Showing Posts For Balian.5314:

BUG: Unresponsive Pets & Skill No. 3 [merged]

in Ranger

Posted by: Balian.5314

Balian.5314

Happened to me. It’s roughly 3 secs each time you pet swap. Not to mention, staff 3 now dismisses your pet. So after each staff 3, you get a kittened pet for 3 secs. Impressive stealth nerf.

Great job ANET!

what do you think of the balance patch?

in Ranger

Posted by: Balian.5314

Balian.5314

3 secs of pet being unresponsive upon pet swap while in combat?

Great job ANET!

Staff 3 locking all your skills and dismissing pet? Resulting in the inability to combo staff 3 into smokescale’s F2 for stealth AND having another 3 secs of ur pet not responding to commands.

Great job ANET!

Worse balance patch ever. Making a pet class’s pet unresponsive in combat… pure genius ANET! Way to go!

Really impressive stealth nerfs!

Condi druid wvw build?

in Ranger

Posted by: Balian.5314

Balian.5314

If you truly wanna farm open world events and be effective, just run Guardian and bring your ‘loot stick’.

With regards to WvW roaming, I advocate running a more tanky set-up (I solo roam and fight outnumbered alot).

Condi or Power? That depends on your priorities as a roamer, do you want to be more effective at flipping camps/towers or do you want to be more effective fighting other players. If you want to be more effective flipping camps, condi will serve you better as the NPCs are imo, stationary targets. If you want to fight other players that are decent/good while being outnumbered mostly, go power for consistent damage vs moving targets.

It’s really as simple as that.

Ghost thief needs to go.

in WvW

Posted by: Balian.5314

Balian.5314

Having the reveal debuff on condi dmg ticks is imo, really lame.

Easy solution to tackle this Ghost Thief issue would be to simply add a minor direct damage component to steal, traps, caltrops etc.

ANET has done it before, I don’t see any reason why such a simple fix cannot be implemented again.

https://wiki.guildwars2.com/wiki/Frost_Trap

My wish list for ANET

in Guild Wars 2 Discussion

Posted by: Balian.5314

Balian.5314

Unbind Legendaries?

They are account bound aren’t they?

My request would be Boxing Gloves….

Generation 1 legendaries only become account bound upon equipping them. You can buy/sell them on the TP.

My wish list for ANET

in Guild Wars 2 Discussion

Posted by: Balian.5314

Balian.5314

Increase the density of Kudzu, especially on asura (increase density of the petals or let it scale bigger on asura as compared to its current scaling.)

Obtaining Rime-Rimmed Mariner’s Rebreather unlocks it’s skin in the wardrobe.

Option to toggle between PvE, WvW and PvP mode for the Guild Hall Arena.

Recipes to turn cosmetic jewels into infusions.

Item in the Gemstore to unbind items like Generation 1 legendaries.

Pretty please?

Signet and Trap (suggetsions)

in Ranger

Posted by: Balian.5314

Balian.5314

The mobs in AC are still able to throw their traps, us Rangers can no longer do so. Doesn’t make sense to me. IMO Ranger’s traps are also subpar as compared to DH’s (utilities wise).

Make traps throwable again! Give us an elite trap!

Fractals vs. LW3 for ascended trinkets?

in Ranger

Posted by: Balian.5314

Balian.5314

I got mine within 2 days with 9 characters.

Bitterfrost Frontier is imo, the fastest way to get viper’s trinkets if you have multiple characters. Just log on to different toons and gather the winterberries.
https://wiki.guildwars2.com/wiki/Black_Ice_Band
https://wiki.guildwars2.com/wiki/Black_Ice_Earring

Got my other earring from Ember Bay, logged onto different toons doing the Dailies and Heart Vendors (resets daily).
https://wiki.guildwars2.com/wiki/Sparking_Petrified_Wood

Got my other ring by buying this off the TP;
https://wiki.guildwars2.com/wiki/Soot-Covered_Ring
You can turn that into;
https://wiki.guildwars2.com/wiki/Rurik's_Engagement_Ring

Already had my amulet via HoT Act 4 meta achievement reward.
https://wiki.guildwars2.com/wiki/Mordrem_Loop

You can of course, do PvP and get the ascended trinkets there during PvP Seasons.
When I decided to make my full viper’s set it was off season (and I’ve used all my pvp shards from S5 to get my full set of zealot trinkets).

(edited by Balian.5314)

Q: Assassin's build when no +75 Inf?

in Mesmer

Posted by: Balian.5314

Balian.5314

I believe it boils town to personal preference and team comp with regards to Mesmer in FOTM, Dungeon and raids.

When people say ‘mesmers aren’t capable damage dealers’ they simply meant that the personal dmg output of a mes is lower vs other classes.

Mesmers can however, support their teammates by increasing the overall dmg output of the group via quickness and alacrity.

Stacking mesmers in a group will lower the groups dmg output, just 1 Mesmer per group will do. Especially for FOTM and raids. Mobs in dungeons have lower hp/armor so you are better off with a class that does better personal dmg (like ele and thieves especially).

Mesmers have the lowest personal dmg output out of all the other classes imo.

Here’s the DPS benchmark;
http://qtfy.eu/benchmarks/

5 Buffs to Tempest That Could Make FA Viable

in PvP

Posted by: Balian.5314

Balian.5314

Oh it’s ‘Poe-all classes are OP except ele-lala’! Rofl!

