Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The support in gw2 not so much about healing but giving ppl the ability to self heal and to give them boons / means of blokes (walls etc..) to both up ppl dmg out put and there ability to take dmg. So you can support in GW2 its just not a pure healing support. Its a lot better to think of GW2 as the 5 class system and not the 3 class system. As in you have a debuff tree a dmg tree a tank tree a healing tree and a boon support tree. Its an older system a pentagram system not a trendily system.
not if there are perks, no thanks.
I don’t think i’ll be able to convince my wife to start player gw2, and I wouldn’t like to marry anyone else, not even in a video game.
This is a neat idea. Personally, I’ve always felt that having some extra Order based objectives during open world events like Battle for LA or even a whole map like Dry Top would also be interesting both storywise and gameplay. It’s something I hope we’ll have time to touch on the future.
I was thinking, since the humans have three ascended back items (Wings of Dwayna, Shadow of Grenth, & Chaos of Lyssa) anyone else think the other races should get their own ascended back items as well?
Just a thought
If you pick any class, progress down its support trait line (usually has Vitality and/or Boon Duration), equip Cleric’s gear or something similar, and pick their utility/weapon sets for it, you can be a passable healer.
You’ll also do not-so-great damage.
…And get shunned by every LFG dungeon group.
every class can heal. Pretty much any class can be an aoe healer. If you spec for all heals then warrior, ele, guard, and engi can be pretty much called your main healers.
To maximize your odds of running into other RP players more often, you’ll want to make sure you’re on the same world (generally TC and Piken are viewed as the RP worlds), and in guilds with other RP members also on that same world. For example, everyone from TC currently will be set to high priority to sort together, same thing goes with people who are all a part of the same guild (so guild up RP folks!)
We’ll continue to monitor, adapt and update the system as we go forward as well, for now I’d suggest seeing how it works once we enable the mega server system across all maps and then giving comments and feedback when you see it in action!
(edited to add Piken!)
(edited by ColinJohanson.2394)
The Flames of Kryta torch is no longer available, is it? And it was Account Bound, limited to one per account, right? (I’ve searched for a good light source for my Elementalist before – the one Profession you would think would be the MOST likely to have such a thing available to them, but no!)
Chairs! More emotes! More dances! (Not the little 2-second move repeated ad nauseum from the “Learn to Dance” thing). Campfires! Fishing! SWIMSUITS should be available as Tonics (the only clothing that should ever be a tonic! Yes, I am still extremely upset about the Town Clothes fiasco and will have that sore spot forever). Above all, even if they’re presented to us as “Outfits”, bring back a big selection of non-combat clothing!
I’ll throw my hat in for this. I don’t roleplay in GW2, but you guys have all my support for bringing the world to an even richer life. Running across an RP group is always entertaining, and I think some of these ideas could be really neat!
Capes are coming along with light armor pants.
HA!
I feel I should point out ascended light armor does, in fact, contain pants.
Quoted from the Wiki.
“For most of recent history, Palawa Joko has maintained control of the entire Crystal Desert. However, after the Elder Undead Dragon, Zhaitan, rose from underneath Orr, the desert became a warzone between the two undead forces. Furthermore, when the Elder Crystal Dragon Kralkatorrik awoke and flew south in 1320 AE, it claimed the northern portions of the desert as its own. Joko has maintained control of the Desolation and a southern portion of Crystal Desert despite the two threats. The presence of Joko, Kralkatorrik and Zhaitan has cut off the land route from Tyria to Elona, except for the members of the Order of Whispers who have somehow bypassed this obstacle.”
There is no way to currently get there. It is more a remain of Gw1 and subject of a future expansion ( most likely Living story ) . If you want a dessert area Dry Top got opened recently it is just that and very well made.
At this point you can’t really visit the Crystal Desert. Many players desperately want to go there (myself included) but I’m not sure if Anet has stated if/when we will be able to go there.
