Showing Posts For Empty Sky.6354:
See I don’t tthink people will play AT for months and months. End goal or reward just isn’t worth it.
Gap is huge. They 500-0 one team, I watched Jebro’s tournament finals on Helseth’s YouTube video and game was decided in first 2-3min,rest was just waiting to hit 500 and end. And they are not even trying that hard on TS…if you lsiten to them it’s like “got 2 people on me,but it’s fine,just kill them on other points and come clean this kitten up later”
And let’s say someone actually beats them or they throw the game…if Anet won’t stream it,no one will know or care.
Community build up to tournaments with real cash. People come for real cash. Anet wants to invest 0 money and get out millions. Sorry to break it to you Anet,but it doesn’t work that way.
If teams are really dodging each other,that’s pathetic. But again playing for 5g and 500g at end of month is joke. Unless Sindrener’s team (don’t know what they call themselves) drop out or skip tournament,they gonna win everytime and people will get bored of getting smacked around and quit. Skill gap is just too big.
Will GW2 even stream monthly tournament?
And any tournament needs audience and viewership or else it’s like “no one knows,who won or cares”.
If 100000 $ was too much for Anet,they should drop it to 10k or 5k.
I was away from this game after HoT came out(like 2 months after it came out I stopped playing..waste of money on that expac),been back playing around month now or so and I am shocked at what Anet did. They killed real tournaments with real cash prizes,so of course almost all of their top players left. (btw I am not top player,just some feedback from average casual player)
And now you have AT, which you don’t really support. Unless you catch some streamer,you won’t see AT at all. You went from cash to AT for 5 g…..LOOOOOOOOOOOL. This AT is gonna die out so fast. I watched Sindrener’s stream and they didn’t even try that hard and won. Sure those are daily tournaments,but monthly will be same story. It would be pretty funny,if you had more people for ingame gold than real cash,but my…how “mighty” have fallen.
It’s time to stop re-skining every armor,those kittenty lama pets and actually do some work.
It looked like bow in the artwork tbh :P
I think it has already been datamined that it is a shield ,but given the artwork the guy isn’t holding a weapon in his other hand which can mean 1 of 2 things for me … its either a Bow or possibly a 2h shield that uses all 5 skills both of which would be bad kitten .
2 handed shield would be awsome and hopefully it’d would bring much needed defense to this class.
Yeah,doesn’t revenant have F2 in form of 2nd Legend ? It’s a swap thing,but that can easily be F1 and F2.
No. It’s a single button to switch legends. Z for me.
Yes,I said it’s a swap thing…I use T for it.
But what I meant,is that Legend thing can be viewed as F1 and F2. It sits up there above weapon skills,where all other F1-F5(depending on class how many F# they have) skills sit. So if they didn’t make swap button,then it’d be F1 and F2 by default.
Yeah I think this is gonna become farm thing,because they said,you’ll only be able to get Legendary Backpack skin through PVP. So you know what that means. All PVE players are gonna farm for that Legendary skin. PVP is gonna become “fun”.
Personally I am uniterested in Legendary skins…don’t have any Legendary weapons skin and have no plans to get it or farm for it.
Yeah,doesn’t revenant have F2 in form of 2nd Legend ? It’s a swap thing,but that can easily be F1 and F2.
In theory you can use Impossible Odds for speed. For PVE this shouldn’t be problem,since you can spot mobs and…well,it’s PVE.
For spvp is a different thing. Conquest mode is a bit tricky. You can get away at start using it,but atm you’re playing unfinished class,so the last thing you want to do,is be first on point,if 3 people,including you, go mid. Then there’s a fact,that there is insane amount of stealth going around,so you can be easily ganked by Thief,Mesmer as most common ones,they’ll just port to you and spike you in matter of seconds.
You could use Shiro Legend, use Impossible Odds, till you almost drain your Energy,switch to Jalis or whichever 2nd Legend you are running,then insta switch back and you do it again. But again in Conquest mode,there won’t be chance to do this freely,since pretty much everyone focus revenant class first and God forbid you are stuck in Jalis Legend for 10s with no evades,elite with casting time of 2 and 3/4s,taunt that takes away half or all of your energy,those useless swirling hammers around you. Yes you have those roads for stability,but then enemy will just burst you down.
Overloads are cool,but weak at the same time. You interput it by swapping attumnets or if you dodge.
Might stacking is even easier now…overload fire,#4 on wh and ur team sits at 25 might stacks…and you only used 2 skills. Imagine,how people will react to that and enjoy reading forums.
On warhorn…#5 on Air is kitten…does little damage,goes away from you real fast. #5 on water wh,could also move a bit slower.
Air overload is also weak in dmg.
Shouts are a joke. Not even a trait to reduce shouts cd’s.
Ok,so been playing Revenant in spvp this week and here’s my feedback,suggestions,etc. (note that this is all about spvp)
The Good :
- Shiro Legend is awsome
- Revenant got weapon swap (which I think you planned to give him all along,just a stunt for public to think you listen to them,but nonetheless, Rev got weapon swap)
- Rev got damage now
The Bad :
- Class is still slow ( Impossible Odds can be used as mobility,but at the same time you don’t want to come in a fight with 0 Energy…and in Conquest with thieves and mesmers around,you can’t really afford to screw around with your Energy)
- Lacks in defense (easily focused and with energy cost so high,rev will burn through energy and then is sitting duck with no real good blocks or cc’s . #4 on sword…so many things are unblockable,#5 on Hammer easily dodgeable or even avoidable without dodge)
- Limited Utility skills
The Ugly :
- Energy cost
- Weapon skills still have energy cost (why is this still a thing? Weapon skills already have cd’s on them,why are you giving Energy cost on top of it?!!??!)
Feedback and suggestions :
You have Revenant now in good spot for dmg in my opinion,but Rev really lacks in defense and Energy costs just kills Rev.
Enery cost is crazy..it’s crazy! If it were only for utility skills or only weapons,I might look past it,but it’s both for weapon and utility skills and elites.
Force Engagement costs 50 energy !!! 50 !!?!?!(50 energy seems reasonable for Elites) Sure it’s strong skill,but that skill alone can kill revenant,since if you are at 50 energy,you want to use it to help ally,it drains all energy,weapon skills (apart from AA) are blocked same as utility skills. I think 35 energy cost would be reasonable for it.
