Showing Posts For Darkheron.6271:
Just happened to me so I’m guessing it’s not fixed.
It’s just slow and super unfun even more so than the scrapper hammer imo. The spammable execute is pretty good but so long and boring that along with the AA it takes the fun out of the weapon. The best thing to do imo is just to dip into it for the execute and the utilities, and spend as much time in shroud and another weapon as possible. Not really camp in it.
It would make a decent hybrid weapon if at least one of the conditions it generated was a damage condition, but I can’t really even find a place for it in a hybrid build.
Just my .02
That’s pretty close to what I run. I swap out some of the armor for more survivability and I use a sigil of bursting in the mace and a smoldering in the shield, but yeah, the balthazaar runes are pretty good for a mace wielder. I haven’t come across anything better yet.
Using Jalis/Glint with Mace+shield/ Hammer celestial. Traitlines devestation,corruption,herald
Maybe not the strongest dps but its very fun to play and better aoe then sword, shiro and mallyx
I play this a good bit too actually, though I will often sub out the shield for the ax. It is fun, but yeah, pretty weak dps wise.
And “viable” sure… “good” no, not really when compared with a pure power sword/?, hammer revenant. Unfortuately I find the sword to be so mindless and boring it’s difficult to play.
I tried scrapper about three times before i finally made the push to finish the elite spec. The first few times i just couldn’t get into it. Figuring out the utility skills were a real pain in the tail ((because you know, its a char scrapper XD)). Finally finished the spec itself last night and i was mostly disappointed as i just couldn’t figure out the sustain on it. I spent about 3 or 4 hours yesterday, sitting in front of a champion hero point with a buddy as we tweaked builds and tried new things until i finally came across a set up i enjoyed and was able to solo Champion mobs fairly easily.
Since then i’ve done some fractals, map bosses, and more HoT content and i actually am enjoying Scrapper. Granted, the only Gyro i’m running is Bulwork and my heal/2 other utilities are Elixers, its still a fun brutish class to play. My elite skill i’m not too sold on. Mostly using Supply create for the medkits and possible healing turret drop if i don’t need a range option.
I would love to hear your build and gear.
My perspective is from PvE and WvW, but personally, I find the hammer in particular unviable, in that including it basically ruins everything. Much of this is because it has no synergy with any long range weaponry, and in the harder HoT content there are many, many times when it is very advantageous if not required, yes required not suggested to have a a 1200+ range weapon. What am I supposed to do about this? I could load a Mortar but that is more of a condition weapon and doesn’t work well with any of the Hammer builds I’ve tried.
I supposed I could just run out of combat, respec, and load in a rifle every 10 mins or so, then reload the hammer and respec back to hammer but no… no I’m not doing that. What I would really like is the ability to weapon swap to the rifle. Probably never gonna happen, but that would fix a lot of things imo.
I’m seriously asking. I love my engineer and was super excited about using the Scrapper/Hammer combination but I am really struggling. What rankles even more is that my Revenant’s hammer, a non-elite spec weapon, absolutely dominates the scrapper hammer in nearly every way.
Help.
I am having a rough time figuring this out too. Do I really want a power armor/sigil set with a flamethrower? That seems to be what everyone has been telling me.
Something like this? Not much of a rotation, just camp on flamethrower, spamming elixirs.
hmm this is almost what I ran pre-scrapper but with pistols and a medkit instead. Thanks.
EDIT: Is the hammer just too weak to use as a primary damage weapon?
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What would a flamethrower/scrapper build look like traits and rotation wise. Can someone point me to a build?
No. The core idea is good.
There are other things that need to happen, but Tablet should stay.
+1 An independently placable tablet is far superior to an “aura” or whatever the suggestion really amounts to. Tablet needs a bit of help in some areas, but this sure isn’t one of them.
