Showing Posts For Cyninja.2954:

Losing BGDM hurts players ability to improve

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Posted by: Cyninja.2954

Cyninja.2954

I think the ban was a gut reaction to not wanting the new elite specialisations to bomb or outperform to hard based on actual numerical evidence.

Personally I liked bgdm for it’s detailed data besides the damage. While its damage meter was useful it actually required everyone to have it installed, the boon uptime for example was way more useful to me as mesmer.

Between BGDM and arc (beeing in a fixed raidgroup I am required to run both) I have to honestly say arc is the more toxic one since, while less accurate it allows comparison of dps with party/raid members, it gave an instant overview of how people were performing dps wise. So if less toxicity was the goal, the wrong dps meter was baned.

All in all this is going to hurt the raiding and build diversity since now the entire community will have to rely on less accurate dps comparisons (arc and training dummy for example) and we will be left with aproximations and guesses once again as to which class performs how well. We’ll be back to “kick xyz, his class is subpar” when it might very well be the player of a meta in the group class who is not pulling his weight.

As far as fractals, who really cares. It’s already a common thing to have 1-2 people carry the rest of the group in most pug T4, so no big difference there.

As far as stretching what is allowed (with deactivated features for the western version and so on) I do understand why arenanet pulled the plug. Things were getting very muddy.

Is buying a legendary for TP a viable option?

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Posted by: Cyninja.2954

Cyninja.2954

What is the rational for only allowing G1 Legendary to be sold? Why not allow all non-bound items to be sold? Wouldn’t this also be good for the game economy?

People who may not ever want to use a legendary shield won’t craft it, but if they can sell it for a profit, it may be worth it.

There is multiple reasons as to why, the most dominant one though would be so that creditcard warriors don’t buy themselves all the nice skins without ever having played the game.

It was a step towards having players be rewarded for actually playing the game and working towards legendarys. Once gen 1 legendarys were tradable it turned into a pure “gather x amount of gold, buy legendary”. Now with gen 2 legendarys, armor and trinkets there is at least a minimum amount of gameplay a person has to bring to the table.

Is buying a legendary for TP a viable option?

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Posted by: Cyninja.2954

Cyninja.2954

Is gathering that amount of gold even possible in the slightest by just playing the game, selling all materials, actually doing stuff?

If you have 10+ characters you can make 30+ gold coins a day/900+ gc a month just mining 6-7 rich iron ore nodes x character a day and selling it. Will take you 90-120 minutes a day.

If you only have 5- characters then the best way to gather a similar amount of mats is to use a single character (the one with the best mobility you have) to systematically gather all the seasoned logs, elder logs, tukawas… several times a day. Those logs will grow again an hour later and there’s guides with the best paths to farm them.

Both methods are very vaible, but require patience and grind. I’ve done it 3-4 times.

In 90-120 minutes you could make a ton of more gold by farming meta maps, doing fractals or just about any other lucrative gold spot in this game.

I’m not seeing the benefit of this hint.

On topic, yes buying generation 1 legendarys is absolutely viable. Do understand though that you are paying a hefty premium on top because people do not sell their stuff for free. The base price of generation 1 legendarys can be seen on gw2efficiency.com. Expect to pay a good extra 500 gold plus trading post fees on top of what it actually costs to craft the legendary.

Expertise change to food buffs

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Posted by: Cyninja.2954

Cyninja.2954

It was changed to bring condi in line with power.

Before you say “just make power food better”. That’s power creep. We don’t need power creep.

They didn’t bring the -Condition Duration food/buffs in line.

Either nerf those foods, or buff the other foods to reduce Direct Damage by 20%.

You really do not want to open that door…

Power is way easier to protect against than condi damage in a competative enviroment.

I’ll happily open that door. I’ve been down this discussion route countless times over the years.

You lot wanted parity right? Well then let there be parity. Buff toughness food, or nerf the -cond. food.

We can buff toughness food the moment condi builds require the same amount of stats to pull similar damage numbers as power builds.

Or we could reduce the condi damage spike back to pre condi meta levels.

There is a reason why condi is meta in both pve and wvw.

Again, when you are sitting in a glass house, be sure not to throw rocks.

We’re already there.

Stop believing in fairy tales. We have a power meta and we’ve had one since day 1 launch. The gap has been made smaller, but people were saying the same thing as you were since the launch week. Buzz words and mindless dogma, nothing more.

PvE benchamrks: https://qtfy.eu/guildwars/benchmarks-august-balance-patch/
I don’t think I need say more about pve.

As far as wvw: the best on use gear for wvw is traiblazer handsdown on most classes for roaming, small scale and huge fights.

Please stop trolling.

EDIT: just to make sure, those benchmarks are POST august 8 balance patch. The condi duration food on those builds is already nerfed.

(edited by Cyninja.2954)

HoT Elite Spec Needed Before PoF Elite Spec?

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Posted by: Cyninja.2954

Cyninja.2954

My question is what if I want to level a HoT elite spec, such as Chronomancer, but don’t wnat to play HoT zones? Can I just level it in PoF? I’m guessing yes, but would rather know than guess lol.

You don’t really “level” an elite spec, at least not in a traditional sense of gaining experience. You just spend hero points to progress it. And hero points are universal, there’s no such thing (at least in the current game) as regional hero points or anything.

