What I am not entirely OK with is the legendary armor from raids being the only one in the entire game. The [/i]skin[i] – sure, but not the stat thing.
I would actually agree with this, but I think it’s kind of irrelevant. I highly doubt that anet will only ever make legendary armor sets for raids. It might be the first set, and given how long it’s taking to roll out, it might be a while before we see another, but just the same way they are making multiple legendary backpieces for different game modes, I’m pretty confident they’ll do the same thing with armor. It’s just a matter of time.
If you mean rotation, all you need is auto attack for the best dps. The other skills.are situational.
2 will combo with fields and does decent ranged damage.
3 is good for some quick might generation and will evade attacks if needed.
4 is good for tagging mobs as well as interrupt I believe.
5 gap closer.
The best dps actually includes 2, assuming you can position yourself so that all three projectiles hit the same target.
But that’s pretty much it. Revenant is pretty easy to play, and what small complexity it does have comes from legend swapping.
Your best bet is to put a listing in the lfg asking for someone to open a completed instance for you (i do this periodically for people, so you could send me a pm sometime and I can open one up), then run through and read all the journals, and talk to the pact prisoners at the end. There isn’t really any other story in the instance, but you can look up lines of dialogue on the wiki for stuff that gets said during the fight.
As for a story mode, I really don’t see the need at the moment, because there is so little story to begin with, and you can experience all that story by entering a completed instance, so it’s probably not worth the development time. If future raids have more links to lore and w/e, maybe, but even then, I think the idea behind the raids is for them to be endgame, and something to strive or work towards, so it may not ever happen.
Thank You ANet that You made Heart of Thorns!
in Guild Wars 2: Heart of Thorns
Posted by: Cameron.6450
well, I probably will get shot by those torch-bearing angry villagers, but there really is alot of new content in Heart of Thorns.
I really didn’t want to be an angry torch-bearing villager, but here it goes.
Whilst I have greatly enjoyed the expansion, and found most, if not all, of it was quality content, I disagree that it was a lot, and I don’t think there was enough to warrant the $70 price tag, if you consider all that has been released so far.
BUT. I trust that anet will be adding more content like more gen 2 legendaries, more raids, and (maybe) more living story, that will be restricted to the expansion and so have to be seen as belonging to the expansion. I believe that when all of that stuff is finished and released, there will have been enough content to justify the price (at least to me). And I’m happy to wait for it, rather than having it released before it’s ready.
I remember the first topic on the forum when nomad was released in molten facility update that introduced Braham. Its subject was: nomad, perfect for trolling.
Easy mistake to make, but nomad’s was actually added later with dry top. The molten facility introduced sentinel’s stats (which require azurite), which were the tankiest stats until nomad’s were released. But regardless, you’re right about the general reaction (to both sets) when they were released, in that they were too tanky and did not do enough damage to be useful in pve.
If you want to do more damage at range, play one of those other classes. Problem solved.
It’s better to figure out the playstyle you want to use, then pick the class that fits that playstyle best, than it is to pick a class, then figure out your playstyle, and then get irritated when it doesn’t work how you want it to.
Okay, so your answer is no, 3rd in damage is not good enough for PUGs. Okay thank you. Back to ignoring raids then.
Sorry but I have to ask, why not just make a revenant and give that a try? If you have ascended gear you can freely swap it between a rev and a guard, and who knows, you might enjoy playing revenant in raids and have more fun than playing a guard.
There’s no need to lock yourself out of content just because your preferred class is unpopular in the current patch.
Meta builds should NOT EVER be MUST for raids, hard content should be related to player/team skills.
my 2c
Meta builds/group compositions are not required to clear the first wing, what is required is that people run effective builds for their roles. This does not mean meta, this just means that if you are in a dps role, you need to deal a good amount of damage, if you are healing, you need to output enough healing to keep everyone alive, and if you are tanking, you need to be able to hold aggro and survive while directing the boss wherever it needs to go. None of this requires you to run a meta build, it’s just that a poorly thought out build may not cut it. And this is fine. Raids are intended to be the hardest pve content in the game, it should be expected that sub-par builds may not be able to succeed.
