Showing Posts For CalvinHobbes.3541:
Being a commander just means someone spend 100g on the manual, I could afford one if I wanted but that doesn’t mean people should listen to me.
This is only partially true. There are people with commander tags that legitimately know what they’re doing and legitimately want to help everyone else succeed at group content. And no I am not one of them but I’ve played under the command of plenty of them. So lumping everyone with a commander tag under this false definition of someone who threw away 100g so people would listen to them does a disservice to the GW2 community.
Just attempted this JP myself and it’s still bugged. Although if those who choose to I’ve discovered that the Experimental Teleportation Gun that can be purchased in Timberline Falls does work to complete to puzzle.
I don’t get how do people with every update find the topic to cry about.
I don’t get how do people with every thread where people share their concerns regarding updates do others always equate it to crying.
Of course, some will go with the “solution”: join a guild and ask hep. This kind of answer strips you off your dignity as a hero and transforms you into a beggar at others mercy
Really? I’ve asked for help and my dignity is intact. You see, sometimes part of being a hero is knowing when to ask for help. Yes, heroes can and do ask for help both in game and IRL. It’s a crazy world out there and nobody can go at it alone.
To the OP I haven’t much to tell you. All circumstances are different be it server or time zone etc. And being mostly a solo player myself I can tell you from my experience that I’ve randomly encountered enough people along the way to accomplish what I wanted to. Others have helped me and I’ve helped others. My “solution” wouldn’t necessarily to be join a guild because people have their reasons for not wanting to. Although a friendly guild, of which there are plenty, can make many things much easier. What I would say is strength in numbers. If you see a small band of people race past then stop fighting that vet and race with them. Everyone is likely heading for the top and there is but one way to get there. You mustn’t socialize with anyone if you choose not to but you can use your numbers to make the tower a much more manageable encounter. Good luck and have fun.
3) Zenith skins were made to appease the players who wanted fancy skins for free. Note that because they are so common, no one cares about them as much as, say, the Bat Greatsword skin.
The Zenith skins were never fancy. Their lack of rarity is not why few people care about them. Yes, they were most likely implemented to attempt to appease the players you refer to. But appeasing those people by giving them something unappealing was never going to work.
4) You may not care if everyone has 50 of each skin. I do. I don’t want my rare and exclusive skin to be shared by everyone. It ruins the item’s “awe factor”, and doesn’t make me as much money when I sell them. The fact that you want the skin so bad proves that it’s desirable, thus justifies the prices that I ask for on the TP.
This game isn’t about you or anyone else making as much gold as they possibly can.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
And yet you have no ability or right to exclude those who are not elite from participating if they so choose.
I have the right to invite whoever I want to my group, and so do you for your group. In this scenario, it does not matter at all.
Yeah, because your group of 5 and/or my group of 5 cancels out the remaining 80-100 players with varying skill levels and motivations.
Did you even read the 2nd sentence in my response?
Sure did. Was making sure you understood my original point.
I don’t think you understood mine then. You responded to my group exclusion comments IN INSTANCED CONTENT with an OPEN WORLD EXAMPLE. Of course 5 players can’t compensate for the other 95 players in a zerg.
No matter what the group size is (5, 10, whatever), I want to decide who joins my group.
Perhaps I didn’t. I thought you were implying that this boss encounter is for elite players only and anyone else need not apply. If that is not the case then the error is mine. I scramble things sometimes which is why the “elite” title will never apply to me.
(edited by CalvinHobbes.3541)
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
And yet you have no ability or right to exclude those who are not elite from participating if they so choose.
I have the right to invite whoever I want to my group, and so do you for your group. In this scenario, it does not matter at all.
Yeah, because your group of 5 and/or my group of 5 cancels out the remaining 80-100 players with varying skill levels and motivations.
Did you even read the 2nd sentence in my response?
Sure did. Was making sure you understood my original point.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
And yet you have no ability or right to exclude those who are not elite from participating if they so choose.
I have the right to invite whoever I want to my group, and so do you for your group. In this scenario, it does not matter at all.
Yeah, because your group of 5 and/or my group of 5 cancels out the remaining 80-100 players with varying skill levels and motivations.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
And yet you have no ability or right to exclude those who are not elite from participating if they so choose.