My thoughts exactly, but wanted to verify as maybe something was said by Anet. All my Google searches didn’t find anything, so thought I’d ask here. Thanks for the reply.

At this point the only question is if PoF has enough “spare” hero points to fully unlock both the PoF elite spec and the HoT elite spec. Unless you don’t want to unlock the PoF elite spec at all and just want the HoT spec, I guess.

My guess on that would be probably not,

They could though. If they had 10 point Hero Challenges. At 20 per map, that is 200 points per map. It would only take 2.5 zones to reach 500. This is mere speculation though. I just know that usually devs. want as many players as possible in new zones so their latest, highest priced, content has a high pop. Then again they don’t want old content being a ghost town either as new players leveling up might start to think the game is dead. So, there is reason for Anet to force peeps back to old content too. So one can only guess at this point. I just hope they set it up in a way that if I want to play exclusively in PoF on my 80s that I can.

Considering you can max HoT elites without ever taking a step into a HoT area (214 core Tyria hero points and heroic notarys in wvw) I do believe the next elite spec will not be all to different. The major limiting factor might be that the new elite specs might be tied to story progress.

Is there a way to balance stat distribution?

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Posted by: Cyninja.2954

Cyninja.2954

want me to do a spreadsheet instead or a damage calculus?

what i am saying is, stats should be further expanded in a way the creativity of players would be expanded as well?

balancing?
when you have high toughness, what does that mean if the enemy or monsters have high power?
when you have high healing power, what does this mean if your enemy has high dps?
.
.
.
.
and so on and so forth…………

does it look like im joking?

You do realise that toughness counters power, vitality counters condition damage (combined with condi cleanse) and the other stats are support stats.

Yes, having some rough values to your suggestion would make it go a long way to being serious. All you are saying is “I want xyz” without explaining how the stats would be balanced against each other. For something as complex as stat interactions with each other (I bet you haven’t even 1nce looked at what the actual damage calculation for this game is) a short:“I want this to change” with 0 explanation won’t do.

Going by your replies though I’m going to note you down as someone who doesn’t understand GW2 active defence mechanics and just wants to facetank stuff. Enjoy dying for some more before either quitting the game or addapting.

(edited by Cyninja.2954)

Is there a way to balance stat distribution?

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Posted by: Cyninja.2954

Cyninja.2954

well a 3.9k hammer bolt on a 3.5k armor (2.2k toughness) isn’t balanced to me
so instead balancing skills over and over, why not balance the stats

Wait, you are basing your entire balancing argument and suggestion based on 1 single event?

This is a joke right?

Legendaries

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Funny how the couple of measly masteries and currencies are an issue for you but not the aproximately 3,500 gold which are currently required for The Shining Blade.

For future referance, use gw2efficiency to research what exactly an item needs you wish to craft.

Is there a way to balance stat distribution?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

What exactly are you asking for?

A different purpose for stats? Reason behind this? The stats currently ingame serve a certain purpose and are more or less balanced for that. You are essentially asking for the system to get changed.

As to single stat items, again due to balance purposes.

Expertise change to food buffs

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Posted by: Cyninja.2954

Cyninja.2954

It was changed to bring condi in line with power.

Before you say “just make power food better”. That’s power creep. We don’t need power creep.

They didn’t bring the -Condition Duration food/buffs in line.

Either nerf those foods, or buff the other foods to reduce Direct Damage by 20%.

You really do not want to open that door…

Power is way easier to protect against than condi damage in a competative enviroment.

I’ll happily open that door. I’ve been down this discussion route countless times over the years.

You lot wanted parity right? Well then let there be parity. Buff toughness food, or nerf the -cond. food.

We can buff toughness food the moment condi builds require the same amount of stats to pull similar damage numbers as power builds.

Or we could reduce the condi damage spike back to pre condi meta levels.

There is a reason why condi is meta in both pve and wvw.

Again, when you are sitting in a glass house, be sure not to throw rocks.

Suggestions to Improve Base Power Mesmer

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

I think Azukas has a pretty good idea of what he talks about. I think he cares about the game and mesmer. And unlike a lot of people in this subforum, he isn’t pessimistic, miserable, and he doesn’t actually hate this game.

Way to go on the blame game only because people disagree with your suggestion.

You sure showed all of us miserable and pessimistic people. Then again 5 years of playing mesmer brings with it some expectations and realities which you have not embraced yet.

Next time, man up, accept that people will disagree with ideas and don’t throw a fit.

This has nothing to do with this post or any of my ideas. Azukas didn’t even comment in this post. And I don’t care who disagree with my suggestions. It’s for the devs to see. I do enjoy the discussion but it doesn’t devalue me or my ideas because other players, with no more power than myself to make changes, doesn’t like them. I don’t know why you feel like I’ve placed blame. What is there to even place blame on? You know yourself better than I know you. I just see the side of you that you show on the forums. I didn’t call you or anyone else out. If you feel like you are pessimistic and miserable and that the shoe fits, then that has nothing to do with me. It has nothing to do with my ideas or this post. That’s a personal problem for you to deal with. Good luck with that.

Yes because the devs pay attention to the official forums. That is a good one.

Still salty that not 1 person came joyfully agreeing to your idea?

I’ve said my peace at the very top. All the love base mesmer has and/or will see is based on the current and future elite specialisations.

