Showing Posts For GamerToukotsu.4219:

5/31 IoJ~DR~FC

in Match-ups

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Sorry Deth, VP could not make it for gvg tonight, we had only 8-10 guys, expected about 5 for tonight actually, cant do proper tactics with that on gvg, but we manage to hold your bay for few hours, and still holding, of course we had few DR guys helping out later on.
Thanks for fight FC, good times

Hurrah for posting Crixus!! This was an amazing 2 hours here, we held FC Bay against the odds. Just goes to show you Siege really doesn’t help with offensive strikes.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Issue with commanders...

in WvW

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

yeah, there is truth to needing moral boosting from the commanders, but that’s not all of it. there has to be tactics especially from the worlds that don’t have the numbers… tactics will beat a zerg all the time… and a commander that demonstrates this once, will have the loyalty of the players for a LOOOONG time.

but again, you don’t have anything positive about it to say so you result to insults. pathetic

This isn’t always true. A fortified defensible area will not always be saved by a small amount of players vs a large zerg, just as it cannot be taken by a small army vs a large zerg.

The game is imbalanced completely towards players just needlessly sticking together, not rewarding anyone with a small player population. Tactics only gets you so far, and honestly Trebs deal too little damage to a wall. They should deal a substantial amount of damage to wood/paper walls, a little less to stone and even less to metal, but it shouldn’t take 10 minutes of constant trebbing to take out a wall, this is where the imbalance lies, whenever a large zerg can pour supplies from flipping camps into a wall to literally keep you there for hours on end and getting no where.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Problem with Ascended Accessory

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Why is there only 2 ways of getting these?

1) 12 Commendations + 5 Gold
2) 40 Laurels + 50 Ectos

-This is very frustrating because commendations/laurels are account bound currency that I need to use on multiple characters.

I recently changed my builds on 2 of my 80’s and I need to replace 4 accessories…equally out to 36 commendations and 40 laurels for 4 pieces.

I don’t care about the gold or ectos I need because I can farm all day every day to get that, but I am limited to the amount of laurels or commendations I can get per week.

I can only get 5 commendations per week and 7 laurels per week (10 for monthly) so starting from nothing it will take me 8 weeks to get all the accessories I need for my 2 characters? 2 MONTHS?!!? Then when I finally get the pieces a patch will make me have to change my build again…

You can get a total of 6 guild commendations per week if your guild also has puzzles open, which means you can get 4 accessories in 6 weeks or a month and half.

Forgot to add:
You can also get ascended items in World vs. World. Prices vary based on the slot you want.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

(edited by GamerToukotsu.4219)

NEW Guild Mission: Guild Dungeon

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

This topic needs more attention, moving it back to the first page as it has fallen to the way side.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Explorable dungeons & armor repair

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

The argument is obvious, so players win because they’re good players, not because they can afford armor repair and buffs.

This is a bad idea.

Arguement: Go play in fractals.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Condition Cap part II: Electric Boogaloo

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

So why does no other game have the same redonky town cap on their dots. And if they do have a cap it’s much higher. You can’t tell me after 3mil box sales and destroying peoples credit with the RNG boxes that you don’t have money to upgrade the servers to handle more than 25 dots ticking at once?? REALLY?!?!

Because you rarely see a single toon pile on 25+ DOTs on their target in a random PVE fight. The most i seem able to maintain on my SWTOR toon for instance is 3-4.

Where did i get the 25+ from? Bleedx25 (each item in the bleed stack has its own duration timer!), burn, poison, confusionx25 (not really a DOT though). That is a whole lot of timers to track.

Never mind that you have other non-dot conditions, and also the boons, to deal with using the same overall mechanic.

IMO, the way to go about this is to drop the individual timers and instead have stacks on all. This would enable the same to simply reduce the various stacks by 1 each second, rather than track a massive number of timers at sub-second accuracy.

This would mean that condition and boon duration would be replaced by a +stack mechanic.

It could also allow for “boon hate” mechanics in that certain builds could reduce boon stacks on attacks. So if you have a boon at 25 stack and i attack you with my boon hate build, your boon afterwards may be reduced to 24 stack or lower.

