Showing Posts For BunjiKugashira.9754:

Underwater combat/missions

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Well, ANet went the first step to making underwater content at least accessible years ago by drastically reducing the amount of Krait.

Personally I would’ve welcomed some kind of oxygen mechanic that has you surface every minute or so. ANet wanted the water’s surface to be “safe” and the depth to be “dangerous”. That’s part of the reason you get the “swim up” message when downed underwater. The problem: going to the surface is actually more dangerous than staying below. This design error can imo be fixed in one of two ways: 1. Make it possible to move after reaching the surface or 2. Make it impossible to move any other direction than up while downed underwater. Also maps should have an increasing mob-density the further you go down.

The most important thing to make underwater content fun is to enable the remaining skills underwater. Make an underwater version of EVERY utility, heal and elite skill. Also add synergies to underwater weapons, so every possible build has an underwater weapon that works with it. Currently underwater balancing is a mess because many players loose all synergies their build has as soon as they get their feet wet. This is not fun. This keeps players away from the water more than anything else. Revenants will agree. ;D

I’m kinda hesitant about making underwater more fast-paced. On one hand underwater feels awefully slow. On the other hand when faced with a bridge you would expect people to cross the bridge instead of swimming through the river. Making underwater more fast-paced might result in everyone ignoring the bridge because swimming is faster than running.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Jumping mechanics stink

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Ah, Not so Secret. I’ve only ever completed this one on my mesmer. My mesmer is specialized for JPs, so I’ve got 75% fall damage reduction. I can lazily jump down from the diving goggles to the airship in one jump without dying. As for the mobs: Just send out a clone to prevent the mob vom healing and kill the mob with ranged attacks. Or kill the mob melee and port back up.

As for jumping itself: GW2 jumping is pretty reliable when compared to other games. You can walk on all surfaces that have a <45° angle. Any surface with a >45° angle will have you slide off. When you’re standing on an edge between two surfaces, the angle of that edge counts.

The footing area (the area you can use to stand on the tip of a needle without falling off) seems to be about as big as the feet of a human character when standing still. If you move this footing area off the needle, you will slide a bit before falling straight down. This is often perceived as “slipping off”. You actually missed the jump by a hair’s breadth and instead of falling straight down, the game has you slide a bit first, so your character doesn’t end up halfway in a wall.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

What happens if you buy PoF?

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

When you bought PoF you had the option to add HoT for some extra cost (I think 20$). If you didn’t do this, then you don’t have HoT now. You can still add HoT to your account.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

brought up b4 and it will be again. Outfits

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I’m all for cross-class armour (or is it cross-weight?) but I’m of the opinion that it doesn’t have to be as hard as you describe. We don’t need a new kind of skeleton or any re-tooling.

Unfortunately the skeleton thing is necessary. Each armor weight uses a different animation rig, mainly to control skirts and such. By default they can’t be mixed and matched at all

Hang on. A lot depends on what you mean by rigs and skeletons. We don’t really know how anet have done it (unless you have insider info?) so we’re going to have to do a little guesswork. My guess is that a single animation rig wouldn’t be sufficient for an entire weight class. Trenchcoats and pants, for example, would suggest different rigs.

But I would also guess that there would be a separate rig for chest pieces vs leg pieces, for example. Heck, there may even be multiple rigs for each weight’s chest pieces, since not all of them might move in the same way.
So… in my estimation there could be far more skeletons/rigs than you said, which would seem to make the problem worse, wouldn’t it?

Except, if there are indeed multiple rigs, then there isn’t a problem because those multiple rigs are already working together. The chest piece rigs are already working alongside the leg rigs and the helmet rigs, etc.
So it should be possible for multiple rigs from different weights to work together – sure, there would be clipping, but players can sort that out.

If there’s only one rig per weight class and somehow all pieces of that weight class hang off it… well, I guess that’s a problem for mixed-weight matchups. But players have suggested a solution for that too: only allow armour pieces from the same class. So, an ele could use light, med or heavy armour, as long as all pieces are from the same weight.

