no, necro is garbage class in PvE
1. power necro is all about spamming 1
2. condi necro… what? condi in pve? lul
3. bottom tier in everything (dps/support). The only top thing on necro is survivability but who cares about that on GW2 PvE right?
oh it has cool visuals though
If they made DoTs exclusive only to those who speced heavily into condition damage trait lines than it would remove need for excessive computing power to calculate personal stacks of DoTs because there would be overal less DoTs applied. A scenario in which would be map population cap reached by too many DoT speced players which could make problems for servers is extremely unlikely and easily preventable.
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stop buying outfits and they will stop making them ;-)
This is a 10+ year old solved issue (see every other MMO, notably you know what).
There’s a key difference though:
- In the game-that-shall-not-be-named and most other MMO’s, DoT’s tend to have very little variation in the damage they do; the only damage variable tends to be if it crits or not.
- In GW2, if 25 bleeds got applied in 1 second, every single one of them bleeds could have a different value, and so would technically count as 25 different conditions.
If you are talking about WoW than this is no longer true. Damage of every tick is now calculated from your current stats – not from stats you had when you applied your DoT.
They are busy with new outfits ;-)
Epic: 5/5 OP.
One of the main problems of DoTs in this game is that every class is applying same DoTs which lead to absurd situations when condi necro compete for stacks of bleeding with zerker warrior. Each class or bundle of classes (for example warrior + engineer + thief, necro+mesmer, guardian + ele) should have at least 1 unique DoT stackable to 25 (unlocked by spending points into condi trait lines) + bleeding and they can balance bleeding and other DoTs around this.
This alone would be a game changer because those speced into conditions would have their own stacks + shared bleeding stacks.
Yes all condi necros would compete for same stacks of their unique DoT/DoTs but it would be still better than what we have now.
They advertised GW2 as a complete product which include all future updates for free. This was obvious lie which finaly solidified my stance towards the current policy of Anet and i rather subed for 12,99€ each month to other game. I have no problem with spending money on games but this was just pure money grab and I can’t stand it.
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Does anybody think it’s realistic to balance 80 traits so that they are all useful but never game-breaking across three very different game modes? I think if you get 20 to be useful, you’re doing pretty well.
This is why are some MMOs (WoW, SWTOR) moving away from old concept of talents or completly change way of how they work (ESO).
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Because PvE encounters are made in a certain way which favor certain builds over other builds.
The Charr were kind of there first. The humans came along to Tyria with the Gods and kicked the Charr from their own lands, renaming the area they stole as Ascalon.
Don’t be silly…. animals cannot own land. You cannot steal something from Charr, they have about same rights to any land as deer or pigeons.
- Which character/profession would you rather be?
- Human elementalist because of huge savings on heating during winter, cooling during summers etc.
- Which game mechanic would you rather not have to contend with?
- RNG
- What currently unimplemented game mechanic would you wish was implemented?
- mounts
- Which NPC would you be most likely to seek out and befriend?
- all NPCs working in Divinity’s reach trading post
- Which zone would you choose to call home?
- Divinity’s reach
I would be humble trader living his boring life far away from any danger behind tall and thick walls of Divinity’s reach and my biggest problem in life would be annoying beggars and drunk Norns being too loud….. because who would like to die in some random cave somewhere in the middle of nowhere right? ;-) I am not fool like others but I would gladly make profit on their loot …. exotic weapon? Cool… how about 24 silver?
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You dont even have to wait until HoT OP, try engineer. It work similary to revenant and it is better than necro in any usefull aspect (also much more fun to play since he press more than just 1 button).
I don’t think you understand what you’re talking about…
There’s very few ways of throwing gold directly in the forge, and most of them rely on other game mechanics (buying exotics for forging isn’t a gold sink since most of the gold goes to other players and not removed from game. If anything it is an item sink)
…
Not entirely. Things could also get vendored for gold and therefore everything that was flushed down the toilet had value in gold. But I agree, this gold sink is not as significant as I thought (it is rather insignificant) when I was writing my op which only supports my main point that inflation in this game is by design because devs wants promote gold to gem conversion.
Gem exchange does not work anything like that at all… When you buy gems (with gold) you’re buying those gems from someone who is selling gems for gold. Certainly there is a large ‘tax’ on the gold —> gems side but most of the gold stays in economy.
This is exactly what I said. I also said that part of this gold is later destroyed in form of gems in gem shop and part of that gold is in inactive state on player accounts (which mean it is temporarily out of system – it could be even out for good if player stop playing this game.
