https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
They should slow down yaks back to the baseline speed, and only increase the yaks speed when escorted by players.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Guys buffs like that is one of the things that killed Desert BL, it is the WROGN things to add to a themepark games it makes game worse, and u guys know how is the balance done here…..
no, i want to give players incentives to engage in all corners of the maps. So that better fights happen on a regular basis using ALL of the maps locations.
The buffs that keeps should give should be WvW centered, no speed, no damage boost, no gimmick win solution, but “tool” based.
Passive Movement speed increase, and increase siege damage for 2 objectives that don’t reward PPT, are very much WvW centered. Speed is Key for WvW, to be able to cross the map faster with your troops can turn the tide of battle.
Having increase siege damage can allow your troops to take down that keep door faster, or protect your keep longer.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
I think PPK should be just as important as PPT personally. I don’t play for point ticks as a roamer. Sure I take camps and towers when I can, but my primary focus is defeating my foes in WvW, the fights – not the objectives. Making PPK matter as much as PPT caters to everyone in WvW because then we all have an equal role in our world score.
And this is why you have no true understanding of WvW.
You are Not World vrs World.. you are PvPing.. you should stick to sPvP. the grand open world strategic battles are a bit tomuch for your playstyle.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
map size was not the issue for DBLs, it was the combo of no waypoints, barriers, and player refusal to learn a new layout.
DBL was fine after they did the WvW patch to them.
The alpine maps need work. They are stale. WvW is only popping now because the servers have been combined. You still find empty BLs maps.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
no, i want to give players incentives to engage in all corners of the maps. So that better fights happen on a regular basis using ALL of the maps locations.
Giving these locations buffs that promote more WvW is a good thing. You seem to have a hard time seeing the game outside of your tiny little bubble. It’s one of the reasons why you were not able to coup with the change of the maps to the desert BLs.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Please add, that the Points rewarded for capturing an Upgraded objective is worth far more Mores then capturing a non-upgraded Objective.
The Points for capturing an upgraded Objective should be relative to the amount of time it takes to upgrade said objective.
So if a Paper tower is worth 5 points on capture.. a fully upgraded tower should be worth 100 points on capture. and a level 2 tower should be worth like 30 points on capture. etc etc.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Josh…
You seem to have a very big misunderstanding on PvE, and WvW.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
So another idea to go along with the Idea of NPC Neutral (capturable) towers to be placed at the Skrit(owned by NPC Skrit) Northern West Corner of BL, and the Centaurs in the Northern East Corner of the BLs.
Have control of those towers(which also make you allies with those NPCS) provides Zone wide buffs for your Server.
Centaur Tower:
•Provides a +10 movement speed increase Buff(that stacks with current movement speeds you have, but maxes out at 33% movement speed).
•Sends NPCS to capture / Defend North supply camp, and NE supply Camp.
Skrit Tower:
•Provides a +10% damage increase Buff to all Siege weapons in that zone for your Server
•Sends NPCs to capture / Defend North Supply Camp and NW supply camp
These Towers do not provide any PPT.
These Towers do get upgraded.
These Towers Maybe could even earn a Waypoint…
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
(edited by testpig.5018)
updated topic name to be a bit less negative towards the alpines.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
added a map to the main post
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
top left and top right had towers. And had plenty of fights of the enemy defending those locations from cata/treb spots.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
keep in mind folks, this thread is not pointing to “lets go back to DBLs” no. it’s saying “Lets FIX alpine BLs”.
The fixes anet did to the core DBLs before they rotated them out were pretty good (minus killing the orb-laser event. lots of good fights happened during that event)
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
A solo player flips the dredges to support them in taking the supply camp.
Extra NPCs in a supply camp in theory should prevent it from being easily flipped. and buy time for the controller realm to defend it from the attack.
Thus promoting PvP.
I guess some players rather have no NPCs at the camp. so any one standing there can take claim over it.. without a fight.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
1: Example: Bay, and SWT… SWT can treb Bay, but Bay can’t Treb SWT. Proper. This placement forces the players that own the keep to come out and fight, and engage the tower to destory the treb.
