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They buffed base guardian...

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Posted by: CastIron.7364

CastIron.7364

ITT: Why we can’t have nice things

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

CeiMash'n Guides: The Poisonmancer

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Posted by: CastIron.7364

CastIron.7364

I was sceptical at first, but after I watched your video I felt an itch I wanted to satisfy.
So I took your build and went into WvW, where I mostly solo roam.

And it’s fun.

Not only that, thanks to the burst application of poison I can solo cap camps easier than I used to with the generic Scepter build (even though Dhuumfire Reaper + Epidemic is still king of that). I’m still working out some kinks for a more personalized build and I still have to try the build in zergs even though I don’t think it can beat the Epidemic build.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Reaper has ruined all other classes for me!

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Posted by: CastIron.7364

CastIron.7364

Strange forum bug.
Post showed up as 8 months old when I wasn’t logged in and now shows up as “about 8 hours ago”. 8 months would feel much more in line with what the OP says.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Power reaper in raids?

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Posted by: CastIron.7364

CastIron.7364

I’m sorry. I mistakenly said that it was 51k condi dps, when in reality the screenshot (in the video) showed 44.787. I blame my lack of coffee in the morning.

The aforementioned screenshot can be found at this timestamp:
https://youtu.be/P-b5ogp9rdo?t=1508

Of course we can debate the usefulness of this kind of damage because you would need a dedicated healer for the jagged horrors.

Plus as I mentioned before I am not part of the PvE/raid community so my input into these matters is limited to outside sources.

but I feel like at that point if all you bring is damage why not just go ele

The build in the video uses the vampiric traitline, so it has a small kind of support to it to be fair.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Power reaper in raids?

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Posted by: CastIron.7364

CastIron.7364

Brazil pretty much answers this in his recent video in which he advertises a 30k dps power reaper build:

https://youtu.be/P-b5ogp9rdo?t=1421

TL;DW: The dps is similar on a 1.000.000 HP Golem. If the target has more health/toughness condi has more time to ramp up and get significantly higher dps than power. Queue attached image of 51k condi dps. edit: it came to my attention that it was NOT 51k but 44.787 dps.

The big advantage of this video is that he uses the newly implemented dps meter, which is probably favorable in comparison to third party programs. Even though I haven’t even set foot into a raid yet I can still infer that “damage uptime” will probably be higher on condi builds also, as they keep ticking while one dodges/retreats.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Deatly Chill "buff"

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Posted by: CastIron.7364

CastIron.7364

Some napkin math at level 80:

At 0 condi damage: 202 now vs. 194/290 before
At 1000 condi damage: 501 now vs. 354/531 before
At 1300 condi damage: 591 now vs. 402/603 before

Formula used: condi dmg * 0,2992 + 201,76 rounded up.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Returning: Is PVE DPS Necro viable?

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Posted by: CastIron.7364

CastIron.7364

Been working on some calculations to work out optimal rotations etc. Heres some of the stuff so far: https://docs.google.com/spreadsheets/d/1flyI2qHv704UUVYqIJeuo6IzY_J0gXAT623eMY38twI/edit?usp=sharing

If anyone has correct aftercasts for skills, that input would be much appreciated.

Appreciate your efforts. Thanks for putting in the time.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Scythe is clipping my camera. kitten it.

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Posted by: CastIron.7364

CastIron.7364

My two cents:

1.The highest range a skill in Reaper’s Shroud has is Soul Spiral with 300. The AAs are 170, 170, 220 – more than any other GS/Hammer AA in the game. This has to be reflected somehow.

2. Don’t see it as a real physical manifestation but rather a pseudo-physical form the Reaper chooses his lifeforce to take (ask ANet why). I don’t think Life Blast is a physical attack either.

Disclaimer: I play a charr reaper and love it.

edit: Upon further inspection I realized that the scythe clips during the “idle” stance on my charr who is near maximum height. That’s a little annoying but I never stand still in shroud to ’mire my character anyway.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

[Suggestion] Death Shroud + Reaper Shroud

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Posted by: CastIron.7364

CastIron.7364

espec change how you play. access to both ruins diversity because you would always want reaper because there is less of an opportunity cost to not taking it.

Reaper would be strictly better than Necromancer in every single way. Now you have to choose between range and melee. Otherwise it would make the Necromancer class pretty much p2w.

Thats what i said..

