Showing Posts For Almostfaceman.1804:
Enemies grabbing real estate while their opposition has troops in play is one thing. Enemies grabbing real estate while there’s no opposition is just crap. It’s not the same as people asking for opposition (prime time) when they play, it’s asking for an easier game. It’s up to the devs to fix this by either a) setting up limits to how many people can queue into WvW so that the sides are more evenly balanced, b) give the “nightcappers” weighted points based on the opposition on the map – zero opposition means zero points, c) build more servers to accommodate more time zones.
I left back in 2013 because there was an exploit where folks from the opposing faction could see and target siege weapons placed far behind enemy walls – usually using a large monitor and zooming out really far. Is this still a problem or has it been fixed? I found it kinda pointless to go to all the trouble of placing siege defense weapons that the enemy could destroy without breaching the walls.
Thanks for your time.
There are people on DR who also brag. In fact in this thread there is this:
“Fizzlepip.5218:
Darkhaven’s overwhelming 70+ zerg loses to DR’s small (but basically godlike) roaming but not playing for points party!:
Followed by a bragging youtube video. Once again, DR can do something but DH cannot.
I primarily play in EB, if we are evenly matched we beat you the majority of the time., not sometimes. You are using this numbers/coverage claim as an excuse for a poor performance.
At the end of the day WvWvW is about point totals, but for you guys its about blaming others and trying to justify midiocre gameplay.
No, you do not win the majority of the time when evenly matched. Your point total is because of the points you win by sweeping sparsely populated maps (both IoJ and DR). DR folks make video’s to prove that what they say they’re doing they are doing. It’s also probably to prove that small groups can make an impact on some large zergs. They’re instructional – anyone can learn from them. Now, if you have proof that you win the majority of the time with even numbers, feel free to bring it. Don’t point at the scoreboard because that just proves you’re on with a lot more people when hardly anyone on the opposing teams are on.
The problem with rewarding this is that it will result in a abuse of it’s mechanics.
Escorting yakks used to give nice rewards, do you know what happened? About 20 bots would be escorting the 1 yakk. They removed the rewards and bots are no longer in wvw.
Imagine getting a good reward for every time you repair or build, your keep has 300 supply and it’s needed for an attack, everyone drains it on a door so they can get shinies…
Or imagine getting Wxp and golds for every siege weapon you build, your keep will be filled with irrelevant siege and the map would be siege capped in no time.
These types of things get abused and ruin the game, that’s why they don’t offer direct rewards, yet they are so important. Playing WvW properly and helping the entire server is a reward in itself. You don’t need shinies for that, especially since if you did, it would ruin the game.
^this^
I’m amazed that so few players get this, but astounded that ANet doesn’t either.
Nah, as it stands right now in my experience too many are riding on the coat tails of those who are doing all the unrewarded work – because they get more rewards running about. Something needs to be done about it and “they’ll exploit X” is a poor excuse for not coming up with some way to solve the problem.
I’m simply proving the DH who believe that they win due to tactics wrong.
I can’t remember the last time someone from DH posted about winning due to tactics. You guys are arguing against what you believe to be an argument that hardly exists. Nearly all (if not all) of our counter-posts seek to give examples of how DH doesn’t always field the largest zerg—which is what it seems your guys’s arguments are. But maybe we’re all just arguing against skewed versions of the other server’s. Because at this point that’s what it seems like
There are just as many, if not more, DH there in your screenshot. Next time cover up the minimap so we can’t see all of the green dots.
/shakes head
You fail to understand the point. It’s not the size of the DH zerg, but the size of the DR zerg. Every post from DR is about how much larger and unstoppable due to size the DH zergs are. The photo—alongside other posts—show that that is hardly the case. You guys field similar numbers at times (repeat: AT TIMES—so don’t go spitting some misleading argument vs. what I didn’t actually say) and get pushed back/ stomped/ beaten likewise. Face it: DR has giant zergs too. It’s WvW. Numbers, luck, tactics—all included with proper descending order for everyone involved. That includes everyone that thinks they only lose to some sort of perma-zerg.
/end of logic. Because I can guarantee that it won’t reappear here.
This is what DR is saying. It’s very simple. DH is “winning” the points game because they have more people on for more hours of the day. DR fields the numbers we can when we can to counter your large numbers. Some of us run in smaller groups and then post what they do to DH “zergs” to prove that the fighters they encounter… aren’t very good.
