starting my list
1-We’ll never get guild commander hat
2- Pug commanders do work and efforts and carry servers more than guilds
3- Bandwagon servers will always fall apart no matter what (kain-Db-ioj-Sbi)
4-WvW makes you more gold than PVE
5-“We only want Fights” “And only Fights” statemnt by a lot of people is a lie (SOR)
6-Anet (PVE>PVE>PVE>PVE>Spvp>dungons>scarlet>quaggans>WvW)
1. Who needs a hat when you have a blue corn chip on your head?
2. Depends on the individual – Any kitten with a book can say they’re a Pug commander, but the Pugs will only follow Good Commanders.
3. Blackgate hasn’t imploded yet has it?
4. WvE makes you more gold than PvE, the moment you add enemy players into the mix, the gold/hour slows down.
5. Statements by individuals vary in truth, servers do not represent individuals, there is no hive-mind.
6. Gem store > Everything else
What have I learnt after 20 months?
1. WvW means nothing. Winning it means nothing, losing it means nothing, coming second means nothing.
2. Spending 16 hours of the day in a Borderland, surviving off scotch and one meal a day makes you fat, even when you do go for a morning run.
- Buy Transmutation Splitter AND Transmutation crystal (Give crystal to the original legendary owner, and splitter to the recipient)
- Buy level 80 white (must be white) weapon from the vendor, ensure it is the same type as your legendary.
- Use transmutation crystal on the legendary
- Choose Legendary skin
- Choose white item attributes
- If it has a Sigil choose the sigil
- Put new legendary skinned white weapon into your bank
- Log out
- Log in on the character you want to use it with
(this may sound condescending, but you would be surprised how many people use the splitter on the wrong character and have to do it all again) - Get legendary skinned weapon out of bank
- Use transmutation splitter on the new weapon and you will receive
- Legendary weapon in all it’s purple glory
- White bound weapon of uselessness
- Sigil
- Stand outside Lion’s Arch bank and look purdy.
I would really like to know how long it would take a fresh account to make a full set of ascended weapons & armour purely by crafting and gathering their own resources. I do not think the drop rate of cloth is adequate to support the crafts, meaning more people are going to be funnelled toward converting gems to gold in order to purchase their raw/refined materials from the trader.
I would submit a support ticket AND buy 800 gems. Try to get the primeval set back with the support ticket and buy the phalanx set with your gems.
They announced that all ascended items would be in place by the end of 2013 and basically set themselves a timeline that they were unable to meet and make to an acceptable standard. I believe there are a few cracks that have appeared this year. They aren’t testing this stuff for long enough, which tends to happen when you announce deadlines long before they are ready, aren’t getting feedback from a broad range of players and/or they just don’t listen/act on the feedback given because they must meet deadlines and cannot possibly implement changes in time.
The damage is done now, but in a perfect world, ascended gear should have been ready to go in WvW, Fractals, Crafting, Dungeons and World Bosses before it even got patched into the live game.
I hope in the future, any content of this magnitude (POP POP) is not rushed out the door and implemented in half of the game. All or nothing, stop the half kitten d patches and make an expansion if you can’t get your kitten in one sock.
My Mathilde weapons have a nice subtle orange glow similar to the sylvari
— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.
I’m a little surprised how little mention we’ve seen of Runes. We already have a couple sets that are essentially the lynchpin of strong, competitive builds (Solider, Perplexity). Also, Runes follow such easily iterative patterns with only small twists in the 4 and 6 set bonuses that I think it would be possible to open it up to the players to suggest really clever and inspiring new Runes. Maybe a “CDI Contest”, where instead of limiting things to a first, second, and third place winner, every player who suggests a Rune that is adopted into the game would get a set of 6 or 12 of them as the prize. With players sometimes wondering what the benefits of contributing to a CDI are, maybe a little in-game loot would inspire them
.
As an example, I’d like to see~
Superior Rune of the Trapper
Icon resembles a bear trap(1/6) +28 Condition Damage
(2/6) +10% Condition Duration
(3/6) +55 Condition Damage
(4/6) When an opponent triggers one of your Traps they are Tormented (2 stacks, 8 seconds duration)
(5/6) +100 Condition Damage
(6/6) When you set a Trap you also remove 1 Condition.Which could open up new build possibilities for Rangers and Thieves, but at the cost of carrying some of the currently popular choices (Lyssa, Divinity).
— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.
— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.
Sounds great. So we should be looking for all that around January 14th, right?
There’s a good idea here and I’d say it deserves it’s own CDI – Runes and Sigil customization.
New runes and sigils are a good source for non progressive customisation. Neither horizontal nor vertical progression because nothing actually progresses, but give an itemized way of giving you an option to be different.
My top three would be:
- Weapon Skills/New Weapons
- Utility Skills
- Skin locker
I’m also in favour of some kind of system for ascended itemisation to grant attribute swapping like our legendaries. Maybe if you use the item, a lesser vision crystal and an insignia into the mystic forge it unlocks the desired attribute combination. I really don’t want to craft two full sets of ascended gear for all of my characters, it’s just way too much.
@ thief complainers… thieves are not the best 1v1 class. Most classes when played well can kill a thief or at least make them run away. They are not the best large group class. Thieves are best at things like scouting/tagging keeps/ganking yaks/supply trapping/ganking low skill players that turn into grazing cattle when faced with stealth.
Pretty much this. And OP your toughness is not high for WvW. >3k armor would be standard for most people. Since you are running engi you should try to compensate with protection uptime if you can’t increase your toughness.
I was going to say this but it’s already said. 2.6k Armour is mid range, it is not tanky at all. Tanky is 3.6k armour (Heavy class only) and for a medium profession it is around 3k.
Great idea. On one hand I would love to see it exactly as presented in the OP. On the other hand I’m concerned that the idea will be adopted but instead of just skill points, will also require a ridiculous amount of grind (that could be circumvented by converting gems to gold).
Can get 22 if you have venoms give might aswell.
Can get 25 if you use a superior sigil of battle as well.
What situation would you use this build/gear in? I have to say I would be extremely hesitant to run around with 10.8k health in any situation. Not saying it isn’t possible, I guess I just prefer vitality over toughness.
I find warriors and rangers to be harder to catch. I play all three professions and all three professions (Warrior/Thief/Ranger) have can be built for insane mobility.
I actually find the ranger to be the best out of all of them for escaping because I can stealth instantly from 1500 range every 9 1/2 seconds when traited and have the option of an 1100 range swoop with greatsword every 12 seconds or a Lightning reflex (40s), Hornet sting/Monarch (8s) leap combo to move even faster. Not to mention the option of a 20 second stability with rampage as one. The best thing about it is you can stealth and not have to worry about managing initiative for your damage.
I honestly think the whole issue with the OP is psychological. It’s not stealth and it’s not shadowstep, it’s because he got schooled by a good thief that understood how to play his profession.
I think it’s a great idea.
I cannot think of one thing in this game that cannot be considered a grind to someone, somewhere.
To me grind is doing the same thing over and over again. This is boring. Finding new events, experiencing new stories in the world, isn’t grind to me.
The achievement is kind of optional since you don’t get anything but AP from it imho. It happens while you play. I’d call it grind though, if there was a piece of armor attached as reward.
To you it is a grind. To me, personal story is grind, living world achievements are grind, farming dungeons for tokens is grind, doing fractals every day for ascended rings is grind any form of daily check off list is a grind.
Your own suggestion about having vanity armour sets from the gem store purchasable for 100k-500k karma? how is farming 500k karma not a grind? maybe it’s not to you, maybe you have several million karma already, but what about the people that don’t have any karma because they spent it all on obsidian shards? Maybe you could change it to skill points, what about the people that don’t have 600 skill points saved up on their characters because they spent them all on superior siege or augur’s stones? They now have to grind something somewhere to get something they want that they can’t get. Again, it doesn’t matter what you come up with, it will always be a grind to someone, the trick with the design is how well you can cover up the grind.
This is why you speculate before crafted gear is released. Did this for Ascended weapons. Did this for Ascended armor. And I did this for Ascended jewelers.
Everyone should go out and buy stacks of Silver, Gold, and Platinum. Then, when prices skyrocket, cash out and use your profits to buy your Ascended armor mats.
