Showing Posts Upvoted By Arshavir.1652:

Healing class

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

The support in gw2 not so much about healing but giving ppl the ability to self heal and to give them boons / means of blokes (walls etc..) to both up ppl dmg out put and there ability to take dmg. So you can support in GW2 its just not a pure healing support. Its a lot better to think of GW2 as the 5 class system and not the 3 class system. As in you have a debuff tree a dmg tree a tank tree a healing tree and a boon support tree. Its an older system a pentagram system not a trendily system.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

In game marrige

in Guild Wars 2 Discussion

Posted by: proviticus.4183

proviticus.4183

not if there are perks, no thanks.

I don’t think i’ll be able to convince my wife to start player gw2, and I wouldn’t like to marry anyone else, not even in a video game.

[Suggestion] - Add "Order/Pact Missions"

in Guild Wars 2 Discussion

Posted by: AnthonyOrdon

Previous

AnthonyOrdon

Game Designer

Next

This is a neat idea. Personally, I’ve always felt that having some extra Order based objectives during open world events like Battle for LA or even a whole map like Dry Top would also be interesting both storywise and gameplay. It’s something I hope we’ll have time to touch on the future.

More racial back items

in Guild Wars 2 Discussion

Posted by: Headcase.4618

Headcase.4618

I was thinking, since the humans have three ascended back items (Wings of Dwayna, Shadow of Grenth, & Chaos of Lyssa) anyone else think the other races should get their own ascended back items as well?

Just a thought

Healing class

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

If you pick any class, progress down its support trait line (usually has Vitality and/or Boon Duration), equip Cleric’s gear or something similar, and pick their utility/weapon sets for it, you can be a passable healer.

You’ll also do not-so-great damage.

…And get shunned by every LFG dungeon group.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Healing class

in Guild Wars 2 Discussion

Posted by: Mosharn.8357

Mosharn.8357

every class can heal. Pretty much any class can be an aoe healer. If you spec for all heals then warrior, ele, guard, and engi can be pretty much called your main healers.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

ColinJohanson.2394

Game Director

Next

To maximize your odds of running into other RP players more often, you’ll want to make sure you’re on the same world (generally TC and Piken are viewed as the RP worlds), and in guilds with other RP members also on that same world. For example, everyone from TC currently will be set to high priority to sort together, same thing goes with people who are all a part of the same guild (so guild up RP folks!)

We’ll continue to monitor, adapt and update the system as we go forward as well, for now I’d suggest seeing how it works once we enable the mega server system across all maps and then giving comments and feedback when you see it in action!

(edited to add Piken!)

(edited by ColinJohanson.2394)

[Suggestions]A roleplayers plea

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

The Flames of Kryta torch is no longer available, is it? And it was Account Bound, limited to one per account, right? (I’ve searched for a good light source for my Elementalist before – the one Profession you would think would be the MOST likely to have such a thing available to them, but no!)

Chairs! More emotes! More dances! (Not the little 2-second move repeated ad nauseum from the “Learn to Dance” thing). Campfires! Fishing! SWIMSUITS should be available as Tonics (the only clothing that should ever be a tonic! Yes, I am still extremely upset about the Town Clothes fiasco and will have that sore spot forever). Above all, even if they’re presented to us as “Outfits”, bring back a big selection of non-combat clothing!

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

[Suggestions]A roleplayers plea

in Guild Wars 2 Discussion

Posted by: DraconicDak.9340

DraconicDak.9340

I’ll throw my hat in for this. I don’t roleplay in GW2, but you guys have all my support for bringing the world to an even richer life. Running across an RP group is always entertaining, and I think some of these ideas could be really neat!

Member of I Can Outtweet a Centaur! [TWIT] | Writer for Under the Pale Tree
twitguild.enjin.com | thepaletree.net
Jade Quarry [JQ]

Can we get capes or something?

in Guild Wars 2 Discussion

Posted by: Celestina.2894

Celestina.2894

Capes are coming along with light armor pants.

HA!

I feel I should point out ascended light armor does, in fact, contain pants.

