Showing Posts For vapor.5390:

So Adnul is fixed. what about...

in Bazaar of the Four Winds

Posted by: vapor.5390

vapor.5390

hes not imbossible anymore, i also wasnt able to beat him before the patch but now hes winnable.
Best stuffs against him are woo(for finishing off) or boast.( for bit more game time, water is equally good but it can be prevented when y need it so not reliable)
You cant rlly sustain against him, you have kick yourself intentionally down slowly and hope your prediction is right.
They way i suggest is that you try to prevent hes belch by drinking, thats the risky thing and if you fail too many times by taking those unecessary shots you could just as well restart.

He will pretty much always drink 2-3times before he either belches or drinks water, seldomly even 4 times.

And about that bug that after losing hes critique still remains= just restart again, not a big deal.

(edited by vapor.5390)

Thanks for the free achievement points

in Bazaar of the Four Winds

Posted by: vapor.5390

vapor.5390

I dont personally care about anchiement points that much.
But indeed i see there are maby a few people maby like hyung who enjoy from such a little things as anchiement race.
Those guys who got anchiement points from this didnt rlly “gain” anything they rlly need, whereas guys like hyung lose something from this.

Id say some super cool armors or weapons or boosts or whatever would be ok and wouldnt hurt anyone. I dont know are those guys in AP leading boards actually broud of this little advance or would they rather play equally amongs other with same intrests who didnt happen to play gw1.

Its only my opinion though, this doesnt consern me at any level so dont care very much.

Just let us dye the new armor

in Bazaar of the Four Winds

Posted by: vapor.5390

vapor.5390

Radiant armor is bullseye, it fits to every class.
It doesnt look like heavy armor like someone said, but rather demigodlike armor.
You must have seen some movies where are zeus and other stuff like that. Why couldnt casters ala ele and necro wear helmet or shoulders?
Hellfire armor isnt bad either but it indeed doesnt have so many armors to fit, but it can complete some kitten looks.

Can we change rush into a Leap animation?

in Warrior

Posted by: vapor.5390

vapor.5390

look at the bright side, you can use it to run away without bugging at all

GS vs DW axe dps for PVE

in Warrior

Posted by: vapor.5390

vapor.5390

It got buffed for pvp only.

Defektive is our master

in Warrior

Posted by: vapor.5390

vapor.5390

HOLD IT! Rampage? O_O… I would say “Are you kidding me”, but I am not that great when it comes to making builds (even though my first one when the game launched, turns about to be one of the variations people used for their greatswords pre-patch XD)

Yes, Rampage indeed.

Signet of Rage offers nothing for a Bunker defending point.

Rampage provides the CC you need on point to lock out players who have limited access to stability.

Yes it does, its still damage buff, buffing offence also buffs defence.
Whereas turning into burning savage makes you mechanical mess.
Not worth of being afraid of one class who most likely have not picked that skill to steal boons.

Defektive's "New Meta": New Patch? New Build.

in Warrior

Posted by: vapor.5390

vapor.5390

its tactical build with different situation counters, thus it would work in pve.
Is it effective? naah.
Main hand(longbow) would be the only reasonable option with those weps, thus most of the traits are pretty much waste.
+its fun to play
-almost none of those stuffs are effective in pve

but i mean ye, its just average random build in pve, you wont suc but pretty much everything could be better.

Counterlike builds are good in pvp but pve is always, well pve. Ps: nice dancing Defektive

Do Warriors Have Bunker Builds?

in Warrior

Posted by: vapor.5390

vapor.5390

http://gw2skills.net/editor/?fIAQNBJhJ6E0hkHbeQKImIDIoHYhGmFqCwR6hYwGpBA-TsAgzCmI6S1lrLTXyusdNCZBysBA

