Rewards are tricky because they could encourage behavior like tanking to get a more favorable match, and/or server stacking.
Even skirmish rewards would likely result in this behavior.
The first thing that should happen is adding stuff that would encourage more participation – an ascended equipment vendor and better WVW specific skins.
I agree with this person. If you do server rewards it will be a mess of musical servers and what WvW needs the most is people spread out and fighting each other. Not stacking a server and blobbing around PvDing. Honestly at this point I say the population is too weak to even support server based match ups even with linking. Make 3 teams like an ESO where people choose their side and fight. Stack a team? Enjoy a queue and since your not in the game mode; you’re not earning the sweet rewards such as the ones listed below.
Ascended gear – Why is WvW the only game mode where you cannot earn ascended gear when it is almost required since you are fighting other people in ascended gear? You are sending people from a dying game mode to go play in other game modes so they can compete at a high level. That is dumb as hell.
Armor skins – Look at the most popular PvP games right now. They are all about collecting pretty/cool skins. I’m sure you can make a light, medium and heavy set every month or two for people to earn before the news to come out. Make them available for a limited time to push the urgency of earning them before they’re gone.
Gold – It costs money for food and oils and mats to make new ascended sets and you’re not making enough in this game mode to support that. Again making people who want to play optimally go to other game modes to compete is dumb as hell. Why not an end of campaign bonus ala ESO’s to give a boost to WvWers wallets?
All these rewards should be gained based off of individual contribution and multipliers given for enemy presence on the map.
A full queue on the map for all factions? x2.0 multiplier. This is where you want to be! Yes, objectives are going to be harder to take, but defense is rewarding you greatly and when you do cap a point it’s going to be worth it.
High to full pop for at least two faction on your map? x1.5 multiplier.
Medium pop for at least two factions? Standard reward gain.
Out numbered buff for two factions on the map? 0.5x multiplier. Seriously… spread out or consider a transferring.
I love this game, but I just don’t play it anymore because there is no fun to be had in WvW due to lack of players/good fights and that is the game mode that kept me playing for the last 4 years. So, I’ll keep doing the PvE stuff as it is released and blow through that with friends in a day or two then shelf the game while spending my time and money in a game that has an active siege game mode (ESO currently with an eye out for Camelot and Crowfall) while wishing GW2 would fix my favorite game mode.