And what of those who aren’t trolling and just want to play the turret during this open world event meant for everyone? You think just because someone chose to purchase a blue dorito to put over their head they should have the ability to literally interfere with another players game?
I’m looking at my SAB achievements, specifically the one titled “Baby’s Second Super Adventure”. It shows:
30/31 Feats
in World 2 in infantile mode
Tier 31 of 33 Tiers
Whats odd about this is I did as the achievement asks for and completed all 3 zones of world 2 in infantile mode. So is this a bug or am I missing something?
From that picture if you turn around you should see a log hanging in the air and a pedestal behind that. Stand on the pedestal facing the end of the hanging log and use the hand skill to knock the log into the bell which will bring down the bridge in front of you.
I wouldn’t consider it as bad if you got points over time. Like a point every 1-2 seconds or so for staying alive. It would encourage people to use more parts of the map that weren’t chock full of supplies, and you don’t get punished for not killing or camping a base.
This actually might be the first event achievement I’ll skip out on. I severely dislike the mini game, and grinding to 2,500 points is eye gouging. Even Aspect Arena achievements didn’t take as long.
So you want points for doing absolutely nothing? GG man. Points are rewarded to players who do stuff.
Considering it’s a survival game I’d hardly call surviving as doing absolutely nothing. The fact that there is little incentive to actually survive sort of defeats the purpose of a survival game.
Not hard, but extremely boring and time consuming.
Pretty much this.
Getting the amount of points needed seems like such an insurmountable task because there is very little enjoyment in getting there. Well for me at least. As it is now, playing one match is so lacking in entertainment that the thought of playing match after match is just plain dreadful.
There’s absolutely no context to the OP. For all I can tell, people are getting kitten ed at OP because other people ahead of him are yielding to let others win, but he just runs past them to take 1st.
There is no context in which it is acceptable to curse and conspire against another player.
Okay, find the words to be offensive. But remember that if you play how you so choose then so can others. And if others choose to team up to try and stop someone they feel is raining on their parade then so be it. You are not a victim of some great injustice. A couple people used questionable language and one person suggested to team up against you.
So you too think that a personal attack is a viable tactic when someone does not play by your rules? I’ll say it again, it is NEVER okay to say nasty words in the chat to someone for any reason.
It’s questionable language not an attack. And aside from the questionable language, yes I think it’s a viable tactic to team up against someone if a group so chooses. Why can you play your way but others cannot? It’s a competition right? You were racing and the others were suggesting a way to stop you. And what you and I or anyone else may or may not find to be nasty words is not always the same.
There’s absolutely no context to the OP. For all I can tell, people are getting kitten ed at OP because other people ahead of him are yielding to let others win, but he just runs past them to take 1st.
There is no context in which it is acceptable to curse and conspire against another player.
Okay, find the words to be offensive. But remember that if you play how you so choose then so can others. And if others choose to team up to try and stop someone they feel is raining on their parade then so be it. You are not a victim of some great injustice. A couple people used questionable language and one person suggested to team up against you.
Lots of overreaction going on in here. Is it disgraceful to play the game the way you choose? Not at all. Is it disgraceful to be charitable and help others get achievements? Not at all.
So you have a group of people trying to help others get an achievement. You chose to go against the grain which you are well within your right to do. You don’t have to amend your play style for anyone. But you shouldn’t expect these same people to not react, some a little more colorful than others. I fail to see what the big issue is here.
The use of Mesmer portals is not cheating. The use of Mesmer portals does not undermine the accomplishments of others. Those who wish to do the jumping puzzle can and will do the jumping puzzle. Those who do not wish to do the jumping puzzle will find a way around it. As far as the title is concerned only 10/11 of the samples is required so it is possible to achieve the title without obtaining the sample past the jumping puzzle. Which makes the usage of Mesmer portals even more of a moot point.
Bugged on Sanctum of Rall.
to group up with other players is kinda the whole idea behind mmos
Oh okay. I wasn’t aware that we could group up at our own discretion outside of 5-man dungeons. Thanks for clearing that up.
It’s ok for people to want solo content and no dungeons, but as soon as people want dungeons and not solo content the thread becomes too extreme.
