people on YouTube comments do it to purposefully troll overly-sensitive people who have thin skin, and clearly it works on people like you.
Being hidden behind a keyboard and screen and calling people “thin skinned” in a sort of virtual muscle flexing is easy. The person you answer to is right – people do that because they are anonymous on the Internet and there’s close to zero risk of retaliation. As I said in another post, the guy someone just insulted may be a doctor who saves lives daily, or a heavy weight boxer who would punch their nose in if they ever dared to do the same face to face in real life (which they won’t, of course, those guys only do it safely hidden behind a computer).
So please, drop the “big bad guy” attitude, you don’t impress anyone here.
How about you drop that semireligious “mommy told me swearing is bad people get blind and god himself will descend to cut their tongues out” attitude?
> cooking
> cheap
Pick one.
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
Because clearly purposefully going afk in dungeons to bait people into swearing so you can report them is respecting their right to play.
That makes it “not acceptable” or “against the rules” but far from illegal. You won’t see police coming at you for making someone swear.
I’d say make each one and go play with them in Heart of the Mists (all skills available) and play around.
This.
Easiest is to complete your story, do all dungeons in story mode, level your craft and work towards crafting a good rare equipment that’ll get you through exploration modes.
That is if you can get a group to do the Arah story dungeon (last part of story mode)… Last few days I’ve spent an hour or so trying to get a group together; either no-one comes or they want to do EXP mode…sighhhhhh.
There is lots of things to do post lv80. The problem is it can become tedious and boring. My advise is to mix the tasks up – crafting, mob killing, dungeons etc. Travel across zones and harvest/kill all on your way. You will get the $$$ and b e able to sell on TP and craft items from lower tiers that you have missed (or give the items to your alts).
Mixing is ofc the best option. No need to look for Arah Story Mode only. I never finished that part, tbh. I don’t think it’s that important.
They just need to create pools for weapon skills that resemble each other more or less so players can choose skills for their weapon (exclusions, for keeping weapons balanced, ofc)
Well im just back from a 72 hour ban for this very reason!
I was banned for profanity because I snapped after 10 mins or so at a group member that was harassing the whole group (apart from his friend) in fotm. Yes it probably wasn’t the right thing to do but hey everyone has a limit.
.
Exactly. The game offers ways of griefplay (social experience, kitten , but the downside of player interaction seems to be okay as long as you don’t go around telling them what they actually need to be told.
Solution: provoke people you don’t like into swearing. Nice social experience we got there, ANet. Epix.
No, you are trolling. What you are doing is 100% illegal in both the game and forums.
Nothing here is “illegal”.
Easiest is to complete your story, do all dungeons in story mode, level your craft and work towards crafting a good rare equipment that’ll get you through exploration modes.
Street Fighter 2 isn’t an MMORPG. Every time you turn the game on, you’re also starting from the beginning. Basically when you turn on street fighter, you have a goal. Tell me, when you’re charater is “finished” why even bother logging on?
Is it sinking in yet? This is an MMORPG where you can actually run out of stuff to do.
It’s not a losing strategy, it’s actually the only smart way to do this. There’s a reason why literally every single other MMORPG out there has some form of “endgame”. If your character is finished, you stop logging on. So either there needs to be new content, or you need new content to bring the people into wanting new skins or to do new dungeons or w/e.
No matter what, new content is going to be needed. And where did I say treadmill? Where? Show me? You idiots are obsessing with these ideas. You don’t need gear, but you need goals. You need a reason to want to log onto this game 2 years from now. It doesn’t have to be gear, it can be all horizontal progression, long as there’s content there. Long as there’s a goal to work towards.
You people just don’t get it. Imagine Street Fighter, but when you kill the last boss, that’s it, you can’t start over again, you can’t go back and fight him again, you can’t redo that level… You’re just done. That’s what Guild Wars 2 is currently. There’s no replay value to the game, and there’s no long term goals. It’s literally multiplayer skyrim.
First of all, SF2 survived for 15+ years because of competitive play. So we can say legitimately that PvP can be the one and only endgame for GW2. Of course, that would annoy a lot of people.
So let’s put that aside and talk about Tetris instead, which is singleplayer and yet is still being played for 20+ years.
