Showing Posts For Chakuna.6325:
I might download the November patch when they incorporate a 3v3 dm/something other than conquest. brb
Downed state makes it balanced
Paids aren’t the issue. Nor because I’m bad (because I don’t like to think so at my rank). The issue is that Elementalists has too much healing power. If they reduced the healing power and riding on lightning speed we might be able to 1 on 1 them the same way as I can 1 on 1 a bunker guard.
The healing power factor of our minor trait has already been reduced by 50%, not every ele go around with a cleric amulet, most of us go around with a valkyrie/soldier amulet…..still people ask for even more nerfs, because they can’t stand the fact they get outplayed
There are no inbuild defensive mechanism on the ele outside the water ehal, remove those and you get a free kill, we’ve got no stealth, no clones, no block, no DS and ride the lightning is on the dagger OH…..what a light armor profession in mele range should do? stay there and trade blows with a warrior.
I’d like to have the same auto-face/auto-target skills of other professions with the .5s activation time, I’d like to see you trying to hit anything with 3s activation skills outside the commonly used d/d
This is probably the funniest post I’ve read on this forum.
You run with the FOTM builds, owning complete noob/casual players thinking you ’’outplayed’’ them.
I guess some people have to boost their self esteem somehow.
This game will never be good until they hire some decent developers.
It could be years, or never.
If builds aren’t even remotely balanced in a 1v1, how is it going to be balanced in a 5v5?
The most used builds in tPvP are extremely strong in 1v1’s.
It’s not a 1v1 game and there is a reason for tournament to be 5v5 and that is there will never be a balance in 1v1
You can’t use that as an argument.
Are you suggesting that every class should have a counter for every other class? that is what is necessary to balance 1v1v1v1v1v1… The reason it can be used as an argument is because you can balance 3-5 player groups around team balance so that every class doesn’t have the exact same skills, same stats, same weapons, etc.
My point is: If your build is complete kitten in a 1v1, chances are, they’re going to be even worse in a 5v5.
There are 2 usual kind of thieves: a backstabber and a bleeder. Backstabbers dmg is easily negated by stunbreak on basilisk venom+well of blindness or death shroud + fear, also put a fear mark beneath your legs and spread other marks around when thief restealths – they will trigger when he steps on them. This thief usually has no condition removal only his heal, and runs with ~14k hp, so either interrupt his heal or let him restealth and die from conditions you restacked on him.
I’m kind of confused with your post. You’re trying to defend Thieves using a Necromancer as an example.
The only conclusion I can can come up with, is, your main is a Thief but you PvP a lot/more on your necro, like me (except I don’t defend thieves, I think they’re broken as kitten).
Don’t get me wrong, it sounds like you know both class’s perfectly well.
I’m just confused with how and why you’re trying to justify it as balanced -versus this necro build I think you’re depicting- when you say.
BV+Backstab opener is easily countered by randomstunbreak.
Assume the Thief is as equally as skilled as you.
Problems:
- You MUST have a stunbreaking Utility.
- You HAVE to use your stunbreak, there’s no chance of just eating the BV.
- Necro’s stunbreaks aren’t teleports, so you’re still going to get hit by Backstab, if you just stunbreak alone.
Counters/Solutions:
- You can use Death Shroud and sponge the damage, then Fear them after they Backstab you; assuming you actually have Life Force. – (10s CD + 15s CD + Life Force)
- You can stunbreak + Dodgeroll + Mark of Chillbains. (60s CD + 16s CD + 50% Endurance)
- You can stunbreak + Reapers mark (60s CD + 32s CD)
- You can stunbreak + Any Well(Protection(Traited))/Well of Darkness. (60s CD + 48s CD)
- If you’re pro, you can see them cast CnD and Dodgeroll the BV-CnD>Mug.
With that being said you’re still extremely likely to be hit by the full force of a Backstab if you’re not kittening Jackie Chan with a keyboard. And even if it does work, what exactly have you accomplished? All you’re really trying to do is avoid an attack with a pseudo 3s cooldown… Blowing minutes worth of Cooldowns, that don’t even deal any noticable damage. Doesn’t sound like a good trade off to me.
Conclusion:
- Thieves don’t even really need BV to kill you.
- You need to use all of your Cooldowns just to prolong your inevitable death.