Mallyx is perfectly fine in PvE and my torment stacks get in the thirties on a good rotation (Never seen over 35, though) but tend to stay between 18 and 26, roughly. Runes of tormenting really help. Then there is also the +250 condi damage from getting stacks with that sigil, and all sinister gear. Stacks of might from Glint and other party members keeps you at 25 of that… so you have plenty of damage. You just gotta know how to dodge right (I am still working on it)!
Also, if you just run circles around the mob, and make them move… even a tiny step… they take the movement damage of torment which is about the same as the burning damage you can upkeep. Also, lots of mobs do charge-like things and basically melt themselves into oblivion. Sure, we could do a little more with that trait Roy mentioned to increase standing torment damage but… he might never be allowed to do so.
Regardless, I am quite tired of hearing folks say Mallyx and torment is not viable in PvE
However, yes, I have asked Roy and the devs multiple times (even in my BWE3 feed back thread) to fix those traits… I am not sure what is going on with the progress there but Roy has vanished into the air again
Please explain how you are getting 35 stacks of torment solo. Torment is viable, sure.. depending on your definition of viable. I mean it works. Not nearly as well as power builds of course.
I now have made full sets of Rabid, Dire, Sinister, Rampager, and Carrion and mixed and matched with runes of strength, undead, and holebrak and I can’t figure out a way to make a condition revenant perform nearly as well as a power based one. Which is kind of a shame because I feel like mace with mallyx is one of the most entertaining setups in the game.
Two problems that come to mind are:
A: Lack of a ranged condition based weapon is crippling.
B: Torment is great… if the mob is moving. Of course you can backpeddle for some mobs and they melt just fine, but for many others they just sit there for the entire engagement. So what I kind of felt would be nice is if
1: EtD gave a burst of fear when activated so that you could stack a bunch of torment then, force the mob to move and actually realize the damage potential. Since fear is a condition, it could be affected by your build. or
2: Come up with a way ala the old guild wars 1 to basically forcably strip your own stacks of torment off and provide a burst, or some other damaging effect.
Another thing I note I think are personally off:
A: Maniacal Persistance does not belong in Corruption. Especially since it is so incredibly, vastly inferior to Roiling Mists. It really needs to be something condition related imo.
EDIT: B: It annoys me that Pain Absorption is not an upkeep based toggle. It might need reworked a bit but, it would feel much more natural with the Corruption Trait line if it was a toggle imo.
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I thought it was just boring and contrived tbh. Unlike the shield and axe which were actually fun.
A decent condition necromancer should melt Glint/Shiro Revenant. They have very little ability to deal with conditions.
I admit i don’t understand this. I don’t feel particulary squishy to condition with a revenant. No more than a mesmer or engineer. Particulary if you use lyssa runes. The only problem is burning coz it’s pretty op but that’s for all classes.
With glint heal, evades, shield you already have toon of sustain and ways to evade conditions. It’s really a false weakness for me.It is harder for a revenant to deal with conditions than it is to deal with direct dmg (because of the damage reduction modifiers and the protection combined with the free toughness from hardening persistence). But because the herald was so strong this weekend, you were usually even able to defeat condition builds without even needing a single condition cleanse, as condition builds have no way to prevent the glint heal from doing work.
Did you not fight any Reapers who knew what they were doing the entire weekend? (Seriously, I’m not being facetious). I would expect chill to be a huge problem in and of itself. Let’s not forget the have plenty of access to poison to reduce healing.
Going to use an elite to convert conditions to boons to get rid of the chill? Expect to hear the Necromancer cackling with glee as you play right into their hands. Same goes for shield 5, as I would expect soul marks to become more prevalent.
I really think a well-played necro is going to be a nightmare for glint/Shiro, which would be a good thing (to have something that hard counters the build many people are saying is op).
As someone who has played necromancer since launch, I honestly believe a condition based necromancer/reaper build is going to be what they call a “hard counter” to the revenant. I honestly just don’t see the build that is going to be able to handle the conditions and put out enough dps to challenge the reaper. I’m certainly not an expert though. Just hoping there is some gameplay/build that will allow two equally skilled and geared combatants compete, instead of just being “win” for one of them. Times gonna tell.