Well its been 7 months since I played Alpine, so my memory might be rusty, but I thought there was a spot in Bay that could hit the cata wall at SWT with a treb. I think it was an unconventional place where it could easily be hit by ranged attackers, but I am pretty sure there was a place to do it.
Example2: Hills trebbing SET, broken. Requires not planning, or defending of the treb on hills to simply take the SET.
Yeah that has always been an issue since there is no good way to defend against it from the tower itself. I generally would run up to the hills treb spot and build an AC and take out the treb.
As to the rest of your post, I’m just not going to bother replying. You obviously enjoy the PvE aspects of WvW more than the intended game play.
Funny, how people think that creating elements that promote player vs player engagement equals to PvE. foolish.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
1: Example: Bay, and SWT… SWT can treb Bay, but Bay can’t Treb SWT. Proper. This placement forces the players that own the keep to come out and fight, and engage the tower to destory the treb.
Example2: Hills trebbing SET, broken. Requires not planning, or defending of the treb on hills to simply take the SET.
get it?
2: i guess you didn’t do any WvW in the new BLs.. i and my guild did. I’m very much a supporter for the new maps, and a new way to play. learning the choke points, to lead players to their death. It appears you were very much bound to the EB zerg community. The real small scaled fights.. happened in the DBs.
3: unfair? for whom? the home server should have an advantage on their map in regards to supply at least. Allowing the walls to be knocked down, simply give more options for more fights. Same as the Relic system promotes more player vrs player engagement.
4: nothing about the relics promote PvE… it’s all about incentive to engage on WvW. I guess you never played DAOC or Warhammer online, or even GW2 during the relic days. Capturing a a heavly defended keep from the enemy realm, and transporting the relic under enemy fire back to your corner keep.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Perhaps you have not played Warhammer Online.. They took all the NPCS out of the WvW zones in that game. You know what the end result was of taking a keep?/supply camp?
You walked over to it.. and stood in the red ring. And captured it. No fight. At all.
you know how you captured a keep in Warhammer online with no NPCs? you knocked down a door with a ram, no npcs spawned to bother you. you took this big objective simply by walking into the “lord room” and stand near the flag.. as the keep gets captured. Again.. no fight.
NPCs allow for things to be earn, to always have a fight, even when player population is not present.
If you look at my relic bonus, they don’t not allow player stat increase
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
It’s not PvE in WvW.. it’s WvW with incentive. Some of the best large scale wars happen during the time of relics. Perhaps you were not playing at the time.. If a keep held a relic, your realm would focus on defending it more. Having to give up other parts of your land, in order to pull back and defend your relic keep. It was the golden age of WvW.
There is nothing wrong with NPCs in WvW.
Being that a keep is already a super strong structure, it should not have the ablity to easily snipe down towers from it’s very protected safe spot. Towers are different as it’s only 1 layer of defense, and you can easily counter cata/ballie a treb that is set up in a tower.
The game should not be set up so that the strong just get stronger. keep things a challenge.\
relic were removed because floating hackers were destroying the Alters of power and reseting the relics. The current Ruins provide the same benefit that the old relics provided. Instead of solving the issue with the hackers, they just removed what the hackers were after. That doesn’t solve the problem.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Trebbing Towers from Keeps.(this is also an issue in EB).
-Keeps should not be able to treb Towers.. However, Towers should be able to treb Keeps.
-Make adjustments to HILLS keep so that the far catwalk on the outter wall is cut short, So a treb can’t be placed on the safe edge of the keeps outter wall
-Adjust the land height of NEW and NWT so that the trebs from garrison can’t reach it’s walls.
50% of the Map is wasted space.
-The top left and top right corners of the map, should have something more to them. Perhaps put in a Tower in each of those corners. And these towers are protected by the NPCs that spawn in that area. Top right tower would have Centaur NPCs protecting it. Top Left would have NPC skrit protecting it.
NPCs from these towers would spawn and and press towards East and West Supply camps and attempt to capture them.(like EB)
When this Skrit tower is captured it will send NPCs to engage the NORTH camp and the NWCamp. When the centuar tower is captured it will send NPCs to engage the North camp and the NECamp. [VIEW ATTACHED FILE]
North Camp(Area):
-The north camp in the Bls have huge protected walls that provide no protection. -Please, make the huge walls that outline this north part of the map, with Siege doors, and have the walls destructible.