Your idea is rubbish, they would significantly need to change many of the skills and conditions for this to work right.

Example:
Vulnerability would need to be nerfed into the ground completely to the point of it not being useful at all.
Bleeding/Confusion stacks would have to be multiplied by the number of seconds they currently last and the damage would need to be multiplied by the current number of stacks.
Burning/Poison wouldn’t change at all, which would make them weaker comparative to the others.

Not to mention, Condition Damage would have to be reworked to affect all the changes meaning it would need to be boosted up in some way to work correctly or worse nerfed in some instances. Example, Burning/Poison would need a bump where as Bleeding/Confusion would need a tremendous nerf.

This doesn’t include things like chill, immobilize, etc which would not work like this, so ultimately the idea is sound, but implementing it is a lot more hassle than you think.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

New Red Ring of Death

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Am I the only one who see this thread and thinks that ANet changed something about the actual item that’s in the game? xD

Anyway, I don’t really care either way for the change. If it helps some then that’s great! If it’s a hindrance for others, then maybe the option to revert to the old rings is needed.

This is exactly what I thought!

Also, I didn’t even notice the new aoe circles until someone posted a screen shot of them.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Arenanet Workshop

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

A few thoughts.

A) Rename your title to “ArenaNet Workshop”
B) Structure your post with bullet points and examples.
C) Write it in your native language then translate it with http://translate.google.com ; afterwards edit your first post and it should be more readable.
D) Many games are moving to this feature and it produces a large revenue for those companies because there are many creative minds in the world.
E) Great post otherwise.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

NEW Guild Mission: Guild Dungeon

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I brought this question up during the actual live feed today, while Anthony was asking questions and I wanted to put it here for those looking over the suggestion forums could look at.

Here we go, please read below for the details about this suggestion:

Guild Dungeon
Time Limit: NONE
Category: Architecture
Difficulty:
Tier 1: Easy, 3-5 encounters
Tier 2: Medium, 5-7 encounters
Tier 3: Hard, 10 encounters
Rewards:
2 Guild Commendations
2 Rare Items
Money based on difficulty

Introduction:
A guild can open up a new area of the world that has went unexplored for years, new monstrous things lie wait beyond the gates. Enter into a majestic place of vast glory and treasure as you and your guild explores through the depths of Tyria striking down foes who stand in your way.

Within the new areas lie bountiful treasures that are being guarded by powerful creatures. It is your job to slay these creatures and rid Tyria from them. Step forth with your guild as you battle in these epic wild lands, where cunning wit and brute strength will help you as you face these monstrous opponents.

Content:
During this mission you are tasked to explore an area by {insert benefactor here}. Much like a normal dungeon you are tasked to slaughter your enemy while doing certain tasks, if you fail the tasks you can start over. You proceed through the dungeon as a group completing each task with coordination, each task getting harder as you draw closer to the end. In certain areas of the dungeon you run across creatures which you must slay for the survival of your benefactor. Each ‘boss’ you encounter will allow you to loot a small reward (1, 2) for killing it as well as opening up a small camp, with repair merchants and vendors.

At the end of the dungeon those who completed it will get the overall Guild Dungeon reward as well as a larger chest which gives a larger reward than the previous chests(3).

(1) Small Reward includes two items of common, one item of uncommon, a chance for a potion used for the fight for the next time, and a chance at a rare+ item.
(2) Also rewards a new token, Guild Dungeon Token, which can be traded for items used during dungeons, including new items (could be ascended items).
(3) Large Reward includes three items of uncommon, a potion used in the dungeon, and a change at two rares (each with it’s own probability.)

TLDR:
Dungeon for guilds, with rewards on boss fights and completion as well as mission reward.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

WvW Map Completion!

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I am going to have to +1 this, some servers in the lower tiers have a hard time unlocking certain areas and even worse it takes so long to change positions that it could be two to three months before ever being able to get them.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Option for old AOE red circles

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

To be honest, I played all last night and all day today and until I came to the forums, I noticed no new red circles. Is this PvE only?

