Showing Posts For Arimahn.3568:

Target Audience

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

I agree that the tone seems awfully cheery for a world that is supposedly threatened by total destruction. A little comic relief (Quaggans) is okay but it gets tiresome after a while.

Collaborative Development Topic- Living World

in CDI

Posted by: Arimahn.3568

Arimahn.3568

Hmm.. The TV show comparison is an interesting one.

TV show’s I would aspire the LW to be like:
Breaking Bad
The Wire
West Wing

What it’s currently like
Power rangers
Looney Tunes
Animaniacs

A LS update where Loghan and Zojja start selling alchemically altered magical dust. Now that would be something.

Why dungeons fail/turn off casual players..

in Fractals, Dungeons & Raids

Posted by: Arimahn.3568

Arimahn.3568

I have to agree with Oxxy, if your a new player as posted then why belittle the play style of the majority of GW 2 players?

Because it runs counter to what you’d expect from a dungeon run in an MMO. Slow and methodical versus ololol zerkr only rush. People actually USED to play it slow but eventually everyone realized how horrible most dungeons were and started skipping, or ignoring everything but CoF1.

I used to play other games as well, what a shocker, anyways, do you know why i never really bothered with pve till gw2? Because every single dungeon had a 40mins~1 hour lenght in general, meanwhile here at gw2 the average dungeon path is something around 15 minutes long. You don’t like fast dungeons? Fine, go and post your own killing everything group, but then you’ll realize you’re only a very vocal minority, and nobody is actually joining your group.

Gee, I wonder why people pick the fast option when given the choice? Maybe because the time/effort/reward balance is out of whack for most paths?!

Skipping hints at bad design. Take away the superficial mobs or make it impossible, but don’t be lazy about it and just tell people that it’s intended.

Why dungeons fail/turn off casual players..

in Fractals, Dungeons & Raids

Posted by: Arimahn.3568

Arimahn.3568

I have to agree with Oxxy, if your a new player as posted then why belittle the play style of the majority of GW 2 players?

Because it runs counter to what you’d expect from a dungeon run in an MMO. Slow and methodical versus ololol zerkr only rush. People actually USED to play it slow but eventually everyone realized how horrible most dungeons were and started skipping, or ignoring everything but CoF1.

Do we need a Clean Orr map?

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Phasing zones is hell of a technology.

The problem with Orr isn’t really the Risen there (They thankfully made them more bearable), it’s that the entire place has no purpose. Nobody does Temple events, nobody really farms there except maybe to get saplings and ore and so forth. And why would they? Champ trains are more profitable. Dungeons don’t require you to go there. The visuals are depressing.

Collaborative Development Topic- Living World

in CDI

Posted by: Arimahn.3568

Arimahn.3568

I am somewhat confused as to the differences between Living World and Living Story.

I would like to see small but permanent changes to a few of the older zones, especially the lesser used ones. Ideally something along the lines of WoW’s Cataclysm, where they re-worked all the low level zones. That’s of course not possible at the current pace, but a slow and steady change here and there might be. It’s not much of a living world when about 95% of the stuff in the game hasn’t changed one bit since launch and 4% of the rest isn’t permanent anyway.

Class :c

in Players Helping Players

Posted by: Arimahn.3568

Arimahn.3568

When the question is “Class?” the answer is always “Warrior.”

Always.

Turbo undead

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Good thing you never experienced Old Orr then.

Why dungeons fail/turn off casual players..

in Fractals, Dungeons & Raids

Posted by: Arimahn.3568

Arimahn.3568

“It was intended all along” seems like a really really weak counter to plain bad design. WoW’s dungeons didn’t feel like a chore and did not let you skip. They also had better gimmicks than just “make a wrong jump and you die”.

Care to explain that jumping part? The only places that jumping is a must are harpy fractals and that aether blade instance where we had to jump the lasers while fighting some asura boss.

One of the CE paths – can’t remember which one right now – with the jumping-through-electricity. Neat on paper, horrible in any PUG, stops the momentum of the entire group dead.

What do you guys hope the update will bring?

in Tower of Nightmares

Posted by: Arimahn.3568

Arimahn.3568

-More bugs
-More grind
-More time-gated content
-More Rush or Lose content
-More useless items in the Gem Store

I’d be happy as long as it’s a champ grind, actually. I have terrible standards.

Why dungeons fail/turn off casual players..

in Fractals, Dungeons & Raids

Posted by: Arimahn.3568

Arimahn.3568

“It was intended all along” seems like a really really weak counter to plain bad design. WoW’s dungeons didn’t feel like a chore and did not let you skip. They also had better gimmicks than just “make a wrong jump and you die”.

Can anyone really see through the clutter?

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Being downed or killed by something you didn’t even see coming, and thus had no chance of avoiding in the first place, is probably the worst thing that could happen in any game. Not just MMOs, not just video games, just games in general. Sadly it happens a lot in GW2.