You DO outnumber us. I see you sweep EB every single night and when you’re in the mood you do so to our BL and IoJ’s. We can’t stop you. It’s got nothing to do with superior tactics, it’s because you have a lot of people on when we do not.
Now that the point is clear, can we stop with the nonsense of “DR says they never have on a lot of people” because that’s not what we’re saying.
There * are * people on DH who brag that they’re winning. Our position on DR is that they have no room to brag about the score. This does NOT mean every single DH is a bad player or that you don’t beat us sometimes when evenly matched.
So this picture finally shows what DR’s definition of a small roaming group is. :-) DR you zerg in very large numbers just like anyone else. This was just about 15 minutes ago and was a lot of fun.
Nobody ever said that DR only moves around in small roaming groups. -.-
Darkhaven’s overwhelming 70+ zerg loses to DR’s small (but basically godlike) roaming but not playing for points party!
…Well at least the hour of badge farming in your East Keep was fun.
Are you DH (if the shoe fits, wear it) going to keep saying this every time we manage to pull together some numbers and catch you in a bad situation? Because that’s going to get boring. It’s not even debatable that as a whole you have more folks on for more hours and generally you run around in very large groups. So give it a rest. Nobody at DR said that DR * only * runs around in small groups and goes for kills. Nobody at DR said that DH * only * runs around in giant zergs.
The people at DR have a point when they say large zergs take all the tactics and strategy out of the game. The people at DH have a point when they say DR could use their manpower better. I don’t think either server is as organized as they could be or as some of us would like them to be. The area isn’t controlled like a dungeon or raid instance in WoW, the casuals get in the mix and help muck up guilds organizing something.
It just is what it is, and until Anet – or IF Anet – does something to even the playing field a bit, the large pop (on more hours) will dominate the field.
Stop necroing this thread…
Make a new one and link to this one if you need it as an example. You are just abusing the big red dev tag.
You just continued to necro this thread telling people to stop necro’ing the thread.
DR, you do know the reason you’re winning is because you have WAY more people right? IoJ is the superior server/SNIP.
sad faceSo what you are saying is…
DH: More Numbers
DR: More Numbers
(Totally ignoring the fact that you have aussies) Playing for second? That made me lolDEM SCREENSHOTS SON
That’s like what, 30 people? That’s nothing considered to the 50-60 man zerg’s your server and DH throws at us.
If DR has a 50-60 man zerg I wanna see it. No really, I’m not being sarcastic. Pictures. Been here at DR for a little while and I don’t think I’ve ever seen that many people together fighting.
Nice job at Bay just now IoJ, there was like six or seven DR there and they were all focused on the treb and… wasting supply or something. In the meantime you had sneaked in and were cata’ing a wall. Hopefully, DR will learn something from this little episode.
All this talk about bugs and hacks….Getting old, QUICK. If you lose, big deal.
I was in a garrison fight not too long ago, saw an arrow cart up against the wall (wasn’t sure what was going on) and it was taken out in about 30 seconds.I distinctly remember taking a camp a few times, and seeing a bug that allowed an opposing team to take no damage while on the hillside. You know what we did? We left.
I died more times last night than I have in an entire week, but I just waypointed, didn’t come on here crying that there was some siege on the hill I couldn’t reach to take out, or 5-10 enemies hot on my tail because I was falling behind my group or trying to get out of the spawn.
You win some, you lose some. It’s a game people, not real life. The weapons aren’t real, the armor isn’t real and the gold isn’t real.
I am ready to move up a tier or face some new servers, just so I don’t have to see this whining all the time. (IoJ, you guys are pretty cool though, glad to see you out with more numbers!)
I don’t have a problem with anyone beating us fairly. I do have a problem with exploits. You’re straw-manning the real life issue. Nobody here is saying anything more than that you’re cheating at a game. Arrest warrants have not been issued and legislation has not been drawn.
We’re ready for you to move up a tier as well. We’d like to fight you evenly matched and it’s obvious we don’t have the people on this server 24/7 to do that. It’s not our fault Anet’s scoring system is goofy.
If you’re not smart enough to call out an exploit (like the one you mentioned) that’s not really my problem. There’s nothing wrong with a fair game and there’s nothing wrong in asking for one.
you’re implying you’d be winning even without that happening fact is get over it.
What did I say that implied we’d be winning anyway?
So, There is this game I like to play called: Survivor!