That’s all just theory, of course. No way of knowing what’s really going on underneath.

Well, we can only take some guesses based on what other games do. Most games I’ve modded have only 1 skeleton per race and gender. If 2 or more races share a similar body, then they usually also share the same skeleton.

There is no need to make different rigs for skirts and trousers. Your mesh doesn’t include a skirt? Well, the skirt_bone doesn’t need to be used. It’s still there, but every part of the mesh has a weight of 0 in respect to that bone.

For GW2 I would guess that there are exactly 4 skeletons:

  • Male Human, Male Norn, Male Sylvary
  • Female Human, Female Norn, Female Sylvary
  • Male Charr, Female Charr
  • Male Asura, Female Asura

Anything else would be redundant and unnecessarily increase workload. It would be especially ridiculous to make different skeletons for different armor weights and another one for outfits. What would be the big difference between those skeletons? What utility is there in having different skeletons that you don’t have in using one general skeleton?

Converting an outfit to armor should be easy. The mesh is already there, it has a texture and dye-channels (that might need to be renamed to fit the armor dye channels), it has a material, specular maps, etc. and it is already weighted to a skeleton. The only thing left to do is to literally copy-paste the part of the mesh that will become a new armor piece and save it as a new mesh.

Since the cost/work argument has been debunked, the only reason why ANet doesn’t release outfits as outfit + armor set can only be design-related. In other words: ANet doesn’t want us to mix their outfits. Probably out of fear, that new pieces don’t follow the trench-coat / butt-cape standard.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Trade in permanent convenience items

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I agree with OP. Currently I have 1 set of everlasting gathering tools. The first ones of each tool that ANet released. They don’t build a set together and don’t fit any of my characters thematically.

I would like to buy a new set of gathering tools with nice effects, but I’m not going to pay 3 kgems just for new skins. I’m already using my 1 set on all my characters via shared inventory, so getting a second set doesn’t even add any utility for me.

Some option to trade my old tools + some amount of gems for a new set would be highly appreciated.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Sword/Dagger vs Sword/Pistol?

in Thief

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I’ve played s/p for a long time in PvE. The additional evade-frames make even HoT easy. If you take Invigorating Precision in your dps build, nothing short of a 1-hit can kill you. And that is likely dodged by spamming skill 3.

For me s/d was harder to survive with. And I didn’t kill stuff faster. Could’ve been my fault though. Since it’s only 1 weapon difference, I’d recommend testing both builds with an exotic offhand and then deciding.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Can we/will we ever get Fishing?

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

^
[Guild Wars 2 : Children of The Sea]
Do you want to fish the underwater elder dragon using jungle wurm as a bait? :p

Somehow the image this created in my head was just too ridiculous, so I had to share with you. This is what epic fishing in GW2 would look like!

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Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Two Elite Specs need serious reconsideration

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I like your approaches. The mirage one looks like it will really make the mirage do what it’s supposed to do.

As for the weaver: sword not providing the means to survive in melee range is only half the story.

CONCEPT – Weave two elements at once, surprising your enemy by creating opportunities with mixed element attacks. The enemy never knows what’s coming next.
WHAT IT DOES – By putting the 4 and 5 skill in a queue and only accessing the skill you want after 4 seconds, weavers pay a huge opportunity cost. The long global cooldown limits the weaver’s options further, almost enforcing a strict rotation and making the weaver probably the most predictable elementalist of all times.

A possible solution would be to allow switching the mainhand and offhand attunements independently (F5 to switch between main- and offhand) and to track cooldowns for main- and offhand attunement switches separately.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Question on dead eye spec.

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

The advice here sounds like you should drop whatever you are doing and run and hide for 20 seconds. If that’s the case, the Deadeye doesn’t even need to shoot you. Are there other things you can do?