Most of my whole playing time i have been playing as support warrior, that wasnt my plan when i started the game,things kept pushin me to that direction becouse if you remember the beginning of the game people srlsy kept dying so much, so i decided to do what i was always good at mmos—>keep them alive.
Now i actually did like that role for a long time so yes i did use shield on everything at the beginning and hoarded vitality. During that whole time i kept changing things that looked better in theory to things that actually worked better. For those reason i say that some of the stuff i do change in PVE for different situasion, for example elite skill, last stand,leg specialist and horn.
Yes i have thought about the soldier runes that are so famous, but no. They just do not fit in the pattern that i use and this build already have enough condition removals.
And to explain the water runes: 10%boon lets you keep almost constand vigor and constant swiftness, healing power over vitality/thoughness is obviously better for sustain like everyone brobably do know, and the sixth piece is very big plus becouse: it actually makes the mending heal very close to surgesmax, in this build you are supposed to use burst skills a lot so it is expected that when you heal you do not have full adrenaline and you do not need additional source since the shout pretty much always keep you over 1bar and thats all you really need.
The main weapons and the ones that puts you in the more defensive stance are mace/horn instead of hammer, though you are supposed to master them both and use them both in fights. Mace2 is priceless for fleeing and closing the enemy with the trait. This build gives you all the keys to move like bouncingballorwhatever so you are almost never out of control.

I also teached this build to my friend who wanted to try somehting else for a while and he says oftenly how godlike and unkillable he is in that build while playing www. And yes i know that, it requires good player to kill you in that build becouse you dont get bursted down, you die by being outplayed slowISHly and again if you start playing better or the other worser you will get slowISHly back to starting position.

I did play tournaments for week or so while ago and was able to bunker against high level players, sometimes even against 2nonbunker class when there is some terrario to use.
But im not to stay is it better or worser bunker build than guardian since both of them work. Maby guardian is better for stuffs like pvp and grawl shaman(that i admit) but i also like the option to become full chicken slayer and i anyway like the weapon options warriors have to offer.

Novadays i play as dps since im bored on supporting, but whenever for example i need to get something done like kill legendary karka i will go to that build and go solo champion→put commander mark on and wait that people start coming and seeing that hey this is easy and whatdoyouknow in next 30min we had billion players to kill legendary karka in the same map that was completely empty just a while ago.

Havent played guardian support rlly in pve but i have watched how they oftenly play, safe. I can jus troll around enemies with no fear of sudden death or messing things up, rushin to ress guys in dangerous spot, always feeling safe, like you got this.

Was I doing something wrong in Fractals?

in Fractals, Dungeons & Raids

Posted by: vapor.5390

vapor.5390

Just and additional trick that can be taken advange off.
When you are stealthed you wont be unstealthed from getting blocked, so you could stealth when shield is up and destroy it, also adds will stop on their spots so they wont get on the way either.

Now here comes the another advise. You could drop the ashlegion spykitt for 10sec and do the same stuff. If its wrong→ remove it but dont flame me.

A sick 2v1 clip. Please check.

in Warrior

Posted by: vapor.5390

vapor.5390

Those players werent duelists, neither were the ones who the ranger fought against.
For example not many days ago i also fought against guardian/thief/ranger same time for about 10min then chose to go away since couldnt stomp anyone. Even on 3man they had slighly lower pressure than one real duelist roamer offers.

There are novices, ok ones and beasts. Killing 2novice isnt accomplisment, its just entertaining.
PVP is so horribly limited, becouse of the terrain certain builds gets huge advantage and thats why many builds and professions doesnt “work” in there. WWW open ground has way more intresting fights since you can face many different builds without either one having quaranteed advantage becouse of a terrain. Minus side is you have to search for fight longer.

Ridiculous WvW

in WvW

Posted by: vapor.5390

vapor.5390

Sieges shouldnt cost anything. There should be some cooldown or limit on how many you can put them at once but they should be free. Nobody wants to put them since the changes that you will brake the wall with that ram are not high so everyone plays for safe and uses zerks.

Wouldnt it be better if people atleast tried? Tried to gather supply for that siege, tried to brake that wall.
Some guy could be building trebutchet somewhere and enemies would have a small mission to do, a small spice. Nobody do that, nobody just start building something to somewhere with no superior protection backing their intentions, maby some, but wouldnt it be better if everyone could, if everyone would do things like that.