Simple really, one man team vs the other server.
Jump in, get full attack from an entire zerg, and see how long you can last.
Record best is this one, 23 seconds till down(with timer) , another 4 sec before dead(finished)This was claimed to be “superior tactics” vs us. Considering it was about 40+ (ton more behind hill) vs our party of about 13.
When you had Garrison, 2 towers, a bunch of supply camp and about 40-50 DDLG’s. So yea, at least include that your entire guild was here before they got pushed out.
Lets see a screenshot of 40 to 50 DDLG’s – ‘cause we didn’t have even 20 out there. Try again. And what does us having our Garrison have to do with anything? Random.
I don’t screenshot for the self pleasure of trying to say how much more numbers we have. I play the game.
You’re the one who brought up large DDLG numbers.
So, There is this game I like to play called: Survivor!
Simple really, one man team vs the other server.
Jump in, get full attack from an entire zerg, and see how long you can last.
Record best is this one, 23 seconds till down(with timer) , another 4 sec before dead(finished)This was claimed to be “superior tactics” vs us. Considering it was about 40+ (ton more behind hill) vs our party of about 13.
When you had Garrison, 2 towers, a bunch of supply camp and about 40-50 DDLG’s. So yea, at least include that your entire guild was here before they got pushed out.
Lets see a screenshot of 40 to 50 DDLG’s – ‘cause we didn’t have even 20 out there. Try again. And what does us having our Garrison have to do with anything? Random.
Look, here is a screenshot of DH assaulting our tower with more people than we have. THIS ISN’T FAIR!
Psst! Helps if you have an outmanned buff handy in the screenshot. As well as a group of rednames doing something that seems rather petty…
I was making a joke about people complaining how its ONLY Darkhaven that ever gang up on people. But I guess your screenshot proves that Darkhaven is the ONLY server to ever do that too.
Boy, do I look silly.
I haven’t seen anybody say that only DH gangs up on people. So far, I’ve just seen DR folks make the point that DH uses large numbers of people grouped up together to complete their objectives instead of say, breaking up that large number into smaller groups, using interesting and complicated maneuvers and tactics, and facing their enemy on a more even footing.
What I, and others feel would make the game more interesting is if there were a phased limit so that sides would be roughly even. No more rewards for a server getting lucky enough to have a large WvW population. Then, if you ran into a situation like your picture indicates it would show that one side was out-witted by the other. This may have been the case, that your side (DH) had a large zerg elsewhere while DR at that moment chose to attack that castle.
First I would like to commend DR on being able to hold Hills in IoJ BL for as long as you guys do. It’s quite something to see and I’m learning a lot from the way you guys are placing your defensive siege. But I would like to question why you guys would hold onto it so tightly when DH sweeps through your BL and takes everything? I understand that when we took Hills back in IoJ it appears to be during your quiet time, the defenders that you had left in IoJ Hills made a valiant effort of repelling us, but they either failed to realise that DH was taking your BL or just didn’t care. Either way you lost everything in your BL not only to DH, but then to IoJ a short while later. I know you guys lead us by a lot of points atm, but is holding our Hills really that important to you guys that you would sacrifice your entire BL? I fail to see the superior tactic in that, which is why I ask.
It’s really not that complicated and if you were there when you took your Hills back you’d have the answer.
There wasn’t a lot of us at IoJ Hills.
There was a crap-ton * technical term * of DH in our BL.
Now, to be completely fair, I have witnessed the same behavior from IoJ. DH taking YOUR borderlands whilst you frolic in DR BL. Which you probably did for the same reasons, and to try and catch up to the second place guy, who is us.
Ya know there are a lot of valid arguments and quite a few missing the real heart of this topic. There will always be a place for solo, small man, and gigantic zerg fests. This debate on who is better than who can finally be out to rest, because I am the most awesome player in wvw. And to prove my feats, which I dare any and all of you to do, here is a list…
A. Able to run in the opposite direction of an incoming zerg WHILE explaining how you are not running away but instead protecting the extreme rear flank. Bonus for number of people who spit thier drink.
B. Protect a supply camp as a Yak while saying “moo” as your cover. Bonus for adding Yak jokes and/or grazzing sounds.
C. Convince people that speaking to the rocks in the ruins does infact spawn the “Special Rock Fairy.” Bonus for groups of 5 or more.