Rework #3 on Hammer,so that you can teleport to enemy and for limited amount of time..let’s say 5s,you can port back to any other position or if that is too much,then to original position.
REDUCE CASTING TIME ON Rite of Great Dwarf…2 and 3/4s cast time?!?!?! Are you mental??
This whole legends thing and limited amount of utility skills is also a problem. Ok you have 2 heals,2 Elites and 6 utility skills,but other classes do just fine and even better with 1 heal ,3 utilites and 1 elite. One thing that might help,is that you can swap legends on fly without that 10s icd on them,but keep 10s icd on energy recharge back to 50%.
I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele
I think that the point of this spec was to get elementalists out of arcana and have them try a different playstyle, which is a pretty good goal. The problem is that the tempest playstyle doesn’t seem all that competitive atm, which means that this goal won’t be reached without drastic changes.
You really think ele will be able to drop Arcana? Even Karl was playing with it. Maybe…just maybe Water can be dropped(if Tempest provides cleanses similar to Water Line),but like I said before..for spvp .#1 build will be Arcana/Tempest/Fire…#2 Arcana/Tempest/Water for those wanting to try out Tempest.
And as OP says,there will be river of tears on forums,if ele will go full support Arcana/Water/Tempest.
Not to mention warhorn skills will provide break stun every 10s for 5 people ,if people take Imbued Melodies ?
@Logos
go troll somewhere else
@ChoChoBo
Every class has traits that enhance F1-F5 (depends on class,how many F# they have). Attuments swaping for eles,is basically weapon swaping. It would be nice,if ele could also benefit from F1-F4 other than swaping attument. Yes,attument swaping is cool and can also be viewed as strong,but gameplay becomes so boring and predictable.
They didn’t need to go the route of Overloading attument,but since they already went there,this is what we are getting,because all the animations and stuff are pretty much done. Only thing they’ll change is numbers (from casting time,how much dmg/heal they do,etc.) They don’t listen to community.
keep in mind berserker amulet atm is unviable on any class
Dps specs go for marauder not berserker…and that’s exactly what fresh air eles do
Well,for soloq I see people taking berserker amulet on mesmers,which gives them 15k-ish hp. Have no idea,why eles get only 11k on it,since both are light armour. I know eles have lower hp pool,but 11k
…come on.
Yeah marauder is now taken,because it’s new berserker amulet,but fresh air is different than d/d. In those high tier tournaments you don’t see any fresh air ele…Zoose used to run it,but nowdays it’s d/d. Which is kinda topic of this thread,people asking for nerfs on only viable class for spvp. Again burn needs nerfing on all classes,eles aren’t the only ones with burn.
Oh stop it,because tears are real. Water/Arcana line are mandatory(which gives eles only 1 real choice of 3rd trait line) and are making eles viable in pvp. And they are pretty much the same as before with some changes of course,because all classes went through changes. All classes got some merged traits,so stop with your tears
What your problem is,that you don’t know,how to beat ele I guess. And now with full 3 trait lines (which every class has),your tears are even bigger.
Go play ele with Fire/Air/Earth ,berserker amulet(11k hp) and sigils other than energy and without heal signet. Let’s see,how long you’ll last. Or even Fire/Air/Arcana…or Fire/Air/Water….or Earth/Air/Water….or Earth/Air/Arcana
Evasive Arcana has 10s cd,so it’s not like,you dodge 2x in Water and get heal both times from dodging. Cone Of Cold can be interupted.
You can’t interupt thieves’ Withdraw or warriors signet heal,guards’ block heal,etc.. Are you gonna cry about those as well?
Burning is problem on all classes,not just ele. Yes I said it before,nerf burning.
And ele builds it’s dmg over time. You won’t be 1 shoted from eles at start of fight,unlike some classes.Community needs to learn and adapt to classes having all 3 full trait lines. Water/Arcana line are pretty much the same as before. Sure traits got merged,some traits shifted,but at the end of the day,they do pretty much the same they did before.
Hahaha, I am not crying. Check my post history, I have mained ele for over 2 years, but I can admit when they have aspects that are OP. I am giving my honest opinion about the power-level of the class.
I also never said “hey, lets nerf it into the ground.” I laid out very clear and logical reasoning why having all the sustain tied to traits that lack counters are a bad thing, and provided suggestions to both tweak eles power AND break the reliance on arcana. Please take a minute from raging and actually read the words written.
You even complain that berserker ele isn’t viable, which is EXACLTY the kind of thing my suggestion tries to address. If the class wasn’t given so much rotational (i.e. trait-based) sustain, you could have strong defensive skills/utilities on a shorter CD, which would open up a dps role potentially. Unlike most other classes that are played optimally by using skills in no particular order, optimal ele play actually involves sticking very close to a general rotation, which is honestly kind of dumb, imo.
In regards to other non-interruptible heals, I HAVE SUGGESTED THEY BE GIVEN A CAST TIME, specifically for withdraw and healing turret! Healing signet is countered by poison, but the others aren’t really, and that is TERRIBLE design! TOO MANY THINGS IN THIS GAME LACK COUNTERPLAY, AND THAT IS WHY PVP IS DYING!
I understand you are playing ele and think everyone just wants to nerf the class into the ground, thus getting defensive. However, if you actually try to play other classes, you will find that the defensive/healing capability IS OP. High sustain is needed to play a bruiser role, but currently the sustain is just a bit too high, to the point that it is good vs. both burst AND sustained dps. There is a reason they nerfed the heal on evasive arcana 2+ years ago, along with some other adjustments. While nerfing cleansing water went too far, and they were right to un-nerf it, the class is now in a state where it has too much sustain when water/arcana, and even has added power due to small buffs added when they made the class “crap-tier” (For reference, burning speed didn’t used to evade, and frozen blast didn’t blast).
My whole point of going berserker amulet,etc. was that you can’t play that. You are gonna go mandatory Arcana/Water,take healing signet,at least 2 Cantrips(but let’s be honest,usually all 3 cantrips are taken) and FGS. Amulet celestial and sigil energy (another must) and other of choice.