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It is designed to be this way. More expensive things mean more ppl buying gems in order to convert them into gold. There is only one real gold sink in this game and it is known as the Mystic Toilet. This thing was very cleverly designed to swallow large quantities of gold and usually get nothing in return… just like real world slot machines. It is clever because it is so demotivating to use it that it persuade even more ppl to buy gems and convert them into gold. Gold is then accumulated on (proportionally to overal population) small number of accounts and since there are no real gold sinks other than mystic toilet or gem shop, it ends up inactive (out of system) on player accounts untill it is ultimately destroyed in mystic toilet or in gem shop (gold exchanged for gems used for puchasing gem shop things is forever lost…).
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The easiest solution for devs would be giving every boss imunity against taunt which would make it pretty much PvP only skill
Maybe if you taunt NPC it will say in chat “NO YOU!!!!!”
This is because we have same content (namely dungeons) for over 2,5 years. Everyone joining speed clear groups is expected to know where to stand and what to do in order to achieve the best possible time so easy remedy would be not joining speed clear groups (these are usually advertized in LFG as “only experienced”, “zerker XY proffesion only + exp” etc.).
But since we have same content for so long, this expectation of everyone knowing every encounter is pouring into more casual LFGs too. The only thing that devs can do about this is making new content. Players should always admit they don’t know this or that path. You will be surprised how often they won’t kick you but rather explain each encounter.
- necromancer is poorly designed garbage and should be completly overhauled
- UI in this game is worthy of multiple facepalms
- RNG in this game is purposely designed to funel players into gem shop
- plated underwear is not an armor and should has worst defensive stats than real armor or not exist at all
- storry in this game is bad (giant ancient dragons again… Cataclysm or Skyrim anyone?, Power Rangers, Trahearne… I would rather follow Mario and Luigi into battle than him).:)
Lol the Elder Dragons existed before both of those games.
These go back to 2006-7.This is not my point… Guildwars 2 came out in 2012, Skyrim in 2011 and Cataclysm in 2010 – my point is if you choose to sell dragons in a market full of dragons, you better have the best dragons out there…. well we got Zaithan lol. The Vigil is pretty much same thing as the Argent Down, zaithan is basically Lich king and they slaped this copypasta on another Deathwing/Alduin… I bet the other dragons will be as boring as this one. The whole storry has the been there done that feeling. They could save it by stellar storytelling, grim world where NPCs act as if they live in world of impending doom… I mean common!
But Guild Wars 2 was in development longer than those were…
They started the story and developing the game way before they even released that expac and Skyrim.
I don’t think you get the point.
Also the Elder Dragons kitten all over Lootwing and Alduin. Boring dragons are boring.
ED’s are at least interesting. I got goosebumps seeing Zhaitan for the first time. Not to mention the hell we had to go through to get to him. It felt like an actual war.Well Skyrim was developed a long time before it was released, same goes for Cataclysm… this is how it works, there is no point in arguing about that. It takes time to make things.
I don’t agree with you at all about EDs there is nothing cool and unique about them (ok zaithatn had cool model and animations). I agree with you it was hell to get to Zaithan… because it was so boring and so bad I had to force myself to finish it. Following that green mesiah, listening (later skipping) to awful dialogues in order to shoot from stationary cannon at stationary dragon…. I get goosebumps when I imagine doing it again.
(btw human personal stories are very good, I wish rest of the story was like that).
To avoid any possible flame war this thread is about personal opinions and this is my personal opinion. There is no point in arguing with me or anyone about these opinions.
I think that you’re missing the point. These dragons didn’t exist in Guild Wars 2 as part of development. They existed in Guild Wars 1 years before Skyrim started being developed. In other words the seeds of the story were already there.
That everything came out dragons after sucks. But if you’re building a game around something you’ve been setting up for since pretty much the beginning…
Take the story of Svanir, the Norn bear. That was in Guild Wars 1. That was released when Eye of the North was released. He was corrupted by dragon magic. The story was already being told long before they even started programming Skyrim. Long before they started programming Rift (which also had dragons).
So I’m not sure how they’d go back and rewrite the entire story they started developing ages ago. That game was released in 2007. Which meant that they were planning it for the last ten years at least.