D. Having an olympic high diving contest from the vista tower in VK. Bonus for selective use of town clothes.
( disclaimer : This only applies to the voices in my head. Real/Imagined other players are subject to thier own rules and conditions. Thanks, the voices in Parti’s head. )
To all else GAME ON
Teh Special Rock Fairy DOES EXIST. I’ve seen it. Standing next to Bigfoot.
All this talk about bugs and hacks….Getting old, QUICK. If you lose, big deal.
I was in a garrison fight not too long ago, saw an arrow cart up against the wall (wasn’t sure what was going on) and it was taken out in about 30 seconds.I distinctly remember taking a camp a few times, and seeing a bug that allowed an opposing team to take no damage while on the hillside. You know what we did? We left.
I died more times last night than I have in an entire week, but I just waypointed, didn’t come on here crying that there was some siege on the hill I couldn’t reach to take out, or 5-10 enemies hot on my tail because I was falling behind my group or trying to get out of the spawn.
You win some, you lose some. It’s a game people, not real life. The weapons aren’t real, the armor isn’t real and the gold isn’t real.
I am ready to move up a tier or face some new servers, just so I don’t have to see this whining all the time. (IoJ, you guys are pretty cool though, glad to see you out with more numbers!)
I don’t have a problem with anyone beating us fairly. I do have a problem with exploits. You’re straw-manning the real life issue. Nobody here is saying anything more than that you’re cheating at a game. Arrest warrants have not been issued and legislation has not been drawn.
We’re ready for you to move up a tier as well. We’d like to fight you evenly matched and it’s obvious we don’t have the people on this server 24/7 to do that. It’s not our fault Anet’s scoring system is goofy.
If you’re not smart enough to call out an exploit (like the one you mentioned) that’s not really my problem. There’s nothing wrong with a fair game and there’s nothing wrong in asking for one.
DR, you do know the reason you’re winning is because you have WAY more people right? IoJ is the superior server and we’d be winning if you weren’t always playing for second. We’re in this tier because of our awesome commanders. DH I have nothing to say to you guys really, you guys have pretty good commanders but I was lmao last night when [Cast] and a few pugs managed to get back our keep in EB while outmanned and fighting off your zerg. Of course you guys took it back 20 minutes later with your infamous zerging abilities.
sad face
Dear MrFluffy,
I will be the first to admit that the scoring system for WvW is a reflection of how many people are on and for how long. Anet has admitted that they did not consider the coverage issue and they’re looking at ways of changing that. There are definitely times when we take castles of yours when you have no one to defend them. And vice versa. There are times when we outnumber you and times when you outnumber us.
And, I’ll be the first to admit DR could be more organized. We have way too many pugs running around not teaming up and helping get things done.
That said, I think you’re organizational skills or teamwork may be worse than ours at the moment, considering the number of times I’ve seen IoJ people just do kitten stuff like put siege where it can be hit easily and charge at well defended objectives.
The truth is we’re all stuck with anecdotal evidence and a poor scoring system. Until the game makes sure we’re evenly matched and can pitch skill against skill I don’t see much room for bragging besides that which we can take pictures of or make movies of.
I’m not interested in how they do it, I just think its lame that I see it almost every time DH attacks our BL, it gives the server a bad name, including all the legit guilds which I have no problem with.
Personally I wish ANet would just let us pull the camera out that far by default. People placing siege in areas where they can shoot you but you cant’ shoot back is annoying as all hell. I remember how good it felt at Halloween being able to wipe the smiles off their smug faces for a little while. Plus it was nice not having 14% of my screen covered by my warriors big, fat catbutt.
Either that or let me cast iZerker through walls again. That was the best.
Right, so what then would be the point of siege and walls? There’s an obvious design layout to both siege and the castles and what normally can and cannot be seen and what can and cannot be hit. The people in the castle SHOULD have an advantage for a while and the people outside the castle should ultimately win if the people in the castle can’t field enough people to stop you as you cut off supply and whittle the castle down. That’s how it’s supposed to work.
We KNOW you want to bypass the design for an easy win, that’s why we’re taking pictures of you noobs and your exploits. I suggest if you want an easy win go back to modding Skyrim or going extra spaces when your brother isn’t looking while you play Monopoly.