And to even encourage that more you could add like 1worldexp for every siege hit you make on the wall, you might not brake the wall but atleast you didnt completely waste your time.

oh how much “life” that would bring to www, i can only imagine.

Proof that Warrior is Overpowered in PvE

in Warrior

Posted by: vapor.5390

vapor.5390

“Can Warrior solo the Kraka? My ranger can TANK it, my Guardian can TANK it, mt Engineer and Necromancer can kill it with smart dodging.”

Which karka again, that champion at the end? Yes i can solomelee"tank" it with warrior.

Awsome vid btw, laughed my eyes out.

(edited by vapor.5390)

Fix the Harpy Fractal

in Fractals, Dungeons & Raids

Posted by: vapor.5390

vapor.5390

At the first part you can first just simply kill the that first harpyy, then kill the second one. After that you can shoot them from few “holes” between platforms and aoe their platfroms from below or just pick stability/invu/stealh skills and run to top and kill from there slowly.

Second part is simple also. Now a little shock if you did not yet know. Harpies do not use their knockback on their target if it is in meleerange. So first there is 1separate harpy= kill it how ever you like. Next there is 2 hapries chained.= you can for example pull/launch them as close each other as you can and just kill them in melee range and its simple as that, or use reflects obivously.
Then theres another separate harpy to be killed alone.
Then there is 3 of them chained. Again you can try pullin 2 of them together and reflect thirds attacks or someone can go to him and try to draw its aggro or cc it.
Finally you have to beat last 4 of them together. You could again pull some of them together or use reflects or just make it to top and kill them simply up there.

Why warriors are amazing in FotM

in Fractals, Dungeons & Raids

Posted by: vapor.5390

vapor.5390

ahhha. 5 berserker warrior could do all the fractlas with ease, just like every other class combinations too if everyone played by the plans.
Like for 5 warrior this tactic. Everyone spend 10trait from somewhere to get missile reflection from defence tree. Then at certain mobs groups or bosses they use shield/mace in other weapon set with pierceimproved rifle. Then they go one by one in front( or just stay inside each other) while others stay at his back and shoot, using 4,5sec reflects and then switching to next one. This way they could completely beat dredge groups with great damage(berserker pierce rifle with addeds enemies reflect damage). Plus harpies with no worries about knockdown( jumping in front of the lighting ball while reflecting will push it away without allies having to suffer from it either) and then they could kill all elementals at shaman with same tecnique. What makes this way superior than any guardian shields is that you are not forced to stay in some limited area( you can move with the group) plus with a bit coordination the shielding man can take few step ahead and also block melee enemies attacks. Its kinda like some spartan tecnique.

Elementalist could do the same with longer shield duration plus larger area, though its only limited on reflecting but they have so many other skills to replace that part. I bet there are other tecniques for other classes too, i just havent tried to think any since i only play with warrior or ele mainly.
And what comes to most fractals you dont really need plans, you just need to know how not to die.

Full supports with all the healings and protections and armors fill the spots of not so skilled players but among skilled they are not really required and thats why most of the supportguardians and other supports are wanted in most of the groups.

Fractal idea

in Suggestions

Posted by: vapor.5390

vapor.5390

So this is one idea i would love to see as new fractal in some way.
So there is this area where you are surrounded by some army and are constantly being attacked so your remain in combat at all time, becouse i really want some place where you can just keep fighting. There would be constantly coming some weak npcs and some strong ones to bring some heat. At the end you reach checkpoint plus small breathing moment and after that you will have to face multiple commanders as a boss fight.

In the combat you would get to use everything you have, ally combos,ccs, pure damage, your survivability. Those stronger npc:s could be in different combinations at all time so against some enemies your reflectskills will make that fight look smoothly and in other fights snaring will be more usefull and in other your godlike damage helps you get over that tanky npc fast. Main thing i would expect from this is that you really get to work as a team since you know the fight wont be over for a minute so you cant just rely on bringing them all down as fast as bossible and forget other guys.

