Showing Highly Rated Posts By Clark Skinner.4902:

"I gathered the mats so it was free"

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I hear this often from people in and out of game. I can’t understand how they can think that crafting something was free since they gathered the mats.

Once you have the mats, you have 2 options:
1. Craft them into something.
2. Sell them.

In both cases, you are without the mats in the end, but gain:
1. The value of the item you crafted.
2. The gold gained from selling mats.

So when crafting, the cost was either #2 (gold you would have gotten selling the mats), or the cost of buying the mats, both of which are pretty similar.

And the time it takes to gather should also be taken into account. Time saved can be used to make gold somewhere else.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Clark Skinner.4902

Clark Skinner.4902

I think the goal of game design should be to give players as much fun as possible while respecting their limited time. So activities (in any game) like backtracking, New Game+, slow movement speed, gated content etc., I take personally as a sign of disrespect to my limited time and energy.

In this case, the spiking encourages Finisher sales. In my opinion, this change intentionally made the game worse to make more money.
I would encourage Anet to intentionally make the game better to make more money.

This was a bad idea

in Bazaar of the Four Winds

Posted by: Clark Skinner.4902

Clark Skinner.4902

In the past, jumping puzzles were an optional part of the Living Story/Holiday meta achievement. The people who loved them could do them, the people who hated them could do something else.

This month, there’s an entire map of jumping puzzles, and nearly all of the achievements are jumping the map, jumping while racing(?!), jumping puzzles around Tyria. Also an sPvP map with jumping launchers & platforms.

To make it worse, the reward isn’t a useless mini. It’s a rare gathering node, which will be the only source of a crafting material. You’re forcing players to do things that are not fun in order to avoid being at a disadvantage.

With the significant size of the player base who dislike or hate jumping puzzles, making a month of jumping puzzle content was a foreseeably bad idea. Every update I am more baffled trying to figure out the thinking behind each decision. smh

Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I asked a rather important question above that got merged in this thread and wasn’t answered.

Does ArenaNet feel that it is more wrong for an ArenaNet employee to be insulted than anyone else? And if not, can we expect to see the same bans for users being insulting to each other?

21K & 24K Achievement Points Rewards

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Achievement point hunting that hardcore is concerning. It’s the opposite of living life to the fullest. So much work, doing repetitive, boring activities for a number to get higher in a video game. They day they stop playing, all of that will be for nothing. No one in the real world will care, you don’t get paid a salary for doing that work, and in your deathbed, you would think “Instead of living, I spent a year busting my rear for nothing”.

In the future, I imagine there being a medical diagnosis for the extreme cases of video game obsessiveness, and some kind of treatment. I’d hate for someone I care about to be caught up in that.

Drop rate of.. just about everything

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Nov 15 – the day loot got ruined

Jan 28 – the day loot got ruineder

Feb 26 – the day loot gets ruinederer?

I dread each new patch because the game gets tighter and tighter. 6 dungeons in a row, no rares. 2 fractal runs in a row, 1 proper rare and 1 exotic useless sigil (that shouldn’t count as an exotic. maybe if they were forgeable/salvageable…).

Salvage rates dropped in nov. Forge rates have been terrible for me recently. Personal experience means more to me than any PR statement, and we’ve seen how statements have been blatant lies (vet guaranteed drops).

I’m running out of things worth doing in the game, it’s like I’m being boxed out of every aspect. Does Anet want me to stop playing??

Colin Johanson Video: GW2 2013 Preview

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I find it very contradictory to everything Anet has done up to now.

They have made changes so the game is less worthwhile in PvE. They have made dragon events take longer. They have given us worse loot in PvE.

They have incentivized everyone to flood into FotM instead.

This video is promising that the opposite is intended in the future. I don’t get it.

Shockwave graphic is behind danger zone

in Tequatl Rising

Posted by: Clark Skinner.4902

Clark Skinner.4902

I did this on a really low overflow just now and got to actually see the shockwaves.

It doesn’t even give you the chance to jump over the visual part of the wave. The knockback hits you before the visual part does. So you can jump ahead of time and land halfway inside of the wave for 0 damage.

You could say it’s something people should learn but really graphics should indicate where the danger is, and I think the solution is to match them up and be intuitive for players.