I already did this for armour. However, I’m just not playing the game any more. Bad design is bad design, and this game has gone completely off the rails since launch that it’s just no longer fun.
Not sure how they will stabilize linen. I should just level a bunch of alts to 60(?) and park them in JP’s just to get linen readily. =)
Just need 1 lvl 52-60 toon. Put him/her at the bank and then run one of the champ trains with your 80. Store bags in bank and let the lvl 52-60 open the boxes/bags. A lot more gear to salvage than relying on JPs.
What if all of your characters are level 80 and you have no character slots left?
Instead of finding ways to circumvent bad design how about the developers of this game correct the error?
To add to the NPC faction idea. What if your achievements for slaying monsters granted abilities and bonuses when fighting those creatures, in a similar way to WvW ranks. For example:
- Kill 500 Centaurs to gain a rank in Centaur slayer
I don’t get it why people want more grind when they could have a system which isn’t about doing the same things over and over again.
GW2 is a game about exploration, the design is that you move on (enemies who have been alive a while give bonus xp). I’d do it more like this:
1 centaur-related event = +1 point
an other centaur-related event you haven’t done = +5 points
a third new one = +10 points
a fourth new one = +15 pointswhen you repeat one event, you get 0 points for it. Find a fifth one = +20 points. …
This way you will be encouraged to go out and find events you haven’t done before. Only players who find 90% of all the centaur-related events will get to the highest tier of reputation.
For the last tiers there could also be very hard player-started events which only trigger for top tier players. Like this: “the Seraph commanders think about a final attack from their highest rank elite soldiers into the heart of the centaur-fortress”.
So killing Centaurs is more of a grind that participating in a Centaur event? Have you gone out of your way to grind out the Centaur Slayer Achievement already or have you already gotten the 10 achievement points without even noticing? My suggestion is grinding centaurs, your alternative grinds centaur related events. Both are grinding, both involve centaurs, and both appeal to different trains of thought.
I used a pre-existing achievement as an example (The Slayer Achievements) and suggested expanding on it by adding a layer of point and ability progression to it. It is only a grind if someone sets out to max out one particular line to the exclusion of everything else. How is grinding a Centaur related event any different from grinding individual Centaurs? I would say that your example is more of a grind because instead of occurring as you play, you now have to seek out particular events.
Every thing in this game is a grind to someone.
- How many trees do you need to chop down to make a bow?
- How many outlaws do you have to kill to get enough linen to make a new coat?
- How many Temples do you need to get enough dragonite to make an ascended weapon?
- How many events do you need to grind to get enough karma to buy a new armour-recipe for a cool new armour set (the recipe from the gem-store OR for 500.000 karma)
- How many dungeons do you need to get enough tokens to buy a coat?
- How many supply camps do you need to capture to buy enough obsidian shards to make your Gift of Mastery?
- How many herbs do you need to gather to get lucky enough to find enough Lemon Grass to make enough Lemon grass Poultry Soup to keep you going for a week?
- How many daily achievements do I need to complete in order to have enough Laurels to purchase a full set of Mathilde’s Ascended Armour?
- How many champions do I need to kill to get enough skill points to buy an Augur’s Stone?
- How many karka’s do I need to kill to get enough Karka Shells to make enough gold to buy enough gems to afford a make over kit?
I cannot think of one thing in this game that cannot be considered a grind to someone, somewhere.
(edited by Elthuzar.9478)
Horizontal Progression for Different Factions
Lets take a tally on some of the many different Factions in Guild Wars 2….
- You got the Priory, Vigil, and Order of Whispers.
- You got the Seraph, the Ministry guard, and the Shining Blade (also the Ebon Vanguard)
- You got the Ash, Blood, and Iron Legion (not to mention all sorts of warbands too)
- You got the College of Dynamics, Statics, and Synergetics.
- You got the Lionguard
- Who knows what else I missed….. (there’s also the Hylek, Skritt, and Largos, and what about the Tengu, Kodan, etc.?!?)
How many of those have special weapons and Armors? not much. We get to buy one armor set for each of the orders, and while there are some weapon sets from other factions….that’s about it.
