Copying this comment from another post here. Granted they probably aren’t THE absolute best solution but I think they’re at least looking in the right direction.
A note on the first one I should have added. Revenant weapon skills aren’t like Thief skills where each one is rather niche to a specific circumstance. This has lead to the current situation where the meta is basically “just auto attack, maybe hit 2 sometimes”. The energy mechanic is further restricting your play, unlike with Thieves where Initiative effectively lets your weapon skills share a CD so it’s okay to have ‘dead’ weapon skills in certain situations.
Core Revenant ‘Needs’ 3 things:
Removal of Energy cost from Weapons
The core concept behind the Revenant is that their 6-0 skills are a bit more restrictive in options, but that they have more flexibility in their usage by having two sets of them at a time and their use being restricted to your relatively faster filling Energy Bar instead of CDs. So having your healing or clutch elite or utility skills restricted by your weapon skill usage is contrary to that. Let Energy represent your ability to channel the power of legends, not to swing a hammer.
A Unique “Favor” Passive for Each Stance
This was suggested years ago to make the Legends more than just button that refers to a set of pigeonholed utility, heal, and elite skills. They finally added it, but for some reason chose to make it an additional new mechanic for Renegade instead of applying it across the board.
Each Legend needs to provide a passive effect whenever a certain action occurs while they are invoked. For example, Shiro could provide a stacking crit damage increase self buff triggered when you land a critical attack. However, similar to how Renegade works, by specializing in a Legend’s path the minor abilities should provide a few additional methods of gaining the buff even while not invoking them. To use the Shiro example, add to one of the minor traits, “Attacking a target with vulnerability has a % chance per stack of granting you Shiro’s Favor.”
Add a little bit of Utility (7-9) slot versatility
Add an additional utility skill per legend. In addition, add a set of 4 Glyph skills that can be included in any Legend bar (but not more than once), the idea being that they provide some niche utility options to help customize builds slightly, such as the ability to include a condi-cleanse skill without having to make major build changes.
The Glyph skills should have a specialization trait in the Invocation line and each skill’s effect is somewhat modified by the current Legendary stance, for example – in Centaur stance the Glyphs effects might involve the tablet.
Given the nature of Glyphs I can’t believe this wasn’t done already… they’re kinda perfect for the Revenant. Though, I’m pretty sure I suggested all of this going on two years ago now… sooo yea.
Anyhow, whether anyone even likes my suggestion, the profession is still lackluster and incomplete when it has sooo much potential to be amazing. Hell, it’s so incomplete that they decided to give it a second weapon set (originally they had one) in the 11th hour as an ‘easy’ way of adding some much needed versatility.