The goal for all of these games is self-improvement of your player skill. You play Tetris to waste some time and have some fun, but if there is a goal, if there is a thing that rewards you and you work towards, it’s getting better at the game. It’s not steadily working towards a goal that you will eventually reach with enough time/grind.
You don’t need to add new maps to Tetris, or new blocks every 10 levels, or any other new content. You just need a way to measure player skill using the existing content. (in tetris, it gets faster.)
This is the only sustainable way to truly repeatable gameplay.
Does GW2 have this? Not at the moment. But adding more items, more levels, more zones, more “goals” will never get you repeatable gameplay. Sooner or later, you will get all the goals, and then, to quote you, “what is the point of logging on?”.
GW2 needs more ways to test and measure player skill using the existing content. Hard mode, Rankings for dungeons, being able to challenge yourself with additional downscaling, etc. And the gameplay needs to be fun enough and skill-based enough to make this meaningful.
This is how you get players to play for 15+ years, without new content, without new “goals”, without patches or changes. Make the game fun, and make the game require, measure and acknowlege player skill.
You made an interesting point when you said “SF2 starts you from scratch every time you start a game.” Because that’s exactly what “Endgame” is in an MMO – you have everything already, your character is “complete.”
Like an RTS, you have a singleplayer campaign that gradually adds new units, until by the end you have all the units. In an RTS, that’s “just the beginning” – you’re finally playing the proper game, with all the units. The campaign was just an extended tutorial mode. Now you play skirmish vs. harder and harder AI, or go online and play multiplayer.
So the proper solution to “endgame” in MMO’s is not extending the “tutorial mode” ie. the period where your character is incomplete, by adding more stuff to acquire. It’s to make lots of meaningful content for characters that are complete and static. When you have everything and every item is BiS, “what is the point of logging on?” – The point is, NOW you get to play the REAL game.
Now that’s a nice way of putting it. Add the usual content updates for variety and things, and no one needs “harder dungeons that require better gears”. Too bad ANet won’t do it like that, I guess. Let’s see how they attempt to shovel content without stable revenue.
However, you have to report people or nothing will change, and you won’t get banned immediately so it may take a few reports at least for before action will be taken.
Wrong.
Back then, they took 3-4 weeks to actually work on a support ticket, but you got 72hrs ban for a single wrong word in less than 4 hours.
While swearing is immature, it may sometimes be the only way to somehow at least provide a little retaliation against griefplayers.
Instantly reporting people while having the filters turned off, on the other hand, is way more immature. You always go cry for mommy or find a police officer to bother with “he called me a kitten”, I mean really?
Tbh, it’s also pay2win if you can either obtain items by paying or playing for a period of time that will likely render the item obsolete by being replaced with more powerful ones. Glad that’s not an issue here.
Diablo had 3 in it for a reason. To bank off of what was once a great franchise and to scam consumers and fans. GW2 has taken a similar path (while offering much more than D3 ever did) – It doesn’t deserve to be called GW2. Any GW1 player knows that. A 4 year vet missed TONS of things that a 7-8 year vet experienced.
World Of Charrcraft.
Not quite good examples.
I’d go for Max Payne 3 at that point. That’s a good example of using a name to market a game that does not at all resemble the predecessor. GW2 features the same world, the same races and history. It’s just different controls and different content design.
No, thats horizontal progression – you get more powerful not through numbers, but through social interactions. Ok, you can become a leader of a “known” guild… so what? Guilds are basically chatrooms in this game. Feared commander? Nope, your name is hidden from opposing armies. Dungeon master? not sure what you’re even talking about here, being good at dungeons maybe? Thats not so tough, and nobody cares if you’re good at dungeons – in fact, you’re expected to be. Again, none of these things matter or offer any “impact on the game world” – something that was marketed, but failed spectacularly. Again, sandbox games allow players to hold real power in the game, and to change its course. GW2 doesn’t.
So you become a feared space pirate from the moment you start the game, because as a total lowbie that didn’t spend months on leveling skills, you’ll just blast anyone out of space, right?
Plus, I don’t see GW2 being marketed as a sandbox anywhere, It#s about horizontal progression and that’s what you got, not running dungeons ABC doesn’t keep you from running Dungeons EFG, you don’t need to grind 6 months of gear to compete in PVP. The only vertical progression is the leveling, which is made easy, fast and not solely in the same direction, thus offering replay value.
The whole idea of making “end game” by not having an end to silly evergrowing numbers is plain stupid, as it puts time invested above anything else in a game.