Once, my norn warrior bashed a rabbit with a giant hammer and, as it unintendedly finished a daily achievement, he proclaimed to the winds “I AM THE MASTER OF LIFE.”
Because creators of D&D knew that asking players to perform calculations with decimal places was absurd.
The idea was that random rolls average out over time, meaning player skill and actions were ultimately more important than will of the dice. This is still the way and reason it’s used by game designers today. It isn’t there to make things random (although that is also a valid approach, and it’s also part of D&D). The problem there is, if you spread the luck too thin, it will never average out.
If you see where I’m going with this, go ahead and read on. (If not, please direct your attention to the section below the break.)
So what happens when you want your loot to drop after killing lots and lots and lots of things? Or if you want your on-crit effect to only trigger for 0,1 of its effectiveness? Well, what happens is that it now takes few centuries for the numbers to average out. You’ve successfully introduced gambling where there should be none. Well-done!
You know what I’m talking about. The Mystic Toilet. T6 mats. Exotic drops. Ascended drops. Even Rare drops. Chest drops. Black Lion chests. Dyes. Precursors. Mystic Clovers. Those silly on-crit effects that only trigger once every blue moon. The list goes on… It shouldn’t happen. It’s a mistake in design.
But you know what the punchline is? No, really? Remember WoW? Its developers know about this. They’ve seen no end to unlucky players being unable to collect 6 Wolf Pelts in the beginning zone for a month straight. And they fixed it. In WoW, the longer you go without collecting a random reward, the higher your chance that you’ll get it next time. So while an extremely lucky player can still get 10 Epic Loots from a Big Boss, there’s no situation where someone will slay it ten times over and walk away without a single Epic Sword of Rat-Slaying.
There goes you throwing 400G worth of exotics into the Mystic Toilet and getting nothing in return. There goes you farming the champ train instead of running dungeons or whatever else. There go your Exotic and Ascended drops which most players will brush off as a fairy-tale. There go the amazingly underwhelming wonders of Black Lion Chest. There goes that Luck meter – that you spent 50G on – doing seemingly nothing at all.
There’s your problem, ArenaNet.
fixplz.
Okay, a bit more explanation.
Please direct your attention to this article.
More specifically, the graph to the right. It shows how many times you have to roll a 6-sided die before it turns out you might as well be rolling a die with “3.5” on each side. And that number is about 400 times, to be generous. So, it takes 400 rolls with a one-in-six chance for luck to vanish as a factor. Everyone on the same page here? Okay, good.
So. Gaming. How exactly do you award your player 0,01 pieces of Epic Loot because you only want them to have it after killing 100 Epic Rats? Well, you can’t. Okay, you can introduce crafting, but shut up. Traditionally this problem has been solved by having each Epic Rat have a small chance to drop said loot wholesale, because with certain probability in place it WILL drop after killing close to 100 rats for most players.
Same applies to combat. There’s a big difference between your lowest and highest damage, a crit and a non-crit, right? Well guess what. After delivering your 1,xxx,th strike, it will average out.
Or at least it should if you’ve made your game with the basic knowledge of what the heck you’re doing. And ANet know what they’re doing, right?..
(edited by Draco.2806)
I’ve always liked Mersenne Twikittener, downside it’s slower and possibly, jukitten possibly mind you, it may impact performance due to the shear number of random numbers generated every second in the game. Of course if that’kittenhe case they could kittenill use it only for loot drop rolls, MF forging and the like.
Edit: Honekittenly? Every words with the letter pair kitten is getting kittened? Jukitten isn’t a bad word. kittenill isn’t a bad word. Arrgh!
Edit 2: AAAAAHHHH!!!
(edited by Behellagh.1468)
It is possible that the random number generator (RNG) of Guild Wars 2 is borked.
WARNING: Very Technical Stuff ahead.