If you have unhindered combatant there’s no need for signet of shadows, the 25% does not stack with swiftness, so as soon as you dodge, the signet will stop having any effect. Infiltrator’s signet and shadowstep would allow you to be faster.
Seriously, i am as much an anti-raid person as it’s possible to be, but this actually is a reasonable request. I don’t see how introducing it might hurt anyone, and why some people might be against it.
Yeah I think when a relatively simple suggestion manages to get people who hate raids and people who love them on the same side, you can be pretty confident it’s a good plan.
- Squads should be able to list in LFG
Everything else I agree with, but this one I’m not so sure about. I actually think that the current system of posting an lfg saying your group needs x for a raid, and then having interested people join a party before getting invited to the actual squad is quite useful for filtering potential pugs. If the squad listed straight onto the lfg it would only be able to take one person at a time (assuming you already have 9 of course), who then has to have whatever requirements the group has checked, then kick them and repost if they’re not what you want, and the whole system is slowed down. The current way, you can get four at once, then pick the most suitable.
There’s also potential issue with people joining and clogging up the squad when they don’t even have the class you’re asking for. Which really shouldn’t happen, but it does.
Of course, if they overhauled the lfg to have some kind of filter involved, that’d be a different case, but I don’t see that happening anytime soon.
…I dispute that ‘Glass Cannons’ even EXIST.
I completely understand your point, but I disagree slightly. I’d argue that glass cannons DO exist, but are dependent more on the class than gear. Take a meta staff ele for example. That deals a tonne of damage, but will fall over in a slight breeze. That qualifies as a glass cannon. However, for warriors, guardians, revenants, and necros I agree with you, it would be difficult to ever truly see these as glass cannons, even specced purely for damage since, as you said, mechanics other than gear stats (not including base stats) do the bulk of the defensive work in the game.
A good solution to this problem would be to add a LFR tool with an additional incentive options for experienced players who group with less experienced players. A bonus chest, magic find percentage, raid currency reward, or even some kind of “mentor” currency. This gives an incentive for players familiar with the raid to incorporate new players and bring them into the raiding culture rather than shut them out.
/discuss
Interesting. Firstly because it’s a welcome change of pace from the usual complaint that experienced players should just take inexperienced pugs who they’ve never met, and spend hours teaching them rather than getting someone with experience and finishing the raid in an hour. Providing some kind of incentive is a good way to encourage this. Secondly, it would give people a reason to replay the raid rather than just getting a quick clear early in the week, doing a few more bosses to hit shard cap, then just wait for the next week. With a mentor type system, you could do your raid clear, then get additional rewards if you kill bosses with a group somehow labelled as “inexperienced”. Like maybe 100 shard cap for regular raids, but the ability to earn an extra 50 or something in an inexperienced group.
Determining an inexperienced group is a tricky thing though, and I don’t know how that would work. Maybe if the majority of party has not got the achievement killing the boss being attempted it could be flagged as inexperienced? I don’t even know if that’s something anet is able to implement.
Another idea i thought of is based on the coach feature from Dota 2, where an extra person on the team is basically just a spectator, and can watch and give instruction/advice. Which I imagine would be very handy if they could sit above the vg arena for example like in pvp spectate mode and watch the raid groups movements etc. But again, I don’t know if anet could really implement that, and if so it would be a lot of work, potentially an unreasonable amount.
Then, when you do, stay up there and earn a few gold. Make a portal, waypoint, run back in, and port other players for tips.
Yep, if you learn how to get to the top reliably, and the way to drop down (onto the airship etc, not actually diving), and where on the ground floor is within portal range, you can make a killing just on tips. I used to do it a bunch, and some people are so relieved to get it done they’ll send 20g tips. Some send you nothing, and one guy sent me some mithril and elder wood, but it’s a pretty good way to make money while still helping people.
Are you sure you want to play Minesweeper?
10/10 best first comment of the week.