I am really hesitant to make changes to the mace. It is really just about perfect atm imo. Any of these changes would come with balance adjustments that would likely make it weaker and less fun to play.
The lack of a ranged condition applying weapon is a huge oversight, but I think the best thing is for us to just to suck it up until one is added. I’m not sure how this got overlooked in a class that is designed pretty well in most other aspects.
I guess you could maybe do something like add an on-land version of the spear if that could be a quick solution.
Agreed. What a mess. My favorite character for 3 years does pretty much nothing for me now…
What is this cruel joke?Hey ronpierce, you’re a ranger main too right?
I know why your favorite character for 3 yrs don’t help, because Druid is such a disappointment
No, no, no. I’m a necro main. Reaper is actually super fun, but that’s the problem. Both Reaper AND Revenant makes base Necro feel boring. But even then, Revenant is more fun than Reaper… :/
This is exactly my problem I have a Necromancer main I have played since launch, and the Reaper just makes it awesome. But I also love the Revenant. I honestly am having a terrible time deciding between the two as I really only have time to play one of them.
I am thinking Revenant since I don’t have any heavy classes leveled, and I can level armorsmith and weaponsmith for the achievements. But kitten … Reaper… soo good.
Yeah agreed. I don’t think that having the tablet automatically follow you around in combat or just be placed where you are is the solution. I think that the ground targeting and placement are as they should be for combat.
But I think that outside of combat just running around the open world, moving the tablet is awful. I really wish there was a way that it could toggle: when you leave combat and the tablet basically isn’t doing anything, it auto-follows you; when you enter combat you then have to manage its placement yourself.
I don’t know if there’s a functional way to make that work though, and I could imagine it creating lots of persnickety difficulties like in events where there are waves of enemies or whatnot.
I definitely agree with the part I bolded. Even in wide ranging open world events it is a major pain. But then again in open world travel mode I was always in Glint with Facet of Elements activated. There is certainly an element okittenwardness if you wish to either stay in Venetari or use the tablet on a wide battlefield, just not sure what to do about it since the problem really isn’t just a combat/non-combat issue. I mean you could just detonate the tablet and resummon but it costs a lot of energy, and I don’t think you should have to do that tbh. It’s almost like it needs a command to withdraw to your position and orbit you until it can be redeployed, like a sheathe/unsheathe sort of function.
EDIT: what the heck “a w k w a r d n e s s” is censored?
Yeah as in there’s no risk and it makes ranged combat preferential. If you were the source of the abilities then you’d have to be able to move to targets whom are sometimes in very dangerous places which means you’ll need to have a strong build with adaptable play.
It doesn’t make it preferential it makes it optional. And fixing it to be centered on the player makes it less adaptable not more so. Honestly it’s the worst suggestion I have seen for the stance.
Well, the original Ritualist, which is what this seems based on thematically, used wands and foci/fetishes. So scepter or focus might be interesting.
Should just make the stance like Dragon stance in that all the abilities pulse from the player. Call it Ventari’s Will. Let us move around the battlefield instead of constantly worrying about tablet placement.
Oh goodness no lol. The ability to independently place the tablet is a huge advantage.
I’d say its somewhere at the top of the middle-tier. I don’t think it is too bad. I think ele, mesmer, and engi are all harder.
lol, it’s definitely harder than all of the classes and their metabuilds you mention.
Elementalist and mesmer are debatable, but no… no it’s not harder then engineer.
This is hard to answer since my three current mains are Mesmer, Necromancer, and Engineer. All three got really nice upgrades.
Mesmer = Chronomancer is your new overlord.
Necromancer = buffed so much it’s almost boring now.
Engineer = still not sure. It’s really effective but not sure I’m enjoying the hammer as much as I thought I would.