Nope. Ele OP~ Needs nerf~

Ele is not at all OP. Let’s look at thief. Their primary role is to decap and play nodes like chess and +1 like a champion. They do this so well that a good game for them is a 20:<2 k:d, or something of the same ratio. They can do this all alone if they so please. Let’s look at Druid, they’re the sustain/dps gods. No class can do what they can do when it comes to both sustaining and doing great damage. Not Scrapper, not Ele. Let’s look at scrapper and their insane boons and high ability to reset. Let’s look at war. Tanky bursty kittens whose only weakness is kiting, which very few classes can do effectively. Now, let’s look at ele. All burst/condi builds are unviable and there’s really, realistically 1 viable build on ele. Boring water/earth/tempest d/f auramancer. They can do no damage, they can heal sure, but if focused, they’re dead. They are effectively only useful in group situations. I’d be fine with this if it weren’t the only viable Ele build. They cannot 1v1 nor can take well coordinated bursts like scrapper, war, and druid can. If most players knew ele like most players know war, eles would die in every scenario with an equal skill basis. An ele’s ONLY role is to +1. They can’t even bunker anymore. Let’s look at thief again, their role is to +1 and decap. See what I mean now?

Other classes have pretty much only 1 viable build to play in this meta as well. Same traitlines as well.

All other classes weak except Ele too OP!!!!!!

Ele needs rebalancing! Nerf the healing! Waaaaaaaah~

Sounds familiar eh~

(edited by Balian.5314)

5 Buffs to Tempest That Could Make FA Viable

in PvP

Posted by: Balian.5314

Balian.5314

Oh it’s ‘Poe-all classes are OP except ele-lala’! Rofl!

Nope. Ele OP~ Needs nerf~

Possible Balance Changes for Next Season

in PvP

Posted by: Balian.5314

Balian.5314

Honestly, I am very impressed with the balance right now. I think revenant is a little on the weak side, but the big issues with PvP at the moment is class stacking, not the class itself being overpowered.

Agreed.

PvP Mesmer needs balancing

in PvP

Posted by: Balian.5314

Balian.5314

Honestly think all classes are at a good spot balance wise this meta. They all provide for some form of counterplay.

If your call out is X class being too strong, then all classes are equally strong. If X class needs a nerf then all classes needs a nerf. All these came as a package in HoT. Every class had a buff in the form of their elite specs.

These classes are merely fulfilling their individual roles in PvP. Instead of crying nerf, L2P and choose ur fights wisely. If you lost a fight ur meant to lose from a class vs class perspective, then ur meant to lose anyway. If ur meant to win and u lose due to player skill issues then suck it up and get good instead of crying OP.

Balance-wise, the nuclear kitten nals of the worlds super powers relative to their prospective world views and personal levels of self imposed responsibly is quite balanced. That doesn’t make nukes good or justify their existence in collective humanities best interests!

There is a functioning META currently. The game is still in a terrible state when you look seriously at the issues. The devil is in the details. Be honest if nothing else.

Perhaps it’s a matter of perspective.

My perspective of ‘balance’ here would mean making X class in line with the others, using other classes as a benchmark.

Imo, balance does not equate to re-designing X class and it’s skills based on personal standards.

If you noticed, I’ve indirectly proposed for all elite specs to be balanced out vs core specs.

Perhaps it’s due to the fact that I solo roam and duel a lot in WvW as well. From a WvW roaming standpoint I do not think mesmers are that strong, due to their inability to effectively finish off opponents kiting them. In PvP however, people are forced to fight within point often, thus being more susceptible to a mesmer’s shatters which is their main source of damage post HoT.

My saying that the classes are currently balanced out in this meta is simply because I view it as ‘rock, paper, scissors’. Every class has its strengths and weaknesses which provides for counterplay. Ultimately it boils down to engaging fights in a position that benefits you, whichever class you are playing, in whichever game mode.

Here is a visual representation of HoT Elite specs. I don’t know what meta you’re playing

BTW, you speak really well and I enjoy reading your view

Aww~ how cute~

Appreciate the effort.

PvP Mesmer needs balancing

in PvP

Posted by: Balian.5314

Balian.5314

Honestly think all classes are at a good spot balance wise this meta. They all provide for some form of counterplay.

If your call out is X class being too strong, then all classes are equally strong. If X class needs a nerf then all classes needs a nerf. All these came as a package in HoT. Every class had a buff in the form of their elite specs.

These classes are merely fulfilling their individual roles in PvP. Instead of crying nerf, L2P and choose ur fights wisely. If you lost a fight ur meant to lose from a class vs class perspective, then ur meant to lose anyway. If ur meant to win and u lose due to player skill issues then suck it up and get good instead of crying OP.

Balance-wise, the nuclear kitten nals of the worlds super powers relative to their prospective world views and personal levels of self imposed responsibly is quite balanced. That doesn’t make nukes good or justify their existence in collective humanities best interests!

There is a functioning META currently. The game is still in a terrible state when you look seriously at the issues. The devil is in the details. Be honest if nothing else.

Perhaps it’s a matter of perspective.

My perspective of ‘balance’ here would mean making X class in line with the others, using other classes as a benchmark.

Imo, balance does not equate to re-designing X class and it’s skills based on personal standards.

If you noticed, I’ve indirectly proposed for all elite specs to be balanced out vs core specs.

Perhaps it’s due to the fact that I solo roam and duel a lot in WvW as well. From a WvW roaming standpoint I do not think mesmers are that strong, due to their inability to effectively finish off opponents kiting them. In PvP however, people are forced to fight within point often, thus being more susceptible to a mesmer’s shatters which is their main source of damage post HoT.

My saying that the classes are currently balanced out in this meta is simply because I view it as ‘rock, paper, scissors’. Every class has its strengths and weaknesses which provides for counterplay. Ultimately it boils down to engaging fights in a position that benefits you, whichever class you are playing, in whichever game mode.

(edited by Balian.5314)

PvP Mesmer needs balancing

in PvP

Posted by: Balian.5314

Balian.5314

Honestly think all classes are at a good spot balance wise this meta. They all provide for some form of counterplay.