Insider trading is rampant...

in Black Lion Trading Co

Posted by: Clark Skinner.4902

Clark Skinner.4902

I’ve seen gw2spidy graphs jump and supply bars drop before patch of items that turned out to be used in new recipes. You can check it after any big spike caused by a new use for an item. Note when the news officially broke and check the spidy graph. Supply often gets bought out.

Before releasing the new TA

in Living World

Posted by: Clark Skinner.4902

Clark Skinner.4902

please fix the targetting bug

It is most irritating in TA with the blooms that are killed but remain targettable and attackable. They still have a health bar and there’s no way to know if you’re wasting your attacks on an object that is dead, not to mention that the attacks don’t explode/bounce to other objects, and Tab targetting is like spinning a wheel of fortune.

It happens on many objects and some creatures with death animations, and was introduced with a patch, so it should be possible to revert.

I will be sure to rage heartily on the forums if you release the new TA with this months-old and acknowledged bug still in play. And you won’t be able to say I didn’t warn ya!

(edited by Clark Skinner.4902)

Im still not leaving arcana and water.

in Elementalist

Posted by: Clark Skinner.4902

Clark Skinner.4902

The attunement recharge was never the reason I put points into Arcana. My build is the same pre-post patch. 20 air, 30 water, 20 arcana.

Until I can be survivable enough in other traits to give up either my condition cleanse synergy or my boons, I’m settling here. I don’t feel like I have much of a choice. I hate feeling like the liability to a party, and this build, while not helping the DPS at least saves me the embarrassment of getting picked up all the time.

The new Crab Scuttle - just no

in Guild Missions

Posted by: Clark Skinner.4902

Clark Skinner.4902

There have been changes to Crab Scuttle since the Southsun update.

It was bad enough before, with the champion broodmother dynamic event placed in the path of the rush, and even worse because of the 1-shot tunneling worm dynamic event placed in the path of the rush.

Now it has 2 more events placed to make this mission unenjoyable for players. One being the crazed karka taking over the camp next to where the Queen spawns, the other being the Karka Queen herself, as well as the adds that come with her, right at the finish line.

For all of the people who complained that it was a terrible idea making an impenetrable army of karka to run through to get to the Queen, imagine running that in crab form with 3 skills.

There are key problems with these events.
1) Southsun is unpopular. It’s hard to get groups of people to fight the Champion broodmother et all, and it’s not in a location people will run by to complete.
2) The wurm collection event gets scaled extremely high due to players in the area who are in crab form, or just not participating. While it takes 9-10 golem parts to complete it solo, it takes hundreds when a mission is being run. And even when it is completed, it will reoccur within the guild rush window. There’s also no counter to the 1-shot wurms. Only 2 dodges for an army of them, and it’s never clear exactly when their attack is timed to hit you.
3) The event at the camp near the end has an army of karka, and takes an army of players. Most guilds don’t have enough people to both handle this and run the rush simultaneously. The island isn’t so populated anymore that players will be doing the event for fun. Since a guild can’t sit and wait for others to clear it (because missions are timed), and the event can spawn after mission has started, this can be a guaranteed failure.
4) Ending a guild rush at a World Boss event. I don’t need to say much more than “what on Earth were you thinking?”

Previously, even with pre-clearing the events, the mission had some people quitting of frustration, while others managed to have an alright time. This time, everyone we ran with was really unhappy by the end. Most likely we will cancel rush it if it gets drawn.

1 emphatic vote for reworking Crab Scuttle.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

You took away my Legos and gave me Duplos. I can still build, but I can’t build what I want. Please give us the option to build what we want again.

Would you play in an underwater map?

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Enemy health down to 10%
Invulnerable
Invulnerable
Invulnerable
Out of range
Enemy health up to 100%
Player thinks “Fine, I’ll just continue on”.
Nope. Enemy comes back to make you kill it again.
“Argh fine”
Invulnerable.
Alt-F4.

Developer Livestream Discussion

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I feel like this is some sort of joke. So backwards.

I am going to shift my mindset to believe that the game is ending when these changes take place, so I should try to get everything I want to get done before that point so I can easily leave when it all goes pear-shaped.

