deng zero support for this? no one cares about Controller support for gw2? T-T sad day
they could buff all condi damage by like 25-50% then make toughness effect condi damage. would be an interesting balance. make build decisions matter more for everyone. idk sounds good to me.
Xinput support in Key Bindings menu. Maybe add a third row for XInput specifically.
please.
resurrecting post cause still feel this is important.
All I’m saying is, why have a 15 sec CD when you can just make something cost equal 15 seconds of energy regeneration. Hypothetical situation. 30 energy regenerates at 1 per second. Ability that would normally have a 15 sec cd instead just takes 15 energy. It’s stupidly simple except its 100x more fun and make 100x more sense. tbh, cooldowns can suck a phat one. You all have no vision for the future.
Except, the way the Revenant is set up, you naturally have a +5 energy regen, meaning that something that costs 15 energy actually would have a 3 second cooldown, not a 15 second one. Also you can just legend swap and use an ability multiple times before it goes on an actual “cd”. so what you’re essentially proposing to have weapon skills have something like a 50-75 energy cost. No thanks . Another thing is that abilities would straight up be nerfed/not be as awesome if they had no cooldown. If you think the future is boring spells and facerolling your keyboard, then I don’t want to have anything to do with it. And before you mention the thief, yes their skills are mostly boring (in comparison to all the other professions) and their skills aren’t particularly game changing, only their utilities are, which IIRC have a CD.
This profession is meant to be a gw1 throwback class (as they’ve stated countless times) so whether you like it or not, it will have both CD and energy cost. Don’t fret though, the energy cost is what makes these skills have such a low CD.
The suggestion for 30 en with 1 per sec was PURELY HYPOTHETICAL.
If you regen at 5 per sec, then 75 = 15 seconds. So make a 15 sec CD ability instead, cost 75 energy. C’mon use some common sense here, it was obviously an EXAMPLE.
I’m not saying make it like something else, I’m saying make it make sense. how hard is that?
All I’m saying is, why have a 15 sec CD when you can just make something cost equal 15 seconds of energy regeneration. Hypothetical situation. 30 energy regenerates at 1 per second. Ability that would normally have a 15 sec cd instead just takes 15 energy. It’s stupidly simple except its 100x more fun and make 100x more sense. tbh, cooldowns can suck a phat one. You all have no vision for the future.
on utility skills, the cooldown is mandatory. Otherwise you can just spam jade winds (you refill 35 energy before it’s over).
If you remove cooldown you have to increase energy cost or make skills less impactful. It’s ok the way it is for utility skills.
On the other hand I don’t really get it on weaponskills. However it may be justified to force you to legendswap.
I’ll need to test it.
Utilities don’t have cooldowns on revenant for the most part (or something like 1 sec cd). This includes Jade Winds. Sorry to burst your bubble =/
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
I guess I have always just hated the general idea of cooldowns unless absolutely necessary. They never made sense to me. Why can I only jump every 30 seconds? Did I forget how? Am I perhaps tired and don’t have the energy? If so, why not actually use energy? Just how I have always seen it. If you think that’s silly reasoning, oh well. I think it’s a big deal
btw I would prefer just energy costs ;D
Similar to thieves.
Although it’s not like all the abilities need to conform. Could throw a cooldown on SOME weapon skills but not all. Pretty sure the utilities are that way anywho.
Just a suggestion for weapon abilities, they should either have a cooldown OR an energy cost. Having both seems kinda silly. Pick one
Edit: Added strawpoll.
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
3 seconds in pvp – 4 seconds in pve/wvw
This option is missingEdit: I had a response but seriously, just go.
Do you mind tell me why do you think having 4s revealed in wvw is bad? Real PvPers have been using this formula for a very long time now, and they don’t cry as much as those pve thieves. Actually I don’t give a kitten about it realy. I was just pointing out that that option was even missing from the poll
Neglecting players because you, personally, do not care is terrible reasoning. Seriously you obviously are not trying to provide any input besides that you don’t care about other people who play other game modes. Just go.
