Probably not as easy to implement, but I’d like Diving Goggles and a placable Waypoint.
As for easy stuff: Stairs! Please give us Stairs that we can place in the Guild Hall.
After reading the comments: How can you read from my post that anyone should be penalized for taking portals?
The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.
Then if portals are disabled, everyone should not have access to any of their skills, no items can be used to aid, and the enemies in the areas removed. Because some classes have skills that help them do the jumping puzzle that other classes do not have.
However, you’re just talking about the portal, which means you’re just having an issue with the fact that different players achieve the same goal in different ways.
Jumping puzzle rewards are not that expensive or rare or valuable compared to things players can do in the same amount of time. There is absolutely no harm to the game done by players porting or not porting to the end or using or not using safety nets or other such skills to aid them doing the jumping puzzle.
There is not enough benefit to this being done to outweigh the delay or cancellation of other projects that may have greater benefit.
The portal is the most prominent and most (ab)used skill to make Jumping Puzzles easier. I mentioned it specifically because it’s the only skill that can be used to complete the puzzle instantly. All other skills only grant minor benefits.
But you’re right, while in the adventure all skills should be disabled, your character shouldn’t be able to receive buffs and all enemies should be friendly. There must be equal chances for all classes if this becomes an adventure.
After reading the comments: How can you read from my post that anyone should be penalized for taking portals?
The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.
Suggestion: Add an extra Reward for those that jump a puzzle themselves.
- Add an Adventure Starter to the beginning of each Jumping Puzzle.
- While being in the adventure you can not use portals or gliding.
- Hand out extra rewards for completing the adventure. Bronze should always be awarded for finishing the puzzle, silver and gold depending on completion time.
I understand that some people hate Jumping Puzzles and would rather take a portal than seriously attempt the puzzle. It took me some time, but I also understand now that gating the existing rewards behind a wall known as “Actually completing the content yourself” does more harm than good. Still I feel cheated, because Jumping Puzzles can never reward players appropriately for their mastery as long as this mastery is not a hard requirement for the reward. That’s why I chose to propose this solution. It would leave the rewards as they are for anyone who just wants completion for the puzzle (for example daily achievement) while actually rewarding people who complete the puzzle themselves.
For those stating inventory problems:
The “salvage all” could just run a loop over all items that apply to it’s current filter and if the resulting materials can’t be stored, the loop will break and the salvaging stop. That’s most likely the implementation method ANet would go for anyways. Just make a loop over all items, check if the filter applies and if yes, use the normal salvage method on that item.
It is possible that players are looking for ports because they hate jumping puzzles. With that being said, I would urge Anet to drop jps from the daily rotation. Please go back to the at launch policy on jps where they are there for those who like to do them but aren’t required gameplay.
How about dropping the PvP daily from the PvE spot first? I’m talking about kegbrawl and the like.
Just the same idea I already voiced when I heard gliding will come to Tyria:
Add a jumpingpuzzle-starter to the start of each jumpingpuzzle. You use this starter to receive a buff.
- Without the buff you can’t loot any chests within the puzzle
- With the buff you can’t deploy your glider
- You loose the buff upon using a mesmer portal
- You loose the buff when leaving the jp area
I’ve just picked a nice spot in our GH and put my “House” there. Still, I could use a bed decoration, so I don’t have to sleep on the couch anymore…
Why do you think that? Eir is clearly going to descend from the Norn’s great meathall and destroy the fang from within the mists. It’s the reason she died in the first place. All according to plan…
I?m pretty sur if you release the jump button right away you jump less, or no?
No, slightly tapping the space bar and holding it result in exactly the same jump height and distance. There is no difference at all.
Holding the space bar only serves to deploy the glider as soon as possible. There is no other reason you’d ever hold down space than to glide.
