If it isn’t clear what I mean, please let me elaborate
Anet, I was thinking of a new skill that would change necros role, and bring diversity to the pvp game.
Cite me for this one: A skill called Telepathic Bloodbond that allows the Necro to share his hp and swap position with a team mate. So if (the necro) x lost 50% hp, y (team mate) will get 50% hp, and they will teleport-swap to eachothers position.Then you would be able to nerf the necros dmg a bit, so it wont be able to tackle anyone at the point.
Whoever of the 2 team mates have the lowest hp, the actual hp shared on both classes would be. This could be used to make new offensive and defensive plays.
The downside will be, that if the necro splits his last 5% hp, he kills both his mate and himself by getting a new one on the spot. Or the necro can place himself out of the team fight, have his Heal cd ready and swap out.
The skill will obviously need a long cool down, because it can be extremely effective.
The dmg on the necro will need to be lowered as well.
I have realized over time that rather than calling nerfs on one class address what needs to be nerfed for all classes. It is less biased and more accepted. For example:
Elementalists: Diamond skin is pretty powerful and could be shaved.
Thief: They shouldn’t be able to dodge more than 3 times in a row.
Mesmer: Nerf healing on shatter the defender nerf was perfect.
Revenant: Their weapon swap synced with legend swap into Staff skill 5 after being buffed in assassin stance. It one shots people it could be toned down,
DH: All their skills need to have longer cast times so players can react Test of faith should only proc once per use and spear of justice should be blockable as there is no counter for the pull after it hits.
Druid: Shave the healing big time. More aoe less self healing.
Scrapper: They also need less healing more counter-play for there res would be nice too.Reaper: They have too much aoe condition damage.
Warrior: They do too much condition damage upon interrupting players. They also have too much sustain for their given damage shaving to condition immunity and damage immunity would be nice.
These are issues that need to be fixed. There are things the classes need to balance themselves like necromancer needing more sustain or thief needing more hp. But these are a few pressing issues of many. It isn’t DH alone that is messed up. The whole game favors a button smashing mentality right now.
And that mentality started a long time ago. I don’t agree with the warrior, It can deal a lot of condi, but every class is filled with condi cleanse, besides the reve and the ranger. Therefore it needs the warrior as a counter. It’s a lineback class. It doesn’t deal superior amount of dmg in one sec, and its low mobility allows people to kite away from it and reposition themselves. Warriors’ heal signet is only useful in low dmg fights, where the dmg dealt allows the heal signet to regain itself. If it gets high cleaved, which is what button smashing does, then it needs a “reset” heal, like the other classes.
I don’t understand the problem with the warrior, but maybe because I play it myself and seem to lack the acknowledgement of other peoples thoughts.
I see the warrior at a good position. I dont see it as bad or good.
Warriors dont have mobility, stealth, portals, pulls, high aoe cleave, etc. It has it’s sustain, which will eventually drop if you don’t allow him to take a walk off point and reset himself. It is how it is supposed to be.
Now we ended up discussing warriors.
But I don’t see eles in a bad spot, I might agree with some of the dmg on reve, but I like that it’s like the thief, has a high risk high reward.
The mesmer class just always been weird. I remember once only good people could play the class. Now talented players are forced to play some spam kite bs.
The thing about the druid, is that it’s like the warrior, if it gets focused it will drop. It’s a playstyle I like, which reminds me of gw1, where the monks needed to drop, or atleast get low onskills in order to end team fights.
Reaper have the same issues like they always had, and Anet seem to just give them more dmg, instead of actually trying to fix the low mobility. I imagine some sick movement skills on necro. cite me for this one: A skill called Telepathic Bloodbond that allows to split hp in half. so if x lost 50% hp, y will get 50% hp, and they will teleport to each direction. Nerfing the necros dmg a bit, so it won be able to tackle anyone at the point. But making it as a crazy disengage skill. The downside will be, that if the necro splits his last 5% hp, he kills both his mate and himself by getting a new one on the spot.
This is an idea that I find as a solution, and a new gambreaking advantage.
Where were we?
And another one how cant dodge
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Srsly have u ever playing in high Tiers ?