No im not missing the point, my problem with storry are not dragons per se (these are after all a staple of fantasy genre). My problem is how badly writen is storry of defeating one of them and the other one after season 1 and from what I have seen from season 2 doesn’t look good either. I seriously hope that the destruction of airship fleet was end of the Vigil Argent Down and none of The Avengers… I mean Destiny’s Edge who were there survived so they can come with something better.
Not really my point though. My point was the success of WoW made that model the most prevalent. If WoW hadn’t been as popular as it was, other types of games might still be around…and yes Eve is the exception to the rule.
WoW was just a more polished EQ. WoW may be more popular than EQ ever was but back in the day EQ drew in some (for then) impressive numbers.
It’s the EverQuest model everyone uses now. Too bad the sandbox types like UO didn’t have a lasting influence, because a level-less, skills-based system like UO has so much untapped potential.
Businesses adopted the WoW business model for the money it made. That’s all. EQ, from a business perspective, was largely irrelevant, even though I agree it was the forerunner of the format. It was also a niche game. Far more niche than WoW was. It was WoW’s success that drove other companies to emulate it, and so it’s WoW I blame.
Why would you blame WoW?
The marked asked for a product with specific set of parameters and WoW managed to deliver what market wanted. This is how it works, if ppl stop buying cheap 3rd world products and start buying local products, stores will sell local products.
I don’t have to like McDonalds to acknowledge they’re succesful. And I can blame McDonalds and fast food in general for the obesity epidemic.
Well I blame obese ppl for overeating (ok just to be clear, Im not talking about ppl with some sort of medical condition with obesity as a result of their illness). That would be the main difference between us I gues
- necromancer is poorly designed garbage and should be completly overhauled
- UI in this game is worthy of multiple facepalms
- RNG in this game is purposely designed to funel players into gem shop
- plated underwear is not an armor and should has worst defensive stats than real armor or not exist at all
- storry in this game is bad (giant ancient dragons again… Cataclysm or Skyrim anyone?, Power Rangers, Trahearne… I would rather follow Mario and Luigi into battle than him).:)
Lol the Elder Dragons existed before both of those games.
These go back to 2006-7.This is not my point… Guildwars 2 came out in 2012, Skyrim in 2011 and Cataclysm in 2010 – my point is if you choose to sell dragons in a market full of dragons, you better have the best dragons out there…. well we got Zaithan lol. The Vigil is pretty much same thing as the Argent Down, zaithan is basically Lich king and they slaped this copypasta on another Deathwing/Alduin… I bet the other dragons will be as boring as this one. The whole storry has the been there done that feeling. They could save it by stellar storytelling, grim world where NPCs act as if they live in world of impending doom… I mean common!
But Guild Wars 2 was in development longer than those were…
They started the story and developing the game way before they even released that expac and Skyrim.
I don’t think you get the point.
Also the Elder Dragons kitten all over Lootwing and Alduin. Boring dragons are boring.
ED’s are at least interesting. I got goosebumps seeing Zhaitan for the first time. Not to mention the hell we had to go through to get to him. It felt like an actual war.
Well Skyrim was developed a long time before it was released, same goes for Cataclysm… this is how it works, there is no point in arguing about that. It takes time to make things.
I don’t agree with you at all about EDs there is nothing cool and unique about them (ok zaithatn had cool model and animations). I agree with you it was hell to get to Zaithan… because it was so boring and so bad I had to force myself to finish it. Following that green mesiah, listening (later skipping) to awful dialogues in order to shoot from stationary cannon at stationary dragon…. I get goosebumps when I imagine doing it again.
(btw human personal stories are very good, I wish rest of the story was like that).
To avoid any possible flame war this thread is about personal opinions and this is my personal opinion. There is no point in arguing with me or anyone about these opinions.
Not really my point though. My point was the success of WoW made that model the most prevalent. If WoW hadn’t been as popular as it was, other types of games might still be around…and yes Eve is the exception to the rule.
WoW was just a more polished EQ. WoW may be more popular than EQ ever was but back in the day EQ drew in some (for then) impressive numbers.
It’s the EverQuest model everyone uses now. Too bad the sandbox types like UO didn’t have a lasting influence, because a level-less, skills-based system like UO has so much untapped potential.
Businesses adopted the WoW business model for the money it made. That’s all. EQ, from a business perspective, was largely irrelevant, even though I agree it was the forerunner of the format. It was also a niche game. Far more niche than WoW was. It was WoW’s success that drove other companies to emulate it, and so it’s WoW I blame.
Why would you blame WoW? The marked asked for a product with specific set of parameters and WoW managed to deliver what market wanted. This is how it works, if ppl stop buying cheap 3rd world products and start buying local products, stores will sell local products.