If you fail you can always reset, ofc you could add other things so party wouldnt have to start all over again, like for example time stops continuing if 2player are defeated or something other. But i dont think this part should be the superhard part. A little challenge ofc and at higher levels even more. At somepoint the going could get easier for a moment so those 5support you have in group have time to handle all those npc:s that they havent still be able to bring down before releasing another thunder above them.
For the boss fight where you face few “commanders” as a boss there is so much playground to make party cry for mercy.

Glitches in Fractals that Need to be Fixed

in Bugs: Game, Forum, Website

Posted by: vapor.5390

vapor.5390

Cliffside: at fireseal part at the beginnig of combat and when coming out from the firearea mobs often become invulnerable for sometime, at high levels this can be deadly if not paying attention when those veterans can roam freely for a moment.

FotM past 20 = glitch2win IMO

in Fractals, Dungeons & Raids

Posted by: vapor.5390

vapor.5390

Mobs in further room( at some point they did get “freezed” for sometime and with that you was able to even kite them around small corner in first room too, but if im not wrong they fixed that freezing thing) can be kited around that one blank, due to their somewhat slow attacks you can avoid most of their hits and survive while keeping most of them in your grab and preventing seal from healing. Usually there is few mobs who are not following your that rest of the team can pull or kill to charge the hammer. Assuming you have both mob groups activated you only have to worry about going to hit first side without getting blownup in a nanosec. Also those mobs who are not following and those who follow from first room will provide some challenge.
That is how i visualize it in theory to be “easy”. I have done it in 48 4man with that kiting thing( yet we did leave mobs in first room untouched) and have also done it with complete mess somewhere around 34-44( cant remember its been a while since did that one and if we did have guardian we only had one, played fracs back then with 3friend and dont remer the 5th of that run, may or may not been a guardian)

And about dredge first room i dont think it is even ideal that those in last buttons survive( bossible but not ideal, why else they remain active while dead) Have done that also without glitches by kiting but i think button guys have always been dead(if they didnt have stealths or ashkits).

(edited by vapor.5390)

Solo Roaming Build

in Warrior

Posted by: vapor.5390

vapor.5390

an exellent video how to use enviromental allies to beat the crap out of low levels

Is it Worth to pick up a Shout Heal Gear Set

in Warrior

Posted by: vapor.5390

vapor.5390

mmmh, it is worth it.
In my shout build i have something around 1450 healingp, with the stacks bit over 1700. My shout heal without stacks something like 2500-2600( for some classes more, not sure why though maybe some self trait) and with stacks about 2900. Thats about 9k burst heal in a blink of an eye. Those maths of yours means nothing, its not about the healing overtime, its about the burst. The idea is that you have the allseeing eye, the eye that sees everyones current health, their situation, the damage they are about to take and you bring your effort to prevent them from getting downed, becouse when you do get downed there is really high change that that player will end up defeated and in worst case carry other players with him. As long as everyone is still kicking they are just fine and can regenerate their own health in normal situations.
And the shouts are not the whole thing, if you pick them the best thing you can do for the whole group is to make yourself full support, arming yourself with hammer/mace/horn/shield and using those to prevent your allies from taking those devastating hits. Thats where burst skills are in big role and your shouts will actually match perfectly for that cause by using inspiring shouts. The weakness you can provide is also priceless.

Out of topic i really wish they would increase the threat generation for those with high armor and who are near the mob and reduce it from the further ones. I find it ridicilous trying to “tank” a boss so melees could attack it and get it over fast but the boss instead choose to chase that freaking scepter running guardian and making the fight 3times longer…

GW2 PvP

in Warrior

Posted by: vapor.5390

vapor.5390

yeea.. after rolling wowpvp for years i either couldnt find my place in this spvp. Mostly i dislice downed system in there, most of the time if y want to win 1vs2or3 you need to have stability just finish that crap off otherwise ressing team member is way too easy, its lame.
Gladly im enjoying pve.

If you really wanted make kick useful..

in Warrior

Posted by: vapor.5390

vapor.5390

Utility skills are never as effective as weapons skills. Though kick does have that small leap that rifle butt does not. Not everyone is using rifle either, kick actually may have been pointed more to melee players.