As has been pointed out repeatedly, not one person has advocated the exclusion or removal of dungeons. So this idea that people want solo content and no dungeons is absurd.
That, and you get the achievement simply by setting foot in the dungeon.
This is not true. Well at least in my experience it’s not. I ran the dungeon twice on separate accounts and both times the achievement kicked in after dungeon completion.
As far as the thread topic, I would assume that this trend of concluding story content with dungeons will continue. People have been rather vocal about this since launch when they began noticing the personal story ended in such a way. And since nothing has been done to change that and instead they’ve followed it up with yet another story ending with a dungeon. I’d say the folks at ArenaNet are quite comfortable with their development model.
Get some friends, play the dungeons, stop the whinging and stop being such a big child… Why should the devs not include dungeons because you feel you cannot handle the apparently mammoth task that is a dungeon. There is nowhere near as much pressure as you imply.
Not one person in this thread has suggested the removal or exclusion of dungeons from Guild Wars 2. Perhaps if you had read through the thread you would have seen that and refrained from suggesting otherwise. I do find it interesting though that so many of you who disagree with our position have an inability to avoid juvenile name calling. Are these forums not for those who offer negative feedback in a positive way as much as it is for those who sing praises? And are we not allowed to voice that feedback without being constantly referred to as whiners and/or children?
Believe it or not dungeons and ‘forced’ group content are a core part of most MMO’s end game because, you know, you should play them with others and that’s sort of what devs would think an MMO community would want.
In case you haven’t noticed we’re not talking about most MMO’s. If we wanted to play most MMO’s then that’s what we’d do. This is Guild Wars 2, the MMO that had ambitions of breaking the mold set by most MMO’s. It was thought that they wished to create an online world that encouraged players to play together rather then forcing them to.
With all due respect, balancing content like a story instance is completely different than balancing an enhanced jumping puzzle like Super Adventure Box, so for us it just wasn’t feasible to consider doing an “easy” and “hard” mode in this particular case.
Instead we focused our time and energy into making a really unique, polished and hopefully memorable encounter that enables any group of five to complete in roughly an hour. I understand that there are players who will simply object philosophically to this direction, and wish that all the content we create to be solo-friendly, but our company has always been focused around building an online world that encourages our players to play our game together.
For those of you who have taken the plunge and shut down one of the Molten Facilities, thank you so much for giving it a try and giving us your feedback. Hope to see you on the front lines!
Translation:
We haven’t figured out how to cap story content in any manner other than forced dungeon play. Expect all future content to be handled the same and shame on you for expecting otherwise. We recognize that like the personal story finale, there will be players who object philosophically to this inconsistency but balancing is hard. Besides, nothing helps build an online world that encourages people to play together more than forcing them to.
Feel free to stop playing MMOs…
Oh boy you got me with that one. How ever will I go on?
It’s funny because that’s how most MMOs handle their content…enjoy doing a dungeon/raid to see the end.
I’m not talking about other MMO’s and I’m not talking about any other content in Guild Wars 2. I’m talking about specific content in Guild Wars 2. Specific content that like the personal story line was 100% solo-friendly only to deviate from that course to a forced dungeon. I am not advocating the removal of co-op play in any MMO. I recognize what an MMO is but thought this was the game that wanted to break away from the status quo of how most MMO’s handle their content.
With all due respect, balancing content like a story instance is completely different than balancing an enhanced jumping puzzle like Super Adventure Box, so for us it just wasn’t feasible to consider doing an “easy” and “hard” mode in this particular case.
Instead we focused our time and energy into making a really unique, polished and hopefully memorable encounter that enables any group of five to complete in roughly an hour. I understand that there are players who will simply object philosophically to this direction, and wish that all the content we create to be solo-friendly, but our company has always been focused around building an online world that encourages our players to play our game together.
For those of you who have taken the plunge and shut down one of the Molten Facilities, thank you so much for giving it a try and giving us your feedback. Hope to see you on the front lines!
Translation:
We haven’t figured out how to cap story content in any manner other than forced dungeon play. Expect all future content to be handled the same and shame on you for expecting otherwise. We recognize that like the personal story finale, there will be players who object philosophically to this inconsistency but balancing is hard. Besides, nothing helps build an online world that encourages people to play together more than forcing them to.