-Place a Tower to the North North of this area, and bring back RELICS. (put the relic in this tower).
Outdated look:
-The alpine maps look dated, and lack lush feel and life.
RELICS:
-Bring relics back. Have relics tied to the death of the NPCs keep lord instead of on the alter of power. Allow Relics to be placed in any objective (keeps, towers, supply camps).
Relic Benefits:
-Double the Points earn from that objective
-Reduce the dolyak upgrade requirement by 50% on the objective that the Relic was placed on,.
-for each relic your realm controls gain 25% coin/xp/magic find.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
(edited by testpig.5018)
the alpine BLs are lack luster. Please at least have the desert BLs in rotation.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Please Add this simple feature.
Allow the guild emblem to work as a commander dot color option.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
allow Guild Emblems icons to work as Commander tags.
Solves all problems.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
any more feedback on this.. it’s a simple fix that would help alot with the identity issues happening
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
go to a different BL.. and bring the fight there.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
This might be a simple thing which can be handled in the coding..
Can we have the Borderlands renamed to match the players home server?
It can be a simple UI change, but have it work as a variable.
Something about going to WvW as my home server being Borlis Pass, and defending the FA borderlands doesn’t give me much server pride.
or maybe remove the server name and just called it “Your Borderlands”.
And when your server captures an objective.. have it say “Your Realm has captured XYZ”
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
(edited by testpig.5018)
Hello ANET,
Can you please make it easier to join a squad?
-Right click A users name that is in the squad from anywhere(chat/guild window/map/minimap) join squad.
-hover mouse over command dot on minimap/map.. join squad.
-Allow commander to send out a Join Squad link to the map chat, that once clicked people can join the squad.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
can we make Barricades mean something?
Turn them into walls… that can be hit by players. Make them something you have to actually choose… “Do we take the time to take this down.. or do we go the long way around”
Currently they are just a minor speed bump, no different then a sentry.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Night Capping is not a problem.
Your primetime is someone elses night time.
My Primetime is not your primetime. I should not be punished because YOU are not playing when I AM playing.
Night Capping is not the problem.
A non-effective outmanned Buff is the problem.
Improve Outmanned, and you can help the lower pop players.
-50% damage reduction to all friendly walls/gates/npcs when outmanned.
-50% damage increase to all friendly siege.
Those 2 simple addons to the outman buff help the lower population players at ANYTIME they are outmanned.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Anet,
Now that you are looking into WvW improvements. Please bring back WvW passion. Bring back Relics!
RELIC BENEFITS:
-The Objective that the Relic is placed into, generates 2x it’s worth in PPT.
-For each Relic your server controls, you gain +50% XP/KAR/WvWXP/COIN/MAGIC FIND
-If your server controls all 3 relics. Your keeps/towers/camps are no longer “Flagged” when they are engaged. Other servers gain “sneak attack” against your objectives.
Each BL would have 1 Relic in the Earth Keep. When the keep lord dies, it would drop the relic. The Relic can either be kept in that keep, or picked up and manually escorted to any other objective(fire Keep. Wind Keep. Towers). Once in the other objective they bring the Relic to the Keep lord, and hand it to him.
OUTMANNED BUFF
Improve the outmanned buff to actually support the realm with the active buff.
- Keep walls/doors take 50% less damage.
-All Siege deals 50% more damage.
This allows the outmanned(or low population server) to actually defend their objectives longer.. atlas to hold out until more players show up to balance out the fight.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
(edited by testpig.5018)
#YakLivesMatter
WOOT!
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
=) they did it! ANET actually listens to players input regarding WvW!
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
These are AMAZING changes… THANK YOU for listening ANET!
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
stat enhancements are not optional.
skins are optional.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Crafting should be optional, just like PvE is optional, and Spvp is optional and WvW is optional.
