“The best defense is a strong offense.”
“The best defense is a strong offense.”
pls send halp anet we are being forced to communicate via emotes!
“The best defense is a strong offense.”
I had an idea about this recently… Basically to just remove the last tier of each of the achievements. So for example instead of having to kill 1,000,00 yaks you would only need 100,000. This would make most of them a much more feasible target, still very much a long term goal, but still feasible.
Also maybe bumping the achievement points for the higher tiers by possibly 5-10 times more to reflect the long term goal of it.
Also while a title is great maybe add a choice of exclusive armor or weapons, like those from the general achievement rewards? This would make the players who have earned these achievements really stand out in the zerg.
“The best defense is a strong offense.”
(edited by Darknass.1903)
The jump tower is a very old treb placement. I don’t believe it can any longer hit SM from there though, even if it looks like that. Check the walls, likely they are getting zero damage. But that spot is legit. And you can get them down. Just aoe or yank them or ac them or jump up yourself. Or you can set up a treb in the keep and get them that way.
That’s not the eb jumping puzzle though.
I know its not THE jumping puzzle but it is A jumping puzzle… also it IS hitting the walls.
“The best defense is a strong offense.”
This is a thing apparently…
“The best defense is a strong offense.”
So, is it intended that only blue team can treb smc from a jumping puzzle in eb? because this is a load of crap that 2-3 people can treb smc and be completely safe while doing it…
When I and a few other people went to wipe those trebs we found that they had ac’s set up aswell and were basically killed before we could even get close enough to do any damage…
“The best defense is a strong offense.”
Race: Sylvari
Gender: Female
Profession: Ranger
Pieces in question: The Viper’s jerkin and leggings from the gemstore.
The skirt clips through the front of the bottom portion of the jerkin.
“The best defense is a strong offense.”
I’d like to know if I’m ever going to be able to sell the Endless Halloween Tonic that I got from last years event.
“The best defense is a strong offense.”
The only problem I have with it is that people whom avoid conflict don’t get rewarded for out surviving others… unless you get first you end up with like 5 points.. and its bs because outlasting all but one person and getting 5 points is terrible.
“The best defense is a strong offense.”
I had this, tried running as admin alone and didn’t work, also tried delete the .tmp file alone (without running as admin) and it didn’t work. But after doing both, clearing deleting the .tmp file and then running as admin it did.
So it seems like it’s a problem with permissions being given to write the .tmp file.
“The best defense is a strong offense.”
Easy way to tell time day/night:
1. People who use legendary which shine at night
2. People who use AC weapon
Draw your weapon, if its glow, then its night.Sunset->dusk->night->dawn->sunrise
Also Sylvari, they stop glowing at dawn.
“The best defense is a strong offense.”
I’d like to just point out that there may be a need to take a look at what is required to get credit for events such as the mega boss events. I say this because earlier today I somehow managed to get credit for an event (Tequatl the sunless) just because I was afk in the area. I was waiting for it to spawn and had tabbed out of the game, and while I was, the event had apparently spawned and finished before I tabbed back to the game. Apparently my pet (I was on my ranger) did enough damage to enemies that had spawned in the area before I got killed to get me a bronze metal for the event and credit for the chest…
“The best defense is a strong offense.”
(edited by Darknass.1903)
The PvP dailies and monthlies are designed primarily for people who PvP a lot. If you don’t want to do a lot of PvP then you probably shouldn’t be doing them, and If you want to get the achievement points then deal with it and do what you gotta do to get it done.
The same goes for PvE dailies and monthlies, they usually require quite a bit of PvEing to get done, but their designed so that people that primarily PvE can get them done within the allotted time frames.
“The best defense is a strong offense.”
I believe the Idea behind leveling in guild wars 2 is to give you a sense of progression while not trivializing older (lower level) content.
“The best defense is a strong offense.”
I believe more mini games of this caliber are in order… I think many people would agree that this is by far one of the most fun content updates yet.