I have worked in the games industry and also read the source code of open source game projects. It is not unusual to find game code where the RNG is implemented badly. Sometimes the programmers have used a good algorithms from e.g. Knuth’s The Art of Computer Programming (TAOCP). While this book has efficient algorithms, they have several times been botched by incompetence or mistake of the game programmers. The programmers sometimes do some “magic” stuff to the pseudo random number returned by the RNG and do not realize that you have be extremely careful not to botch it up. Sometimes the RNG implementation has minor programming mistake. It will give you random numbers, but their distribution is far from random.
A lot of programming languages, for example C, C++ and Java, are using linear congruentatial pseudo-random number generator.
http://en.wikipedia.org/wiki/Linear_congruential_generator
As these as inbuilt into the popular programming languages, it is not surprising that many games use them. Guild Wars 2 is probably written in C++ and it might use this as well. I really hope it doesn’t!
Linear Congruential Generator is very fast way to get pseudo-random numbers. Unfortunately the random numbers aren’t very random at all. Depending on the seed value it is possible to get degenerate cases, where every second number is even and every second is odd. The programmers then often do tricks like discarding the lowest bits to get more randomness. This is NOT a good. Instead they should use a better RNG, like Mersenne Twister.
You need a good expert proficient in both mathematics and programming to analyze whether the RNG is working as it should. I worked for an organization (yes, not a company ) which is making money game machines (slot machines, video pokers etc). They had a person, who was responsible to the true randomness of the RNG. It is vital for such organization to make sure that the numbers are truly random and nobody is able to predict them. Despite all this one game programmer had added one line of C code, which just limited the number of random numbers from a huge number of randoms into smaller set of numbers (very typical thing for programmers to do, to get random numbers of just certain numerical range). As result some numbers became 20% more common than others. Luckily our internal testing measures caught that error before that money game machine was placed in public.
Without access to GW2 source code we can just speculate whether their RNG is borked or working as it should.
PS. Over 2000 hours of GW2. All 8 professions played to level 80, except guardian, which is still level 62. Only few random exotic drops, no precursors (despite using the Mystic Forge with tons of level 80 rare weapons), 2 random ascended rings (1 from fractals, 1 from many hundred WXP chests). I have never gotten an item (dye, rune, sigil, exotic) worth even 10 gold. Every single drop in game has been worth less than 10 g.
Anyone who is dissatisfied with ‘Unidentified fossil’ drop rates from chest or if you are one of those people like me still yet to get a single ‘Unidentified fossil’ from 95 chest that you opened than feel free to use this forum page to express your anguish and anger until Anet does something to fix this problem.
Allow me to moan a little, latest patch shows us that Anet must have learned about those large number of poor fortunate players that were getting lots of ‘Unidentified fossils’ from chests. They were kind of to introduce a way for those players to spend their unwanted ‘Unidentified fossils’. How kind and thoughtful of them to think about those players that really don’t care about getting Ambrite weapons anymore? Right? Its not like it was going to be players that have yet to get a single ‘Unidentified fossil’. Season 2 story content is permanently unlocked so they can try those chests any time they want and as long as they want. We are grinding for so many things I just can’t think of adding another grinding area to my endless list.
I just wish they had shown that exact same kindness and responsible game developer attitude for those of us who have yet to get a single ‘Unidentified fossil’ from all those countless locked chests that we opened. I have postponed my hunt for ‘Unidentified fossil’ until they introduce another method of acquiring them e.g. exchanging 400x ‘Geodes’ for 1 ‘Unidentified fossil’.
Let’s keep this thread alive so that Anet stops ignoring us….
On a side note, we’re collecting an essence of foxfire, which is produced by fungi that live from decaying wood, from saplings, young growing trees. I guess Earth biology only partially applies in Tyria (or someone should get their biology facts straight). On the other hand we’re choping down ancient saplings, I guess those froze in time and never actually had a chance to grow… they do re-spawn though. Oh the idiosyncrasies of MMOs…
It never starts in the Iron marches. People can bypass the event for personal story but it blocks progress for the Mordrem Problems achievement.