Recommended Class for a New Player

in Players Helping Players

Posted by: Arimahn.3568

Arimahn.3568

Go with warrior.

It’s the training-wheels class.

A monster truck on autopilot with training wheels.

Spare yourself future disappointment OP, do what this man says.

Stop the Champtrains!

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Yes, let’s remove the only profitable thing in the game (outside of CoF). What a splendid idea.

Lion's Arch- Over used

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Rata Sum is superior in every way when it comes to regular business like bank access, crafting or the TP. Also: No more “WATER CLOSETS” and “bad salad jokes”.

To be honest, I don’t get why Anet designed LA to be less convenient when it’s supposed to be the go-to place.

Discussion: Leveling alts - boring?

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

What I’d like to see to make leveling alts better is the following:

- Option to activate already discovered WPs. If one character has 100% World Completion, I should be able to benefit from that on my alts.

- Boosters that help with ALL experience gain, not just kill-XP.

- Option to ditch the Personal Story because barf. At least a way to deactivate the quest so I won’t see the green marker anymore.

Discussion: Leveling alts - boring?

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Use scroll to 20, craft to 34, grind labyrinth or other zerg event to 80.

Pretty much this.

Getting all the important WPs is a pain though.

Can anyone really see through the clutter?

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

You must not have played World of Warcraft

It might look silly but it is highly customized for all your raid sperging needs.

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

The new dungeon…the aetherblade jumping puzzle, Tequatl, moa racing, the karka queen.

Two out of five. Oh well.

Also, just because Zephyr Sanctum or any other part of the LS will (rather: may) return at some later point doesn’t mean people will stick around in the meantime. I’m sure Anet doesn’t want people to come back for only two weeks every now and again.

If those are the only reason you’re playing the game you won’t stick around anyway.

They’re not reasons I play, they’re the reasons to keep playing. The LS is a short cycle as to allow for quick bursts of content every two weeks to keep people interested. Except it doesn’t really work because the story is forgetable and the activities are, as you said yourself, a mixed bag at best. I’m sure there are people who would be delighted to get new minipets or a new shade of teal out of those events, but I doubt this is what people generally want.

Skill vs Reward

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Demand “skill” of your players and see what happens. Hint: Killed Tequatl lately?

Teq doesn’t require player “skill”, it just requires logistics.

It requires an amount of effort that most players aren’t willing to make.

Skill vs Reward

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Demand “skill” of your players and see what happens. Hint: Killed Tequatl lately?

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

The new dungeon…the aetherblade jumping puzzle, Tequatl, moa racing, the karka queen.

Two out of five. Oh well.

Also, just because Zephyr Sanctum or any other part of the LS will (rather: may) return at some later point doesn’t mean people will stick around in the meantime. I’m sure Anet doesn’t want people to come back for only two weeks every now and again.

Professions' Balancing

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Uhm, warrior have higher armor and hp than most classes because warriors make up for it through superior mobility and active damage mitigation. Wait what?!

http://i.imgur.com/SGrDH95.gif

Professions' Balancing

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Hey Red, you’re preaching to the choir.

And Rhapsody, I proudly don’t have a Warrior toon either.

I’ve leveled an Engineer and an Elementalist just so I could make a Warrior without feeling bad about it.

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

I think you’re simply saying that the content you like is real content and the content others like is somehow less real.

I was largely referring to the story part of the LS. Some of the areas were indeed good but they are gone now, so what did it matter?

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

The only balancing that is being done is with sPvP in mind. It’s high time for a PvE/PvP split of skills.

Why don’t they do that? NOBODY KNOWS.

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

The last good addition to the game were Fractals. It was obvious that the team that made them really learned something about designing dungeon instances, considering how awful the regular dungeons were and still are. The same can not be said about the Living Story. It’s still badly written and nonsensical and, since it’s on such a short cycle, there probably isn’t much room for sitting down and thinking of ways to become better. That’s why I assume the LS hurts real content.

It's not possible, it's impossible

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

<tinfoil>Ascended skins look awful to get people to buy transmutation crystals to put better skins on their stats.</tinfoil>

To be completely honest, that was my first thought upon seeing screens. And I’m usually skeptical of this kind of reasoning.

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Vayne: ANet has not made a " a game that you can walk away from and come back to."

If you walk away for even a couple of weeks, you miss temporary content.

If anything, ANet has built a game that is hostile to taking a hiatus.

It’s like putting down a book, and coming back to find unread chapters ripped out and gone.

But what do you miss when you miss that temporary content? Some achievement points and a backpiece? A minipet.

I think the idea is you pick and choose the stuff you want to do. Unless you have borderline OCD, you don’t have to do living story every month. Those who feel they have to probably have bigger problems than the game.