The limit is 1 message every minute with a maximum of 2 messages piling up. If you’re sending wintersday’s gifts to everyone on your friendlist you get to know the limits pretty well. ;D
I think the limit should be extended to 4 messages piling up. You should at least be able to send everyone in your group some bufffood. Also the restrictions should be lifted/extended for accounts that have been active and safe for an extended time. If my account didn’t get hacked by goldsellers for more than 3 years then it likely won’t be hacked any time soon. There is no reason to keep such ridiculous restrictions on safe accounts. You could even tie the removal of these restrictions to having 2 factor authentification. Would be a better reward than that dragon mini.
It’s been a while since I got my two factor authorization so I’ll have to ask. Is there a reason why a gold seller can’t get the 2 factor authorization in order to bypass the messaging limits?
I think that’s happened in the past. I’ve seen posts in the past of players suddenly going: I’ve got 2 factor authorization on my account but I didn’t put it on there.
Yeah, I’ve seen those also.
As to being unlikely to be hacked because your account is 3 years old, probably true. But that doesn’t mean someone else’s X year old account is equally as unlikely to be hacked since it depends on the person’s security measures, not the age of their account.
That’s exactly why I’ve proposed to lift the restrictions on accounts that are
- old enough to be sure that they don’t belong to goldsellers
- using 2 factor authorisation so it’s harder to hack them
I don’t see a reason to put restrictions on an account where you can be 99.9% sure that it will never be in the hands of a goldseller.
The limit is 1 message every minute with a maximum of 2 messages piling up. If you’re sending wintersday’s gifts to everyone on your friendlist you get to know the limits pretty well. ;D
I think the limit should be extended to 4 messages piling up. You should at least be able to send everyone in your group some bufffood. Also the restrictions should be lifted/extended for accounts that have been active and safe for an extended time. If my account didn’t get hacked by goldsellers for more than 3 years then it likely won’t be hacked any time soon. There is no reason to keep such ridiculous restrictions on safe accounts. You could even tie the removal of these restrictions to having 2 factor authentification. Would be a better reward than that dragon mini.
I think some of the deaths in GW2 were never ment to hurt or be remembered. The master of peace being a prime example. The only reason he died was so we could later become the bearer of the egg. His death served a narrative purpose other than evoking emotions. The other master died for flavor. His death was only there to show that mordremoth’s minions are not to be underestimated and as an excuse for the other masters to withdraw and cancel their trip to the jungle.
When fighting an elder Dragon it would be strange to only see meaningful characters die. It could suddenly claim anyone, even people we’ve just met. People we never really got to know. It becomes interesting when these deaths indirectly influence us by influencing the NPCs around us. Belinda’s death is such an example. We never got to know her, but she was important to Marjory.
I have to agree though, that Eirs death was meaningless. Not only could it have been avoided easily, Eirs trust to Faolein was just out of character, the player character was just idly watching instead of gliding over and Braham didn’t show any response besides slowing down the group to shave his head. All in all her death left the biggest feeling of “what a scripted kitten” of all GW2 deaths in me. I was more upset about my inability to do anything during the cinematic than anything else.
Lets ask a philosophical question.
Anet comes up with a method to 100% detect AFK farmers and botters, BUT the fix also requires that legit players will suffer as well.
Should they implement the fix ?
In other words, should everyone take a hit to get rid of of AFK farmers / botters?
No, they shouldn’t. Making your rule abiding, desired players suffer because of a few black sheep is never a good idea. That being said: it doesn’t seem to be an issue in this specific case. As soon as the afk timer is fixed, afk farmers will return to character select after 1h of inactivity. Players that move from time to time can be considered semi-afk, which makes it ok to give them some loot imo.
Since it’s pretty much impossible to tell whether a command was issued by a hardware keyboard or an emulated one (and even if it’s an emulated one it could be a 1:1 correlation to a hardware input device, which would be ok), the only option is to test for recurring behaviour. If you’re always pressing the same buttons in the same order, harvest the same nodes, do the exact same thing over and over, then it’s likely that you’re a bot. Timings play a big part in this, too.
If you’re always clicking the exact same pixel in order to activate an item, then you’re likely a bot.
If you’re clicking every pixel of an icon with the same probability, then you’re likely a slightly better written bot.
If your clicks cumulate at a specific area of an icon, then you’re likely human. Or a kitten well written bot.