If it sounds like that to you, then you didn’t read carefully enough. Anything that can stop a projectile at the right moment makes the 20 seconds the Deadeye used to build up malice wasted. Dodges, reflects, projectile destruction, blocks or just a pebble between the Deadeye and you will have this effect. At the price of keeping 1 skill or 1 dodge roll open until the moment is right, you can completely counter an enemy player. If that sounds useless to you, then I don’t know how you’re ever going to fight any other spec.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Fastest Ways To Level

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

  • Get a guild with the gilded hollow gh
  • Exit gh through the front door
  • Participate in the Tarir meta event
  • ???
  • Profit

Besides that, dungeons are a good source for exp, too.

Edit: Forgot to add crafting. Look up a guide and max cooking and jeweler. Both are cheap and should give about 7 or 8 levels.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

(edited by BunjiKugashira.9754)

If gw2 was launching today..

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

It seems that I would take the game into a totally different direction than you, given the chance to do so.

  • Remove outfits or make them only usable out of combat. I really loved the town-clothes system and was sad, when it was replaced. Outfits are the first step the remove the distinct look every class should have.
  • Introduce fancy class-specific armor pieces that use a special slot where only class-specific pieces can go.
  • Make more skills and traits with high-risk, high-reward. Something like: “While this skill is active, stack burning on yourself. Activate again to transfer burning from yourself to your enemy.”
  • Make the personal instance customizable.
  • Make weapons and backpacks dyable.
  • Dungeons and raids would not have the tube-like structure they have now, but consist of a rather open map and a list of objectives.
Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Question on dead eye spec.

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I’ve experimented a bit with the Deadeye spec myself. Basically it’s a full zerker build that’s easy to counter if you know what to look out for.

Step 1: The Deadeye will mark you and go invisible until 7 stacks of malice are reached. If you notice the mark, just running around will make it difficult for the Deadeye to keep up while maintaining stealth.

Step 2: The Deadeye will switch to rifle (maybe pop the sigill for extra damage), position themselves and press 4. This skill reveals the Deadeye, has some cast-time and draws a straight line between the Deadeye and you. When you see this line, just dodge. If you dodge/block or even reflect this one skill, the whole build falls apart.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Deadeye PvE rifle Build?

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Rifle in PvE is a very situational weapon. In Open world, dungeons, fractals and even some raid-areas you face a lot of trash-mobs. These mobs usually die before you can build up any malice. Aoe-dmg is king in PvE and rifle lacks that completely. On bosses it’s a different story. So I would expect any Deadeye in PvE to use a cleaving weapon (dagger or sword) mainly and rifle only on bosses.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

elementalist has 40 skills!!

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Strange, I count only 26 weapon skills + 5 support skills. Ok, if you pick 4 conjures, then you get 46 skills.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Rotation Management on Weaver

in Elementalist

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Now there’s only the problem, that sometimes ALL elements are small. I know it’s a bug, but I’ve had it even with Tempest and it most likely also exists on core ele.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Weaver would be better if it were higher APM

in Elementalist

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I agree, the global cooldown has been a major let-down for me, too. Tempest already aimed at reducing attunement swaps and slowing ele play down. Now weaver does the same, but instead of the carrot (overload) we get the stick (global cd). Why does ANet hate fast ele play so much?

In my opinion ANet should scrap the global cd completely and just make single elements go on cd when we swap the main-hand out of them. To balance the elite skill, it would require hitting with an attack of each element once instead of only swapping attunements.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Game feature request

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

ANet designed the system to only allow 1 elite spec at a time for two major reasons.
1. To avoid power creep. Getting the strongest skills and traits from two elite specs at the same time could potentially generate too much power.
2. To include mechanics in the elite specs, that would be incompatible with each other. Just look at the necromancer for example. One elite spec changes the death shroud, the other one replaces it. Reaper and Scourge would be incompatible.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

ANet, please revamp core Tyria (a little).

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

During leveling you get a TON of new info. In the form of small wobbly things where the loot chests are. Since you usually level up during some form of activity, they are often perceived as annoying and clicked away without anyone reading them.

It would be better to have a help-manual ingame where you can re-read all those bits of info that you clicked away. A question-mark button could (for example in the specialization window) open the corresponding page in the help-manual.