Again me saying,play without Energy Sigil,is that you can’t in this meta. People will count 1,2 dodge,and then you’re dead.
Eles can survive for long time,if they kite (and that has nothing to do with build…that is just people using brains and playing smart),but they can also die in matter of seconds,if focused properly and bursted down.
On d/d Cone of Cold can be interuped,so can #5 Cleansing Wave,it’d be dumb to put cast times on Evasive Arcana and when you swap to water…those are only 2 insta heals.
And I play other classes,just not that often. I am sucker for elements.
I think that is a pipe dream,if you are talking about spvp and going Fire/Air/Tempest or Earth/Air/Tempest. Arcana and it’s Elemental attument alone is a must,Evasive Arcana is icing on top. And that Elemental Contingency is also must + vigor on crit.
Water line will still probably be taken,because you want that cleansing…..so like I said from start…you are pigeonhole into Arcana/Tempest(if you want that Overload) and either Fire or Water for spvp.
What the kitten do I do,but suggest changes to ele. Whole topic is about changing,but people just laugh.
Yeah let’s play Arcana/Tempest and most likely Fire for dmg,2nd most likely Water(unless healing is off the charts,I doubt Water can be replaced for spvp,given how many cleanses it provides),…wow,what a build diversity. Here and there people might try Fresh Air and maybe Earth line for synergy for protetcion from auras,but I doubt it’ll work with cd’s shouts have.
Tempest,which doesn’t even have reduce cd on shouts trait.
@TheDaiBish
If all eles had Overload as baseline,that wouldn’t that big of deal,because if you don’t go Tempest,you don’t get swiftness,proteticon,auras you’d get some cd reduced from Arcana,but that would bring it around same as Tempest without Arcana. They can even make Overload bit weaker,if you don’t have Tempest…it would just be nice,if all eles can use F1-F4 and get something out of it than just attument swap.
@ Riranor
I know you were joking,but Mesmers have more than enough from this patch. Guardians have 3 virtues…what would they swap?
This is my problem with Overload and Tempest. Again you are pigeonholing players into one style of play. Only way you’ll get Overload for attuments,is if you go Tempest and that minor Singularity gives you ability to overload. Why is that? Why not actually do diverstiy and give eles love for F1-F4 without going into Tempest.
So if you want Overload,you’ll have to go mandatory Tempest and let’s face it Arcana. Again leaving you with only 1 real choice for 3 trait line.
Please give ALL eles love for F1-F4 without pigeonholing us into Tempest/Arcana line.
Well Tempest line forgot something….reduce recharge on shout cd’s !!!! No way anyone will run Wash the Pain Away with 25s cd over heal signet….at least in spvp.
Tell me which part of Water and Arcana line is OP.
Water line is exactly the same before the patch minus the healing power and soothing ice is on 20s CD then 8s (yes it has frost armor but I rather have 8s cleanse then 20s frost armor). But remember the times Cleansing Water is on 10s ICD, Ele was completely out of meta and joke of a class.
Arcana might be a tick OP now with Elemental Contingency, specially retaliation in Fire, it was joke trait as GM but little bit OP as minor, I will make its ICD global instead of per attunement then it will be fine I think.
And don’t joke yourself the problem with D/D ele is when it applies more then 3 stacks of burning, it should not able to do that.
Water/arcana is OP because:
- All the heals stacked together. Being able to heal for 50% every ~10s with no counterplay (they are instant, and you can’t interrupt water-swap or water dodge with evasive arcana). They recently buffed the heal from evasive arcana in water in pvp (or rather un-nerfed, b/c it was very OP before they realized that ele healing needed a shave).
- All the condi cleanse is honestly just too much, especially because it is shared aoe mostly. They put all the cleanse in water, and you can basically keep yourself condi-free because of it.
- All the protection. Between elemental attunement and elemental contingency, you have enough to ensure nearly perma-protection. That is honestly just too much, and doesn’t leave enough time when you are vulnerable to opponents.
- Soothing Disruption is now too good with cantrips and cleansing water, as 20% CD reduction AND regen/vigor for one trait is just a bit over-budget.As it is, water/arcana embodies nearly all of the survival capability of the ele, and even more, most of that survival is SHARED with nearby friends, so stacking multiple eles becomes better than alternatives. Some of the survival should be moved OFF the traits and onto weapon-skills and utilities to allow more counterplay, while also making it less necessary to just take water/arcana (because they are just so darned strong).
Taking water/arcana makes ele one of the best 1v1 classes, and because all of that self-survival lacks a lot of counterplay and is shared, they scale incredibly well with groups too.
Yes, burning needs a shave, but so does the survival from arcana/water too (even if they move some of to other places).
Oh stop it,because tears are real. Water/Arcana line are mandatory(which gives eles only 1 real choice of 3rd trait line) and are making eles viable in pvp. And they are pretty much the same as before with some changes of course,because all classes went through changes. All classes got some merged traits,so stop with your tears
What your problem is,that you don’t know,how to beat ele I guess. And now with full 3 trait lines (which every class has),your tears are even bigger.
Go play ele with Fire/Air/Earth ,berserker amulet(11k hp) and sigils other than energy and without heal signet. Let’s see,how long you’ll last. Or even Fire/Air/Arcana…or Fire/Air/Water….or Earth/Air/Water….or Earth/Air/Arcana
Evasive Arcana has 10s cd,so it’s not like,you dodge 2x in Water and get heal both times from dodging. Cone Of Cold can be interupted.
You can’t interupt thieves’ Withdraw or warriors signet heal,guards’ block heal,etc.. Are you gonna cry about those as well?
Burning is problem on all classes,not just ele. Yes I said it before,nerf burning.
And ele builds it’s dmg over time. You won’t be 1 shoted from eles at start of fight,unlike some classes.
Community needs to learn and adapt to classes having all 3 full trait lines. Water/Arcana line are pretty much the same as before. Sure traits got merged,some traits shifted,but at the end of the day,they do pretty much the same they did before.
I have no problem with these 2 skills. They work for me as they should. If I hit target with RTL,cd of it is cut in half,just as description says.
