The thing that there is a scientific side in all the one.
The important one is true. Of me the ruler of my fate, and me also the commander of my soul.
Character model issue:
Exclusive hair style
Race: Human
Sex: Female
Human hair style clips into the forehead. Originally when the hairstyle was first released it never had this issue. whenever the patch to make the hair have more “flowing” physics it made it clip. Personally having static hair that looks like candy rather than flowing hair clipping into my character much more aesthetically pleasing.
A YouTube video demonstrating it better:
http://youtu.be/zJLkhmO37Gs
This issue has been here for quite some time, and I thought it would have been reported already, but just in case…
Human
Female
Thief
Magitech Leggings
And
Strider Chest
The Strider’s “fishnet” doesn’t completely cover the back leaving the skin exposed here here and there.
Also some clipping occurs with the chest belts that go crisscross.
Race: Human
Sex: Female
Class: Thief
The hair from total makeoverkit clips through the T1 cultural mask.
http://wiki.guildwars2.com/wiki/Scout%27s_Mask
Also the new hair doesn’t sway with your character where it moves from side to side like other female hair styles. It’s like it’s been waxed to stay like that.
Actually my actual armor dye the hair clipping is less noticeable since I use midnight ice dye, but the swaying of the hair is bothering me a little more.
Please, Y’all don’t know what you’re talking about. We should include an AC-130, with 10,000 range, 800 movement speed, and 5,000 AoE attacks. And just for fun we should make it fly above 1,500 so only limited skills in certain places can hit it. But a permanent cloaking feature would be fine as well.
Next we can implement Rifles, Gattling guns, and the long awaited Commando class. Hell at this point we should call it Call of Guilds 2.
There is no damage increase for life steal sigil, unless there’s an increase or something for necro, but I don’t play it so… Life steal only gives you around 900~ Hp back at lv 80 and I believe it doesn’t scale with healing.
(I’m assuming you mean sigil of blood)
///Edit///
My mistake, Rune of Vamp heals for 900~
Sigil heals around 450~
(edited by zerotenshigg.3756)
All are Krytan, shoulders are exotic temple armor
http://wiki.guildwars2.com/wiki/File:2012_August_KrytanArmorSkin-Female.jpg
http://wiki.guildwars2.com/wiki/File:Human_female_PvP_Rugged_armor.jpg
You must be on a pretty bad server then.
Probably
However, I agree with this idea, but I don’t want it integrated now, as it’s easy as is to get a commander title. When they decide to make commanders a ranking system, then I’d like to see this.
And generally speaking, if the sever knows you’re a good commander, you’d only need to say something once and everyone would do it.
None requires button mashing.
However, since the thief has no weapon cool downs, you could theoretically button smash for 20 secs, and wait another 25 seconds before smashing again.
And heck, why not remove auto-casting from skill 1 so you can mash that as well?
I would assume that there is no effects otherwise the slingshot would shot snow balls as well. It might be because of the skill that causes the arrow to be like that, not the bow. And the bow isn’t a legendary so I see no point in why it would modify your arrows.
But this is speculation with using the sling shot and seeing the Guardian bow.
Vigil Med Leggings. Has a graphical bug when combining with t3 humans
I hit 94% with fury (my runes and stuff aren’t precision major), you probably can hit 80-90% with with precision and foods then just ask a friendly warrior to keep fury for you then you’re all set.
Can I get a conformation on the real proc?
Tooltip says 60% but I fail to transfer CNDs over and over while having 90-100% crt chance.
Out of curiosity, I brought the Sigil of Nullification and it seems to do a better job at removing CNDs.
When I have the time, and my friends do too, I’ll do some testing in WvW but I just wanted to know if anyone’s done this before.
Most damage you want,
Puts traits into Trickery or Acro w/e
If you want the MOST damage, then go GC.
GC= 25(30)/30/(10)/0/15 Somewhere like that.