Also I believe the introduction of game-mechanics should be included in the story. Dodging should not just be a chest in the starter areas, but a mandatory part of the lvl 10 story. This is the line, you need to dodge across it in order to progress.

With lvl 20 the story could include a small training camp, where you get a training rifle/hammer/etc and have to cause combos with fields than an NPC cast on the ground. This way people would learn what projectile/blast/etc finishers are and what they’re good for.

In general I believe GW2’s tutorial relies to heavily on text instead of showing the mechanics in a training-environment. And even the text that is included usually comes at a bad time, is ignored and can’t be re-read.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Condition this condition that....

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I played the preview and didn’t feel like my power ele hit like a wet noodle.

Still, I would also prefer power builds being the standard dps builds and condi being more of a niche. The perfect scenario would be if there are cases where power shines and cases where condi shines. Currently we have cases where condi shines and then we have cases where power sucks. That’s bad balance imo.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Differences between me and veteran player

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

50€ isn’t completely right, since the living seasons cost extra. Active players got them for free.

Still, the biggest benefit for veteran players is the time they already got to spend on the game. If I knew I’d get the core game for free with the first expansion, I still would’ve pre-ordered the core game and played on day 1.

Also this:

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Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Warning: Don't buy PoF from cdkeys.com

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I’ve purchased from them for gem cards many many times. I’ve zero issues with them or the validity of the gem cards. I use PayPal for all my online purchases even through the gemstore itself as an added layer of security. They are a reputable website to use and I will continue to do so.

There have been a number of people who’ve bought keys obtained through fraudulent purchases from that site. If it was a completely reputable website, why isn’t it an authorized reseller?

Personally, I wouldn’t risk something like my entire Guild Wars 2 account by purchasing from a site that is not on the authorized reseller list. It’s too risky. It just takes one time for the key to have been obtained fraudulently for your entire account to be in jeopardy. You can succeed several times, but that one failure could permanently ban your account if Digital River doesn’t grant an exception.

I don’t see how, when they issue the code it checks out through the gem store when you redeem it and you get your gems. if there were some issue with the code it should be flagged preventing you from using it. If they were to come back to me months later and say “that code you used back in april of 2015 says its stolen” that’s not gonna fly. They have a responsibility to the players to insure that all the codes they redeem get checked, by accepting those codes as valid means they are valid. You cant turn around later and say oh we finally checked the codes and you are sol. After all, they are the ones who issue the codes to the retailers in the first place.
Also, I’ve used them for xbox live renewal codes several times and a company like Microsoft isn’t going to wait and see if a code checks out.

Of course they can lock your account even months after they accepted the code. Imagine this: Person A has their credit card information stolen. Someone uses it to buy gem-cards and immediately sells them via some platform. Person B buys these codes and activates them for gems. At this point no one has any method to know, that the key is fraudulent.

A month later, person A checks his/her credit card history and notices charges, that he/she did not authorize. A chargeback is issued. Now person B looses his/her account.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Warning: Don't buy PoF from cdkeys.com

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

If you still don’t know how a key-site works and why there’s a small chance to get fraudulent keys, here is a nice article that explains the process from the hacker’s pov: http://kotaku.com/g2a-scammer-explains-how-he-profited-off-stolen-indie-g-1784540664

The site is g2a instead of cdkeys, but the business model is the same.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Warning: Don't buy PoF from cdkeys.com

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

The better reason not to buy from the site you listed (and likely you should edit it out, since you just gave them free advertising) is the probability that their keys are cheap because they are bought with stolen money/credit cards and accounts using said keys will rapidly be permabanned once the original purchase falls through.

What utter nonsense. I know plenty of people who have purchased from that site and never been banned. Frankly, you have no idea what you are talking about. That site buys cheap keys from distributors that need to meet a quota for units sold.