How to visit Crystal Desert?

in Guild Wars 2 Discussion

Posted by: Darreola.4201

Darreola.4201

Quoted from the Wiki.
“For most of recent history, Palawa Joko has maintained control of the entire Crystal Desert. However, after the Elder Undead Dragon, Zhaitan, rose from underneath Orr, the desert became a warzone between the two undead forces. Furthermore, when the Elder Crystal Dragon Kralkatorrik awoke and flew south in 1320 AE, it claimed the northern portions of the desert as its own. Joko has maintained control of the Desolation and a southern portion of Crystal Desert despite the two threats. The presence of Joko, Kralkatorrik and Zhaitan has cut off the land route from Tyria to Elona, except for the members of the Order of Whispers who have somehow bypassed this obstacle.”

How to visit Crystal Desert?

in Guild Wars 2 Discussion

Posted by: LaronX.8079

LaronX.8079

There is no way to currently get there. It is more a remain of Gw1 and subject of a future expansion ( most likely Living story ) . If you want a dessert area Dry Top got opened recently it is just that and very well made.

Blub.

How to visit Crystal Desert?

in Guild Wars 2 Discussion

Posted by: Darreola.4201

Darreola.4201

At this point you can’t really visit the Crystal Desert. Many players desperately want to go there (myself included) but I’m not sure if Anet has stated if/when we will be able to go there.

Share your funny Guild wars 2 moments

in Guild Wars 2 Discussion

Posted by: Anmida.4058

Anmida.4058

Once, my norn warrior bashed a rabbit with a giant hammer and, as it unintendedly finished a daily achievement, he proclaimed to the winds “I AM THE MASTER OF LIFE.”

Why does RNG even exist?

in Guild Wars 2 Discussion

Posted by: Draco.2806

Draco.2806

Because creators of D&D knew that asking players to perform calculations with decimal places was absurd.

The idea was that random rolls average out over time, meaning player skill and actions were ultimately more important than will of the dice. This is still the way and reason it’s used by game designers today. It isn’t there to make things random (although that is also a valid approach, and it’s also part of D&D). The problem there is, if you spread the luck too thin, it will never average out.

If you see where I’m going with this, go ahead and read on. (If not, please direct your attention to the section below the break.)

So what happens when you want your loot to drop after killing lots and lots and lots of things? Or if you want your on-crit effect to only trigger for 0,1 of its effectiveness? Well, what happens is that it now takes few centuries for the numbers to average out. You’ve successfully introduced gambling where there should be none. Well-done!

You know what I’m talking about. The Mystic Toilet. T6 mats. Exotic drops. Ascended drops. Even Rare drops. Chest drops. Black Lion chests. Dyes. Precursors. Mystic Clovers. Those silly on-crit effects that only trigger once every blue moon. The list goes on… It shouldn’t happen. It’s a mistake in design.

But you know what the punchline is? No, really? Remember WoW? Its developers know about this. They’ve seen no end to unlucky players being unable to collect 6 Wolf Pelts in the beginning zone for a month straight. And they fixed it. In WoW, the longer you go without collecting a random reward, the higher your chance that you’ll get it next time. So while an extremely lucky player can still get 10 Epic Loots from a Big Boss, there’s no situation where someone will slay it ten times over and walk away without a single Epic Sword of Rat-Slaying.

There goes you throwing 400G worth of exotics into the Mystic Toilet and getting nothing in return. There goes you farming the champ train instead of running dungeons or whatever else. There go your Exotic and Ascended drops which most players will brush off as a fairy-tale. There go the amazingly underwhelming wonders of Black Lion Chest. There goes that Luck meter – that you spent 50G on – doing seemingly nothing at all.

There’s your problem, ArenaNet.

fixplz.


Okay, a bit more explanation.

Please direct your attention to this article.

More specifically, the graph to the right. It shows how many times you have to roll a 6-sided die before it turns out you might as well be rolling a die with “3.5” on each side. And that number is about 400 times, to be generous. So, it takes 400 rolls with a one-in-six chance for luck to vanish as a factor. Everyone on the same page here? Okay, good.