Oh i forget u take and break and first thing u do is asking for a nerf.
BtW DH DONT get any buffs from the last Patchyeah cause you can totally have a dh without it being a gaurdian right? also to all the jerks just being rude to the op obviously hes new. maybe give him some tips instead of just insulting and laughing.UBIK you did awesome.
How can a player that came back after a break and say that the cpmmunity want a DH nerf ?^^
And most people are screaming about the DH mechanics that’s the reason why i said DH wasnt buffed.
And he didnt played in high Tier…but asking for a nerfI play in high tiers and guard builds (DH IS part of the problem) are too rewarding for too little effort, period. Also, “high tiers” are flooded with (a lot of bad) guards, so no it is not just low divisions issue.
I didnt mean you…..the OP didnt played in high tiers but he screams for a nerf.
I am referring to HoT as a whole. There are traps to avoid, unblockable traps. The arrows, the shield of judgement. Some other things. And dodging their ability is not the problem. But thx for your input. And no I never played high tier pvp.
This is the reason why a mmo never will have a good balancing.
But hey the OP know what the community want.And i played in high tiers and i “scream” for nerfs. What is your point?
Yes, Cynz. Being high/low tier doesn’t have any influence. It exactly would with the old thief, whereas it was high risk, high rewarding. Maybe not Sword/dagger back in the days, But you get my point.
This is the Turret engi v2.0 in disguise as a guardian. And it’s no risk, high reward, no skill, no matter what tier you play, if you can even talk about that in gw2.
This thread is full of kittens. Guard isn’t OP, your elitist BS is.
you were going to call him a noob until he started talking about whats hes accomplished so far huh. i see no elitism here. all i see is excuses and insults. op made a very well thought argument here. at least try to counter it.
Thanks. But it doesn’t matter what I say. If I try to make an argument, I get called out for not playing enough, then when I say I played enough, I get trashed for being elitist.
TGIF.
“But, I think we’re dealing with a l2 dodge issue”
You really can’t dodge the amount of AOE that 2 DHs throw on a point. Even if you play a cheese condi evade thief, you’re gonna get CCed in vault and die. The classes that can compete 1v1 with DH are unsurprisingly either tanky sustain (scrapper and druid) or balls to the wall damage with highly effective short term defences (power warrior and shiro rev).
In this meta and in this node based game mode, the AOE spam king is DH, at least for this season. Previously it was condi warr with fire field and CC spam, before that it was necro with condispam and damaging chill (RIP). Scrapper has been relevant forever because it’s tanky with reasonable AOE damage.
The sad thing is, if you nerf bunker type builds to the ground so they aren’t playable, then you just go back to the 100-0 burst builds which isn’t exactly fun (on the receiving end) either.
I was being ironic (" "), but I agree
Haha warrior is wanting nerf for a DH. Thats a new one.
I want then your HP regen nerf by 50%.
Hp regen is the only thing keeping warriors alive in this game. Before healing signet, the warrior was out of this game. Then then nerfed it, because hammer war was overpowered, because of the sustain, 1 v 1 abilities, and good team fighting. They also managed to buff other classes at the same time. Making sure rifle celest engis, mesmer thief (now reve), and ele, were now the meta again. God forbid anything else 4Head.
But we can swap ?
You get the warrior healing signet, and I get your meditation heal+your active heal.
And I can’t figure out a class that would be able to tank it either, trying to keep the point.
I’ve only scrapper or another DH be able to hold point for a prolonged period (longer than 3-5 mins) vs a DH. A scrapper should be able to beat a DH, but it’ll be a long fight.
Druid will lose point due to stealth from CA. They won’t even come close to dying, but that doesn’t really matter since they can’t hold the point.
Warrior will either have to kill relatively quick or concede the point as well, the longer the fight lasts the better it is for the DH.
A power rev should be able to kill the DH provided they can avoid the initial burst.
Thief generally gets creamed.
Ele might survive for a while, especially vs a mender spec but will likely get killed the moment they get hit with a CC by a marasymbolic build.
Necro is a free kill if they’re solo for all DH specs.
