Showing Posts For Deifact.3095:
I believe they changed mallyx because it was hard in co-operative play when team mates cleanse their conditions when they don’t want them cleansed. So I’m surprised to see that kind of mechanic at all.
Better AI is just an illusion. All AI is programmed to lose. If they weren’t, they wouldn’t lose. Nothing you do with the AI will fundamentally change how people kill them.
This isn’t really true. Good mob AI is programmed to test the players skill. At low levels the enemy AI should be very simple, but get harder as levels increase in such a way that players who are underskilled for their level will lose, until they improve in skill.
Good enemy AI programming usually works on a scale between; high variance with low impact, or low variance with high impact. I.E. Enemies with highly random but weak attacks, or enemies with highly predictable patterns with very damaging attacks.
Take FFXIV as an example. Every single boss in that game follows the same pattern every single time you fight them, however if you get hit by one of their attacks you will either take loads of damage, or be inflicted with a very debilitating status effect. This method is very unfriendly for “noobs” because the difficulty persists only until you learn the pattern, after which you can do the fight in your sleep.
On the other end of the spectrum is more like what most of GW2 enemies are like in PvE. Most mobs do special attacks at random, but they have such little impact you don’t even have to react to them at all. There are of course some exceptions.
Ideally you have a mix of both. Enemies that are exciting to fight are usually based on a pattern of very strong attacks, with mild but random attacks thrown in as well.
constant consumation
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All classes need more of this in general.
I wouldn’t be surprised of marriage was added to the game now that ANet are trying to appeal to an eastern market. They love that kinda stuff in Asian mmorpgs.
FFXIV has the best gender equality when it comes to mmo’s I’ve ever seen. My male character wears the skimpiest pants(English, not American) into battle and it’s awesome.
But then plate mail on a guy, is almost exactly the same on a girl. It looks good, it’s fair for everyone.
So I’d be totally OK if they made some male sets in gw2 more skimpy, and less female sets skimpy.
Ah yes, now that QD train is gone, Blix is gone, Coil is gone, and all other farms gone, we need something new to nerf into the ground. Good on ya. Destroy the hell out of EotM. You should team up with the guy trying to get all champ boxes nixed.
Blame the design, the pattern keeps repeating itself over and over because the same design flaws are repeated.
I’m running EotM on my Engineer like Gang Busters. I’ve blasted through over 30 levels and I’m going to keep at it until level 80.
I am doing this so I can finally start building my character in the way I used to do: meaning, where once I did this as I leveled prior to the April Trait Changes.
At level 80, I will be left with buying or seeking out my Traits; but I will be doing so in full Exotics, etc. This will make map clearing far more enjoyable than it is trying to run with minimum Traits and sub-80.
This. And with the NPE changes, levelling a new character is insufferable in PvE. ArenaNet have made the levelling experience so painful that the only way to enjoy the game is to rush to 80 ASAP, which is easiest done in EotM.
Support roles are always my favourite in mmo’s. My favourite class in Rift was Archon as I loved the idea of sacrificing my own strength (by applying stat down effects to myself) I could give buffs to the whole party. But this game will never have a class like that since its designed for players to be much more self sufficient unfortunately.
It makes waiting on a tank or a healer less of an issue, but you also kind of lose that “i’m important to my party!” feel you get with traditional mmo styles.
I’m against things like recount.
You are lying to yourself if you think that dps meters wouldn’t create more hostility and “toxicity” in the community.
Sure not everyone using it is going to be a kittenhead, but many will, and is it really worth it? Just so you can see your dps numbers? If you are such a good player you should be more aware of your dps contribution and spot who is lagging behind in terms of damage.
They could do something creative with having an empty hand. Someone already suggested bare handed skills. They could also give a buff like quickness, or increased initiative regeneration etc. etc.
Generally I prefer mobs attacking my clones.
In most of my experience so far levelling, I can always produce clones faster than a mob will kill them (even phantasms too!).
It makes taking debilitating dissipation etc. Worth it.
A lot of mobs die within a few seconds, so I’d rather the mob get distracted with clones than attack me.
In boss fights though, I’d prefer the boss attack me, but usually in that situation I’m not alone and usually not a target anyway.
I would like it if you could use it on friendly targets too. You could stack some serious boons with some coordination and signet of inspiration
Combo are a cool part of the game I think. I’d like combo fields to be able to stack though.
Wouldn’t this only affect Element a list though? And having an “Elemental Wheel” would mean all elements would have to have equal part damage, healing, utility and movement skills, as at the moment each element represents one of those areas.
For example fighting the megadestroyer as a staff ele in water attunement would suck, because the skills are healing based.
Personally I think it’s too late in the game, it’s something a game needs integrated from the very beginning. If anything I’d prefer weapon damage types of piercing, slashing and blunt, with each doing more/less damage to armour weight categories but even that would probably be awful.
Aw I have good memories munching on her pie… Even sharing it with other players!
I noticed this too in Queensdale
How would it fit in with the lore? Especially as dragons are the enemy in the storyline.
I’d add extra mechanics to each class.