For all the many, many threads from folks constantly complaining that WvW lacks this or that…..that it should have better drops….better unique rewards…granular “leader” boards…etc…..keep in mind that from the beginning (look back at the design notes, pre-launch marketing, etc) that Anet said that their aim for WvW was for it to be CASUAL focused….so that anyone could jump on, play for a short time and feel they were on level footing with everyone else while also doing their part to contribute. So if that is indeed still their mission statement and operating instructions for WvW, why then do you try to make it into something it will never be? You will never get “better” gear. You will never get uber WvW skills. Your reward is the fun you have while playing (as it should be).
Simply put….it is as alternative system they put in place to appease those who want PvP fighting on a grand scale but lack the time (or motivation) to really put into it on a competitive level (such as sPvP). The fact that there are many “hardcore” players who waste away several hours each day flipping this tower, taking that supply camp, sieging Hills/Bay/Gari wash, rinse and repeat for hours on end does not mean that Anet will ever change their initial intent and reward those who spend more time than others on the game.
Get over it and enjoy.
There’s nothing wrong with a company meeting the needs of their customers. If we want to turn WvW into something else, and we’re investing in their game, I’m sure they can accommodate us. Otherwise folks will be spending our dollars at greener pastures, and I’m sure Anet doesn’t want that.
So get over your fear of asking for a better product.
looks like that zoom hack that a lot of people seem to use. It’s not a gamebug.i suggest reporting it to Anet per email.
Done.
There’s a bug or hax that allows some to zoom out really far, thus allowing those using arrow carts to see on the other side’s of the wall. Perhaps it’s a side effect of Super Adventure Box. The first picture is of the people on arrow carts at Garrison, it’s Darkhaven, they’re up against the wall. The next pictures are of them hitting things far into the castle, including the cannon on the inner wall. This means the wall offers no protection at all. Now, if this is how you intend things to work, say so. Otherwise some feedback on when a fix for this will be forthcoming would be appreciated. Large groups already have a distinct advantage, there’s no reason to hand them more.
And IoJ eeks out a glorious win whilst battling… yaks.
Really Darkhaven? You’re busting out sweet dance moves after a whole butt load of you beat a handful of us on our map?
Really?
Global servers , 3 factions ins the solution…but they wont implement it, so no point discussing it.
They could do this, migrating to one “mega server” like Elder Scrolls Online is doing, phasing this so that matchups could be more even thus true tests of player teams.
This thread, as well, can be a constructive catalyst in coming up with ideas to improve the gaming experience.
I’ve seen plenty of threads start with constructive feedback and end in QQ, this has to be the first time I have ever seen one started with QQ in the hopes it becomes constructive afterwards.
Pointing out that something is a bad idea, is usually the start of finding solutions to that bad idea. Feel free to add something constructive instead of QQ’ing about my method of starting a conversation. Like, do you agree with me that the current server vs server vs server implementation makes no sense? Or do you like how they have it set up? And why would you agree/disagree with me? That way, instead of making this conversation about me, we can make it about the topic. Yay!
Interesting idea to have PvE maps affected by the points in WvW. If done right, may encourage others to play in WvW.
Yes, if it must remain server vs server I would like to see this implemented so that more people would participate, join guilds, get organized, have fun teaming up and executing strategy and tactics.
so whats your solution or is this just another witless QQ?
You wound me, person that I do not know nor care about. You truly do.
Since you took the time to lay down some smack safely behind your computer however, I will take the time to point out that in another thread I did lay out alternatives for improving the WvW experience. This thread, as well, can be a constructive catalyst in coming up with ideas to improve the gaming experience.
well it’s Server vs Server vs Server and it’s not sport. It’s a war like environment.
No, it’s not a war like environment. In a war like environment there are stakes on the line and real rewards. To simulate a war like environment WvW would have a very substantial impact on PvE, like civilians getting bombed in Germany during WWII. With that kind of pressure, real armies would be fielded with real organization and real effort would be put on everyone to get together and win. Plus there would be real rewards, like land or control over your opponent if you win. Cool gear and better loot drops, yadda yadda yadda. I think you get it.
The Chicago Bears and Dallas Cowboys are playing! They can play against each other any time at all for a whole week to see who wins! Yay! Let’s watch… oh it looks like it’s prime time and… WoW the Cowboys have 100 players on the field while the Bears only have 50! They hike the ball and Touchdown for the Cowboys as they 2 vs 1 man the entire Bear team! Let’s go get some milks and cookies and wait for a bit, it looks like the Bears are discouraged… wow after about 50 touchdowns the Cowboys have all gone home for the night! They must have real jobs or something and LOOK! The Bears jump on the field! There’s no opposing team! Huzzah the Bears run the ball down the field unopposed! What skill! What artistry!