They contribute negatively for getting other downed people killed because I couldn’t res the right person.
Well yeah, that’s partly what i meant by irritating, I was just trying to avoid what had already been said by earlier posts.
There’s also the fact that picking up ice bows and fiery greatswords is a lot more painful when there’s a bunch of dead bodies lying around that you might start ressing by accident.
People calling for dead to wp is simply just because people being dead on the ground are irritating to everyone still alive, and don’t contribute anything. Not because it’s an attempt to game the system in some way.
Wow, you really just want to ignore issues just because.
Literally nothing you said changes the fact that we’re being forced into Glint for a permanent increase in speed (worse actually, because you need to keep the facet active and stay in Glint for a bit to even get a decent amount of Swiftness)
Every other class has multiple options.
Necromancer is just one example of a class and Warhorn swiftness is NOT an issue outside of PvE and in some areas of WvW.
Every other class has multiple options, but we don’t. There’s nothing else to argue. Forcing a single legend is BAD. Forcing an Elite for basic features is BAD.
I’m not ignoring it “just because”, I said it’s a non-issue because solutions already exist. Two of them, and yet you keep ignoring anything i say about shiro.
I’ll say it again for you. You can choose. Run glint, or spam shiro abilities. Take your pick. Both are already better than any movespeed signet or trait.
The fact of the matter is that here is a class, with access to perma swiftness with a single button press, ~50% superspeed uptime, a targeted 1200 teleport on a five second cd, and a leap on two weapons (although one does put you in combat). That is already more mobility/speed that any other class except thief. It really doesn’t need any more.
Signet of the locust is trash? Oh my lord. That thing that can corrupt 2 boons, heal up to 5k on 24cd is trash? Please give me that “trash” utility, i wont complain at all.
To get swiftness we have to go into herald and pick up Glint. Also i wish you good luck swapping in ranked spvp match a traitline and legend as you clearly dont know what you talking about. Not everyone want to be forced into traveler runes or Glint just so they can get bonus speed that basically all classes has for free. Difference between other utility skills and Glint is that i have to pick up 5 skills whenever i want it or not. 25% move speed trait should be on rev since day 1.
First of all, I was only really considering pve, since that’s where most pure landspeed issues occur, and it seemed like that was the op’s concern. But locust signet in pvp is only taken for its interaction with a grandmaster trait, not for movement speed. In pve, it’s trash.
And please tell me, what class gets a movement speed buff for free? Like I said earlier, every single one has to build a certain way to get them. That’s not free, it’s actually exactly the same as revenant. You want a trait, you have to trait for it. The only one that could really be argued as “free” would be mesmer, since theirs is a minor trait in the chrono line, which basically every mesmer should run because it’s a straight upgrade to the class. But you know what? The same thing goes for the herald line, especially if you’re talking about ranked pvp. If you’re not taking glint in pvp, you’re just making yourself weaker.
Specific trait line, yes, but the legend you can easily hotswap. And cut the “entire set of utilities” rubbish, because you know as well as I do that on legend change all utilities change at the same time, with a single button press, ignoring their cooldown. Which is not worse than other classes, it’s actually better. If any other class hotswaps utilities for swiftness, they need to wait for each of those utilities to cooldown, and for them to be off cd before they are put into combat. Hotswapping from glint requires two clicks, nothing more.
There is no problem. You do have a choice. You can run glint, or you can run shiro and spam movement abilities, or you can run at an unboosted speed. The op clearly doesn’t like the second option, so the obvious solution is to simply take something that already exists, and use that.
As for necro, yes, it has a few different options. But signet of the locust is trash and is basically just a waste, the trait requires you to trait for it (same as glint) AND run a dagger/be in deathshroud, one can’t be hotswapped at all, and one is a finite resource if you are just running from point a to b, and all of these are worse than a glint revenant. The only way for a necro to keep up is to have warhorn (which will put you in combat half the time), specifically traited for warhorn, and running spectral walk, which has a 60s cd you have to swap out if you happen to get in a fight. As someone who has spent a great deal of time on both classes, revenant is better off by a mile. I’d rather have one good option, and one solid option, than one good-but-irritating-to-use option and a bunch of bad options.