Wvw has been closed to being balanced before the patch – so don’t tell me it isn’t possible – and to be fair it should be intended for the sake of all game modes as if you make classes unbalanced some would be favoured when it comes to group play – and since we have no trinity in which a healer or tank would be needed you want classes to be equally strong.
And I disagree, I want the same in all 3 modes as switching from pve to wvw to pvp would be pretty confusing – after all I don’t play pvp because I can’t get used to the 4 s reveal and if they’d implement a system where all 3 game modes are separated, I’d have to chose to play only one.
Hey I never said it can’t be balanced, I said the idea of balancing around individuals and making group compositions based on that is fun. Usually this makes a natural balance of different group compositions, which can be tougher to tweak. And you say you disagree but I think you misunderstand me? I want it the same in all game modes as well and I’m pretty sure that’s what you are saying. So, uhm……what?
I do love when people ask for something to change with out thinking about all the changes to other skills. Lower the health of a downed will mean its quicker to just finish them by DPSing them down over stomping them. Think about skills that stealth you. Thief’s do this enough already and can finish a stomp before they come out of stealth. Rangers can do this too, but not as good as a thief. So if you want to balance things out, maybe ANet should take away the ability to stomp when stealthed or invulnerable or if you have stability.
Second thought, it’s not broken, so lets not “fix it”. There’s been enough of that already.
Kinda shows that you didn’t read anything I suggested. My proposal was to lower the downed state health AND speed up the stomp animation to compensate. But sure, criticize the suggestion without even seeing what it is. Oh, and btw, they actually did do what I suggested. As I said, with the most recent changes, quickness is everywhere. Stomps are faster, and everyone does more damage making people die in down state faster from cleave. And the game is more fun for it.
tl;dr I do love when people assume someone else hasn’t thought a suggestion through, especially when the entire thread is literally showing them thinking everything through.
I did read your post, all of it. Its been quicker to DPS some classes than stomp them even before the patch. Some builds make you still a bit tanky when downed, and you can still rez people faster than people can be dpsed down or stomped. Maybe play more sPvP and you’d know this. Rather than making some half kitten suggestion.
I don’t know what point you are trying to make. If you have read the post you would know that we’ve gone over many utilities involving the down state and how compensation would be completely doable. The only other point I made was that due to the current trait changes increasing damage output considerably, and increasing the prevalence of quickness, my suggestion to lower health in the down state and increase the speed that you stomp have both somewhat came true. Also that I personally find this more fun.
If you’re saying my suggestion is a bad one, I’m sorry you feel that way, and I guess we just disagree. If you are saying my suggestion is not well thought out, please, test me. What have I not thought of?
I’d be happy with it being the same in all modes. WvW isn’t meant to be balanced, but that doesn’t mean that individual classes can’t be balanced within that mode. The idea of individuals being balanced and the group compositions you come up with become broken is “synergy” and is generally the most fun I get out of an MMO.
edit: also, currently it is the same in all modes in terms of skills and traits I believe, besides reveal. The only difference between modes is where your stats come from, and food buffs (technically the same thing).
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
A bit relevant:
https://forum-en.gw2archive.eu/forum/game/wuv/Seperate-Skillbar-for-PvE-and-WvW/first
I posted asking if there’s a chance that the skills will be balanced per-mode….
This is more talking about your build choices. Like if you choose utility skills in one game mode that’s different in another game mode, it will switch them automatically when you change. Like how traits do currently. If you are still confused, try going to Lions Arch, changing your traits, then enter WvW or sPvP. You will notice your traits being different (saved) in either of those game modes.
edit: further more, “balanced per mode” is a ridiculous idea. It should be the same in every mode and be balanced. Having it be different in different modes is what takes people out of these modes. They even specifically said they want to get rid of the split.
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
3 seconds in pvp – 4 seconds in pve/wvw
This option is missing
Edit: I had a response but seriously, just go.
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
I do love when people ask for something to change with out thinking about all the changes to other skills. Lower the health of a downed will mean its quicker to just finish them by DPSing them down over stomping them. Think about skills that stealth you. Thief’s do this enough already and can finish a stomp before they come out of stealth. Rangers can do this too, but not as good as a thief. So if you want to balance things out, maybe ANet should take away the ability to stomp when stealthed or invulnerable or if you have stability.