So I have some really good choices. But there is no denying I really love the Revenant too. Man I wish I had time for all four.
I PvE and WvW. I love this tablet. I don’t really have any complaints tbh aside from it really needs to be placeable on summoning. I have been using it with the Staff and oddly enough in berserkers gear. It still pumps out good healing even in berserkers.
Now you mention it tough I do rarely ever see other tablet users. Though when I put the tablet out people sure love to hug it. I think it is fantastic tbh, and I don’t think there is a more “fun and engaging” stance in the entire Revenant set.
Yeah, silly easy. And as you’ll note, Engineer is one of my three mains
I love my necromancer. It was the first class I ever rolled with, and the one I have by far the most time on. I love the changes, but honestly it has made the Necromancer seem kinda silly easy. I’m not sure it’s possible to die anymore and the level of dps is nuts compared to what I am used to out of this class. I think when they buffed it through the roof they may have killed my enjoyment of it. It sure feels kitten . Is this what guardians feel like all the time I wonder.
Anyway, my other two characters are engineer and mesmer. Chronomancer is begging for major nerfage, but it still requires some compelling gameplay. Engineer.. not really sure on this one yet. Flamethrower + Hammer is pretty fun and powerful, and the need for quick kit switching and accurate, timely skill usage is keeping it interesting.
At least neither of these was buffed to boredom levels though. I am so conflicted lol.
Remember Shatter Hex from Guild Wars 1? I would kind of like that but some version that works on a foes torment to rip off the stack for a nice AoE burst. Not sure if that could be worked into EtD or not. But that would be pretty neat imo.
EDIT: Not that it matters though. Until there is a ranged weapon that focuses on conditions, a condition based revenant is not going to be reailistically viable. I mean you aren’t going to put together a suit of armor and all the runes, and all the food, only to be kitten for the many, many instances where you need to range dps.
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As much as I like the hammer, I think there is an oversight on the Revenant design. We are the only profession that has one ranged weapon, when others have at least 2. It feels like the Rev is missing a mainhand or one hand ranged weapon like scepter or something.
I don’t mind that it’s the only ranged weapon. I mind that it is absolutely worthless for a condition build. I really enjoy using the mace and like condition builds in general. You pretty much have to have some kind of ranged attack weapon for pretty much everything in the game meaning the Hammer is required.
Ergo, Since the hammer is required, condition revenants are essentially kitten to near unplayability. Unless there is something huge I am missing.
How many people in this thread even watched the druid reveal on the livestream. From the comments I’m guessing close to none.
http://dulfy.net/2015/09/25/gw2-druid-ranger-elite-specialization-livestream-reveal/
I don’t even play a ranger, but after watching what they can do now I kinda want to roll one.
The only concern I have about the return to shades of the trinity is if ArenaNet can accomplish this without resultant class gating that is even worse than it is now. IE, have they provided sufficient tools to each class ( with appropriate gear ) to allow them to adequately perform each of the roles in this new, supposedly super-advanced and difficult PvE raid system… While at the same time keeping from breaking the PvP system ( since they are so resolved not to split the skills ).
Time will tell, but I’m guessing this will end up being a resounding NO.
You guys do know that hammer gives 1 stack of might PER TARGET HIT with the auto. The auto is already potentially too strong with might-stacking runes in a brawler build, and will easily keep you topped up at 25 might in teamfights.
I wouldn’t be concerned that it is too weak…
In pve… Might stacks mean nothing if you are in a good group, you will already have full might. You cant balance an auto attack on might stacks.
In pvp, if you are auto attacking THAT much you are doing something wrong. I would be just fine if they removed the might stacks and increased the base dmg of hammer 1
Lots of people talking in circles, but this pretty much sums up the problem with the hammer AA. It’s balanced around the might and vuln it produces, but it’s a redundant buff for organized PvE and meaningless in PvP where you’ll rarely get through a full chain of an AA anyways.