Can you even stow weapons with that ping? I imagine you’d try to cancel cast (not of RTL or Burning Retreat),but skill would still go through and you’d stow after it was cast.
Example for stowing skills…earthquake,fire grab,fgs,etc.
The main thing that needs to be nerfed is ring of fire. Before that skill was fine. You wouldn’t be totally kittened over from having to go though it. Now with 3 stacks of burning every time you go through it, its absolutely insane damage. Why doesn’t flamewall from the focus apply a similar amount of burning stacks when people walk through it. I mean its much easier to not have to walk through, but it does much less damage.
If they made ring of fire apply just one stack of burning, it would be fine.
How is it ele’s fault or anyone else’s,if you keep going through Ring Of Fire ??!?!?!?!? It has radius of 240,giving you plenty of space to move inside it. You can even dodge inside it,if you are melee class. If you are ranged class,then keep the kittening range. Even if ele closes on you,puts Ring Of fire around you, go once outside of it,if you really need to and don’t go back in…problem solved.
Static field has radius of 180 (now maybe 240 ?,) and you can also move freely inside it. Are you gonna cry,that you get shocked/stunned every time you wanna get out or in of Static Field. This is purely l2p thing,if you keep going in and out of Ring Of Fire.
I hope that is some kittened up looking sword there,not warhorn
Guess it’s easier to do off hand weapon,than main hand weapon…. Sure would be nice,if we get both sword and warhorn
,tired of same old same old stuff on ele.
Like alot of people,I also don’t see,how warhorn fits ele….at all. Ok for air attument maybe,but you still have fire,water and earth. At the very least I hope warhorn skills are gonna be usefull and maybe somewhat mid range weapon? I imagine it will be some support role weapon,making eles even bunkier and people kittening about them even more. Personally I’d love,if ele got some power and be able to play marauder amulet,instead of boring cele one. Come on Anet,give ele some power love and make them glass cannon type of kitten
d/d cele eles and mesmers are the reason I don’t log into the game any longer. at the top mmr bracket, these two specs carry teams and to be frank im tired of it. im not talking about scrubs, im talking about the top players facerolling with these specs and achieving results that shouldn’t be possible in a team game. surprise, surprise – still no balance patch since the big release, just bug fixes. Overwatch can’t come any sooner.
You’re talking about top players facerolling with those specs…those top players have over 7k + games,they know not only their class inside out,but what others can do as well. They could roll any other class and still beat and destroy people. And on topic of top players…how many are there? I’d say 2-3% ( ? maybe,not sure,probably even less..like 0.001
) of them could be called top player.
People kittening about d/d ele. D/D ele is not a problem. Sigils and amulet give d/d real power. Vigor was nerfed, so now every ele runs with Energy Sigil and other of their choice. Cele amulet was buffed I think,so pretty much cele is used.
I personally tried to play with no energy sigil and no cele and difference is like night and day. Energy sigil is so strong, cele also of course,because it gives all stats.
If you gonna kitten about burning,ele is not the only class with burning. Guardians have it,engi’s have it(alot of flamethrowers going around) and so on. Yes burning needs to be nerfed across all classes.
Let’s not forget,how it’s manadtory for eles to take Aracna and Water lines in spvp.
And on top of it all, cele ele d/d isn’t immortal as OP post says. They can be focused and if enemy is marauder amulet or even berserk on some mesmers,they land their burst and ele is toast. I think people (myself included) need to learn and adjust to new meta,where every class has 3 full trait lines. Where before,there were some stuff missing/lacking,now those classes got it and people need to learn.
Things I am gonna talk about :
- Energy (this really needs to change !)
- Legends (this one too !)
- Cast times (so does this one !)
- Dev Menu and Tools
- Shiro dmg legend and no dmg done?
ENERGY
This has gone too far now and it still hasn’t changed. It makes no sense to have energy cost on weapon skills with cooldowns. Please someone at Anet have brain and see obvious design flaw here. You have COOLDOWNS on weapon skills,why the kitten would you add energy cost on top of it? You are already gonna use weapons skills 2-4 at certain times,you are unable to spam them apart from AA. Do you guys really not see,how stupid it is,to have energy cost on top of cooldowns? Let me say it again…you have energy cost on top of cd’s of weapon skills. One last time in slowest slo-mo possible….you have ENERGY COST ON TOP OF CD’S OF WEAPON SKILLS !?!?!?!?!?!?!
Solution : Remove energy cost on weapon skills or remove cd’s on weapon skills and keep energy cost.
LEGENDS
They are cool,but there is serious lack of diverstiy with Utility skills. You pick 2 Legends…ok cool…but you have no choice of what you want in Utility skills and heal skill or elite. You are stuck with them. And then on top of it,you are stuck with those skills for 10s in combat. Ignore the fact,how you’ll burn through your energy in matter of seconds (I’ll talk about Chieftain fight later).
Other classes can create their own set of Utility skills,that will help them in fight. For example ele…takes Signet Of Restoration, nowdays usually all 3 cantrips in Utility skills and FGS as elite. So you have Signet, Cantrips and Conjure Weapons. If ele was like revenant,he’d be stuck either with all Signets or all Cantrips or all Conjure Weapons,which would suck big time.
At the end of the day, Utility Skills for revenant need more diversity. And only Shiro legend,which is offenisve one,offers stun break? Really? And if you are sitting at 50% energy,you’ll use that once,maybe twice and then you’ll be out of energy.
Solution : Make Legends only for heal skill and elite,while in Utility skill people can actually choose something?
CAST TIMES
You say,that you see,that some cast times were too long and make class unplayable,yet you still put some godawful long cast times on some skills. Why is that? Talking this as pvp thing,it just isn’t viable to have cast time of 1s or more. 1s might not seem much,but 1s in pvp is alot.
DEV MENU AND TOOLS
I am sure it’s cool to play in that,but if you play like developer,where you can bypass and ignore ruels,you put on us normal people, no wonder classes come out broken. I am not talking about videos that were on loop for skills. I am talking about fights you demonstrate and practice on your own time. And it’s hard to compare your dmg,when you play with Runes of Ogre on those npc’s,where you get rock dog and it does some dmg,takes aggro,etc.
