Showing Posts For Cloudz.6890:

Would a shroud based reaper be effective?

in Necromancer

Posted by: Cloudz.6890

Cloudz.6890

With reaper, you can actually just not take Death Perception, and instead go for Decimate Defenses. Assuming you’re keeping up 25 vuln, which you should be, you’ll have the same 50% bonus crit chance Death Perception would’ve given you.

You can then take Dhuumfire for a bit of extra damage on top of your swings, or Foot in the Grave because stun breaks are nice.

Not only that, but you’ll have increased crit outside of RS too.

Pre-purchase price is fine, leave it

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

The typical MMO will charge you 15$/month as a subscription fee.

This is 540$ for 3 years which is about the amount of time Guild Wars 2 has been out for.

Ah, the “typical MMO”?

Like The Elder Scrolls Online? Oh wait, that’s B2P!

Maybe like Tera? Oh no, that’s Free to Play.

So like The Old Republic? Dang, no, that’s Free to Play too now.

Then like Wildstar? Wait, what’s that “Free-to-Play” notice I see at their website?

I guess it’s like The Secret World then? Nah, that’s buy to play.

Funny that you begin your post with such a blatantly false statement. I fear it doesn’t get any better after that, either.

You are entitled to that decision. I only stated the subscription fee scenario, because some successful MMOs have run off that model. Notably, WoW, Runescape, FFXIV: ARR. If Guild Wars 2 wasn’t B2P, it would have been P2P.

Runescape, the one with the big tag about being the “Free MMORPG”? Oh right, that one.

And for the records, if GW2 wasn’t B2P, it would obviously have been free to play like most of the games I mentioned, and like most MMORPGs today. It lacks everything – scope, quality, polish, etc – to ever be P2P. Meanwhile, it already has most of the small little annoyances of F2P MMORPGs, like a heavy focus on microtransactions, selling gold for real money, log-in rewards, and so on.

The entire point of a debate is to come to the most reasonable answer. Their is always two sides, right or wrong

LOOOOOOOOOOOOOOOOOOOOL!

Im not sure of the numbers now but Runescape had 1 million subscribers at one point, and if you have ever played it you would know that free to play is kitten compared to their pay to pay. Not to mention how much more popular Runescape is than guild wars 2 on twitch, if that means anything to you.

Regardless of what you think I said is false, you aren’t really providing anything constructive to this discussion and unless you want to actually provide some sort of arguement to the much much larger points I stated afterwards, the exit button is in your top right corner.

His point is that P2P MMOs are no longer typical. The argument some people are making is that $50 for a B2P game isn’t so much when there are tons of sub games. The reality is that there are an increasingly large number of popular B2P or F2P MMOs that charge less for their expansions if they even charge at all. He’s basically making the same argument I did in that comparing it to WoW or the other few remaining P2P games instead of the other B2P and F2P games (that are more similar to GW2 than WoW is) is disingenuous.

EDIT: If you compare the expansion prices of the F2P and B2P games $50 is actually more than what most charge for. I mean TERA is a fairly old game, it still releases new classes, dungeons and general expansions all for free.

In real estate you use the the term “comp” or comparabless. You compare the houses in the area that are similar to yours to find a good price. You don’t look at the most popular, most expensive neighborhood in the city just so you can justify a high price.

(edited by Cloudz.6890)

Pre-purchase price is fine, leave it

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

all I do is PvP.

Ah, thank you for clearing that up. Enjoy your free PvP map, which you DO NOT have to pay for, according to the interview in TenTonHammer back in February. I suppose $50 doesn’t sound like much at all when you’re getting the only piece of the expansion that you care about for free.

Are there any other things that you’ll never have to buy that you think are a great deal? I’d love to hear about them (^_^)

Yeah I’ve leveled 3/5 characters to 80 through PvE, and crafted incinerator and howler through Pve. I’ve also got 10.5k achievement points. I’m on level 50 fractals. Any other smart comments you want to make? I’m pretty sure Heart of Thorns gives me access to Elite Specializations, which yes is a HUGE deal.

It may be a smart kitten comment, but if all you do is PvP HoT isn’t bringing you anything you won’t get for free. All that quality means nothing if you’re not actually playing it.

EDIT: You ninja edited your comment lol. I suppose I’ll just stick to my original point of the lack of information we currently have in regards to specs.

Pre-purchase price is fine, leave it

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

I mentioned my purchasing gems because you said “I can’t believe that people who have been playing this game for 3 years can’t manage to support it further by dishing out 50$ for an x-pac.” vaguely implying that people who don’t pay $50 for the xpac aren’t supporting the game past their initial purchase.

I mentioned P2P MMOs because you did in your first sentence. “The typical MMO will charge you 15$/month as a subscription fee.” You’re correct in that there are P2P MMOs still exisiting and there are some P2P MMOs (like WoW) that charge similar prices for expansions. That’s not comparing apples to apples though. If you compare a B2P MMO or even a F2P MMO’s expansion cost they are typically lower than $50. Which makes the $50 anet is charging for HoT seem out of place when you look at its competitors.

$50 is a GREAT price for new players getting the base game and the xpac. However, it’s not good for the xpac alone. If the Core game and xpac were 2 different codes, letting you create a new core game account by itself, this might be a different discussion. I don’t see how the " the only arguement I am seeing is that HoT comes with base game" is when I mention that the price isn’t comparable when I mention those other MMOs with lower xpac costs. I have 3 arguments. I lettered them.