I tried to add my own assessment to yours in order to strengthen the point you made.
Never said I disagree.

edited above post to better reflect what my intention was

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

[Suggestion] Death Shroud + Reaper Shroud

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Posted by: CastIron.7364

CastIron.7364

Reaper would be strictly better than Necromancer in every single way. Now you have to choose between range and melee. Otherwise it would make the Necromancer class pretty much p2w.

edited to avoid confusion

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Is Decimate Defenses broken?

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Posted by: CastIron.7364

CastIron.7364

The 50% increase you see in shroud is from Death Perception.
Decimate Defenses is calculated individually for every enemy and therefore does not show up in your hero panel.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Who is still hyped about Reaper? :)

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Posted by: CastIron.7364

CastIron.7364

I expected the Reaper to become my new main and well he did. I have accumulated over 25 hours of playtime on the Reaper according to my birthday boosters. I’m not sure I could even pull of any meaningful rotations on my Necro anymore.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Nemesis Part 2 Delayed?

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Posted by: CastIron.7364

CastIron.7364

It was never the math which pushed a narrow set of builds.

Quoted from aforementioned website:
“Builds are scored on how well they help a party complete the dungeon run.”

Then they proceed to evaluate the worth of their presented builds for speed runs. Completely disregarding how, for example, a cleric guardian could make the dungeon run a cakewalk as well.

It was the simple fact that they were the most effective. And people like to be efficient. There are many reasons for that mindset. Limited play time, better rewards for time, improving yourself by pushing for better times. The math was only used to try and work out relative differences in effectiveness. Its necessary to establish an understanding in this way.

This is an artifact from the times CoF was the way to farm gold. It made sense then to grind path 1, as it was the most effective way to get the stuff you wanted.
But the times have changed. But the “we-must-clear-fast”-meta didn’t. Don’t get me wrong, every game needs a speed run meta, but if everyone is a speed runner, no one is a speed runner.

But in all truth we have to evaluate Anets actions too. It was way to easy to just burst down everything in sight, which in reaction, promoted “exploiting mechanics”, as Nemesis called it, by bypassing mechanics. Had Anet actually cared about making dungeon bosses an experience instead of HP bags things might have never become the way they are.

So what is holding us as a community to give players some fun builds to play, which don’t try to circumvent game mechanics, now that the PvE encounters changed? Why not educate about the purpose of speed runs in contrast to casual runs in order to alleviate the pressure players put on themselves and others which in turn leads to toxic behavior?

We can’t change what happened. We don’t have to shift blame around. But we can move away from accepting speed runs as the general meta for every aspect of this game Guild Wars 2 we all obviously have a lot invested in emotionally (looking at this thread) and promote builds that don’t only cater to a crowd that wants to emulate speedrunners. (shoutout to Wolfineer!) .

p.s.
Aforementioned website is riddled with digs at the necromancer class. Just sayin’.

p.p.s.
Novaan Verdiano I respect your healthy dose of no-bullkitten but the reality is, that there are many players out there which will see an advertised build from an established theorycrafter and assume it is the best thing since sliced bread, except stated otherwise in the title, the build name and guide. That’s just how ignorance works.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Decimate Defenses...

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Posted by: CastIron.7364

CastIron.7364

As it is calculated per individual enemy it wouldn’t make sense to give you a buff icon or show it in the stats. Same with target the weak.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Nemesis Part 2 Delayed?

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Posted by: CastIron.7364

CastIron.7364

I feel a hostile vibe coming from your response Novaan, not sure tho why.

Is this your first game ever?

Thanks for asking, no it’s not.

There’s always approaches that work better than others. There’s always skills that work better than others.

In my case that would be playing my necro instead of my guardian because I barely have played my guardian. And I won’t believe you if you said the inherent design choices of the guardian class would carry me over my mechanical shortcomings. Being forced to play it regardless is what I refer to as “depressing”.

Those are the people without a brain, again, not the fault of the makers of the video but the fault of people who can’t think for themselves.

If those were your guildies, they were pretty dumb to be quite honest.

Isn’t this partly what it is all about? Getting ppl to think more for themselves?

3. That’s quite the claim, I can’t say anything to that but you’re not backing it up either so idk.

It is stated in nemesis’ video. Either that or I misunderstood his point.

I completely agree with your analysis on conditions and dungeons. I was just trying to summarize the main points of the videos.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Nemesis Part 2 Delayed?