Pretty much everyone except guard has +25% move speed by now on top of kittenload of swiftness. Maybe you didnt realized but not everyone wants to run Glint just so they can have swiftness.
And what about the people who want to run neither glint, nor whatever trait line the hypothetical 25% trait would be put in? There’s already a solution to the problem, there’s no need for a second one.
It’s a build choice either way. If you want more movement speed, you build so that you have more movement speed, regardless of class. If you want to run the 25% movespeed trait/signet, you have to give up some other trait line/utility that you might want. For revenant, this means you need to give up a trait line for glint, use (or just hotswap) glint stance, or just move slower/superspeed toggle/phase traversal hop. Just like for engineer, having the 25% movespeed trait forces you to take inventions instead of something else, same with every other class.
We already have our permanent movement speed traits, it’s just a matter of choosing them if you actually want it enough.
Edit: I just also want to stress that perma swiftness is actually better than a passive 25% trait, and that movement speed boosts don’t stack, so if you have a 25% from any source (runes, signets, traits) the second you have swiftness or superspeed, the 25% becomes completely useless.
(edited by Cameron.6450)
None of which requires you to pay for an expansion to do so.
Yes, but if you haven’t bought the expansion, you’re not likely to be playing a revenant anyway…
Edit: Also, the chronomancer 25% movement trait kinda does require the expac as well.
(edited by Cameron.6450)
Unfortunately it forces Herald + Glint
Base Rev should have a +25% speed trait.
And? Any class that wants a permanent speed boost is forced to run a certain trait or utility that could be used for something else. Even your suggestion of a 25% trait would force a revenant to run that trait for the speed boost (and a lesser speed boost at that, in a place that is much harder to hotswap in/out).
Or you could just swap to glint, and have perma swiftness? swiftness alone is 33%, which is a greater increase than all the +25% that other classes have.
When Teq is stunned and lands all direct damage is also multiplied, but conditions only tick for their regular amount. If I’m not mistaken this applies to all breakbar related stuns where there is a brief window when direct damage is multiplied.
I’m not sure whether this is intentional on anet’s behalf, or an oversight, but it could arguably be seen as a trade off when choosing a condition spec over a straight power one. Condition damage will ignore the targets toughness, whereas a straight power spec will do increased damage to a boss with a broken bar. I think that’s alright. It’s healthy to have different specs stronger at different things.
I agree the dredge fractal boss is a different case, and could use some looking at, but in the meantime it’s simply a matter of bringing the right gear for the encounter.
Bullkitten, you need to precast first all facets, release it right before fight, use CC if needed (name; glint elite and shiro elite). After that you had to switch to shiro, use impossible odds til running out or you had enough to unrelenting assault and/or using figid blitz. Depending on mobs you have to cast rift to align the mobs in order to max out efficiency with axe 5. You only do impossible odds and sword auto if you are super lazy and yes; there were kittenty players who did that all the time, but it’s not fun then and not remotely effective if you don’t use all the herald facets. Why would you even do that…
I don’t call it hard but you still have to manage a bit and time your skills to max out DPS and evade enemy attacks.
All of which is absurdly easy. You can list every single thing you might have to do at some point (including cc, which requires all classes to break from a dps rotation, which makes it irrelevant), but when it comes down to it, doing all of the things you listed is basically nothing. You can mention activating facets like it’s taxing all you want, but they’re all just instant casts. Nothing special there at all. Not even taking into consideration the fact that with an optimised build in a raid group (ie paired with a chrono, and the place where rotations matter) you use mallyx or jalis, which is even easier since you don’t even need to run energy down for facet of nature to run out.
I don’t think the OP knows the class or is just used to mashing auto attack. A lot of these nerfs that I see people claim are not really that big of a deal. So we lost a little damage with our sword auto attacks. Have you tried mixing in sword #2? Probably not.