Drop rate of.. just about everything

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Posting a chat screenshot with linked rares and exotics doesn’t prove anything. It doesn’t even prove that the user has those items. They could be linked from gw2db using codes (for less work that grinding 2 hours). Or they could be bought on the tp.

And gold in the bank doesn’t prove a thing either.

The truth is, if everyone had this same awesome chance at good loot, this thread wouldn’t exist.

I ran 3 paths of AC one day, then 3 of CoF the next day. 2 Fractals the next 2 days. Waiting for a rare or exotic drop throughout the whole time. Got only an exotic sigil from the dungeons and 1 rare light coat from the fractals. Where were my 22 rares? That was more than 2 hrs of playing the game actively and in a party.

No one here can understand what is so fishy about the loot system. That’s because the truth isn’t being shared with us.
And no one can believe anyone else’s anecdotes because they are radically different. And no one can trust anyone else’s ability to retell a story accurately because humans are terrible at that.

Instant Trait Reset?

in Twilight Assault

Posted by: Clark Skinner.4902

Clark Skinner.4902

I once played a game that charged monthly for enemy health bars. I quickly quit.

Trait reset is also a feature that should be a core game element, out of combat. It’s not a good sign that they’re charging for it. Even worse, it guarantees that the suggestions by all of the people since launch to allow out-of-combat retraiting will never be implemented.

It only hurts the game, as changing one’s setup for the situation ahead adds strategy to the gaming experience. One build for all situations isn’t conducive to this new punishingly difficult direction Anet is heading with its new content.

I just want an apology for an unjust ban

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I worked for Microsoft for a short time. In our training, they told us explicitly to never ever ever apologize to the customer for doing something wrong. We could say “I’m sorry you have had a bad experience”, but we could NEVER admit wrongdoing, as it could be used against us in a lawsuit. It made me hate working for them.

The employees might want to apologize but can’t. Still there are ways to show sympathy.

Its not a matter of broken promises...

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I’ve come to the conclusion GW2’s Manifesto still stands and hasn’t been changed or us being lied to.

Your having come to that conclusion doesn’t make it so. I have come to the opposite conclusion. Maybe I should make a topic announcing it to the forum?

•Fixed several exploits and bugs.

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

They have to tell us if they don’t want us to hate them. They also don’t have to give us any drops at all. But we would all stop playing, so…

How about some complete patch notes!

I see Twilight is still up for sale. What was fixed?

My opinion of Orr: why I haven't been logging in

in Suggestions

Posted by: Clark Skinner.4902

Clark Skinner.4902

Agree. I haven’t gotten further than the first area in Malchor’s Leap because it’s just not worth it without a party of people doing it with me, which isn’t possible to find because there’s no advantage for anyone else to give up their time to help you get exploration.

And having killed 100 enemies and checking my Daily to see “Kill variety: 1” is not funny.

Mai Trin & Captain Horrik destroyer of pugs.

in Fractured

Posted by: Clark Skinner.4902

Clark Skinner.4902

I think everyone is exaggerating about it being “extremely easy”. Yes, it’s nice that some people can do it using their feet to move their mouse. But for the average player, this is above-average difficulty.

When I first did it way back, I went down a couple of times (the duration was longer then I believe), and this time at lv 1 I didn’t. But in both cases, at least 2 others went down during cannons. Some classes have more vigor and endurance than others. Some have more swiftness, some have blocks, health, regen, armor, toughness. There’s more to it than just “I do it well so it’s easy and people who died shouldn’t count.”

New character experience is terrible.

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

So I started a new elementalist yesterday post patch…

Wow.

I’m not sure how much thought went into the level gating system. It feels like someone who really didn’t understand how GW2 plays made some arbitrary decisions based on existing abilities and level structures. It doesn’t teach the game and its systems, if anything it keeps the game from feeling cohesive.

And it isn’t fun.

Running around the starter area pressing one button over and over again for a level is… not fun. You’re asking people to do this for 5-10 minutes until they unlock… another button.

People don’t want to wait 5-10 seconds for a web page to load, why would they want to press one button for 5-10 minutes? The previous experience had unlocks too, but they were much more incremental. The indicators were clear. A new user might not understand everything right away, but at least they weren’t bored.