I’m not sure how mesmer fares, I haven’t seen enough this season. Likely loses point but might be able to 100-0 the DH with a continuum split cc shatter combo or a condi bomb at 50% HP with their cleanses down.
Stacked DH is just ridiculous tbh and is imo a prime example of why anet need to introduce restrictions on class stacking in solo queue. Just as bad as the necro stacking in season 2 but with power damage instead of condis. Both classes had massive amounts of unavoidable AOE that synergised far too well together on the tiny little capture points.
“But, I think we’re dealing with a l2 dodge issue”
I ‘ll just pop in to say THANK YOU to Chukree for an excellent post and discussion skills. Sadly, my english are poor to achieve the same quality. I 100% agree with everything you said. I main an ele so my tears are extra salty, but I switched to warrior this season. The skills needed to play an average Dragoncancer are below anything else, even condi warrior, which seems to me so easy to play compared to ele (ofc personal opinion, others may not share it). I mean, kitten , some of them don’t even move! Cancertrap, cancertrap, unblockable-cancershot, cancerblock, cancerblock, continuous frontal cancerblock and somehow getting heals all the way! OK I shouldn’t mention heals as a condi warrior, but allow me some salt barrage.
But the biggest cancer of all is the class stacking! I mean OK, one dragoncancer is enough but its beatable, specially when they lack skill, but two???? You drop one and SHAZAM you have the other one pop cancerbubble! So he gets the EZ rez and here we go again… 4 ppl trying to get a freaking point from just 2 players (yeah I know, l2p).
But the one advice I love is “l2dodge”. You dragoncancers understand, I hope, that this stands only for the already placed traps on point, correct? So I have to blow my 2 dodges right from the start and then you just reapply traps with ZERO casting time on melee, without any chance of avoidance (except blocks IF they are already in place).But when the steam through my ears stops emerging and I cool down, I remember playing ele with cele amulet and pre-nerfed diamond skin… So it’s just a cycle… the only constant thing is the incompetence of the balance team.
Yes. All of what you just said. And l2 dodge? I don’t think I ever saw a DH guardian dodge.
Here are some sources.
https://wiki.guildwars2.com/wiki/Your_Vote_Decides_the_Guild_Wars_2_International_All-Stars_Teams!
https://forum-en.gw2archive.eu/forum/game/pvp/Top-100-Players-from-each-previous-leaderboard
And the legendary 499-500 game:
https://www.youtube.com/watch?v=nOCvtFPgSZ8
Anyways. I tried to play the game.
Stuff like this. I can’t find old leaderboards doesn’t matter.
But people refer to “top tier pvp” as people in legendary, and that nullifies any argument apparantly.
People talking about being new. I don’t want this argument to be about how much I play, what class I play, and an l2p issues. I am new to HoT, since I stopped after 10000 games on warrior in PvP 2012-13-14,5, 6000 hours spend, and 90% of them in what was considered top tier pvp back then top 5-10. I had a win percentage of 80%, with over 2000 wins, in the top 50 millenium board, which back then was the most winning player in the top 50. I played several warrior specs, some with more succes than others.
Last time I played I ended up in legendary with a 90%~ win rate and amber-legendary in 2-3 days.
I then quit. It was boring, and it seemed like the community was dead, and the same few people were in the top 5-10.
To the people talking about warrior nerfs etc:
People always struggle to see the warriors actual problem (mobility, and ez controlable, like the necros main problem, somewhat the ranger too), so I don’t want to talk about anything but the guardian right now.
The way I play is 50% of how I used to play. There are many new skills, new things to dodge, which I havn’t figured, but there are many things that havn’t changed, and that’s the way the different classes are being played.
I know that rangers counter the DH guardian because of the pet, from what I’ve heard, and I know they’re kite able to some extend. This doesn’t mean, that they’re in a good spot.
This build affects the solo queue in such a degree, that whoever has the most guardians, are most likely to win this match up.
This is like the turret engis back the days.
Anyone not running a complete counter class to the spec, or is an organized team, will land in those 10 k aoe traps at some point
People always think that it comes down to “dodging”, but you can’t dodge aoe spam from several people. And I can’t figure out a class that would be able to tank it either, trying to keep the point.