“The best defense is a strong offense.”
Besides the obvious enemy killed count.
I think it is just as simple as that, unless they are tracking it with the new leaderboard system they are setting up. As far as I can tell it doesn’t reward anything extra at the end of a zone and unless you get like a cumulative reward at the end of world or something like that (I haven’t quite finished world one yet so idk…) it doesn’t reward anything.
“The best defense is a strong offense.”
sad state for rangers these days. We are a laughed at profession
One day Anet will wake up and decide rangers should be the go to class for “destroying everything all the time.” and then we’ll see who’s laughing then!
“The best defense is a strong offense.”
The worst part is the stealth nerf aspect of it in Feb. It was obvious to most BMs that relied on cats for burst that something was off. Solandri figured it out then.
I’m surprised that more rangers haven’t commented on this.
I’ve played other mmo’s but no other anet games. Did they stealth nerf things a lot in GW1?
They were always very upfront with their balancing in gw1. They generally had HUGE patch notes for balancing listing out anything and everything they changed. I don’t recall a single time they actually changed something and didn’t let the community know about it.
“The best defense is a strong offense.”
I want my beta longbow back.
“The best defense is a strong offense.”
Female, Sylvari, Elementalist
Items in question: exotic acolyte pants, also the exotic acolyte mask. (they use the same skins as the named light armor pieces.)
Issue’s:
The pants clip through my right leg when idle, and my left leg when in combat idle (weapons drawn). This happens with any and all boots I’ve tried aswell as having nothing equipped in the boots slot at all. The combat idle clipping happens with both 1 handed and 2 handed weapons equipped.
The mask in question, isn’t positioned correctly, that being that it doesn’t sit somewhat evenly with my face and rather sits about 3 inches in front of it. This also happens with a few other masks.
“The best defense is a strong offense.”
I was looking through the trading post today, and as I was searching through stuff I noticed “Endless Halloween Tonic” pop up as one of the search results, and this lead immediately to me thinking to myself “wait, I can trade that?!” Now I realize that Halloween was a long time ago but it never occurred to me that the endless halloween tonic was trade able since no other tonics were. Obviously the next logically step for me was to find the one I had gotten during Halloween and sell it, because tbh I would rather have 200g then a tonic that I might use every once in awhile. Coming around to my question, why am I not able to trade my tonic? Is there some sort of account bound on use on it, that I’m unaware of, If so why does it not state this?
“The best defense is a strong offense.”
Okay so, when I went WvW I ended up being glitched onto another server’s WvW (HoD, sorrows furnace and maguuma) and was made friendly with all the players and npcs other then the pve monsters. This seemed to have happend to quite a few other players from my home servers actual WvW ( Kaineng, SoS, and FA). I’m not sure why or how this happened, but I could revive anyone and was invulnerable to everything, and also could not pass through any of the doors into keeps and such.
here are some screenshots;
“The best defense is a strong offense.”
i think there was 1 thing that didn’t appear in the tables, and that was the order of whispers POI. if you visited that, then you can have better luck via the (un)supporting tickets
Wow well, thanks for that, I was fairly certain I had been there… but I guess I hadn’t, and It did give me the gifts!
Problem solved! thank you!
“The best defense is a strong offense.”
As per the title I just finished world completion (100% all the maps) and did not receive the 2 gifts of exploration… I finished the last map I had left to do, but I wasn’t done due to not having one of the new waypoints in straights of devastation. I went there and got the waypoint which got me the achievement and the title as well as the medal on the login screen but not the 2 gifts…
I’ve tried switching zones, logging in and out and what not, but have been unable to get them. Is there anything that could be done? or am I royally screwed?
proof that I have indeed gotten map completion:
“The best defense is a strong offense.”
While I understand that obviously money doesn’t just fall out of the sky and that it takes effort to get. What I meant was that I essentially understood from day one that legendaries were meant to be owned solely by people who put effort into playing the game.