- necromancer is poorly designed garbage and should be completly overhauled
- UI in this game is worthy of multiple facepalms
- RNG in this game is purposely designed to funel players into gem shop
- plated underwear is not an armor and should has worst defensive stats than real armor or not exist at all
- storry in this game is bad (giant ancient dragons again… Cataclysm or Skyrim anyone?, Power Rangers, Trahearne… I would rather follow Mario and Luigi into battle than him).:)
Lol the Elder Dragons existed before both of those games.
These go back to 2006-7.
This is not my point… Guildwars 2 came out in 2012, Skyrim in 2011 and Cataclysm in 2010 – my point is if you choose to sell dragons in a market full of dragons, you better have the best dragons out there…. well we got Zaithan lol. The Vigil is pretty much same thing as the Argent Down, zaithan is basically Lich king and they slaped this copypasta on another Deathwing/Alduin… I bet the other dragons will be as boring as this one. The whole storry has the been there done that feeling. They could save it by stellar storytelling, grim world where NPCs act as if they live in world of impending doom… I mean common!
- necromancer is poorly designed garbage and should be completly overhauled
- UI in this game is worthy of multiple facepalms
- RNG in this game is purposely designed to funel players into gem shop
- plated underwear is not an armor and should has worst defensive stats than real armor or not exist at all
- storry in this game is bad (giant ancient dragons again… Cataclysm or Skyrim anyone?, Power Rangers, Trahearne… I would rather follow Mario and Luigi into battle than him).
:)
Give me a fantasy MMO where politics are as important as they are in Eve Online and I don’t care if there’s a sub, I’m there.
Shadowbane (closed in 2009)
I don’t like living story either
1. bad execution – tiny releases which are usually worth less than 1 hour of game play. The entire season which takes almost a year to be finished has about the same story as single longer chain quest in other games
2. bad writing – GW2 universe has very rich lore and I don’t know why writers chose not to draw inspiration from endless pool of potential racial, political and religious conflicts or why haven’t they made us deal with interesting vilains similar to Palawa Joko. Instead they made cheap rip-off of Power Rangers with Rita Repulsa Scarlet and Boring Stegalkin son of Xena Eir Stegalkin, Rox a.k.a Disney female stereotype and 2 lesbians one of which is kind of cool but the other one is so forgetable I don’t even remeber her name (the blonde one). I haven’t been around during most of the Season 2 but since it had too much of The Avengers ehm Destiny’s Edge at the end, I am sceptical it was better than season 1.
3. it was the main focus of developers for over 2,5 years which made the game stale and almost frozen in time. No new dungeons, no new pvp modes no new anything but few maps that had something to do with LS.
Luckily they realized it was bad and started to focus on expansion instead of this nonsense.
-old man voice- “I remember back in my days getting that darn chutulu wannabe dragon from the skys, joining an order i want and having a choice in what i wanna do and how i wanna do it….those where the days. Now these darn kids with their angst and their magics try to save the day and if kitten hits the fan ol granpa basalt still gotta bust out the old rifle himself.”
this is gold
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Even if they made amazing AI, best boss encounters you can imagine it would change nothing on fact that necro has almost 0 group utility, the most boring DPS rotation since TBC destruction warlock in WoW (year 2007 !!!… literally just 1 skill ) and is not better in anything than other classes…. there is no reason whatsoever why pick necro over other class for instanced content.
Necro in GW2 is the worst designed class in all MMOs that I’ve ever played and need complete overhaul.
I liked only one JP so far – that big one in silverwastes.
(speaking for wow/swtor and eso)
Classes have their own conditions which mean there is less overlapping. Not every class has enough conditions to make focus on them a viable option (for example condi warrior doesn’t exist in wow). If you want to build condition based DPS character you have to choose a specific class and invest into specific traits which mean condition dealers are much more rare compared to GW2.
GW2 did it completely wrong. Every class can apply almost every condition in game without spending any points into condition related traits. Conditions are (mostly) applied as a byproduct of basic attacks. All classes have same DoTs.
This will never be fixed. They would have to redo every class, every weapon and pretty much everything that has something to do with conditions and since it has 0 potential of making money on it they won’t do it.
1. revamp of necromancers
2. revamp of RNG/rewards for doing stuff
3. separated balance for PvP and PvE
4. revamp of boons
5. revamp of conditions (especially DoTs)
Those are the things I’m basing it on.