If your call out is X class being too strong, then all classes are equally strong. If X class needs a nerf then all classes needs a nerf. All these came as a package in HoT. Every class had a buff in the form of their elite specs.

These classes are merely fulfilling their individual roles in PvP. Instead of crying nerf, L2P and choose ur fights wisely. If you lost a fight ur meant to lose from a class vs class perspective, then ur meant to lose anyway. If ur meant to win and u lose due to player skill issues then suck it up and get good instead of crying OP.

Ascended Shards of Glory

in PvP

Posted by: Balian.5314

Balian.5314

with the new reward system you cant get even one whole set off ascended armor. you can only1200 max and you need at least 1300+. That repeatable last should give ascended shards of glory every time or we need to wait until next season for just one piece.

Honestly, you should just count your blessings.

The new reward system has to go, and it probrably will.
It is effectively a free ascended gear giveaway session this season.
You shouldn’t even be rewarded for losing.

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

@Balian.5314

phanta beat tarcis 1 vs 1 on point in the last tournament in a ranger vs warrior. Tarcis was coming from mid but it makes no difference.

You cant get any better on warrior then tarcis.

Please write more really long counter posts which have no actual facts.

LOL you literally wrote that warriors do everything well too, yeah please show me that support build?

Ohh yeah and show me a sustain build because once the 2 stances are up in a 2 vs 2 say good night. And all the amulets are basically beserker amulets except for 3 of them.

Like what are you trying to say with the post?

Last tournament? Oh! Before the nerf to CA and staff?!

U wanna see a support build? Hell just go zerker, DPS = support. Sheesh kinda sick of repeating myself.

Here’s the thing, if people don’t see the self sustain vs personal dmg output (don’t forget the multiple CCs) on a warrior as an issue, there won’t be this thread.

Do I think ele and ranger healbots are an issue? No. Why? Because they actually trade damage, vit/toughness to be a healbot.

What trade off does a warrior make? “I don’t need to trade kitten coz my base hp and armor is high enough, ima run zerker ammy” and “dang u guys gotta press so many buttons to heal?! presses f1”, during the duration people are healing, u just focus on ur CCs and burst coz your HP bar magically refills itself.

How can a person paint warriors to be in such a pale light and make them sound so weak when warriors use zerker in PvP AND WvW. Do you understand the logic of warriors running zerker ammy? I doubt so. People run zerker ammy to pump out massive dmg so that they can end fights within their stances, blocks and auto refilling hp.

I am not saying warriors are OP nonetheless. But quit making the class sound so pitiful. Again, if damage isn’t support to you, how the kitten are you gonna force out opponent’s heals and defensive CDs. It’s like saying a soldier doesn’t need weapons in a war, just body armor and med packs. A soldier provides ‘cover fire’ to suppress enemy fire (playing defensively). Is that not called SUPPORT?!

Ain’t even talking about pro-league play or w/e. Just plain old common sense.

Duh~ so what are YOU trying to say?

(edited by Balian.5314)

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

only half joking

That Bristleback isn’t joking.

The shield stance and double Endure pain ain’t joking either, also what happened to dodge?

So are you gonna make more ‘smart’ comparisons? As much as I wanna be neutral, ur arguments and constant comparison of classes meant to fulfil different roles are forcing me to highlight more points on warrior which will eventually fall more in line with OP.

When you’re done with that, we can talk about druid.

This thread ain’t done bashing warriors yet
If Druid gets nerfed again I guess it’s back to super saiyan warrior again for me~

Lol touche

<3

Anyway, did you know u can shield stance trough BB’s burst?
Assuming you have only 1 stack of AH up, u get healed for 1593hp in that 3secs. But of course you can dodge, dodge, or pop endure pain and solely focus on DPSing and CCing the ranger.

Did you also know a warrior’s AA on GS does almost 3x the damage vs Druid staff AA? Or that Druid staff AA hits for 240 dmg (mender/paladin with dolyak runes) while a warrior’s healing signet alone heals for 382hp/s (while running zerker/marauder ammy).

Warrior vs Ranger, just dodge pet burst coz AH + SoR outheals the ranger’s personal dps.

Who do you think has higher crit chance? The Warrior or the Ranger? “But you have CA heals!”, mace f1, mace 3, shield 4 and headbutt. “Oh no! HP low!”, no problem! Pop utility Endure pain when at 60% hp, heal urself by 2124 by the time it’s over (assuming just ONE AH stack). Assuming it ain’t enough (which is impossible when 1v1 vs ranger) auto Endure pain at 50% and regen for another 2124, all the while going yolo on the ranger.

Numbers from build editor. And before we talk about SS, here’s what you can do; dodge, dodge, shield stance, Endure pain, GS #3.

But… who are we trying to kid?! 1 stack of AH?! Naaaaaaaaaah~

My point? Before someone decided to ‘imply’ that my current main is OP, I did not in anyway said Warrs are OP. So let’s stop crying cheese

I’m not crying cheese, I’m just antagonizing you. :y Only a little though. Druids are healbots (There’s no way you can convince me that a sane druid is going to stay in the range of a stun with staff as an option) but I still respect them and think they require skill and technique to play. I actually think that about every class, with some skills rather than mechanics needing tweaking.

(I’m not going to start whining (more) about the range on staff or SS I promise)

Exactly my point! Different classes, different roles. Staying on point vs warr is suicide.

For OP it’s a L2P issue. There’s no 1 class they can beat everything in pvp, not with the current meta. Don’t go into a fight u know you will lose.

(edited by Balian.5314)

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

only half joking

That Bristleback isn’t joking.

The shield stance and double Endure pain ain’t joking either, also what happened to dodge?