You can’t judge a game on what content might be there. You can only judge on what you are shown. In the perfect world anet is hiding a core game’s worth of content for the release date. In a practical world a sensible person would judge a item on what they can see, instead of what they hope they might get.

I’m about to expletive you up with knowledge, are you ready?

Buying gems with real life money is completely optional. Yes that supports the game, but you do not need to whatsoever. Making gold in guild wars 2 is very, very easy. I said “support it FURTHER”, which implies that you are already supporting the game. Yup read her again.

Okay, B2P, and P2P. In a world that didn’t have B2P, there would only be Free to play, and Pay to play. THAT is the scenario I gave you. I realize you lettered your arguments, and I shot down all 3 of them, they aren’t strong points. Anet said they will refund players who purchased the game recently.

Here comes the knowledge I was talking about earlier: watch this video of two arena net employees speaking about how they build their competitive scene in Gw2. https://www.youtube.com/watch?v=YLslqhBn3PU

This is from a PvP aspect, but still applies to other parts of the game. You will find that in the video they state that they create content that has replayable value. Okay? There is a difference between quantity and quality friend.

Yes you can judge the game based on what is shown, but you can not judge the game based on what you have not played. I never thought I would invest all my time into PvP until I tried it 1.5 years ago, but look at me now, all I do is PvP.

I assumed your “further” comment referenced the initial purchase made since it is a B2P game. Actually though, if I’ve supported the game multiple games (albeit optionally, but then again so is the expansion) why is the cost higher than its competitors. WoW is an unfair comparison. It’s one of the oldest, still active MMOs and is by far the most popular. It’s bleeding customers, but it can afford to charge the relatively high price for its expansions due to the sheer number of players that will purchase it. It pretty much stands at the top when you compare it to any MMO.

Again, if you compare GW2’s expansion price to the expansion price of the vast majority of other MMOs (and specifically its non-sub competitors) it’s priced higher.

The video was an interesting watch, but that still goes with the assumption that we’re getting a decent amount of content and/or that the content is very replayable. We simply haven’t seen that. I’m not judging the quality of the content. I’m judging the quantity. The quality is subjective and we haven’t seen much of HoT to really get a good opinion of it anyway. One simply can’t make an informed purchase of this product with so little actual/confirmed information given.

I’m not pre-ordering HoT for 2 main reasons. We haven’t seen enough content to get a full understanding of the scope and quality and it’s priced higher than its competitors.

Pre-purchase price is fine, leave it

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

I mentioned my purchasing gems because you said “I can’t believe that people who have been playing this game for 3 years can’t manage to support it further by dishing out 50$ for an x-pac.” vaguely implying that people who don’t pay $50 for the xpac aren’t supporting the game past their initial purchase.

I mentioned P2P MMOs because you did in your first sentence. “The typical MMO will charge you 15$/month as a subscription fee.” You’re correct in that there are P2P MMOs still exisiting and there are some P2P MMOs (like WoW) that charge similar prices for expansions. That’s not comparing apples to apples though. If you compare a B2P MMO or even a F2P MMO’s expansion cost they are typically lower than $50. Which makes the $50 anet is charging for HoT seem out of place when you look at its competitors.

$50 is a GREAT price for new players getting the base game and the xpac. However, it’s not good for the xpac alone. If the Core game and xpac were 2 different codes, letting you create a new core game account by itself, this might be a different discussion. I don’t see how the " the only arguement I am seeing is that HoT comes with base game" is when I mention that the price isn’t comparable when I mention those other MMOs with lower xpac costs. I have 3 arguments. I lettered them.

You can’t judge a game on what content might be there. You can only judge on what you are shown. In the perfect world anet is hiding a core game’s worth of content for the release date. In a practical world a sensible person would judge a item on what they can see, instead of what they hope they might get.

HoT vs Core zone comparison test

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

So it’s 3 biomes per zone, but how many zones?

Pre-purchase price is fine, leave it

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

I’ve bought gems with irl money, bought multiple accounts and I purchased the game at launch. I also bought all of GW1’s content (outside those mini-missions that took place in the past). Specifically I bought 2 base game accounts when they were on sale in the past 6 months. I’ve supported the game. Also we’re now in the era where P2P isn’t a viable model for most MMOs. There are plenty of F2P or B2P MMOs like Rift, SWTOR, ESO, TERA and Aion. The last two are F2P and don’t charge players for any new expansions (including new classes). The rest certainly don’t charge $50.

I’m not sure if you’ve read any of the threads, but people are complaining because:
A) The expansion comes with the base game for “free” despite the FAQ never mentioning that. I doubt many people would have bought accounts these past few months if they new they were getting one for free with the expansion. This also does nothing to help current players, the ones who have been supporting the game, enabling them to create HoT in the first place.

B) Compared to other MMOs and even GW1’s expansion (GWEN) and campaigns the price of HoT doesn’t match the size when you compare it.

C) There’s still plenty of content they haven’t shown like the rest of the specializations, what this “challenging content” is, how many maps we’re getting. I generally dislike pre-orders, but I dislike them even more when the dev wants us to pre-order without knowing the specifics of the main portions of the content is. Unless we’re far, far from release I don’t see us getting 3 years worth of content from the expansion based on what they’ve announced the game will have and what they’ve shown us. But neither of us know what’s left. We can only make assumptions on what they’ve chosen to show us. Collin did say in an interview with Angry Joe that all the major content was announced so I don’t think they have any secrets left.