I don’t know why you feel like I’ve placed blame. What is there to even place blame on?

Sure, read your last reply just above this one, here let me link it for you:

I think Azukas has a pretty good idea of what he talks about. I think he cares about the game and mesmer. And unlike a lot of people in this subforum, he isn’t pessimistic, miserable, and he doesn’t actually hate this game.

You are insulting and calling every single contributor to this subforum miserable. Since the amount of active contributors is less than 10-15 it’s quite clear who your insult is targeting.

Suggestions to Improve Base Power Mesmer

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

I think Azukas has a pretty good idea of what he talks about. I think he cares about the game and mesmer. And unlike a lot of people in this subforum, he isn’t pessimistic, miserable, and he doesn’t actually hate this game.

Way to go on the blame game only because people disagree with your suggestion.

You sure showed all of us miserable and pessimistic people. Then again 5 years of playing mesmer brings with it some expectations and realities which you have not embraced yet.

Next time, man up, accept that people will disagree with ideas and don’t throw a fit.

Expertise change to food buffs

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Posted by: Cyninja.2954

Cyninja.2954

It was changed to bring condi in line with power.

Before you say “just make power food better”. That’s power creep. We don’t need power creep.

They didn’t bring the -Condition Duration food/buffs in line.

Either nerf those foods, or buff the other foods to reduce Direct Damage by 20%.

You really do not want to open that door…

Power is way easier to protect against than condi damage in a competative enviroment.

Guild Wars on Consoles??

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Posted by: Cyninja.2954

Cyninja.2954

Been asked a million times already, they’re not doing it, they’ve said they’re not doing this.

I would have no interest in GW2 on console. I have it on PC, a console version would be a step down.

plea to save boonshare mes

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

?

I don’t even know…

How is this even saving…

Are you drunk?

POF and character slots

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Posted by: Cyninja.2954

Cyninja.2954

You get exactly what the store page advertises.

Basic PoF does not come with an extra character slot.

Delux and Ultimate edition come with 1 character slot.

The extra character slot for HoT was added retroactively to appease veterans and was granted only for a limited amount of time and mostly for preorders only (and was at that time also not advertised on the store page). You are remembering incorrectly about getting an extra character slot with the basic HoT edition.

Expertise change to food buffs

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Posted by: Cyninja.2954

Cyninja.2954

Food bonuses were brought in line with other food and power food.

I am amazed it took them this long to make the change.

You should have known something is off when one food gives +100 power and the other gives +20% condition duration which is essentially 300 stat points worth of bonus. Same goes for oils with slightly lower numbers respectively.

Mirage offhand weapon for PvE?

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

Since we are gifted with an ambudance of offhand weapons it will likely depend on 2 factors:

- which build is the mesmer running? (power, condi or maybe even hybrid)

- what does the encounter demand? (if we are talking raids, open world who really cares?)

Pistol
Depending on how the condi damage from duelist’s discipline is, maybe a condition damage offhand. The skill 5 is a great cc skill.

Focus
Trusted offhand focus, our go to movement pick (and more utility with temp curtain). This might lose some use in raids due to better choices for both condition and direct damage as well as cc break.

Torch
Contender for our offhand condition damage choice. Might offer higher condition damage than pistol but offers no cc break.

Sword
Very likely our direct damage choice of offhand.

Open world pve or non raid enviroment will likely be a mix of convenience as far as movement skills goes (aka focus) and encounter usefullness.

Revenants now have access to perma alacrity.

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Posted by: Cyninja.2954

Cyninja.2954

Revenants already had access to permanent alacrity before the last balance change.

The problem was the build they had to run was useless besides the alacrity. Chrono provides a lot more than just alacrity and as long as revenant doesn’t provide the same amount of utility (or high dps so another class can provide the utility) they are not a mesmer replacement.

Anyone else want harmonious mantras back?

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Posted by: Cyninja.2954

Cyninja.2954

Not really, it was annoyingly clunky and interacted poorly with the other mantra traits.

This.

Suggestions to Improve Base Power Mesmer

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Posted by: Cyninja.2954

Cyninja.2954

Not going to happen. Enjoy the buffs to base mesmer while they last. They are a direct result of how Mirage elite is supposed to work.

I sincerely doubt there will be much goodness coming towards base mesmer at any point in time.

Maybe if retargeting is significant enough we might get some changes in general to our mechanic, that’s a huge maybe though.

New Meta Chrono?

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Posted by: Cyninja.2954

Cyninja.2954

I still think you are focusing way to much on your personal boon duration without accomodating for actual boon share.

Running commanders and leadership runes is basically what current chronos are using post patch to get to 100% boon duration. All you are doing at the moment is try to fit in some more damage traits instead of support traits by switching to the new trait lines.

The very best result you’ll get is a chrono which:

a.) does not provide distortion. Works fine for low skill raid play

b.) has significantly less boon share from missing Inspiration. Not an issue as long as 100% quickness is guaranteed to the raid (or cap depending on what the raid boss allows)

c.) has significantly less damage than a damage mesmer specifically designed for that role

So you migh end up with a non-distorting (not needed but it will cost time) less boon sharing chronomancer who due to suboptimal gear for damage (and has to shatter often) maybe hits 15-20k at best.