So are you gonna make more ‘smart’ comparisons? As much as I wanna be neutral, ur arguments and constant comparison of classes meant to fulfil different roles are forcing me to highlight more points on warrior which will eventually fall more in line with OP.

When you’re done with that, we can talk about druid.

This thread ain’t done bashing warriors yet
If Druid gets nerfed again I guess it’s back to super saiyan warrior again for me~

Lol touche

<3

Anyway, did you know u can shield stance trough BB’s burst?
Assuming you have only 1 stack of AH up, u get healed for 1593hp in that 3secs. But of course you can dodge, dodge, or pop endure pain and solely focus on DPSing and CCing the ranger.

Did you also know a warrior’s AA on GS does almost 3x the damage vs Druid staff AA? Or that Druid staff AA hits for 240 dmg (mender/paladin with dolyak runes) while a warrior’s healing signet alone heals for 382hp/s (while running zerker/marauder ammy).

Warrior vs Ranger, just dodge pet burst coz AH + SoR outheals the ranger’s personal dps.

Who do you think has higher crit chance? The Warrior or the Ranger? “But you have CA heals!”, mace f1, mace 3, shield 4 and headbutt. “Oh no! HP low!”, no problem! Pop utility Endure pain when at 60% hp, heal urself by 2124 by the time it’s over (assuming just ONE AH stack). Assuming it ain’t enough (which is impossible when 1v1 vs ranger) auto Endure pain at 50% and regen for another 2124, all the while going yolo on the ranger.

Numbers from build editor. And before we talk about SS, here’s what you can do; dodge, dodge, shield stance, Endure pain, GS #3.

But… who are we trying to kid?! 1 stack of AH?! Naaaaaaaaaah~

My point? Before someone decided to ‘imply’ that my current main is OP, I did not in anyway said Warrs are OP. So let’s stop crying cheese

(edited by Balian.5314)

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

only half joking

That Bristleback isn’t joking.

The shield stance and double Endure pain ain’t joking either, also what happened to dodge?

So are you gonna make more ‘smart’ comparisons? As much as I wanna be neutral, ur arguments and constant comparison of classes meant to fulfil different roles are forcing me to highlight more points on warrior which will eventually fall more in line with OP.

When you’re done with that, we can talk about druid.

This thread ain’t done bashing warriors yet
If Druid gets nerfed again I guess it’s back to super saiyan warrior again for me~

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

Im speaking about is as someone who is looking at the total picture. And im not shy or ashamed so i will do the same thing. S1/2/3 Legend, Gold3 atm but was as high as top 150 in this current leader board with a Plat 2 rating. Someone who was ranked in the old old leader board for team and solo que.

Warrior is not as useful as other classes.In a 5 vs 5 no matter if class stacking is allowed or not you wont typically need a warrior. It doesnt give team healing, team boons, it has poor sustain outside of its 2 stances.
This thread is is suggesting to taking away the very last thing warrior has to even be usable in PvP.My talking about ranger was because at low levels it works and high levels it works. You cant say the same thing for the rest of the classes.

Im sorry there are bad players getting instantly bursted to warriors because they dont know what to look for which will happen no matter what class they are facing.

They can be kited, which lowers their sustain, but the problem a lot of us have with warriors is the amount of -passives- they have. Having an immunity to dmg on a toggled ability is 100% fine imo, but having it on a passive that can then be chained with the same exact ability, AND then shield block which reflects if your build has it.

It’s too much.

If they just get rid of the passive endure pain all together, it would still be a strong team fighting class, but not able to stand in zergs with the enemy unable to do anything to them for 30 seconds (ish). That’s simply too much.

Look at necros, they are the “beat the kitten out of this because they cant do anything about it” and get trained down all the time. “focus necro” is the first thing i see in a match most times.

DH on the other hand.. eh, dmg is too high for the amount of survivability tools they have at their disposal. How to fix them? idk, maybe lower dmg on traps, or change them to utility only.

That is incorrect, warrior doesnt survive without the 2nd endure the pain. As someone who tried to play without defense in a few ranked matches it didnt go well.

Also a big reason i brought up rangers is because it does everything well. I have a pic here.

Each team had a ele warrior and thief.

What happened was simply there was 3 support character on each side. All this complaining about warriors DPS is silly.

A combination of 2 classes stacking protection, regen, heals with invulnerability negates alot of damage what warrior does.

Once again im arguing big picture. Let me point out in 1 vs 1 warriors will lose to mesmers, rangers, DH in 1 vs 1 at equal levels and if the warrior doesnt take X utility skill for that 1 vs 1.

Also warrior struggles in team fights because once again, you only have 10 sec of survivability.

Of course in solo/duo warrior can bring problems when you have people running dopey builds, players at different skill levels facing each other not knowing how to play it and all your complaints can be said about every single class in the game.

Warriors can ‘do everything well’ too. Ur point? Do you see other classes running zerker ammy these days as meta? Warrs can, and for a good reason.

Again, I do not think warriors are ‘too strong’. Every class has something to bring to the table as I’ve already mentioned.

If ur talking bout a pvp perspective, you 1v1 either to decap and cap or to contest, that means fighting on point. Warr vs Ranger 1v1, no way can the ranger win on point in equal levels of play, That fight is simply not worth the time if ur the person aiming to decap said point. With that being said, in equal levels of play, a ranger will spend more time attempting to decap said point from a warrior as compared to warr decapping ranger.

Why? Because warriors are better for fighting on point vs rangers. Stop bringing in other classes as comparisons when they obviously fulfil different roles. Warriors are effective bruisers and good +1 despite running zerker ammy. Since the removal of cele and cleric ammy, no other class save warriors and scrappers can be as effective as a bruiser.