What a joke.
It resets every Friday. The more points you earn unlock perks for your server throughout the week. Like 8% dodge regeneration. Rank is based off if lifetime accumulated points (there’s actually some long formula for this). And you move up or down or stay the same rank at Friday reset depending on if you pass or are passed by another server in total rank points.
A while ago I had made a glorious post, IMO, suggesting we make WvW more like a sports season that cycled every six months.
The season winners would’ve been rewarded with a unique title until the next season, as well as spoils. Maybe a special back item or cape like gw1 for the top players on the server. That post is long gone. Generally it was appreciated but I doubt it would ever be implemented. It was quite detailed on specifics too.
A good idea if you take out the server aspect and insert equally matched teams. Right now all the score indicates is who has the most people on the most hours, something servers have little control over.
dude you have blown this so far out of proportion its kitten .when i was there , we were outnumbered at that point in time. i diddnt say for the whole fight or anything else .and it was me giving you a compliment for petes sakes! and i dont care what you have footage on……the ebb and flow changes so quickly in these battles that its quite easy to make fraps suit your needs.
and i diddnt mean to imply that “I” went around killing people . I meant our forces…
use your typing fingers to pull your pants out of your butt and lets have some fun!
See you soon!
Jaxx.
Sounds like someone got under your skin.
@Oozo;
Yikes! That one just made me nauseous.
I think the biggest issue people are having when reporting numbers is the combination of the removal of culling, and addition of titles. I have noticed consistently incorrect reporting of numbers. I always find it a bit funny when someone says in /t or /m "30+ (insert random server name) at (insert random objective) only to find out there are 10 enemies at best.
Its really interesting to see how subjectivity and individual experience in a specific circumstance affects ability to report numbers though. Well, interesting to me anyway.
Either way, I see a pretty even fight there as it concerns numbers. At least in the first video.. I couldnt make it 30 seconds into the second one!
Pretty even numbers? Yeah you should have watched the video before saying anything like that. smh It’s a small number of DR surrounded by DH, most of who seem to really really like the gate of Bay.
A thief just solo’d a champion and his crew at a tower. That, my friends, is broken. No class and no one person should be able to take that down, it should be designed to take a team of folks to do it.
What about the Elemental who can ride the lightning into the lords room in a tower without breaking down the wall or door and solo the champ and his minions. They should reduce the distance of RTL by half and nerf ele’s dps.
Your point? That Anet is even more broken? Okay, fine. It’s even more broken. Not that I’ve ever done any of that on my elementalist.
I don’t care what anyone says, if you can’t see it and it can hit me first for huge damage, it’s OP. There’s no way I can counter something I can’t see. I won’t even play the class, ‘cause that’s too much of an advantage over someone else.
A thief just solo’d a champion and his crew at a tower. That, my friends, is broken. No class and no one person should be able to take that down, it should be designed to take a team of folks to do it.
@ the SE zerg in DRBL right now. Please learn how to take paper keeps when you outnumber people 2-1. It all makes sense now why you guys cant leave t6.
To the Guild [Obs] Were you guys even in there? Didn’t see 1 of you clowns there except a massive amount of DDLG and other various guilds to match our 25 man zerg. Continue to make yourself look better by saying that you are outnumbered 2-1 when it reality, that’s us.
25 man? Do you know how to count? DH easily had more than 25 people there.
DH, why for you leave DR BL? Probably because you’re used to doors that don’t hit back.
First there’s nothing wrong with being a noob. Everyone starts out there.
Second, siege does more damage to siege than your powers. Arrow carts kill rams and golems and ballista… you get the idea. So, if you’re in a tower and it’s under attack, don’t stand around or whatever. Get on some siege and use it. If you don’t know how to use it, ask someone… preferably before you’re under attack.
You can also build siege. People will show you where to place it. You can kill a lot of people with siege too, and get a lot of badges.
Also, to help create a “fallback position” it’s good to refresh the siege for when you need it. Refreshing siege is simple. you approach the siege. You hit your F key to use it. then you immediately hit your F key again. Done. Otherwise, the siege will disappear after around 30 minutes or so. Then, when you run to the tower to defend it, you’ll have to try to build it while you’re under attack. And that’s less fun.