If you really wanted make kick useful..

in Warrior

Posted by: vapor.5390

vapor.5390

kick works as an intterupt too, many classes have and they use channeling/ casting skills. You dont always have dodge. Some players see where it stands, giving it short leap made it very usable since intterupt is needed right away and you dont have time to walk near someone. The knockback allows it to be used in many other situations too, yet 240range is not broblem to melee player either, since you know when you are going to cast it you will also know to move that way immediately, or you can just use some of those million skills with small/huge leaps or rushes.

(edited by vapor.5390)

Warrior or Guardian? Help me Choose.

in Warrior

Posted by: vapor.5390

vapor.5390

“As for my background, I played a DPS Prot Pally in WoW and loved it. Being able to do damage, basic support/healing was really nice. Still, being kited got old. I also played a fury warrior using cough daggers and it was probably the most fun I ever had in an MMO”

you just named warrior, i also played warrior and healers and paladps so i know the feeling when you say you ENJOYED fury warrior but got bored being kited as paladin. You want to play warrior i know it, that play style is what you want rather than guardian, you want to dea damage, you want to be risky, you want the game require you a lot of skill, if you play guardian you will either quit in some point or reroll anyway, it doesnt fit your needs, in my opinion its too steady and you want to rush.

(edited by vapor.5390)

Forum Project - sPvP Warrior Redesign

in Warrior

Posted by: vapor.5390

vapor.5390

Like everyone said, buff bolas. It wouldnt make sense if there was no change of dodging it, skill like that would be way too op and everything would be builded around bolas duration. But rather make it unreflectable and unblockable. Ofc you could make it land faster but then nobody could srsly dodge it anymore, anyway bolas need buff and im sure everyone prefer dodging over blocking . Then there would still be change to survive it by using dodge/removing it or spending some immunity spell on it. Its not good that most of the classes can rely on countless random/lucky blocks and reflects or even minions to destroy warriors most effective grounding skill(pvp should not be that easy). As a return you could lower bolas rudation slightly to prevent some 5+sec immobilises.

Whirlind attack might be better by reducing yet increasing it to always hit 2 times no matter the distance where it hits the target. It still gives the further target more advantage becouse he can still dodge/or use some other skill for it, if not then lower its speeds slightly.

But honestly, warriors doesnt need or deserve anymore condition removals. Who the hell want to play with condition builds anymore if everyone can cure them, solution to make profession good again is not to make countless of build options worthless.

[ Seeking Feedback ] - I'd like your opinion

in Warrior

Posted by: vapor.5390

vapor.5390

“I play mostly dungeon and group events in PvE. I’m seeking for this character to be able to do damage that’s effective but still able to stay up in the fights. I hate chill (seriously hate that condition).”
= use rifle(or bow) with berserker gear, i would lead optionally to play with condition build but theyr a mess in many pve dungeons and stuffs.
with rifle you you deal good damage, a lot lower than melee but atleast same or more than some weard hyprid melee stuffs. Will be way easier to survive in battle but dont worry, you still have to pay some attention. Playing as ranged you actually will learn faster the basic dodging system becouse you can watch, rather than going in with some hybrid build and getting fced up every half a second.
And you dont need to change that build for fractals either, did 48 easily with full berserker and with no defensive utility skills or ghost. Was also only melee in the group.
PS: as a ranged you wont get chilled

Vitality Tree 5/15/25 Skills:

in Warrior

Posted by: vapor.5390

vapor.5390

yeh, and i dont like any thief traits, i want them to act as i like becouse i want everything to be the way i like, i also want to get 10g per dungeon run and i deserve to get legendary after farming it 3day

Vitality Tree 5/15/25 Skills:

in Warrior

Posted by: vapor.5390

vapor.5390

thick skin= gives your defence to attacks you get above 90% health, ofc this doesnt affect so well on moments when you are attacking normal mobs , unless you have lot healing/other support stuffs in group and then this will be very effective. Againts bosses that doesnt hit often but hit hard this is very good becouse against those bosses you are allmost always at full health to that point you get hitted.