The DH’s might be less efficient in a graveyard point, but that’s the only point in the game, where their offense isn’t overshining any other dps class.
@Kuya, I didn’t know they were different. The dmg dealing one. Are people really traiting as they want, and still making it viable? Oh.
It’s problematic how you manage to come up with nothing but a weak form of input to this debate.
Are you trying to start a new debate? Do you think it’s a skill-based class? Does it matter what I play?
try read Toulmin/argumentation
(edited by Chukree.1756)
@akaCryptic I get your point. But lets say the ESL team is a 100% skill in their combination. You take 5 random players with their own build. They manage to reach 30% of that skill. You take those 5 players and let them play let’s say 1 ranger 4 DH. And you reach 70% skill.
It’s a weird way of giving you a perspective. But it’s like the turret engi back in the days.
Obviously there will be people being better at playing DH than others, but currently anything that is not structured by the 5 man meta, the DH will over-do.
The class can do everything people take 2-3x effort to do.
The classes max ability might only be at 80% as a max, and therefore not going on the esl team. The skill cap is not high enough.
So it takes people 2-3x the skill to play as well as people who never played the game.
It’s a no risk, full reward class, that needs to be dealth with.
Anyways, as I never had any experience with high tier pvp, and I am not able to dodge, I think we solved the problem about the DH guardian.
This sums up the fall of the democratic system, as its voters currently vote for trump, fail to embrace intellectualism, and the DH guardian is now something, that dodging will solve ( an l2p issue).
Let’s talk about democracy. As this sums up the majority of the community, and due to Anets way of dealing with things, the competetive scene of this game, will fall with the average player and its need.
I am surprised, that I havn’t seen an xd (not used as a meme) smiley yet in this debate, because that would raise the level of this conversation.
If anyone else have anything to say that doesn’t include other classes as a contrast, to the solution, or an l2p issue, i’d be happy to read it.
Else it will end up in my block list, like the 300 others.
I am referring to HoT as a whole. There are traps to avoid, unblockable traps. The arrows, the shield of judgement. Some other things. And dodging their ability is not the problem. But thx for your input. And no I never played high tier pvp.
Just came back to the game for a couple of days testing the HoT warrior.
I am not a developer of any kind so I have no idea of what went wrong, but there seem to be a glitch in your latest update.
- I was very concerned, because I wouldn’t haste to any conclusion. So I did some research in form of playing the game, and I figured out that the dh guardian wasn’t a joke. They overdid themselves, and I respect that grown men and women dare to reform ethics, when it comes to young people and their money. Because you know for a fact, that no one bought the game in order to have classes with radical overpowered abilities. It’s alright, that the mesmers block-while-attacking defense exists, although they, historically, always had an op form of advantage in their clone form, portal mobility etc. That’s alright. But the “new guardian” in HoT manage to surprise me.
It’s hard to sum up ALL the abilities that make it in the same category as the old “turret engi”-build, but we are very close. The solid next-to-no effort put into its gameplay, is shocking.
Share your thoughts, link salt in my inbox, type xD in the chat, link whatever you find constructive.
I don’t need a nerf on the guardian, but the community does.
Anet, you owe a proper, and fast skill adjustment team. Stop favorising any class, and try to understand your own game. This was a sloppy work, and diss to everyone playing this game.
Sincerely
This not even funny , mesmers 1shooting eveything , stealth , moa , crazy dmg , daze after daze , blinks . The new mesmer build is just broken. That need to be changed asap.
Now pvp matches look pretty obvious , team with more mesmers win.
Yeah. I’ve streamed 4 hours today. Whoever had the mesmer or most mesmers, won the game. Whenever there was no mesmer, we ofc won.
Playing a zerky character, I’m not dying any more than I was in the past.
Actually less so since Distortion is no longer garbage on non-IP builds (there was a conspicuous effect lag while waiting for the clones to shatter, before).
Because mesmers are OP now, and you didnt know how to play before (now you’re just op).