Really Devs, One against 20 in the story mode

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

And before you all criticize, I have a high level dragon hunter that does high level fractals. In fact, every one of my characters is level 80, medium to high level fractals. Solo story mode in these expansions is a pain in the kitten terrible rewards and dying every 2 minutes because you are one again 20 adds and a boss is ridiculous.

Not sure if serious.

You are either getting carried hard in fractals, are exagerating what fractal level you are actually on or both.

The enemys are all melee meaning they can get kited inbetween attacks. The boss has a huge tell before she swings and otherwise does basically nothing.

None of the attacks are 1 shot kills. If you can’t manage to run out even if you’ve taken some hits to heal up and let some skills recharge I’m not sure what exectly you are hoping people should help you with.

New Meta Chrono?

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Posted by: Cyninja.2954

Cyninja.2954

Your boon share suffers from not having Illusionary Inspiration.

Domination adds Blurred Inscriptions for distortion share.

I get what you are trying to do, which is essentially replace one of the current chronos with a version which provides slightly more damage. Not sure that will work though. You’d have to do some golem trials and see what your actual boon and alacrity uptime is.

You are looking at dps loss from a purely selfish viewpoint (aka only how it affects you) when you should be asking how much the raid loses from not having near 100% uptime on quickness and alacrity and the possibility for distrotion of mechanics.

At the same time if you are competing for a dps spot you have way to much utility sloted which will reduce your damage versus other dps.

Even with Danger Time, I doubt you are caping crit chance thus Valkyrie is not recommended.

(edited by Cyninja.2954)

Easy OPEN world Power Build ?

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Posted by: Cyninja.2954

Cyninja.2954

i for myself was wanting to go for FULL ventari gear, with assasian weapons and power accessoires….and yes i know for some ppl is ventari gear COMPLETLY crap…but after getting 3 armor pieces of this gear (before patch) i was like not using my heal every 30 seconds i fight… i was like i can pull more than 5 enemies and some more powerfull enemies and getting hit without loosing the half of my health…and still can kill them (not fast like everyone else like…slow but without any risk of beeing killed)…also i feeled the healing power stat on the armor….my heal was much stronger than before…now after the patch it is like i dont wear the ventari gear..

Your not supposed to tank hits in this game. Even less so on mesmer or thief. Mesmer is THE class with the most amount of dodges, invuls, blocks, reflects and blurs for a reason. The same goes for thief, the class is completely designed around evading enemy attacks.

You are playing the class as you wound in a traditional MMO and not adapting to how GW2 is designed and ment to be played.

Condi Chrono

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Posted by: Cyninja.2954

Cyninja.2954

I also like playing condi on mesmer and still experimenting with Chrono. I just came back to this game so I feel like I need tocplay Chrono to catch up the time i Lost not playing it hehe. I’ll try your build out. You tried providing damage while still providing some utility. What about your armor, Vipers? And how did you check your dps and what was your dps?

I am not sure if Im doing it correctly but I use low health golem in raid area to test my dps and it was 4k and my tempest is around 4.3. I dont use any buffs debuffs on me or him just what I can personally bring to the table.
Also judging by the time It takes me to kill and finish some quests dungs etc I noticed that the difference is minimal, when I go with my tempest or with my condi chrono ( I always go with same party so I was able to notice the differences )

Use medium golem (4 million hp), give the golem all conditions (mostly for 25 weakness), give yourself all boons and all class specific upgrades, do a full kill rotation on golem.

4k is very very low, granted you are missing all boons/buffs but you should still be hitting way more damage.

As comparison top dps currently hit 35k with the formentioned setup, mesmer hits 28-30k.

Oh tnx Ill test again when I get home, like I said I was probably doing it wrong xD I started like 3 months ago ( even tho account is a year old ) Still dont know all the stuff so ty <3

Not an issue, I was just pointing out some problems I was seeing with your build (and as mentioned I haven’t taken the time to put it to a golem test). Obviously you can run whatever you want.

People just enjoy throwing around worlds like “raid viable” way to often based on their subjective experience without doing objective build testing.

Condi Chrono

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Posted by: Cyninja.2954

Cyninja.2954

I also like playing condi on mesmer and still experimenting with Chrono. I just came back to this game so I feel like I need tocplay Chrono to catch up the time i Lost not playing it hehe. I’ll try your build out. You tried providing damage while still providing some utility. What about your armor, Vipers? And how did you check your dps and what was your dps?

I am not sure if Im doing it correctly but I use low health golem in raid area to test my dps and it was 4k and my tempest is around 4.3. I dont use any buffs debuffs on me or him just what I can personally bring to the table.
Also judging by the time It takes me to kill and finish some quests dungs etc I noticed that the difference is minimal, when I go with my tempest or with my condi chrono ( I always go with same party so I was able to notice the differences )

Use medium golem (4 million hp), give the golem all conditions (mostly for 25 weakness), give yourself all boons and all class specific upgrades, do a full kill rotation on golem. Remember to use approriate food since that does not get provided by the test.

4k is very very low, granted you are missing all boons/buffs but you should still be hitting way more damage.

As comparison top dps currently hit 35k with the formentioned setup (elementalist, guardian, thief), mesmer hits 28-30k.

25k is considered raid minimum but usually dps classes with builds of sub 28-30k are shuned.