3. Make sure people are always out in the world.
So any MMORPG going the WoW train has failed.
They improved the controls and the world feel, but it lacks the extensive PVP modes GW1 had after all those expansions. GW2 is sure gonna take time, unless they take the grind train and make it World of Guildcraft.
i played +2k hours gw1, i played +4k hours wow, i quitted gw2 after 40hours, anet must copy gw1, copy wow, or make it a sandbox mmorpg, if gw2 stay in the mid it will fail.
Don’t need another wow, dont need another GW1 and sandboxes have yet to succeed, sadly.
Ever heard of EVE?
That’s not a sandbox, that’s an economy simulator that consists of being AFK for months while leveling skills.
Care to tell me what end game in EVE might be?It’s an MMORPG that allows players a very high degree of freedom in economy, combat, social structures – in other words, a sandbox. The endgame in EVE (or any sandbox game) is going from nobody to a leader of a powerful alliance, or a feared space pirate, or a CEO of a successful trading corporation. THAT is horizontal progression, and not whatever you call “horizontal progression” in GW2. You can’t be those things in this game – otherwise it would be “unfair” since nobody is allowed to get ahead in this game, vertically or horizontally.
That’s vertical progression. As there is no end to skill levels, it’s actually the worst kind of vertical progression ever – time spent means way more than personal skills.
Actually, becomg leader of a well-known guild, a feared commander on the battlefield or dungeon master are things you start while leveling in GW2, even though most of it will happen at 80 rather. I don’t see a difference, that’s exactly what was marketed.
What was not marketed was the fractals and their attempt on introducing a treadmill, we’ll see where that’s going.
(edited by Amra.6028)
i played +2k hours gw1, i played +4k hours wow, i quitted gw2 after 40hours, anet must copy gw1, copy wow, or make it a sandbox mmorpg, if gw2 stay in the mid it will fail.
Don’t need another wow, dont need another GW1 and sandboxes have yet to succeed, sadly.
Ever heard of EVE?
That’s not a sandbox, that’s an economy simulator that consists of being AFK for months while leveling skills.
Care to tell me what end game in EVE might be?
(edited by Amra.6028)
i played +2k hours gw1, i played +4k hours wow, i quitted gw2 after 40hours, anet must copy gw1, copy wow, or make it a sandbox mmorpg, if gw2 stay in the mid it will fail.
Don’t need another wow, dont need another GW1 and sandboxes have yet to succeed, sadly.
I am not talking about lvl 1. All levels below your level only drop the zone max loot, not your level loot. If you can beat any champ in any lvl up to 80 good for you but that is not the point either. Champs never drop loots as far as I have noticed.
Wrong.
I did not realize I was wrong, thank-you for correcting me. Did you look over my shoulder while I was killing champs?
You’re wrong for stating loot is zone-locked. You get 80s in starter areas, it’s just a lower chance so you don’t have incentive to farm there, spoiling lower levels fun. As stated, full rewards are in the 60ish zones, the rest is tuned down more or less so you go there for other reasons than easy farming.
I also dont want everything the same as wow, i really like most elements of GW 2. If they added raiding and tuned up the dugeon bosses id be a happy player. No need to go all passive aggressive and tell me where to go.
You may need to clearly suggest how you think raids should look, because “big bawz 10 spellz” doesn’t make it any more facerolly, that’s what mass fights are like in GW2 due to not standing around and having someone take all the damage.
Plus, would you think someone would raid if it wasn’t for better items? Haven’t seen people raid purely for the fun in years. There can be no incentive to go raiding if you get the same for less effort in fractals, but adding something raid-only will cause uproar, people already get kitten because they “have to” do things for their monthly they don’t agree with.
endgame = something that makes players come back every day for years.. and years..and years. ( after level 80 )
PVP and leveling alts for me, even in WoW as PvE content was bland as hell. Raids with friends only, but not because they were so nicely made or fun, just for the sake of doing it together.
So actually, WoW has no end game, amirite?
(edited by Amra.6028)
Tiger and Amra. You guys asking that actually reinforces our point. If your comparing GW2 to an FPS in terms of what content it should have you doing it wrong. GW 2 is marketed as an MMORPG. This means long term goals. Also games like BF3 and CoD have taken mechanics from MMORPG’s like leveling to keep people playing longer.
