Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I had fun watching that, BloodWork. You know what I thought was really good? Giving your build info. Doing that, you’re not just showing what you can do or have done, but also helping what others can do, too.
Hope you’ll keep making those.
(Note: As with any video, we would not be able to show this on Community Showcase Live because it uses music that is copyright by another person or company. But being on CSL isn’t the be-all and end-all of this forum, by any means! This stands just fine as a viewable video and even as a guide for others. I just wanted to mention that copyright bit because it could be information that others would benefit from knowing.)
Holllllyyyy kittens that is impressive.
I hope that gets showcased by the community team!
cough
Not that I’d ever give predictive commentary on an upcoming CSL, but, in a hypothetical sense, given Josh Foreman is my guest and given SAF is ongoing at the time of the live broadcast, well, merely speculatively speaking, wouldn’t it be cool if maybe a clip were shown and… something like that?
Oh on a purely hypothetical level if such a scenario could occur, then it would be very appropriate.
Speculatively speaking only of course………..
Right, right. Only on a purely hypothetical level…
Seriously! We need that! But then, Neo, maybe you and I are a small percentage of people?
Make it 3
Exxxxcelllent!
Seriously! We need that! But then, Neo, maybe you and I are a small percentage of people? I have heard that for many, bagpipes are not a pleasing sound. Some call them “wheezebags” and other not-so-nice names. I personally love the instrument!
What kind of uncultured swine doesn’t love bagpipes??
Well, really, that’s the crux of the matter, isn’t it? And yet, I have a few friends whom I think have relatively good taste who say the sound is like fingernails on a blackboard. Hmmm… I may need to start rethinking my friends, eh?
love the idea of the bag pipes. but what we really need is a theramin (spelling?) sounds like an instrument asurans would use.
Oooh, love that! What a terrific throwback to cheesy 1950’s human movies, to use that instrument for the Asura in Tyria!
(edited by Gaile Gray.6029)
One of the API backend servers is having a hardware issue; we’re migrating the services to a different machine. By a stroke of bad luck, this machine hosts one of the singleton services that the API needs to function (specifically: the item/recipe/etc whitelists) so everything is broken while we fix the issue.
Should be back up at or around 5PM PST.
EDIT: Nothing horrible happened and they should be back online now.
(edited by Lawton Campbell.8517)
That is incredibly lovely! (And how did I not see it until today?)
Thank you for sharing this — it’s beautiful!
Seriously! We need that! But then, Neo, maybe you and I are a small percentage of people? I have heard that for many, bagpipes are not a pleasing sound. Some call them “wheezebags” and other not-so-nice names. I personally love the instrument!
Holllllyyyy kittens that is impressive.
I hope that gets showcased by the community team!
cough
Not that I’d ever give predictive commentary on an upcoming CSL, but, in a hypothetical sense, given Josh Foreman is my guest and given SAF is ongoing at the time of the live broadcast, well, merely speculatively speaking, wouldn’t it be cool if maybe a clip were shown and… something like that?
Holllllyyyy kittens that is impressive.
I hope that gets showcased by the community team!
cough
This is amazing! You have done so much, the two of you. You SAB/SAF guild hall is the perfect model of commitment and love!
And special kudos to Cordelia, Jennybabe, and Aurorae for helping with the project and for making it possible for FATE to share the video.
(edited by Gaile Gray.6029)
Talking of which, @Mr Arnold could I perhaps tempt you into dropping some kind of intriguing yet frustratingly cryptic hint re the new fractal? ::D
Extreme Quaggan Dance Party.
This is very cool, and I can see you put a lot of thought into the idea. I love that you invoke Greek mythology!
So, the launcher is implemented with web tech (it’s using Coherent UI under the covers) — but it’s loading HTML/CSS/Javascript from the .dat file rather than fetching it over the network (with the exception of the newsfeed which pull RSS down).
I’m thinking that maybe some bits on the native side might have changed in a subtle way — the language is stored in the local preferences (in gw2local.dat) which the web bits can’t read directly. Guessing that the ordering changed a bit or something else wonky happened since AFAIK we haven’t made any UI changes. I’ll ask around.
I spent a couple of days working on it.
Let’s just say that I bumped my 1 month estimate to “3 months” ;__;
You make a good point. I guess Players Helping Players would be the best. But because I moved this here and we have a good conversation, I think this is the rare case for having two thread.
Bigz, would you be so kind as to share your guide in Players Helping Players, as well?
I apologize for any confusion with this!
Players with bandwidth restrictions may be interested in the streaming client features; specifically the On Demand setting.
For further information about it you can read some of my previous posts here, and here.
It is worth noting that the daily recommended chests also give large mist potions, which when exchanged at the potion vendor can give a nice relic boost per day if you are saving relics for rewards such as the infinite potions, or can be used for things such as the nightmare Nightmare fractal challenge mode.
Bug Fixes:
This is super helpful, and it’s in the right forum, no worries. Players looking for a guide would check this forum, where the community projects are housed, rather than in GW2 Discussion.
I will be mentioning this post on the next Community Showcase Live — I know players will really appreciate it!