So. Gaming. How exactly do you award your player 0,01 pieces of Epic Loot because you only want them to have it after killing 100 Epic Rats? Well, you can’t. Okay, you can introduce crafting, but shut up. Traditionally this problem has been solved by having each Epic Rat have a small chance to drop said loot wholesale, because with certain probability in place it WILL drop after killing close to 100 rats for most players.

Same applies to combat. There’s a big difference between your lowest and highest damage, a crit and a non-crit, right? Well guess what. After delivering your 1,xxx,th strike, it will average out.

Or at least it should if you’ve made your game with the basic knowledge of what the heck you’re doing. And ANet know what they’re doing, right?..

(edited by Draco.2806)

There is "Luck", and then there is "RNG Luck"

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

I’ve always liked Mersenne Twikittener, downside it’s slower and possibly, jukitten possibly mind you, it may impact performance due to the shear number of random numbers generated every second in the game. Of course if that’kittenhe case they could kittenill use it only for loot drop rolls, MF forging and the like.

Edit: Honekittenly? Every words with the letter pair kitten is getting kittened? Jukitten isn’t a bad word. kittenill isn’t a bad word. Arrgh!

Edit 2: AAAAAHHHH!!!

Attachments:

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

There is "Luck", and then there is "RNG Luck"

in Guild Wars 2 Discussion

Posted by: Deniara Devious.3948

Deniara Devious.3948

It is possible that the random number generator (RNG) of Guild Wars 2 is borked.

WARNING: Very Technical Stuff ahead.

I have worked in the games industry and also read the source code of open source game projects. It is not unusual to find game code where the RNG is implemented badly. Sometimes the programmers have used a good algorithms from e.g. Knuth’s The Art of Computer Programming (TAOCP). While this book has efficient algorithms, they have several times been botched by incompetence or mistake of the game programmers. The programmers sometimes do some “magic” stuff to the pseudo random number returned by the RNG and do not realize that you have be extremely careful not to botch it up. Sometimes the RNG implementation has minor programming mistake. It will give you random numbers, but their distribution is far from random.

A lot of programming languages, for example C, C++ and Java, are using linear congruentatial pseudo-random number generator.
http://en.wikipedia.org/wiki/Linear_congruential_generator

As these as inbuilt into the popular programming languages, it is not surprising that many games use them. Guild Wars 2 is probably written in C++ and it might use this as well. I really hope it doesn’t!

Linear Congruential Generator is very fast way to get pseudo-random numbers. Unfortunately the random numbers aren’t very random at all. Depending on the seed value it is possible to get degenerate cases, where every second number is even and every second is odd. The programmers then often do tricks like discarding the lowest bits to get more randomness. This is NOT a good. Instead they should use a better RNG, like Mersenne Twister.

You need a good expert proficient in both mathematics and programming to analyze whether the RNG is working as it should. I worked for an organization (yes, not a company ) which is making money game machines (slot machines, video pokers etc). They had a person, who was responsible to the true randomness of the RNG. It is vital for such organization to make sure that the numbers are truly random and nobody is able to predict them. Despite all this one game programmer had added one line of C code, which just limited the number of random numbers from a huge number of randoms into smaller set of numbers (very typical thing for programmers to do, to get random numbers of just certain numerical range). As result some numbers became 20% more common than others. Luckily our internal testing measures caught that error before that money game machine was placed in public.

Without access to GW2 source code we can just speculate whether their RNG is borked or working as it should.

PS. Over 2000 hours of GW2. All 8 professions played to level 80, except guardian, which is still level 62. Only few random exotic drops, no precursors (despite using the Mystic Forge with tons of level 80 rare weapons), 2 random ascended rings (1 from fractals, 1 from many hundred WXP chests). I have never gotten an item (dye, rune, sigil, exotic) worth even 10 gold. Every single drop in game has been worth less than 10 g.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

Unidentified fossil rage! Voice your misery!

in Living World

Posted by: Anka.5086

Anka.5086

Anyone who is dissatisfied with ‘Unidentified fossil’ drop rates from chest or if you are one of those people like me still yet to get a single ‘Unidentified fossil’ from 95 chest that you opened than feel free to use this forum page to express your anguish and anger until Anet does something to fix this problem.