Chieftain fight for example:
6-7s into fight and you were already out of energy. For “high dmging” Shiro legend, Chieftain got down to…wait for it…75% – ish of his hp 10s into that fight?. Unrelenting Assualt,which is really flashy skill,seems weak. And that was,when you only had 1 target. When you are gonna be around 3 enemies, original target of UA is probably not even gonna feel any dmg.
*SHIRO DMG LEGEND AND NO DMG DONE *
I think I’d burst down any Golem faster with revenant’s staff autoattack vs Unrelenting Assualt. Call me crazy,but that skill should do more dmg. Pistol Whip on Thief does more and no one play that these days. I know you were around other Golems in that fight,but that’s my point from above. UA is a flashy skill,but has no dmg to it. At least no real dmg from what I’ve seen. If you compare what Rytlock does vs what you did…it’s like night and day. Apart from having same animation, dmg output completley different. I am not saying you should 1 shot 3 people around you with it,but people should be afraid of you using UA.
AA seems fine,but rest not impresed.
I get skills should be used at certain times,depending on situation,but seems like revenant will be ok for pve,but still weak in pvp. Maybe he’ll do ok in Stronghold,where revenant could hide behind the fact,that enemies will go for objectives,but bring him in Conquest and you’ll cripple your team from get-go. One side will have 6 players,other will have 4.
You do realise mainhand sword is taken pretty much exclusively for the evade, somewhat for the (buggy) in combat mobility via ileap/swap and a little for the melee clones with boon strip? In other words it is taken as a utility weapon, not a damage weapon.
The auto does little damage and requires a (squishy) mesmer to be in melee range, and so does BF if you want to land damage – what pathetikittentle damage it does, also allowing you to be hit by things like retaliation or say Static Field…
If you get caught by ileap/swap into BF, then that’s the enemy’s fault – it is by far the easiest combo to dodge/avoid/block or just kill the clone rendering swap useless.
The vast majority of BF use is defensive. For everything else, Greatsword, Staff and Scepter are far better now.
If you seriously have difficulty killing a mesmer who is using mainhand sword then I don’t know what to say – it’s extremely easy/predictable to prepare your damage, wait for the evade frames to end on an attack that ROOTS the mesmer (slap down some aoes under them) and unload as soon as the mesmer is “exposed” again. Mainhand sword is hands down our weakest mainhand weapon, especially with the buffs scepter has got.
As a side note what about the ridiculous evades on ranger Sword/Dagger? should we nerf those skills because “evades are overpowered”?
And seriously – many, many players were using mainhand sword (greatsword + sword/torch) for a long time while “top players” were on the double ranged greatsword+staff power shatter bandwagon. I have a lot of respect for Helseth, but saying people started using sword because of him is not accurate and disrespectful to most of the ingame mesmer community.
Removing evade from blurred frenzy will utterly destroy mainhand sword and I promise you nobody will ever use it again over other weapon. Then we will have 5 offhands (including shield) with 1 useful mainhand (scepter) and I also promise you the entire mesmer community will kick up the biggest ****storm in the history of mesmer nerfs, even more than the “accidental” temporary nerf to Distortion when they changed it from an invuln to an evade.
Lol at this post…what have I been saying whole time? I know,what weapons from mesmers do,I ain’t playing GW2 for first time. And it’s not like mesmer is only using main hand sword only,so that question of your,if I have problem vs mainhand sword mesmers is another bs. Your post is just so full of it.
Static Field is too big,people can evade inside that and so on. Rangers are one of easiest targets to take down in team play,that’s why you only see them in soloq.
Oh please, Helseth tought people,how to play mesmer (and much more…rotations,etc.). If he played GS/staff , people played that combo. If he plays gs/s-t,people start playing that. People before said portal is kitten, Helseth played portal and now every mesmer plays portal. Again,anything he plays,traits and does,copycats and wannabe are gonna do same.
I’m not jportell but I agree.
Lower the CD to 5seconds, remove the distortion, and increase the damage by 4 times.
Done deal.
20K BF…yummy.
Yeah,you keep thinking you’ll get free 20k BF without distortion effect it gives. People will interupt you, kill you from far,if they have ranged weapon and so on.
And if you were talking about me,that I don’t know difference between invul and evade…I know them. Saying,that they “nerfed” it from invul to evade…it’s stil the same kitten. Mesmers can’t be hurt ,while mesmer performs BF. But you go ahed and keep think,that you’ll get that free 20k BF without distortion effect(this is from weapons discription) it creates.
Wow so clearly there are people here that are new or relatively new.
Blurred frenzy was nerfed hard in 2013 May:
Blurred Frenzy CD increased by 20%
This skill now is an evade instead of an invulnerability.So in a time when mesmers were hardly considered for teams ever, and halting strike did jack all for damage mesmer blurred frenzy was double nerfed.
Oh also! This was a time when Anet was considering putting an internal cooldown on deceptive evasion.
So maybe we should look at past nerfs before crying for more? Just maybe. If blurred frenzy is touched again mesmers will have no decent mainhand.
So full of it. Nerfed blurred frenzy? They changed it from a invulnerability to a evade which in this game are the same dam thing. You can’t be controlled or damaged, unless you already have condition on you, with both a evade and invulnerability.
The only thing that slightly affected you is the 20% increase on cool down and even that wasn’t much. It is still just as spamable just like the block for engineers which needs to be toned town.
Mesmer has always been strong 1v1 just like Thief have fine defenses without stealth even if all you people do is kitten the opposite. Most of this community that is left is just to bad to see it. That is why all the actual pvpers abandon ship a long time.
No they aren’t the same kitten thing. Before blurred frenzy was the only reason that sword was taken. Because illusionary leap missed its path to the target half the time. It also made it so mesmers could actually be in a team fight with out eating a face full of retal from guardians. It was a double whammy and right after that happened is when mesmers disappeared from the meta for quite a long time. The only reason sword was taken more recently is because we need a somewhat decent mainhand and illusionary leap after almost 3 years was finally fixed!
So no evade and invuln weren’t the same thing. And now people want to nerf the once nerfed blurred frenzy some more? What do you want it to be nerfed into now? 20s cooldown who’s activation time is so slow that there is no way it could count as an evade?