What the old user experience lacked was an inline tutorial system, the unlocks were balanced. Knowing things like holding down ALT to split a stack would have been good tool tips. A dumb arrow over my healing skill isn’t useful.

This is really bad. I love the game, but these changes are really a step back in design. I can’t honestly tell my friends to buy this game now. That’s heartbreaking. I have things I want to spend gems on, but now I don’t feel right supporting the game. That’s terrible.

Anet, reverse these changes. This is not something that will shake itself out. This is a burden to every new player. Maintaining version parity might make sense from a development stand point, but this is too far. You’re killing the cash cow. You’re making a quality experience feel like much less. Don’t do this. Stop this.

Developer Livestream Discussion

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

^True, my AoEs can knock 5 people down to 50% but they just heal and my skills are spent. I can’t ever kill anyone without coordination with at least 1 other player. Doesn’t matter how fast i whip out my skills, they just don’t kill anyone because of red circles, sluggishness, long cooldowns, and spread out damage.

Conversely I was hit by a Kill Shot for 14,000 today. 1 attack. 14K. What.

Forum Moderation - clarification please

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I read the announcement about getting serious about posts that are insulting to ArenaNet employees. Sounds good. But…

Are you going to be equally serious about personal attacks made to other members of the forum? Because I see those all the time.

If we are all equals and deserving of equal rights, the same requirements should be met by all humans using this forum, staff and user alike, and the same punishment should be given for any human being insulted.

I really hope it’s not a case of it being a bigger crime when it happens to those with moderation abilities.

On getting critcism

in Community Creations

Posted by: Clark Skinner.4902

Clark Skinner.4902

All of my experience, interactions and witnessings of ArenaNet’s actions tell me they would do well to read the article and learn from it. It’s not hard to sort the people who don’t have a clue. It is hard to resist flattery.

Quit my Ele when nerfs began a while back...

in Elementalist

Posted by: Clark Skinner.4902

Clark Skinner.4902

I understand. Elementalists got very little out of this patch.

•Fixed several exploits and bugs.

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Please show us the list of bugs fixed.

If it turns out Quartz is used for Precursors

in Black Lion Trading Co

Posted by: Clark Skinner.4902

Clark Skinner.4902

Anet had better investigate the accounts that bought 150,000 of the 160,000 Quartz Crystals over 4 days.

We’ve seen this happen before big changes to the economy, when those items will turn out to be in high demand due to an upcoming update.

If it turns out to be that people knew in advance, please actually do something about it so they don’t get away with it.

Edited the numbers cuz I mixed up my comma placement.

(edited by Clark Skinner.4902)

Was that patch really necessary?

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

What it so much of a problem that people could drop multiple of a valueless item for giggles, that a rapid patch was needed on reset night?

Or was something else patched not in the notes?

Alone on the map.

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I could have finished a lot of zones weeks ago if there were people to do PvE exploring with in Orr. People only do zergs there now, and I can’t make it alone. Stuck.

Meta achievement sounds pretty unrewarding

in Fractured

Posted by: Clark Skinner.4902

Clark Skinner.4902

“Not the ones everyone already has tons of”

Bloodstone Brick, Dragonite Ingot, Empyreal Star

These are the ones everyone already has tons of. People who play a lot already have more than they’ll ever need. Lots of us are deleting these rewards as we get them. So essentially, there is a reward for people who don’t play much, but no reward for people who play a lot.

I know it’s last minute, but I hope there’s more to it than that. :/

Patch notes?

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Cause: Shady updates
Effect: Players got angry.

Let’s release another update that’s shady and see if results vary this time!

New Krait Damoss "Explode" very overpowered

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I was wondering what “you were hit for 23,000 by Unknown using Explode” was about. It might be more strategic if I even had any idea what hit me and how to counter it next time. As it is now, it’s just a random 1-shot.

Yeah the Arcanist Lab DE is insane right now. Something is wrong with the scaling, like the NPCs are being treated as players or something. One time we had 3 Champion krait at once to deal with. Needless to say it was a massive wipe.

Patch notes?

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Oh kitten they did it again.

“We’ve updated the game to fix several exploits and bugs. ~RB2”

Because we loved when they didn’t tell us what they changed/“fixed” last time.