It is very unfeasible for people to purely spend real life money on a legendary, but even in smaller amounts, I think being able to spend $20 to make it easier for you to get your legendary sooner totally acceptable. One of the biggest and most important philosophies about GW2, as stated repeatedly by ANet, is that it needs to be rewarding to you to play the game [i]however you so choose to play the game[i]. If that involves farming gold in CoF, or playing Trader Wars 2 and TPing all day long, or earning money IRL and still getting rewarded in-game despite having little time to play, or if you want to explore the world and do it all yourself, so be it! It’s all okay, and ANet encourages that. To me, it is a simple extension of that philosophy to legendary weapons, and their implementations make a lot of sense to me. Allowing legendaries to be traded lets you get rewarded for how you want to play the game, which is exactly how they wanted it.
Also while the original Guild Wars had many items that were sought after and yes were trade-able there was nothing that really equated to the quintessential “legendary”. by that I mean there was nothing that really took a-lot of personal effort throughout the game to obtain.
Not with real money, certainly, but definitely with regards to in-game money. GW1 was a lot more one-dimensional, which maybe helped people see the rewards system as such. You earned platinum, and then used platinum to acquire items. It was simple. Now you can earn account bound components and use them to acquire legendary items. I think ANet implemented this as a means to reward players who want to explore and do those things, though. Consider that you can get all of the account bound components for a legendary, buy the non-account bound parts for X, make the legendary, and then sell the legendary for X + Y, where Y is essentially your monetary reward for the account bound work. I think that’s a good strategy for allowing players to feel personally and monetarily rewarded for their personal work.
Alright sir or madam you’ve certainly enlightened me, thank you.
“The best defense is a strong offense.”
You can buy and sell the end-game cosmetics of GW1, too, and yet no one complained about that. It’s curious that buying and selling the end-game cosmetics of GW2 has people in such a frenzy.
That said, it is not zero-effort to buy a legendary, either with real money via gems converted to gold or via in-game money earned as gold by any means. 1200+ gold is no small sum, and in gems that would cost $1056 US to buy outright. If someone is willing to pay an entire paycheck to ANet in order to have the gems to convert to gold to buy their legendary, then more power to them. That is a lot of real life work converted into gold, which is ultimately no less life investment than farming it all in-game. There is no zero-effort here; it’s a ton of effort no matter how you slice the cake.
I think it is very good that legendaries are allowed to be sold. It helps the economy by removing gold from the market on huge sales that the TP taxes. I think the problem people really have with buying and selling legendaries is that they have some premeditated opinion on what a legendary item should be, and the realization that ANet’s definition of a legendary item doesn’t match that person’s definition bothers them. I think if you come to terms with what a legendary is, rather than what you think it ought to be, you’ll find it all makes sense within the framework of the game. (Note: This isn’t advocating complacency, rather that you shouldn’t be trying to imprint your personal vision of the game onto ANet)
Hopefully that has helped.
While I understand that obviously money doesn’t just fall out of the sky and that it takes effort to get. What I meant was that I essentially understood from day one that legendaries were meant to be owned solely by people who put effort into playing the game.
Also while the original Guild Wars had many items that were sought after and yes were trade-able there was nothing that really equated to the quintessential “legendary”. by that I mean there was nothing that really took a-lot of personal effort throughout the game to obtain.
“The best defense is a strong offense.”
Something has been bothering me for quite awhile now, in fact since it was introduced, The fact that you can now buy and sell legendaries. I really Don’t understand the logic here, since it was stated since day one that legendary items would make up a major part of “the end game” of Guild Wars 2.
What really bothers me is the fact that someone could come along, buy the game, buy enough gold either through gems or a third party site, and buy a legendary off the trading post. This means that someone completely new to the game, has no clue what their doing and has put zero effort into playing could own a legendary, essentially allowing them to BUY “the end game”. I thought the entire reasoning behind legendaries was “oh hey look at me! I put lots of time and effort into getting this shiny weapon!” Now its essentially who ever has spent the most time staring at the trading post, people who have large sums of money at their disposal, OR people who have actually played the game and put time and effort into it.