Can’t say you’ll get warm welcomes into any group for DGNs or FOTM.
But The caltrops isn’t worth it as it last 4 seconds and is a smaller aoe, if you’re going CND build…
(edited by zerotenshigg.3756)
When I got one, I only got boots, legs, chest and mask
I had to buy other pieces
(mask or gloves I can’t remember)
but I did it with a low level set for the skins… but I dunno about exo’s but I’m guessing it’d be the same.
My build is NOT a bunker build
Rune Set,
Sup Mercy
Util Skills:
Shadow Refuge
Haste
Shadowstep
Revive the teammate and get out.
(Used for stalking some GC commanders)
CARRY ALL WEAPON SETS
I cannot stress how important that is.
pistol off hand gives access to daze
sword gives mobility
SB gives AoE
and Dagger… does whatever dagger does…
Once you carry all the weapons you’ll see more usefulness in DGNs
and that DGN you did probably was tough for you.
Tip, if you see any of those lizards with a charging on them, Have a pistol off hand and daze them
if swordsmen sucks, what about the pistol duelist, is it any good?
Disabling shot fails 90% of the time in wvw when trying to leave, however I found a work around.
this only applies to flat or going down hill
first use disabling hold “s” or the arrow key or w/e bind and make sure your character takes a step back before using the next shot.
I would like to say I’ve gotten out of danger 100% of the time like this but… that taking a step back is costly :/
So I started out on a new toon and rolled mesmer.
So I wanted to know if a glass cannon build would work with mes.
http://www.gw2build.com/builds/simulator.php#1.8.12.3.0.14.0.0.0.0.182.189.190.186.205.0.0.0.528.535.536.544.547.551.0.0.0.575.0.0.0.0.0.30.30.0.10.0
Traits
-Inflict 5 seconds of vulnerability when you interrupt a foe.
-Illusions inflict 15% more damage.
-Dazing a foe also applies 5 stacks of vulnerability (8 seconds).
-+50 power while wielding a greatsword. Reduces recharge of greatsword skills by 20%.
-Wastrel’s Punishment 5% increased damage to inactive foes.
-Mantras can be activated three times before needing to be channeled again.
-Gain 5 seconds of vigor on delivering ac ritical hit. This effect can only trigger once every 5 seconds.
-+50 precision while wielding a one-handed sword or a spear. Reduces the recharge of sword and spear skills by 20%.
-Illusions inflict bleeding on critical hits.
-Mantras recharge 20% faster.
-Your illusions cause 3 seconds of confusion when they are killed.
-4% more damage for each readied mantra.
-Grants retaliation to Phantasms.
-Phantasms have 20% more health.
Skills
-Mantra of Recovery
-Mantra of Resolve
-Mantra of Concentration
-Signet of Illusions
I don’t plan to WvW with this build besides for goofing off, this more of a PvE question.
How well will this preform in…
+Dgns
+General events
and for the heck of it,
+soloing a supply camp.
I’m in full cultural, and I plan to stay that way ( I like to be le special) unless Anet shows my hair within the hood, then I’ll change my mind.
That being said my gloves are also cultural t2
Hmm
I got my t3 chest a while back (sadly I disliked the other parts of t3)
What do you guys think?
I plan to get midnight ice for the black parts.
Let’s see, For runes, I used to run in full explorer and traveler netting 100+ mf
> Goes to COE 1 Lodestone
> \o/
Weeks later…
> needs WvW set
> makes it
> uses it
> goes to COE
> 5 Charged cores 1 Lodestone with all 3 paths.
^And this is consistent, tho I might get one less or one more core/lodestone
My set is rampager’s with sup rune of vamp.
And currently I have 0% mf
And I rather not tell you a build if it’s right or wrong.
Just experiment yourself.
That’s a mesmer’s attack skills you’re seeing.
What do you guys do to kill them in wvw?
I tried to use Scorp-wire to pull her away from the mobs then tried to keep evading her attacks, but…
I can’t stop the CnD + steal combo. Any suggestions?