Get Rid of Stacking.

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

GW1 had the AI scatter if they were hit with continued aoe skills (think Wells or Firestorm). All they have to do is just implement that and at best people will stack for the initial buffs then scatter as the mobs go in different directions.

How much time till chest reset?

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

Any daily chest resets at 8pm EST. The same time you get your daily rewards.

OOO! New Beta!

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

Okay, so it drops off of mobs in Silverwastes. Does that include the mobs during the defense events that don’t drop any loot, or only the roaming mobs?

If they don’t drop off the final event mobs I can see a lot of people failing the other events just to keep ‘defend the fort’ going on for as long as possible.

To ANET: about 1st stress Beta testers

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

I think the confusion is coming because people that were in the first stress test still have a beta character sitting on their log in screen and clicking on it gives you a message saying you cannot log in on that character because “no beta test is currently in progress.” Additionally, the website copy is very unclear on the issue and never once makes a definitive statement related to HOT betas.

While the likely scenario is that previous beta testers do not gain automatic entry into the next test and will need to find a portal even if they see a beta slot on their log in screen now, the wording is very ambiguous and could use clarification. It would avoid some headaches later on from those assuming they do have access but do not.

What’s confusing about “This invitation is for this Guild Wars 2: Heart of Thorns testing event only. This does not guarantee access to future events.” The definitive statement is that even if you get into this beta it doesn’t mean you’ll get into the next 1.

Is HoT Destroying Build Diversity?

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

Not that I’d like to beat a dead horse, but I’ll add my 2 cents. Yes they’re destroying build diversity, but that’s only because of the false sense of choice we currently have. To be competitive your choices are extremely limited to a few builds. By doing what they’re doing it allows for much easier balancing. Something anet has had trouble with since GW1.

Now whether or not they take advantage of the opportunity and effectively balance the classes is another story.

To ANET: about 1st stress Beta testers

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

Gain access by default to upcoming Beta ?

Being in a previous beta doesn’t mean you get auto access to any other betas.
https://help.guildwars2.com/entries/91220997-Heart-of-Thorns-Beta-FAQ

Dye frustration

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

BTW, you have got to love how some people try to pull the “childish” card whenever anyone disagrees with their POV.

That reaction is just so very grown-up.

Sure it’s not projection, at all…

Actually a big part of the problem you’re running into is the very common misconception they hold that Arenanet and all it’s employees from the monetizers down to the janitor are pure as driven snow and incapable of doing anything that would remotely be unethical.
You can’t win against them when they see Anet as benevolent gods who can do no wrong.

Most people aren’t making the argument that Anet is always correct. Most of us are making the argument that getting rid of RNG would do more harm than good or that it’s good that rarity for vanity items is a good thing.

And be honest, him saying that nothing will change his mind is a rather childish stance to make. You should always be open to having your opinion changed.

Dye frustration

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

I wouldn’t mind the unidentified dye drop were increased or at least put back into the gathering.

High supply will result in low prices for all dyes even those that don’t cost much now. It may increase unidentified dyes sales as they would be lower as well.

They can’t really do that as it would ruin the dye market.

Just out of sheer curiosity, what effect would ruining the dye market actually have? A few players making gold off dyes cease doing so? Am I missing something?

If unidentified dyes became more common place the prices would drop, with the drop in prices more people would buy unidentified dyes in the hope of getting a dye they could use.

The result will be the dye market would be flooded with dyes nobody wants as the supply increases but the demand doesn’t change.

I disagree with changing the current system just because I’d rather have anet not make things more “fair” for vanity items based on the playerbase’s opinion. And I’d really rather not have them crash the market just so rare dyes become less rare. Also because it would likely set a precedent of anet controlling all the markets, which really isn’t something I’d like them to spend time on in the grand scheme of things.

Dye frustration

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Cloudz.6890

So what I’ve gathered is Tigaseye is in favor of a flat drop rate (or price) for all dyes right? E.g the basic red dye should be as rare/common as Abyss Black.

Would you (Tigaseye) be ok with this concept being applied to all items? I have a stance on this, but I’d like to know how far you want to take the concept of fairness.

Can we get to be dwarves in the future?

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Cloudz.6890

Maybe Ogden Stonehealer can find a way to “heal” the stone dwarves and return them to flesh and blood. Hmmmmm?

Why would he return them to flesh and blood? The whole reason they turned to stone was to fight the Destroyers underground. While some dwarves were forced to undergo the Rite most willingly went through it in order to fight their mortal enemy. Anet did a pretty good job of making sure dwarves by and large don’t come back to GW2.

crazy people are everywhere, even in gw2

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Cloudz.6890

You, the minority, were trying to boss the majority around to play your way when they clearly didn’t want to. I guess you trying to kick someone without saying anything was the last straw for them. They had the right to kick you, especially when you initiated the kick war in the first place.

i didnt act like a boss or wanted to be a boss

all i asked was stack when we do the bloomhunger.

and that’s what ppl should do.

You “asked” several times. If someone says “stack” 4-5 times on the first boss and the group has other plans I’m ready to kick if he does something else that makes the run less enjoyable. Was the group a “zerker only exp” group? If not don’t expect what you consider traditional strategy. Stacking isn’t mandatory.