Tbh I’m kinda baffled by thief changes.
anet nerfed to the ground (rightfully) S/D, which has became a lot more skilfull than old S/D ( tho steal is still TOO STRONG)
Without addressing the biggest offender in thief kitten nal, BUT EVEN BUFFING IT:
STEALTH
Stealth has been a problem since start, teams started camping stealth with thieves and instagibbing people with stealth openers as soon as they discovered the trick, even more now thief has way more damage/sustain thx to sigils and runes (whose should be removed asap anyway, terrible design).
The biggest buff for thief right now will be being able to buils for things that on the old system would have meant stats loss (vit, healing power, condi damage).
Full zerk stat + utility from traitlines.
current meta build (panic strike) will became godmode.
not only camping stealth for 10+ secs is uber lame, but also leads to thw boring game play we see every kittening tournament or esl cups: move with thief, spam blast finishers on BP, play the guessing game till someone insta dies.
stealth has ZERO counterplay right now aside some silly hard counter with 0 practical sense (new lock in trait for engi) or use (sic em for rangers).
since it’s clear u can’t think of proper counterplay for stealth, it’s time to AT LEAST reduce stealth capping to something like 6 secs and add REVEAL as soon as u exit stealth, hit or not
that way stealth will be used as a reposition tool (like it was meant to be and like it was when game launched), not as a way to avoid any source of damage till important cds come back, or (way worse) as a way to instagib people with your team with 0 skill/counteplay involved.
thx for reading, kappabye
I 100% agree with you. Thank you for portraying my point of view.
Hrelloo mae friends. Pliz nerf mesmer thief, very stronk partner, yes
ps hello henrymillion
Because they q instant with their kitten noob mmr
PS. I cant click “undelete post”. It’s actually another bug I think.
#VoteForOldLeaderboard!
(Although I’m only an average player, I really liked the old leaderboard way more, even with it’s decays errors..)+1
+2
+1
the current leaderboard is killing teamq. top teams stoped queing with 5 bc of the new que system and new leaderboards
.+ 3 (and the rest of asdf and friends/haters + 200)
And I have 4 mini llamas, I dont need the f……g pve item BS! I want a PvP leader board thats shows whos the best in the kittening world
Not some stupid pve kitten kitten this
Have you heard of blooms taxonomy? If you could follow either step, just one of them. I’d be fully satisfied, and I wouldn’t fail u as fellow forum debators. full mental ppl.
Yes. All good teams dont care to play. Because leaderboard is broken, and you don’t gain anything from doing it. It’s just solo q “active”, like before. Ranked is the new solo q. Team q is eliminated, and only excists exclusively on esl, where only 17 year olds and a few good teams can remain playing.
ITS THE SAME! HOW BLIND ARE YOU. ITS THE SAME SYSTEM AS FOREVER OMG! Go wake the f up. Do you have ANY idea about the history of the leaderboard or are you just newcommers trying again? Last leader board patch i had 80% win rate as well, we queue a whole day, and get BS TEAMS.
___________________________________________________
The whole point of my thread, is that there is NO competetition
we win EVERYTHING EVERYDAY unless we rarely EVER face 55 /orng where we have competetion we can prac with. ELSE ITS SOLO QUEUERS AND COMPLETE NOOB COMPS AND PLAYERS we face. GIVE ME SOME SOLID NON FULL INCOMPETENT ANSWERS. YOU kitten ME OFF.
The current #1 has an 85% win rate which is pretty good even if they are team queueing against solo queuers (which is a whole different can of worms). Yes they have 20 games played but they are winning them.
Earlier top 1 had like 40 % win. Atm top 1 is 12 wins 6 loses… Im 8 / 1 atm? whats ur point?
Can someone answer, why this has been implemented, and not yet changed? How can anyone think, even the rank 1’s with their 30% win rate, think it’s a good system? You destroyed the competetive scene with this. There are no actual teams playing, where you can practise. It’s not a Leader Board. It’s a point based PvE-farm based point score with whoever has the ability to ENTER QUEUE THE FASTEST, with low MMR gets the ability to score some random points.
I know I represent every old top tier PvP player when I say this. You’re punishing good gameplay. There is no reward in playing PvP on a top level anymore, but the weekly ESL, which for some adults, is not possible participating in. This is not alright, it just isn’t.