You talk about having to pick X utility for certain fights on warr, isn’t that the same for rangers? There’s a reason why people run SoS and SoR along with your so called perma stability and fury RAO. It’s for their survival, not to create a window of ‘Super Saiyan godlike mode’ and going ham with their burst skills coz as rangers we can’t do half of the damage you do in this meta.

So are you gonna make more ‘smart’ comparisons? As much as I wanna be neutral, ur arguments and constant comparison of classes meant to fulfil different roles are forcing me to highlight more points on warrior which will eventually fall more in line with OP.

(edited by Balian.5314)

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

I agree with that last statement. I do not think warriors are ‘too strong’ either.

Again, there is failure to highlight the offensive pressure a warrior can bring, only team healing and team boons was highlighted. As if that’s all that counts in PvP. If team healing and team boons is everything PvP is about, who’s gonna force out the heals? Whose gonna force out the boons (prot, stab in mind)?

Warrior works in low levels, it works in high levels as well. Every class can work. Boils down to knowing the various class mechanics, overall team comp, rotations and player skills.

Let’s face it, aside to ele, nec and guards can we really say the remaining classes are a need? Of course I’m not talking about top tier ESL play, this is in reference to general ranked PvP, taking into account only solo/duo queue is allowed now and of course, class stacking.

(edited by Balian.5314)

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

The damage is simply too high and too hard to avoid given how tanky and mobile they are. I think a reduction of the f1 on greatsword would be suitable. In addition, i think the defy pain trait is too good.

I think most agree with me on this. Mesmer is also a little too strong.

What a ridiculous post,

Every class in the game has good mobility besides guardian. Every class in the game does insane damage. You are asking to nerf warriors when warriors already have to trait for every DPS option to truly be viable.

Necro has 2 health bars. Guardian has point control skills and renewed focus and shelter if they want it. Mesmer has 2X blocks and distortion and blurred. Thief has multiple shadowsteps and insane damage. Rev in the hands of good players is still a good class though to hard for most of the population to play. Ranger is the easiest class to play since its 75% build.

HOT brought all of this, also asking to nerf warrior when Axe, Hammer, Torch, Sword, Rifle are near useless is whats the problem.

People need to quit making these cry threads about so and so class being OP and ask Anet to balance there game. We shouldnt have these threads about X class, there should be multiple threads about Anet needing to create build diversity and forcing give and take when making builds.

I’d argue that every class is pretty much 75% build.

‘Get good’ and ‘L2P’ in gw2 is inclusive of making a good build and having a good set-up.

With regards to Warriors in general, I’d recommend having primal bursts provide just 1 stack of AH due to the spammable nature of it.

I do not think that the current primal burst skills needs to be toned down. You ought to be punished if you allow yourself to get hit by a warrior’s f1. Otherwise, ANET should just rename it to primal STRIKE instead of BURST. It’s called BURST for a good reason.

/facepalm

Of course builds are now the most important thing since Anet forced every class in to certain builds.

But what i meant for ranger is when traited right and then played right its too perfect.

We are talking perma stability,fury,swiftness, with 2 stun breakers in F5 and a utility skill as well as signet of stone. Then you had pet damage as well as a taunt. With staff and longbow, if the player plays his cards right he stays at a range distance winning most fights.

Ranger/druid also bring great heals to team fights.

Warrior has long cool downs. Warrior is forced to play stances with 60 sec long cool downs. That means that for 50 sec warriors have to be near perfect with everything to win fights.

Necros in games start off as the lets get him but that changes mid game when they potentially have full RS just waiting for you to use a stance.

The OP of this thread is saying that warrior is too strong when he simply needs to get out of 450 range when warrior goes into beserk mode.

Warrior has to play differently then DH which has to play differently then rev which plays differently then thief.

Its why alot of us are pushing for Anet to be better. The ability to play different classes that actually feel different and need different tactics makes GW2 special. So i disagree that warrior healing needs fixed when its the only form of sustain.

The fact Anet went the HOT route for raids/PvE and destroyed WvW and PvP in the process is why this game cant be successful in the ESports scene.

I do agree that there isn’t much build variety since HoT.

Your comparison between rangers n warriors however is biased. I’m assuming you main a warrior, hence your ‘the grass is greener on the other side’ comparison vs rangers.

A warrior will envy the kiting potential (don’t forget Nike warrior style) and burst healing of a ranger. Likewise a ranger will envy the damage and immense passive + active defense capabilities of a warrior.

You speak of Warriors in such a pale light. What you failed to include about warriors is the very essence of warriors itself, damage/burst. In a PvP setting, this equates to pressure. A warrior’s survivalbility is dependent on the pressure they are able to dish out, making opponents play more defensively and effectively mitigating damage in this manner.

My bottom line is, let’s be more impartial if we are to make comparisons and descriptions amongst the different classes.

Every class have something to offer, it all boils down to what you are hoping to achieve, knowing each individual class’s capabilities and what they excel at.

Rank 80
Champ Legionnaire
Champ Hunter
S1, S2, S3 legend
These don’t mean much, however, they imply having a decent understanding on these 2 classes in competitive play.

(edited by Balian.5314)

There will never be a perfect system.

in PvP

Posted by: Balian.5314

Balian.5314

Let’s face it, there will never be a perfect system to go about calculating each player’s individual MMR.

Anything close to ‘perfect’, would mean ANET providing each player with 2 judges to rate and critic you, (vs your enemies and teammates while factoring in their ‘track records’) then having a sit down and recap session with you after each match (much like doing your job appraisal).

Possible?
No.
So save your tears for something more meaningful <3

That being said, ANET pls rename ‘skill rating’ to ‘rating’, its quite a turn off.
*because 100% of your player base ain’t ‘skillful’ enough to prevent DCs and magically turn their team into a bunch of ESL pros.