Living story season 2 has been really buggy.
When interface size is set to Large, dashes and bullets and possibly other characters become strange looking Es and As. Like the bullet between listed abilities on enemy nameplates and the -Name at the end of letters in the mail.
I’ve seen reports that go as far back as a year ago that this has been a consistent problem. I’ve found no fixes or solutions aside from “don’t use Large”. My eyes are kind of bad and picky (really weird astigmatism) and Large is really the perfect size for me, but the text issue just makes everything weird.
Reinstalls and repairs don’t fix it.
I’m also experiencing this bug (8 months later), so I assumed that this would be worthwhile to bump up.
I second the idea that ‘just don’t use large’ isn’t an acceptable fix.
www.guildwars2roleplayers.com/ is a good place to get started. :)
That seems primarily about TC and the EU counterpart.
TC and the place to BE!
They most likely added it this way in order for people to be able to focus on the story the first time around.
Which makes sense seeing as it is rather common that people complain about how the story is badly presented and doesn’t make sense, due to them not actually paying attention.
The only reason to keep him alive at this point would be to troll the community. The overwhelming hatred of his character from the community demand his death/absence.
The best thing that could happen to him is that he comes to offer his help and is promptly picked up and killed by a vine.
It has always puzzled me that we dress ourselves in the costumes of our hated enemies. Karka tentacle backpacks, scarlet backpacks, aetherblade outfits and slick packs…its like the allies winning world war 2 and then dressing as the Reich.
I surveyed a grand portion of the items available from Karma Vendors across the game and I’ve found that there are a lot of medium head armor items that show the Rogue Helm icon but no skin. Apparently this is due to them pointing to bad skin IDs. The API quotes them as errors.
So if you’ve been wondering why Rogue Helm and any other item that doesn’t reveal what skin it is won’t unlock for you, there’s an answer.
Affected item ids:
SKIN 881
4173 Oldgate Leather Mask
4187 Redreave Leather Mask
4244 Bloodsaw Leather Work Mask
4681 Scout’s Mask
4684 Improved Scout’s Mask
4940 Brackwater Mask
4960 Brackwater Mask
SKIN 1763
5651 Stalker Boots
SKIN 2009
6274 Studded Leather Bracers
SKIN 1570
6305 Chainmail Helm
SKIN 2009
6394 Stalwart’s Bracers
SKIN 1763
6419 Mending Boots
SKIN 2318
37005 Symon’s History of Ascalon
37014 Symon’s History of Ascalon (Infused)
49366 Symon’s History of Ascalon (Infused)
SKIN 2326
37007 Tome of the Rubicon
37016 Tome of the Rubicon (Infused)
49368 Tome of the Rubicon (Infused)
SKIN 2325
37009 Book of Secrets
37018 Book of Secrets (Infused)
49370 Book of Secrets (Infused)
If the original models have disappeared, there are plenty of orphaned skins floating about.
Thanks for this info. It should be quite helpful for ANet’s bug crew when they get around to it.
In the meantime, if you are desperately trying to unlock the Rogue Mask skin, I know for a fact that the karma helm bought from Magister Kathryn in Dredgehaunt Cliffs (she’s at Tribulation Rift) works for unlocking the skin.
July 29 Content Release Notes
LIVING WORLD
The Dragon’s Reach, Part 1
With an Elder Dragon’s corruption spreading, the heroes of Tyria set out in an attempt to gather allies to meet this new threat. But with problems of their own close to home, will world leaders add their support or just introduce more challenges?
Achievements
After completing The Dragon’s Reach, Part 1, players can showcase their tactical mastery as heroes of Tyria by completing challenging episode-related achievements.
Rewards
BALANCE, BUG-FIXING, POLISH
General
Dungeons
Personal Story
Items
Profession Skills
Engineer
Guardian
Necromancer
Ranger
Warrior
World vs. World
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Bug Fix
(edited by Mark Katzbach.9084)
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