I also agree. I am going to wait to try it before weighing in, but tbh I was really hoping for some serious base 2h dps. Kinda sick of going through all the antics needed to bring serious dps into a fight only to have some fella wielding a 2h sword/hammer come up and basically fart on the mob I am working on and having it just fall over with one/two button pushes
On paper at least, I’d rather not have the might/vul at all, just some sick dps. Gonna try it first though.
Can always just shelve the engineer though if it doesn’t deliver and go with a necromancer 2h sword. Now that is a 2h weapon I love.
Yes this was just about PvE.
I am confused. I like the sound of a melee engineer, but the hammer the scrapper uses looks like a two handed hammer, but the “Meet the Scrapper” article only lists three skills attached to it. Shouldn’t a two handed weapon have five?
Probably a dumb question and I just misread something.
EDIT:
“We’re looking forward to further discussing the new scrapper specialization on our livestream this Friday on the official Guild Wars 2 Twitch channel. See you then!”
What time is this? ( may have been nice to mention in the article )
EDIT 2:
N/M Found another article about the time of the live stream:
“Points of Interest will air live on Friday, September 18 at noon Pacific Time (UTC-7) on the official Guild Wars 2 Twitch channel.”
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Very interested in this subject. Coming back to the game after an extended period away. Looking forward to playing reaper, but I’m more of a “watch them melt” sorta person. Would appreciate any advice on what gear to start collecting in order to make this happen. Right now I have a mix of Rabid, Carrion.. some other stuff I don’t even remember.
I would also like a point in the right direction for a spec that could work around Epidemic… if such a thing is possible. My primary interests are WvW and PvE. SPvP is not a factor.
Every week is necro week oh yeeeeeah!!!!!! Non stop… every weeeek……
But regarding your topic I guess you could try out khalifas dagger power build. Try searching the forums for it, there’s a topic somewhere. Basically it’s a power build using staff and dagger/dagger with dagger 1 as the main damage.
Can D/D staff power build work with Epidemic? I am determined to build around this skill since it’s such a neat skill, and quite frankly a direct damage/power/crit based build can be done so much better with pretty much any other class IMO. I still haven’t found the build yet that works for me though. If only MH dagger applied some kind of condition I could spread it would be gravy.
I dont nearly play this game enough for my opinion to matter, but i’d love to see the results and i applaud the effort. Good luck in your endeavor to create a Well of Knowledge.
I play a lot and but don’t quite have the hours or experience with Necromancer yet. But I concur I really want to read this article. Mainly to see if people have the same irritations, likes and dislikes I do. What is the ETA on the writeup?
All it needs is to have it’s casting animation removed, then it will be amazing.
I have to a agree with this. I’m actually ok with the 1200 range, but having a cast time on it sucks quite frankly. Maybe make it an insta cast so it can’t be interrupted, but if anet insists on “summoning” it.. just make it not appear for 1s.
In my experience with it, half the time the TP portion of the skill doesn’t work because there is a pebble between you and the wurm. How bad would that be at 5000 range.
Ah, what I forgot to mention: As a necro, you don’t need to be a glass canon to deal high damage.
You also don’t need to take the power/crit route for it.
Please elaborate. Are you referring to the Rabid + Undead/Centaur/Afflicted/Krait setup when you say you don’t need to go the power/crit route or are you referring to something else?
I’ve only ever been discriminated against on one occasion for being a necromancer, so I don’t really find the problem all that prevelant tbh. It is odd though that PvE balance should be this absurdly out of whack in a game with this many months under it’s belt. And to your point about Mesmers, while I have never been actively recruited as a Necromancer, my Mesmer can’t log on for 5 minutes without getting group requests
I’ve just been using a condition build. Not uber/maxed out by any means, but it works pretty well. It’s especially nice on the last bosses where you can still have degens going while you dodge around and whatnot. As for specifics… sorta depends on the group but I almost always take Epidemic, BIP, and Well of Suffering (with ground targeting). I switch those out for the last bosses for Signet of the Locust (for movement), Well of Suffering, and depending on the group either Signet of Undeath or whatever strikes my fancy.