But none of that matters anyway, they didn’t kick you when you told them to stack. They kicked you when you tried to kick someone without saying anything.

crazy people are everywhere, even in gw2

in Guild Wars 2 Discussion

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Cloudz.6890

they said warrior was invisible, but he wasnt around us he’s hp bar was black
and id was showing (offline) how would i know he’s invisible. and 2 of them were from
same guild. i dont remember the guild name

You ask. I know people are moving toward silent speed runs in fractals and dungeons, but a simple “Did the Warrior d/c?” would have solved the problem.

crazy people are everywhere, even in gw2

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

we were playing 20 scale fractal of the mist.

of course swamp was first stage with bloomhunger, party members did range attack whole time except me.

(mesmer warrior guardian guardian(me) and another one i dont remember)

i said “stack” 4 to 5 times but they never listened, at this point i knew they were noobs.

however we got bloomhunger without any problem,

next map was harpy map.

all of us fell down by knock back few times and i realize warrior showing offline.

so i voted to kick warrior and instead they kicked me.

do you think this is fair?

I’m fairly sure there’s a rule on the forums about talking about people ingame by showing their names or listing them here.

As far as fair, going by the image it looks like the guy was invisible, you didn’t check to see if he was actually there or not and in retaliation for trying to kick an active player, they kicked you. A better question would be: “Is it fair to kick an active participant just because I don’t see the ‘online’ indicator?” A mistake is a mistake, but it makes sense why they kicked you.

The Thumper weapon.

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

The Thumper could be used by:

The Elementalist as an earth underwater weapon to be placed at the bottom of any bodies of water. Causing gysers to open on land and in the water create other types of effects.

I can see the Engineer using such a weapon as well on land like summoning the great
Junundu worms of Elona… someday.

A Ranger could start a stampede with it.

Norns don’t need it they’re 10 feet tall and only need their feets for thumping.

Please discuss as I thing it would be a cool addition to the weapon list.

Change “Thumper” to Hammer and give it to rangers so that they can run a “Thumper” build and then we’ll talk. Like others have said though your idea was kinda vague.

So Trahearne was actually Evil?

in Guild Wars 2: Heart of Thorns

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Cloudz.6890

From today’s News: https://www.guildwars2.com/en/news/the-story-so-farheart-of-thorns-beats/#.VR1rueEs4zc.reddit

“Pursuing Caithe, players learned of her dark history with Faolain of the Nightmare Court and discovered the great secret that Caithe has lied, stolen, and killed to protect—that the ultimate source of the sylvari race is Mordremoth itself. This revelation came too late to prevent the Pact air fleet from launching its invasion, and Marshal Trahearne led his army into a devastating ambush on the edge of Maguuma, where Mordremoth’s influence was so strong that it turned many of the Pact sylvari against their former comrades. With the fleet destroyed, the Pact is now broken, and the only ones left to stand against the jungle dragon are the player and a handful of stalwart companions.”

So Trahearne was actually under Mordremoths influence, like Scarlet and Aerin, too? And he has the Pact Fleet died intentionally?

What do you think? Will we need to kill him because he is evil? Is he still alive?

The sentence would have read the same if Trahearne wasn’t (or isn’t) under M’s influence. He’s the leader of the pact. It’s his job to lead his forces to w/e they go. The fact that in the final cutscene he tells his forces to fire on Mordremoth makes it seem odd if he was under M’s control.

Character Slot for Heart of Thorns? [Merged]

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Cloudz.6890

Actually there was only 1 GW expansion and it did not come with a new class or character slot. You’re confusing expansion with stand alone campaign. As for extra character slot there is no info yet. Maybe you will maybe you won’t.

I don’t think we can really compare HoT to GW in any way. On one hand campaigns that came with character slots were standalone. On the other hand the expansion didn’t include a new class.

I’m leaning towards it comes with a slot since when you think about they’ve always added the number of slots as there are new classes. Plus that’d be a bit like double dipping when most of your players who purchase the expansion will have likely created 6 characters by this point in the games life.

Gold Transfer Changes

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Cloudz.6890

What stops people to send 500 + plus several stacks of globs of ectoplasm for example to pay that way someone else for their precursor, thats currently worth more than 500G???

hehe, I think we found our go-to currency! I’m just remembering all the Diablo 2 days where you would buy expensive things with soj (Stone of Jordan rings).

This happened in GW1 as well. People started supplementing their purchases with Ectos and later Armbraces. Of course p2p trading was allowed in the game so it was a lot less risky.

Changing "We don't rez the dead" mentality.

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Cloudz.6890

My rules on trying to revive players are;

1) If they are downed but not dead and its safe, get them first.

2) If they are dead and its safe, try and res them. If not and they haven’t waypointed yet I’ll try again during phases (like in Teqatl when he runs off between phases).

3) If they die like twice then I usually leave them alone entirely until the whole thing’s over.

I have been yelled at before for reviving people instead of making them run back and that just seems crazy to me. I don’t know what the other person’s situation on the other end of the computer is. Maybe there new or maybe they’re just a kid. Maybe they’re just someone who breaks down when being yelled at in map chat. If they’re not being mean at all about demanding a revive then I try to help usually.

Nothing needs to change in regards to reviving. There doesn’t need to be a reward or penalty for doing it. It’s fine as is. When my little five man gets together for world bosses, if one of us DIES completely then of course our priority is usually trying to help that person up if its safe. I don’t want a bonus for it.

In a group the situation is a bit different. Usually there’s better communication, you know they didn’t afk and die (or at least assume) and you can see where they are and when they died so you know how long they’ve been sitting there.