To my current plan or a new one entirely different.
And I usually run Scorp-wire, SoS, and prayer to whatever to remove 3 conditions.
And I usually pair it up with withdraw.
My build is shadow arts with having procs of sigils activate.
I’ve thanked her, but I got no response from her ever since. And I add her to friends list to see if she like plays or not. So far LA 24/7, but can’t say that isn’t what we lv 80s do
If you’re talking about the guild chat, it’s been resolved.
The main concern is the gold in my mail
I planned on asking this earlier, and also not taking it but, people in my guild convinced me so.
Last night I receive a decent amount of gold (decent for a casual) through mail. I did not know the person nor do I think I’ve ever met them before.
So I took the gold and started to wonder if the person on the other hand who sent it could accuse me of scamming her or buying gold. Which I did not and do not do.
++++
And please don’t tell me “send it to me, it’s bad” (I’d like a reason why its bad as well)
+ I will not send it to you guys, if anything I’ll send it back to the sender.
(edited by zerotenshigg.3756)
Rare MF is good, not as weak as green.
However, I invested in this when I was leveling, so I had the rares when they were cheap so this set of full explorers and runes and trinkets costed me 2.5g
This nets 119 (124 with back) mf and at the very least 35% critical chance. All without food or boost.
with generic food and boost, you’ll hit 200 easy, then it’s possible for 300% or near 300% but it’d be unpractical to farm in that place.
But Green sure work if it’s a farming set. If you plan to farm in a dungeon I’d recomend exotic if you really have the money.
What’s wrong with using a rare MF set?
I used it in Fotm 1-3 when I was just farming for a vial, and every time I’d say,
“So um, I’m framing for a vial, so don’t mind me if I pull too much aggro and get downed”
Which never happened to me. And the other members (ragtag team from LA) wouldn’t mind. I once even told one group that I was making pizza and I was gonna be afk for the second level. They still didn’t care.
I fell off the map two times with the hammer, and they still didn’t care, albeit, they didn’t let me carry the hammer anymore :c
It really just depends on your group. I find that if you start talking to your party first, they’ll open up and chit chat back and won’t really care for 1 or 2 slip ups.
(edited by zerotenshigg.3756)
Which sigil would be better for soloing mobs.
Sigil of Blood
+30% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds.)
Sigil of Water
30% chance to Heal nearby allies. (This effect cannot trigger more than once every 10s)
Sigil of restoration
Gain health on Killing a foe.
(Or give me one that I didn’t list)
Trying to be as general as possible
The Trait line I’m using is 200 precision.
With armor and weapons I hit 44%
And I use two one hand weapons, although… I really hate mixed sigils…
But asides from that which one or pair would be best?
i had 13k hp (guardian HP sucks) i took 21k bleeding dmg… and i’m dead, thanks to the magic of 3 3 3 3 3 3…
That’s sad, my thief has more health, and probably more armor while we’re at it.
This is probably the worst idea for thiefs I have heard yet, and remember, people have suggested removing thiefs from the game.
I need a like button for this
no not a “good answer” button
They reset 4 pm pst, meaning 7 pm est
In the event he’s referring to the rune…
(1): +2% Critical Damage
(2): +20% Swiftness duration
(3): +3% Critical Damage
(4): When you use a healing skill, gain Swiftness for 5 seconds. (Cooldown: 10s)
(5): +5% Critical Damage
(6): 20% chance to gain Lightning Strike when hit. (Cooldown: 10s)
I have no clue why you would choose air over
(1): +2% damage vs. foes below 50% health
(2): +15 Precision
(3): +3% damage vs. foes below 50% health
(4): +35 Precision
(5): +5% damage vs. foes below 50% health
(6): Cloak when you fall below 10% health. (Cooldown: 90s)
If you wanna get crt dmg and prec, go with Eagle.
