Showing Posts For CedarDog.9723:
As long as you keep thinking in terms of “farming”, it will never be fast, comfortable or efficient enough.
I dunno, Bloodstone Fen, Bitterfrost Frontier and Lake Doric farm quite nicely. Ember Bay not so much with the stumps being strewn about all over the place. And of course, Draconis Mons doesn’t either.
I maybe got like 5 orchids hitting almost all the orchid nodes last time I farmed them. And I know there were quite a few more orchid nodes than 5. I DID end up with a ton of Empyrial Fragments which is good to feed my chompers, but that’s about it.
And as far as I recall, you can see the nodes in all the LS3 maps, only Bloodstone Fen and Ember Bay don’t have specific map currency node icons… (Which they should probably change to match the rest of the maps.)
Also, if it’s so easy to get, what am I doing wrong specifically? I harvest the Orchid nodes, do the dailies and farm my home instance. I end up with tons of blood rubies with far less effort, same with the berries. Jade fragments and the petrified logs are a bit less common though.
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The nodes in Draconis Mons are like the ones in Ember Bay, all spread out. The big difference is that a lot of the Primordial Orchid nodes are often a pain to get to requiring the use of Oakheart Essence. This means you have to run around and find the Essence nodes first and then go back to get to the Orchid node. And to top it off, you never know if you’re going to get any Fire Orchids. This makes it an annoying farm and overly oppressive experience. Getting a bunch of Empyrial Fragments is kind of lame without even getting a single Orchid. ANet should at least guarantee us 1 map currency per node with getting extra Orchids a bonus depending on luck/RNG. That’d make farming the map for a daily farm worth the effort of running all over the place and using the new method of map exploration to get to the nodes. I get that ANet wants us to spend time in the map, but the way things are set up, it actually makes me want to spend less time there.
Yeah, me too! I had 4 in my bank since the HoT zones came out. I too gathered most jungle plants I came across.
You’d think that the jungle would be full of plants. Guess most of what’s there is made from plastic, astroturf and the like. Kinda like, what kinda idiot had the idea that chopping down saplings is a good one? Most normal people chop down mature trees and leave the sapling to then grow into mature trees before chopping those down. And speaking of trees, they’re all over the place, but I guess Tyria is having a tree shortage. And getting hard wood out of pine trees? Maybe Tyrian Pine trees make hard wood, who knows, but the nodes don’t say “Tyrian Pine Sapling…” I could keep going. :P
The event can’t bug out forever; all the events respawn with a new map and we get a new map with each update. The last update was 5 days ago.
(That said, I think ANet should give up on trying to fix the event chain and instead find ways to ensure that players can keep the chain moving when — not if — it breaks.)
The production engineer in my really, really wants ANet to accept reality, and schedule a map instance shutdown after about 8 hours of running, using the existing “soon closing” technology. Even if it doesn’t always work, it’ll much sooner work around these issues.
It’s about having it things more or less work, while you solve the underlying problem.
OOO! Or just give anyone who tries walks into the area an exotic Sam.
I’m also totally fine with them removing Sam from the collection.
Finley’s standing near the Kraal. You can interact with her, but it doesn’t do anything. Frankly, I think all bug reports are piped to /dev/null.
Okay, we get that ANet is not going to fix Ogre Wars. It has been years being bugged, after all. However, the fact that it won’t be fixed should have us, the players, see you, ANet, remove Sam from being required in the Treasure Hunter collection.
Or, another thing that could be done with little coding is to add a timer to the Ogre Wars meta chain. If the current step in the event chain does not complete within say, 20 minutes, then it resets the event chain to its starting state and can be triggered immediately. Each successful event in the meta completed would reset the timer with the exception of the final stage which, if completed successfully would trigger the 20 minute cooldown phase.
That way an entire map with what appears to be a single server hosting it won’t be broken forever and prevent us from having a chance to complete Ogre Wars.