Allow me to moan a little, latest patch shows us that Anet must have learned about those large number of poor fortunate players that were getting lots of ‘Unidentified fossils’ from chests. They were kind of to introduce a way for those players to spend their unwanted ‘Unidentified fossils’. How kind and thoughtful of them to think about those players that really don’t care about getting Ambrite weapons anymore? Right? Its not like it was going to be players that have yet to get a single ‘Unidentified fossil’. Season 2 story content is permanently unlocked so they can try those chests any time they want and as long as they want. We are grinding for so many things I just can’t think of adding another grinding area to my endless list.

I just wish they had shown that exact same kindness and responsible game developer attitude for those of us who have yet to get a single ‘Unidentified fossil’ from all those countless locked chests that we opened. I have postponed my hunt for ‘Unidentified fossil’ until they introduce another method of acquiring them e.g. exchanging 400x ‘Geodes’ for 1 ‘Unidentified fossil’.

Let’s keep this thread alive so that Anet stops ignoring us….

Foxfire Cluster drop rate

in Living World

Posted by: agrante.2810

agrante.2810

On a side note, we’re collecting an essence of foxfire, which is produced by fungi that live from decaying wood, from saplings, young growing trees. I guess Earth biology only partially applies in Tyria (or someone should get their biology facts straight). On the other hand we’re choping down ancient saplings, I guess those froze in time and never actually had a chance to grow… they do re-spawn though. Oh the idiosyncrasies of MMOs…

Collecting samples event is bugged

in Bugs: Game, Forum, Website

Posted by: Doctor.1905

Doctor.1905

It never starts in the Iron marches. People can bypass the event for personal story but it blocks progress for the Mordrem Problems achievement.

Living story season 2 has been really buggy.

Text Encoding - Interface Size bug

in Bugs: Game, Forum, Website

Posted by: Selsenay.6892

Selsenay.6892

When interface size is set to Large, dashes and bullets and possibly other characters become strange looking Es and As. Like the bullet between listed abilities on enemy nameplates and the -Name at the end of letters in the mail.

I’ve seen reports that go as far back as a year ago that this has been a consistent problem. I’ve found no fixes or solutions aside from “don’t use Large”. My eyes are kind of bad and picky (really weird astigmatism) and Large is really the perfect size for me, but the text issue just makes everything weird.

Reinstalls and repairs don’t fix it.

Attachments:

Text Encoding - Interface Size bug

in Bugs: Game, Forum, Website

Posted by: BourbonDingo.6187

BourbonDingo.6187

I’m also experiencing this bug (8 months later), so I assumed that this would be worthwhile to bump up.

I second the idea that ‘just don’t use large’ isn’t an acceptable fix.

Tarnish Coast is full!

in Players Helping Players

Posted by: satyesu.9374

satyesu.9374

www.guildwars2roleplayers.com/ is a good place to get started. :)

That seems primarily about TC and the EU counterpart.

Tarnish Coast is full!

in Players Helping Players

Posted by: Lady Deedra.3126

Lady Deedra.3126

TC and the place to BE!

Skjold Pjod
I am “That” guy you have all heard about.
1,073 precursors forged and counting.

Why block achievements until after the meta?

in Living World

Posted by: lordkrall.7241

lordkrall.7241

They most likely added it this way in order for people to be able to focus on the story the first time around.

Which makes sense seeing as it is rather common that people complain about how the story is badly presented and doesn’t make sense, due to them not actually paying attention.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Please don't kill off Trahearne

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

The only reason to keep him alive at this point would be to troll the community. The overwhelming hatred of his character from the community demand his death/absence.

The best thing that could happen to him is that he comes to offer his help and is promptly picked up and killed by a vine.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Vine Backpack with Purple Glow (Meta Rewards)

in Living World

Posted by: chronometria.3708

chronometria.3708

It has always puzzled me that we dress ourselves in the costumes of our hated enemies. Karka tentacle backpacks, scarlet backpacks, aetherblade outfits and slick packs…its like the allies winning world war 2 and then dressing as the Reich.