As far as yelling at you not to res I can really only say thats appropriate in SW where the boss fights only have a few minutes and taking those 10 seconds to res makes a big difference for DPS. Typically a simple “Don’t res the dead right now” suffices unless the person is adamant on being WB Medic of the Year.

Sooo, Jeweler and Chef 500?

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Cloudz.6890

Laurels are time gated pretty severely when you compare them to ascended crafting mats. Guild commendations are dependent on how active your guild is and if they want to participate in guild events in the first place. I’m not saying neither option is not doable, but that crafting them would be easier for some players. Having more options to get ascended gear is never bad since they don’t really affect the market (outside the mats required to make them).

Sooo, Jeweler and Chef 500?

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Cloudz.6890

Honestly, even if they did, why would you bother?, easier to do 4 fractals 3 days, than grind the kittened amounts of materials the accessories/rings etc will need.

-Particle effects
-Stat combinations
-Legendary trinkets
-Don’t like fractals

Those are the 4 most obvious reasons, but I’m sure there are more.

- trinkets dont give off particle effects, being able to craft ascended ones will not change that.
- you can buy most stat combinations either from the fotm merchant, laural vendor, or from the ones added from the ls, by playing/buying from sw vendor
- nothing has been said on legendary trinkets afaik (could be wrong) and making it possible to craft ascended rings wont change that.
- you can use laurels or badges and ectos (iirc) from wvw laurel vendor (not sure i dont rly wvw)

That said, another way of getting ascended trinkets is always welcome

I guess if you want to argue over a technicality then sure, trinkets don’t. The jewels inside them do though. http://wiki.guildwars2.com/wiki/Preserved_Queen_Bee

Crafting Trinkets would allow players to get beyond the time gate of waiting on Laurels and would function like armor and weaponcrafting time wise. Trinkets being the only non-craftable ascended gear is just odd, let alone the fact that you cant salvage the ones you get currently.

Changing "We don't rez the dead" mentality.

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Cloudz.6890

Simply ways how Anet could improve very effectively the willingless of alot of people to revive other players constantly:

Improve the Reviving Achievement No One Left Behind, beause just reviving 1000 times is just ridiculously fast done.
The Achievement could get so easily improved, giving people more visual rewards for reviving really alot of people over the years to come.

As if something like “Combat Healer” would be already the absolute most epid thing you could call someone, who has revived so many persons, that it would take ages to recount them all to the exact number after several years of playign the game.

That achievement should get improved so something like this:

Combat Healer (Kampfheiler) = 1000 Revives = 25 AP (in total, its 5 AP per Rank to 1000 revives with 5 ranks)
War Cleric (Kriegskleriker)= 5000 Revives = 50 AP (from here on increase the Ap you get per higher ranks, 10 AP per Rank)
Life Saver (Lebensretter)= 15000 Revives = 100 AP , 20 AP per Rank
Blood Saint (Blutheiliger)= 25000 Revives = 125 AP, 25 AP per Rank
Angelic Saviour (Engelshafter Erlöser)= 50000 Revives = 150 AP, 30 AP per Rank
Fate Breaker (Schicksalsbrecher)= 75000 Revives = 175 Ap, 35 AP per Rank
Celestial Entity (Himmlisches Wesen) = 100000 Revives = 200 AP, 40 AP per Rank

Every 100 revives from that point on should reward players with a special shiny celestial winged chest, that will reward players with items like T6 Materials, Lode Stones, Ecto Plasm Globs, Dark Matter or Crafting Materials like Elonian Leather, Damask or Mithrillium. This way will feel reviving players alot more rewarding, to the point, that players will be incentivised to take willingly the risk of maybe dieing at the try to revive someone, because it could be just that one revive needed next to get such a chest reward, if you already have maxed the title ranks out to the new maximum.

Achievement Hunters woudl be the very first, that would go for this for sure, if you get on they way also some nice AP boosts.
—-

Another way to give players more reasons to go for reviving players would be to implement a new “Supporter Level” into the Game as a Game System, which is basically a Rank System that works similar like the WvW Rank System, just not with so extremely high ranks to the 10000, lets say maxes at at Level 20 for now and everytime you rank up in the Supporter Level, you unlock for your Account various different optical things like this:

Gain Supporter Level 1 = Unlocks for your Account the Combat Healer Outfit/Title
SL 2 = Improves your Healing Power when you revive someone by 5% in PvE
SL 3 = Unlocks for your Account the War Cleric Outfit/Title
SL 4 = Improves your Healing Power when you revive someone by 5% in PvE
SL 5 = Unlocks for your Account the Life Saver Outfit/Title
SL 6 = Improves your Healing Power when you revive someone by 5% in PvE
SL 7 = Unlocks for your Account the Blood Saint Outfit/Title
SL 8 = Improves your Healing Power when you revive someone by 10% in PvE
SL 9 = Unlocks for your Account the Angelic Saviour Outfit/Title
SL 10 = Reduces Damage that you receive in PvE while reviving by 5%
SL 11 = Unlocks for your Account the Fate Breaker Outfit/Title
SL 12 = Reduces Damage that you receive in PvE while reviving by 5%
SL 13 = Unlocks for your account the Celestial Entity Outfit/Title
SL 14 =Reduces Damage that you receive in PvE while reviving by 5%
SL 15 = Adds an holy Aura around you while you revive in PvE, that protects for 3s from all Conditions
SL 16 = Reduces Damage that you receive in PvE while reviving by 10%
SL 17 = The Duration of the Holy Aura gets increased to 5s for PvE Revives
SL 18 = You receive now a moderate Healing after you finish with reviving in PvE
SL 19 = You gain Stability and Aegis for 3s after a Revive has been completed from now on in PvE
SL 20 = Gain the Outfit/Title “Hope of the Doomed” (Hoffnung der Totgeweihten)

I like the 2nd change. It gives a boost to people who want to res without causing a systemic abuse like the first one would (e.g people dying on purpose to farm mats, like win-trading). The outfit and title are great too.