O wait. The devs would prolly do that.
Can you tell me how evade and invulnerability are not effectively the same thing in pvp? You do not take damage from any skills, no new conditions can be applied on you and you also cannot be cced. The only thing that’s different is the fact Blurred frenzy won’t save you from taking damage from retaliation, which is only an issue if you fight guardians/engis and do not know how to position yourself.
Also look at all other skills that provide evade, the time frame of the evade is usually 1/2 to 1 sec, for some reason Blurred frenzy provide 2 and 1/2 sec of evade on 12 second cooldown. On top of that mesmers have distortion by default, I think every profession would love that, having an invulnerability for free.
Mesmers are clearly over the top, not all nerf suggestions are justified, but stop acting like they killed the class with this change.
Exactly ! They get 2 and 1/2 second of invuln/ evade every 12 seconds for pressing number 2. Not even Distortion gives that every time,if they don’t have all clones up. So with Blurred Frenzy they can save Distortion and other important stuff,they can use Daze Mantra’s as offensive thing,giving them even more dps. Note,how jportell didn’t reply to my post,when I said, BF can have 5s cd, increase it’s dmg ,just take away distortion effect it gives.
And to jportell…mesmers came back,because of Helseth. People started using sword main hand,because he started using it. Basically anything he does and uses with memser, wannabes and copycasts will use that.
I play mainly ele and I don’t kitten about Ride The Lightning and nerfs it got. 40 seconds seems reasonable cd,it’s cut in half,if you hit enemy. If you use it for escape,then chances are,you are not gonna go back in fight right after you used it. On top of it,you’ll go to other attuments,etc. so by the time RTL comes off of cd,you should be fine.
At least she gets stuff done
Archers are complete morons;
" Archers
Archers prioritize guards
Archers also do increased damage to guards
Archers move faster "
That whole description is a joke. I see them idiots standing in middle of lane,just…well standing there:D They are completely useless. Hit them once,they’ll start attacking you,you go away and then they just freeze or whatever.
I am wondering if it is intentional that the treb can not shoot at the hero’s channeling spot? The shots explode in mid air as if they would hit an invisible wall.
I had a match,where guy was able to shoot at hero’s channeling spot,so not sure which one is intentional.
Other stuff I got from this test:
-Archers suck,probably even more…just delete these please
-Supply area is now better,not so spamable,resulting in more fights
-Trebs are too much. Let’s say you fight enemy,kill one of them,they get from respawn to their treb,dare to shoot down at you,you rarely get notice (some matches I heard warning,some not). Then if you actually go to destroy treb,someone like mesmer,can port up and shoot you THROUGH their treb. So they don’t even offer cover for you,if you wanna take treb out.
-Voice alerts for Outer Gate,Inner Gate and Mist Essence are terrible. Why don’t they just say simple things : 30 seconds till mist essence,time to defend is now…instead of " do you feel that mist essence nearby,snatch it up" or " they are at Outer gate" or " this is it,…."
I didn’t really encounter overtime,so can’t comment on that.
Mist champions…they are cool, Nika perma stealthing people seems kinda strong
Wow so clearly there are people here that are new or relatively new.
Blurred frenzy was nerfed hard in 2013 May:
Blurred Frenzy CD increased by 20%
This skill now is an evade instead of an invulnerability.So in a time when mesmers were hardly considered for teams ever, and halting strike did jack all for damage mesmer blurred frenzy was double nerfed.
Oh also! This was a time when Anet was considering putting an internal cooldown on deceptive evasion.
So maybe we should look at past nerfs before crying for more? Just maybe. If blurred frenzy is touched again mesmers will have no decent mainhand.
Stop making so,like mesmers were the only ones,who got nerfed at something. And while I don’t play GW 24/7,every day of every week of past 3 years(I stopped,because game got boring and nothing new came from GW2…came back around that test for stronghold and now specializations patch)
I never cried about putting deceptive evasion on icd, I always thought something like that,which is vital for mesmers should be baseline,but you got IP instead,which is also great. They should make stuff(not all,but certain stuff,that is vital to that class) for other classes also baseline,so you get more build diversity.
Of course you don’t want BF to be touched,because then you’d actually have to use other cd’s. No more would you be able to go in to enemy in their face and try your combo burst. Or if someone would jump you,you just hit that number 2 and you’re good,because people would waste their burst.
Have it on 5s cd for all I care,up it’s dmg 3 times,but take away distortion effect it gives.
I think their strongest skill is Blurred Frenzy. Sure mantra’s are annoying,stealth can also be annyoing,but Blurred Frenzy is too OP in my opinion. If you took away distortion,that it gives them,alot of them,wouldn’t be so free to jump in at foe and try to burst him. I know,they had that skill before,but now with 3 full trait lines,some changes,etc. I think they should nerf Blurred Frenzy. And all it would take is to take away distortion. They can have short cd,as they do now.
So Blurred Frenzy doesn’t give distortion. Otherwise retal and condi wouldn’t eat Mesmers alive. It basically is a 2 second evade. Which isn’t all that powerful in the light you are trying to paint it. Useful? Yep. OP? No.
Blurred Frenzy isn’t OP ? What? 2 and half-ish second evade every 12 seconds. And on top of it,does high dmg. But for me mostly,it’s every 12 seconds,they get free Distortion skill. Again,I know they had all this before,from get-go, but with Blurred Frenzy they can save so many cd’s,survive far too long,when jumped,etc.
Let’s not forget,the payoff for mesmers is, if they hit and burst you,gg , if not oh well,next time. It’s not like,anyone will do any dmg to them at that point,most likely they’ll waste their burst or hard hitting stuff,which gives them even more advantage.
@ Dashi
I didn’t complain about other stuff on mesmers,just Blurred Frenzy for me and my 2 cents.