(edited by Balian.5314)

Warrior is a little too strong.

in PvP

Posted by: Balian.5314

Balian.5314

The damage is simply too high and too hard to avoid given how tanky and mobile they are. I think a reduction of the f1 on greatsword would be suitable. In addition, i think the defy pain trait is too good.

I think most agree with me on this. Mesmer is also a little too strong.

What a ridiculous post,

Every class in the game has good mobility besides guardian. Every class in the game does insane damage. You are asking to nerf warriors when warriors already have to trait for every DPS option to truly be viable.

Necro has 2 health bars. Guardian has point control skills and renewed focus and shelter if they want it. Mesmer has 2X blocks and distortion and blurred. Thief has multiple shadowsteps and insane damage. Rev in the hands of good players is still a good class though to hard for most of the population to play. Ranger is the easiest class to play since its 75% build.

HOT brought all of this, also asking to nerf warrior when Axe, Hammer, Torch, Sword, Rifle are near useless is whats the problem.

People need to quit making these cry threads about so and so class being OP and ask Anet to balance there game. We shouldnt have these threads about X class, there should be multiple threads about Anet needing to create build diversity and forcing give and take when making builds.

I’d argue that every class is pretty much 75% build.

‘Get good’ and ‘L2P’ in gw2 is inclusive of making a good build and having a good set-up.

With regards to Warriors in general, I’d recommend having primal bursts provide just 1 stack of AH due to the spammable nature of it.

I do not think that the current primal burst skills needs to be toned down. You ought to be punished if you allow yourself to get hit by a warrior’s f1. Otherwise, ANET should just rename it to primal STRIKE instead of BURST. It’s called BURST for a good reason.

/facepalm

Wardrobe issue

in Bugs: Game, Forum, Website

Posted by: Balian.5314

Balian.5314

Which shouldn’t be the case. Just like how effects on legendaries work.

Wardrobe issue

in Bugs: Game, Forum, Website

Posted by: Balian.5314

Balian.5314

Rime-Rimmed Mariner’s Rebreather isn’t showing up on my wardrobe, anyone else having the same issue?

It’s the underwater mask that gives you an ice crystal aura underwater.

Guild Hall Arena

in Guild Wars 2 Discussion

Posted by: Balian.5314

Balian.5314

Just a small request to ANET.

Seeing as class/skill balance differ between PvP, WvW and PvE, I personally feel we should have the option to toggle between these 3 different game modes for the guild hall arena.

Just so we can have more accurate results when trying out different set-ups.

Warrior Gear Rising: ReVengeance

in PvP

Posted by: Balian.5314

Balian.5314

You’re complaining about one of the most useful downstate skills? If you’re down you’re probably either dead or a burden to your team if it happens too often. So get up and drop all your skills on the enemy team and die. I see no problem here you can time it and change the fight for your team and get a full rally.

Completely agree, esp with the either dead or a burden aspect. However I think OP’s main issue is the RNG aspect of the rally.

OP’s proposed ‘fix’ though, is a lil far fetched.

Warrior Gear Rising: ReVengeance

in PvP

Posted by: Balian.5314

Balian.5314

I actually agree with OP… to a certain degree.

IMO an easier fix would be to simply make Vengeful Return baseline minus the increased HP and endurance gain on rally, then rework Vengeful Return.

I considered that, but it would be too strong. Currently Vengeance lasts 15 seconds. That’s way too long for something that mimics downstate, it would win a lot of scenarios with multiple downed folks.

My solution still gives enemies plenty of options, such as kiting the Warrior’s health out like before. I believe the health degen is particularly useful here.

I forgot to add, I chose my words carefully about this degen not being damage so the Warrior can’t immune the damage or a Rebound saving the Warrior. It’s strictly a ‘loss in health’.

I do not see it as being too strong. Making Vengeful Return baseline merely removes the RNG aspect of Vengeance and changes nothing else. All existing ways to counter it will still work. So I personally do not see any issues.

Partial Fix For Ranked PvP: Disincentivize It

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Posted by: Balian.5314

Balian.5314

IMO, there is no way to make the system perfect. Simply because each and everyone of us have different priorities.

The new MMR & reward system was put in place precisely to get more players to participate in PvP.

And this was due to 4 PvP Seasons worth of complaining that queue times were too long.

Disincentivice it and you will see a drop in players (PvErs) in PvP. Then you will be slapped with longer queue durations again.

I hope ya’ll can see how this is an endless cycle in the forums.

Warrior Gear Rising: ReVengeance

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Posted by: Balian.5314

Balian.5314

I actually agree with OP… to a certain degree.

IMO an easier fix would be to simply make Vengeful Return baseline minus the increased HP and endurance gain on rally, then rework Vengeful Return.

Ele full dps\bunker needs to be addessed

in PvP

Posted by: Balian.5314

Balian.5314

There is a clear ignorance of how elementalist works throughout this thread. Elementalist needs its attunement swaps, that’s how the class was made. It’s like stripping mesmer of her illusions or thief of its steal. It. Makes. No. Sense. If you think bunk ele does too much damage, maybe you need to learn how to beat it. If anything, ele needs a damage buff! Most of ele is unviable in the current meta scene and the parts that are viable are intensely boring and reliant on trustworthy team members.

Tsk tsk! How ironic!

https://forum-en.gw2archive.eu/forum/game/pvp/Celestial-Avatar-needs-a-nerf

;P

4 DHs+ per game ( top 200 rating, pic)

in PvP

Posted by: Balian.5314

Balian.5314

Or we can go the Anet route and remove Marauder’s possibly shaving WoR by 1000 points?

I’m tellin ya!

DH OP now!

=P

Anyway, when we dueling again? Tweaked my set-up a lil coming back after 3 months to these darn nerfs.