If you’re using the same abilities with the same timing, then you’re likely a bot.
If you’re using the same abilities with a slightly varying timing, then you’re likely a speedrunner. Or a better written bot. No difference here. ;D
If you’re using varying abilities and sometimes mess up, then you’re likely human.
If you’re active 24/7 then you’re either a bot or sharing an account. Both are in violation of the ToS.
Now I wonder whether ANet records our behaviour in order to find bots or just messages people who get reported to see if they react.
The 64 bit client isn’t forced. You can still choose between 32 and 64 bit. It’s just that the 64 bit client is now the default one. I think for most people the 64 bit client is an improvement. Multiple monitor setups and SLI are not as common and people who set up such systems should be able to add the -32 switch just fine.
Since you’re apparently using the 32 bit client: Are the memory issues fixed or does the client still crash after half an hour of playing HoT? I’ve been using the 64 bit client since the start of it’s beta because of these issues.
I wonder if dyes that are actually patterns of multiple dyes are technically possible (with reasonable effort) in GW2. If it is possible, I’d also like to propose glowing and particle/aura emitting dyes. Though my guess is that this would require an overhaul of the dye system.
Elementalist. It’s a kill before you are killed style that just doesn’t get boring. Especially in HoT.
Summer is coming. Here’s a friendly reminder that we want swimsuits (and maybe a little event in southsun?).
A kangaroo pet would have good knockback(kickback?) potential.
Another Ranger knockback? No, please no!
(edited by BunjiKugashira.9754)
Crafting is a huge gold sink. It meant to be like this. Do you have an idea what could replace it?
Any intelligent person will only level the expensive professions on a single character. What OP suggested is really just the QoL that you don’t have to switch characters to craft your stuff.
Since people also use crafting to level their characters, how about adding a dialogue to the master craftsmen that allows your character to learn all your account’s recipes?
Errr…that’s not what it says at all? It says that the AFK farming that they were doing isn’t bannable (which…they weren’t banned) but it is something that gets reported, either through their own internals or by players, and that they should avoid it in the future because if it gets reported again, they can be suspended again.
While it isn’t a bannable offense, it is apparently a breach of the Rules of Conduct, or else OP wouldn’t have gotten a 24h suspension.
In GW2 getting reported by internal mechanisms or players is never enough to warrant a ban, suspension or any action against that account by itself.
I think what actually confused a lot of people was Michael’s reply to the opening post:
I’ve been seeing some rangers camped on a mob spawn letting their pet kill enemies for them, is this considered a form of botting? I know the players are AFK cause they have been there for a couple of hours.
This is allowed behavior; as it was designed to function that way.
This can easily be misunderstood as “AFK farming is allowed behavior; as it was designed to function that way.”. Well, now we got the new answer and all older ones are overwritten…
A keybind would be nice. An option to automatically switch when entering a town would be even better (additionally to the keybind).
Regarding personal story and new races:
They can simply do what they did with Living Story, that is, no “personal choice” for new races, this may make the race personal story alot more generic and linear, but honestly it may be the best way to make the system flow better.
Plus it lets A-net tell one “good” story instead of 6 meh stories.
Again, I feel like any new races should have their “own” personal story steps, rather tahn being tied to DE, DE 2.0 or anything else, perhaps slowly introducing them to DE and DE2.0 via those stories themselves.
A separate story would be nice, but I bet ANet will pull another Revenant: they’ll just rope the new race into the existing story. First you join one of the orders, defeat Zhaitan and Mordremoth and then your race decides to join the other race’s struggles. Who cares about chronological order, right?
Suggestion for Guild Hall decorations
in Guild Wars 2: Heart of Thorns
Posted by: BunjiKugashira.9754
I was building a jumping puzzle in our guild hall yesterday and I’m missing some stuff to add a final touch to it.
- Diving Goggles – The JP ends at the highest possible altitude right above a waterfall. I’d love to place diving goggles up there.