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

What is "skill"?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

For many players in other MMOs, the word “Skill” is synonymous with “Gear”. The raiders are “skilled”, everyone else isn’t. The hardcore PvPers wearing the top end PvP gear are “skilled”, the “noobs” wearing greens (regardless of the player behind the wheel) are not.

In FPS games and other games were everyone is of a base stat plateau, skill literally means 1 player’s ability to win against opponents/survive the game world.

In this game it’s a bit of both. For me, at least, when I whine about something not requiring skill I mean that I could do it with minimal thought and effort on my part as a player. My character, wearing all exotic gear and being level 80, can complete the task with me watching Dr. Who on the side monitor and only mildly paying attention to the game in my peripheral vision.

To date, with the exception of a few jumping puzzles, that pretty has described 99% of my GW2 PVE experience :-P

Another Dr. Who fan!!! YAY!!

It takes skills to recognize great TV.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Mini stun for bosses (+mini stun animation)

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

You do if there is a wall of reflective force in it.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Could you be anymore difficult?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Instead of raising the hp pools of the standard trash mobs, they should just increase the amount of damage and cc the mobs have. This doesn’t have to be a direct buff to their base damage, but more of like adding stronger, menacing attacks in the skill pools of the mobs. You know, make it so that you actually need to either evade or interrupt the more nasty skills the enemies throw at you. You know, to actually keep aware of your opponent and plan ahead.

As of now, you can pretty much run any dungeon with minimal effort, standing around whacking that Hundred Blades of yours while standing on a blind field. Part of the reason why I’ve almost completely moved to s/tPvP is the lack of actual challenging content in pve. And no, I don’t feel like grinding the same stages in Fractals of the Nerds over and over again.

Orr mobs had cc and check out all crying about Orr until they watered it down.

Didn’t Orr have tons of stuns, knockbacks, pulls, that would constantly hinder ones game performance because once you got in over your head you were infinitely locked down?

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

What's the point?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

snip

I completely agree that is how it sounded, but the ultimate issue is with the encounter itself, not the leveling system. I was just trying to make sure that got addressed more over than the blatant crudeness of the OP.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

What's the point?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I believe what the original poster was trying to bring to light got lost in translation.

There are several champions in the world which are far harder than the actual level stated, the level 5 Fire Shaman in Plains of Ashford is one of them. There are several others that are just as strong that cannot be beaten by a level 80 in fully exotic gear/accessories.

These particular fights are labeled [GROUP], but I’ve seen hordes of level 80 and level 5+ players fight this one particular mob and constantly get downed. He has three attacks which has the potential to stack back to back and you need to use inventive ways to block them, rather than just dodging.

I personally kite it around the rock right in front of it, line of sight is a kitten.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

I am EXTREMELY offended.

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I’m going to put this as nicely as possible.

There is nothing wrong with this style for Asura as they are not humans. They do not have breasts therefor they are not showing any nudity at all. The same can be mentioned about Charr, see above.

Next time you want to complain about something learn about it before you post.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Combat Threat Table

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Is there a combat threat table hidden behind the scenes of encounters?

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Worst Major Trait in the Game

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Mesmer

Confusing Cry
Cry of Frustration grants retaliation.

This was worth it until they nerfed retaliation, we have better traits that we can spend so now this one is lacking a lot.

Phantasmal Haste
Phantasms recharge 20% faster.

Phantasms skills recharge faster, but not all of them. It’s semi broken still.

Imbued Diversion
Diversion hits multiple targets.

Illusionary Persona is strong, I’d go as far to say it’s overpowered.

Rending Shatter
Shattering illusions causes vulnerability for 8 seconds to nearby foes.

One stack of vulnerability per illusion shattered. Worthless whenever the two minor traits pretty much handle vulnerability.

Vigorous Revelation
Shattering illusions grants vigor to nearby allies.

This should say, “Shattering skills grants vigor to nearby allies.”

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Guild Influence Booster(s)

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I would like to propose a new booster sold permanently by the Black Lion Trading Company. The following items are usable by characters, not accounts.