Feel free to stop playing MMOs…
Oh boy you got me with that one. How ever will I go on?
With all due respect, balancing content like a story instance is completely different than balancing an enhanced jumping puzzle like Super Adventure Box, so for us it just wasn’t feasible to consider doing an “easy” and “hard” mode in this particular case.
Instead we focused our time and energy into making a really unique, polished and hopefully memorable encounter that enables any group of five to complete in roughly an hour. I understand that there are players who will simply object philosophically to this direction, and wish that all the content we create to be solo-friendly, but our company has always been focused around building an online world that encourages our players to play our game together.
For those of you who have taken the plunge and shut down one of the Molten Facilities, thank you so much for giving it a try and giving us your feedback. Hope to see you on the front lines!
Translation:
We haven’t figured out how to cap story content in any manner other than forced dungeon play. Expect all future content to be handled the same and shame on you for expecting otherwise. We recognize that like the personal story finale, there will be players who object philosophically to this inconsistency but balancing is hard. Besides, nothing helps build an online world that encourages people to play together more than forcing them to.
Anytime someone tries to compare real life working with gaming I cannot help but laugh.
How do you reconcile that when someone’s real life work is gaming?
My honest opinion is that playing games for the sake of playing games is not real life work. Especially in the context of this discussion regarding the addition of a hard mode option. There are of course a variety of occupations associated with the development of games and sports are considered games but that’s not what I’m referring to in my post. And I think you know that but felt like being obnoxious about it.
Maybe if you didn’t brush off gaming so dismissively, you’d be better at it. Or vice versa. Either way it sounds like sour grapes.
Nice attempt at a personal jab. You’ve got no idea what my gaming abilities are. So to dismiss my opinion as sour grapes is unfounded.
For the same reason you tip waiters differently even though they all bring you your food. Oh but since that’s real life work I guess the principle can’t possibly be applicable to a game as well.
Indeed. But I’ll suggest to the neighborhood restaurant owners to implement a hard mode in the future.
On that note, from now on, all football players will receive the same trophy for simply having been on the field at some point during the season because how well you play a game is laughably irrelevant.
If I’m not mistaken the entire Ravens football team will receive the same championship ring.
Why shouldn’t somebody be rewarded for having more skill?
Because then people with less skill are less rewarded. There are always people who want more and more challenge and want everything to be crazy hard. I have no problem with that, let people play how they most enjoy playing. What I do have a problem with is when that playstyle receives greater rewards, because people playing on hard mode because they enjoy it are already being rewarded by the fun they are having playing it the way they like. If that is not reward enough then they shouldn’t play in that mode. People who would prefer to play on normal mode should not feel pressured by the loot tables to play on harder modes just to get the most efficient loot gain.
I just really hate the attitude of "the existing modes are too easy, there should be a harder one that I would enjoy more. . . and also it should give me extra cookies for playing it because who would want a harder mode if they don’t get paid extra for doing it? If they add a hard mode, play it or not, don’t expect them to give you extra cookies for it.
Would you also like to get paid minimum wage for the rest of your life? [No matter how hard you work compared to your coworkers or how long you’ve been in the field]
Does that still sound like a good idea? [It doesn’t sound fair to me.]
Greater risk\effort should always equal greater reward. Always. [In every aspect of life; not just games.]
Anytime someone tries to compare real life working with gaming I cannot help but laugh. There is no risk to playing the Super Adventure Box. The effort needed is subjective. Some players may think a lot of effort is needed to beat the frog boss. While others may think little effort is needed. And if they all beat the frog boss why should they be rewarded differently?
They look mostly the same to me minus the feather effects and the size difference. So it’s quite possible the origins of them both is connected.
It seems to share a skin with The Lover which is the precursor to The Dreamer.
I was wondering if it might be like the doppelganger in the Augury Rock mission of GW1 – actually literally based on your own character. That would make it “personal” and would explain how any of us would recognize the person no matter which story branches we chose.
This would have to assume that everyone playing GW2 has also played GW1. Which we know is not the case.