- Placeable Waypoints – Something that you can place down and port back to would be nice. For us builders, who don’t have to re-jump everything after testing and as a placeable checkpoint for our longer puzzles.
- Lootchest – A chest that can be placed and filled by the builder, that can then be looted by everyone else. The builder has to fill the chest (for example with 10g) and configure the amount of loot dropped by this chest (for example 50s). The next 20 people who loot this chest would then receive 50s.
On the other hand, if elite spec is balanced to the other spec lvl, with the current system you have 20 combinations avaible (so it seems the best situation) but this number would increase exponentially with each elite spec release … considering Anet isnt the best team for balancing classes, Im not sure this system is the best.
Ah, so your suggestion was not simply to flag one spec as elite, but also to buff/adjust it until it’s on par with HoT’s elite spec.
That could actually work if ANet understands the reason why elite specs are superior to 3/5 of the core specs. It’s not about raw number buffing, but rather about making the elite spec fit into any build.
Well, ANet basically has everything in place for the tengu race. They got their capital right next to LA and the lore says that they’re currently waiting before choosing a side in this conflict (though I still don’t understand how they could consider siding with the dragons). Primordus has a minion spawn right next to their dominion, so a large scale attack could very well make them side with us and thus enable them as a playable race.
My favourite would be the Largos though. They’re a mystical race that we don’t know much about, so the possibilities for interesting lore are endless. Also they’re an underwater race. How cool would it be to get an underwater capital and the 3 years overdue underwater combat overhaul? I know there are a lot of Tengu fans, but if I had to choose between these two I’d definitely pick Largos. Hopefully we’ll get both.
As for technical limitations: As far as I know the Tengu share a skeleton rig with the Charr and the Largos share their skeleton rig with the Humans. Armor and outfit meshes would only need minor adjustments to work. For those that know Caliente’s BodySlide for Skyrim: a similar tool could be used to automatically convert the meshes and thus save 90% of the work required.
I believe adding these races one at a time with the upcoming expansions could work. Add the Tengu when Primordus attacks and add the Largos when Steve(Bubbles) attacks.
For feasts: Just make them remove any food buff before applying their own. The result is that the feast will always refresh the duration to 30mins instead of adding them.
Edit: Maybe add a confirmation box if you’re about to remove a 31+mins food buff?
(edited by BunjiKugashira.9754)
I think the best solution is to promote a core spec to an elite spec (wich would be available with the core game). Usually each class seems to have a trait line that improves the F1 F2 … skills. The virtue line for the guardian, discipline for warrior, arcane for ele, BM for ranger, trickery for thief, tools for engie, illusions for mesmer. Not sure for rev and necro.
Those trait lines seems perfect candidates to become elite core spec.
A guardian would so have the choice between Virtues (and staying a Guardian) and, if he bought HoT, Dragon Hunting (and becoming a Dragon Hunter).
Hmm, the only result would be that the promoted spec can no longer be picked together with a different elite spec. For example elementalists could no longer pick tempest and arcane at the same time. While this would certainly “enforce” some core builds, because people are potentially forced to choose between two specs they’d like to take, I believe that further limiting the available choices is a bad move.
The point is: Elite specs don’t always overshadow all core specs. For example on Elementalist I wouldn’t give up fire or air just to play tempest. But then comes the third pick.
Elite specs don’t always overshadow all core specs, but they almost always overshadow at least 3/5 core specs. The reason for that isn’t even that they’re overpowered, but their diversity. If you’re going for a full dps build, which specialisation would you take: The one that makes you a lot more tanky, the one that gives you good healing or the one that gives you a tiny bit of everything including dps?
I think in order to make core builds viable again the core specs need more diversity. Add some damage to the support specs, some support to the tank specs and some tankyness to the damage specs. As soon as the third spec doesn’t feel like a wasted pick anymore core builds will shine again.
Please undo the following changes that were made to the action cam:
The mouse is no longer locked in place while the action cam is active. I know that this problem didn’t exist when the action cam was released, so it must have been a change. It was a bad change because now I end up clicking on my second monitor whenever I turn right, which makes the action cam unusable. Please fix the mouse in place again while the action cam is active.