As for preorder bonuses, no you shouldn’t expect to get them. That’s fair enough; if you want those you will need to buy from Arena Net.

cdkeys is a trading platform like many others (more or less reputable) out there. The point is: They buy keys from various sources and re-sell them for a profit. Some of these platforms check their sources, some don’t. And thus is happens often enough, that the platform buys stolen keys and re-sells them without noticing. While this might be a non-issue for activating games (if the key doesn’t work, they just send you another one), it becomes a major issue if you try to use a stolen key to upgrade an account, that you already spent many hours and some money on. While 99% of their keys are ok, I wouldn’t want to be the unlucky one to get a stolen key.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

[Feedback]Path of Fire Preview - August 11 - 13

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Mounts: At least the Raptors are well done and fun to run around with. Cities could use some mount-less zones around important NPCs, crafting stations, etc though.

Hearts: I’ll have to join Ayrilana on this one. They really felt grindy. In particular returning to the heart where you first get the raptor mount felt like a big grind.

Annoying Areas: The cave next to the forementioned heart is incredibly annoying with rocks falling where you stand every 5 seconds. Killing creatures or rezzing NPCs for the heart was out of question.

Mobs: Now for the positive things: I absolutely LOVE the new mobs! Especially the hydras are fantastic! Though I also like the sand sharks.

Design: GW2 never really had a problem with ugly maps, but the new maps look fantastic.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

On behalf of all engineers I have to ask again:
Can we please have these as pistol skins?
Pretty please?

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Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Guild Wars on Consoles??

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I wouldn’t have any interest in the console version. And I don’t know any people who would. Though on the forum there seem to be a few…

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Coming back to the game, been 5 years

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

thank you so much everyone, very helpful. I believe I will roll necro. What profs should I tie in with this class?

If you want to gain exp and level your character by crafting, go for cook and jeweler.
If you want to make equipment for your character, go for tailor and artificer for staff, weaponsmith for daggers and greatsword or huntsman for a warhorn.

Though crafting is really only required for making ascended equipment, so you have a lot of time before you have to choose. Also you can switch your profession at a master craftsman for up to 50s without loosing your progress in the replaced profession.

Condi refers to dealing damage via conditions like bleeding, burning, etc as opposed to direct damage. There are condi characters, condi stats, condi builds, etc… They all refer to dealing damage via conditions.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Coming back to the game, been 5 years

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

First of all: Even if you reroll, don’t delete your old characters. They are still good for birthday presents. And even if you don’t end up playing them again, they can still serve as storage characters.

The server you’re currently on does only matter if you’re into WvW. For PvE you’re joining the map that get’s chosen by the megaserver-system for you.

As for the expansions: The biggest selling point of HoT is gliding. PoF brings mounts. Both bring their own Elite-Specializations, which change the way you’re playing your class a bit. The Revenant and Central Tyria Masteries are unlocked with either expansion.

As for your new character: Armor usually is designed for humans and still looks good on norn and sylvari. Asura and charr have some fashion-related shortcomings…

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Gordon Ramsey mini-game need to be repeatable

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I think instead of it’s current version this should be implemented as an adventure. Depending on how long you can deliver ingredients, you get bronze, silver or gold. The degeneration on the stamina-bar would increase over time to make an infinite score impossible. The mastery point would be awarded for silver.

I don’t think gold should award another mastery point though. People would be too frustrated trying to get their points. Make the reward for gold a title instead. “Nearly passable sous chef” sounds like a nice title.^^

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

(edited by BunjiKugashira.9754)

Does anyone like the mastery system?

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

As an aside, I wonder how many people got the MP in VB that was way up inside that airship thing?

I tried a few times and couldn’t see how it could possibly attainable. It went against the grain for me and I succumbed to watching a video. As it played, my bottom jaw got slacker and slacker until it was dragging on the desk.

I promptly decided not to bother.

I actually got that one and even ported some people up there. It was one of the few MPs that I really enjoyed.

On the other hand the MPs that you get by gaining silver or gold in adventure xy really bothered me. Adventures give so many MPs, that they’re almost necessary for maxing out masteries.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Appeal to stop making predictions

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I understand why people make guesses, but OP has a point:
People should stop posting their (more or less) educated guesses as if they were facts directly confirmed by ANet. Other people tend to pick these guesses up and spread them as perceived fact. Of course ANet not clearing up such misunderstandings plays a part, too.