Adrenaline health- 360health every 30sec, 3600hp in 30sec. What do you want, another equally effective heal from freakin traits?

Armored attack- not what i would expect from defence tree but it does not suck, thinking you actually are defensive player if you put traits to this tree you should have 2k+ thoughness, so this gives a bit over 100 power, 5%+ dmg. Thinking there is another major trait that gives 10% on BLEEDING opponets i would say this 6-7% direct dmg is just fine.

Determined revival and fast hands-fits exactly to the play style is see warriors shining over other classes in pve as a support, reviving players on the situation every other classes would brobably get downed bythemself too.

Revivers might is the only thing i would definitely change to rather give small duration block to the one revived and maby to a warrior himself to give a little bit more reaction time for revived player getting back to game since many times the ressing happens in very dangerous place, might is pretty close for being completely worthless, cose when you ress someone there is usually noone else near and gaining that one might and after harsh ress you and the one ressed normally need few second for taking breath and that might will be mostly wasted.

Maby these traits arent so effective in pvp but who cares, atleast they have very good place in pve, these traits are unique and that is exactly what i like.
There are other traits to pick, other options.

Rifle Gear

in Warrior

Posted by: vapor.5390

vapor.5390

i dont understand, if your doing pve then who is so braindead to build himself with some thougness and other survibality stuffs, your going to stay in a rooftop with forcefield hardening your dog so why dont just build to full damage.
And against players with rifle if you even think of changing more than 1/3 of your build to defensive versions your not gonna kill anyone before hell freezers.
10/20/00/10/30 with berserk,bolas,signet of fury,battle stance/ signet of rage. That will be pretty bold against players and requires eye and skill, but it does work. With constant killshot every 8s and volley your opponent gotta dance on his toes.With that 10trait tactis you make aimed shot a fast immobilise every 8sec, right after that bolas will have very high change to hit giving full road to headshot. Onlything that will save them is block or using some immunity skill. Then just some volley, another aimedshot, rifle butt maybe few second of some other weapon rolling and back to sniping. Playing like this you brobably will not get any closer of the feeling being glasscannon, you will brake like a baby if you play your cards wrong, but it is so worth it becouse of the headshots. Snipe someone-> make a volley on the downed guy->walk pretty close to him->sniping execution.

Warrior Signet rework.

in Warrior

Posted by: vapor.5390

vapor.5390

yea was thinking the same, ridicilous numbers, absolutely ridicilous.
Why not just make warrior immune to damage with 1500range instant finger of fcing death.
and 75% endurance regeneration, really,really?

(edited by vapor.5390)

Finish Fractals with triggering something

in Suggestions

Posted by: vapor.5390

vapor.5390

Its pretty frustrating when you spend hours doing fracs and then suddenly your connection choose to quit and you lose both daily reward and chest from maw. I dont know is this common but for me it have happened now few times and now i was just thinking that could be prevented with something simple as after killing the boss you first need to click or move to somewhere to finish the dungeon to get reward. Atleast then there is change to get back to dungeon if rest of the group arent selfishly rushing to it.

Opinion on Sword/Sword? and what build

in Warrior

Posted by: vapor.5390

vapor.5390

oh man i know your feeling. I had also spark to just make great bleeding build, and yes i did it was a hell freaking good in paper. But. It just does not work, in pve so danm many boss have cures that i just could not have been more kitten of, i ended up doing 1/3 of the damage i was supposed to do and even the max damage would still have been lower than gs/axes, only if the bleeds would have been full the outcome would have been bit better, but that happened, well, NEVER. And in www swords just didnt work, ok yes i did end up killing everyone i hitted(including they didnt cure the bleedings, mostly they did), but they died after me becouse the bleeds were too slow. I really loved the idea of bleeding and stuff thats why the moment i saw all this i could not have been more sad. Well made couple changes and went to condition bow playing and that was strong in www, , but in pve the damage just wasnt enough( also partly becouse of condition removal, damage was better than swords but it couldnt even nearly match gs/axe.