Rogue Helms for bad skin IDs

in Bugs: Game, Forum, Website

Posted by: Sariel V.7024

Sariel V.7024

I surveyed a grand portion of the items available from Karma Vendors across the game and I’ve found that there are a lot of medium head armor items that show the Rogue Helm icon but no skin. Apparently this is due to them pointing to bad skin IDs. The API quotes them as errors.

So if you’ve been wondering why Rogue Helm and any other item that doesn’t reveal what skin it is won’t unlock for you, there’s an answer.

Affected item ids:
SKIN 881
4173 Oldgate Leather Mask
4187 Redreave Leather Mask
4244 Bloodsaw Leather Work Mask
4681 Scout’s Mask
4684 Improved Scout’s Mask
4940 Brackwater Mask
4960 Brackwater Mask

SKIN 1763
5651 Stalker Boots

SKIN 2009
6274 Studded Leather Bracers

SKIN 1570
6305 Chainmail Helm

SKIN 2009
6394 Stalwart’s Bracers

SKIN 1763
6419 Mending Boots

SKIN 2318
37005 Symon’s History of Ascalon
37014 Symon’s History of Ascalon (Infused)
49366 Symon’s History of Ascalon (Infused)

SKIN 2326
37007 Tome of the Rubicon
37016 Tome of the Rubicon (Infused)
49368 Tome of the Rubicon (Infused)

SKIN 2325
37009 Book of Secrets
37018 Book of Secrets (Infused)
49370 Book of Secrets (Infused)

If the original models have disappeared, there are plenty of orphaned skins floating about.

Rogue Helms for bad skin IDs

in Bugs: Game, Forum, Website

Posted by: Zaxares.5419

Zaxares.5419

Thanks for this info. It should be quite helpful for ANet’s bug crew when they get around to it.

In the meantime, if you are desperately trying to unlock the Rogue Mask skin, I know for a fact that the karma helm bought from Magister Kathryn in Dredgehaunt Cliffs (she’s at Tribulation Rift) works for unlocking the skin.

Game Update Notes - July 29, 2014

in Game Release Notes

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

July 29 Content Release Notes
LIVING WORLD
The Dragon’s Reach, Part 1
With an Elder Dragon’s corruption spreading, the heroes of Tyria set out in an attempt to gather allies to meet this new threat. But with problems of their own close to home, will world leaders add their support or just introduce more challenges?
Achievements
After completing The Dragon’s Reach, Part 1, players can showcase their tactical mastery as heroes of Tyria by completing challenging episode-related achievements.
Rewards

  • New kites can be found in the Buried Locked Chests throughout Dry Top. Kite types include:
    • Crystal Shard Kite
    • Ventari Follower Kite
    • Prosperity Mine Kite
  • Gentt now trades Sandy Bags of Gear for Unidentified Fossilized Insects.
  • The ambrite short bow, Vespidae, has been renamed to Culicidae.
  • The ambrite weapon recipe and ambrite fossilized insect descriptions have been updated to better describe the weapons they make.
  • Players will be able to obtain a mysterious seed. Through hard work and cultivation it could sprout into a unique new back item.