Pretty much this. A precision strike hit does the same damage as a pre-nerf sword auto, and can hit three times, on a short cd/low energy cost. There are some bugs with it right now, but those will hopefully be fixed soon.
I’ve been playing around with it most of today, and it seems to be bugged pretty badly, in that there are a bunch of objects in the game world that for some reason are counted as enemy targets, but can’t be seen/damaged because they’re just part of the world. For example, in wvw, the first aid kits will soak up precision strike attacks, and so does something in the center of the molten boss arena.
Yeah I was surprised to see this as well. Pretty rare that QoL things get removed.
it is a very hard profession to master
Aaaaaand that’s where I stopped reading. The best pve rotation for revenant was literally to just use sword auto, and nothing else. Revenant was bullkitten easy to play, and I say that as someone who has essentially mained revenant since HoT launch.
If they are willing to learn they should look for a group of experienced people… it’s a smart thing to do. They just need to watch youtube videos of the fights beforehand, and be open minded… Taken in plenty of first timers to a particular boss before, and succeeded
Sorry, I probably could’ve been clearer in my post. I don’t mean to say that new players shouldn’t raid with experienced groups, but that if a posting on the lfg states “raid looking for experienced (insert class here)”, a player without experience should not join that lfg, because the group has explicitly stated they want something else.
You’re right that running with people who know what’s going on is a better way to learn, and if a new player can find an experienced group who is happy to show them the ropes, that’s great, and they should go for it. But lots of experienced groups just want to get in, get the kills, get out, and don’t want to take the risk of someone trying to learn the fight at the same time. Just generally, people shouldn’t join groups when they clearly aren’t what the group is looking for. That’s what caused so much anger about full glass dungeon runs back before hot. PHIW players joining groups asking for meta builds and expecting to be accepted, or players with meta builds joining PHIW groups and expecting everyone to be full damage and stacking everything. My point is just that people should read an lfg, and if they don’t fit the description, leave it alone and wait for an lfg that they do fit.
(edited by Cameron.6450)
No it will always be hitting three times if you stand in the hitbox of the enemy and there is 2 other mobs near to it to spawn the 3 projectiles. If there is only 1 mob, only one projectile will spawn.
No, next patch it will always spawn 3 projectiles regardless of how many targets are nearby. Right now you can only do it if there are more targets around.
Precision Strike – now always launch 3 projectiles regardless of how many targets (if there is only 1 target it will receive all 3 projectiles). Reduced the chill duration from 2s to 1.5s per projectile.
That’s exactly what thaddeus was saying.
It is the only filter people have (except eternal title) when doing pug raids. Sharing API keys would be too much hassle for most I think? Btw your item code does not seem to work.
Pretty much this. It’s basically the raid equivalent of AP checks. It’s not perfect, it’s not even particularly good, but it’s the best way to gauge the experience of a player without spending 20 minutes interrogating them, or throwing them straight into fights to see how good they are.
I’d love it if pug groups were able to tell exactly how good a player is just from the lfg, but that’s not realistic, and will never happen. When life gives you lemons, ping legendary insights.
It is definitely an unintended exploit, as you used to be able to do it just by jumping off the edge, but that was fixed a while back. Generally, my advice for anything is that if you feel uncomfortable doing it, just avoid doing it. Even so, I doubt there will be much repercussion if any. There was an old bug on cliffside fractal that almost everyone used to use, which caused the archdiviner to drop the hammer again instantly after seal damage. It was eventually fixed, and no one was punished for it.
If someone is wanting to start raiding now, they shouldn’t be joining groups looking for people who are experienced with the raid. Simple as that. Don’t join lfg’s if you know you aren’t what the group is looking for.
As for other reasons you might not have a lot of insights, tough luck. Pug groups want to get the player that gives them the greatest chance at success, usually this means the player with the most experience, and that will mean the player with the greatest number of insights, and that is completely within their right. No one is obliged to take a pug they don’t want to take.
Some classes are better are different things. Your chrono will never do as much damage or healing as a tempest. If all classes do everything just as well as each other, then there’s no point in having classes at all, and that makes for a boring game.