I would really love to hear the reasoning for making legendaries trade-able, and why people who have put zero effort into playing the game are allowed to have “the end game”.
“The best defense is a strong offense.”
As the title states part of the record of my personal story has disappeared from the “my stroy” tab in the hero menu. For some reason when I scroll past a certain point, that being the estate of decay portion, there is just empty space where the rest of the story used to be. I completed my personal story some months ago so this may have happened
with an update, I’m not entirely sure when it did though.
Screenshots:
“The best defense is a strong offense.”
So, I’ve seen a lot of people saying Guild Wars 2 is nothing like Guild Wars, and yet I see quite a few big similarities:
1.) 50% of the playerbase sitting in Town looking for dungeons/ elite areas. (elite areas yet to come in gw2)
2.) 20% trading; gw1 had spamandan, gw2 has the tp.
3.) 20% PvPing; Gw1 had arenas and HA, gw2 has sPvP and WvWvW.
4.) 10% actually out in the world doing general PvE content.
Now obviously those are just figures I pulled out of thin air, but I wouldn’t doubt they are somewhat representative of what is going on right now and what once was the gw1 community. Sure we got upgraded graphics, a persistent world and lots of other cool stuff but, what the players are actually doing hasn’t really changed. All the niches have found where they like to be and will probably remain their until given incentive to do otherwise.
Thoughts?
“The best defense is a strong offense.”
Storm Trooper Ele XD
Aren’t you a little short for a storm trooper? cough I’ll see myself out…
“The best defense is a strong offense.”
Hypothetically, could we see gold to gem conversions of something on the order of 1g -> 1 gem? Is there no hard cap to the gold to gem and gem to gold exchange rate?
“The best defense is a strong offense.”
Agreed. The OP should have filed an exploit report, not made a forum post telling others how to use the exploit.
I did, in fact send a report about it, the thing is, I came here to vent some frustration over an issue that I’ve seen quite frequently through out this game. You shouldn’t be rewarded for taking advantage of something that is broken, and yet time and time again I’ve seen people doing it because they deem it the best way to go forward. My point is, does it really feel rewarding/fun to take advantage of some blatant exploit to obtain your shinies?
“The best defense is a strong offense.”
Exploiting is not much fun, but some aspects in this game are even less fun than exploiting them.
Basically this. When you build your dungeons around an explicit grind don’t be surprised when people do whatever they can to shave time off the grind.
The thing is, in this instance anyway, the exploit doesn’t really save time but rather just makes it easier, and less interesting because you just sit there meleeing him to death through a pane of glass…
“The best defense is a strong offense.”
I don’t understand the people that justify facerolling as fun.
They don’t do it for fun. They do it to grind tokens, farm drops and hope for vial/ring chance.
Whats the point of playing a game if not to have fun? and whilst we’re on the subject of vials I’ve also noticed a lot of groups skipping through trash mobs… which is what drops those vials/globs and such later on aswell, why?
“The best defense is a strong offense.”
Okay I’m going to start off with a case in point:
Today I was running Fractals of the mists and all was fine and dandy, we breezed through the first two fractals without much problem. Now on to the third one and here’s where things got “interesting”, It was the Uncategorized fractal. At this point I was happy because it looked as if we had lucked out on all 3 of our fractals and were most likely going to be going on to the next level easily. I’d like to just point out that this is a pug group so I don’t personally know any of these people so I can’t say they necessarily do this type of thing quite often.