BALANCE, BUG-FIXING, POLISH
General

  • Black Citadel:
    • Discovering the Hero’s Forum point of interest will no longer cause it to shift position on the world map.
  • Blazeridge Steppes:
    • Fixed a bug that caused monster waves to respawn immediately after being killed in the “Defend Brokentooth Maw” and “Defend the engineers repairing Brokentooth Maw” events.
  • Bloodtide Coast:
    • The shark in the “Kill the Deep Sea Shark” event now has a boss icon overhead.
    • Fixed a gender/model mismatch of a Covington Cannoneer.
  • Cursed Shore:
    • Fixed a bug to stabilize Halla Corpseflayer’s position during the interaction at Meddler’s Summit.
    • Added a marker to the “Defend Priory Scholar Zepa as she searches the village of Ewan for ancient artifacts” event so the event is easier to find during its preparation phase.
  • Divinity’s Reach:
    • Divinity Guide [Information] NPCs will now correctly mark the Seraph Headquarters on the world map.
  • Dredgehaunt Cliffs:
    • In Dostoev Sky Peak, the Veteran Hulking Pyrite Elemental correctly displays a boss icon during the “Stop the hulking pyrite elemental” event.
  • Gendarran Fields:
    • Fixed a bug preventing players from removing the crippled condition from wounded soldiers when using the Medical Kit bundle near Nebo Terrace.
  • Harathi Hinterlands:
    • Shining Blade Kimber and the trio of centaur war councilors in the “Help Shining Blade Kimber find her husband” event chain now have event icons overhead.
    • The Veteran Bandit Leader in the “Intercept the prisoner caravan” event now has a boss icon overhead.
    • The locations of the four Seraph squads in the “Defend Seraph forces at Bridgewatch Camp from the Modniir assault” event have been given event icons on the world map.
  • Malchor’s Leap:
    • Fixed a wall around the Village of Wren to prevent players from walking through the wall.
  • Mount Maelstrom:
    • Fixed the Crucible of Eternity dungeon icon on the world map to hide correctly if the area is undiscovered.
  • Plains of Ashford:
    • The Iron Legionnaire escorted in the “Kill the veteran lava shaman” event correctly displays a shield icon overhead.
  • Sparkfly Fen:
    • Fixed a minor technical issue with Tequatl’s Hardened Scales buff in the “Danger at Fabled Djannor” event to alleviate CPU spikes.
  • Straits of Devastation:
    • The Champion Risen Krait Nimross in the “Destroy the Risen krait nimross and free the trapped Pact crew” event now has a boss icon overhead.
  • The Grove:
    • Updated conversations with NPCs Beidyre and Androel to allow non-sylvari players to converse with them.

Dungeons

  • Twilight Arbor Story Mode:
    • Fixed Mr. Sparkles’s character model mismatch.
  • Ascalonian Catacombs Explorable Mode:
    • Fixed several issues causing Detha’s story path to stall.

Personal Story
Items

  • All recipe unlock items have received new icons. Icons now match the rarity and type of the output item. Similarly, the rarity of all recipe items now matches the output item’s rarity.
  • Fixed a bug causing Chaos of Lyssa, Chaos of Lyssa (Infused), Light of Dwayna (Infused), and Shadow of Grenth (Infused) to become soulbound when equipped. All soulbound versions of these items will become account bound.
  • Updated the karma vendors at the Orrian temples to each sell armor sets with a single stat combination.

Profession Skills
Engineer

  • Healing Turret:
    • Cleansing Burst: Added a skill fact for conditions removed: 2.

Guardian

  • Hammer Swing / Hammer Bash:
    • Fixed a bug preventing the number of targets skill fact from displaying.
  • Sanctuary:
    • Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.

Necromancer

  • Lich Form:
    • Deathly Claws: Added a pierces skill fact.
    • Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.

Ranger

  • Piercing Arrows:
    • Added pierces and targets per arrow skill facts to affected skills.
  • Mighty Swap:
    • Added a combat only trait fact.
  • Vigorous Training:
    • Added a combat only trait fact.

Warrior

  • Fan of Fire:
    • Added pierces and targets per arrow skill facts.
  • Combustive Shot:
    • Fixed a bug that caused the damage skill fact to display a lower amount than the actual damage when traited with Burst Mastery.

World vs. World

  • Updated the names on past WvW tournament world-placement achievements.
  • The Toxic Unveiling Volley skill no longer shows up on an Arrow Cart’s skill bar until the skill has been unlocked.
  • Guild Arrow Cart skill-damage tooltips now properly reflect their superior-level damage.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The new Home Portal Stone is now available in the Services category for 900 gems. Players can instantly travel to their home city instance and return to their original location on demand.
  • Mini Scruffy is now available in the Toys category of the Gem Store for 500 gems.
  • The Permanent Hair Stylist Contract is now a very rare drop from Black Lion Chests for a limited time.
  • The new Endless Monkey King Tonic is now a very rare drop from Black Lion Chests.

Bug Fix

  • Mini Flame Legion Effigy is now the same scale as other exotic minis.

(edited by Mark Katzbach.9084)