You want Horizontal Progression? How about giving us up to 10 Faction Ranks for the Orders, and all other friendly Factions in the game (even unfriendly factions in some cases!). When we reach a high enough rank, then we unlock new titles. We can also then Purchase special Faction weapon and Armor skins, using Gold, not new Tokens, or anything else. You can raise your faction rank by doing events that involve those factions or defeating certain bosses.
Doing this, Players can see us with a Title showing our support for a particular Faction, or they can visually see that we Really Support a Particular faction by equiping special Faction Weapons and Armors.
For my Example, lets use the Hylek, for no other reason than talking poisonous frogs just seem awesome.
At Rank 5, we unlock a Title, “Friend of the Hylek”.At Rank 9, we get a Title called “Ally of the Hylek” and we can now purchase new Weapon and Armor skins, and for the Hylek, those could be some seriously awesome Tribal looking stuffs. You could also buy special Hylek themed Finishers for use in WvW and PvP!
At Rank 10, we get a new Title called “Zintl’s Chosen” (Zintl, being the Hylek’s sun god.), but there can be a catch to it. There can be only one Zintl’s Chosen on any given server, and the one who gets the title is the one with the most faction points with the Hylek. In addition to having a Unique Title, you could have a unique Golden Aura surrounding you, and you get infinite access to the Hylek themed Finisher when in WvW and PvP.
Geting to Rank 10, and keeping your faction higher than everyone elses and being able to compete at that level would take some serious dedication, and are only for those who are that dedicated to the game. However, aside from that unique Title and Golden Aura, casual players can get access to everything else that faction has to offer.
Links to my other Ideas in this Thread
Horizontal Skill Progression ::: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/3413290
This is a good idea, but I would rather see the items cost Karma than gold. Gold can be bought, Karma was supposed to be the currency you earned by helping NPC’s and used to buy the items unlocked after you helped them. Karma was a winning strategy that was abandoned at launch for some unknown reason.
I would love to see karma replace all of the superfluous currencies in Guild Wars 2. It’s ridiculous that we have dungeon tokens, fractal tokens, wvw tokens and laurels. Get rid of them, make everything cost karma.
To add to the NPC faction idea. What if your achievements for slaying monsters granted abilities and bonuses when fighting those creatures, in a similar way to WvW ranks. For example:
- Kill 500 Centaurs to gain a rank in Centaur slayer
- Earn minor title that changes as you reach higher ranks, ending in the mighty Centaur Slayer title.
- Each Rank awards a point to spend on one of three trees (Giving a clear choice)
- Utility – Ranks in Utility grant bonuses such as increased magic find, karma, experience, gold find when fighting Centaurs.
- Offence – Ranks in Offence grant bonus damage, percentage chance to gain specific boons (might, swiftness, fury, blind, cripple, immobilise) or other abilities when fighting centaurs.
- Defence – Ranks in Offence grant damage reduction, percentage chance to gain specific boons (Aegis, Protection, Stability, Reflection), or other abilities when fighting centaurs.
I feel like from reading this thread this far the OP is making up excuse because he can’t kill a thief.
I have stated several times. Had i had the gear i WOULD have killed him no doubt about it. I had him below 20% like 3 times during our fight but as my gear is like 40 levels to low compared to what level i actually i am i didnt have that little bit extra to finish him off.
I was more curious about the skill he had used, seeing as this was the first time i had encountered what i now know was a Sword/Dagger weapon set i had no idea about its skills or anything.
This again was not a post about “oh a Thief killed me, nerf them, nerf them” it was more of a “what skill is this” as i hadnt seen it before and then “whats the best way to counter it” because again i hadnt seen it before.
Wait… so you were on a character with sub-optimal gear 40 levels lower than your level and you got him down to 20% health numerous times before he killed you? and you are assuming he is overpowered because you didn’t avoid his pistol whip?
The plot thickens…
The fact that you remained alive long enough to get this poor thief down to 20% of his health three separate times before he managed to finally kill you in your badly geared character just goes to show that it is not overpowered at all.
What level was your character at the time of this incident?
(edited by Elthuzar.9478)
Considering money is made from raw materials, not crafting, the gold sink is targeting the wrong area. I guess I chose the wrong game to play as a player that enjoys RvR and Crafting, the only two areas that are targeted by gold sinks. Meanwhile Fractal runners, champ farmers and dungeon runners are making a fortune.