So, you can zoom in and out of the map using keybindings. However, it WOULD be nice if we could have the map controls apply to the minimap when the map is closed. So mainly the zoom in/out and even perhaps floor up/down would be cool. The thing that would decide what the keybindings would apply to would be simply whether or not the main map is open or closed.
I think the festivals will never be hard because to have to be including ‘everyone’
and by everyone they mean even people born without limbs need to have enough time to do it.what would fix it, is a difficulty setting:
Tixx: I’m gonna reactivate the production core. Let me know how much you can handle. Supply line has three settings; slow, normal and fast.
(public vote like they used in dungeons)
Tixx: alright gonna crank open the supply lines, be ready!
This is so easy that not even that argument works here. A 3 year old would get bored doing this minigame. You can literaly place catapults in the same place you salvage the scraps and it will still work. The only way you can lose at this minigame is either if you do absolutely nothing or if you place only balistas at some lost corner of the map.
I agree, they should make it so you can form 10 man squads and make it a raid.
That would be kinda cool.
And in the reward room, why does the portal require ANY sort of dialogue to return to the start when the little leave instance door icon is present THROUGHOUT the whole puzzle? Seriously, ANet needs to learn UI design from a company that knows how to do it. As much as I dislike Apple, I’m sure some of your employees have an iPhone or a Mac running OSX…take a good hard look at what they do right.
Seriously, these false/slow starts are effin’ annoying. Additionally, why does it keep facing me towards the interior of the box in the reward room? Also effin’ annoying.
I’ve experienced all of those except getting stuck in a gift. Jumps sometimes falling short of what they should be, false starts on forward movement where you have to release “W” and press it again to start moving…these happen everywhere though. And I’m sick of the snowballs looking much smaller than their hitboxes. I often get caught by the snowballs after they’ve passed and then somehow end up in front of them. Oh yeah, and the camera zooming in and out because of snowflakes above me… And also, how snowman path takes sooooo many left turns. I mean, ANet DOES realize how a computer mouse works, right? It’s so lame to have to physically pick up my mouse and move it to the right of the desk every couple of runs.
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1) I only do it for the dailies, and…
2) Not really fun when half the teams you’re on suck (not the losing team all the time, but a majority of it), especially since…
3) The losing teams are often filled with mentally challenged non-team players, plus…
4) You have to win, to complete the dailies so…
5) It’s a waste of time better spent on the jumping puzzle or bell choir.
Unless they make it so participation regardless of win is a completion of the daily achievement, then that’d take the pressure off and I wouldn’t have to leave a map where I’m in a team that’s obviously going to lose.
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Is there any reason people can target you in Winter Wonderland? I mean, it seems like there no real legitimate reason it’s necessary to allow that other than possibly ANet wants people to be able to harass other players.
I’m also getting DCed all over the place. Nothing else that is online seems affected. I’m fairly certain it’s either an issue with the route to ANet or perhaps an issue with ANet’s servers. This is getting tedious though.
Why not make the legendary weapons have discrete game sound files that we can replace with something else or just delete/rename to disable that particular sound locally?
I participated in the “Mad King Says…” event a number of times this year, and a thing I’ve noticed happens occasionally is…
Sometimes Mad King Thorn is invisible during the event. You can see his first part of the monologue which gives you enough information to complete the event, however, he will not issue the second part of his monologued command via voice or text bubble such as “SIT” or “BECKON” or whatever. In order to see what you need to do you need to look at the event portion of the UI where the timer shows with the command listed there.
Sometimes he will eventually show when he teleports to a new location and the scripted event will proceed normally. Other times he’s invisible the whole time.
What I don’t understand is: If we’re not close enough to hear his dialogue, why the eff are we within range of the event? Kinda kittenty planning on ANet’s part. Either that, or they’re trying to kitten off people by interrupting them while they’re at the bank or trading post.