Anyway we got to the boss chamber (the part with the 4 cages) and Immediately 3 of them rushed over to ettin cage to apparently kill it before we broke them out, which was news to me because I had never done this. So I went ahead and killed the power node like I’ve done many times before and almost immediately they started yelling at me that I wasn’t supposed to do that because they were exploiting the ability to melee the ettin through the “glass”. This also caused the ettin to bug after I had killed the node causing him to become invulnerable to anyone outside of his now open cage, but his AI was acting as if the cage was still closed. We killed the other three bosses and then broke aggro of the ettin by going out of the room and then came back to find that he was still bugged within his cage, making it (with the group setup we had) practically impossible to kill him. Once we had all either died or ran away they all started raging at me because apparently playing the fight the way it was intended is bad, and it went from easily doable to completely broken because they were trying to exploit it.
So Instead of finishing up that level and going onto the next one the group fell apart and I was left with a bad taste in my mouth because they saw fit to try and exploit a perfectly doable fight. I don’t really understand how people justify exploiting a game as fun when it is already quite fun playing it without taking advantage of bugs that make it easier or faster to do things. Is it really that fun to dumb down the game for yourself?
I honestly like when games are challenging, when they make me think about what I need to do before I do it. I don’t understand the people that justify facerolling as fun.
“The best defense is a strong offense.”
rangers seriously needs a massive buff in the next patch
today I had quite a number of 1 vs 1 fight with rangers in WvW and I ridiculously won all of the fights
maybe it has something to do with me being a ranger for quite a long time so i know the mechanic quite well
maybe it has something to do with them being a bad player
but i’m very sure it’s not me being a skillful player
my alt char is even using all green gears for god’s sakeonce I saw them coming at me with shortbow/longbow I just knew I’m going to own them and I did
what a joke this class has become
Really? because basically the only thing I can’t beat 1v1 in WvW or even sPvP is a theif, which is just basically unstoppable in 1v1 if they actually know what their doing. Also maybe a very wary warrior but that is about it. Honestly if you know what your going up against you can pretty much counter anything as long as it is well executed.
Now don’t get me wrong there are some serious issues with rangers… slight slopes in terrain or small rocks on the ground obstructing arrows being one of the major ones, but if you go to basically any of the other Profession sections of this forum you’ll find they all have pretty lengthy lists of “issues”.
edited for typos
“The best defense is a strong offense.”
(edited by Darknass.1903)
-due to excessive messaging."
5 minutes later;
Your message was suppressed due to excessive messaging."
Seriously?
how am I supposed to be able to form a group when I am limited to messaging once every 5 minutes?
“The best defense is a strong offense.”
I like it, although as it has pointed out, extra incentives aren’t really necessary since the higher level you are the greater rewards you would be getting.
“The best defense is a strong offense.”
What per say does this do within the confines of this forum? I have upvoted several posts with no real result, other then the red +1 going to grey. Is it an internal thing? Is it a placebo? Why do I have the compulsion to click it for every red post?
“The best defense is a strong offense.”
I 100% wholeheartedly have to say that was one of the best boss fights I have ever experienced, and I have been raiding for quite some time now. From the waves of adds that could easily demolish those who weren’t paying attention to the various ways we had to “crack” the Ancient Karka’s shell, to the big chest of loots at the end, I am 100% satisfied with the way this fight turned out. It kept me on my toes through out and enjoyed the entire 2 and half hours.
The only complaint I have, and I’m sure you all are well aware of was the lag which for me on the overflow I was on thankfully wasn’t to bad but it could still get problematic when trying to dodge roll out of the poison aoes or out from infront of a rolling Karka. I understand that no matter how much they test the content, they can’t easily replicate the number of users that turn out for such an event, and I’m sure this is a well learned lesson in how they handle the numbers for the next big event.
This was a great weekend and I must say I commend Anet for doing such a good job on it!
“The best defense is a strong offense.”
Simple question, how long can we expect this “multi hour” event to take?
“The best defense is a strong offense.”
You hardly ever see us because we have 1200-1500 range on our bows, and your camera doesn’t zoom that far out!
“The best defense is a strong offense.”
You’re expecting decent reward drops=)
I’m expecting ANY REWARD DROPS. So far nothing!… Not one piece of anything.. not even Junk.