There is something seriously wrong with the way Ascended Armour has been designed if the demand for Bolts of Linen exceed that of Bolts of Gossamer so much that Linen is worth more than twice that of Gossamer.
Something needs to be done, either reduce the amount of low level cloth required for refining, or increase the drop rate of the lower level cloth so that craftspeople can gather it themselves at a reliable rate.
What on earth possessed the design team in charge of crafting to charge such an exorbitant amount for this stuff?
It is bad enough that each individual piece of armour with each individual attribute set cannot be discovered through discovery (a fun mechanic), but is locked behind a laurel and gold sink. Five Laurels for one pattern, locked attributes, bind on account, it’s just not fun at all.
Since last summer, this game has gone from being incredibly fun to incredibly debilitating and time consuming. I’m hanging on by a thread and it’s badly frayed.
The only way I can possibly conceive someone getting hit by a pistol whip is if they are using a wireless keyboard and the battery suddenly goes flat mid fight.
Just vote with your wallet. I used to spend over $100 a month on this game, but as of last month, I will not spend another cent until they start making some serious changes to improve the Thief. They have until the fourth of April to get their kittens in one sock.
Horizontal Progression Idea for PvE using cultural factions.
What if there was a progression system similar to the WvW ranks but it was gained by improving ones influence with certain factions?
For example, when gaining influence with the Seraph your ranks would give you options against the Centaur and Outlaws, with every 5 ranks invested you could get a skill or effect when fighting those NPCs.
Each of the factions may have two or more enemies, some factions may share a common enemy but have different ways of dealing with them.
Seraph – Centaur, Outlaws and Krait.
Sylvari – Nightmare Court, Hylek and Krait.
Norn – Jotun, Sons of Svanir and Dredge.
Charr – Ghosts, Flame Legion and Dredge.
Asura – Inquest, Hylek and Outlaws.
You could always try WvW if you want a challenge. Solo and small group roamers are quite sought after these days and the best mobs to fight are the ones that fight back with human in control.
A question to help direct the discussion a bit:
What are some of your favorite progression systems of all time in others? Be they horizontal, or vertical, just which ones really got you excited and were fun for you to continue to progress in?
For me, Final Fantasy Tactics is one I loved, where I was able to continue to unlock new jobs and advanced professions for my characters, as well as level up their abilities within those professions. It remains one of my all time favorite games, and one of my favorite systems of progression in any game. I’m also pretty darn fond of that Guild Wars game and skill collection.
What works in other games might be a complete disaster in this game.
- UFO: Aftershock:
UFO Aftershock’s progression system with character advancement, researching new technologies to upgrade weapons and armour, but it has a distinct cap to it’s technology advancement where your gear can no longer progress past the highest technology level but your skills can still improve.
- The Elder Scrolls:
The Elder Scrolls is the best character building system I have ever seen in a role playing game. Your character advances according to how you play it. You can branch out or specialise, you can wear whatever armour you like or wield any weapon you want but your skill will only improve if you continue to invest into them. Armour type is balanced and specific preferences are encouraged, the Plate and heavy armour provides the best protection but the stamina and magicka regeneration suffer, the Light is lesser in protection but better for stamina and the cloth and robes provide the least protection but the best magicka regeneration. There is a clear distinction between them and a clear choice that you must make to sacrifice protection for resource regeneration.
- Guild Wars:
There is so much that I love about the original Guild Wars game that I really kick myself for not playing it from launch. If there was a game like Guild Wars out today, with Guild Wars 2’s active combat system, World vs World and expansive world to explore, but with the Original Guild Wars’s level cap, itemisation and skill system, I would be playing it instead of writing this post. I have always found it strange that Arena.net changed so much of what worked in the original game when they made the sequel.
The stand out positives from the Original Guild Wars:
- 20 Levels
- Build variety
- Cloaks
- Extremely well written/developed story
- Gear progression in the form of skins, not stats.
Stand out negatives from the Original Guild Wars:
- No Jumping.