What justifies this opinion? MMOs have had subs, that’s what justified an expectation of permanently adding content which may or may not have progression attached.
Since you don’t pay subs, why expect more than you paid for?
Plus, why expect elements of other games here? You talk about advertising, it was advertised as different and it is, not all over, but it is to a certain degree, yet you want exactly what you had before. Why did you even buy it? Why not play a sub based MMO that forces you to grind dungeons in times you get bored here? Nothing’s keeping you.
I am not talking about lvl 1. All levels below your level only drop the zone max loot, not your level loot. If you can beat any champ in any lvl up to 80 good for you but that is not the point either. Champs never drop loots as far as I have noticed.
Wrong.
finally … GW2 is an MMO or FPS multiplayer?
Where’s the difference in terms of spending your time?
Do you also complain once you’re a general or whatever in BF3 there’s nothing left to unlock, ergo no content?
Why did you choose the starter area? Why would they make it so you could level the whole game there, completely messing up new players’s experiences? Try a higher zone, the starter ones are protected.
I think you are missing the point, if i am downscaled to level 7 and fighting level 7 creatures, i take the exact same risk as a level 7 player.
No, because you have a wider array of skills at your disposal, plus the trait bonuses. That’s why you don’t get the full amount.
Plus, the starter areas are protected, you don’t get the full amount there so they’re not full of high level groups steamrolling the entire areas because they get easy XP there.
Overflows for cross-server partying is why.
Any other dungeon doesn’t need it, so is there a reason apart complete failure and epic kitten levels at ANet?
Why did you choose the starter area? Why would they make it so you could level the whole game there, completely messing up new players’s experiences? Try a higher zone, the starter ones are protected.
Plus, I don’t see any reason why I should have formed a character, leveled and ventured into dungeons, to see myself confronted with a sign telling me I’m nothing more than a host for my items, because without them I am worthless. I don’t want to do the same five dungeons hundreds of times to get items that allow me to go into some other dungeons, rinse, repeat.
Do whatever you want to do is the foundation of this game, not “do what a proportion of players that bought the wrong game wants you to do because their RL lacks opportunities so you can do what you wanted to do in the first place”.
Hey you can do what you want, why not add stuff to do for people that want constant progression?
Why not play one of the 95% of all MMOs that have this? Why try to force yourself upon this game instead of just leaving to where they already got that? You also go to Burger King and have them introduce a McRib for you?
Well not sure how healthy a game would be if a big chunk started leaving cause the game doesnt progress.
Ask GW1 players.
Developers have long stepped away from requiring player skills to attain something. The WoW epic quests back then were the last time I saw that, I guess. They make babbycontent everyone gets through and nerf it later so even the challenged players make it.
What game offers the most “replayability”? It’s kinda obvious.
This lack of replayability is what made players think MMORPGs are meant to be played through once, always focused on what lies beyond the chore of leveling. It’s why they claim there’s no end game here. Themeparks might as well not have any dungeons in the leveling parts, players wouldn’t mind, they’d rather claim it’s lots of endgame content.
Why do i go to work? For the paycheck ofc. We need rewards and not a game that stops a week after you hit 80.
Dont get me wrong , the mechanics are actually good, BUT you are more or less not going to play a singleplayer game forever, due to GAMEPLAY getting duller over time.
You may call everyone that wants goals apart from cosmetics, a WoWkid , but i at the same time feel that your kind of GW2’ers are like major Apple fans.
It doesnt matter if Apple is right, or makes te right product or whatever, just aslong as its an Apple and it has their “vision” inbedded in the context.On the otherhand, since you have grasped the “fun-factors” am having a bit trouble finding, please tell me what to do if am not an achivement-"w**** and gameplay ( allthough still good) not as exciting as it was a few months ago??
Leave, easiest option.
Do I see you crying around on the Bethesda forums for Skyrim being beaten after 20 hours and no reason to play since you beat the crepe out of anyone easily?
Guess what, any other MMO gets beaten as well, the difference is, the sub makes you think you should log back on to idle an hour somewhere and chat, then log off again and wait 6 months for a content update you’ll beat in 3 weeks.
Do you also go to work only on mondays, claiming you “beat” work and don’t need to come back for the rest of the week? You paid once, you got your share of fun, if it was work for you, you were too focused on some kind of “end game” WoW or its cheap clones may have induced into you, that’s your fault, your problem, don’t make up failures that are not there.