  • Guild Influence Booster
    Duration: One Hour
    Effect: Increases guild influence gained by 50%. (Stacks with other influence boosting effects.)
    Cost: 150 Gems

Event Effects:
Completing an event solo awards 3 influence instead of the standard 2.
Completing an event with 2 or more guild members the effect is cumulative.
Example:
1 Player: Event awards 30 influence.
2 Players: Event awards 40 influence.
3 Players: Event awards 50 influence.
4 Players: Event awards 60 influence.
5 Players: Event awards 100 influence. (Gains an additional influence boost because 5 members are using it.)

Dungeon Effects:
Completing a dungeon solo or duo awards 15 influence instead of the standard 10.
Completing a dungeon with 3 or more guild members the effect is cumulative.
Example:
1 or 2 Player(s): Dungeon awards 30 influence.
3 Players: Dungeon awards 150 influence.
4 Players: Dungeon awards 200 influence.
5 Players: Dungeon awards 300 influence. (Gains an additional influence boost because 5 members are using it.)

Player vs. Player Victory Effects:
Victory awards 8 influence per person.
Tournament Victory with 2 or more guild members the effect is cumulative.
Example:
1 Player: Victory awards 15 influence.
2 Players: Victory awards 25 influence.
3 Players: Victory awards 75 influence.
4 Players: Victory awards 100 influence.
5 Players: Victory awards 175 influence. (Gains an additional influence boost because 5 members are using it.)

Gold Conversion and Item Effects:
Awards 50% additional influence.

  • Improved Guild Influence Booster
    Duration: Two Hours
    Effect: Increases guild influence gained by 100%.
    Mystic Forge Recipe: 5 Guild Boosters, 10 Vials of Weak Blood, 10 Glittering Dust, 1 Philosopher Stone

I came up with these items after read a few topics about how smaller guilds have little to nothing comparative to larger guilds. While larger guilds have better effects and more advantages, this would allow smaller guilds to work together to achieve the same goals as larger guilds.

Please discuss these items, I am looking for longevity of the items use vs. the consequences of adding them to the market.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Small guilds and influence boosters

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

That sounds like a bug, but might be intended because it is a steady stream of influence.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Small guilds and influence boosters

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Next question, is Guild Bounty Training affected by Influence boosters?

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

if you could add any weapon

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

PISTOL MAIN HAND: MESMER!

Make it happen ArenaNet!

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Visit all Settlements bug

in Last Stand at Southsun

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Not all settlements have way points.

Driftglass Springs settlement.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Elite Skills

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Here is my input on Mesmer Elite’s.

Open World/Meta Events: Time Warp
Dungeons: Mass Invisibility and Time Warp
Player vs. Player: Mass Invisibility and Moa Morph; Time Warp was used for stomping, don’t think anyone uses it anymore since it’s at 50% instead of 100%.
World vs. World: Mass Invisibility and Moa Morph; Time Warp was used for stomping, don’t think anyone uses it anymore since it’s at 50% instead of 100%.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Longevity

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I think the biggest issue that a lot of ‘hardcore’ players are having is the lack of progression in the game.

In most other MMO’s you have a progression from Solo → Group → Raid progression which is non-existent in this game. The biggest reason why it’s not there is because gear doesn’t progress like other MMO’s, it progresses horizontally than vertically. While other MMO’s ‘gear stat’ is the progression, which allows people to go from Solo → Group → Raid, that doesn’t mean it’s the only progression a game can have.

Many players think that legendary’s are the the end all be all of progression, this isn’t true on most stand points. While grinding for a legendary you have multiple ways the best is playing the trading post; which is not progression. A way to remedy this is to add some type of progression, like other games—this doesn’t mean a gear stat progression.

ArenaNet tried to add a similar progression to the game with Guild Missions, but it has a lot of bugs that really need fine tuning before they can be an acceptable approach to a true progression; I will leave that list out of this post. While there is a lot to do as a solo player those that enjoy the aspect of MMO’s which is playing with other players are only given very little. Dungeons (AC, CM, CoE, TA, HotW, CoF, Arah), WvW, or PvP and each of these aspects are flawed in one way or another; once again I will leave the list out of the post.