Example: There was a rumor that ANet doesn’t allow blocking the husks at triple trouble. I’ve asked many people and they all told me, that this was stated directly by ANet. However no one could give me a source. Years later, after wary players posted many threads, ANet finally cleared things up. Source

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Legendary Mounts? Daydreaming again ...

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

In contrast to weapons, backpacks, armor, etc mounts are not items. Mounts are not something you can equip, they are more like gliders. So I don’t see how making a legendary mount would even work.

Apart from the 4 mounts we get at launch, a 5th mount is speculated to be introduced with the next living season. Apart from switching between these 4(5) mounts, the only way to customize your mount is applying a different skin. So are you talking about a skin, that is as hard to obtain, as a legendary weapon?

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Exp Bar is Capped in Tyria?

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

After reaching lvl 80 your exp can only be used to progress masteries. If the exp-bar for your current mastery is full, the remaining exp vanishes into the void.

This changes if you complete ALL masteries. Then your exp will grant you 1 spirit shard per level-up.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

GW2 Seers

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Correct me if I’m wrong, but don’t Seer have 4 arms? Though the only living Seer we ever got to see always had two of them folded before her chest.

As for the creature in the picture: I’m pretty sure it’s one of Balthasar’s minions.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

New 'stats' for POF?

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Actually Power Condi, Prec, Ferocity was already announced. Though I don’t remember where exactly. This will make for some interesting power-condi hybrid builds and should work really well with the new ele elite-spec.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

The Gear Thread

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I don’t think ascended/legendary gear or infusions should give higher boosts. Those items are purely for min-maxing and must never be a requirement for anything but the highest tier of content (high-lvl fractals and raids). Having increased stats on ascended at all makes people feel like they need them already. Making them better would just set off a gear-treadmill that this game managed to avoid for so many years.

I agree on the black lion skins though. Many weapons feel like they were just designed to fill a set and are plain ugly. And the whole RNG ticket-scrap mechanic makes me want to puke. Though it’s not as bad as the skins you can only get by pure RNG from the bl chests.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

What's your favorite new spec?

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Easily the spell weaver. I don’t even main elementalist but being able to combine elements to make unique attacks sounds really cool. 4X4 elements makes for 16 possibilities!

Fire/earth could be chunks of molten rock, or Air/Water could be freezing wind. It’s just cool to imagine what’s possible here.

Actually theres 42~ skills because all the weapons have unique middle skills.

Actually it’s not 4X4 possibilities, but 3+2+1=6 combined skills and 4 pure skills for the skill 3 slot. That’s 18 new skills for our old weapons. The sword comes with a total of 18 skills.

Still, weaver and deadeye are easily the elite specs I’m most hyped for.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Best suggestion to increase outfit sales

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

“You just have to separate them” — yes, that’s the part that takes time. The reason ANet can spit out the extra outfits is because they aren’t separated.

You literally open the outfit in a 3D editor, select anything that isn’t the part you want and press delete. Maybe smooth the edges a bit and that’s it. Depending on the data format importing and exporting the outfit to the editor takes longer than the actual editing.

You think it’s that easy and ANet is simply refusing to do it? That’s an interesting theory, but it’s not supported by the evidence.

I don’t just think it’s that easy, unless ANet uses some off-the-charts voodoo rubbish, it should be the same process as for any other game. Look up a Blender tutorial on how to make armor if you’re interested.

The process is the same for any game. Only the data format is different. Some games (like Oblivion and Skyrim) require to add additional data to the 3D model via an additional tool before the model can be used ingame. But that’s only because Blender doesn’t completely support Bethesda’s .nif format. For games where the 3D format is completely supported by the editing tool, the process is much simpler.

The important thing about turning outfits into armor is that all the time consuming work, namely the creating, texturing and weighting of the model is already done. As long as you don’t move any meshes around, there is no need for re-weighting the whole thing.