My female Asura loves her blue Quaggan backpack. Perhaps some day she can add a pink one to her collection. Either way she has never considered one to be specific to girls and one specific to boys.
Bobby – any chance of knuckling down and getting some major new story content in the game, perhaps with different endings and major events accessible through choices? G2 has all the lore for a great tale but it seems like the writing team were both really stretched in terms of how much ground they had to cover, and also forced to tick a whole bunch of genre boxes to appear to a broad player base. Time to take the gloves off and do something deeper, darker and more complex?
A few things:
- The Writing Team was not in charge of story during GW2 development leading up to ship.
- Now that the game has shipped and we’ve reorganized our staff, the Writing Team is in charge of the story going forward.
- I can’t guarantee that we’ll have the time or resources to fix, change, or build upon the existing personal story as it shipped. That stated, we’ve been reading fan and critic feedback. We have some good ideas on what we could improve, if given the proper time and resources.
- Keep watching as the Living Story develops. Let us know what you think about the writing, character development, and VO.
Thanks for your constructive feedback!
Wait a minute. The writing team wasn’t in charge of the story during development? That could actually explain quite a bit. Is this a new concept to have people other than the writing team develop the story? Or is this the norm within the gaming world? It just seems bizarre to me to have someone other than the writing team developing the story. Sort of like having the janitor doing the coding.
Here is my female Asura Guardian in full Vigil armor. Dye colors are orchid and antique gold.
At least it solved one of your issues.
How does adding things you personally don’t like to the list of dailies have any bearing on the length of time they take?
There are invisible inventory bags that can be used. Items in these bags will never appear in a sell-to-vendor list and will not move when inventory is sorted.
To create a market for them. Their thinking, I assume, is that as long as dye is soulbound it keeps the dye market alive after people acquire most/all dye on their main character.
This would have been a nice thing to hang on the wall of our home instance. I’m still hanging on to it though. Because sometime I like to be a bit illogical when I play video games.
What’s the first thing you’re going to do?
Start development on Guild Wars 2.
Was going to say delete Trahearne as the first thing I would do until I read this post and couldn’t have agreed more.
Well that’s awkward. I received the rewards twice on my account.
As did I. I was wondering why Tixx was sending me gifts I had already gotten from his chest in Lions Arch.
While I agree with you on the reduction of dolyaks part I disagree that all holiday achievements should be required for the holiday title. There is nothing wrong with awarding titles that don’t require one to be a completionist.
Soulbound shouldn’t and never should have existed period. It has to be one of the dumbest concepts I’ve ever heard of.
Find a group that is doing the specific toy you want and you’ll get it as long as you haven’t yet. I can confirm this since earlier today I went and did a Princess Doll run that I had missed and now have my mini.
The only problem I foresee would be the writers showing up for only half the AMA before Trahearne shows up and ruins everything.
I do not see the point in taking something away from a game that is purely OPTIONAL. If you don’t want to do this, similar to mini-games, map completions, vistas, jumping puzzles, etc., then you don’t have to. But it’s something extra that people can get together as a community and do to take away from the quest grind.
The difference being that mini-games, jumping puzzles, vistas, etc. are all permanent fixtures within the game that people from all time zones have equal opportunity to enjoy. One time events are the opposite of those. So although it may be optional, that option isn’t fairly accessible for all time zones. Why anyone would advocate to keep an aspect of any game that limits participation from others simply boggles my mind.
So your experience was acceptable and therefore everyone else must have had an acceptable experience too? You want people to quit complaining unless it’s about disconnects, thus ignoring the time zone disparity which is the main disconnect of all? Whatever.
It’s pretty much impossible to make a ‘personal’ story and you should all have been intelligent enough to know that from the start. The very best you can get is a wide variety of variables so that the same story is told in a different way, but inevitably it’s a fixed, linear story designed to get you from point A to point B.
That fixed, linear story could still be designed to better focus on the player created character and you should be intelligent enough to know that. Instead the player created character takes second fiddle to a head of lettuce. It’s pathetic that they even have the nerve to call such nonsense a personal story.
The over sensitivity of players and willingness to ban anything that moves by A-Net keep me from socializing as much as I could. I don’t plan on risking my game over someone that takes offense to things so easily.