ANet, can you PLEASE make it less of a pain in the kitten to destroy these things? I have both permanent finishers from the Labyrinth unlocked, so I can’t even use the limited-use Mad King and Scarecrow finishers, and to destroy them I have to type out their whole name each time. Various other items in game, such as the Troll’s Revenge key fragments also do this. It’s frankly really annoying. Why is it that you can’t just have an extra yes/no confirmation to destroy these things? Or even just force us to type “yes” instead of the whole name exactly as it is listed…
How about adding the gliding skills which we had to purchase in Bloodstone Fen into new maps, such as Ember Bay and whatever else comes after that? Doesn’t even need to be retroactively added to Tyria/HoT maps.
The past few days, a popup will show up during interaction with the BLTC UI. I’ve probably gotten this three or four times now.
It reads:
Account Verification
Newly created accounts must meet the following requirements before using this feature:
Upgrade to Heart of Thorns
Newly unlocked accounts require validation. You have satisfied this requirement.
Both indicate they are satisfied with a green checkmark and there is an “OK” button at the bottom.
Is there any particular reason this window keeps popping up? It’s kind of an annoyance.
Guys,
Please don’t put up the names of RMT companies in our forums. As one member pointed out, you’re essentially spreading the word of their business, inadvertently “advertising” for them.
Report them in the game. I guarantee that many are addressed every day, and I’ll talk with CS on Monday to see if there are ways we could improve the filters.
Keep in mind, as others point out, malicious companies who find they are blocked often just create new names, so containing them can be a bit of a case of “whack-a-mole.” Still, we do take this seriously, and we act on RMT spammers every day. With your help, we can do more!
Why doesn’t ANet just give us the ability to create local chat filters? RegEx and perhaps an easy mode that uses one with wildcard support that can be used to filter out messages we don’t want to see. Perhaps it could be a flat text config file and if the UI team wanted to get fancy, they could create an in-game filter editor. Then if there’s a spot in the forums for it, people could post their filters and the users can create and/or cut and paste what they want into their own local chat filters. If there is an in-game UI for the chat filters, you could have a menu of “official” and “player” submitted chat filters that we could click a checkbox to subscribe to.
Since there’s no other place to put this suggestion: How about a block/mute user feature for the forums. Perhaps with integration from our in-game block list.
Oh, also, bank inventory “tools” like something that can compact or at least compact partial stacks into full stacks. Sort by type/etc. Group like items such as sigils/runes/etc.
In Snowblind Fractal:
The snap/lock to target option should not lock the ground/skill target for the throw firewood skill to the random aggro NPCs. Either have it snap to the fire, or have it free roaming even though the target locking may be turned on in the options.
Perhaps ANet is planning on using the White Mantle to assault LA or Black Citadel… Rocks inbound in an orbital strike, thrown in a impact trajectory from Bloodstone Fen. Players getting zapped out of seemingly thin air, keeling over in the Grand Piazza, etc.
Hmmm, it’s too bad all animations don’t come out of the Charr’s crotch. At least then it’d be a little amusing.
About the #1 it has already been reported: https://forum-en.gw2archive.eu/forum/support/bugs/Mute-GW2-when-in-the-background-bugged. A dev said they are aware but no ETA on a fix yet.
Yeah, it wasn’t on the first or second page when I was looking before posting. It must’ve gotten bumped later because after I posted that, I noticed it near the top. Searching on this thing is also kinda a pain in the a-hoe, so I didn’t bother.
This happens to me all the time, I end up having to type /invite <name> instead which is an annoying workaround since my impulse is to right click the player’s name first.
ANet should give the cheating accounts a badge of shame that permanently shows next to their name tag so when they log in after their six month stint in MMO jail, they get a shiny new badge.
That and the forum’s censor code could use a touch-up. The word means ridiculous or silly and the first portion of the word which was censored has nothing to do with the slang word for the male genitalia.