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Posted by: CastIron.7364

CastIron.7364

This is the crux of all these long discussions and disrespectful behavior on both sides.

But you’re saying Necros and Rangers are good now, but they are still being underrated and kicked from parties because of this general idea that was established in ppl’s minds.

No, as I said, they’re kicked because most rangers and necs don’t know their class + don’t bring a thing for the party […]
Also, being good/useful doesn’t mean optimal, that’s important too.

Besides, Necros/Reapers are godkitten Vuln-trains now and Vampiric Support is pretty amazing in fractals; Rangers always had Spotter and Frost Spirit, on top of that Condi Rangers are pretty good right now from what I’ve heard, being the second best condi class behind the unbeatable engi?

Thinking that certain classes are inherently way better than others even if played badly is a common side-effect of what nemesis called “the berserker meta” (even though that’s quite a silly name). Even though ppl claim that you can circumvent all these problems it is still depressing to be excluded or trash-talked in pug groups or asked to change your class by your guildies. I could play the worst guardian ever, barely doing anything but the occasional aegis and my former guild would not have batted an eye, but god forbid I tried my DS build. That’s how I became a WvWer.

These are the ppl we talk about, those that look at a 3 minute video and deduct that certain classes are inherently much better than others.
THIS is what nemesis tried to explain in his videos (even though he chose to slander players in the middle):

1. The Necromancer wasn’t buffed because damage-wise he was in line with other classes.

2. Nemesis claims that optimal setups vary, power isn’t always > condition and was mostly carried by the Ice Bow.

3. DPS numbers of new builds have been inflated to create shock value.

Now it is OUR turn to verify or falsify this claim. Whatever you think about the content of the videos, at least they should have taught you to do your own research.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Wow we do terrible dps...

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Posted by: CastIron.7364

CastIron.7364

If only there was a program that calculated your damage by screening your combat log without injecting into the game … oh wait.

inb4 infraction

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Death Charge need speed increase.

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Posted by: CastIron.7364

CastIron.7364

Any1 else hacing trouble with Death’s Charge with no target selected? For me the character decides to turn the opposite direction at the end of the charge.

That happens to me too. Plus sometimes my character decides to jump either right or left when I don’t have a target.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Minionmancers are saved

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Posted by: CastIron.7364

CastIron.7364

Also there is this: https://forum-en.gw2archive.eu/forum/game/pvp/Rally-off-of-mesmer-clones
So we better wait for an official response.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Minionmancers are saved

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Posted by: CastIron.7364

CastIron.7364

As an added bonus they also rally people!

Ahhhh crud you’re kidding? Well….least it can work in PvE now I guess.

Ehmm … I’m either not competent at reading the patch notes or this is about to get fixed, because I’m 90% sure I was getting rallied whenever a Bone Minion / Jagged Horror of me died just now. I rallied 3 times in a row and was still surrounded by enemies.

So…wait are enemies rallying off our minions or are we rallying off our minions, or both?

Can’t be sure about enemies, as I’m not an experienced MM and still get confused by so many NPCs around me, but I am definitely rallying out of nowhere and I always hear Death Novas sound effect accompanying it. On the other hand enemies didn’t seem to rally more often than before.
And no Death Nova doesn’t one-shot my enemies.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Minionmancers are saved

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Posted by: CastIron.7364

CastIron.7364

As an added bonus they also rally people!

Ahhhh crud you’re kidding? Well….least it can work in PvE now I guess.

Ehmm … I’m either not competent at reading the patch notes or this is about to get fixed, because I’m 90% sure I was getting rallied whenever a Bone Minion / Jagged Horror of me died just now. I rallied 3 times in a row and was still surrounded by enemies.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Update Life blast to Plague blast Why not?

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Posted by: CastIron.7364

CastIron.7364

Not sure why everyone suddenly can’t read, by making them hit faster we can more appropriately balance between the two shrouds and their proccing. SOME traits will only proc once per channel OTHERS would proc twice. There is no nerfing going on, only buffs.

Quoted for emphasis.
I really don’t see how this wouldn’t be better for the class than how it is now.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Dagger isn't a DPS weapon

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Posted by: CastIron.7364

CastIron.7364

Other professions don’t have utility skills that hit as hard as Wells do, though, nor do they get a second health bar as their profession mechanic to help with defense.