New - seeking build advice

in Ranger

Posted by: Balian.5314

Balian.5314

LOL – Different game same boards when asking opinions about a build – Narrowed down now; he just played about 3 hours following the Zerg and really wants to be a buff bot healer guy.

So I guess the priority would go something like this:

Healing effectiveness
Tankiness
Group Boons
Escape/Mobility
Sacrificing whatever DPS makes sense

Heck for all I know he may be playing the wrong class!

Thanks again and Pura vida from Costa Rica

http://en.gw2skills.net/editor/?vNQQNBmYD7kSFohFsXQwWQgrFsMLYOTt5UWD+fWQfoPBg603qkpdG-TFDFQBL4IA0ElDaSlhlokBAPAAloEqI7PgJdDE8gAAJ1ZIwFA4PKBDAgAczbmNbzghO0hO0hO0G6QH6Qv5NLFgZCtA-w

Covers all the above mentioned. With traited shouts y’all will be getting perma swiftness and regen. Regen ticks for 208hps on this build. You don’t need excessive healing power since ur not gonna outheal your opponent’s dps, especially after the nerfs.

This actually packs some decent personal dps when you include that of your pet’s. When zerging, I recommend switching out s/wh for lb and nature magic to marksmanship.

S/wh will give him more mobility in and out of combat while being able to provide y’all with more boons. Once he gets better with positioning though, I’d recommend dropping s/wh for lb entirely, use a zerker/marauder LB with sigil of air and accuracy slotted. That will give him more spike damage and an on-demand CC to proc ancient seeds.

(edited by Balian.5314)

Epic power ranger roaming VIDEO

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Posted by: Balian.5314

Balian.5314

Naaaaaah~
I’m rusty man. Waiting for the updated build editor with the new CA numbers to tweak my build, looks like I can remove some zealot or cleric pieces since they’re no longer as worthwhile.

Epic power ranger roaming VIDEO

in Ranger

Posted by: Balian.5314

Balian.5314

Dang he killed my 2 guildies xD

Yo DONEE when’s out next duel?! I’m back!

Icon needed if 'Last Stand' is off cooldown

in Warrior

Posted by: Balian.5314

Balian.5314

Example:
Warr shield bash and goes for the evis. Mesmer decides to use f3 to counter. Last stand procs, evis hits anyway, Mesmer gets downed with shatter f4 unused.

People generally time their CCs to kite, counter enemy burst or to set up a burst. Ain’t fun when you use your CC to fulfil 1 of the purpose mentioned only to have a passive trait proc stability. If there was an icon, enemies can better prioritise and time their CCs.

I’m not particularly moved by this, tbh. The mesmer in your example needs to worry about this only every 40s, and the warrior could just as easily choose to actively use Balanced Stance or Dolyak Sig (if they have it) mid-Eviscerate to foil the interrupt anyway (I often do this when executing a clutch move).

Seems to me the smart player will actively manage the warrior’s Last Stand, and a number of people I regularly duel do just that. They use a small cc at the start of a fight to see if I’ve got it, which also gives them 30s of not having to worry about it (following the 10s of stability). If a major attack is coming in and they’re not sure if those 40s are up, they’ll dodge, blind, or do something else. Then proc Last Stand again, rinse and repeat.

Given that warriors with Last Stand will often not run with non-zerker stability, a smart player can manage a warrior pretty effectively this way. Honestly, the warrior is obvious enough… making it even more obvious for something that can be discovered fairly easily seems unnecessary.

Yes your points are valid. However I see no harm in adding an icon to indicate whether a passive trait is on or off cooldown. Compared to clarion bond, last stand serves a better purpose for competitive play so why not? Same logic as people in the pvp forums asking for there to be an icon for the 6th bonus of nightmare runes.

Yes warriors are telegraphed but if you time your CCs right you still get to land your bursts.

Regarding the Mesmer example, what if the Mesmer was running perplex runes and meant to interrupt for the 6th bonus? Yes we can give 101 examples on how to go about it, baiting the last stand proc like you mentioned, arguing that most Mesmer runs with 2 stunbreaks on top of shatter f4 etc. As you mentioned, most warrs often run without stunbreak/stability utility skills with last stand traited, so doesn’t this benefits the warrior themselves as well? Knowing when not to, and when to play more offensively vs class/builds that you know rely more on their CCs to counter your bursts. Likewise it enables the warrior themselves to bait enemy’s CCs.

Perhaps it wasn’t a smart move coming up with such an example as people may argue based on the measures and skills/traits different classes/builds can use as a counter. Especially people that plays the different player vs player aspects of the game. Name a move and most can come up with the counter, it never ends.

So again, if ANET finds the need to add an icon to such a minor trait like Clarion Bond, Last Stand definitely deserves one too. But hey! Don’t worry since ANET takes forever to proceed with such adjustments anyway.

(edited by Balian.5314)

Icon needed if 'Last Stand' is off cooldown

in Warrior

Posted by: Balian.5314

Balian.5314

Example:
Warr shield bash and goes for the evis. Mesmer decides to use f3 to counter. Last stand procs, evis hits anyway, Mesmer gets downed with shatter f4 unused.

People generally time their CCs to kite, counter enemy burst or to set up a burst. Ain’t fun when you use your CC to fulfil 1 of the purpose mentioned only to have a passive trait proc stability. If there was an icon, enemies can better prioritise and time their CCs.

(edited by Balian.5314)

Icon needed if 'Last Stand' is off cooldown

in Warrior

Posted by: Balian.5314

Balian.5314

Just as the title says, the trait ‘Last Stand’ needs an icon to show if it is off cooldown or not, much like the Ranger’s trait ‘Clarion Bond’.

This would enable for more counter play on both sides, both the warr and its opponents.