Second thought, it’s not broken, so lets not “fix it”. There’s been enough of that already.
Kinda shows that you didn’t read anything I suggested. My proposal was to lower the downed state health AND speed up the stomp animation to compensate. But sure, criticize the suggestion without even seeing what it is. Oh, and btw, they actually did do what I suggested. As I said, with the most recent changes, quickness is everywhere. Stomps are faster, and everyone does more damage making people die in down state faster from cleave. And the game is more fun for it.
tl;dr I do love when people assume someone else hasn’t thought a suggestion through, especially when the entire thread is literally showing them thinking everything through.
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
ok, with the way traits have been changed the time to kill someone in down state is WAY faster, good thing IMO. And now Quickness is so prevalent and everywhere faster stomps happen all the time. I’m really enjoying this. Super fun. IMO this further reinforces my theory that spending less time in the down state is good for the game.
Can we get Revealed time normalized in PvE and PvP?
Having it at 4 secs in sPvP is probably the main reason I can never stick with it. I can get used to it after a few games but having to go through that every time I hop into PvP is frustrating. I play WvW primarily and sPvP (casually) on the side, mainly because of this split.Also the main reason the thread is a question is because many things are being normalized during the recent patch. I’m not sure if everything is, but a lot of things are. I’m curious if this is on the list.
On a final note, I want anyone who views this thread to say whether they like the 4 sec reveal in sPvP or not. Like if you play a stealth class or not, does the 4 sec reveal make the game more fun for you? less fun? no effect? don’t care? I would really like to know the general consensus on this subject.
thanks for your time
tl;dr Set Reveal debuff in sPvP back to 3 seconds. please vote for what you would like to see (and reply to the thread with your thoughts so other people can see this thread too please).
They had revealed that way and everyone cried.
I highly doubt they will put revealed back to 3 seconds. Blame everyone who didn’t know how to not panic when someone stealthed.
I have been playing since launch, I was around when they made the reveal change. I do not remember people complaining about reveal time before they changed it. I do, however, remember people complaining after they changed it. I also know several people who rage quit the game because of the change, then more people who rage quit because of it being split. This is only my personal experience, though. So I am probably mistaken as I am only one person.
Before they changed it we saw the
“Thieves stealth too much”
Thieves can go stealth too often"
“Can’t stop thief from stealthing so often”Remember those?
Pepperi…..I mean..
I remember.
I’m pretty sure those kind of complaints have existed since the inception of stealth. I’m pretty sure those complaints still exist. Heck I’m pretty sure they exist in other games where Rogue classes have perma stealth out of combat and can’t stealth in combat besides one 60sec CD. Idk. Maybe I’m wrong, but people will always kitten about stealth regardless. It’s still a fun mechanic.
I’m not ignoring anything. Much like any defensive mechanic, when you attack, or become offensive, the defensive tactic ends. When you attack in stealth, stealth ends. Much like how you cannot attack until most other defensive tactics end, aside from blind and aegis.
Edit: Don’t even get me started on defensive mechanics like Endure Pain. ;D
If stealth was limited to once every 60s(twice when traited) I don’t think anyone would mind if revealed was completely removed …
How is this statement relevant at all? Are you implying that all defensive mechanics have a 60s cooldown? If so your are sadly mistaken. Learning the defensive rotation of any class will teach you that most of those rotation have greater than 50% uptime.
Can we get Revealed time normalized in PvE and PvP?
Having it at 4 secs in sPvP is probably the main reason I can never stick with it. I can get used to it after a few games but having to go through that every time I hop into PvP is frustrating. I play WvW primarily and sPvP (casually) on the side, mainly because of this split.Also the main reason the thread is a question is because many things are being normalized during the recent patch. I’m not sure if everything is, but a lot of things are. I’m curious if this is on the list.