My only gripe is that it doesn’t solve the problem that people who won’t WP back often just don’t want to take the time to WP back. It also doesn’t address that fact that ressing (without those great buffs) is not only a DPS loss, but you risk dying yourself.

I do like the idea of giving buffs that help ressing to people who dedicate time to res though.

Can we please get scythes in gw2

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

Honestly i would love to know those weapons arent in the game anyways…we have people from all the nations in tyria, surely some paragons and dervishes would have come over and their fighting style would still be around(Throwing spears(ON LAND), Scythes, not skills) .

That’s what confused me. We have the Order of Whispers here which comes from Elona. It seems odd that none of them would be Paragrons or Dervishes or at the very least wouldn’t have brought their weapons from their country. I suppose I’m more forgiving on them not implementing additional weapons skills from a technical standpoint, but from a lore perspective it doesn’t make much sense since we have the other tormented weapons which come from Elona.

Can we please get scythes in gw2

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

I just wish they had brought Tormented Scythe to GW2. It was my favorite torm skin for my Derv. I play a necro so having it as a staff wouldn’t bother me

Changing "We don't rez the dead" mentality.

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

I simply hate is when dead people yell “REZZ FFS!!!!!” 3 meters away from the Waypoint, I would slap their dead bodies around if I could.

Sounds like a hyperbole to me. Never have I witnessed someone doing that.

If you are dead in the first place, that means you weren’t doing what you were supposed to. Sure, everyone makes mistakes, that is what downed state is for.

The way I see it, if you just let people stay dead, they have less opportunity to put what they learn into action. If they are laying there dead, they could be observing what to do, reading over chat they missed and attempting to grasp more of what they are ignorant about. You can rez them so they can then put that into action.

Same with people being dead and you being alive. You will continue to suck at getting people up if you never try. You will always be that statistic of player that goes down trying to get someone back up.

All you are doing when laying dead is upscaling, making a potentiel death trap for others, wasting DPS, blocking downed resses. And why? Because you were too cheap to pay 1 silver 40 coppers for a WP.

1. Not proven.
2. It’s called challenge.
3. Not everyone is max DPS specced.
4. Use a utility skill to get that downed up then.
5. You’re making assumptions.

Death in GW2 is way forgiving, almost meaningless and thus people don’t even care if they die. Abolishing armor repair costs was an awful decision.

I’d agree with you. You know, even if an event fails, the game is far too forgiving. You can just try again in a few hours or the next day. So what’s the huge fuss?

Most of the World Bosses people die to aren’t difficult. They all pretty much come down to “don’t stand in red circles.” For VW I can slightly understand. Gathering the bees and hiding behind the comb for Troll and getting rid of the pustles and stacking for Thrasher aren’t that obvious. What people who have no idea should do is either look up the bosses on the wiki or simply ask in map chat BEFORE they go in. It takes 10 seconds for someone to explain, but to ask them to do it during combat isn’t that good of an idea. Ironically you say what’s the big deal if an event fails if you can just do it another day and at the same time mention people who die not getting a chance to use what they learned from their death.

(Honestly I can’t stand people who have no idea what to do, but don’t tell you until they die. I don’t mind telling you what to do beforehand if it prevents a wipe.)

If they die, since de-scaling isn’t instant, they should just WP back and ask map chat what they did wrong. If they really need to see it being doing chances are there’s a YT version. But again, none of the bosses are that complicated.

As far as sucking at getting people up, what skill is involved there? You press F, root yourself and wait until their HP is up. If I have to dodge or stop ressing multiple times to get you up you’re not worth the res in exchange for the risk and DPS loss. I agree with you guys about repair costs. Coming back after 2 years death felt really trivial and probably contributed to the increase of afkers.

(edited by Cloudz.6890)

Changing "We don't rez the dead" mentality.

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

In the time it takes to rez one dead person how many downed people could you have saved in that amount of time?

The dead person who doesn’t WP is a burden and a completely selfish individual. So don’t rez the dead rez the downed people as for instance with Teq in the time you took to rez that one dead person you probably created three or so more dead people by not reviving those who were downed. So your really creating more dead people by trying to rez the dead and the amounts will just increase in time as well.

I find it funny that we have to defend why we won’t res the dead in the first place. People who won’t res have little excuse not to do so besides laziness.

Changing "We don't rez the dead" mentality.

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

Simply giving a buff to players that res the dead is not going to make people want to res them more.

Most players don’t even attempt ressing dead players because:

  1. It removes DPS.
  2. It roots the player.
  3. It increases aggro making lethal boss attacks target them more.
  4. Ressing the dead takes longer than ressing the downed.
  5. Event scaling doesn’t automatically adjust upon death.
  6. The closest waypoint is usually a minute away.
  7. It is easier to waypoint or not die.