It seems like there is a possible way to solve it, which would be to add some extra bits to be sent and received between the client and server which holds the octave information so it wouldn’t matter if they were in sync at the time they show up on the map. Which would of course require some recoding of the client and server code. And if that were to happen, the UI team which was supposed to be doing an overhaul (weren’t they?) could improve the instrument interface to not use the 0-9 skillbar and actually allow us to map more keys (that would come into play whenever an instrument is equipped) to allow us to play a full scale with all the half-steps included instead of a fixed scale. If people could play anything they wanted without having to do a kittenamamie workaround to fit a song to a particular instrument’s scale, it might even boost the popularity of the gem sales of the instruments. Heck maybe even have a folder in the game client we can drop scripts of a particular format that can be selected from a menu without having to load up autohotkey or the like to run a music script would be awesome.
Okay, yeah, setting the graphics options to lowest settings/changing to windowed/fullscreen/etc. didn’t help with the FPS drop on my end either.
The things I’ve noticed and have been annoyed by recently:
1) Mute when GW2 is in the background setting does not persist after shutting the client down and restarting it.
2) Custom chat tabs also do not persist between shutting down and restarting the client.
As a side note, after one of the client updates, my FPS has dropped a ton. Not sure if it’s an issue with GW2 or the nVidia drivers however.
Being a casual player who has a full-time job and doesn’t get to play much when I am able to log in, I feel that recent changes to the Dailies have made it more difficult to complete. I don’t understand why they couldn’t have kept the do-able ones for those of us who have less gametime, while also adding the more intense ones for higher-level toons. As it is now, whenever I log in the list of Dailies that automatically show up on my UI are mostly ones that I don’t have the time nor the level of character for. I realize there are a lot more within the Hero window, of course. But it just feels like the choices have dwindled.
Now, I know some people may jump in here and claim that Dailies are meant to push us out of comfort zone and go explore more content, but not all of us have the time to go to the 80-level zones, run dungeons, or play PvP/WvW. Other people may also state that those of us who can’t play often have no right to earn the Daily rewards, that if the devs created more casual-friendly Daily content, it would be “dumbing down” the Daily system and somehow affect die-hard players.
What do the rest of you think about the changes to the Daily system? And has anyone else had issues pursuing the Dailies as a result? Let’s try to have a friendly, constructive, conversation here, and not attack each other.
My comfort zone has not been breached by the dailies change. I do enough to get the completionist reward. Takes barely any time. Today for instance, I chopped some trees. I visited a vista. I went to do a jumping puzzle which wouldn’t take very long anyways, but was made instantaneous by the fact that lots of people now portal you to the end… Probably took me like 10 minutes from start to finish.
Admittedly, if you’re someone who wants to do everything available, with there being more and more stuff you can do for daily rewards makes it much more time consuming…
Also, there would be all kinds of things that would need to be tweaked if the OP’s suggestion were implemented. For instance, ANet would have to rework the time limits on things like Guild Missions if they were to remove waypoints as it would take us longer to disburse around the world to find trek locations and bounties, etc.
While it’s not the biggest deal ever, it is kind of annoying. I noticed this using hammer with a revenant.
How to reproduce:
1) Use revenant equipped with hammer.
2) Stand centered on a mob you want to attack. (Dead center of the mob’s circle.)
3) Hit #1 and try to attack.
4) Watch absolutely nothing happen.
Workaround:
1) Move out of the mob’s circle and attack.
The workaround is easy, but it’s just kinda annoying that the weapon skill bugs out like that. Also, haven’t tested/noticed this behavior with other weapons and haven’t noticed this with other skills on the hammer. And haven’t tested/noticed this on other classes, etc.
Gaile-
It’s too bad there isn’t a better way to make the forum search issue topic more obvious than a stickied topic on every subforum since these topics seem to crop up still. Or perhaps a change to the forums website to help the myopic not look foolish in front of most of the forum populace? Get rid of the search box and in its place give a clickable link to the Google search topic or something.