It was designed so there was always something new to do. Not everyone does everything.

Temporary content detracts from actual, useful content. We all know they can’t and won’t make Living Story rewards interesting and actually rewarding, because then you’d REALLY miss out and be punished for not playing. Yet without something fresh that’s there to stay, there is no reason to come back. I’ve recently made the mistake of leveling a new character and if it wasn’t for the champ train in Queensdale and the Halloween champ farming, I’d never gotten to 80 with it. The regular zones are empty, unchanging and plain boring. The classes are still pretty much like they were on launch.

There is nothing to keep me interested, nothing to new to try and thus no reason for me to play or spend money on the game.

Skye Marin's Cooking Guide - Oct 22

in Crafting

Posted by: Arimahn.3568

Arimahn.3568

And I just leveled to 400 for about 10g using an older guide from elsewhere. Just my luck. :[

Anyway, thanks for the guide. Wish I had seen this sooner.

Graphics toggle off for Legendaries pls.

in Suggestions

Posted by: Arimahn.3568

Arimahn.3568

Yea, at this point Legendaries are so common it has become a bit of a problem having their “unique” effects around. I’m sure they also affect performance ever so slightly, especially in WvW.

What is ONE change you'd make to your class?

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Engineer: Make Flamethrower worthwhile, for example via better scaling with Power.

vip/premium membership

in Suggestions

Posted by: Arimahn.3568

Arimahn.3568

The Black Lion stuff makes them more money than a subscription model.

Collaborative Development- Request for Topics

in CDI

Posted by: Arimahn.3568

Arimahn.3568

PvE:

  • Condition damage Cap (making condition builds viable in parties)
  • Class balance ( balance between access to boons, defense and overall damage)
  • RNG (loot luck of some people is to good to be true, compared to others)

Nothing to add here.

New player looking for class suggestions.

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Warrior is fine as an all around class – fun to play – fun to do stuff with and generally well suited for anything.
You will be outclassed however in various areas by other classes better suited to niche roles. Prepare for a " jack of all trades – master of none " situation.

This could be said about any class and build.

Asurans????

in Asura

Posted by: Arimahn.3568

Arimahn.3568

Eggplants.

15char

New Hair Styles Are Great!

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Oh look, the Human Female Brigade.

Can't you kids go play somewhere else?

in Guild Wars 2 Discussion

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Arimahn.3568

Welcome to 2013 and the internet, where anti-socialism breeds.

I hear socialism is pretty big among young “Netizens” these days.

Can't you kids go play somewhere else?

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

And how is it fun to repeatedly trigger a noisy power in the middle of crowd?

Small children, when they first discover the wonders of gravity, start throwing around all their toys. It’s the same thing with people who can’t sit still, spam the jump button or like to make noise.

New player praise

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Even after 2000 hours (lol) and certain things that annoy me such as wvwvw skill lag GW2 really is a good game. Ive had alot of fun here….probably about 1998 hrs worth of fun.

It’s the best MMO on the market but it could be so much better… Which is why veterans are frustrated.

Help a new player choose a profession

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Spare yourself any future pain, go with Warrior.

Guild Wars 2 TCG

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Will there be an eSports card that trumps everything else?

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

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Arimahn.3568

So, about that “collaborative development” thing. Since pretty much NOTHING changed from the initial preview, are we to assume that this collaboration movement doesn’t apply to game balance?

I have no words…

Well, the thread about collaboration was started way too late for them to change anything in this patch. Whether or not this was intended, I’ll leave to you.

[Oct. 15th] Post patch thoughts

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Labyrinth is basically Crown Pavilion MK2

But the Pavilion was good for leveling. This isn’t, really.

[Oct. 15th] Post patch thoughts

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

So I took a look at the labyrinth and it’s basically another zone made for zerg trains. And the achievements for zerging down the bosses don’t even work.

:|

Is reading that difficult?

in Fractals, Dungeons & Raids

Posted by: Arimahn.3568

Arimahn.3568

Other side of the coin: I tend to avoid dungeons altogether because I hardly know the proper ways to skip content and don’t want to be a burden on the group.

Thank you ArenaNet!!!!

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

Free stuff = good patch

fail

Bread and games…

[Oct. 15th] Post patch thoughts

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

I don’t understand the appeal of all these holiday activities. Especially when the interesting bits like weapon skins are so kitten expensive.

On getting critcism

in Community Creations

Posted by: Arimahn.3568

Arimahn.3568

The problem isn’t, ultimately, if angry rants are as informative as normal posts. The problem is that nobody would want to sift through pages upon pages of bad posts.

Haven't played for a year

in Guild Wars 2 Discussion

Posted by: Arimahn.3568

Arimahn.3568

I wouldn’t call any of those changes “major”. Minor quality-of-life features, perhaps.