The main warrior questions

in Warrior

Posted by: vapor.5390

vapor.5390

yea, adrenaline gain could be increased slightly against players atleast

Why wars have so much % damage traits?

in Warrior

Posted by: vapor.5390

vapor.5390

“You can’t even do 40+ fractals without having a Guardian or two "
done it with bug light groups while being only support as a warrior and had no brobs

Battle standard minorbug

in Bugs: Game, Forum, Website

Posted by: vapor.5390

vapor.5390

Not the biggest broblem but i use battle standard pretty much. And for month or so this this one thing happens every now and then. So when its supposed to rally downed players it sometimes only raise their downed health to something like 99% but does not revive them. This happens pretty randomly but if i remember right most/if not always of the time the situation when this happens is that the player im about to rally had low health and/or was being attacked same time with some sort of aoe/channeling attacks. And since when you rally you should also be immune to damage for a while so its not bossible that you would be downed again inside that less than blink of an eye time, also i keep and eye on their health bar at it never turn to green from red.
Heres 2 example situation, using it on player who get downed during kholer whirlwind, using it on player who get downed during lupicus aoeblasting/ and that cage skill.

Buff healing Signet, warrior pvp bunker

in Warrior

Posted by: vapor.5390

vapor.5390

i said it is as good as other warior healing skills and you can not compare different professions skills with eachother, if y cant understand that then i dont care foff.

And yes you can, i have done it alot when i used to play in your s/tPvP, if y cant do that then too bad again i dont care and foff

How Warriors work in this game

in Warrior

Posted by: vapor.5390

vapor.5390

“. Warrior doesn’t have a bunker build. It has a decent damage mitigation build. Bunker builds are self sustaining walls that take multiple people to bring down. A warrior can not indefinitely sustain even in a 1v1 fight.”
You are wrong, i have been able to beat 3players at a time with my “tanky” build in www, they were 80 and that wastn one of those"shii i just bursted them down in couple sec". I know that is not big deal many can do that. But back to that sustaining part, i didnt rlly roll pvp much but for week i had this spark to do it. I was able to easily whitstand ANY player that came across me, there were some high level players with top stats at the end of the game but still they absolutely was not able to kill me alone even though their incredible damages. And i do not play like run and run and hide behind wall and then to otherside of the wall, im talking about clean area actually fighting them, ofc wasnt able to kill the good players but neither was they able to kill me. Sometimes i could even whitstand 2 farely good players whitout dying at all.
I did both baid and free ones and got the first prices pretty oftenly. Had to hear a lot bullshi from other partymember about my ridicilously looking gear and build system as much as they saw it, but at the end of the game they had completely nothing ignorant to say.
I freaking hate this kind of threats that makes everyone think guardian is something you MUST have in fractals for example, ofc they are good and can be played good but ANY other professional is cabale of filling the same role just with different playstyle that many of you might not see.

Howler effects

in Suggestions

Posted by: vapor.5390

vapor.5390

Im definitely addicted to the look and ideas of the horn, but i really want that mist effect to be active while unsheated too. The mist looks awsome but its not so great looking while weapon is drawn, becouse my charater doesnt look so great then. I like to just stop and enjoy the whole look and that battle readiness needed for effect kinda lames the moment. I dont know would it be unfair for other legendary weapons to do that but in my opinion just do the same to them too, afterall they are the games greatest weapons that take time or money or effort or however peoples got them. So out with the fairness, make them as cool looking as just bossible without thinking about is it equally cool to other legendarys.
Also the nightmoon effect is great, but while sheated it looks kinda weard when the moon just glows still as rock, make the wolf head howl like when horn is drawn, it looks awsome. On daytime without the moon effect the horn is great just the way it is.

Toughness and Healing Power improvement.

in Suggestions

Posted by: vapor.5390

vapor.5390

In return would you give away all your damage?, there is no option where you can use all your potential just by healing, you still deal damage and you still have supportive skills that makes you equally usefull as anyone else, its just not as crystal clear path as picking damage and just attacking what u see.