- No Swimming
- Heavy instancing
There’s no going back from what has been done with Guild Wars 2, but we can look to the future and work towards a common goal of creating something we can all enjoy. I do not expect Arena.net to drastically change their path, I’ve seen other developers make that mistake before (Age of Conan/Star Wars Galaxies) and I would not want to see it happen here. However, I don’t think Arena.net give themselves enough credit for what they did right in the first game that truly should have carried over to the sequel.
(edited by Elthuzar.9478)
To save space I’ve just gone and put a +1 next to the comments that closely reflect my view.
In all honesty, I would have played this game if there were no attributes on gear at all and if the level cap was 30 when you first unlock the Elite slot. Endgame should have been Horizontal progression in the form of achievements and bragging rights, enhanced skins acquired from said achievements (not gem store), skills acquired from said achievements (not a slapped on 25 skill points).
The WvW rank progression is relatively good for vertical progression with the exception of Guard Leech and Applied Fortitude, the mastery lines offer variety without making an individual overly powerful against someone without mastery. The same could be done for PvE, with Fractals for example, you could have Fractal ranks with mastery’s in a variety of specializations such as Agony Resist and Self or group Boons that trigger on Agony damage for example.
From what I am reading in this thread, the general consensus with the exception of a few seems to point toward a distaste of gear/power creep and in favour of a more horizontal form of progression. You could also look outside of the GW2 spectrum and see that the majority of crowd funded projects are also showing a trend of horizontal progression over vertical, the reason these projects are getting crowd funded is because the demand is there and people are tired of power creeping vertical progression.
The whole game has got it backwards. Stacking to mitigate damage, people setting off bombs at their feet and not getting collateral damage, using explosive blasts in fields of fire to grant yourself and your friends super strength. It was never right, you just have to go with it and enjoy the ride.
infiltrators arrow has always been a struggle filled rubber banding exercise for me. I don’t’ know how other oceanic players go with it but I find all of the thief port skills to be almost useless with our latency. Rolls and leaps are fine, but for some reason the ports cause rubber band issues.
All the more reason for them to allow/provide Oceanic players a more appropriately located server IMO. Ports are fine when you’re connected with a reasonable ping. (Read: NA connected to NA servers, Europe to Europe, etc.) In this case some core functionality of infiltrator’s arrow has been reworked in a way that makes it awkward even when playing with a generally acceptable ping.
You don’t have an issue with the skill, you have an issue with bad server selection, which is unfortunate but not related to this problem.
This is an unfortunate truth. But I gotta play with the hand that I was dealt which puts NA server as the lesser of two evils with regards to latency. Doesn’t help that I play with an international gaming community either, even if they did have regional servers for Oceanic I would still play NA to be with the my guild.
Dire stats with P/D is great. I was using scavenger runes at one stage and getting over 2k condition damage with corruption stacks but didn’t really need to stack it that high so I replaced the scavenger runes with condition duration increase runes, 2xLyssa, 2xmad king and 2x centaur/krait or afflicted. The aim was to keep base condition dmg high while keep duration as close to 100% as possible (with pizza).
Okay so I’m just going to ask this: do you play all 12 characters in fractals?
If the answer is no, ascended gear is not needed for content outside of fractals. You’re good!
Each ascended armour piece has a defensive slot, that slot can be used to put an extra 5 vitality or toughness per piece in addition to the extra couple of points from the armour itself. Because of this, ascended gear IS desirable for World vs World because those with the most toughness, the most vitality and the best reduction in conditions are going to survive the push and smash the back lines.
Why bother making a whole new tier of armor just for fractals? would it not have been more cost efficient for AN to just add an agony slot to exotic armor?
infiltrators arrow has always been a struggle filled rubber banding exercise for me. I don’t’ know how other oceanic players go with it but I find all of the thief port skills to be almost useless with our latency. Rolls and leaps are fine, but for some reason the ports cause rubber band issues.
If they’re going to kill it this hard I would rather they just removed the shadowstep/return and made it a leap forward and roll back. At least the leap would give a leap finisher and the roll back would work like withdraw or roll for initiative.
SoR and BG I think, would be the longest lasting rivalry
I dunno what you’re talking about I love you guys.
>.< Love to hate.. I mean I love to hate you guys.
Just kidding though. I really don’t give a kitten about other servers… you’re all red to me.
I honestly did not care what I got out of the season achievements, I didn’t expect anything worthwhile, didn’t set my expectations high and wasn’t disappointed.