Other professions don’t get locked out of said utility skills when using their profession mechanic. Plus they get blocks/invulnerabilities/Vigor/evade frames to help with defense.

Regarding the OP I have to strongly disagree. Dagger is most definitely a DPS weapon, not only indicated by the numbers but also by the fact that Axe, how crappy it might be, has a range advantage which means it is “safer” and therefore should never out-dps dagger in order to have a risk-reward payoff for using melee weapons.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

My night as a warrior

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Posted by: CastIron.7364

CastIron.7364

Funnily I made a resembling experience when I dusted off my full soldier WvW warrior today. I quickly put together whatever was related to shouts and hammer and went into EB. Note that I don’t even have proper runes but only Soldier Crests.
I wasn’t surprised by how tanky I was – I was full soldier after all – but how easily I was able to outsustain most damage that was put on me during skirmishes. Auto-proccing shouts and my own two utility shouts healed me an my allies for about 1k while the healing signet gave me roughly 300 hps.
But what was most surprising to me was that I hit my enemies for 1k damage with my hammer without crits. I could have stood there and laughed if I felt like it.

We can all now say fancy things about skill floor and skill ceiling but I feel the risk-reward is severely skewed in the favor of certain classes (nothing new duh).

Oh yeah, it was also really refreshing to not be the first one to get focused down.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Shroud broken

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Posted by: CastIron.7364

CastIron.7364

In the past you could Shroudstomp with some weird timing by nearly pressing the buttons simultaneously.

Then at the September 9th, 2014 patch we got this:

Death Shroud: Necromancers are now able to interact with NPCs and players while in this form.

Which – for a very short time – gave us the ability to enter DS mid-stomp. Anet quickly removed that ability without an explanation I think.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Necromancer OP (pressed)

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Posted by: CastIron.7364

CastIron.7364

Whenever Anet talks about the necromancer they always talk about things that necromancers can’t have simply because they are necromancers.

Quoted in sig for truth.

edit: Kitten too many lines mate.

The last time I heard that another class couldn’t have something was when warrior was supposed to be weak to conditions the first few months after release. Well …

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Necros hardcountered regardless of build

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Posted by: CastIron.7364

CastIron.7364

but there are some builds (kiting builds) by some classes that puts us at a big disadvantage from the start.

it is an inherent weakness in the necro that can’t be overcomed by changing builds because there are no such options in our builds.
against a kiter of equal skill, we start at a 30-70 disadvantage regardless of the build we use.
This is a problem because no other classes face this problem. they all have options to come up with a build to fight at 50-50 against kiters or even 70-30.

why is necro the only one that doesn’t have this option?

Have you asked engis about their condi clear? Or mesmers about their ability to fight against kiters?

For me it’s all a matter of adapting. Having a known weakness is fun, it makes it that much sweeter if you can overcome it. If you want a build that can deal with every type of roamer, then I agree with you: Such a build does not exist for the necro, but this is one of the factors that make things fun for me.

And I don’t know any class besides thief that can reliably close gaps against kiting rangers anyway.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necros hardcountered regardless of build

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Posted by: CastIron.7364

CastIron.7364

Alright, I’d like to see some builds if everyone is saying necros can’t solo roam. Solo roaming is about 70% of my playtime nowadays and I feel stronger than ever with the last patch. Before I could barely solo a fully upgraded camp, while now Blood Magic is helping me sustain in shroud.

From my experience a power spec with wells is good to flip camps, while a build with spectral skills is easily the most sustain we can get. I roam against zerker warriors and guards, condi thieves, condi mesmers, power engis and power/condi rangers and while I have a hard time against rangers (ugh Longbows) and Mesmers and Engis after the last patch (luckily grenadier is disabled), guards, warrs and thieves are rather easily scared.

One thing to note tho is that I don’t use any of the necro elites. I either use warband support (charr racial) or Mistfire Wolf for the burning and chill.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

My favorite part of this patch...

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Posted by: CastIron.7364

CastIron.7364

After reading through the changes with a clear mind and comparing them to the previous iteration I can’t help but feel that there is much needless crying about CC being altered.
Now it went from being the “one above all” to “situationally needed”, like all heals should be.