I understand,that it’s beta,that class isn’t complete yet(I get it,I really do)…but come on Anet
…apart from first few matches with Revenant in Stronghold, Revenant was fun,but take him to Conquest and you are a joke. I felt so bad for 4 other people,who were on same team as me. Even they thought we gonna lose from start…which is hilarious,because somehow we won,but that was only one time. I did few more matches and mesmer,thief mostly just shut me down. Rest classes helped them a bit,but before I could cast 1 skill,I was already being interupted,dazed,etc. Where are blocks,stun breaks,etc.? Swap legend…and then you are stuck with skills you don’t want or can’t help you. And what a "rich " choice of what you want for utility skills
One weapon set is fail. For class that relies on utility skills,since he only has 1 weapon,they pretty much suck…any enemy player with stun or knockback will interupt your Utility skill before you’ll be able to cast it. Oh and let’s not forget,that Utility skills cost so kittening much on top of your weapon skills already costing energy…class that wants to rely on utility skills,is stuck with 1 weapon….only way this might work,if you give Revenant ALL 4 LEGENDS through F1-F4 (by default) and tone down energy cost.
Hammer weapon skills are slow as kitten,let’s not forget it’s a range weapon…..Mace and axe were a joke,I didn’t even dare to bring that in spvp match. Staff could be cool,but why is staff melee weapon. If you can make hammer (!!!!!!!!!!!!!?!?!?!?!??!?!?!?!?) range weapon,surely 1-2 skills from staff could be ranged.
Please,really please give them 2 weapon sets,because 1 weapon set isn’t viable.
I don’t know,how energy cost is so high? Weak imitation of Thief class. Either make energy cost for weapons skills or Utility skills alone,not both. And if weapon skills cost energy,why the kitten are they even on cd? It’s not like Hammer #5 will hit anyone,even if you could cast it 3 times in a row.
I think their strongest skill is Blurred Frenzy. Sure mantra’s are annoying,stealth can also be annyoing,but Blurred Frenzy is too OP in my opinion. If you took away distortion,that it gives them,alot of them,wouldn’t be so free to jump in at foe and try to burst him. I know,they had that skill before,but now with 3 full trait lines,some changes,etc. I think they should nerf Blurred Frenzy. And all it would take is to take away distortion. They can have short cd,as they do now.
I have no problem,if someone disagrees with me,but you didn’t really disagreed with me.
I talked about spvp,where my title clearly states that,you talked about pve and wvw. And the reason topic is here,because it’s about elementalist.
P Fun Daddy disagreed with me and I had no problem with it.
@ FrownyClown
Title of my topic says Utility Skilsl for spvp .
I am sure CW get used in pve all the time,where HUGE boss stands in one place and people stand in one spot,where they just spam their aoe. Your blood really must start pumping with those fights.
Yes,I said signet passives are cool….did you even read what I said? I actually want to improve diverstiy for builds and offer my suggestions,than just saying everything is ok.
It’s nothing new,that Cantrips rule these slots,because Anet made synergy for them in trait lines. Water Line is made for Cantrips and vice versa.
So why not give love and synergy to other Utilities.
Conjure Weapons
Make them as banners,where you only drop 1 CW,have it for limited amount of time,anyone can pick it up,gets to use skills from CW,can drop it,then when need again pick it up and so on.
You put in Fire line traits for bonus stats , reduced recharge on CW and maybe reduced recharge on CW skills as GM.
Signets
While their passives are cool, activating them is really weak. Only good one,is Signet of Air,because it’s insta cast. In Earth line give traits for reduced recharge,maybe move Written in Stone to Master and make GM trait,where specific signet gives specific aura. For example…Signer of Fire,gives fire aura,Signet of Water,gives frost aura,Signet of Air gives Shocking Aura,Signet of Earth gives Magnetic Aura. This would synergieze well with Water line and Powerful Aura. Another trait,that you could give is buff their passive effets.
Arcane skills
Arcane Wave,Arcane Shield and Arcane Power are actually good. Arcane Blast is weak imo. But problem with Arcane line,is that it competes with too many good traits to give up for Arcane traits. So their cd’s are gonna be too long,to be worth taking over Cantrips,where Water line only enhacne their effect. One thing that might help Arcane skills,is that you give them Mantra-like love,where you have 2 charges of it. And same as Mantra traits,that would help Arcane skills (get 3 charges,etc.)
Glyphs
I don’t even know,where to begin with these. Glyph of Renewal has 165 cd,so why it’s in Utiility skill? Why not move that into Elite? Clearly it’s an Elite worthy glyph. Any revive utility in my eyes is worthy of Elite,because it can change tide of game.
Honestly I have no idea about glyphs. They just seem overall weak,even weaker then signets,where there you at least get passives from them.
Do you see them addressing any of the bugs/traits/skills/oddities in other class subforums? No. Be patient.
Well they actually mentioned Grenade Barrage bug and disabled that trait. Anet must laugh on you now
And there’s thread here in ranger section about bugs.
https://forum-en.gw2archive.eu/forum/professions/ranger/Fix-for-Taunt-coming-soon
And I never said,it has to be glitch to be video worthy…. I just gave that for example.
I am on EU,we can duel if you want,np. Regardless of who wins duels,this “demonstration” video is still gonna be bs. And as I said in my first post in this thread, I am far from best player, I am average,but I have no problem dueling anyone.
@ Saiyan
I don’t make videos,but if I did,I wouldn’t make such bs as that. Videos,that actually show what is wrong with class,such as engis Grenade Barrage video of 1 shoting people is on point and true and very useful.
If the video isn’t most credible source to demonstrate,then this whole thread of yours loses meaning.
If you want more challenge with ele,take away your energy sigil,your cele amulet,etc. We will see then,how much you cry about eles.
And if you wanna make proper video of players with skills,not just spam,then do that as well. Ranger had free dps on you and he was evading for whatever reason and running around and you also spaming everything. Towards end,where ranger had you low,he started evading and every few seconds he AA you,so you had time to fully heal up again.
Hahahahahaha,what a bs video! What was ranger even running? Rapid fire’s last hit 1.7k and that was a crit…hahahahahaha. (you had protection,but still overall dmg from ranger was pathetic.)
You yourself used Cleansing fire and had no condi on you. Both of you just smashed all buttons without even thinking. And is ranger your friend? From what I gather,he was gonna shoot you,you won’t attack him…so why was ranger running and evading nothing?
Far from me to say,that I am the best…far from it. I am average,but come on…this video is bs. And 2nd one as well.