(edited by Cyninja.2954)

Condi Chrono

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Posted by: Cyninja.2954

Cyninja.2954

I’m not sure this build works for raids. First off, condi mesmer prebalance patch was in a state of “useful on 2-3 raid bosses due to gimmicks” and that was without using chrono and before condition damage food was nerfed. Skimming over your build, you are not really taking advantage of most of our changed traits.

You are essentially trying to provide utility and damage but neither of both sufficiently. You won’t be able to replace a support chrono with this build so the wells are moot. You won’t be pulling competative damage numbers since you are lacking a lot of damage utilities and traits (chrono does not provide decent damage traits).

The build might be nice for fractals though since it’s moderate alacrity/boon uptime might be acceptable in a limited player enviroment.

That being said, you are now also competing with power mesmer builds which provide strait up 28-30k raid damage while leaving 1 utility slot and the elite open for other things.

You also forgot to add armor, runes and weapons. I’ll assume full vipers with a go-to condition damage rune/sigils (which usually is geomancy and earth while you are using accuracy). Hard to test this on golem. Haven’t taken the time yet to try it on golem myself though so who knows, maybe I’m missing something.

(edited by Cyninja.2954)

Easy OPEN world Power Build ?

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Posted by: Cyninja.2954

Cyninja.2954

Maybe i should begin playing my thief….i “just” need to discover every map new….and playing the whole story again….sounds like fun (not)… i mean i wanna have him finished with everything when PoF will be released…that are what? Some weeks….took just 3 years for my mesmer to get this far….i need more time XD

Maybe you should play a guardian, ranger, warrior or necromancer instead.

If you are having issues surviving on mesmer, thief is definately NOT the way to go.

None of your complaints are serious issues. Mesmers can survive perfectly fine with full rare berserker gear in HoT areas, everything on top of this is just gravy. This is as always a pure playerskill issue.

You basically have following possible approaches to your mesmer problems:

- reaquire a different set of gear in the hope it will make life easier for you (which it won’t)

- improve on your mesmer/chronomancer basics

- play a baseline tankier class as mentioned earlier

On topic of reaquiring new trinkets, the ones from Bitterfrost frontier are very easy to aquire (https://wiki.guildwars2.com/wiki/Fresh_Winterberry). At 40-50 winterberries per character running through the forst (takes about 10 minutes) and 1,500-2,000 unbound magic if those same berries are consumed, you are looking at a total of 50-70 minutes per trinket (rings, accessoires will take 30 minutes longer) which can be spread out over multiple days or done all at once with multiple characters. If this takes you 3 weeks then I doubt a MMO is a game for you at this point in time.

As to ventari gear, that was never a stat combination of choice for any class least of all mesmer. It literally is trash in every way possible. I could get into details why toughness is detrimental in pve and such things, but that has been debated long and far ogten enough. The changes to our heals have nothing to do with this.

(edited by Cyninja.2954)

Mantras have lost their way

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Posted by: Cyninja.2954

Cyninja.2954

I’ll say first that I have seldomely used mantras in the past, no matter which iteration of design they had. They always felt clunky and undesirable or easily outperformed by our other heals (with some key situations here and there maybe like fear cleanse on Sloth).

The prepatch version was bearable I’d say, yet still most mantras were underused especially the utility ones.

Yes the recharge on MoR is longer than the cooldown and recharge combined, it’s also absolutely free of charge and requires 0 preperation time. For the player this means they get a free condi cleanse and minor heal on a set timer without having to worry about anything.

In a spvp envoriment no opponent worth their salt will let you get a recharge of your mantras through, in pve skilled play rewards you with a free charge every x seconds.

I get that people who enjoyed the old system are anoyed, I do have to say I think the new system has a lot more potential in different game modes and if slightly adjusted can serve as better method to keep mantras valid and useful.

Some of the comparisons in this thread are very onesided too. None of them account for the fact that the recharged mantra heal is free of charge. It costs you nothing and can be used inbetween any rotation.

I will agree to the fact that some of our mantra traits need to get adjusted to the new mechanic, especially Restorative Mantras. I do not think that the reduction of mantra traits is a bad thing, the mechanic in general was vastly underused (due to its clunkyness) and did not warrent so many traits spent on it.

Group abusing pugs to sell raids

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

Alright, consider this to be an official statement from a guy who sold the Xera raid, and who sells raid in general.

- Before we start i’d like you to know that “i do get it” that this opinion of mine will not be highly accepted, however i’ll still share my part – and regardless of what you here are doing or saying, will continue to do raids my way.

The player above, who posted this post, is a person who used to raid with me about a year and something ago, when i "busted my kitten to explain tactics & make entertaining raids, for my fellow guildies and so.

Now let me tell you, i’ve pugged a lot, my stream’s basically a “autistic rant” regarding “french players & bad pugs in general” – which may or may not be entertaining
[Do come viewbot at twitch.tv/johnscfreeman]
[SHAMELESS SELF PROMOTION]
… Now jokes aside

My raids that i sell usually last 20 to 25 min, when they’re focused on one person only.
The kill will happen within 2 to 5 tries.
The “fiesta” on |xera| was an exception – and an error on my end, and my end only.
Do know, that – the people that i sell raids to, know how i do, it, what we do.
I give them a choice – if it is alright with them, we may continue, if it isn’t, that’s perfectly alright.

The way i’m justifying this is pretty simple, in all my time “pugging” i’ve seen commanders fail mostly themselves, and ending up getting carried by rest of the 9 players, or they have a friend that they themselves want to carry.