On a final note, I want anyone who views this thread to say whether they like the 4 sec reveal in sPvP or not. Like if you play a stealth class or not, does the 4 sec reveal make the game more fun for you? less fun? no effect? don’t care? I would really like to know the general consensus on this subject.
thanks for your time
tl;dr Set Reveal debuff in sPvP back to 3 seconds. please vote for what you would like to see (and reply to the thread with your thoughts so other people can see this thread too please).
They had revealed that way and everyone cried.
I highly doubt they will put revealed back to 3 seconds. Blame everyone who didn’t know how to not panic when someone stealthed.
I have been playing since launch, I was around when they made the reveal change. I do not remember people complaining about reveal time before they changed it. I do, however, remember people complaining after they changed it. I also know several people who rage quit the game because of the change, then more people who rage quit because of it being split. This is only my personal experience, though. So I am probably mistaken as I am only one person.
You posted this in the Thief and PvE areas. What are you even making a poll for? You should have just made it
[] Reveal normalized 3 seconds
[] Don’t care.And left it at that. xD
Is the general discussion area just for PvE stuff? had no idea.
Well, typically. If you wanted an unbiased opinion on the direction of thief in PvP in those regards, post it in the PvP section, and there alone. The feedback would likely be significantly different.
I’ll keep that in mind, thanks for the advice
I did repost it in the PvP section as per suggested.
https://forum-en.gw2archive.eu/forum/game/pvp/Poll-Normalize-Reveal/
You posted this in the Thief and PvE areas. What are you even making a poll for? You should have just made it
[] Reveal normalized 3 seconds
[] Don’t care.And left it at that. xD
Is the general discussion area just for PvE stuff? had no idea.
Won’t happen. Did you see all the complains?
complaints?
Can we get Revealed time normalized in PvE and PvP?
Having it at 4 secs in sPvP is probably the main reason I can never stick with it. I can get used to it after a few games but having to go through that every time I hop into PvP is frustrating. I play WvW primarily and sPvP (casually) on the side, mainly because of this split.
Also the main reason the thread is a question is because many things are being normalized during the recent patch. I’m not sure if everything is, but a lot of things are. I’m curious if this is on the list.
On a final note, I want anyone who views this thread to say whether they like the 4 sec reveal in sPvP or not. Like if you play a stealth class or not, does the 4 sec reveal make the game more fun for you? less fun? no effect? don’t care? I would really like to know the general consensus on this subject.
thanks for your time
tl;dr Set Reveal debuff in sPvP back to 3 seconds. please vote for what you would like to see (and reply to the thread with your thoughts so other people can see this thread too please).
remade in main forum, as this effects more than thieves.
added strawpoll to both threads
https://forum-en.gw2archive.eu/forum/game/gw2/Normalize-Reveal/
Dat 2 year old thread revival doe.
Roll for Initiative now can compete with Signet of Agility. I’m legitimately stoked. thank you for this thread.
edit: typo
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
also note that if you hit cluster bomb a second time to explode it, it is no longer a blast finisher. Remember that hitting cluster bomb while the bomb is mid air will split it into 3, non of which are blast finishers.
In the new expansion, HoT, there are many places where you basically do a jumping puzzle in reverse, falling great distances over and over. Something that makes that easier is a big game changer in HoT, so the ability will be more important in the future.
except gliding will make all fall damage traits 100x less useful.
The reason for this was because Anet was trying to level the playing field between blind on stealth and shadow’s rejuvenation.
And they failed at it. These two traits DO NOT compete as is.
Yeah no. Stealth already has very little counterplay, especially with the recent patch. If anything, revealed should be increased to 4s for WvW as well, but that will never happen because that would crew over dagger builds in PvE.