There’s literally no difference between someone spamming chat with cyrillic characters, or the same words transliterated, or just a random string of letters, numbers, and punctuation. Spam is spam, and if you can’t understand it, you can’t understand it. Doesn’t matter what the letters happen to look like, so the suggestion that it shouldn’t be added because some poor soul can’t handle looking at anything other than latin characters is absurd.
Actually a DPS meter would allow you to tweak and understand your build better, know when best to burst and what could be tightened up in your rotation. As someone who has used a DPS meter in WoW it was the most useful tool to improve my play, having real and accurate data on how your performance translates to damage would be a really helpful thing for the game (esp now raids).
Personally I agree with everything you’ve said, DPS meters are a great tool for personal improvement, and something I’d love to see implemented in some form, but this argument is useless here because most people who are opposed to dps meters aren’t interested in personal improvement in the first place. They just want to go through all content in the game running whatever build they want and then get their rewards. It’s the same reason we see all these complaints about raids and toxicity, some people just don’t like new and challenging content, and would rather complain about it than try to improve.
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cameron.6450
But you know would be nice to have a DPS window at the end of the match, and discover that i made more damage than a strenght rune warrior one XD XD XD.
I consider a +5% dmg meaningless especialy against boss like VG and Gorseval, where movements and dodges can create much more difference in terms of DPS thant that ridicoulous +5%. You know dodge warrior can hit for a 9k, and if you dodge on boss with hoelbrack you get more than +5% dmg than if you dodge AWAY from the boss?
Oh and ye, to let you know, if i put +5 power infusion in both weapons and trinkets, or use a +100 power food instead of a +80 power, i already got your +5% dmg… but in fact, people cant see it when i link the gears, or i can simply outclass that +5% dmg by a better adrenaline managing to get berserker, to get that perma always angry buff.And to be fair, i got kicked cuz i had hoelbrack even when there was no PS war around doing LFG. Problem is that there are so many bad players around, that pvers tend to find the reasons of their fails in the fact people are not using the meta gears, but its not correct, they are failing cuz they are BAD PLAYERS, who only count on a gear to do DPS instead than in a good skill rotation.
Another example? The melee DPS party is running behind VG, the noob cant notice it has only 15 stack of vulnerability and wont use a skill 4 mace, and keep spamming GS autoattack or even do a wirlwind attack LOL.
1. If everything else is identical, you WILL NOT do more damage to anything on a PS warrior with hoelbrak runes. This is simply a fact. You will also have slightly worse might uptime, as strength runes have an extra +15% duration on the third rune that hoelbrak runes do not.
2. Why do you mention dodging? Strength rune PS warriors have no better/worse access to dodging as Hoelbrak rune ps warriors.
3. Infusions and food can be applied regardless of rune. This is not important.
4. You are correct that bad rotations can have more of an effect on dps than the hoelbrak/strength rune gap. However, there is no reason why you, or anyone else, can’t do correct rotations with strength runes instead of hoelbrak. Besides, PS warrior rotations are not terribly difficult.
5. You are assuming in all of this that you are far better than any other warrior pug that a group could pick up. I highly doubt this is the case, but even if you were, a group picking a pug doesn’t know you, they have no idea what they’re getting. Groups will pick what seems to be the best option with what limited information they can get. If you can’t recognise this fact, you shouldn’t be pugging.
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cameron.6450
well guys we are at a point that it becomes ridicoulous: i’ve not been accepted in raids cuz i had full zerker warrior ascended but with hoelbrack runes instead of strenght.
Rlly are these pvers so dumby? Does they really think that 5% more damage (aka 0,5% dps in a team of 10 people) will do any difference? You know that a miss dodge can alone delete the advantage of strenght on hoelbrack? Come on this pvers are even more meta tunnel vision than pvp players!!
Actualy it requires more time to find a raid team than killing those 3 boss in a row.