The longevity of a game comes from both the casual player which ArenaNet has gotten right and the hardcore player which they are severely lacking on. While the hardcore players ego might get in the way 9 out of 10 times, they are still needed to keep the game flowing.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Sigils and cooldowns.

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Does anyone truly know if they are all on a global cool down or are they each on a separate cool down?

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Better Squad Management?

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Commanders should have better control over their squad management.

Possibilities:

  • Icon Color: Each commander should have a different map icon color, this will bring them out more on the map.
  • Squad UI: Displays name and small health bar. No conditions or boons should be shown.
  • Invite: The ability for a commander to invite people to his squad.
  • Kick: The ability for a commander to kick people from his squad.
  • Squad Info: Should display everyone in the zone, with the known supplies they are holding.
  • Target Marking: Commanders should be able to mark a target that is a different icon than the current party target icon.
  • Map notification: Squad members should show up on the map (specifically in PvE) and shown as a different color on the map than other people not in your squad (specifically in WvW).
  • Map Marking: Commanders should be able to mark the map with an icon (already able to do this.) and with a hover over note, or a small note about what to do at that target. Example: Rally Icon: “Rally here for an ambush on blah.”
  • Objective Writing: Being able to create an objective which displays like personal story quests. (Thanks Dondagora.9645 for the addition.)

Just a few options that would be nice for commanders to have at their disposal.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

(edited by GamerToukotsu.4219)

Combo Field Earth

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Why not?

Effects:
Blast Finisher: Area Stability (3s)
Leap Finisher: Magnetic Armor (5s)
Projectile Finisher: Cripple (3s)
Whirl Finisher: Cripple (3s)

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

A proposed change to MF to benifit all.

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

snip

Didn’t read all of it, but first paragraph and wanted to add the following to this post.

Whenever you are wearing Magic Find gear or Berserker gear WHEN you waste a party’s time you are more than likely not going to be invited back to the group.

If you have 3 fights in a dungeon that normally take 2 minutes to kill. Someone has performs badly due to gear and makes it a 4 minute fight, they have essentially wasted 10 minutes of time. Two extra minutes multiplied by five people is ten total minutes wasted because of someones performance in a dungeon.

Now for the real question:

How much is your time worth?

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Give me my lodestones back

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

use the guild bank.

btw the auto ban bot might ban u if that mail got sent out.

sending over than 10 gold via mail triggers the auto ban bot.

Hate to say this, but there isn’t a 10g auto banner…I’ve sent 100+g to guildies before without being banned.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Questions for players that hate grinding.

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I believe that people are just lazy in today’s world, that is all it is plain and simple—LAZINESS.

XD;; Everything you just said, I sorta agree. People don’t like being displeased, uncomfortable, or frustrated. But that is simply life, if a game didn’t’ do this, I don’t know how you would be having fun 24/7. That is just not possible.

Also a lot of people replying had some good answers, like more ‘story modes’ and ‘challenges’. Yeah I’d like that too! However, these types of things actually take a lot of time. Trust me, i’m partly in the field. So when you consume content at such a fast pace, expect boredom to hit you hard.

Or…some aren’t lazy …they just don’t like being lied to be the people who made this game and all the lofty false promises they gave us during development cycle…and they still have the gull to think they pulled through on all these promises…then again Im sure they cant come out and say “we screwed up”…

This just shows how naive they really are..this is a company ran by stakeholders. Stakeholders want to make money, how can they make money by keeping promises that truthfully could never be kept in the first place. If you think they lied to you about creating a different MMO, there is the door don’t let it hit you on the kitten on the way out. All companies lie in some form or another, it’s human nature. No they didn’t “screw up” they made a different MMO which they promised. Even if they did promise a “no grind game” they are not forcing you to play this game, for kitten sake you aren’t even paying a subscription fee which gives you ZERO right to complain about being lied to. This is an EVOLVING game, it have to EVOLVE to SURVIVE.

If people can’t see how evolving into the concept of a small grind from daily’s or monthly’s which take less time to complete than completing, Lornar’s Pass map completion, then they are really and truthfully naive.

Games must evolve to survive, just as nature must evolve to survive.