Very nice! Love the perspective.
I agree, it is an interesting perspective. Well done!
This is really good! I noticed it was called “Small.” Is there a larger version available?
Our April edition of Community Showcase Live is re-scheduled to allow Josh to work on his current art project. Here’s the new date:
Wednesday, April 19th, at Noon Pacific Time
Guild Wars 2 Twitch Channel Link
Join me and my special guest — Josh Foreman! — as we delve into the latest creative offerings from our community of players.
As always, we’ll place the video of the show on YouTube, but we’d love for you to join us live, if you can, so you can take a chance on one of our giveaways!
(edited by Gaile Gray.6029)
General:
Elementalist:
Engineer:
Guardian:
Mesmer:
Necromancer:
Ranger:
Revenant:
Thief:
Warrior:
Raids
General
Spirit Vale:
Salvation Pass:
Stronghold of the Faithful:
Bastion of the Penitent:
Lion’s Arch Aerodrome:
Fractals
PvP
WvW
Is there an ETA, as in next patch ?
I don’t know where in the pipe the potential fix is, just that it is in there somewhere.
Do you think they will ever address the UI issues for those using a 4k display ?
I don’t know what any plans are regarding 4k, if any.
There might be a fix for this in the pipe actually.
Below are the world adjustments for March 31st 2017. Current is the new manual adjustment for the match making rating. Previous lists the manual adjustments that were in place prior to today’s changes. These are not additive, but rather updated values.
EU
• Riverside
Current: 0
Previous: -100
This should be fixed now.
Some changes were made that should help the issue.
We are looking into this.
Bug Fixes:
We’re looking in to this.
Hey there, BW,
I think this would be best in the Creative Corner / Community Creations sub-forum. Here’s a link: https://forum-en.gw2archive.eu/forum/community/creations
That’s where a lot of artists of all kinds present their works in progress and ask for feedback. Could you please post about this there?
Thanks.
Bug Fixes:
If you need help with how to properly indicate copyrights, please write Community@Arena.Net.
Please Gaile talk to Keenan about the asuran portal of the Royal Terrace. That permanent sound is really annoying
We also need silent technology there! It’s impossible to relax there.
Huh! I must stand somewhere different because I don’t hear that. Let me hop into the game and take note of what you’re hearing. Thanks for the input.
EDIT: I’m standing in the RT, practically in the gate, and I don’t hear a thing. I checked my sound settings, and everything is on, so … I can’t figure out what the issue is. Could you explain? Thanks.
(edited by Gaile Gray.6029)
This isn’t a “vote” situation, per se, but input is appreciated and we’ll be reading!
Upon re-reading this: Why do I get the feeling this thread is another ruse? You guys (Anet) have a track record for asking for player feedback on a suggestion, when in truth, the proposed “solution” is already in-the-works and will be implemented anyway – regardless of feedback.
Rest assured that the proposed solution is not in the works, and this thread, and the idea of gathering feedback, is not a “ruse.” I have been forwarding player concerns on this subject for years, then following up every several months in response to players who ask about it. This thread is a genuine feedback-gathering initiative for a legitimate attempt to address what many players have pointed to as a quality of life situation, be they users or whose who plays besides the users of certain legendaries.
So I noticed victory points were added to wvw/matches endpoint but not wvw/matches/scores is there a reason for this? Also isn’t the warscore a pointless thing to have considering its victory points being fed into glicko2. Are we going to get victory points tied into scores within the API?
The omission from wvw/matches/scores is a bug. Tracking issue. Overall warscore might be semi-pointless, but I don’t want to break backwards compat. Once .skirmishes is available, you’ll be able to pull the current skirmish warscore.
At the very least please allow for other people to get rid of the noise. I can’t stand it when someone is right next to me firing horses in every direction. Enjoy your legendary, but please don’t ruin my experience for it.
That sort of sums up some of the “choice words” that have been directed at me. I feel when my bow negatively impacts someone else’s experience — even to the point of a party member asking me to drop out of the party because they “can’t stand another minute of that bow!” — then a solution is worth investigating.
It’s good to get this feedback. I’m really happy that we’re talking about this, and that one of our team members is willing to look at possible changes. But by no means is such a change a given, and other suggestions are appreciated, as well!
The Dreamer is amazing, keep it as it is.
Also people who don’t like the sound effects of Quip and Dreamer now have alternatives in the form of Hope and Chuka and Champawat.
I will leave others to comment on Quip, but as a player who uses The Dreamer ever day, I want to share some thoughts:
Saying “Get another bow” seems akin to saying, “Let them eat cake.” I would love to own C&C, and perhaps someday I will. But at this time, I am not able to undertake that legendary journey. So I will continue to use the bows that I have: Kudzu and The Dreamer. At the end of the day, I love the bows I have and I don’t know that I ever intend to change. But as a user, I am delighted wtih the prospect of a modest improvement, such as the one Keenan proposed.