Here’s the thing: There are usually somewhere between five and ten people advertising as PS warriors on the lfg, and even more who are sitting there watching it since the build is so popular. If you are not what the group is looking for, it is very, very easy for them to find someone else who IS exactly what they’re looking for. The LFG groups are under no obligation to take someone in gear that has waste in it. Which is what hoelbrak runes are for the raid. You gain essentially 0 benefit from the condition reduction, making it a waste.
I have 2 of the first gen weapons Bifrost and Meteor, was wanting to do the second generation with the first gen pre’s.
Do you mean you want to craft a second gen legendary weapon, with a first gen precursor? For example, making Astralaria using tooth of frostfang instead of the mechanism? Because no, you can’t do this. Every legendary has a specific precursor, no switching around is possible. The second gen precursors all have to be crafted, the first gen ones can now be crafted or drop in the old way, but you still need to have the right precursor.
I’d just like to point out that just because it’s a condition build doesn’t mean you will continue to deal damage when you are not attacking. What you’ll see is the damage that you applied with a previous attack dealing its delayed damage, which a power build would have dealt instantly. Doesn’t effect the viability of condi specs, just with the recent popularity of condi for pve I’ve seen a lot of people who think that a condi build deals more damage than power if they both stop attacking
Raid group size really isn’t something that needs to be changed. It was stated that they wanted the raids to be bigger than dungeons, and ten is a very convenient option because of the five person limit of most buffs. As for raising the group size, if you increase it to eleven, there’s no reason not to make it twelve, or thirteen, or anything. And before you know it raids are just another world boss, and that is not what raids are about. Sometimes people just have to miss out on whatever they’re guild/group of friends is doing. It was the same if you had six people wanting to do fractals or dungeons.
If you have fewer than ten, either attempt it with fewer than ten, or just get pugs. I personally hate getting pugs off the lfg, but for the most part raid pugs have been pretty good, just as long as you know what you’re looking for, and how to figure out whether the person you find is running what you need.
If you can’t get gold in that adventure, why not just do another? There are more than enough mastery points tied to other achievements to max out all the tracks.
Astralaria IV-Magnification Lens- Fail event
in Guild Wars 2: Heart of Thorns
Posted by: Cameron.6450
Preeeetty sure you don’t need the event to fail for that, it’s just a champ during a regular gates of arah chain.
I would love the ability to toggle the footfalls on each specific legendary, similar to the right click select stats option in the hero panel, since that’d also let us choose which footfalls appear if we have a mainhand and offhand legendary.
Not really a priority at all, but it would be a nice little QoL thing.
It gives you bonus +1 infusions from encryptions, not free keys. And yes, it works.
Glint's Bastion and other weapon collections
in Guild Wars 2: Heart of Thorns
Posted by: Cameron.6450
Yes, but every other class has their own requirement. Ydalir requires updraft gliding, is it fair that guardians have to level updraft gliding and revenants do not? Is it fair that engineers have to find their way through tangled depths to get to Drone Race for Fixer upper, and revenants do not? Every collection has their own unique sections. You play the content, then you get the reward. If you want the shield, play the content. As someone said, it takes less than 2 hours. And 2 hours is being very generous.
I would add colourblindness doesn’t really change the raid; VG has different effects for each coloured animation and the splits are aways the same at NW, NE and S, Gorse has nothing colour related and Sabetha has different animations and an extra action button appear for the different bombs. I’m fine with them adding a colourblind mode of course but it really won’t stop you Raiding atm.
I think my biggest concern for VG would be if a person had trouble distinguishing the green circles from the floor, if that person was assigned to green circle duty. But of course, you can simply avoid making that person do so. But everything else I agree with, there aren’t any other colour-based mechanics that don’t come with additional tells (like the bombs in sab you mentioned).
With a colourblind mode, I think the biggest reason to put it in is that it would greatly improve the QoL for a bunch of people, but without effecting the difficulty for any other players. Occasionally you see posts about people with nerve damage or disabilities that prevent them from coping with the faster-paced encounters, but it’s hard to address that without killing off the difficulty for players who don’t face the same issue. Whereas with a colourblind setting, everything remains basically unchanged for those who are not colourblind.