The game is called Guild Wars. There’s an easy way to organize – and organizing is key to victory. Join a guild that does WvW. Learn all about WvW from that guild. Follow that guilds commander and be on their squad so you don’t see any other commander sigil’s. No more pugs, better communication, more fun, better team play.
Do not log into WvW and start following around some dude with a blue thing over his head that you don’t know. Do not just run around and kill stuff. Do not stand on walls doing nothing while you’re under attack. It’s silly and disorganized. It’s a lot of fun being part of a team and you’ll get more done and feel like you’ve accomplished team goals and… stuff.
Good job, IoJ, at finding out when we’re not really there to fight – at all – anywhere.
Which server are you?
Did IoJ just take a bunch of the map(s)?
(I really wish it was required/automatically put peoples server names on posts, at least in this subsection.)
I’m on DR – and I know that DR and DH have done this also. Personally, I think it’s an easy way to score points but then it renders those points meaningless since you didn’t really have to fight for them. But whatevers.
Good job, IoJ, at finding out when we’re not really there to fight – at all – anywhere.
Because I like to sit in an empty tower and mash #1 on a cannon.
You’re doing it wrong. Press #3. Aim. Freeze targets. Press #2. Aim. Make those slowed frozen targets bleed. Press #1. Aim. Continue to punish those frozen, bleeding targets for daring to approach your empty (but point-valued) castle.
There’s like no requirement for this besides having at least 10 people to activate the dude. They don’t have to be outmanned. The forts they’re attacking don’t have to be fortified. They can use the OP turkey every 30 minutes. Tons of free siege, whether they really need it or not. As an aid in time of need, I can see a use for him. Otherwise, it’s just a goofy tool that’s over-used to harass some poor fool’s border. kitten or get rid of Siegrazor.
I’ve seen some quite good PvP guilds “run” from a larger force, only to turn on the people chasing them when the pushers became strung out. I’ve watched them do it repeatedly, so it’s obviously an intentional bait-and-switch tactic.
Yeah this is a valid tactic and not what I’m referring to in my original post.
I will stick around for a decent commander.
If it’s a crappy one, then I will just stick around long enough to maximize loot bags… then get the hell out of there.
Yeah, see therein lies a problem. You should be part of a team… feel like you belong to some unit, and be following that unit’s commander. Guilds should be trying to recruit people like you and you… well I’d wonder what you’re doing out there not being part of some team. WvW is designed to be the most fun when organized teams are pitting their wits and skill against one another. Nothing but frustration results otherwise for commanders trying to get people to do something teamy-ish and the pugs who find out their zerg loot yields poor results because the commander they don’t know gets them killed more often than not.
What we have now in my experience is a hodge-podge. Some organized teams with people… perhaps like yourself… latching on then throwing in that random “I quit” factor.
I encourage guilds to build teams and get everyone as interested as possible in them. Get on Teamspeak or vent, get organized. Try to minimize or eliminate the random people out there who make for unreliable groups (of any size). Everyone will have more fun and feel like they’re part of something instead of just some vague “server” notion.
I feel it’s odd that I have to even push this on an MMO. I mean, why would you play an MMO if you don’t want to talk with or team up with people? Why not just play a single player game?
Yup it’s an exploit and people who do it suck rotten eggs.
I don’t know, opening night this week when we had numbers to go “zerg to zerg” as it were we trounced you every time we butted heads, as the score indicated. After that our numbers drop off, so if you’re finding our “zerg to zerg” lacking after that time period I would suggest it’s because you vastly outnumber us and it can put you in a boring place.
I am DR, you know
I am not saying that my experience is typical, merely that I can see where some DH would get a negative opinion of DR’s level of play from those types of situations.
Eh, the same can be said vice versa. My experience has been that when confronted with equal or near to equal numbers, DH crumbles and comes back with overwhelming force. Perhaps because a lot of their players are up levels. And that’s taking into consideration the Pugs on our side running when they don’t see easy WxP on the horizon.
I hear you. There have been many fights my server has lost because the pugs turned-tail and ran instead of pushed. But I hear the Dorito guy too. If the pugs don’t feel comfortable with the commander they are less likely to stick to them when the going gets tough.
If one is not going to listen to what the Commander sayeth, why woulds’t thou follow the Holy Blue One in the firsteth place? Do or do not, that’s what Yoda sayeth. It is wise.