Using the example build below you’d be loosing 16.5% damage. I’d say that’s a significant amount that should be considered when choosing the equipment.
Don’t even accuse me of nitpicking, your estimation is off by about 300% to 550%.
In this calculation it is assumed that the character has 25 might, fury, a banner of strength and a banner of discipline affecting their stats. Without these the difference in damage would be even higher.
Berserker-Build
Berserker-Damage
Marauder-Build
Marauder-Damage
Damage-Percent
@Op Marauders is a viable stat for PvE open world. Most fractal groups will also welcome you if you’re wearing marauder’s. However berserker’s is still the preferred stat-combo. You can use soldier’s trinkets as training wheels until you don’t need them anymore. Replacing only the trinkets once you get the hang of it is much cheaper that replacing the whole armor and weapon set.
Edit: corrected wrong link.
(edited by BunjiKugashira.9754)
Following the formula the first one should be 50.09% and the second one 50.61%. Since you are using a superior Sigil of Accuracy the actual numbers are 57.09% and 57.61%.
So yes, the upper screenshot has a UI-bug. It shows 57.9% even though it should show 57.09%.
For pretty much any PvE content Berserker is the go to. In HoT you may want to add some soldier’s trinkets, but weapon and armor remain berserk.
- You can easily get exotic berserker weapons and armor from farming the Citadel of Flames dungeon. Path 1 and 2 are so easy, that most groups don’t even realise that you’re not pulling your own weight, or just don’t mind. At least the only reason I’m looking for a group there is because of the cheesy 5 person requirement at p1. Once you’ve got enough tokens get your equip from the dungeon vendor in LA. He offers different stat combinations of different armor classes for the same tokens in the same tab. The buy-tab is a giant mess of armor pieces, so pay extra attention that you’re buying the right thing.
- Buy an ascended amulet in WvW at the laurel vendor. It costs less laurels than in LA and burns some unneeded badges of honor.
- Play some low lvl fractals for pristine fractal relicts and buy ascended rings. !!!Attention!!! Don’t buy the exact same ring twice! You won’t be able to equip it!
- Do some guild missions and buy ascended accessories from the guild token vendor. Again, don’t buy the exact same accessory twice!
- Play some more fractals and get the exotic backpack. After playing even more fractals you can turn it into an ascended backpack.
In WvW the choice of gear depends heavily on how you play WvW. I like running with the zerg and manage to stay quite safe in the backline, so running full berserker’s is possible. As for roaming or more duel based equip I got no experience. I won some duels using celestial gear, but that was years ago.
I would play a Mesmer and port jumping puzzles for 10g a port
This.
And I’d revive the Queensdale-Farmtrain.^^
And I’d rage about dying because I’ve walked down some stairs. Or I’d avoid stairs like hell.
BTW: Why does it have to be character deletion? I really like the hardcore-mode in Path of Exile where you have 2 separate communities and economies. One for hardcore and one for normal. If your hardcore character dies it will be converted to a normal character. This still results in a hardcore community and economy where only characters roam that have never died and have items that were farmed in that environment. The only difference to character deletion: People who would normally play in normal mode are more likely to try hardcore because they don’t loose anything compared to starting their character directly in normal mode.
(edited by BunjiKugashira.9754)
Maybe add an option to the options menue where you can choose “Auto-Salvage everything up to (basic, fine, masterwork, rare, exotic (except pres))” and then add a “salvage all” option to all salvage kits?
Mine changes every 24 hours, but even ever changing addresses stay within a certain ip-range. I had to enter the authenticator code about 6 times at the beginning, always telling GW2 to remember my ip. Now I didn’t have to enter any code for almost a year.
Just tell GW2 to remember your ip-address and after a while (when ANet knows your ip range) the authentication requests will stop.
Yup, my guess is that we’ll need to face multiple dragons at once next.
Zhaitan was nice, but everything went as planned and the pact killed him.
Mordremoth was stronger. He defeated the pact, but was killed by a small (elite)group.