If you’re going to start comparing things to other games, maybe you should also run your numbers on this little MMORPG called World of Warcraft.
You mean that raid-heavy MMO where raiders are still a minority of players?
this logic is wrong beause if you take any part of the game and players who are focusing primarily on this part, they will always be a minority compared to the rest of the player base.
What is WoW doing good is having bunch of options for everyone (pls we are talking about 2015 WoW, not 10 years ago WoW). If you make new dungeons your dungeon minority will be happy and keep spending money on your game. If you do the same for PvP comunity they will also be happy and keep spending etc. etc. etc. So now you have bunch of happy minorities and if you combine them together you have happy majority.
As a part of the dungeon loving minority in GW2 I am not happy right now.
Flat is not good enough in business world. You are either growing or doing something wrong unles whole industry is in some sort of crysis which is not.
what MMO is growing non stop except for WoW and Runescape? Boom happens, then the population slowly falls until it gets shut down years later. Or are 99% MMOs doing it wrong?
WoW doesn’t always grow either. WoW when from 10,000,000 subs to 6.4 million in a couple of years. That means they were going down for two years in a row, steadily until the next expansion comes out. It’s their business plan and they expect that.
Just like Guild Wars 2’s profits will surge when HoT hits again, for a while, until it starts dropping again, and then two years later it’ll be much lower until another expansion hits.
That’s the business plan for most MMOs.
As people finish content, many of them stop playing. It’s not rocket science.
Well this is exactly what am I talking about. Expansions are way to go because expansions are content worth of money. I hope they will start releasing expansions more frequently.
Well I hope these numbers are good wake up call for devs.
What do you mean? It’s been essentially flat for the year. Other than Lineage, their other major games all had income in the 59.5 to 94.4 billion (short) KrW range for the year with GW2 at 85.6.
Flat is not good enough in business world. You are either growing or doing something wrong unles whole industry is in some sort of crysis which is not.
Well I hope these numbers are good wake up call for devs.
How about “B team”? My guild solved this problem by setting up the B team. This raid was for PvPers, alts, those who were not ready for A team yet and those (main characters) who did not made it that week into A team raid because it was full. Mains who would normaly be in A team but registered for raid too late had guaranteed spot in A team raid next week. And gues what… it worked perfectly.
It works perfectly for the guys on the A team. It’s absolutely demoralizing for the poor saps who are stuck in remedial raiding. On the other hand, it’s a great way to gear them up and beef up their chances of getting into a guild that’s not going to treat them like second class citizens. Hearing you talk so casually about creating an sub group in your guild that is dedicated to gearing your alts just makes me appreciate the fact that I don’t have to see crap like that in this game.
Dude what? Have you even read what I wrote?
Fractals and dungeons both are substantially less exclusive than instanced raids, and that’s the basis of the problem.
Heres the big problem. You are coming into this thread with a predefined idea of what raids in GW2 should be. Who said anything about instanced raids being more exclusive than fractals?
This discussion was done to death in the Raid CDI. The devs explicitly told people to stop talking about predefined ideas of raids from other games and basing complaints off of them. And told people to come up with ideas on how raids could work in GW2.
And to be honest it would be good of you to do the same rather than just argueing against content because your current ideas of it arent what you desire. It would be much more constructive to give feedback on how instanced content could be implemented in a way which you can support. Rather than just flat out saying no because of your experiences in other completely different games.
As someone who organized and led 10 and 25 man progression level raids for more than 5 years, I easily saw that the biggest barrier to entry revolved around simple logistics. There is no worse feeling than putting together a 25 player raid when 26 people – all of whom you consider your friend/guildmate show up. It creates an untenable situation in which you have to make a very hard decision that can hurt a real friendship.
Given that your primary stated desire is to play in a controlled environment, the obvious compromise would be scalable instanced raids. That is something I could easily get behind – raids (or at least short raid group sized instances) involving group sizes between 8 and 15 people sounds perfect to me.
That is the only real way I see to address the exclusivity issue.
Agreed. I did a lot of the top server wotlk progression back in the day, and when theres enough people, you run into that issue. We actually had people get hurt that we “couldn’t fit 20 people into our 10m” group because i had to lead 2 different progressions groups with a co leader cor both 10m and 25.
Scaleable would resolve that in a heartbeat. It wont stop the guy from dying in the fire 15 times but hey, thats what kind words and a pat on the back are for.