Note: You have been lied more times than you realize in your life. At least they are TRYING to make the game better than their competitors and guess what—it is by far the best game out there.

Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest

Questions for players that hate grinding.

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I believe that people are just lazy in today’s world, that is all it is plain and simple—LAZINESS.

If people weren’t lazy you wouldn’t have so many people complaining about such simple tasks like daily’s or monthly’s, which both can be completed in less than 3 hours of work. Daily’s can be completed within an hour and Monthly’s can be completed in 3 hours.

Other complaints about grinding stems from people wanting the same gear as the best person, because KIDS are taught this now days. In sports EVERYONE gets a trophy whether they win or lose, because some parent thought it would be a good idea to have “participation” awards for children so they don’t get laughed at. So it drains the competition factor out of society itself, whenever this happened.

Getting to the final point. This is a game, yes it is there for YOU to have fun. However, it is not there for YOU to complain about wanting it YOUR way. If YOU want to work at something and get what someone else has then do it; if not then don’t.

I wish people would stop complaining about “grindiness” just because they only get 2 hours a day or 5 hours a week to play. My wife plays less than 1 hour a day and she is perfectly content with the game, she knows that she will never have the best gear, will never be the best at her class, and that doesn’t detour her from playing.

HARDCORE players is how games make money. CASUAL players is how games make money. You have to satisfy both parties to get the most money, but you can’t because if hardcore players have better gear than casuals, the casuals complain; ultimately leading to the hardcore players leaving the game. It’s all about compromise and I believe A-Net has done that with ascended gear. Hardcore players can get better gear than casual players with more effort and casual players can get the same get with little effort.

There is no “gear grind” like in other games, where the only thing in the game is better gear. Should there be? Yes, in all honesty you have to work to have something to achieve otherwise you lose customers. Will this result in some type of grind? Yes it will.

However, have you ever looked at it this way…Real life is a grind that you have to do EVERYDAY of your LIFE. It’s not a job, it’s called LIVING. Welcome to the Real World where everything is a grind. Want a better car? Work (grind) for it. Want to eat? Cook something (grind). Want to complain about something in a video game? Sure go for it (grind).

EVERYTHING IN LIFE IS A GRIND! GET OVER YOURSELF YOU ARE NOT THE CENTER OF THE UNIVERSE!

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I think that Lemongrass is too powerful

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I think this particular food hampers condition builds only, and it has to be used a very specific way.

You have to combine it with traits, runes, and itself to make it really overpowered. The real issue is there are no runes that increase condition duration as much as Melandru runes do, so maybe adding an additional set of runes to counteract the Menaldru runes would be the way to go without nerfing a food item. While nerfing the item would be the fastest, it would ultimately just band-aid fix the problem.

With adding an additional rune set this would off-set the balance and neither food item would be over powered, it would all be based on CHOICES of the player. If player A uses Melandru Runes, Lemongrass, and is specced that way and Player B is specced the complete opposite it would counter balance the two making them ultimately equal in the long term.

Direct damage is still 50x more powerful than condition damage in all aspects of the game.

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New non-cash shop armor sets? When?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Didn’t they not just add more to the game in WvW merchants?

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Guild Rank Permission Window (with picture)

in Suggestions

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I understand that not everything in the game can get worked on every single minute of the day, but I hope that you guys see the benefit to the picture I’ve drawn.

In it you will see how much more efficiently a guild can run with this style window vs. the window that you currently have with very little changes necessary to produce the outcome.

Attachments:

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I find it funny.....

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

several people have requested a guild message of the day >.>

You completely missed the point of the thread. However, to answer you; yes, but there are far more outcrying for the last online feature.

I find it funny that there is no option to limit the amount of withdrawals or deposits of coin or items into/from the guild bank.

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I find it funny.....

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

What do you find funny about Guild Wars 2?

I find it funny that everyone requests a ‘Last Online’ feature to show when a person was last online. However, they are not requesting the Guild Message of the Day to be presented upon log in like all other games.

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Guys, guys! New Content!