The pugs will stick, or they will not.

This way – the way that i am selling, i am selling my services as a good raid-leader, and basically a host.
- Should i not profit out of something that i am good at?
- But the PUGS don’t know that you’re doing it?

And why exactly should they care? I usually have 1 to 3 people with me, that’ll carry the raid themselves.
a PUG with “enough LI” who is “a decent player” [Do know that i have taken people with 50 or less LIs to raid, but firstly they had to convince me to keep them]
They’re only interested in:
a) killing the boss
b) having fun

They’re free to stick around, and they’re both free to leave, even after first try or in pre-creation, if they’re not satisfied with something.

That’s about it, i don’t feel like i’m abusing anyone, that 1 person which i am selling raid to, is usually a 1 person that you would have in a raid anyway.

That’s it from me, enjoy folks.

Thanks for responding. Instant added on my block list (not that I pug a lot but still).

As other have stated, it’s not the issue that you are selling raids. It’s how you are going about it.

It’s the fact that you are withholding vital information from pugs who you have join under false pretense asking way higher experience from them than the people you are selling the raid to.

You are essentially taking advantage of others or else you could openly communicate that you are selling the run or you could fill up with more inexprienced players.

Does anyone like the mastery system?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I love the mastery system.

qft.

Either make power mes more interesting..

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Weren’t you the one calling for chronomancer nerfs before the last rebalance patch hit?

Your main argument was that mesmer would get a damage build and rebalance changes making it damage viable.

Now mesmer is hitting 30k dps (which isn’t top dps even) and you still complain. Which hardly makes them viable for dps spots since they still have to tank and boonshare/distort.

Maybe take a step away from the game or start focusing on a different class. It’s getting old fast.

This is not a build used with chrono as well this is purely mes as a dps. Im not saying 30k is mich (even tho on a small hotbox after some nerfs to other classes its a completely respectable amount of dmg).

It really has nothing to do with how chrono oparates. Just that so much potential for interesting gameplay isnt there.

PoF is coming out end of September. Mirage will very likely build on the changes core mesmer has seen. Yet you are here, not even 2 days after a rebalance patch where even top guilds haven’t even figured out new meta builds and you are complaining about mesmer.

You have issues with the class, period.

Either make power mes more interesting..

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Weren’t you the one calling for chronomancer nerfs before the last rebalance patch hit?

Your main argument was that mesmer would get a damage build and rebalance changes making it damage viable.

Now mesmer is hitting 30k dps (which isn’t top dps even) and you still complain. Which hardly makes them viable for dps spots since they still have to tank and boonshare/distort.

Maybe take a step away from the game or start focusing on a different class. It’s getting old fast.

Base mesmer power dps for raids

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

Looks like Eles are going to be joining thiefs asking for nerfs because we dare encroach on thier territory. Eles can focus on asking for PvE nerfs and thiefs can focus on PvP. Mesmer is promoting unity between the classes.

Yup, called it. It’s been barely 2 days since the patch (1 if you had the luck to be playing on EU servers which were down) and the salt is real.

Funny, no one was complaining when mesmers had to tank, boonshare and distort as chrono which was harder than most damage dealer rotations (and far more important to get executed properly) but dare and behold we get a simple damage rotation its wacka wacka.

Where was the thief hate when they were pulling high dps with autoattack rotations?

Where is the guardian hate atm for being top dps?

Also Staff elementalist doesn’t pull 28k, he does 35k+ atm. Always good to throw in some false facts to make people rage even more. Why exectly is this guy with quantify?

Open world/story mesmer PvE build?

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

Open world has a lot of options especially now that our damage is not to terrible.

This is something along the lines what I am running (with legendary/ascended mostly but exotic works just as well).

http://gw2skills.net/editor/?vhAQNAscRnsIClohNoBWoBUrhFVDqsDlYAkBYEFHtLp5KA-TBhFwAn1HIT9HAKBpp8DA-e

You can exchange a trait line for chrono and run sw+sh. Staff instead of GS for tagging works too.

Rabid, Dire or Rampager for condition damage, berserker or assassins for direct damage. Viper is better for condition damage but oerkill and way expensive for open world. Commander is more of a fractal and raid thing.

Base mesmer power dps for raids

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

I wouldn’t go that far as to completely remove the mechanic.

It’s the interaction between short term single target summoned illusions and the shatter mechanic which causes problems. One of each on its own is balancable, both makes it very hard.

It’s also the reason why arenanet have gone both ways so far with taking one of the issues as much as possible out of the equation. With chrono they reduced the penalty of shattering phantasms, with mirage they are increasing the usefulness of clones (as well as limited retarget ability and less relying on shatters). In both cases they are trying to deal with only 1 of the issues at hand.

If I had to make limited quality of life changes to the class as is without major reworks, they would be as follows:

- distinguishable orbs for phantasms and illusions. the game already keeps track of what is what, can’t be that hard to make one point fully colored and the other half full or something or a different color

- expanding on idea 1, use letters or symbols to distinguish phantasms instead of poink dots

- add some form of persistance to illusions as long as the mesmer is in combat. maybe have them auto retarget closes target if need be. This might cause some issues here and there, but usually you have everything taged anyway. this would deal with shatter issues somewhat

Pizza+cristal to condition insane nerf

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

okok , food is now balance… but what about the hundred gold waste for these food in our bank/bag…. its not the same food now , now , this food is useless and nobody will take anymore , this will cost nothing.
Should we just ask rebound componant to anet ?