And for those crying that the old heals suck, we should try to deconstruct the old stigmas, as all of them got a slight mechanical change:

WoB: Now baseline targeted, makes it situationally good in WvW / possible nurse spec in PvP
CC: Now inflicts a condition after a full clear (2 if traited), becomes situationally good for specs heavily invested into condi manipulation
BF: Benefits from all changes made to allow MMs to be more bunkery, making it more than situationally good for those specs
SoV: I can’t believe I’m actually typing this, but making the active siphon through shroud makes the skill situationally good for Shroud builds focusing on sustain

I’m slightly hopeful after this announcement, only thing I’m scratching my head for is the change to Plague.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Any advice?

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Posted by: CastIron.7364

CastIron.7364

Your build certainly isn’t meta and has some glaring weaknesses, like not having a single stunbreak. That’s probably why the engi slaughtered you with all his Knockbacks and CCs.

Also you will have a lot of varying experiences if you just started out and don’t have experience in PvP as you will play against players who may not have any experience either. But for now just do what you like until you learn the ropes.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

every class anticipates reaper bags

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Posted by: CastIron.7364

CastIron.7364

If you check out all the other profession forums, I asked if they feared the Reaper.
The most common reply is no, they are going to turn us into bags.

Honestly, for all the oomph of the reaper, I’m afraid that that is exactly what is going to happen.

Well you go to the profession forums and ask a loaded question. What did you expect?
I quickly read the comments in those threads and many don’t even know what they are talking about and show a limited understanding of the synergies that open up for Reapers.

Plus nothing is final.

edit: I like that the responses in the warrior forum are exactly what I expected them to be. Sitting on their high horses being ignorant, while every other forum gave varied opinions.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Dont make Blood Magic just about support

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Posted by: CastIron.7364

CastIron.7364

5 minutes on google would have told you that atm the Devs are convinced on letting siphons heal through DS. They mentioned some kind of Vampiric Aura as support in BM, but nowhere they said support would be exclusively on BM.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

New Necromancer trait line

in Guild Wars 2: Heart of Thorns

Posted by: CastIron.7364

CastIron.7364

ITT: Players that try to apply commonly found synergies in the traitlines of other professions to the necromancer traitlines.

That’s not how this works sillies.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

chilling force and lingering curse

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Posted by: CastIron.7364

CastIron.7364

Long time ago I said the same thing about axe trait affecting DS damage while using an axe. I’ve been proven wrong.

I’d like to see that proof. As Bhawb said, the trait DOES effect DS damage. I just tested it out myself in HotM.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

So You Got Your Siphon Builds

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Posted by: CastIron.7364

CastIron.7364

Putrid Defense – 10% less damage from poisoned foes
Trait that decreased dmg of chilled foes – 15% (not final)
Protection – 33%
Frost Armor (RS #5 + #2) – 10%

Holy Moly.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

What have you guys done?

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Serious hidden nerf for necromancer !!

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Totally off-topic, but I don’t see anything in the OP. From the posts I gathered that it’s got to do with WoP but man this is irking me. Does he have me blocked ingame or what? Does it even say anything in the OP?

Also:

  • Fixed an issue with the fear condition in which the interrupt functionality would not trigger.
Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

What is the right way to use Vampiric?

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Lots of other things on Necromancer have been buffed by the balance team. This implies the Vamp stuff was, and is, plenty powerful.

Oh dear, you should know better than that.

As of right now, vampiric traits and SoV are borderline useless. The base healing isn’t great and the scaling with healing power is even worse. Plus SoV got killed when they decided to give it an ICD and it not actually leeching life of your opponent.

The only way to use SoV somewhat effectively is in open world PvE on bosses to give some extra dmg ticks.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Foot in Grave Stunbreak!

in Necromancer

Posted by: CastIron.7364

CastIron.7364

HOLY kitten!

I’m so hyped for seemingly no reason! Someone tell me why this isn’t good enough so I can calm down.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Is there any real pants for necro?

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Psst … use Ascalonian Performer Pants. Don’t let yourself get fooled by the knee-high boots these pants are the most pantsy pants I found for light armor.

But don’t tell anyone else!

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Siphoning traits and "optimal" values

in Necromancer

Posted by: CastIron.7364

CastIron.7364

+1

First of all I thank you for the work you put into this. You did a really nice job. You even used WvW itemization to achieve slightly higher healing power then comparable sPvP amulets (except Clerics) but used training golems later on.