Well, rare is rare and rng is rng , not everyone is going to be lucky all the time. I have gotten 3 rare drops and quite a few greens/blues aswell as lots of shells and such. I’m sure the loot is in the tables, it just happens so rarely that rare actually lives up to its name. Anyway my point is, you can’t expect good drops just because you do this or kill that with a purely rng system. You could literally kill 10,000 things and not get a single drop of loot, highly unlikely but still plausible since nothing has a 100% chance of droping.
“The best defense is a strong offense.”
“The best defense is a strong offense.”
Seriously, the people in this thread act like a slight increase in stats is an absurdity that should never ever happen, but guess what? IT IS ALREADY IN THE GAME. I’m going to repost something that has been swallowed by this enormous thread of absolute madness:
“My thoughts on this topic: there is already a “treadmill” in place you start off with white quality gear and end up (at 80) still getting white level gear aswell as blue yellow and finally orange and purple (or blue… w/e legendary is). If they intended for zero gear progression they would have either;
A.) Made white quality gear “max” and then you would only have to look for gear you like the looks of. (rather boring in my opinion)
B.) Have each “tier” of gear level specific i.e. white is 1-19 blue is 20-39 yellow is 40-59 and then exotic’s/legendary and w/e else would be 60-80 or what have you. Also make each “tier” only drop from those level zones or creatures or whatever…
The system that is in place now is, I repeat IS a gear treadmill of sorts, smoothly pulled off so it doesn’t really feel like one but it is. You don’t start off with max armor and thus have to gear yourself up. Sure it doesn’t take long and sure once you’ve maxed your gears you only need to upgrade looks (well until this patch hits…)."
“The best defense is a strong offense.”
They should be able to make more difficult content without mandating more powerful gear. If the monsters gain 100 damage and your new gear lets you ignore 100 more damage per hit, you haven’t really moved anywhere. And that’s the treadmill metaphor is apt.
Just thought I’d point that out, since a lot of people seem to have bought into the “need new gear to do harder content” myth.
So based off your logic we should be able to do level 80 content in level 1 gear?
“The best defense is a strong offense.”
Okay, so a lot of people seem to be put on edge that ascended gear is better stat wise, but lets look at it the other way around;
Would it really feel reward to get a ring that the only difference between it and an exotic is; it has a slot for a infusion whilst exotic does not, and the stats slotted normally by a gem can not be changed.
Would that really be worth all the effort of obtaining one (still speculation that it will even be uber hard to obtain them) if you got nothing but a slot that does nothing outside the dungeon?
I’m sure if they did this a major part of the argument would be reversed and instead of “OMG WHY DOES IT HAVE BETTER STATS!” it would probably be “WHY DOESN’T IT HAVE BETTER STATS!”
EDIT: also for all we know the rest of the gear might actually be purely cosmetic, they may have just made the rings better to make them feel significant so that people will want to get them.
“The best defense is a strong offense.”
(edited by Darknass.1903)
1-2g for an hour or more is NOTHING. Do Orr farming to see what 20 minutes get you.
It’s plenty for me… I guess I’m just not that greedy. If your going to argue semantics that 2g isn’t enough for you then well, I highly doubt you will ever be satisfied with dungeon rewards.
Since cores/lodestones come out of chests, and mf doesn’t affect chests, it wouldn’t matter anyways.
Well yes I meant I still get plenty of drops, I just didn’t word it that well…
“The best defense is a strong offense.”
(edited by Darknass.1903)
It is a bug as per this thread and the red posts therein.
“The best defense is a strong offense.”
Crabs! Crabs everywhere! AHHHH!!!!
It has been speculated that the Karka are actually the minions of Bubbles (the deep sea dragon) and that this event is to kick off the full scale invasion of Tyria by him and his minons. So we may see the coastlines of Tyria being invaded by swarms of all sorts of nasty sea critters that have been enslaved by bubbles!
“The best defense is a strong offense.”