After my short essay, I’d like to ask you, or make you give me a definition of how or why this leaderboard is a better choice. Enlighten me. And while you do it, describe the current scene of team pvp. Thank you.
(edited by Chukree.1756)
META builds are made up by a higher intellectual crew of top tier players that has the brain to theory craft. Your build is not viable. Even with a team build around your build (like mesm/thief), mesmer/thief, are just better. it’s conquest.
What META are you referring to? There are DPSguardian/thief or Mesmer/thief. This post has nothing to do with the balance of the MESMER class. There are 4-5 decent teams eu and mesmer is in and out of all of the teams. TCG used mesmer, 55 used it. Currently latest has SALT using it, and even solo. that 3/5 and a 4/5 to thief. This has nothing to do with your solo q and celestial ETC BLA BLA. So sick of hearing about celestial whine. Its still the zerkers which are the roamers that carry this conquest game. In a solo q, 5 celestial is strong ofc, cuz it requires less cordination than a mesmer thief spike with no TS. Come with proper arguments about the PORT. thieves port through the landscape atm.
IT’s an L2p Issue. the f.. end omg.
Are you kidding me? Armour of earth is on 75sec cd/6sec stability, dolyak is on 60sec/8sec, balanced stance on 40sec/8sec. Shall we just take the only stability skill that ele has, would that be fair?
Why should eles even have stability? Their attunements and cantrips remove “fear”, and then they could just have an alternative stunbreaker, instead of giving them the ability of a guardian or a warrior?.. Just point second. Blink is already OP.
I thought this was a port nerf patch intended for how OP thief and Mesmer are combined in conquest? Mainly Thief ofc, which is the one beating the mesmer. Now you can port even more because of better camera angle and u can port up on keep so easy that it’s a kids game.
This will buff teleporting so hard and nerf, once again, the few classes without porting.
Porting was already maybe one of the most op abilities in a conquest game. Think about it please… And try to elaborate your updates instead of just posting random. Or hire new ppl idc.
There is a lag on everyone when you press B to check scores.
Why are you making Armor of Earth 10 stacks of stability, meaning that no one can ever remove 10 stacks on a 6 seconds skills, whereas Balanced stance was 10½ sec before, now has only 5 stacks stability, making it remarkably weaker. Dolyak signet, that has a too high CD to use as your stun breaker, and traited you lose 12% dmg, is the new alternative?
“Added a Zoom Sensitivity slider, which controls how quickly zooming in and out occurs.”
roasted.. phd in stomponomics..
I know PHD, and he’s a very decent player, also, he’s formulating himself very well considering, his mother tongue isn’t english, I believe (I’ve heard). This Phd-guy.. Yeah, I know him. He analyze a game, and he copes with the happening in a defensive way with, one might say, not playing at all. Last game he played, was really well-played. I saw his stream, and I had no doubt at his intensions and his execution of his ideas, taken into account of my reviews of top player ESL streams. This lead me to the conclusion, that you were in a game where he considered the team mate’s value as incoherent, and decided not to play at his fullest. I think this is a l2p-issue in which you, under observation of your earlier posts, have concluded many times before in other balance scenarios. A balance scenario, where you were a victim, and in that case offended. I hope this will help you cope.
Gw3 will offer following new updates:
-Thief initiative nerf – Damage will be the same, but 1 v 1 abilities will be limited, due to low initiative, so the role of mesmer thief roaming will be more skill-based
-Engis wont be the overall best class anymore, with higher recharge on heal, shield block, slick shoes, and overall CC’s. Condi pressure + removal + team support will remain the same, just with a slight nerf.
-Elementalists won’t offer overpowered disengageabilities and bunkerbilities during a game. Elementalist will become a hybrid class with spikes and low defensive, but strong defensive abilities.
- Warriors will support at only 400 range, which limit the player to think team wise. Also due to warriors meat shield role, warriors will take 30% extra healing in combat with more than 1 player included, HOWEVER, warriors can’t heal eachother more than 30%, this will avoid stacking warriors for team fights
-Mesmer will get lower damage, when fire and air sigils get removed, or damage cd limited to 30 seconds, which makes it, with the thief a spike class that can’t recharge. Mesmer will also have more realistic clones, and the abilitity to Powerblock, and make interupted skills unuseable. Sustain will maintain the same, but the damage will be nerfed. Time warp, will again have a 100% attack speed, and moa will be removed.