Balance isn’t the first word that comes to my mind.
As for your argument about Condition removal… I’m sincerely happy the Thieves you encounter are stupid enough not to use -arguably, but IMO- the best trait we have.
Obviously this/our/your build is perfectly capable of destroying nub thieves, but that’s about it.
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So, many of you wants to just spam your 1 and kill ur enemies and thats call SKILLS? LOLed at that, what kind of e-sport contain THAT KIND OF SKILLS?
To be honest, i personally think GW2’s is full of tooooo much spammable and low-risk ranged attack, that make no sense because it encourage player to just spam their 1 attack without thinking, without any consequence. They just want to spam their 1 and kill people at safe range, that is totally non-sense of a game wanted to be e-sport. As a game wanted to be part of e-sport, no matter ranged or melee should contain the same amount of skill to achieve certain purpose. The game should reduce the usage/dmg of attack 1 which had no cool down to aviod ranged player spam it brainlessly, and should buff the dmg of their ranged skills with cool downs in return. That, could bring a more fair and competitive environment for melee and ranged class.
+1 But I’ve always had the feeling that GW2 is trying to cater towards the casual/noob players (in every aspect of this game). I’m afraid to say, these ezmode/boring-playstyle-mechanics are here to stay
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If builds aren’t even remotely balanced in a 1v1, how is it going to be balanced in a 5v5?
The most used builds in tPvP are extremely strong in 1v1’s.
It’s not a 1v1 game and there is a reason for tournament to be 5v5 and that is there will never be a balance in 1v1
You can’t use that as an argument.
Your problem is that you’re coming from a cookie cutter easy mode game called WoW. Us who played the most competitive PvP MMO game of all times called Guild Wars 1, we have no problems dealing with silly thieves 1v1. I never ever died to one of them 1v1, no matter what profession I played.
Cool story bro. Please tell me more about how awesome you think you are.
The ONLY things that matters versus a competent GC BS Thief 1v1 is: weather or not you’re playing the right build, or you have the right ’’skills’’ off cooldown, before they open on you.
So you’re telling me, everytime you’ve come across a Thief, 1v1, you’ve been playing a counter build, or had the right ’’skills’’ off cooldown? Or are you going to tell me that, ‘’No matter how good the Thief is; I can beat them with any class because I’m just 10x better.’’?
Now, please gtfo and never post again.
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thief faceroll unaddressed, mesmers OP now (might stacking put em over the top), warriors UP. other than that, we’re good
I might have to make that Faceroll video I was thinking about doing: Standard GC Thief-Nub build, with every key on my keyboard bound to #1 – Auto Attack. #2 – Steal(mug). #3 – Haste. And #4 – Heartseeker. And literally FACEROLL. I might bind Ballistic Venom to ctrl + alt + 9 or something, because you know, that kitten takes ssssshhkkkeeel.
I could teabag my keyboard also, or play it like a guitar. Then maybe it might get some attention.
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- Thief
- Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
Trait IV – Shadow’s Embrace: Remove one condition every 3 seconds while in stealth – Trollolool
Extremely disappointing patch in terms of xPvP and WvW imo. Whatever, let ANet dig their own grave.
This guy never looked at any other class except his own. Menders purity and there is a food that will remove condi on heal. There is a guardian trait that turns condi in to boons so yea. You should go look at the other forums for the professions.
Who are you talking to? My OP was a quote from the Patch notes thread.
And you only need stand in the Shadow Refuge for 4 seconds, to get the extra 10 seconds of stealth. That’s 5 conditions in in total (14 seconds).
Oh the mythical thief that has every trait and utility and that has enemies dumb enough not to aoe or pull/push the thief from the huge kittening house with an arrow pointing downwards saying ‘hi aoe here plz’
It’s a 10 point trait :\ ……. and arguably the best one we have and Shadow Refuge is one of the most used thief utilities. I’m sorry but, your argument is invalid.
Edit: I get it now! You guys run one of those GC-BV-Backstab builds that die to 4 seconds of AoE, or 3 stacks of bleeding. Smh, I should guessed!
And I’ve only heard of those mythical Pull/Push abilities that every Class and Build has, off-cooldown, just waiting for a Thief to Shadow Refuge.