The only failures are the epic rank grind in sPvP and fractals with all they brought along to cater to an audience like you.
they have failed to deliver a convincing, replayable open world. end of story.
So what MMORPG has a better, more replayable world?
WoW, LOTRO or SW:TOR, where you go through exactly the same quests for each new character you level?
Or GW2, where you can go where you want to level, and the more you level, the more the whole world opens up to you?
Sorry, but your “argument” doesn’t work.
Would you mind sharing which server you are on? I’m getting this “my server” thing going on, would you please just name it? I’m on Maguma, it’s no secret nor is it mine, I wouldn’t mind a more popular open world server. Thanks in advance.
On Gandara (EU), there are people in all level ranges, and I regularly meet other players when leveling my alts.
It sure does, but only for people that should never ever have touched online games anyway.
there will be no gear treadmill in GW2. all they did was add 1 extra tier of gear because they felt that the jump between legendary and exotic is to long ( witch it is tbh) once all the ascended items are out there will be no more gear tiers. ( atm there is only rings and back pieces 3/14 pieces in the ascended tier) yes more will be added but that is planed and once you have the ascended gear you will never need a upgrade tier. they have stated this here on the forum and on their official blogg. Stop telling people that there is a treadmill.
There was no gap statwise that would have justified increased stats comparing asc and exo gear, plus it’s gonna be a content blocker if they extend asc to full item sets. As of now, it’s no grind, you’ll get the rings pretty easy, but it won’t stay like that I fear.
So what makes you think they won’t add another tier to reduce the gap between asc and legendary? or even a higher tier than legendary because 5% of all players will have legendaries one day?
It’s gonna be a worthwhile investment for the next months, but I would recommend keeping a distance as the course isn’t clear.
You want a dungeon that features endlessly mashing monsters to receive an item you choose before? I see you making a post about how boring this gets really fast after 10 runs.
No kitten I don’t want a point where any meaningful progression stops. I don’t want it to be possible to “beat” the game and literally run out of stuff to do. That’s how GW2 is designed right now. What point is there to level 80? What do we gain by being level 80 and not being able to level to 81? But hey, maybe if ArenaNet actually described the game better than they did, this would have never been an issue. They marketed the game as a game where the entire game plays like end-game in most MMOs, when in reality, endgame plays like leveling.
I bought a game that was going to be challenging from right when I created my first character, not a game where getting to level 80 just means keep doing the same thing with nothing really meaningful to work towards.
What point is there in watching a movie, what point is there in reading books, why go to work, why do you live if all you get is death at the end? Silly questions.
What you get when leveling is exploration, questing, you keep getting skill points to spend and you do dungeons and PVP/WvW. That’s exactly what you do after you hit max level, so you do the same thing. All game is end game, that’s exactly what they told and what you get.
If you expected a silly powergrind where you’ll always get levels that don’t mean anything but a counter on how much time you spent, I guess you need to go see a doctor.
I feel that fractals and the endless grind have killed pve.
At least silly design killed the living world or at least is slowly.
Why did they put three dungeons past 70?
Why put the newest content into the most crowded city?
No, but it’s the game’s fault that it has an actual lack of content and progression when you get to that level. Eventually everyone is going to hit 80, and then what? It doesn’t matter if it takes you a week or 2 years, what is the point of level 80? What is the reason to log on anymore? The probably would have accomplished more if there was just no level cap, that you can keep getting stronger and stronger, and scale things up to your level (like some other games have actually successfully done)…
But without endgame, a level cap is useless. All it does is end progression. Where is your character advancement beyond that point?
No, it’s the game’s fault you expect it to be like another game which it isn’t.
People like you wouldn’t have come far in games like SW:G, Mortal or Darkfall as those don’t feature treadmills and babbycare.
You don’t want to go dungeons, you don’t want to do fractals. no PVP, no Wv3 because of what? Lemme guess, because of “IMA NOT GET ME EPIXX DERRPP”.
Compare it to other MMOs.
Just look how badly Aion or WoW or TOR run, and see their graphics.
Lack of subscription: you’ve found your game.
Finally free of playing “catch up”: Turn right around and return it.
Whoa whoa, wait a second. Until today, there is no actual “treadmill” as there are only few Ascended items and you won’t hit the point where you need them before you have them already, so as of now, no need to return it.