If you really want that mentality to go away, then you must bypass these issues. Otherwise, your idea is not a good one at all.

  1. It removes DPS.
    well ressing downed will most likely restore dps. Ressin dead, welll that actually depends on group… Having 4 eles and a guard and guard goes down, power res, 4 ele’s and a thief…well thief: self ress or be a nice floor ornament…
  1. It roots the player.
    Well so do quite a lot of skills, any mvement breaks the root though
  1. It increases aggro making lethal boss attacks target them more.
    Being a very skilled player this challenge should make you smile
  1. Ressing the dead takes longer than ressing the downed.
    See above: ony critical characters are ressed, I doubt engi, mesmer, rangrs or necro would be ressed, unless you run casual and any dps is wanted: also a reason to res PS warrios, ele’s and guards.
  1. Event scaling doesn’t automatically adjust upon death.
    Well at a evet running back mostly is easy, temple’s not included, dungeon: down of any player is a group problem, dps adds if needed…. An actual death is bad
  1. The closest waypoint is usually a minute away.
    Yes for world, no for dungeons
  1. It is easier to waypoint or not die.
    Mmmm. most people refer to stay Alive…. But making sure you do not wipe is important! 1 Wipe makes your speedrun become a casual one instant…

But people will appreciate resses. I ran AC 800 full runs and I still die sometimes, (zerk ele) mostly due to ppl dropping the queen when killing the 3rd/4th gargoyle, or ppl not doing things as expected, just focus firing the queen ranged…. on l80 zerk exp rifle warrriors, scepter guards, or GS mesmers…. not killing the small spiders is a nice example….
Kohler provides a very good sustain in the 2 adds, if you get interupted on IB 5 or when sandstorm runs out…. just keep dps you’ll rally 9 of 10 times..

……
Ressing downed should be done always, if they die you are late….

First off no one is talking about dungeons. You can’t WP during battle anyway. For World Events no specific class is critical except Mesmer’s for VW’s mid boss so looking at a class and thinking “hmm is this class useful” just isn’t going to happen.

The whole discussion is about World events where people like to wait for others to do the work after they’ve tagged the boss or who don’t feel like running back.

Great sword skin favorites?

in Necromancer

Posted by: Cloudz.6890

Cloudz.6890

My necro has always had a dark regal look so I’ll probably use Belinda’s (if they make it available again), Belladonna or Nightmare GS. If one of the skills looks similar to Axe 2 I may just have to grab a Chaos GS.

Who's With Me? Switching to Revenant

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Posted by: Cloudz.6890

Cloudz.6890

Necro is my main and I love playing the class, but if Rev turns out to be better at condi and group utility than Necro then I pretty much have to (not literally) switch. Mallyx and Jallis pretty much cover the 2 most important bases so Shiro and Glint are icing on the cake.

That being said I’m really, really hoping the GS and spec finally give us what we need. I like playing Necro, but in PvE it’s so under-preforming comparing to the other classes.

16(?) Traits were Bugged in Downstate

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Posted by: Cloudz.6890

Cloudz.6890

Dont worry though. In about 12 months foot in the grave will go from 1 stack to 2 stacks

That’s after they decide stability in Lich Form is too good and remove it entirely.

no more news or info?

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

Usually capacity tests are reserved for OBTs when you can have a lot of players from a lot of different backgrounds and systems stress test the server. Typically CBTs are smaller in size due to the game being farther away from release and thus less complete. A stress test is the last thing you want to test. I imagine the CBTs are going to test quests/mechanics first. The fundamental stuff. At least with the first trial.

As far as min-maxers, typically for CBTs you have to create a new character which they wipe at the very end of the test. The worst thing that’ll happen is that Dulfy will post info from the CBT and everyone will have access to it. How that works for expansions is pretty easy. You just create a test server that’s separate from the main game. Everyone starts on equal footing and at the end everyone’s characters are reset.

Next Game Build: Update

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

First, you at least put it politely so thank you. That said, this is exactly why they stopped communicating much with the community. If they open up and say something, then get unforeseen delays, or even have to scrap something, they have people up in arms (usually much less polite than this, but the same message).

I miss the early days when they were very open on what they were working on and they’re hopes for the game. Sadly that era ended due to all the negative responses they got when things delayed. They have recently opened up a little (nowhere near what they use to do though) and I’m grateful.

I’m with you on one thing for sure, I do miss the early days of better communication. However, I don’t think voicing frustrations or disappointments is a bad thing. Positivity has its place and so does negativity. I mean come on, we’re all (Well most of us anyway) adults here. We should be able to voice our frustrations in a mature and polite way. That said, the people who just post, “this is bulls***, anet sucks”, aren’t helping anything.

Bottom line is, this is a massive game with many, many players. Not all of them will be respectful, sadly. But that shouldn’t deter Anet from communicating. For every negative little whiner out there there are 20 people who are grateful and appreciative. Letting those whiners effect whether the professionals communicate with everyone else is pretty sad if you ask me.

I’m gonna have to agree. Also everything anet does affects their PR. Every good/on time patch gives the consumers(us) more confidence in them and the product. The opposite is also true however so I suppose it’s a risk/reward thing with giving us release dates.

That being said, I’m hard pressed to think of any MMO that doesn’t give their gamers dates of small(e.g. not expansions/massive gameplay overhauls) patches. Simply saying “Expect a patch sometime in the future” or nothing at all would be quite odd.