  • weighting has nothing to do with heavy medium or light armor weights. It refers to the process of assigning a group of meshes to a bone in the underlying skeleton. For example all meshes of a helmet would be assigned to the head-bone with a weight of 1, so the helmet moves exactly like the head does.
Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

DPS meter addon

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

There’s a good collection of dev-responses on the BGDM website.
http://gw2bgdm.blogspot.de/p/tos.html

Tldr: There are features that are allowed and there are features that are forbidden. Personal dps and even group dps in pve is allowed.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Add Your POF Mount Ideas Here! [Merged]

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Since each mount is tied to a mastery track, the best we’ll probably see are skins for the existing mounts. Some skin-ideas:

Raptor:
- Charr Motorcycle
- Racing Moa

Bunny:
- Po-Go-Tron “my-grawl-imitation-is-better-than-yours”
- Griffon

Jakal:
- Smokescale
- Experimental Short Distance Teleportation Golem

Skimmer:
- Flying Carpet
- Broom

If we ever get new mounts, I hope for a PoF-HoT crossover mount. Let me introduce to you, the Chak-Mount:
The Chak-Mount doesn’t possess any movement skills of it’s own. Instead it has several skills that launch the player. The glider gets deployed automatically.
Skill 1: Throw Chak-Globber at the target location to initiate combat. The player doesn’t get launched with this one.
Skill 2: Shoot a Ley-Line at target location for 3 seconds. The player get’s launched in a way to ride this Lay-Line immediately.
Skill 3: Place a Bouncing-Mushroom for 3 seconds which catapults the player forwards. The player get’s placed on top of it.
Skill 4: Summon an Updraft for 3 seconds. The player get’s placed at the bottom with his glider deployed.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

A plea from all Necromancers.

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Well, if its hair you want….

There’s hair

And there’s the Peacoc’k Spider.

That’s a nice spider, too. Now imagine instead of it’s usual texture, the spider showed your guild’s logo. That would be a pretty cool mount.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

core race of PoF

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

It would be pretty strange for Elonians to not be surprised by Sylvari, Charr or Asura. Norn can be mistaken for huge humans. But I’d still expect some comments like “Those people from the north are huge. I wonder if it’s because of the food.”

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

A plea from all Necromancers.

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I’ve seen many people post the toxic queen spider as an example. But wouldn’t it be way more awesome to have a fluffy, hairy spider as a mount?

I would love to have an adorable spider mount like this:

Attachments:

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Best suggestion to increase outfit sales

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

“You just have to separate them” — yes, that’s the part that takes time. The reason ANet can spit out the extra outfits is because they aren’t separated.

You literally open the outfit in a 3D editor, select anything that isn’t the part you want and press delete. Maybe smooth the edges a bit and that’s it. Depending on the data format importing and exporting the outfit to the editor takes longer than the actual editing.

Separating for example the boots from the Ceremonial Plated Outfit shouldn’t take more than 5 minutes per race and gender. Maybe an additional 5 minutes if the 3D editor is crap or the outfit has a lot of overhead data pointing to now deleted parts that needs to be deleted too.

Now turning the skins into actual objects is something else. Obviously I can only talk about the games I’ve modified so far (which were obviously all single player), but creating a new item, assigning 3D data, price, stats and placing it in the game world never took me more than 10 minutes once I’ve figured out the tool.

All in all I just don’t buy the argument, that making an armor set is more work than making an outfit. The only difference is, that you don’t have to pay attention to clipping with other sets when making outfits, which somewhat increases the amount of possible designs. By having clear guidelines (for example a glove can maximum go up to x cm above the elbow) you can even remove the need to check a new armor piece for clipping.

While some outfits make good use of this new freedom, the majority of them does not. Example: The Crystal Arbiter Outfit could’ve been an excellent heavy armor skin. Boots, Gloves, Shoulders and even Cuirass and Trousers are clearly distinguishable from each other. Comparing it to a real heavy armor set, it looks to me like even the seams are at the right places.