I play this game for WvW, and we don’t have the option for a viable means of attaining legendaries from WvW. The cost could even be something insane, like 10,00 badges of honor, 2000 of each of those 450 crafting mats. I don’t care. just as long as i don’t have to grind out crafting. Just let me EARN the legendary by playing the game in COMBAT, not by standing by a sewing kit and crafting all day.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Anet,
With the introduction of Legendary weapons and armor, the players that don’t craft still find themselves in the shadows, waiting and hoping for something they will never be able to acquire.
So i ask you ant, please provide some form so that the non-crafter can still earn a legendary weapon/armor set.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
What if folks.. what if… This is the solution that balances mass golems?
making it so that golems damage each other forces players to not drop 50 golems on a keep without them all killing each other instantly.
We will start to see golem rushes only happening with 1-2 golems instead of 50.
Sure it doesn’t solve the problem of mass omegas. But it’s a step in the right direction i think.
It’s a shame they made it so they damage fellow players however, i can see that being grief worthy quite quickly
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
not only are world bosses to easy.. all WvW keep lords are to easy. a small group of 5 can burn down the SM lord in 10 seconds…
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
I purchased a Char slot when the HoT expansion was announced because the standard package did not come with an expansion slot.
Now it does come with a slot if your a veteran player like myself.
Can i please get a refund on the gems used to buy the slot (800). So i can just purchase the HoT and acquire my 9th char slot properly with the purchase of HoT.
Thankyou.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
wham! they listen! now listen to fixing WvW with dolyaks!
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Standard package lets a new player get access to the game for 50 bucks. gives them GW2+HoT.
Why should i which already has the game, pay extra to only get the HoT? Something seems off.
If i purchase the standard pack for 50, i also have to shell out another 10 on top of that for the char slot. So i’m getting double dipped by not getting the “free” account that other new standard players are getting, and that i HAVE to get a new char slot for 10 bucks.
The standard pack should just be listed at 50 bucks and give a free char slot. Making all the current players feel they are only paying 40 bucks for the expo(which is more in lines as to what it should be), and 10 bucks for the slot.
I feel a bit ripped off by this move by anet, as the price point is off.
Just offer a char slot in the standard edition, and you will have a very happy playerbase.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
lower tiers are the most fun and balanced WvW.
Zeros are only 20 players large.
Small man groups are in surplus. lots of small man roaming.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
any anet willing to discuss this WvW?
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
roam/camp around sentries and choke points to your camps.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Upgrades are now an event.
To finish the event, X number of Dolyaks need to reach the Objective.
This Solution promotes:
-The importance of supply camps.
-The importance of dolyaks.
-Players not having to use their funds to upgrade objectives
-Players not having to choose which upgrade to upgrade first.
-Promotes Defending ALL objectives
-Promotes Escorting Yaks
-Promotes WvW
-Allows the enemy army to counter the upgrades if they can’t take the objective.
Lets all agree to this, and push ANET to follow.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
https://forum-en.gw2archive.eu/forum/game/cdi/Collaborative-Development-Edge-of-the-Mists/3758657
so a year ago… someone complained about dolyaks.. Anet decided to listen, to some EOTM player.. and remove yaks from WvW…
EOTM is not good WvW combat.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
honestly, after they announced what they have planned for the new WvW and auto update stuff.. I stopped WvWing. I was looking forward to the new BLs and WvW. but with the auto upgrade keep system.. something about me just got sick of WvW, and i haven’t played in days.. leaning more towards sPvP now.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
yes it works, until we go to sleep =) but when we wake up, we do it all over again.. and it works. it’s how the game is designed to work.
No Yaks = No supply = No upgrades. it’s very simple.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
lets make it happen folks, lets all come together around this simple solution to the auto upgrade mechanic. lets keep WvW alive!
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
The free cost for upgrades isn’t the problem.. it’s the lack of requirement yaks that is the problem.
Its the idea that the objective will be upgraded regardless of any yaks making it in or not. Meaning you can’t counter the upgrades. They will happen.
Keep upgrades should have a requirement of X dolly’s reaching the objective. That simple. It’s still “free” and you still have to “work” to make sure it happens, and the enemy can still counter it if possible by killing yaks/
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462