Hmm.. The TV show comparison is an interesting one.
TV show’s I would aspire the LW to be like:
Breaking Bad
The Wire
West WingWhat it’s currently like
Power rangers
Looney Tunes
Animaniacs
A LS update where Loghan and Zojja start selling alchemically altered magical dust. Now that would be something.
I have to agree with Oxxy, if your a new player as posted then why belittle the play style of the majority of GW 2 players?
Because it runs counter to what you’d expect from a dungeon run in an MMO. Slow and methodical versus ololol zerkr only rush. People actually USED to play it slow but eventually everyone realized how horrible most dungeons were and started skipping, or ignoring everything but CoF1.
I used to play other games as well, what a shocker, anyways, do you know why i never really bothered with pve till gw2? Because every single dungeon had a 40mins~1 hour lenght in general, meanwhile here at gw2 the average dungeon path is something around 15 minutes long. You don’t like fast dungeons? Fine, go and post your own killing everything group, but then you’ll realize you’re only a very vocal minority, and nobody is actually joining your group.
Gee, I wonder why people pick the fast option when given the choice? Maybe because the time/effort/reward balance is out of whack for most paths?!
Skipping hints at bad design. Take away the superficial mobs or make it impossible, but don’t be lazy about it and just tell people that it’s intended.
I have to agree with Oxxy, if your a new player as posted then why belittle the play style of the majority of GW 2 players?
Because it runs counter to what you’d expect from a dungeon run in an MMO. Slow and methodical versus ololol zerkr only rush. People actually USED to play it slow but eventually everyone realized how horrible most dungeons were and started skipping, or ignoring everything but CoF1.
Phasing zones is hell of a technology.
The problem with Orr isn’t really the Risen there (They thankfully made them more bearable), it’s that the entire place has no purpose. Nobody does Temple events, nobody really farms there except maybe to get saplings and ore and so forth. And why would they? Champ trains are more profitable. Dungeons don’t require you to go there. The visuals are depressing.
I am somewhat confused as to the differences between Living World and Living Story.
I would like to see small but permanent changes to a few of the older zones, especially the lesser used ones. Ideally something along the lines of WoW’s Cataclysm, where they re-worked all the low level zones. That’s of course not possible at the current pace, but a slow and steady change here and there might be. It’s not much of a living world when about 95% of the stuff in the game hasn’t changed one bit since launch and 4% of the rest isn’t permanent anyway.
When the question is “Class?” the answer is always “Warrior.”
Always.
Good thing you never experienced Old Orr then.
“It was intended all along” seems like a really really weak counter to plain bad design. WoW’s dungeons didn’t feel like a chore and did not let you skip. They also had better gimmicks than just “make a wrong jump and you die”.
Care to explain that jumping part? The only places that jumping is a must are harpy fractals and that aether blade instance where we had to jump the lasers while fighting some asura boss.
One of the CE paths – can’t remember which one right now – with the jumping-through-electricity. Neat on paper, horrible in any PUG, stops the momentum of the entire group dead.
-More bugs
-More grind
-More time-gated content
-More Rush or Lose content
-More useless items in the Gem Store
I’d be happy as long as it’s a champ grind, actually. I have terrible standards.
“It was intended all along” seems like a really really weak counter to plain bad design. WoW’s dungeons didn’t feel like a chore and did not let you skip. They also had better gimmicks than just “make a wrong jump and you die”.
Being downed or killed by something you didn’t even see coming, and thus had no chance of avoiding in the first place, is probably the worst thing that could happen in any game. Not just MMOs, not just video games, just games in general. Sadly it happens a lot in GW2.
Go with warrior.
It’s the training-wheels class.
A monster truck on autopilot with training wheels.
Spare yourself future disappointment OP, do what this man says.
Yes, let’s remove the only profitable thing in the game (outside of CoF). What a splendid idea.
Rata Sum is superior in every way when it comes to regular business like bank access, crafting or the TP. Also: No more “WATER CLOSETS” and “bad salad jokes”.
To be honest, I don’t get why Anet designed LA to be less convenient when it’s supposed to be the go-to place.
What I’d like to see to make leveling alts better is the following:
- Option to activate already discovered WPs. If one character has 100% World Completion, I should be able to benefit from that on my alts.
- Boosters that help with ALL experience gain, not just kill-XP.
- Option to ditch the Personal Story because barf. At least a way to deactivate the quest so I won’t see the green marker anymore.
Use scroll to 20, craft to 34, grind labyrinth or other zerg event to 80.
Pretty much this.
Getting all the important WPs is a pain though.
You must not have played World of Warcraft
It might look silly but it is highly customized for all your raid sperging needs.
The new dungeon…the aetherblade jumping puzzle, Tequatl, moa racing, the karka queen.
Two out of five. Oh well.
Also, just because Zephyr Sanctum or any other part of the LS will (rather: may) return at some later point doesn’t mean people will stick around in the meantime. I’m sure Anet doesn’t want people to come back for only two weeks every now and again.
If those are the only reason you’re playing the game you won’t stick around anyway.
They’re not reasons I play, they’re the reasons to keep playing. The LS is a short cycle as to allow for quick bursts of content every two weeks to keep people interested. Except it doesn’t really work because the story is forgetable and the activities are, as you said yourself, a mixed bag at best. I’m sure there are people who would be delighted to get new minipets or a new shade of teal out of those events, but I doubt this is what people generally want.
Demand “skill” of your players and see what happens. Hint: Killed Tequatl lately?
Teq doesn’t require player “skill”, it just requires logistics.