How about “B team”? My guild solved this problem by setting up the B team. This raid was for PvPers, alts, those who were not ready for A team yet and those (main characters) who did not made it that week into A team raid because it was full. Mains who would normaly be in A team but registered for raid too late had guaranteed spot in A team raid next week. And gues what… it worked perfectly.
It is all about people.
and what exactly will they do?
well… 4 other players did not enjoyed playing with you OP, who are you to judge them.
OP: if you choose necro (Im talking about dungeons) you have to be aware that as condi you will be (probably) disappointed with awful dps. If you choose power and go with one of two standard meta builds (dagger or DS) you will be at least mediocre DPS but you will get bored very fast since DPS rotation of power necro is just spam 1111111111 until something die.
ppl call this GW2 version of raid
He’s also saying he has a friend that plays casually. And he managed to obtain ascended. What’s everyone else’s problem?
We don’t liek the way how it is obtained… grinding gold, grinding materials or p2w and then crafting.
I hate the UI minigame known as crafting, I hate wasting my time by dull grinding of materials or gold. Why can’t I loot ascended gear in higher fractals with decend drop rate? There are like 20 types of gear sets – this alone is crazy RNG to get stats that you want so it won’t be super quick or easy to get so nobody should have problem with this right? Give me BiS gear for playing the game, not UI of trading post and crafting station.
Bump. Despite what the naysayers may say, the so called “vocal minority” actually ends up being the majority. Who would have thought
Majority? Where? Because you’re definitely not talking about gw2.
Ppl who want raids are playing other games (including me) because GW2 has no raid daaaaa. I bet there is more ppl in LFR queue and inside raids during prime time in WoW than in WvWvW and all world bosses combined in GW2 :P These ppl are paying monthly fee to punch overzized NPCs… they could do it in GW2 and spend their money here but for whatever reason (lazyness?) Arenanet decided to not tap into this source of players (usually very dedicated btw).
Why do you want to even go that far when fractal weapon skins drop at 20+?
for challenge?
WvW is irrelevant. If an uplevel can run successfully in WvW, a 5% increase in stats doesn’t matter.
it is more than just 5%…. 5% mantra is a lie. And of course it matters. Every advantage in PvP matters. I bet he is not talking about zerg vs zerg but 1v1 or 1v2+ while roaming. An upleveled player will always loose against player with better gear and equal skill. It is simple math. If I hit you for 150 and you have 500hp and you hit me for 200 and I will have only 350hp I will die no matter what every time. Pls stop with gear doesnt matter bs.
Unless you need Arah tokens, this is an irrelevant argument. And even then you shouldn’t need Ascended for this.
Som ppl are doing speed clears of Arrah which is arguably the only somewhat hard dungeon (+ higher level fractals) in this game because it is the only PvE challenge in this game. Beating record time of their last fastest run or even competing with other groups is pretty much the only PvE “end game” this game can offer (arguably ofc). Once you get enough skill to beat any PvE content (in any mmo), the only limiting factor of your own personal perforamce will be your gear.
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Yes please. Raids and challenging INSTANCED content with good/unique rewards in general are major reason why I pay Blizzard (and Bioware from time to time) 13€ every month.
The best active defense of full zerker group is time to kill. Full zerker group can usually kill something so fast that there is almost no chance of failure. Fast kills = smaller chance of someone running out of dodges, ssmaller chance of someone dying to DoTs, smaller chance of someone not moving out of AoE etc.
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pls no, one of the few things without p2w taint on them
Been a lot of this P2W being tossed around.
I’m honestly curious, paying money in this game for gems to convert to gold helps you win…. what exactly? Is there competitive skin collecting in this game now?
Might as well call LoL skins P2W then….you know…because the coolest skins will of course make you a better player and faceroll all content.
You can buy all mats for ascended at TP for gold which you can get for real money… BiS gear for real money ;-) not p2w at all.
You can buy legendary weapons for gold which you can get for real money… BiS weapons for real money…. not p2w ;-)
You can get most of the things for gold, gold for gems, gems for money…. not pay to win I get it now.
Fractal skins are one of the few really rare things in this game that cannot be obtained with real money… leave them be as they are pls (ok you can do something with that terrible RNG).
pls no, one of the few things without p2w taint on them
Anything that have at least decent DPS, group support on par with other classes and more interesting skill rotation than current 111111111 spam (power necro).
Ascended gear should be guaranteed drop from last boss in mid tier and higher fractals. I would rather grind it this way than by farming gold/mats.