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I believe this is actually for an upcoming 3rd Guild Puzzle they plan on releasing spring/summer. It was stated during one of the SotG’s discussion or AMA’s or something there would be 3 Guild Puzzles, 2 releasing during the official guild missions release with one down the road. It has all the markings to actually be a Guild Puzzle.

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Potion of Outlaw Slaying?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Bumping
Up
My
Post

Because it hasn’t been answered yet.

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Sigil's changing?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

You didn’t listen very closely then. They said they were buffing the passive effects of some signets to make them more desirable to hold, and altering some activated effects to make them more desirable to use. No specifics other than to say some/all of the stat signets(90 power, 90 condition damage, etc) would be bumped up to 180 per stat.

You obviously didn’t read the topic title. The original poster asked about SIGILS not signets. I made the post about Sigils, while yes they went into Signets they didn’t go into Sigils.

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Sigil's changing?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Or you can listen to the SotG and hear what they said about it.

The issue is they didn’t really say anything about it, I listened to it. They just mentioned something about Signets and Sigils changing.

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Potion of Outlaw Slaying?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

I would assume they only affect the bounties who are humanoid bandits like many of the enemies in Queensdale. Logically, the name of the potion makes sense to affect all guild mission targets, however, I have noticed that logic can sometimes be thrown out the window in the case of ArenaNet’s decisions with GW2 IMO.

This is my exact reasoning why I was asking on the forums, if this is the case which makes most logical sense then I see a rise in the price of these potions.

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Potion of Outlaw Slaying?

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Does anyone know if these effect Bounty Targets?

Simple question, just wondering if Bounty targets were technically classified as “Outlaws”.

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Please, stop asking for raids.

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

raid [reyd]
noun
1. a sudden assault or attack, as upon something to be seized or suppressed.

Private/Coordinated raids: Guild Bounty’s and Guild Challenges.

Public raids: Tequatl, The Shatterer, Claw of Jormag, Shadow Behemoth, Fire Elemental, The Giant Jungle Wurm, Maw, Golemn Mark II, Mega Destroyer, Ulgoth the Modniir, and many more.

Can we please just stop with the annoying topics about raids not being in Guild Wars 2, because they are already there and for those that do not think these events are “considered” raids, you are wrong by the definition and the defiance of gaming before and after instanced raids.

The types of “raids” we do not have in the game are instanced, contested, or traditional.

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Guild Missions, an honest question...

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

The intended range of groups for each tier should be as followed, to have success at them all the time.

Tier 1: Between 20-25 people. 10+ taking out each target.
Tier 2: Between 35-40 people. 10+ taking out each target.
Tier 3: Same as Tier 2, but taking out 2 targets. Recommended 50+ members, in groups of 10-15.

Rush: 2 people can complete this, I don’t care what anyone else says, I’ve seen it happen, I’ve done it.

Trek: At least 7 people for Tier 3. Anything less and you risk running short of time, with zoning and this is using a guide. More if you don’t use a guide.

Challenge: EASY MODE (50+), Normal Mode (30+), Hard Mode (15+?)

By no means are these the end all be all numbers, but they are pretty close to what is realistically needed.

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Guild Missions, an honest question...

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Remember that coordination itself is the challenge. You can approach this in a few different ways. Most of the guild content can be completed by a group of fewer people who are coordinating as well as tons of people who aren’t coordinating very much. Both groups are coordinating, though. It’s micro-management versus macro-management and I’m not sure that excluding either strategy is the right answer. Variety is seems best and so most of the guild content can be completed either way.

I do agree that challenges don’t scale as well as we’d like them to and that’s something that we can hopefully get addressed and we improve our dynamic scaling technology.

Though off-topic, fixes for Sottz are coming in the next release.

Anthony thank you very much for coming into the topic and replying, and also for giving us news about Sottz.

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Guild Missions, an honest question...

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

A dev stated they never intended for pre-scouting to be a strategy. I believe he even went on to say they are changing some mechanics to make it so you can’t pre-scout.

I also don’t really get what you’re saying with the post. You say Anet intended it to be a coordinated effort but ask why randoms can join. Well, you can still coordinate with randoms or non-guildies. We actually coordinated with 2 other guilds for tier 3 bounty (unfortunately after 1 hour of all 3 guilds looking for sottz, we couldn’t find and just started. We were the only guild that got sottz on the list =().