It requires an amount of effort that most players aren’t willing to make.
Demand “skill” of your players and see what happens. Hint: Killed Tequatl lately?
The new dungeon…the aetherblade jumping puzzle, Tequatl, moa racing, the karka queen.
Two out of five. Oh well.
Also, just because Zephyr Sanctum or any other part of the LS will (rather: may) return at some later point doesn’t mean people will stick around in the meantime. I’m sure Anet doesn’t want people to come back for only two weeks every now and again.
Uhm, warrior have higher armor and hp than most classes because warriors make up for it through superior mobility and active damage mitigation. Wait what?!
Hey Red, you’re preaching to the choir.
And Rhapsody, I proudly don’t have a Warrior toon either.
I’ve leveled an Engineer and an Elementalist just so I could make a Warrior without feeling bad about it.
I think you’re simply saying that the content you like is real content and the content others like is somehow less real.
I was largely referring to the story part of the LS. Some of the areas were indeed good but they are gone now, so what did it matter?
The only balancing that is being done is with sPvP in mind. It’s high time for a PvE/PvP split of skills.
Why don’t they do that? NOBODY KNOWS.
The last good addition to the game were Fractals. It was obvious that the team that made them really learned something about designing dungeon instances, considering how awful the regular dungeons were and still are. The same can not be said about the Living Story. It’s still badly written and nonsensical and, since it’s on such a short cycle, there probably isn’t much room for sitting down and thinking of ways to become better. That’s why I assume the LS hurts real content.
<tinfoil>Ascended skins look awful to get people to buy transmutation crystals to put better skins on their stats.</tinfoil>
To be completely honest, that was my first thought upon seeing screens. And I’m usually skeptical of this kind of reasoning.
Vayne: ANet has not made a " a game that you can walk away from and come back to."
If you walk away for even a couple of weeks, you miss temporary content.
If anything, ANet has built a game that is hostile to taking a hiatus.
It’s like putting down a book, and coming back to find unread chapters ripped out and gone.
But what do you miss when you miss that temporary content? Some achievement points and a backpiece? A minipet.
I think the idea is you pick and choose the stuff you want to do. Unless you have borderline OCD, you don’t have to do living story every month. Those who feel they have to probably have bigger problems than the game.
It was designed so there was always something new to do. Not everyone does everything.
Temporary content detracts from actual, useful content. We all know they can’t and won’t make Living Story rewards interesting and actually rewarding, because then you’d REALLY miss out and be punished for not playing. Yet without something fresh that’s there to stay, there is no reason to come back. I’ve recently made the mistake of leveling a new character and if it wasn’t for the champ train in Queensdale and the Halloween champ farming, I’d never gotten to 80 with it. The regular zones are empty, unchanging and plain boring. The classes are still pretty much like they were on launch.
There is nothing to keep me interested, nothing to new to try and thus no reason for me to play or spend money on the game.
And I just leveled to 400 for about 10g using an older guide from elsewhere. Just my luck. :[
Anyway, thanks for the guide. Wish I had seen this sooner.
Yea, at this point Legendaries are so common it has become a bit of a problem having their “unique” effects around. I’m sure they also affect performance ever so slightly, especially in WvW.
Engineer: Make Flamethrower worthwhile, for example via better scaling with Power.
The Black Lion stuff makes them more money than a subscription model.
PvE:
- Condition damage Cap (making condition builds viable in parties)
- Class balance ( balance between access to boons, defense and overall damage)
- RNG (loot luck of some people is to good to be true, compared to others)
Nothing to add here.
Warrior is fine as an all around class – fun to play – fun to do stuff with and generally well suited for anything.
You will be outclassed however in various areas by other classes better suited to niche roles. Prepare for a " jack of all trades – master of none " situation.
This could be said about any class and build.
Oh look, the Human Female Brigade.
Welcome to 2013 and the internet, where anti-socialism breeds.
I hear socialism is pretty big among young “Netizens” these days.
And how is it fun to repeatedly trigger a noisy power in the middle of crowd?
Small children, when they first discover the wonders of gravity, start throwing around all their toys. It’s the same thing with people who can’t sit still, spam the jump button or like to make noise.
Even after 2000 hours (lol) and certain things that annoy me such as wvwvw skill lag GW2 really is a good game. Ive had alot of fun here….probably about 1998 hrs worth of fun.
It’s the best MMO on the market but it could be so much better… Which is why veterans are frustrated.
Spare yourself any future pain, go with Warrior.
Will there be an eSports card that trumps everything else?
So, about that “collaborative development” thing. Since pretty much NOTHING changed from the initial preview, are we to assume that this collaboration movement doesn’t apply to game balance?
I have no words…
Well, the thread about collaboration was started way too late for them to change anything in this patch. Whether or not this was intended, I’ll leave to you.
Labyrinth is basically Crown Pavilion MK2
But the Pavilion was good for leveling. This isn’t, really.
So I took a look at the labyrinth and it’s basically another zone made for zerg trains. And the achievements for zerging down the bosses don’t even work.
:|
Other side of the coin: I tend to avoid dungeons altogether because I hardly know the proper ways to skip content and don’t want to be a burden on the group.
Free stuff = good patch
fail
Bread and games…
I don’t understand the appeal of all these holiday activities. Especially when the interesting bits like weapon skins are so kitten expensive.
The problem isn’t, ultimately, if angry rants are as informative as normal posts. The problem is that nobody would want to sift through pages upon pages of bad posts.
I wouldn’t call any of those changes “major”. Minor quality-of-life features, perhaps.