Are fractals too long?

in Fractals, Dungeons & Raids

Posted by: Cloudz.6890

Cloudz.6890

1-1.5 hours is still a ridiculously long run, especially since Anet officially supports kicking people at the end of dungeons now. I wouldn’t even trust doing something short like COE with pugs now, much less fractals.

It seems like you have more of an issue with pugs than the length of the recent content. In that case I’d recommend going with a guild or static group. Naturally as the difficulty rises you’re going to have a harder time finding pugs who are able, since there’s no way to determine skill beforehand which will result in longer times. That has nothing to do with the content itself and more so the “quality” of pugs.

Tl;dr Stop pugging.

Revenant Getting What We've Always Wanted?

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Posted by: Cloudz.6890

Cloudz.6890

Because we’ve already seen a set of thief-looking skills on one of the videos, and Shiro is the most “legendary” thief in GW.

Err… actually Vizu is the most Legendary Thief. She backstabbed Shiro.

To be fair, even though she killed Shiro it was his scream that made the Jade Sea turn to Jade. Also there’s Echovald Forest. Long after her death his still had an effect on the world, and still (presumably) does.

How is 3/5 people to kick still in the game?

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

I don’t understand what the problem is i have never been kicked from a dungeon and i play ranger. Why are people getting kicked what are you doing so wrong that people decide to kick you.

On that note I have kicked AFK’ers and DC’ers (after they have been gone awhile), so if you are being kicked for that the fair enough

Why people are getting kicked is an entirely different issue. As you mentioned it could be AFK or DC, it could be not preforming up to the groups standards (e.g not a zerker when the group asks for zerkers) or it could simply be that they want to make room for a friend that just logged on. Rarely, unless you’re doing badly or the group asks for specific classes, does your class have anything to do with you being kicked or not.

please delete

in Guild Wars 2 Discussion

Posted by: Cloudz.6890

Cloudz.6890

Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?

Bloodstone dust. Nothing like checking numbers after a meeting to see how much something has increase and there’s 10 more digits than you were expecting.

10 more digits!? Holy Clam Sauce Batman!!!!!
Thats quite a bit.

Other than Mawdrey, have you considered another Bloodstone dust sink? Maybe some new recipes or something?

Also what about the global economy ramifications of making Bloodstone Dust, and other ascended crafting mats vendorable?

I would be less concerned with the global economic ramifications than the fact that adding a vendor value isn’t an elegant solution, you should get something for that material that isn’t 2c, because 2c never feels good and just adds to the money supply

So what do you guys consider Mawdrey? If the case is that you don’t consider it a vendor wouldn’t a simple solution be to just increase(or do away with) the cap of dust you can feed it?


Or you could…you know…let Jeweler get in on the Bloodstone Dust market

Home Cooked Nourishment client crash

in Bugs: Game, Forum, Website

Posted by: Cloudz.6890

Cloudz.6890

I think in this case a support ticket is better than just reporting it ingame. I am not sure if GMs will recognize that its a broken item link used to grief players.

I understand that. But reporting the people who are maliciously posting it in chat? Heck yeah.

And before anyone says “Well they could just be linking it for people to see what they’re using” or something like that; it’s pretty obvious it’s malicious when they say something like “Hey guys look at this”, “make sure you use <item name>” or just link the item multiple times seemingly randomly.

There should be an additional report option for griefing or something though. I’d rather not back up their system with a support ticket just to let them know about a non-game breaking issue. That’s what this sub-forum and (supposedly) the report function is for.

Writs of Experience and Mastery XP

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Posted by: Cloudz.6890

Cloudz.6890

Something is kinda odd there, if mastery points will be only to unlock tracks, then points will become useless after you unlock all the tracks, is that how you think it will work?

I imagine, like skill points, there will be a vendor that sells something for MP.

Writs of Experience and Mastery XP

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Posted by: Cloudz.6890

Cloudz.6890

So going along with that, do you guys think that Tomes of Knowledge that specifically increase the level by one(instead of giving a flat xp amount) will work for MP as well? I guess technically it gives you enough xp to level though.

Meta And Druid

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

Hey, I play a Necro (and regret that it’s my only 80 currently)! Druid thematically in other games has typically been a support type role. I’m with Pifil in that I’d hold off any more speculation since we know very little about it though.

Meta And Druid

in Guild Wars 2: Heart of Thorns

Posted by: Cloudz.6890

Cloudz.6890

Also do you think the meta will have a place for the druid, or will it just be another necromancer? I can´t see what a druid would bring to the plate in dungeons?

When you think Druid why do you think Necro instead of Ele? Nature usually has more to do with Elementalist than it would a Necro. That being said, nature based skills would probably be more about OT effects and CCs. If the current FotM continues(which I doubt after an expansion) and the “burn it down quick” playstyle still works Druid would probably just be relegated to healing.

Home Cooked Nourishment client crash

in Bugs: Game, Forum, Website

Posted by: Cloudz.6890

Cloudz.6890

So does anyone know/think why this happens? I typically hate speculation, but I’ve never seen an in-game item description crash a game before.

Fractals for Beginners! - Wed 2/11

in Fractals, Dungeons & Raids

Posted by: Cloudz.6890

Cloudz.6890

Hey guys, thanks for hosting this event. Long story short I haven’t really played since launch so a ton of things are new to me lol. That being said I’d like to join the 9:30PM slot or the 10PM slot if the former isn’t possible. IGN is Macha The Temptress. Thanks

(edited by Cloudz.6890)