(inb4 “But siphons in Clerics are OP”)

And I’m with Bhawb regarding his idea to gate siphons in some shape or form.
I was also thinking about if the devs should remove Bloodthirst in order to have as little deviation as possible. By removing as many outliers as possible it would give them the chance to find the sweet spot for siphons between utterly useless and OP as hell.
Maybe even with siphon healing through DS in mind.

edit: Just realized that ANet isn’t even coherent about their own decisions regarding siphons, as Signet of Vampirism has a 1 second ICD per attacker.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Necros on this forum needs better manners

in Necromancer

Posted by: CastIron.7364

CastIron.7364

If a change hits your skill negatively, then don’t use that skill.
if it affects your build negatively, then change your build.

Just posting because I want to agree with all of the others that you blaming us for bad behavior and at the same time defending ANets decisions regarding changes to the necro is ridiculous.

The community did so many things in the hopes of changes including this beauty:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Traitworks-Dead-Last/first

This sub-forums own CDI.
Some of the ideas were implemented but there are so many more quality posts about the state of the necromancer buried here, it actually makes me sad.

We care about the profession because we stuck with it until now. Through all the things like the introduction of DS overflow, the Dhuumfire patch, the quick rise and fall of sPvP MM, our downed health being bugged, and the insult that was the siphoning “buff”.

In the end most of us are not asking for much, one or two blast finishers, maybe a unique group buff in our traits. No one dares to dream that siphons may become viable one day.
But this isn’t what ANets vision is/was (even though they failed to implement it correctly).

At the same time ANet changed their vision regarding the warrior, they reverted changes to elementalists and at least tried to buff rangers.

I’m not even angry, just disappointed.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Trying to decipher chinese patchnotes for fun

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Seeing as the delayed patch hit the chinese servers regardless I thought I could pass some time trying to decipher the necro patchnotes.

Running the original text through some translators, I came up with this:

Spiritual master? Life extract (down): updated ToolTip to make it consistent with the actual.?
Flesh-and-blood worms: this ability when you are unable to find a valid path to the target will no longer launch … ?
Incarnation of plague: this spell every 3 seconds a 3-layer solid, sound duration is 3 seconds.?
Lich form: the skill applied every 3 seconds 1 solid, sound duration is 3 seconds.
It is not only the spirit, the Holy Spirit only, while they were lying on the ground will still be able to play a role: death:? Servants masters? Gives flesh and blood? Death star? Dead decay? Deadly force blood:? Bloodthirsty siphon? Vampire accurate? Vampire master? Vampire ritual? Curse of vampire attack:? Withering accurate? Barb precision mastermind:? Masters of horror grudge:? Master training? Death’s cold? Impending death

Here is what I think some of these could mean:
Something about our #1 downed skill tooltip is about to get adjusted.
Flesh Wurm won’t explode and die if you can’t find a valid path.
Plague and Lich will apply 3 stacks of stability every 3 seconds with a base duration of 3 seconds.
Something about various traits now working while in the downed state?

If any of you want you can try your own at translating. You can find the original here:
GW2 Reddit Post: "http://www.reddit.com/r/Guildwars2/comments/2yrugo/1332015_original_patch_note_from_china/"

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Back from a long break, still not impressed.

in Necromancer

Posted by: CastIron.7364

CastIron.7364

[…] when necros have a bloody second life bar. If specced for damage they are not “underperforming” any worse than the other classes that arent warriors.

Hey if the drugs I’m on allow me to push a button to avoid damage, I’ll stick with them.

Sorry I don’t want to pick on you, but there are misconstrusions in your post, that I would like to comment on.

First the one that would best be discussed in another subforum: Warriors are not the top dps class (for a long time now). If I remember correctly Thief, Ele and Engi are first, second and third in the rankings respectively (talking about coordinated groups here).

Second let’s quickly switch to the second quote. I assume you’re talking about the dodge button there, so I want to remind everyone of this: http://wiki.guildwars2.com/wiki/Vigor
So while you can actively dodge damage, other classes have the ability to do so more often.

But what irks me the most is that players still refer to DS as a second health bar.

Let’s see what an actual second healthbar would allow us:

- getting healed by allies and our traits 100% of the time (if in range)
- having access to our utility skills (and heal) 100% of the time (not counting minor stuns)
- having access to the two healthbars at all times and not with a 10s cooldown inbetween
- not getting downed if the first runs out, because the second would immediately activate
- having it ready in sPvP without building health up first.
- probably some more things

I, by no means, want to say that necros are useless, but DS is definetly a hindrance in certain aspects of the game (mostly dungeons).