It’s obvious that the same plan can’t work again. That would be boring. So the next danger must be impossible to overcome in this small group. ANet could make the next dragon stronger, more intelligent, whatever, but that is a concept that doesn’t work for all releases to come. The only thing that can beat one big evil dragon are two big evil dragons.
Primordus is currently fighting the dwarves and Kralkatorrix is fighting Palava Joku. Only Jormag and S… are not being detained by huge armies, so it’s likely that they’ll come at us next. My guess is that we’ll start a campaign against Jormag and in the middle of it our backline gets overrun by sea-creatures.
The problem is that each legend was supposed to fill a different role. Shiro for direct damage, Mallyx for condi control, Jalis for tanking and Ventari for support. Whether they can fulfill those roles doesn’t matter, but each Legend comes with a specialisation that in return only improves that one specific role.
When making a new build you will most likely have:
1 Specialisation that fits your build like a glove
1 Specialisation that has some odd traits that could be useful for you
Herald, since it’s the most versatile specialisation and the other remaining ones would be utterly useless to you
Imo the problem is not Herals being op, but rather the other specialisations being too specialised for one role only. Until I unlocked Herald I actually played my Rev with only 2 specialisations.
Why can’t I have something risk and fee-free? Why am I not allowed to have that as the player? What’s wrong with giving me the possibility?
Because trade systems across nearly all MMO’s suffer the risk of scams. THe trading post does not.
How the hell do you get scammed in a trade where you have to confirm?
One of the more obvious scams was to show a high value item and wait for the other party to enter their offer. Then the high value item was replaced with a low value item with a similar icon. Sometimes the other party didn’t notice and accepted the trade.
Another trick was to misinform new players. When a new player asked how much an item was worth there was a good chance someone would whisper him something along the lines: “It’s only worth 5p, but I’ll give you 6.” when in reality that item was worth way more.
There are more, but I can only name those that people tried against me. I’ve never been interested in scamming other people myself.
Because people have been scamming left and right in GW1. To prevent any further grief ANet decided to remove personal trading and provide a trading post.
Fury gives you +20% critchance. 20% + (100% * 20%) = 40%. So if you have only fury and no other source of precision that’s 40% critchance for you. The Zerker armor in combination with bufffood and a warrior banner is supposed to provide the remaining 60%.
The trait does not increase fury’s critchance to 100%, it increases it by 100% of what it would give normally.
(edited by BunjiKugashira.9754)
I once tried to make T6 Mats with the 10 piece recipe. Was unlucky enough to only get clovers even though I didn’t need them.
Caithe’s not dead but…
I really wish they would've given a little more character depth to Faolain and made her struggle vs. Mordremoth at the same time as struggling to uphold her desire for freedom from the Pale Tree's values. At least draw it out a little instead of making her a literal puppet at the end. :S But actually who knows as the next Living Story comes out. Mordremoth's heroes are supposed to be able to be reborn...maybe I forgot some fine detail in the ending story chapters that counteracts this possibility.Why are my spoilers showing up as black text when everyone elses show up as a button you can click?….
It’s about what’s directly in front of the spoiler. If there is a character in front then the spoiler is considered part of the surrounding text and appears as a line.
If the spoiler is at the start of it’s line and there is a free line before that, then the spoiler appears as it’s own block.
Example inlineThere are 0 blank lines before this
There is 1 blank line before this
Add an ingame spectator mode to that so everyone can follow the matches ingame isntead of Twitch and the number of spectators would skyrocket. Something like what we had in GW1.
Well, the biggest rush for ascended equipment with the new stats as well as the rush for guild halls is almost over. The demand was bigger because of the new, HoT stuff and is now going back to a normal level.
Fall damage reduction should have been merged with passive speed boost or CC resistance traits, really. No need for the AoE damage from falling part of the trait.
I mean, really, does anyone outside of WvW gate defenders even have use for the AoE damage? Does anyone in the HoT maps deliberately close their gliders early to trigger the falling AoE on mobs?
Of course, I’m always trying to hit the mushrooms while shouting: “It’se me, Mario!”