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- Thief
- Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
Trait IV – Shadow’s Embrace: Remove one condition every 3 seconds while in stealth – Trollolool
Lol, seriously? Most stealth abilities barely last more than 3 seconds, so that’s one condition we get to remove, if we specifically trait to do so! ONE condition. Unless we use Shadow Refuge, in which case we have to stand in the circle to get the full effect giving enemies a big red target showing exactly where we are to AoE us.
Actually Shadow’s Embrace removes a condition as soon as you enter stealth. So you would remove 2 condition with a CnD, not to mention you can CnD again another 2 times (with near full initiative) if you don’t apply revealed on yourself. That’s 6 condition removals just from CnD.
And you only need stand in the Shadow Refuge for 4 seconds, to get the extra 10 seconds of stealth. That’s 5 conditions in in total (14 seconds).
If you have any more questions about the thief class, don’t hesitate to ask.
if we specifically trait to do so!
Lol, seriously; if? ^nuff said imo.
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- Thief
- Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
Trait IV – Shadow’s Embrace: Remove one condition every 3 seconds while in stealth – Trollolool
Extremely disappointing patch in terms of xPvP and WvW imo. Whatever, let ANet dig their own grave.
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The Auron video is the greatest thing I’ve ever. I’m not even being sarcastic, I had a good laugh. It’s funny how the video would actually be good; if the clips were good.
Or is the video a level, and I’ve just been leveled extremely hard?
Oh and, inb4 SAtaarcoeny votes for himself as his best and favorite player.
Edit: nvm he’s already posted.
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1. Nerf/Fix/Tone-down BURST!
2. Nerf/Fix/Tone-down BUNKERS!
3. Fix/Change some of these useless, unimaginative, unbalanced Skills, Utilities and Traits we are currently stuck with.
4. Add 3v3 Arena, deathmatch.
5. ????
6. Profit!!!
I kind of agree with the OP.
Regardless of how easy it is to counter, 100 Blades is not fun to play against.
It’s too binary (you fail = you die).
I think PvP fights should be decided by a series of decisions, not if you have fast enough reflexes to dodge that 1-hit-kill move.
Even a glass-cannon duel should involve the use of 3-5 different skills even under the most extreme circumstances.
Well said. I couldn’t agree more.
Use Shadow Return when the intention are to use Infiltrator’s Strike.
lol this.
and accidentally queuing 2 CnD’s.
edit: Oh, and accidentally queuing 5 heartseekers, amirite? – no? That was on purpose!?
I think the Thief should have been more designed with tactical combat in mind, as opposed to giving them such a wide variety of in-combat stealth abilities. Just because you have a DPS focused melee class doesn’t mean it has to be like fighting a kitten poltergeist.
Whether or not someone beats a Thief, the response is always the same, they get frustrated that a class disappeared on them multiple times and was allowed to keep getting opening shots on them. It’s just a downer in general to fight Thieves, even if you’re able to beat them every time, it is annoying and not fun at all, you don’t feel as if you’re matching wits with them or comparing tactics, you just feel like you’re fighting someone who needs constant crutches. Stealth in general removes the need to think into the future, which I feel is a problem in any game. It just allows you to sit and wait for the opening to present itself, rather than having to make the opening yourself which is what every other class in the game has to do.
Though I’m sure I’ll get a lot of overly defensive Thief players replying to this, I’m not going to lie about how I feel about a class that constantly disappears during fights. The Thief could have been designed other ways and still be completely viable and effective as a class.
Well said!
Without nerfing (fixing) Mug, Backstab and the ability to endlessly spam Heartseeker; the Thief will have never been truly nerfed.
Guess we’ll just have to wait for the developers to get their heads out of their…
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Don’t be, because fight good ones without a stun break in paids. I dare you. Its god frustrating because most of them know how to catch you in the end of the dodge.
Doesn’t that go for any Class vs Glass Cannon? If you get disabled with no stun break you’re more often than not, dead?
And what’s considered a good Warrior in the current tPvP meta? Bulls Rush > Frenzy – Endure Pain – 100b > respawn? It’s nearly as bad as this ’’pro’’ thief I was watching on twitch: BV > CnD-Mug > Backstab > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker. ‘’Pretty good’’
OK. OP’s main is a warrior and this post is a cunning attempt to divert the development team attention from nerfing his favorite class. Clever.
lol.