Sadly, I guess in half a year you’re not that far from being right. Still a fun half year I suppose.
The gear and numbers difference makes WvW noncompetitive, imo.
I guess you’re just bad.
Is this a central aspect of the game, is it blocking your progress? If not, then get better or skip it.
if I may share an observation…
It seems that those who say that there is nothing to do, have tunnel-visioned their play experience, and once they master their aspect, or simply tire from it, they are off to the forums to complain about lack of content.
An example would be a dungeon raider who completes all dungeons and masters fractals until he is tired of it, and then asks for more dungeons or better fractals.
Or a pvp player who tires of sub-avarage players in hotjoin and is an established pro in tournaments, and is asking for ladders (a fair request, btw)
I don’t want to flame anyones opinion here, just offer one of my own…
I believe that the one who gets the biggest chunk of the enjoyment pie, is the humble player who tries everything, and aims to conquer everything. When he has run a fractal and wants to not grind anymore, he goes to the mists and plays some pvp.
mr OP, you havent wasted any money. You must drop the endgame philosophy (as I am not the first to point out) and try to get the biggest chunk of the pie that you can! If you do, you will have a blast!
happy hollidays!
It’s not that. To some people, exploration wasn’t the intended end-all of how to play this game. ANet’s idea was to instead of having an endgame, mix it in to the leveling process, so that you’re basically doing the same exact thing at 80 as you do at level 1… I think they overlooked the fact that people would actually be getting to level 80 and then suddenly your character progression is almost over. Now you get your BiS, get the skin you want, and then why bother even logging on anymore? You beat GW2.
While completely ignoring that they did or could have had most of the content they claim to be missing while leveling, the time they spent focused on their XP bar and just mashing keys to get to 80 faster.
Is it the game’s fault to be not as stupid and require players to repeat the same fetch and kill quests over and over again for weeks just to keep all relevant aspects of the game for max level?
You’d better socialize with ingame contacts and find a guild. No need for large ones as they don’t provide heavy bonuses, find a nice one that’s not full of elitist farmers or w/e and you’ll get along fine. Having friends and contacts is key here as the game tends to punish PUGs a little.
What you describe above is the very foundation of “Grind.” Something that this game was supposed to be 100% anti, however somehow seems to be the very core of the game itself. The grind in this game is just quite simply not worth the time.
I don’t think you understood what they told you.
It was not about being unable to ever grind, which is impossible in almost any kind of game, it was about not being forced to. Since getting full exotic is nowhere near hard or extremely time-consuming, there’s no forced grind to be on par.
The current procedure is subject to change soon, iirc. As legendaries aren’t stronger than any other item, they were always intended to be a long-term goal.
Good news for the sandboxers and RPers who may want to join the “resistance” alongside and run away from this general tide of MMORPG stupidity: We have a handful of very promising, AAA titles in the horizon, one of them by CCP itself
Let’s not go this far already. GW2 is young and does not seem to have a clear direction, they got their feedback to this progression failure, so we’ll see what comes along.
If not, ArcheAge, Black Desert…
When i play GTA i do all the missions with a little killing and so, but once i end the main story and had my fun killing people, i put the game aside, but GTA isnt an mmorpg, GTA isnt a game meant to be played over months, like GW2.
Again, i don’t want to farm gear like i said, but i feel there is some improved needed about end-game content
But the minigames are content. Side chains are. Hilarious stunts are. Just because you don’t want to do them does not mean they don’t exist.
Plus, why would GW2 need to be played over months? What difference is there to GTA?
Sorry to dissapoint you, but i’ve never played wow.
What i said up there, was this: If i had to farm, i would be better of farming gears, than farming mini pets or gold to get all 8 proffesions maxed like the other guy suggested for end-game.
All you want to do is farm, but it has to be gear.
Why don’t you just keep playing Blizzcrepe then? Diablo, WoW, all just a silly item grind. That’s where you want to be, so why talk crepe like “no end game” around here when what’s there just doesn’t fit your opinion? If you can’t handle being unable to grind for items endlessly because your character is merely a closet to carry them around, himself being a useless steaming pile, go somewhere else. Plenty of games that way. I don’t play GTA and complain my cars don’t earn experience and I can’t instantly kill someone with my fist just because I wear a new necklace.