If you’re saying it’s too easy, all the strategies you listed require coordination. Also, you can’t clear traps and certain mobs for some rushes, so it actually requires you to coordinate who’s doing the puzzle and who’s protecting where.

@Bold: I have read the post about this, whenever it was first posted. I applaud them for making them more difficult.

@Italic: No you can’t clear traps, but you can easily dodge them. Please give me a list of these so called “mobs” that can’t be either cleared or out ran…because I haven’t seen any.

Other:
The issues is that most randoms don’t communicate or even know what is going on, specifically on the server I am on. I do not know how other servers are, but it becomes an issue specifically with bounties. To name a few that issues can arise from not knowing the fights: 2-Multi, Half-Baked Komali, Rat Wrangler.

There are probably others that issues can arise because of this issue, coordinating with other guilds seems like a perfectly viable strategy and I commend those that do.

However, the issue still arises from randoms that don’t communicate, don’t try to communicate and have no idea what is going on in the fight. Which is the original reason this particular thread got started, it gets frustrating whenever you are trying to complete a Tier 3 guild bounty and you are failing because some random walks up sees an event and starts attacking the mob because that’s the way they were trained by ArenaNet.

I believe that Guild Mission operations is poorly designed. Some of the encounters are the best I have fought in Guild Wars 2, however whenever the system they reside in is flawed that makes the encounters flawed. Whenever a single person can walk up and do something wrong and kill an entire party of 6-10-15, it is flawed (2-Mult, Rat Wrangler). I am not asking by any means to change the encounters.

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Guild Missions, an honest question...

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Prisoner 1141 doesn’t despawn like crazy. I have followed him for over an hour before without him despawning. In fact, I have never had him despawn on me once.

Sottz does despawn at an insane rate. I’m not sure if it is just because he is bugged or what, but he will despawn before you can link a WP for the rest of the guild to come join you. Literally like a few seconds.

The guild I was running Guild Missions for, Prisoner 1141, was doing the same thing. Maybe this is a server issue or maybe it’s a guild thing, but I have had people watch Sottz for over an hour waiting for us to find the others.

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Guild Missions, an honest question...

in Guild Wars 2 Discussion

Posted by: GamerToukotsu.4219

GamerToukotsu.4219

Lots of misinformation in your post OP.

1) Bounties – Some bosses cannot be pre-scouted. It’s impossible due to their mechanics (such as Sotzz who quickly despawns unless attacked)

2) Rushes – You cannot complete a rush with 2 players since you need at least 15 players to get through to get credit. Also, some of the mobs cannot be cleared (i.e. the Burrowed Wurms in Crab Scuttle)

For rush, 1 player can get credit as many times as they want (given they can repeat it 6-7 times (if there is 2 players) within that 30 minute.

To add, clear the event that causes the Burrowed Wurms. That IS how you clear the burrowed wurms, if there isn’t an event then your server is bugged.

Also, Sottz doesn’t despawn “quickly” after you find him. You have probably 15-30 minutes before he actually despawns, that isn’t a “quick” amount of time.

The only bounties that can’t be scouted before hand is the new Ogre guy in Field of Ruins, the new frog guy in Sparkfly Fen, and possibly Prisoner 1141 (This guy despawns like crazy.). All other bounties can and WERE scouted before they added the new ones.

I would contend that TREK is only as easy as you state because you used a guide to tell you exactly which zone and where to go to complete it.

I find that trek is realistically, the only (go find this mission) that you COULD potentially do without the online guide. And even with the online guide, some of the bounties are down-right impossible to do, because of random locations.

The trek is an example of how missions should have been. Easily doable at tier 3 with 10 people. The missions system should have been geared to smaller guilds, not the massive guilds. Also the challenge system would be fine if it scaled up right, but it just gives up the ghost over 20, and lets you zerg ball things down.

I contend that I did use a guide, only because it doesn’t reward personal rewards which diminishes the amount of players you get participating in it.

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