Sounds like you’re in this part of the forums because you got 100b’d.
So many bugged skills and utilities!
I mean the warrior class is already hindered by poor mobility, the pathing bugs just accentuate it, a lot.2. this is 100% completely kitten backwards. warrior has some of the best mobility in the game, trailing only behind a thief spamming his shortbow blink. GS alone has 2 gap closers built in, bullrush is a 900 distance gap closer, warhorn and elite signet provide easy 100% swiftness uptime (or a single banner with traits in boon duration). warrior can easily have 3 distance closers, and has swiftness for days. they are the pinnacle of mobility, both inside and outside of combat.
it is entirely clear that you have no idea what you’re talking about. instantly jumping into spvp with a class and getting rolled means absolutely nothing.
Relax dude, if you enjoy playing a warrior, then good for you. One question though, how does swiftness combat Snares and Cripples? My point was, that the gap closers, among other warrior mechanics are completely unreliable.
I didn’t come here because I was getting owned playing one, I’m here because I kind of understand how frustrating it can be when your gap closers and such Miss due to CC during the animation etc, or just miss for no apparent reason, or just completely fail: leaving you/getting stuck in the place you originally were. Other than that, I did enjoy playing the warrior, but, there’s no way I could main one with these problems.
Edit: Also, you say the GS alone has 2 gap closers. This justifies a GS warrior having good mobility? When their best DPS skill comes with a 3 and half second self-rooting mechanic?
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It’s funny because it sounds like you think that gw2 PvP is balanced, even slightly.
So, I finally decided to give this class a try for the first time in sPvP. I played around with a few recommended specs and some random ones that looked good, for around 5-6 hours; although I have played against your class hundreds, if not a thousand times, with different class’s/builds. And, omg – it was probably the most infuriating experience I’ve had in this game.
So many bugged skills and utilities! Mainly because so many of them have a pathing mechanic. I mean the warrior class is already hindered by poor mobility, the pathing bugs just accentuate it, a lot.
I don’t know, I just thought I’d come here and offer some sympathy. From the bottom of my heart, I hope your class gets ’’better’’. Good luck and hang in there!
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I couldn’t agree more with OP.
I have one question though, how do you rate yourself ‘’a top NA Mesmer’’ when there’s no ranking system? It just sounds extremely douchy to me.
Use more power/toughness/vitality gear, you can kill GC’s/lowbies just as quick, with the added bonus of living a decent burst. Try aiming for something around 50% Crit and 50% Crit damage, put the rest into toughness and vitality.
if you give an 3 seconds cooldown to HS, with the current 1 second cast time, then you need 4 seconds for 1 leap at 450 range, skill become useless. Not sure how you calculated this, or how often you played D/D thief, but maybe you can explain me how an thief will catch any class ( they already get outrunned by some elementarists)
You cannot ask for an crit damage cap at 50% when only 1 single ascended ring add 8% and you can get 30% on trait line.What adjustments you talk about ? an bunker elementarist can kill 2thieves same time, an bunker guardian can heal forever from glass cannon thief and just ignore his damage, is up to everybody what stats he focus on.
steal from range without using utility’s = 100% avoid damage
I was going to edit my post and say that gear should give less crit damage (less stats overall). I did say other attributes need to adjusted accordingly, and I also said that Trait lines should not give stats. My point is: reduce burst, and reduce bunkerness.
I didn’t understand the last part of your post, sorry.
edit: You really need to spam Heartseeker to connect with your oppenent? lol, 25% perma speed buff, cripples, stealth, condition removal when we stealth and while in stealth (cant be kited for very long), steal, and heartseeker on ‘’2-3 cooldown’’ isn’t enough? Really? (that’s not including utility skills, or your second set of weapon skills).
‘’Not sure how you calculated this, or how often you played D/D thief’’ – lol (oh and HS doesn’t have a 1 sec cast time)
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- Powerful spammable abilities like Heartseeker need to have a Cooldown (2-3 seconds)
- Skills like Unload and Head Shot need to buffed with an added cooldown also, reward players for timing these abilities properly, instead of just spamming them without any punishment.
- Traits for every class need to be looked at very closely, most of them are useless.
In my opinion Trait lines should not give any stats (or very minimal stats). You’re just making class/build balance harder to achieve!