You do realise they announced the change well in advance right?

Here is the original thread from 1 week ago where exactly this change was mentioned:

https://forum-en.gw2archive.eu/forum/game/gw2/Upcoming-Stat-Changes-in-the-Q3-Balance-Update/first#post6667249

Yes, if you were unprepared and didn’t destock pre patch you might have some shortterm financial losses. Stomach it and move on.

Base mesmer power dps for raids

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

So I’ve fiddled around a bit with power mesmer in open world. It is nice to not be a pure boon bot and actually show up on arc. The rotation is super simple (at least until qtfy comes out with a optimised build).

Mesmer seems to lend itsself to hybrid builds. We will have to wait and see how this works out.

28k on the golem is super easy to do. It’s almost only autoattack with occasional sword 2 and triggering MoP. So yes, it might pull some nice numbers on some bosses with low skill play.

I’m not going to be extatic yet, the numbers are okay compared to other classes old builds. Thief for example was buffed too and pulls way higher numbers. That’s just it, we are now on par with what other classes were at before. Still maybe Mirage will add onto this.

The damage is still mostly single target and if our phantasms die it breaks appart. So still situational. Might work nicely on raid bosses were people don’t have perfect rotation.

The mantra changes are nice.

To sum up, it’s nice to actually do something else in open world than twiddle my thumbs. No idea how long this novelity will last. It’s also worth mentioning that mesmer was one of the only classes which came out with almost only buffs from the rebalance just as an fyi to everyone who was constantly arguing mesmer was fine pre rebalance.

Revert Guard Staff Changes

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I will miss my lootstick.

I will not miss the fact that a weapon got rebalanced which was called “lootstick”.

The skill as it was, was useless except for taging. Not sure the change makes the skill more usable or useful, it does address the disparity between guardian tagging and all the other classes ingame though.

New Login Character = Male Toph from Avatar

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I’m sure Toph would have loved to see herself in Guild Wars 2.

Base mesmer power dps for raids

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

Yes, it’s great that we are almost on “worth mentioning levels of dps” after close to 5 years and less than 2 months before the release of an expansion with a new set of elite specialisations.

Oh wait…

Edit: Still has problem of wind up time etc… just stop the complaining that I know is coming. It’s just a “viable with some nice utility in there build.” Maybe mirage ambush on sword makes it better.

Viable means people won’t instant kick you for joining their pug raid. With all it’s limitations I wouldn’t call this viable yet.

On the topic of ambush and Mirage:

I’m sure the dps for mesmers will go up, god knows arenanet has had close to 2 years to work on the new elites. That’s great and I’m sure it will make for an intersting playstyle.

Then again ALL the classes are getting elite specialisations, some of them even with new toys like barrier. To assume a mesmer will have a raid spot based on purely dps at this point in time, well we will see.

Also once the initial expansion post release mumbo jumbo has died down, I’m quite sure there will be an extensive rebalance patch. I don’t see Mirage coming out of that one to well due to it’s mechanics and stealthy nature. Again, time will tell.

http://qtfy.eu/benchmarks/

Condi mesmer was “viable” at 25.8k. Condi across the board have also been nerfed. Tempest etc also got nerfed.

If I’m hitting 28.1k with an unoptimized build with a wind up time of ~12 seconds, that’s a lot more viable than condi mesmer (although I do need to test a few new traits despite food nerfs to condi). Also don’t even know if I actually got the rotation right. I’ll try it out with my guild group this week and see how it goes.

Except that condi mesmer was not viable due to dps.

It was viable on 2 bosses due to boss mechanics severly hampering other classes and for once make our phantasms worthwhile. So yes, if fights are designed so that our usually detrimental mechanic let’s us come out on top, then we are viable. Hasn’t been the case all to often so far.

The accross the board condi nerf indeed is beneficial to power builds. There was literally almost no power builds except elementalist and power warrior for KC.

We will have to wait and see.

Base mesmer power dps for raids

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

Yes, it’s great that we are almost on “worth mentioning levels of dps” after close to 5 years and less than 2 months before the release of an expansion with a new set of elite specialisations.

Oh wait…

Edit: Still has problem of wind up time etc… just stop the complaining that I know is coming. It’s just a “viable with some nice utility in there build.” Maybe mirage ambush on sword makes it better.

Viable means people won’t instant kick you for joining their pug raid. With all it’s limitations I wouldn’t call this viable yet.

On the topic of ambush and Mirage:

I’m sure the dps for mesmers will go up, god knows arenanet has had close to 2 years to work on the new elites. That’s great and I’m sure it will make for an intersting playstyle.

Then again ALL the classes are getting elite specialisations, some of them even with new toys like barrier. To assume a mesmer will have a raid spot based on purely dps at this point in time, well we will see.

Also once the initial expansion post release mumbo jumbo has died down, I’m quite sure there will be an extensive rebalance patch. I don’t see Mirage coming out of that one to well due to it’s mechanics and stealthy nature. Again, time will tell.

Character Progression during Beta

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

The way it worked last time was that your account was in effect cloned and the clone could do whatever it wanted in the new area.
This had no impact on your “true” account and was removed after the betas where done.

