I think you misunderstand ProtoGunner. A lot of mesmer mains are critical because they care a lot about the class. They see problems with the class, and they see that mirage doesn’t address those problems, and it is upsetting.
I mean, look at chrono. 3 major traits were designed around reducing problems with shatters. 1 of them was designed to help the shatters land, since it was so easy to outrun them. And the other 2 were designed around trying to (in a very OP manner at first) reduce the negative impact that shattering had on our illusion mechanic. That’s 3 out of 9 major traits, 33% of them. Imagine how much more that class could have been if instead Anet had fixed those issues at the core mesmer level, and let chrono be a standalone spec that didn’t just bandaid mesmer problems? It would have had 3 more, very interesting, traits to play with. People, in general, stopped caring because Chrono was made overpowered at first, like every gen1 elite spec.
Now we get to mirage, that actually has the opposite problem. Nothing in mirage tries to fix problems with core mesmer, so these problems come glaring back at us. And now people are upset, because we really deserve to have these problems looked at and fixed. And mirage neither fixes them nor bandaids them.
What I think that you, and a lot of other mirage supporters, are missing is that a class CAN be fun to play without it being designed well. A lot of the complaints about mirage are coming from the fact that it was not designed well at all. And ANet admitted that to us when they admitted they designed it around the name instead of around the mechanic.
Thank-you so much for being a voice! Exactly what I wanted to say to but then when it was mentioned above about the “XX amount of experience” which a lot of us have to – it seems some people still love to live inside the box and not outside of it.
Again, we have one week left so let’s hope the final product will bring the Mirage on par to that of the Chronomancer or even more.
crosses fingers
While I am very sceptical of Mirage (and quite vocal on the forums about how it needs fixing), you really do not want to get your hopes up that high as to hope Mirage even comes close to chrono. The chance for that is just about 0 (or would require chrono to eat some massive nerfs too).
The most we can hope for now I think (being realistic) is that:
- Mirage gets some rework to its clunkiness (increased time on ambushes, increased duration on Mirrors, some type of temporary clone protection, etc.)
- some rework of utilities/traits to better harmonise with the elite specialisation and be on par with other elite specialisations (Jaunt range increased to 600, guarteed mirrors from shatters, etc.)
- some way of making the dodge always superior to base dodge (much like Daredevil pre HoT) be it blink or 360 degrees superspeed
- chrono doesn’t get massive nerfs only to make the new toy more interesting
What I doubt we can expect is:
- any major reworks to our base class (though I don’t see why say Mind Wrack and Cry of Frustration can’t be merged allowing for a baseline retarget class skill for example.)
- any major rework to Mirages design. Arenanet love their idea for Mirage and I doubt they will move away from it
In 10 days we’ll all know more, and I’m sure there will be major balance patches post release where a couple of elite specialisations get reworks and changes.