(edited by Empty Sky.6354)
You are actually forced into Arcana and Water line. Arcana,because all of the buffs it gives from attument to attument,then there’s GM Evasive Arcana….just too good to pass up. And Water,because of condi cleanse and synergy with Cantrips.
3rd choice is up to player’s playstyle. I am talking this as spvp. In pve you probably can choose 3 elements,but for spvp,you’ll go Arcana and Water mandatory and 3rd one up to you.
You must work in some capacity for Anet,because no one else defends CW as much as you do. This or you are completely naive and ignorant on,how CW work in pvp.
Take away all the bonus stats and put them into trait GM same as Evasive Arcana,where it takes care of all 4 attuments. In different trait line or maybe in same,put 2nd drop for Elite only. Bam 3 easy solutions one after another. Trait line would be Fire or Earth for these GM traits.
Hell even warriors have better design with banners. You drop banner,have it for limited amount of time,anyone can pick it up,drop it,pick it up,drop,etc. and use those skills from banner. (this is just for example,how kittened up CW are)
I am talking about CW weapons as pvp thing,so please keep that in mind,when you read below
They can give you 100 charges on conjure weapon and you’ll never use them,because pvp is situational thing. Same as you aren’t in one attument for more than 15s,when in fight,you’ll never use CW to deplete it’s all charges.
As I said in my thread,they can limit you to only one CW in Utility,while they leave FGS on cd,that it has now,because it’s an Elite and ELITES (Anet listen to this) SHOULD BE USED AT CERTAIN TIMES,NOT USED AS KITS. They can take away their bonus stats,take away 2nd set that drops,nerf dmg on skills that need nerfing and so on,just make CW as kit-abel to swap on fly.
The whole thing that they’d give Auras also doesn’t appeal to me. You’d drop your CW,got that aura,used 2-3 skills from CW and you’d drop it and it’s same thing as before,only that you got aura at start.
Even if they buff autoattacks,it still won’t help CW in pvp,because 3-5s and you’ll have to drop it,if you are fighting people,because dmg they’ll do on you,will be too big to ignore and still use CW.
Elementalist is the profession with the most skills at the same time:
Worst case scenario:
engineer without any kits equipped: 5 weapon skills, 1 heal, 3 utility, 1 elite, 5 toolbelt =15 skills
elementalist without any conjured weapons: 20 weapon skills, 1 heal, 3 utility, 1 elite = 25best case scenario:
engineer with as many kits as possible: 5 weapon skills, 5 heal kit, 15 utility kit, 5 elite kit, 5 toolbelt = 35
elementalist with as many conjured weapons as possible: 20 weapon skills, 1 heal, 15 utility conjured weapon, 5 elite conjured weapon = 41Elementalist is the class with the most available skills at the same time, that’s a fact.
So what ?! You still didn’t come up with one good solution on,how to improve ele. All you are saying,how it has most available skills at same time. And that same time works only for engi,where they can swap on fly. On ele you have attument recharges and your rotations become predictable and boring.
How is your comment gonna improve ele?
Why would you put even more stuff in Arcana line? It already has too much traits there,where you feel you actually must sacrifice one trait to pick another good one. Fire,Air and Earth have some pretty useless ones,those need something useful.
And I think it’s bad idea to put all CW into one kit. You wouldn’t get that much diversity out of it. The whole reason,why engi’s kits work so well,is because they can swap on fly from weapon to kit,kit to kit,kit to weapon,etc. and can use combos from all those skill,combo blast finishers,etc. They have one of the most diverse gameplay available to them. But I still love ele more despite all it’s flaws…I am a sucker for elements.
To comment saying,we have the most skills available at the same time…lol. The one who has the most is engi…and I know,people don’t want to count kits as weapons,but guess what…they do same thing as weapons(if not more),just have different name.
And warrior with 2 weapons and 10 skills,same as thief,mesmer have more powerful and meaningful skills than 20 skill combined from ele. Their autoattacks are far more poweful than all of eles combined. Autoattack do different things on 3rd strike or based on distance in mesmers case…not saying ele is bad overall,but people working on it,have no idea how to really improve ele.
And your comments of 20 skills at same time will never improve ele.
3.
- Make it a signet instead (Signet of Storm)
- While passive: Reduce recharge of your attunements
- While active: Surround yourself with a storm, blinding and causing vulnerability to nearby foes and blocks projectiles for a short time
- Reduce recharge to 90 sec
I like this 3rd idea,but since they gave baseline 10s cd for attument swap,I think it’d be a waste to make passive reduce recharge of attuments. So,if in theory you’d have 7s recharge on all attuments,but you could go into Water and you already got Cleansing Wave proc and that is on 10s cd,then you wouldn’t get it next time you went into Water. Am I making any sense with this?
So maybe something like:(more than one idea below,don’t panic,I don’t mean to apply all for passive
)
Passive: -15% chance to destroy incoming projectiles
– 15% chance to reflect incoming projectiles
– every 5th attack either crits or strikes enemy with Lightning for 200-300 dmg (don’t know number,but if that too much,then of course nerf it
)
Active : 1st ability -Pull nearby foes to you (radius for pull little bigger than 2nd ability) ; 2nd ability – Launch nearby foes in air for 2s – max 5 people for both abilites. Cd for it 90s or over 90.
Or here is another idea about Conjured Weapons…move them in weapon line,
They give no bonus stats,you can’t drop 2nd set for teammates and nerf dmg on skills that need nerfing.
In Fire Attument,you would wield Flame Axe, in Water you’d wield Icebow,in Air you’d had Lightning Hammer and in Earth Shield. Attuments would still have their cd’s same as they do now.
So simple to do.I can’t count how many times this has been suggested already… :/
I know I am not the first one suggesting this or that anything I am saying is like “groundbreaking”. and heard for first time.
Or here is another idea about Conjured Weapons…move them in weapon line,
They give no bonus stats,you can’t drop 2nd set for teammates and nerf dmg on skills that need nerfing.
In Fire Attument,you would wield Flame Axe, in Water you’d wield Icebow,in Air you’d had Lightning Hammer and in Earth Shield. Attuments would still have their cd’s same as they do now.
So simple to do.