- Nerf Mug into the ground, having a trait that deals 6k damage is completely unbalanced. Give it a flat damage of ~5% of the opponents health. Or just get rid of it
- There needs to be a cap on +Critical Damage; around 50%? Also adjust Toughness/vitality/healing accordingly. This needs to sorted out immediately, imo!
- Body Shot – LOL, this ability rivals the crapynes of most the Ranger abilities… I heard a good suggestion about making our #2 Pistol ability a Blast Finisher. This would give P/P a way to Stealth without having to use Utilities. Again, abilities like this should have a small cooldown.
- Self-rooting abilities like Pistol Whip need to changed. Which one of you thought a self-rooting mechanic would be fun or interesting to use? Nerf the damage/damage mitigation and for the love of god remove the self-root!!11
- Quickness obviously need to fixed: Reduce the ’’Speed’’ from 100% to around 20% and increase the duration by ~250%
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I main warrior, but I’m really partial to my thief alt.
What skins are the Chest and Helm?
My recent and likely final armor change for a while, a composite of 5 different sets.
Holy kitten dude, same hairstyle and color as me, same chest as well, freaky!
This can also happen if you have the trait which gives you automatic stealth at low health. I’ve had that pop without me realizing it and give me revealed many a time. I’ve even had it pop in the middle of casting CnD, which is really annoying.
This. Super annoying!
Shadowstep and Shadow Refuge are two of the best abilities in the game.
If you’re specced int Shadow Arts, Shadow Refuge becomes borderline OP, imo, with additional healing, condition removal and an AoE blind.
They’re both extremely great defensive and offensive abilities, being able to keep up the pressure by breaking Stuns Fears n’ Knockbacks, and Shadow Refuge removing Blinds and Immobilize/cripples > leading into BS is amazing!
For dueling I give them an insta 10/10.
I haven’t really used any of the othe utilities, much. They seem to be too situational or either buggy
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‘’Player versus Player isn’t Player versus Player’’ – 2012
If he dealt damage to one of your team-mates in that life, he’ll rally when that team-mate dies?
Working as intended, deal with it.
2. THERE NEEDS to be 1v1 pvp matches and tournaments, as well as 2v2.
These two should be standard in GW2 and I am not sure why they have not done it yet.-Kyle
It will be “Allowed” I seriously doubt they will add ladders for this. GW2 Isn’t pathetic as WoW is.
You sound like the ANet devs, ‘’lets force people to play something they don’t really enjoy as much’’.
Yeah, that’s really healthy for the PvP community, seems to be working a treat!
Thank god for this thread! Well done sir, and it’s refreshing to see someone with the right attitude and desire. I completely agree with what you’re saying. After all, it’s really, in the end, the community that ends up making a game desirable or not. No one wants to be party of a wining, kittening, sense of ridiculous entitlement community. This even reflects how well the dev’s work. It’s like being a customer service agent, if you work somewhere with lots of people that have the right attitude and take pride in their work while having fun, everyone does a better job and your customers are happier. I wish more of us could approach this thing with the right attitude like you OP, not only because will we then have more fun playing the game, but I’m sure the game will head places that we want much faster.
Now if we could just get people to stop yelling about how the sky is falling…. The game hasn’t even been out a year yet. Cool your kittening jets lol.
omg that analogy is terrible…
In the real world, it’s the companies job to keep the customers happy, if the customers aren’t happy, they stop paying for their services.
If you haven’t noticed already, 99% of the PvP player base left along time ago, and they aren’t coming back… yet.
I’m sorry to break this to you, but, The sky has already fallen. And it’s not the communities fault, it’s the developers.
Why is the OP defending himself in every post?
I don’t think it should be forced upon the players to find clever ways to try to have fun in PvP. That’s mostly fault with the developers.
If someone you live with turned on the TV in the room then left, and you don’t like the show that’s on, doesn’t it make more sense to go over and turn it off/change the channel instead of screaming at the top of your lungs how you don’t like what’s playing?
You can’t change the channel because there’s only one channel available.
You want people to create their own channel so they can experience something competitive?
I think most people will just turn the TV off.
Then the trick is getting enough dedicated people to join in. As the core group grows, it’ll become more visible to those on the outside, and will get easier to get into. It can grow to the point that people those that “Just turn the TV off” will consider it a viable option. In short, many great things start small.