Slaying Potions, the double-edged sword

in Bugs: Game, Forum, Website

Posted by: Clark Skinner.4902

Clark Skinner.4902

I tested it myself a little while ago. Tried 4 tests, each about 30 non-critical hits from lv 14 Nightmare Hound. I took the average of each test by typing the numbers in excel and using science!

No pots
I took 176.62 dmg average

Potent Nightmare potion (should be 8% less dmg)
I took 190.97 dmg average

Strong Centaur Potion (should be 6% less damage to centaurs but no change here)
I took 176.11 dmg average

Weak Outlaw Potion (should be 0% less damage to outlaws and no change here)
I took 174.42 dmg average

So the nightmare potions did 8.12% more damage to me when they should have done 8% less damage to me.

The centaur slaying did 0.29% less damage to me (negligible RNG).

Weak outlaw potion did 1.25% less damage to me (odd but maybe just negligible RNG).

I have been using these potions since launch thinking I was a smart player. All this time with them taking 10+ slots in my bags. How sad.

Visibility: Legit or artificial difficulty?

in Queen's Jubilee

Posted by: Clark Skinner.4902

Clark Skinner.4902

How about we just take the dome off of the arena? That’s the main camera problem with me.

BTW agree with everything about artificial difficulty.

The "Please, DON'T nerf" topic.

in Tequatl Rising

Posted by: Clark Skinner.4902

Clark Skinner.4902

please don’t listen to the people asking for a nerf when they didn’t even try to stop that kitten autoattack, plug the brain and think about alternative ways to face him.

No one in the game has attempted just standing and autoattacking for this event. You’ll do better in your argument if you accurately portray the opponents.

Everyone has tried new strategies, everyone has fought hard. Some still don’t enjoy it. Some don’t feel this is the game for this kind of content. Others feel that there are too many problems in implementation that make this a bad idea.

Both sides have a point.

An organized complaint.

in Clockwork Chaos

Posted by: Clark Skinner.4902

Clark Skinner.4902

Pale Tree
Pale (adjective, light in colour), Tree (noun, type of plant)

Scarlet Briar
Scarlet (adjective, a colour), Briar (noun, type of plant)

Seems like she follows a similar naming scheme.

Trying to get other users banned

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

This was something that concerned me about the warning we all were given.

As it was, the report feature was used by some to stick it to the person they disagreed with. Sometimes for legitimate reasons, sometimes for an enormous stretch of the policy. Sometimes even illegitimate reports would see action, which of course could be successfully appealed.

With the new uberpunishments, this petty behaviour can be a lot more destructive.

I have already seen people calling others out, trying to explain loudly how the other person’s post is breaking the new rule. It is more of the same stretching of the policy to punish one’s opponent. Plainly, it is trying to get someone banned.

Is there any deterrant to this? A person reported can’t simply report the one who anonymously abused the Report feature.

It’ll become the new meta of forum bickering. Trying to entrap a person into crossing a line, then lawyering an explanation of how that broke a rule, and getting the person banned.

I hope that in making this bold move, ANet considered this second-phase consequence and has an answer for it.

Thoughtfully,
me

Change in loot parameters or a bug? [Merged]

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

So your proof is a personal anecdote then, complete with complimenting the company. Well done.

The change must have happened just after the person who posted that it is still broken 2 minutes earlier than you.

Grey Warden has decided that the problem is resolved, so everyone can be happy now.

Also, I would like to declare that all bugged events are now working because I had some successful events recently, so thank you Anet and everyone can be happy about that.

sexyness ?

in Suggestions

Posted by: Clark Skinner.4902

Clark Skinner.4902

There are too many coats in the game.

2nd skimpy armor is not degrading and disrespectful to women. In Fact it is liberating to many women.

3rd the female form is a work of art and there is nothing wrong with Gods creation.

… more coats than boots? gloves?

2nd skimpy armor is only liberating for hussies. For self-respecting women, it’s insulting. For young girls, they are taught that they are meant to look sexual and that attractiveness is more important than sense. For boys, they are taught that girls aren’t equal and are valuable for arousal.