Thief – new F2 skill – Despoil: Randomly chops off one of the targets limbs. If it’s a leg, the target is permanently crippled until death/respawn. The head causes permenant confusion ticks, and the target is dazed for 1 second every 3 seconds. If its a weapon wielding arm, that weapon is stolen by the thief permanently and is put in the thief’s inventory.
Mesmer – new finger puppet weapon – replaces skills 1-5 and utility 5-10 with clone summoning skills. While equipped the mesmer can have up to 10 clones summoned. Each clone, when summoned, is represented by a finger puppet on one of the mesmers fingers. The mesmer plays around with the finger puppets when equipped. To shatter, a skill can be pressed again, whereby the mesmer throws the corresponding finger puppet at the target, and the clone runs in and shatters.
Necromancer – new resource: Corpses – The necromancer now uses corpses instead of life force to power skills. Corpses can be harvested from the battlefield from fallen foes. A max of 10 corpses can be carried in the inventory at once, and each uses its own slot. During deathshroud the necromancer munches corpses to prolong the effect, with each corpse giving an extra 10 seconds of death shroud. Minion summoning skills require a corpse each.
Elementalist – new elite – Chainspell – can use all skills and utilities without cooldown or cast time for 20 seconds. Cooldown of 20 seconds (lol).
Guardian – new elite – Holy Spirit – the guardian transforms into a white moa wielding an olive branch. Skills are the same as when wielding a branch environmental weapon (thwack, smack etc).
Warrior – Extra two weapon swaps added – Functions like the elementalist attunements, but with four weapons instead of four elements. The weapon swaps have no cooldown and all skills are refreshed when swapped to that weapon (lol).
Engineer – new mechanic – Transhumanize – Replaces kits – Allows the engineer to replace limbs/body parts with mechanical ones. Shotgun arms, mechanical legs etc. Each upgrade gives a stat boost and uses a utility slot that functions like kits do now, but when equipped replaces your utility skills instead of your weapon skills.
New class – Mimic – has only 1 native skill, which occupies the number 1 slot, called Mime. It deals mild damage to the enemy, and steals one of the enemies skills at random and places it into the next free slot in your skill bar. The skill remains for 120 seconds before wearing off.
I’d also add spaceships, hover boards, unicorn mounts.
The fact that everyone thinks I’m joking around, just exemplifies my point with this rune.
You aren’t making sense, you’re just saying words!
Try without mug trait. Mug turns steal into an attack, so I think it can be blocked by Aegis, it will take you out of stealth etc.
Human females are basic kittenes
I whip my sword back and forth…
47,526 Chinese testers, 3 NA testers and 1 EU tester I would guess
I would like it to be persistent pet as well, with a way to dismiss it, or change it’s attunement.
I support this idea! Aion had titles that gave stat boosts, they were very small like + a couple of stat points, but they kinda made obtaining titles more fun.
Human females really don’t need anymore nice things, they’re already spoilt for nice armours at least. Can the other races/gender get some love instead for once?
Why was this moved into the Structured PvP sub forum anyway?
It’s probably a bad idea to put that kind of power in players hands. What’s to stop people from making hundreds of map instances and overloading the servers? Unless I’m misunderstanding you.
I agree, but more just on the general quality. The video/audio quality I thought was sub-par. But I guess it can be improved upon.
Yeah I want to be sexy as a male character too… Sexy/pretty armours for males ples
Am I the only 1 tired of nondescript thread titles? If I was a mod on this forum things would be very different :-P
I don’t think thief support is too bad… At low levels that I am, I use Shadow Protector trait with blinding powder and shadow refuge. This allows me to stealth and heal hurt players who retreat to the back of the zerg in WvW with shadow refuge, or use blinding powder to stealth and regenerate players around me when we have to make a tactical retreat. D/P allows me to blind keep lords with black powder, and I can blast fire fields with blinding powder for aoe might if I want.
Sure it’s not super efficient, but it’s fun, relatively versatile, and doesn’t require too much investment trait wise.
I’m finding mesmer super difficult to get into at the moment. I love the idea, just not the implementation I guess!
I feel like on my other classes, each weapon set/utility skill has multiple uses in multiple situations, but on my mes I feel like I need to change my utilities a lot because some seem quite niche, or I need to swap my weapon sets for different situations.
Then there are a whole bunch of bugs too, which means when leveling I can’t even be sure X skill will work properly or Y won’t bug out and get me killed. And now that traits don’t even become available until 30+ (and I agree mesmer relies alot on traits) it just makes the whole class unappealing.
When people talk about mesmer in gw1 (I didn’t play the game personally) it seems like it was way more fun in that game, and sometimes I get the feeling some people play mesmer in gw2 holding out hope it’ll be revamped to be more like gw1.
Just my opinion obviously but I wanted to share it being a newbie mesmer!
I think WvW is okay having gear/skill differences because it is kind of in a weird halfway between pve and pvp. It’s like pvp-lite for noobs like me who can’t do better than zerg.
Anyway, I’d be surprised if there was a dedicated balance team considering how slow the balance updates are. I think the words “dedicated” and “team” are the culprits here, as even having one “dedicated” balance dev would produce more balance updates than we get right now, let alone a “team” of them.