Seriously, what is ’’IT’’?
There’s no Custom Arena’s/WvW maps, and you can’t world PvP (or duel). They’re really limiting our options here.
I understand you organize stuff in hotjoin lobbies and WvW… But that’s not going to satisfy the competitive need that players want.
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I don’t think it should be forced upon the players to find clever ways to try to have fun in PvP. That’s mostly fault with the developers.
And that’s why you fail. Nothing is being forced upon anyone. If you want to have fun in sPvP and that’s not happening utilizing the developer provided content, rather than incessantly whining day in and day out, wouldn’t it make more sense to try organize something to have fun? Isn’t that what this is all about?
If someone you live with turned on the TV in the room then left, and you don’t like the show that’s on, doesn’t it make more sense to go over and turn it off/change the channel instead of screaming at the top of your lungs how you don’t like what’s playing?
You can’t change the channel because there’s only one channel available.
You want people to create their own channel so they can experience something competitive?
I think most people will just turn the TV off.
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Most people just play Deathmatch in hotjoin, so it just gives the illusion that Conquest is fun.
When people actually do the play OBJ, it’s usually boring as kitten (imo).
Cheer up people, GW2 is a solid game that isn’t going anywhere.
Take a deep breath, relax, and CHILL OUT.
Gw2 might not go anywhere but I am. 15th patch notes showed how clueless devs are and I have no interest to play this thief wars game. Back to WoW. Cya.
A lot of people were expecting exactly what they wanted! It’s impossbile to offer a game that can meat everyone’s expectations. Adjustments are being made to the game though. Even more content is being added everyday. But even so, it’s not enough?
What is the accepted time to a game to have it’s features adjusted and the bugs corrected? 1 day? 1 month? 1 year? How about other MMO games? How long was their time?
Quitters will always quit!
Over 2 million copies of GW2 were sold. There’s an average of about 500 people playing xPvP on the American servers.
Your argument is invalid.
I couldn’t agree more; give us Deathmatch with no Downed state.
GW2 tPvP is like playing Domination on Call of Duty with everyone running around in Juggernaut suits with Second Chance on.
ikr, perfect analogy.
I feel like this patch was the only thing keeping many of us around, in hope of some drastic PvP changes.
You thought the Mists were a ghost town atm? It’s only going to get worse, absolutely nothing that needed to be addressed, was.
I might log on for more that 20 mins a day when ANet hires some different devs.
I’m constantly saying ‘’OBSTRUCTED!? He’s right kittening next to me!’’
There’s also a problem with some abilities that a have a ‘’targeted-travel-time’‘: It’s like once the projectile has traveled for a certain amount of distance/time, it will say ‘’out of range’’ even if they’re clearly in range.
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Actually the hotjoin servers are plenty and full
Post edited by moderator as it was breaking a rule of the Code of Conduct
You are lying.
Out of 300+ servers, only some 1/6 of that have players at primetime. Even assuming all 50 of those are full, that’s only 800 players total. 800 concurrent players. In all of NA.
800? more like 350, I’ve checked about 6 times in the last 2 weeks.
Would read again.
Hire this guy ANet, lol.
. Like you said, it adds an element of strategy, which is not fun for YOU.
You’ll find that more people want it removed, rather than revamped/tweaked or left alone.
Downed state is there to prevent dps spikes on single target and to add more strategy in pvp.
Burst will be addressed in the upcoming patch, and it’s not like you don’t/won’t have the tools to mitigate/dodge/evade dps spikes. What then, the down state’s only there to piss us off?
it is a good ideea, but i doubt it can be implemented so fast. also landing the same backstab twice in 10s, you must be really PRO, or the target very stupid… also the CD of the imobilize vennom is rather high.
better break the combo(add casting time to steal and to bs) steal(mug)backstab+CnD/hs/etc. and nerf the backstab a little too
problem solved.
Are you serious? You can Backstab whenever you dont the revealed debuff, with the amount of Gap closers/Cripples/and stealths we have it’s not that hard.
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you’re associating ‘’being good’’ with ‘’having fun’‘, and ’’being bad’’ with ‘’not having fun’’.
Get this out of your thick skull OP, just because you’re good at a game, doesn’t mean you like it.
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and even if they didnt, im not sure they would remove such a big part of the game just because its new and people are used to something else…