This is how it very likely will be again this time.

People used the copy for:

- testing stuff and builds without risking/spending their assets ingame
- throwing stuff into the mystic forge
- trying out new classes
- kicking themselves in the head for getting that longwaited precursor drop on their clone character instead of their regular account

Basically the clone characters and economy is completely seperate from live accounts. Everything that happens on there gets wiped. You won’t have access to the TP etc.

All rewards gained from interacting with clone characters like killing them in wvw though remains available and valid as long as it was created using the live account.

The cloud descends

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

tldr; I’m strongly depressed in real because the Mesmer I’ve always wanted to be is arriving. I think it will be nerfed too hard and lose it’s specialty mechanic.

Lose it’s specialty mechanic? No.

Nerfed to hell and back? Absolutely.

Is the mesmer a good main character?

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

In all of the discussion so far, I’d like to ask if the mesmer can serve as a good healer in the support capacity?

Healer? No.

New 100cm made me ragequit Gw2

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

What a scam…. this fractal just can’t be done… ive pass 6 hours with my elit-team… we have not done the last boss… just impossible.

Your elite team needs practice.

And then, the next night, I hop on and see someone advertising for a ‘Leaves No Hero Behind’ run. I thought what the heck, let’s try this out.

And whaddya know? We did it! Complete pug run with no voice comms – just a quick chat discussion beforehand with the leader on basic strats (a lot of that was burning down bosses during their last health phases).

Big congrats. Goes to show that if you have the right mix of players things work.

Must be a terrible burn for all the people with organised voice comm and raid practice who haven’t succeeded yet.

My guess is the fractal will fall into place once bugs are fixed and the new elite specialisations are out. Still a great feat finishing it at this point in time.

Spending 4000 gems

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Don’t rush your spending. Those gems are not going anywhere.

This.

That said here some guidelines I feel are worth mentioning as far as gems and account upgrades go (I have 16 shared inventory slots, royal terrase pass, silver and coper fed salvag-o, 2 sets of permanent picks, full bank tabs, 4 crafting professions per character, multiple characters with full inventory, etc.), I will list them in order I feel they add the best quality of life improvements (purely subjective):

- First shared inventory slot and a copper-fed-salvage-o
- Second shared inventory slot and Royal Terasse pass (or similar)
- (shared inventory slot of permanent bank access, putting this in brackets since the gold investment is huge)
- Shared inventory slots 3-5 with 1 set of permanent tools (to have access to them on every character)
- full inventory space on your main character
- extra bank tabs
- extra shared inventory slots for things like Living World Portal Tome and Infinite Omnimist Potion

Basically you first things you should get is a minimum amount of shared inventory slots for things you want access to with every character. That has precedent over any single character or even banktab upgrades.

Ever since the crafting recepie upgrade that teaches recepies to every character the more crafting skills purchase is not as cruicial (I bought mine before that).

The permanent crafting tools are not that useful, they are quite useful combined with shared inventory slots so you can always use them. A big investment.

The Silver-fed-salvage-o can easily be replaced with a Mystic Salvage Kit.

Open World and Instanced reward Tracks

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

People have read your post, they have read the tl;dr.

It’s called disagreeing.

Maybe if you gave less attitude people would be willing to disscuss things more instead of blaming others of not agreeing.

You’re on a public message board, your opinion is bound not to get shared by everyone.

On that topic, it makes sense to encourage less popular game modes via additional rewards. Pve is by far the biggest segment with the most diverse content both gameplay and rewards wise. There is no need to fix something that’s not broken.

See what I did there, not fun arguing with attitude is it?

Hey, Bud. I wasn’t giving attitude. Nothing I said or will say is me not being ok with people disagreeing, but thank you for your attitude.

Are you sure? want me to quote some of your responses?

What about this one:

So did you read my post?

and this one:

Will people read the post before responding, please… I get I put in a tldr, but read the post before pointing out things I’m speaking directly against.

and this:

For those who are only reading the TL:DR I say this again, before commenting that PvE already get’s all of what I’m asking for actually read what my post is saying.

and my favorite:

Ok, you narrow minded fellow.

Those are literally your openings for your first 4-5 posts and you are conveniently accusing others of not having properly read your original post with the last one you actually calling some one else narrow minded. A nice way to create superiority and dissmiss different opinions. That’s giving attitude.

There is ofcorse a 2nd possibility to this if you have to repeate the question if people have read the original post: maybe you were unclear in which case again the fault lies with you and not people responding to your thread. Or as I said, thye might just disagree.

You could have just as easily started any of your replies with:

- I disagree and have pointed out in my original idea …
- no that is not what I was talking about…
- I get what you are saying, I still think that…

That’s how you create engaging conversation.

(edited by Cyninja.2954)

looking for advice after a year+ break.

in Mesmer

Posted by: Cyninja.2954

Cyninja.2954

alright, cool. thanks for the help ya’ll.

what ascended accessories should i shoot for? i think i have enough laurels to buy a full set. i guess i could just save them until the expansion dust clears since i probably won’t really need that extra however-many stats for a long time.

None, use the Living World Season 3 maps to get all trinkets. Save your laurels.

Stats, can be berserker or commanders (personally I’d recomennd commanders here as addition to berserker weapons/armor which will most likely be exotic).