Hm, well I disagree. There has always been counterplay to stealth from the start of the game. I mean, go on the thief forums and post “stealth is OP no counter play” and you will get thousands of counterplay options. I mean, it’s not like stealth gives you any more advantage than being invulnerable or blocking or blinding or any other survival method every class in the game has. In fact many will say it’s not anywhere near as good, as you can still take damage, you can be revealed by a variety of abilities, you are genuinely squishier than most other classes(all classes that have stealth are squishy), etc etc. I could go on but to put it simply, I, and many others, disagree with the “no counter play” argument for many MANY MANY MANY reasons, but primarily because you could also say dodging or blocking has no counterplay. I mean its kinda true, except its not in this game because everything else is equally or more powerful. Oh, and not to mention stealth generally takes effort to pull off. 1 button stealth is extremely rare. Most stealth skill require you to do something, like walk through a line, hit your target, has a cast time so it can be interrupted, perform a combo (with a cast time that can be interrupted). Counter play is literally flying out of stealth’s kitten i have no idea how you think this. Although, look at other survival techniques. can you interrupt a dodge? do you have to do anything special for it? how bout a block? invuln? no, they are ALL 1 button uninterruptable survival techniques.
tl;dr Stealth isn’t any more powerful and tends to be easier to counter than any other survival technique out there (dodge, block, CC, invuln, etc) and tends to require more effort than said survival skills to pull off.
That is completely ignoring the offensive side of it. Block and evade are mostly defensive with the exception of some traits. Invulnerability is just defensive. Invulnerability tends to have long recharge. Evades have been nerfed with the lowered effectiveness of vigor.
I’m not ignoring anything. Much like any defensive mechanic, when you attack, or become offensive, the defensive tactic ends. When you attack in stealth, stealth ends. Much like how you cannot attack until most other defensive tactics end, aside from blind and aegis.
Edit: Don’t even get me started on defensive mechanics like Endure Pain. ;D
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
Yeah no. Stealth already has very little counterplay, especially with the recent patch. If anything, revealed should be increased to 4s for WvW as well, but that will never happen because that would crew over dagger builds in PvE.
Hm, well I disagree. There has always been counterplay to stealth from the start of the game. I mean, go on the thief forums and post “stealth is OP no counter play” and you will get thousands of counterplay options. I mean, it’s not like stealth gives you any more advantage than being invulnerable or blocking or blinding or any other survival method every class in the game has. In fact many will say it’s not anywhere near as good, as you can still take damage, you can be revealed by a variety of abilities, you are genuinely squishier than most other classes(all classes that have stealth are squishy), etc etc. I could go on but to put it simply, I, and many others, disagree with the “no counter play” argument for many MANY MANY MANY reasons, but primarily because you could also say dodging or blocking has no counterplay. I mean its kinda true, except its not in this game because everything else is equally or more powerful. Oh, and not to mention stealth generally takes effort to pull off. 1 button stealth is extremely rare. Most stealth skill require you to do something, like walk through a line, hit your target, has a cast time so it can be interrupted, perform a combo (with a cast time that can be interrupted). Counter play is literally flying out of stealth’s kitten i have no idea how you think this. Although, look at other survival techniques. can you interrupt a dodge? do you have to do anything special for it? how bout a block? invuln? no, they are ALL 1 button uninterruptable survival techniques.
tl;dr Stealth isn’t any more powerful and tends to be easier to counter than any other survival technique out there (dodge, block, CC, invuln, etc) and tends to require more effort than said survival skills to pull off.
Kittentrait o.0 Falldamage stealth trait is … well now was a mandatory trait for me as a solo WvW roamer. I can not negin too count the amount of saves I had because of it. It also had like a 10 second cool down. making it some very nice extra source of stealth.
And with the new wvw maps comming I believe I would want it more.
I can live without blind on stealth…. it just sucks they merged it with the fall damage trait which I really loved.Been using fall-damage trait since I started d/d thief 6k hours ago. So I hope to see it back in acrobatics. enough stuff to replace there Anyway :P or indeed put it with last refuge seems really fair.. Falling is still an acrobatic move though :P
just my few pieces.
[EDIT] typo
Yeah isn’t it great how they moved it to GM then gave it a 40 sec ICD? TOTALLY LEGIT RIGHT?! Not only did they make the fall damage portion of it way worse, they made it less worth it to take it! Just, wonderful decision making right there….
acrobatic specialization is crap now
choking gas is very bad
less armor/health (?)
surprise shot less immob (?)
practiced tolerance “nerf”
withdrawn
shadows embrace is kinda bad now, resulting in weakness to anything with immob and condi
engi can run lock on and ruin stealth now
dagger training is crap nowanything i forgot?
cloaked in shadows moved to GM. pretty big nerf imo
The fall damage reduction trait is adept tier across all professions except thief where it has been placed at grandmaster tier by attaching it to Cloaked in Shadow. This puts it in direct competition with venomsharing in WvW builds where fall damage reduction sees the most use. The fall damage reduction trait should be decoupled from Cloaked in Shadow and moved down to the adept tier, perhaps by merging it with Last Refuge.