This will make mesmer a team orientated class, that can spike hard with thieves.
All the new updates combined will balance the classes. The nerfs of one class improves the others.
~The Phd Krew
Stop defending this build as bad. It´s annoying as kitten. And if you play vs. 3 Engis, two of them Turrets…well kitten. Decent players with little more brain then a monkey can make this build work well in mid-tier or top-tier.
But all i read is l2p…kitten it. If you have two Turrets bunker side-nodes and cant 1v1 with your team-comp you are kittened….sign. The 3 enemy-players can roam between them and they are fine. But we all just l2p….yeah sure. I dont get it. xDThere is no need to defend this build, it’s very easy to counter. A build with no stunbreakers, huge condi removal or huge self sustain; just outrotate them, snipe them, aoe them and clear the point.
It takes far less effort to kill a turret engy than a shoutbow warrior as played by the OP, a build which I think does not require world level personal skill to work.
Before turret engy, the OP was complaining about cele ele and before that he was complaining about something else.
A team with turret engies , can be compared to an IWAY team in GW1..at that time people on the GW1 forum would have laughed at you for complaining about IWAY, well guess different times…..different forum…different community
How can you compare turret engi to iway? Obviously Mesmer/thief combo can 1 shot ALL classes, if timed. Due to that fact, the balanced setup has nothing to do with turret engis, the one in which u compare to iway. You’re satisfied with being mediocre on your necro, and the occasion where u 1 v 1 a NO skill turret engi who obviously never played, and you win, makes you conclude that it’s an l2p issue, makes me worry. Turret engis are played by the chubby kid doing the goal keeping, cuz he’s too bad at playing at the field with the more atletic kids. Something everyone can do, but someone with actual skill and stamina, could do better.
Turret engineer can ofcourse be countered, no doubt, like everything else. Doesn’t change the fact than it’s far superior than 75% of ALL specs in the game. Putting a heavy condi class as counter for a 1 v 1 makes it weaker, ofc. A 1 v 1, which I don’t think is turret engineers strong side, i believe it’s the team fight, which ppl miss..
(edited by Moderator)
It’s a no brain/skill build, it’s easily the most easiest played, does sick dmg, bunkers sick, and could easily be played in top tier. I think the main reason it’s not used in top tier pvp, in which i play, is cause it’s a low morale build.
I could easily bunker everything with this build + carry team fights with it, but I refuse to due to it’s obvious bs design only concerning AI. The turrets are seeking etc. It’s perma cc. I just can’t cope with the thought of this build. Why has this not been removed. There is absolutely no reason why new players play any other class but engi. Either celest or turret. I prefer turret cuz it’s just AI.
Any professional response to my complain? I know a lot of people have asked. I just want straight answer. I played more pvp than the whole anet staff combined, so I want to hear a proper argument.
Yeah.. I agree dps guardians could use another aegis/block. How about on weapon swap? seems fair. Shouldnt have them lose anything on bad mechanics.. right?
Current leaderboard rank 3 EU #smh
I got 1-2 seconds of lag. Everything stops and comes again. Unplayable 50% of the time. Im in the northern european legion as well. Just played CS:GO for 4 hours – no lag at all. Joining gw2, skills blinking, me teleporting after a leap etc. Let’s get the kittening pves out of the mist again and stop that MEGASERVER bs. thank you.
ps. The only thing that keeps Mr smith and his buddy, the newly found mr jones from gandara wvw scene, hidden in the lairs of Vabbi, is the low cd on the engi heal skills that actually prevents him from 4 v 1’ing. Maybe it’s just rumours. I’ve talked to asdf member Henry recently, and he can confirm this is true. Buff slick shoes buff cd on heal. These are just mr smiths and jones’ cry for help for proper balance. Also double Moa skill will help them 2 v 5 the whole team, as jones often runs mesmer with air/fire procs, which i refrace “Is the best kitten thing happening to this game since crate elite was on the drawing board”