I’d rather play two classes that are GREAT in specific areas than one class that is “ok” everywhere.

And this is why I (and maybe others) are prone to QQ. Out of all my chars I like my necro the most, I invested about 80% of my playtime into him and I don’t want to play my other chars, because I don’t enjoy them as much, even though they might be better suited for specific situations.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[PvE] Life Blast bug

in Necromancer

Posted by: CastIron.7364

CastIron.7364

No there definetly seems to be a problem with LB’s projectile. I have seen this bug irregulary but quite persistent on PvE mobs. Especially in EotM and the new Silverwastes map.

Yesterday I managed to get no hit with Life Transfer even though I stood in the middle of a pack of mobs. But that could be because of the weird edge the fort’s entrance has. You can’t place a mark on there either or move the cursor (with the mark selected) over it.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

the mmo necro

in Necromancer

Posted by: CastIron.7364

CastIron.7364

While I do not enjoy the constant bumping of this thread I don’t mind having the OP writing his responses in single posts. That said please don’t let this evolve into a flame war guys.


I’ve never played an MMO before GW2 so it’s interesting to see how other MMOs designed their necromancer class. My first takeaway is that many of those designs included having minions with different purposes that mirrored the games trinity.
With GW2 trying to push their own trinity I feel that they had good ideas for the minions but like so many other things it just fell flat.

We have solid minions (Blood Fiend (healing), Bone Minion/Flesh Golem (CC) and Flesh Wurm (mobility)) which serve a purpose that reflects the trinity. Then we have minions that by definition should fall into the damage category but this is where it gets hard to balance as every minion does damage either way. Still Jagged Horrors (for all their shortcomings) fit this category perfectly as they are nothing but disposable small DPS increases (which they deliver in Condition Damage, again thematically appropirate). Bone Minions are quite solid in this regard but not quite there yet. If Putrid Explosion acted more like a high burst skill they would have a distinct utility that could help with an innate weakness of the necro (lacking high burst).

I’m no experienced MM myself so take my assumptions with a grain of salt but Shadow Fiend is borderline useless in my eyes (leaving out the damage component as every other minion does damage also). I feel if Anet had decided to give ALL skills in the game more utility and less damage, minions could have been absolutely awesome.

Now that I think of it if this game could move away from ‘moar dmg, moar dmg!’ to more utility based combat/encounters it would ascend to a higher plane of awesomeness.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

Signet of Vampirism

in Necromancer

Posted by: CastIron.7364

CastIron.7364

Short answer: No.

Long answer: No, because the ICD (1 sec) makes the passive effect pretty useless and the active effect still heals for less than CC.
Plus you can be denied a bulk of the active heal by your enemy just running away. Oh yeah minions can’t trigger it either if I remember correctly (can’t test never bothered to unlock it). While some may get it to work on some occasions it is not something to build around.

For further reading: https://forum-en.gw2archive.eu/forum/professions/necromancer/Thoughts-on-Signet-of-Vampirism

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Character causing mapwide lag

in Bugs: Game, Forum, Website

Posted by: CastIron.7364

CastIron.7364

I am in EB right now and can confirm that the lag has leveled up since Seka started posting in map chat. My Necro couldn’t even get his Staff AA of.
The lag resembles what I would get during a three way in SM only that there is none.

edit: Just waited about 70 seconds for an expired Righteous Indignation to actually make the Tower Lord vulnerable again. I hope someone will post a video.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by CastIron.7364)

But of Corpse - 5/11 - Episode 42

in Necromancer

Posted by: CastIron.7364

CastIron.7364

the video doesnt load after days both on the site and youtube. is it just me?

Are you using a Greasemonkey script by any chance? I’m using Youtube Center and I had to deactivate it in order to listen to the newest episode.

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: CastIron.7364

CastIron.7364

I don’t like playing Charr myself, but sometimes the screenshots of them are awesome anyway. This is one of those times.

Even though this statement was taken from another thread I hope I can be awesome too.
These are the my favorite four outfits. From upper left to bottom right: Knight, Rabid (has Mad Memoires on his back), Dire and Soldier (has Mad Memoires: Complete Edition on his back) stats. Haven’t done an outfit for my Berserker set, as I rarely use it.

Attachments:

Shaak ~
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140