Does it really matter?
Like idk about you but who on earth even uses the fall dmg trait o.O like on any class let alone thief
I think that’s the point. Why put a kittenty trait no one will ever use in the grandmaster slot? it seems wholly rediculous. Although blind on stealth is also a cool trait, that too was an adept trait pre patch. 2 adept traits =/= 1 grandmaster.
only read the OP but I’m jsut gunna say, if your reasoning behind not liking this is “I don’t wanna muscle memory another key” then your reasoning is, frankly, terrible. It’s obviously better for the game mechanically aside from the fact that you have to get used to hitting another button. I’ve fought you many time Amon and I know you are a good player, just get used to it dude. You don’t put forward any argument as to why this is a negative change at all besides “I don’t wanna learn it”. Once again, someone else mighta said this and you might have brought up some counter argument in this thread but i only read the OP. Really, if you stopped and thought about it, you aren’t the only one who has to get used to new things right now. Get over yourself and DONOT become one of the self entitled. I know you are better than that man.
4 votes and no replies, c’mon guys tell me how you feel!
Can we get Revealed time normalized in PvE and PvP?
Having it at 4 secs in sPvP is probably the main reason I can never stick with it. I can get used to it after a few games but having to go through that every time I hop into PvP is frustrating. I play WvW primarily and sPvP (casually) on the side, mainly because of this split.
Also the main reason the thread is a question is because many things are being normalized during the recent patch. I’m not sure if everything is, but a lot of things are. I’m curious if this is on the list.
On a final note, I want anyone who views this thread to say whether they like the 4 sec reveal in sPvP or not. Like if you play a stealth class or not, does the 4 sec reveal make the game more fun for you? less fun? no effect? don’t care? I would really like to know the general consensus on this subject.
thanks for your time
tl;dr Set Reveal debuff in sPvP back to 3 seconds. please vote for what you would like to see (and reply to the thread with your thoughts so other people can see this thread too please).
#1 Thief D/D combo skill #2 Charges instead of Chance on Crit #3 Dueling
#4 Normalize Reveal #5 Stomp Rework
(edited by Arkitech.9158)
by “shady inn” do you mean the Lions Shadow?
I’m curious if anyone actually likes that reveal is at 4 seconds?
I’ve been following them around to try and find out their pathing xD
so far i’ve seen them chillin on the beach, then they wp to somewhere i don’t know, then they come from behind the bank and steal some aples and wp back. im back tracking to find out where else they go
That’s what I been saying for the past year. xD
I’m legitimately pretty upset about this not being a thing
was really hoping I could finally get into spvp with this patch T-T
They specified that it only clears damaging conditions now.
looks like that’s a negatory. Oh well =/
On allies does not mean it precludes the thief that cast it. There a number of traits that say “on allies” including the current shadow protector and the person casting gains the boon as well.
True. But I’ve noticed that most of those actually specifically note that they affect “the character and nearby allies” or something similar. Of course, ANet doesn’t excel at providing clear descriptions/tool tips.
In all descriptions I have seen, “allies” always includes yourself as well. assuming you are in range.
Yeah could use some normalizing, maybe:
-you gain 3sec of reveal for every second you were in stealth.That would be……interesting. Maybe even Reveal = how long you were in stealth period would be neat, too.
I was trolling.
3sec stealth = 9sec Reveal? Lols
And they can’t do 1:1 ratio or people would be in and out of stealth super fast.
yeh true. Could be a neat mechanic behind it but keeping it simple is probably best anyways.
Could possibly just remove the invuln time when you go down. That could be the only reason people are so tanky when they go down. Doesn’t make much sense to have invuln while you fall to the ground either.