- PvE players and achievement hunters get loot.
- WvW players get fights and world experience.
And you should be grateful!
IKR, HE GOT A RARE~!
After reading this thread it seems that the issue is more that PvE players are getting too many skill points from champion farming and not enough sinks to use them on. The simple solution would be a combination of reducing the number of scrolls of knowledge that drop and giving PvE players more skill point sinks. Crafters have skill point sinks (ascended gear), WvW players have skill point sinks (superior siege), PvE players don’t and now they seem to have an over abundance.
I would hate it if I had to take time out from WvW to do some corny skill challenge just to get a new skill. It’s bad enough we need to craft BiS gear ourselves and spend countless hours in PvE for Dragonite. Whatever happened to play how you want…
(edited by Elthuzar.9478)
Mixed Vigil and Whispers on that thief, I think. Lookin’ good!
Correct, as well as the Tier 3 Assassin gloves from the cultural vendor.
My Thief Elthuzar and my Warrior Ælthurik.
Keeping my team alive and boosting their effectiveness is reward enough for me.
The solutions are easy and I personally could implement the coding change in a weeks time. (I’m giving myself 39 hours padding!)
Not if He-Man and Battlecat have anything to say about it
I don’t like scarlet.
Seriously, if you were going to make an evil genius puppet master, WHY wasn’t it an Asura? I just dislike the Sylvari in general, they are so unoriginal in design, even their personal story arc is plagiarised from Arthurian tales.
Nexon investment in NC Soft happened before Guild Wars 2 launched and as Crovax said, anyone claiming this game is pay to win is a loony. You can now remove the tin-foil hat and go about your daily achievements.
I’ve bought Gems and converted them to gold in the past and I’ve also gotten a precursor from the Mystic Forge after putting approximately forty rare pistols into it. I have never gotten anything worthy of note from mobs though, I have had the occasional Exotic drop from a mob but it’s never been worth more than 2g. Compare that to my wife who’s first ever unidentified dye drop was white, her second was abyssal black.. I probably should be playing on her account just for the RNG seed.
A lot of people only spend what they normally would for a subscription, $10US=800 gems=50g/month. Freeing up the time that would normally be spent “farming” gold in the game so they can actually play the game how they want to play it.
Other way of thinking might be that server points stop counting if there isnt anybody against you -> you could still cap, but the match would still be more even. Most of karmatrain-pvd people dont even care the score, so it would not be so bad. Problem is how to balance it.
This is probably the only rational solution I have seen posted about this topic in over twelve months (“This” being the quote above, not the OP of thread).
That being said, I’ve never seen an issue with 24/7 WvW personally (I’m Oceanic/AU) my server is able to queue one map from about midnight-6am PST and we are generally fighting servers that are able to queue all four during that time. The main problem I see is that the rankings of the servers keep getting mixed up. It’s happened three times now and it always happens just when things start to settle into place.
I remember when Karma was going to be the “go to” currency to combat this very problem. It probably would still be the best currency if there were enough desirable items to spend it on.
Hello Jonnis,
Sorry to hear that the upgraded keep was lost to 5 pax. A few things about WvW, knowing your WvW community is essential for peace of mind:
a. Does your community care about upgrading stuff?
b. What timezones are dead zones? Will your server lose everything in the dead zones?
c. Does your community have folks that will jump maps to defended T3 stuff.
d. Which structure have priority? (eg, home garrison)You have to consider these 4 points before you decide to upgrade. Spend 1-2 weeks in WvW, hang out with your server mates and commanders and see what they do. If you have a hardcore attitude (which is great) about making sure your structures are fortified then make sure this is what the community is looking at or else you will lose stuff.
Lastly if you feel that your community goals are not aligned with yours you might want to switch servers with another one that’s close to your goals.
FW
Quoted for truth.
Don’t be too hasty to judge, it sounds like you just haven’t found the right home or you are yet to really settle in to your community.
Take Fannwongs advice in my opinion.
I hope Scarlet and Trahearne both go out quietly and are wiped from the history books of Tyria. Then we can all worship Tybalt the Applelord and carry around Apple medalians in memory of the only interesting NPC in the game.