Now, I don’t mind the whinnying, personally. I tune it out, no biggie. However, some other users of The Dreamer object to the sound and they tell us they are disturbed by it and that it negatively impacts their pleasure in using an item they spent a lot of time to acquire. And as a user of The Dreamer, I’ve experienced other players sharing… err… a few choice words with me about the sounds.
Given the amount of feedback about the “noisiness” of the bow, I am in favor of the proposal at hand. But I’m just one user, and I’m looking forward to what others have to say. This isn’t a “vote” situation, per se, but input is appreciated and we’ll be reading!
One of our sound designers, Keenan, was kind enough to look into sounds effects related to a few items or areas about which players have reported concerns.
The first thing Keenan examined was the Captain’s Airship. Players said they felt that area had a rather intrusive “hissing” effect. Keenan was able to eliminate the hiss, and while he was at it, he adjusted a few other effects in that same general area. These changes went live today, and we believe you’ll enjoy your visits to the airship even more in the future.
Keenan also is looking at possible changes to two weapons that players have reported as having problematic sound effects: The Dreamer and Quip. He has an interesting idea about how to address your concerns, and we wanted to share that idea to get your feedback: “I’m thinking about trying out an implementation where both of the weapons have new, unique sounds (that are not annoying) while still giving them a very small chance to play the original sounds. It seems to me that would give everyone the same experience, remove the annoyance, and keep the original goofiness that some owners may like about the weapons.”
So we want to sound you out about something:
What do you think of the potential changes for Quip and The Dreamer?
Please note: Each of these changes was or will be a one-off change, and each change takes time of team members who are very busy with upcoming projects. If there are other sound-related issues that you believe we should address, you may add them to this thread. However, please keep in mind that the main purposes of this thread are to tell you about today’s change to the Captain’s Airship and to gather your feedback on possible changes to The Dreamer and Quip. We appreciate everyone’s efforts in keeping this thread on the topic at hand.
(edited by Gaile Gray.6029)
03/28/2017 – March 28th Release Notes
Super Adventure Festival Begins March 30
Live Test Event: Basket Brawl
General
Fractals
Mistlock Instability Fixes
Progress Bug Fixes
Miscellaneous Fixes
Miscellaneous Quality-of-Life Improvements
Raids
Salvation Pass
Hearts and Minds
Bug Fixes
Encounter Balance
Items
Weaponsmiths and artificers can now craft:
Tailors and leatherworkers can now craft:
Profession Skills
Engineer
Thief
Structured Player vs. Player
Matchmaking
Battle of Kyhlo
Desert
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Updates
Bug Fixes
(edited by Mark Katzbach.9084)
Everyone should be unstuck now. Please let me know if that isn’t the case.
You’ll need an API key for each guild member to get that data from the API. I’m not sure what the game client shows.
Is there any chance, Lawton, that you could stick the build number in the ETag header, or something that included the build number? That is probably the most useful cache control indicator for this.
In a past life I used an etag header of “etag: ${build}:YYYY-MM-DD” to track something we didn’t want to live more than 24 hours in a cache, but might want to invalidate sooner, as a cheap way to do that without having to do anything that required deeper knowledge of the content.
The API doesn’t currently support either HEAD requests or If-Modified-Since headers, so putting it in an etag feels really wonky to me. How does just having X-Build-Id sound instead?
This sounds like a great idea! However, could you please post about your event in the In-Game Events sub-forum? Here’s a link: https://forum-en.gw2archive.eu/forum/community/events
Thanks.
Below are the world adjustments for March 24th 2017. Current is the new manual adjustment for the match making rating. Previous lists the manual adjustments that were in place prior to today’s changes. These are not additive, but rather updated values.
NA
• Jade Quarry
Current: +20
Previous: 0
• Maguuma
Current: -50
Previous: -100
• Tarnished Coast
Current: -100
Previous: -100
• Fort Aspenwood
Current: 0
Previous: +20
• Sea of Sorrows
Current: 0
Previous: +20
EU
• Piken Square
Current: -100
Previous: -150
• Riverside:
Current: -100
Previous: -150
• Baruch Bay
Current: +50
Previous: +50
• Kodash
Current: 0
Previous: +50
• Ring of Fire
Current: 0
Previous: +25
I just did a quick check, and at least the achievement endpoint tells me:
< Expires: Fri, 24 Mar 2017 15:54:35 GMT
when requested at 15:50 GMT. so, it’s telling me I can hold it for a little under four minutes… not an amazing cache lifetime for api.guildwars2.com/v2/achievements?id=1 but not zero either.
I should probably increase that to 24h and flush the cache when the build updates. Hmm.
Matchmaking configuration can be seen here:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Configuration_2
Rank can be used, but was replaced with games played for the rating type because it is more accurate when people can get to rank 80 in custom arenas.
This is an interesting discussion, and it’s clear there are a variety of opinions about the topic. Please feel free to share your thoughts, but we’d appreciate your doing so without the use of pejoratives or insults towards those who hold a different opinion.
TL;dr – Be kind!
Here’s the Gem Store Gallery and Wishlist with sound alerts like TorsoReaper requested. Click the Help button on the page for how to use the app.
Awesome job! Thanks!
Oh my goodness, that’s great!
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