Seriously, why should anyone have to report them? ANet could just implement some code server-side to track whether or not people are teleporting around for node farming, etc. And frankly, I’d be really surprised if they don’t have something like that in place already.
3) This is more of a general tip, but in a squad/party, keep the Shatterer targeted at all times. It makes it easier to see when the bar appears.
Cool post. I agree that most people are working on achievements, since you see them milling around trying to kill Branded, jockeying for the mortars/turrets/etc.
My experience, doing a lot of the dive-bombing portion, this fight highlights how utterly crappy the in-game targeting system is. More often than not, the game will forget that you were targeting the Shatterer, either due to the boss flying up and not being targetable while its doing so…or just by forgetting for some other random reason. Hitting tab to target is hit-and-miss, often selecting some random Branded mob. Clicking on the Shatterer’s different targetable areas often will select players, pets/minis/etc, and other enemies that are either below its legs/head. It’s too bad a target lock doesn’t stay until cancelled/changed, but if the target’s unavailable for whatever reason, the healthbar could be greyed out.
Oh yeah, and when flying around, camera view is often blocked by the Shatterer’s wings or random body parts while trying to eke out one or two or three extra bomb drops per strafing run, so it’s quite common to not see the target above your head unless you stay in front of the dragon’s head.
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Hi there!
Thanks for reporting this issue on the forum. We’re taking a look at a fix for anyone that has yet to get to this point in the 2nd Twilight Precursor Collection.
Note: I’m assuming this was the Twilight collection piece where you need to give Mossi 100 Obsidian Shards. So far, I could only find this problem existing within Twilight’s obsidian item. If you’re talking about another instance of this issue, please let me know so we can address that as well.
Also, for items you’re missing due to the bug, please contact Customer Support to see if they are able to help you. No guarantees, but they will try to help as best they can. Sorry for the inconvenience!
Hi Evan,
Yes, it was the part in the second Twilight collection where Mossi asks for 100 Obsidian Shards. When you give her the 100 shards, instead of progressing immediately to 100 Karka Shells, it returned to asking for 100 shards. I thought it didn’t go through so I didn’t check my inventory first before clicking to give her another 100 shards. I checked afterwards when she continued to ask for yet another 100 shards. Then I noticed she took 200 total. Closing the dialogue and talking to her again did advance it. And thus far, it was only the Obsidian that she glitched on.
I did contact customer support and am waiting on a response.
Yeah, was already done. Though from my last interaction with them, I’m not very confident in Customer Service’s ability to do anything.
Mossi will continue taking obsidian shards until you actually close and reopen the dialogue box.
ANet: I want 100 obsidian shards back, for the excess Mossi took please. That and please fix the buggy dialogue. Thanks.
We’re sorry about any inconvenience that you experienced with the bug fixes and related restarts. We had some significant issues that we needed to address. Better to have a forced restart — as irritating as it may be — than have players unable to join the game, or locked on an endless loading screen, or having their refrigerator start spewing ice cubes whenever they enter Rata Sum.
Ok, I joke about the latter.
But seriously, we are sorry, it’s just a necessary thing to make the experience better for everyone.
Why doesn’t ANet just keep track of who was in the map and their participation status so that when they reload into the game they can go back to where they left off, instead of just getting screwed? The server could keep track of it in a sliding window of say 5 or 10 minutes, and that would reduce the inconvenience to your players immensely from updates, client crashes and disconnects.
I think the launcher’s too old. It’s memory is going. Soon it will need to be sent to the old folks’ home.
What about my UI size resetting from large to normal though. I would think old folks like bigger UI?
Its memory is going. It forgot it likes the bigger UI. It can no longer read anything in-game without aid of a magnifying glass…
I think the launcher’s too old. Its memory is going. Soon it will need to be sent to the old folks’ home.
(edited by CedarDog.9723)