elementalist

Posted by: tenklo.6104

tenklo.6104

Laughing and boasting

Water overcharge says hit me u must
And
Earth overcharge says bow before me

rise shout suggestion

in Necromancer

Posted by: tenklo.6104

tenklo.6104

i want to hear ur opinion about instead of jagged horror. what about we get fleshreaver instead….may have it if it 2 or less 1 flesh reaver if it hits 3-4 2 fleshreaver and if it hits 5 we will get 3 fleshreaver…. and anet before u think of kitten this no timer death…. thats why the sigil suck so bad all that work and gone in 30secs.

Healing.... It might need some tuning...

in Guild Wars 2 Discussion

Posted by: tenklo.6104

tenklo.6104

healing could be better… and yea needs to scale better to….but what really need to change to is poison. -33% healing…and there alot of poison…..like i said at one point it need to stack in intesity … like 1 stack is 5% and for like every sstack of poison u add like 2-3% more reduction so if u have like 20stack on u u will have 45-65%…. and as u can tell this actully open how poison can actully be more usful if used propley…also i think if u poison and try to plast a water field either it doesnt work or poison ur allies… think twice before blasting… just a suggestion though

Now I understand Chill of Darkness

in Necromancer

Posted by: tenklo.6104

tenklo.6104

anet need to change the cap to 25 just like any other condi…. it not my fault that u didnt bring any condi clears…… or just put a cap on how long u can be chilled like 30sec or 1min… like a said before bring condi clears and use them wisely….

Summon Fleshreaver Elite

in Necromancer

Posted by: tenklo.6104

tenklo.6104

i say yes to fleshreaver too…. yes the a sygil that can give us one for 30secs but… i think if we can summon 2-4 like that same strength and all as a elite we would be feared even though they wouldnt be that strong….but the lore is kinda hard to wrap as a necro unless u say u snatch a flechling fleshreaver and wrapped musscle and skin on it and bones to make it horn so it see u as it leader

Tempest shouts take a dump on Reaper shouts.

in Necromancer

Posted by: tenklo.6104

tenklo.6104

I think rise shout should be sacked and instead be able to summon 1-2 flesh reaver

Ressumancer!

in Necromancer

Posted by: tenklo.6104

tenklo.6104

Yea I run something like that but I take of death…even though its a good line to to run…and run spite instead cause I run 3 signers to get added boon flipping to stop stability stoping too

mini gwynefyrdd

in Guild Wars 2 Discussion

Posted by: tenklo.6104

tenklo.6104

also this would destabilize the tp… so why are u account bounding mini…… can u change it so there not account bound and be able to trade them

namely 2 mini im missing where from the first xmas the festive golem and the snowman….and 2 more xmas passed i think and those boxes that had them never returned

Female Asura armor

in Guild Wars 2 Discussion

Posted by: tenklo.6104

tenklo.6104

or anet let us use mods to alter the armor and body type so we can see what we want but not everybody else lol……. i know this will never happen lol….. but on a diffrent not stop account bounding mini……..there a form of collectable let us trade

Energy cost removed from weaponskill

in Revenant

Posted by: tenklo.6104

tenklo.6104

it is also for my healer build all i do is tag some thing let my energy go up and use the tablet as how i see fit… cause attack mobs doesnt make it go faster and killing doesnt make it go up faster…. so all i have to do is get in combat and stay behind the lines… and 3k heals with bubble can really turn a fight around….but what the point in fighting when i can jolly in the back lines with the same effect….. hence there need to be a way to incress regen rate either by a signet or atuo attack or something

Birthdays coming up!

in Guild Wars 2 Discussion

Posted by: tenklo.6104

tenklo.6104

i lost hope in the gw2 birthday there like a kick in the balls compared to the gw1 birthdays they actually had a price to them and the more year u raked up the better and more rare the mini would be

mini gwynefyrdd

in Guild Wars 2 Discussion

Posted by: tenklo.6104

tenklo.6104

anet can u pls take off the account bound of this mini…. i spent over 400gold on bag and still havent got a mini drop from this i have most likley open 100k bags by now…..im only 19 mini short of haveing them all….in most people ways that alot of mini and im done to either some i missed or behind a rng wall…..that or some how make it that i can use those gw1 7th year ticket in gw2 to get the mini need have like 5 or 6 of them

upkeep utility

in Revenant

Posted by: tenklo.6104

tenklo.6104

are rev going to get a utility that increse the cap or the regen rate in combat…. maybe like a signet that will give enegy regen +2 or +3. so lets say ur using the tablet and want to help ur zerg or party though a choke point to block procjectiles… this so called signet will help on the uptime.

as u can see im more of a tanky support person instead of dps. even though i like malyxx 9th skill that displaces enemy

just a suggestion for skill…. and i can say the passive can be the same for all stances the active can depend on the stance

Why do we have 5 races

in Guild Wars 2 Discussion

Posted by: tenklo.6104

tenklo.6104

Nobody will say what’s really on there mind about y human are most popular by us….its the boobs…..think about it…if char and asura had them all of us which have weird taste would love them even more…least fan art gives them justice