But I run an entirely different build so don’t lash out on me
Only makes sense to choose nobility, charm, and subterfuge. The rest can be up to your discretion.
Also it only makes sense to dress in clad white with a lining of red.
C&D the skill I presume you are talking about, has a bug, it only restores 5ini instead of 6.
Unless they patched it Dec 14th. But I didn’t see any mention of this
It still shoots Arrows
can’t we shoot like snowballs or rocks?
I dunno, but something cool?
How do you know he was using haste? There are many ways to get quickness as a thief. He could have had shadow refuge. He could have also been using dagger/pistol and put down a smoke field and heartseekered through it 3 times. He could have done this indefinitely until you got there.
To quote Payneful, you can tell if he had haste if he had two of those boot markings and one was a yellowish back and the other was a redish back.
Signet of Malice -
*Generally for soloing mobs
*Or when you’re not the holding aggro and there’s DoT conditions
Withdraw -
*Really useful in PvP
*a 3rd (or 4th) roll that’s a giant one
*removes crippling and some other conditions, but I really only care for crippling
Hide in Shadows -
*Also useful in PvP
*Allows for a follow-up backstab
*Allows for escape
*Good for exploration
I don’t think I’m missing anything. But these are just overviews.
The debuff Haste gives makes your endurance unable to regenerate, by any means.
I just tried it again.
I was refilled.
I don’t think my traits do anything but you can check
Testing some more, the trait that also restores some endurance also works.
What Haste prevents you from doing is regenerating normally. So yes the Signet and Trait line work.
(edited by zerotenshigg.3756)
Couldn’t you use the signet that refills the endurance bar?
I know that works, but I don’t see why we don’t use this combo more often.
>But it does take up two Util slots…
>>But I don’t use haste enough to care.
>>But I rather have it on Endurance rather then Healing.
As I have a strange build…
Rate/critique my PvE build,
Based on survivability and reviving fallen teammates
Heal skill could be replaced with withdraw instead,
Trickery’s minor trait could be changed to III if you prefer to be more mobile,
I normally keep Signet of Shadows on, but if I require a third Util skill I’d replace it,
And Elite just depends on the boss.
With this build, in a mob of 10-15 (5-7 in Dgns), you could avoid having your health drop below 85% while soloing them (assuming you don’t get any conditions on yourself)
With normal soloing, you can use the elite skill if you pulled too much.
To calculate healing, you heal around 97 Hp per hit,
Assuming the only increase in healing is from trait line, you heal 69.7 Hp per initiative,
And when you kill an enemy, you gain more less 670 Hp
Now how I play the build, I use Dagger Dagger with sigil of restoration (I know they don’t stack, but I’m bothered when they’re not matching).
So let’s add up, assume I pulled a mob of five,
I would use heart seeker on one, 97 Hp (0 Hp really, you shouldn’t have been hit)
then with 15 initiative, I would use Death Blossom x3 (if you’re a initiative shore or two, steal from one) this alone deals around 4000 x3 Damage over 10s to the one monster in the mob, give or take(not including the non-initiative skill damge) but the important part is how much you heal.
I said a mob of 5 in the event I totally missed one, over this attack, I would have hit at least 36 times. 36 × 97 is around 3500 Hp then we used three 5 initiative skills which from assassin’s reward gives us around 1050 Hp.
From this, we gain around 4550 Hp per full bar of initiative with hitting 4 targets perfectly.
This is only with initiative skills only, incorporating the auto attacks, if you kite the mob while auto attacking, you’ll hit usually 3-4 monsters resulting in 388 Hp gain, along with the sigil of restoration, we would gain around 670 Hp per defeated enemy. (for added bonus, you can add a sigil of water to your other weapon, to gain roughly 270 Hp per activation).
And I made this because I wanted something a little different from a glass cannon…
So guess what level I am :o (non-scaling ofc)
(That’s Non-PvP Seeker Armor by the way)
I must say, quality looks amazing up close.
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