I had a similar problem on my mes. I was fighting a fantasm mes on my fantasm mes and he kept going invis and I was getting whaled on by his fantasms. I tried to target him when he spawned by there were like 6 fantasms I had to tap through.
Then when I invis too he just used his fantasms on my fantasms. Anyway it was a really boring fight not like esports fight no one would watch this crap.
What if Lingering Elements was changed to include effects like Stone Heart and Diamond Skin?
I don’t even like thief because of the stealth. I like being able to use abilities freely (restrained only by the initiative system). Playing another class and waiting on cooldowns sucksssss
Exactly as it should be if you didn’t even bother to hit any mobs during the event even once. If you didn’t even tag one mob, then that means you are trying to play a dedicated healer in a game that does not have dedicated healers.
AFAIK you don’t get ANY contribution for healing in events. If no one heals the escort, there is a decent chance the escort will die, resulting in a fail for everyone. Sure, you should definitely contribute to DPS (no classes really have enough healing skills to heal only without any down time) but healing and buffing shouldn’t count for nothing either.
It’s weird to create a game that has no tri-force of healer/dps/tank and say that everyone can do everything, but then only give contribution to DPSers.
What would be a possible solution to this? Make all characters human in WvW ? Increase asura size in WvW? (Scary!) I’m genuinely interested as to how this could be fixed reasonably.
I’m very low level thief so can’t comment so much on end game stuff, but I’m guessing people dislike stealth because the stealth skills do a lot of damage. I guess stealth “resetting” a fight is also an issue.
What if they changed stealth skills to do a lot less damage but apply large stacks of debuffs? Say backstab gives 5 stacks of vulnerability, 10 if struck from behind. The others could give more stacks/ longer duration debuffs. I think this could help increase thief’s team utility too.
I don’t really like using stealth so much as a thief. I’d rather use dodges. Maybe while in combat, stealth skills could have different functionality? Like give extra boons or vigor to increase dodge rate?
As an aside… Its annoying having healing/buffing not contributing to events like DPS does. For example escorting in Lions Arch events I was healing the escort and got zero contribution which is counter intuitive.
As an aside regarding the coding issue, anyone related to programming software knows code needs to be simple, concise and efficient, as well as readable. So it is quite possible it really is as simple as commenting out some code.
Yes please! When I started a ranger and saw stow pet I thought it’d be fun to try killing stuff without a pet but then it popped back after entering battle…
I think stow pet should be permenant, but no dmg boost for not using it, otherwise no one will use pets because the hasstle if using them won’t counteract the dmg boost.
But I want to be a ranger like a Huntsman but without a pet, I mean it seems unrealistic to be able to charm bears and jellyfish… I don’t think jellyfish have the mental capacity for training…
Doesn’t it ruin some of the mystery of the game to just be given the formulas?
Some people take great pleasure in the thorough testing, theory crafting and debate that evolves from the desire to min/max skills and builds.
It seems to last longer at higher levels than lower levels… It was the first trait I got on my new necro and it lasts only a few seconds…
I actually really like this idea.
It would be cool if the animation for necrotic traversal when we teleport it shows our character death animation, then we are reborn from the egg sack and burst out! It would be sort of a decoy in PvP and just look awesome.
Would you be limited to a single wurm active at one time? I feel like the current 30 second icd for reanimator is too much for It’s current state, but with flesh wurm’s that dont decay it might be quite well balanced.
Is it me or is conditions spelt condtions on that tooltip?
I used it the other day when doing a story mission, and ended up stuck on a cliff, which a mob followed me to and then became invulnerable because I couldn’t hit it while it was stuck in the cliff wall…
I appreciate your response being very polite and that you are unhappy, but I agree with everyone else here.
I am getting quite frustrated with the community on these forums, I should probably just stop visiting them, but it seems every problem people have is that they want the game to be their way.
What people seem to be forgetting is that this is ArenaNets product, they run it how they want, if you don’t like it then don’t play. You aren’t paying a subscription, they essentially owe you nothing, GW2 can be considered to be a game you would buy for a console but with online functionality, yet people still seem to act like they are entitled to all sorts of privileged treatment.
Posting your problems here isn’t going to help, if you are low on cash then borrow some from a friend (although this seems incredibly petty for reserving character names, which are pretty much meaningless in the greater scheme of things) or just accept that you may lose them.
Think about it from the other side, do you know how hard it is now to create a character with a name that doesn’t resemble rolling ones face on the keyboard? Pretty much every sensible name has been taken, and a lot of those are probably reserved for people like you who probably won’t even use 15 characters.
tl;dr suck it up
The combat also just seems incredibly buggy to me.
For example I will be fighting a mob out in the open sea, and it will suddenly become invulnerable (like mobs do when they can’t reach you to attack you) and stand there until they regenerate health back to full.
I could understand this happening if I pulled it too far from it’s spawn, but they don’t even swim away or anything.
I also find it really difficult to gauge distance underwater. To me, mobs always look a lot further away/apart than they apparently are, so I always end up pulling 5 mobs when I hit one of them.
This might just be a personal problem though.