This is just an example I can think of. Would suggest ANET to look into traits with such mechanics in general.

How to fight Druid in WvW?

in Ranger

Posted by: Balian.5314

Balian.5314

I’m guessing you are pretty squishy and fairly new?

What you got hit with, was a standard opener for Druids running longbow with ‘ancient seeds’ trait.

Rangers in general do not rly have 1 hit KO skils. Hardest hitting skill would be GS maul used with signet of the wild up and on a CCed target but that isn’t the case with what happened to you.

You probably got hit by a Druid running zerker gear. Usually only PVErs or zerglings run full zerker for Druid in WvW roaming as the ‘cheese’ builds for Druids would be running a tanky set-up.

My assumption for you being new would be the fact that you did not use shatter f4 and sword skill #2. Best option to respond to such a scenario if you are squishy would be to hit shatter f4 and blink to target or away from target, ‘decoy’ is also a good option.

(edited by Balian.5314)

LF Obnoxious Healing/medium damage Druid spec

in Ranger

Posted by: Balian.5314

Balian.5314

The issue with condi Druid running axe/dagger + sword/torch, you get kited easily and without signet of the wild or staff, astral force regen is slow. If you can’t have your celestial form up quickly, you will be having issues with condi removal if you are not running WS trait line or signet of renewal. Personally, being a solo roamer in WvW I expect myself to be ready for all the different scenarios I may face. That means having enough condi cleanse without compromise in stats and mobility. Mobility is king in WvW. Personally I run lb/staff with soldier runes. I min/max my stats. My healing is just at 557-558, this allows ur regen boon to tick for 200hps and for celestial avatar #4 to tick at 1k, these numbers are not inclusive of WvW buffs. I run NM,BM,Druid with 5 shouts as utilities. I do not run durability runes as I deem signet of renewal for condi removal as a waste of utility slot in WvW, shouts provide me with more utility and combined with soldier runes, condi removal. Defence vs power builds are not much of an issue if you are running 3k/3.1k armor baseline and protective ward trait. Staff and perma regen from BM line+shouts gives you perma regen, perma swiftness and good astral force generation. LB gives you a much needed personal spike damage and combined with ancient seeds, more kiting potential, not to mention it can give you stealth. Try to push your crit chance with staff to 40% baseline so you don’t hit like a wet noodle and slot in a sigil of accuracy in lb for more spike damage. Also, I do not run bountiful hunter as the power increase (since you have healing stats) and clutch quickness for heals from instinctive reaction is too much for me to give up. With soldier runes for condi removal, we don’t need evasive purity in NM line, run vigorous training for more dodge uptime from vigor boon.

Sorry for the long wall of text. Hope it helped though. Feel free to PM me in game and/or duel/hook me up for duels to get a demo or if you have anything to ask. I don’t really stalk the forums.

(edited by Balian.5314)

Ranger weakest class in pvp?

in PvP

Posted by: Balian.5314

Balian.5314

Rangers are far from weak. Hit me up for duels if you care to prove me wrong.
Season 1,2,3 legend. 0 loss in season 3.
All done with druid and solo queue.

You were lucky enough to face bad rangers constantly but was there a need to start this thread?

Attachments:

(edited by Balian.5314)

How I defeated the mmr hell

in PvP

Posted by: Balian.5314

Balian.5314

Well, I don’t even see a screenshot to back up what you just said =D

Attachments:

How I defeated the mmr hell

in PvP

Posted by: Balian.5314

Balian.5314

LOL. I did solo queue for all 3 seasons. All 3 seasons, legend. Really more of a L2P issue.

MMR heaven - are you a believer?

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Posted by: Balian.5314

Balian.5314

This is MMR heaven. Solo queue.

Attachments:

How I defeated the mmr hell

in PvP

Posted by: Balian.5314

Balian.5314

I disagree. I’m neither a necro nor an ele. 100% win rate in S3.

Attachments:

How to dominate PvP with celestial Axebow:

in Warrior

Posted by: Balian.5314

Balian.5314

http://gw2skills.net/editor/?fJAQNAsXTjMd04ZVIGewJagkgC9onBlwpAQdVU6RBA-TpRHwAEOEADOBAc2fIwDAAwRA4YZAA
This is the build I’ve been using. Took some inspiration from your build as I was fairly new to the pvp scene then.
Reasons for using 0 2 6 0 6 with sword/axe+lb instead:
- Destruction of the empowered trait + strength runes for more reliable direct damage.
- More aoe and faster andrenaline gain via axe #5. Eviscerate hits hard sure, but if you miss, it’s wasted andrenaline. Not to mention it is an single target and highly telegraphed skill.
- Sword in mainhand, sword #2 is simply too good for engaging, disengaging and travelling around. It also gives you fire aura when used in your own lb f1, more might and burning.
- Axe offhand, axe #5 is a pretty long duration whirl finisher with a decent cooldown, when used in your lb f1, again, more burning. It also hit pretty hard with strength runes and destruction of the empowered, especially so in an environment where players fight in a small point often. Axe #4, more fury uptime to boost dps, enough said!

To sum it up, this suits my playstyle more as i would be able to fight on points better due to the fact that I have more aoe dmg through lb (all skills are pretty much aoe aside to the auto attack), axe #5 and the action of swapping to your sword/axe alone (due to the use of hydromancy+geomancy sigils). Sigil of leeching on lb also adds to your survivability as your lb skills are almost guaranteed to hit. Not to put your build down in any manner at all but I guess I simply hate relying on single target attacks with a cooldown, unlike thieves we are unable to spam our skills hence I do not wish to put myself in a position in which I will have a huge reliance on axe f1 and sword #4 to hit. Sorry if my wall of text is kinda messy as I am currently working but do give it a try!

(edited by Balian.5314)