Dungeon is really easy imo so most groups it shouldn’t matter a whole lot.
On thing that irks me though is that I thought I was being clever to use Spectral Grasp to pull protectors out of their protection zone, but they just instantly snap/tp right back after they land at your feet. That sucks if you ask me.
EDIT: Probably shouda mentioned that I use the staff and scepter.
cempa. thats a silly thing to say.
Hes got a point though. Having multiple level 80s myself, a lot of these fights would have ended a lot more quickly, and easier, as something with more burst. Necro burst is rather low by comparison.
I agree tbh. I really enjoyed the video, but the reality is that as far as I can tell the necromancer is really good for two things in WvW… distracting enemies so other classes can neutralize them and carrying supply. The video sorta demonstrates that because as interesting as it is to watch, his necro was really just very marginally effective imo. Not sure how many other people playing necros actually play other level 80s in WvW but once you do, you realize how much less effective necros are in that setting. I also have level a level 80 Mesmer and Engineer, and they are both so much more devastating than my Necromancer. I think people are mistaking the necros ability to gently tap lots of targets and get bags as being usefull. Of course maybe I just suck at WvW on a necro
EDIT: Curious as to the build. I’m guessing 30 in soul reaping for stability since I didn’t see you get knocked down/gang beat or anything while in the shroud… which happens instantly to me when I pop DS without Foot in the Grave.
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Help. How do I realistically deal with conditions. I know I have the Null Field and Arcane Thievery but the cooldowns are long enough that I could get 100 more on me by the time the cooldown is up. Torch 4 removes if traited, but Torch 5 doesn’t seem to do this. So what is a good way to deal with conditions as a Mesmer?
A): don’t get hit.
B): Use only when needed, AKA not when you have 3 bleeds.
C) The trait to remove conditions when chattering is pretty OP….IF you can stomach going 30 points in Inspiration. I can safely say it solved all my condition woes, but that trait line is really uninspired, IMO.
Ok thanks. Basically I just need to learn to avoid stuff better.
EDIT: Should getting regen from Chaos Armor proc Menders Purity? What about the lifesteal procs from runes? Or should it only be your main heal on the 6 button?
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Help. How do I realistically deal with conditions. I know I have the Null Field and Arcane Thievery but the cooldowns are long enough that I could get 100 more on me by the time the cooldown is up. Torch 4 removes if traited, but Torch 5 doesn’t seem to do this. So what is a good way to deal with conditions as a Mesmer?
I’m looking for some tips on this too. I have been using Sword + Torch/Focus/Sword in various combinations (although I have been recently favoring the Sword/Torch combo) along with staff. I am level 64 and I have 20 trait points in Domination, 20 points in Dueling (for the Deceptive Evasion), and 14 in Illusions atm.
I feel like I have been doing pretty well for myself, and I am getting pretty good at clone bombing, ie.. timing max vulnerability stacks with a Mind Wrack. Problem is I feel pretty impotent when anyone wielding a 2h sword shows up. I can put in the effort, and do well by dodging/weapon switching and good timing, but these guys show up and just stand still, never dodging, pressing like 2-3 buttons and kill everything in 1/3 of the time. People tell me that Mesmers are really desirable for endgame content, but I am not sure how I could compete with classes that have that kind of durability and damage output. I have looked through all the most excellent ShatterCat videos and tried to learn from them but I feel like I must be doing something wrong for this type of enormous disparity to occur.
So are Mesmers really good in endgame content, or is that just the “party line” as it were? If so what niche would I be filling, ie, what makes them so desirable? I need reassurance, and guidance if I am doing something wrong.
TIA
EDIT: I suppose I should note this is just about PvE. I’m going to hit up WvW shortly as I find that kind of PvP fun. I couldn’t care less about tPvP.