3rd oh man this is weak. Would you say that old, saggy creations of God are works of art and should be shown in game? How about fat works of art? No, no one’s asking for that, they’re only asking for things to turn them on while playing. And if you really care about displaying the human form, you’d advocate for full nudity. If you feel genitals are things that shouldn’t be shown, then you are advocating against sexualizing players.

4th Korean games make the women look like teenage girls. That’s not the direction we should be heading in. GW2 makes women look like adult women. It’s a more responsible and less perverted approach. The game doesn’t need to sell sex to succeed.

Should I return or not :)

in Elementalist

Posted by: Clark Skinner.4902

Clark Skinner.4902

There are a few bug fixes. A few buffs in speed of staff skills, and a trait in air that makes a new burst build available.

But other classes were buffed at the same time. They don’t nerf everyone anymore, where the “loser” of each patch would be the one that got nerfed the most. Now they mostly buff all classes, and the “loser” is the one that gets buffed least. Ele has consistently been one of the Biggest Losers in every patch for the last half-year.

I’m not telling you not to play the game, but if you do, don’t resume on the hope that ele has been restored to parity. Warriors and Guardians are still the backbone of tough content. If you come back, let it be about trying the new content.

AMA on Reddit [merged threads]

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I didn’t like how they denied that the manifesto wasn’t totally betrayed. It just made me angrier at the company.
Thumbs down also to saying that just because the inserted tier is 5-11% (it’s over 11%) stronger and gradual that it’s not a gear treadmill. Just call a spade a spade.

The questions I wanted to hear about that weren’t answered were: Why have the loot drops decreased in high level zones, and from vets/champs, and was this intentional? and When will the elementalist bugs be fixed. I want existing problems to be fixed before we create new content (with its accompanying fixes). The way I see it, so much of what is still bugged should have been ready before launching the game, and now they’re biting more and more off that they can’t chew.

The questions that were answered were mostly about ascended, and we all knew what the responses would be anyway.

Fireworks celebration - so much fun!

in Dragon Bash

Posted by: Clark Skinner.4902

Clark Skinner.4902

wake us up when it starts…

Attachments:

Commander Hacked/Please Protect Youself

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

Man if that happened to me, that’s it, I’d be done forever.

With this being such a huge problem, Anet has to have a way to see when huge amounts of money were transferred off of a character, whether via mail, guild bank or trading post.

I’m apalled that they aren’t going to do anything to restore the money and items you’ve gained.

If a hacker bypassed email verification, then all that is needed is hacking the password by some unknown method and really anyone can get hacked, no matter how strong their password is. Troubling all around.

Make sure to change your email password jsut in case.

What was the plan with all of this loot?

in Black Lion Trading Co

Posted by: Clark Skinner.4902

Clark Skinner.4902

I’ve also been thinking that with all exotics dropping in price, it will make exotics less acceptable when ascended gear comes out. If exotics are common and easy, more people might say “might as well attempt ascended”.

Also, we will be fatter when we’re eaten.

It does kind of suck a year of saving and discipline, and going the extra mile with dealing with the trading post intelligently has saved me money, yet everyone who didn’t do that or who started months later are catching up to me in this event.

Balance changes

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I feel like all classes got buffed, but some not as much as others. Ele for example had staff skills sped up, but not really any damage/survivability increased. I use scepter/dagger and I won’t be made stronger to handle these other classes that just got buffed.

I really don’t know why they said in that state of the game “we want to decrease ele, but at the same time, bring up every other class”. I don’t see speed groups in dungeons clearing in 5 minutes with 5 eles.

Elementalist: Scepter and focus skills broken

in Bugs: Game, Forum, Website

Posted by: Clark Skinner.4902

Clark Skinner.4902

After lots of failed casts of Shatterstone, I knew something was broken here. This skill is now a channel, and gets interrupted the same way as dragon tooth does, except without the animation completing.
The channel is really unnecessary for such a bad skill, but at the very least, other skill should chain after it instead of interrupt it.

Gem fee for Transferring Servers

in Guild Wars 2 Discussion

Posted by: Clark Skinner.4902

Clark Skinner.4902

I’m not crying. (is anyone accused of crying on the internet ever actually crying?)
I have already transferred, and others I care about have.

Can a person not think something is wrong without it personally affecting them?

5g is more than enough to deter people from switching servers to get the best wvw bonuses.