ANet’s approach to this is simply: If we can offer the new outfit to all weight types, we’ll get 3 times the money for the same amount of work. And that calculation would be correct if everyone bought outfits with the same enthusiasm as armor sets.

Now, since I’ve already pointed out how little work it is to separate an outfit into it’s respective armor pieces, how about this? Just offer the outfit AND offer it as an armor set. Or offer some pieces of it as separate skins, if the whole outfit can’t be converted into armor skins without making awkward cuts. Though, even if the torso can’t be separated from the trousers in a non-awkward way, a solution like ANet used for the Flame Legion Vestments can be used to avoid making such a cut.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Other Races, apart from humans.....

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I think it would be strange if none of the other races used different hairstyles in different parts of the worls… or had different ethnicties (spelling?) in fifferent parts of the world.

Well, the Charr never really made it past Ascalon and Orr, so no Charr in Elona. The Norn only came from the north because of Jormag, good luck finding any Norn south of the shiver peaks. The Sylvari are a very young race and have only spread in Tyria a bit. The only race I could imagine living in Elona besides Humans are Asura. But the Elonian Asura wouldn’t have had the threat of Primordus and thus would’ve never left their underground cities. So even if there are Asura beneath Elona, you won’t see them.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Gliding Vs. Mounts?

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

@Djinn: Let’s just hope for a catapult mount! Give us a gold ol’ launch!

I would love to have a Siege Devourer mount. A bit like we had in GW1.
Press 1 to launch a huge boulder to knock down enemies and initiate combat.
Press 2 to launch yourself over a great distance.

Attachments:

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

No-Mount Zones

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

During the post-show of the PoF announcement, a streamer walked into a gambling place that read “No Raptors Allowed” in new-Krytan at the entrance. I was kinda disappointed, when she walked in there on her raptor without being dismounted. Which brings me to the main point:

No-Mount Zones. While I don’t dislike mounts, in fact I’m positively hyped for mounts in the new zones, I still believe there are areas where mounts would destroy the aesthetic of the place, clutter the area with their size and noise and even hide important NPCs from view. Since mounts are coming to central Tyria, what are the areas where you think mounts will be useful and what areas you want mounts to be banned from?

I think mounts will be amazing for world-exploration. Especially in the dreaded shiver-peaks getting around will be so much easier with the rabbit mount. Some of the Ascalon areas are already big (and flat) enough to warrant traveling by raptor.

On the other hand I don’t want to see a single mount in one of the cities. Both the major ones and the small outpost-like cities you can find in some starter-zones.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Best suggestion to increase outfit sales

in Guild Wars 2 Discussion

Posted by: BunjiKugashira.9754

BunjiKugashira.9754

The OP misunderstands the niche that outfits serve: because they are “seamless” and their own weight, they do not need to be compared with any armor skins or other outfits. They do not have “pieces”. There are therefore no such things as “outfit parts” and no way to determine which do or don’t clip — the things that are parts and have been determined to clip or not are called armor pieces and already available.

The point of outfits is that they stand alone. That’s why they take less time and that’s why ANet can churn them out quickly.

While some outfits do indeed fit this niche, many outfits have clearly distinguishable shoulder pads, boots, gloves, masks or helmets…

There have been many cases where I ran into another player and thought “those shoulder pads are amazing and would fit my character perfectly”. Only to search the wardrobe for half an hour without finding said shoulder pads before realizing they’re part of an outfit.

The model, texture and bone-weighting are already there. You just have to separate them from the remaining outfit (something that isn’t even necessary for the helmets), turn them into a standalone item and put them on the gemshop. I’ve done the process many times first for Oblivion and then Skyrim armors (replace gemshop with nexusmods).

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Griever's should be renamed

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

A single griever’s grievous behavior is nothing compared to what grief a group of grievers can cause. I see no need for a rename.

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Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

Does music even exist?

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

Well, there’s some street performers at Wintersday and of course our all-time favorite (failed) musician: Marcello DiGiacomo

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul