Since paid tournaments don’t differ that much from free tournaments… why would it be too early?
Also as already said: the balance is pretty ok. Not perfect, but good enough to be enjoyable.
I really like the balancing policy of Anet. Nothing is horribly imbalanced and they are slowly getting closer to the goal of a really decent balance. The problem if they did too many changes at once would be, that a class that got too many nerfs could suddenly become… sucky and a class that got too many buffs could become pretty op.
So they are buffing/nerfing small aspects of classes each week and observe the new balance… if there still is need of nerfs/buffs they will continue next week etc.
Sure its a bit slower than ultra long pathnotes… but they patch often and frequent and I like that approach.
And if you’re referring to lol:
You can’t overhaul a class in GW2 like you can overhaul a character in lol. In lol every character has got 4 skills. In GW2 every character has over 1000 skills + masteries. That would require an awefull lot of time to redesign.
That is the main reason I don’t like using tornado Burrid… seems like a bug and happens once in a while, dunno the reason though :/
If you are good enough you only need 5 tickets once paid tournaments start… you just have to get place 1 or 2 every time. I don’t see a problem with players having a few hundred tickets.
No way in hell are mesmers easy mode. Mesmers have an immense learning curve.
Dat troll!
The Officially Unofficial Manifesto to the Elementalist's Past, Present, and Future
in Elementalist
Posted by: Gelrod.1295
Can’t agree and couldn’t laugh :/
Pistol Whip provides a stun + evade + damage. Now it still provides a stun + evade + damage, only less damage and that is good. It was simply too much you got out of a single skill.
Elementalist is better in most aspects of tPvP than Warrior… better deff-build, better off-build. The statement of the OP is untrue.
/thread
Lighning Flash has a way lower cd than Armor of Earth. Thus I take Lighning Flash and no Armor of Earth. Lower Cd means more stunbreaks.
Burning reduces their healing by 50%.
no it doesn’t oO
@topic:
If you like playing Ele continue… but if you don’t like him reroll. That simple^^ I don’t think Elementalist will get any huge buffs, maybe some minors but not much more. So if you you’ve got to force yourself to play Ele… go reroll.
There better be SOMETHING in it. The state of the class balance in spvp is utterly embarrassing at this point.
No it isn’t.
Swapping weapons/attunement all the time and on cd… if you stay in 1 Weapon for too long you will loose efficiency.
I guess its easier to counter stealth rezzing than stability/quickness rezzing… or even elixir s/mistform rezzing.
Since Thief/Mesmer don’t have stability abilitys stealth is his way of improving a rezz/finish (Mesmer also got f4).
As I said, I don’t think its possible with reasonable effort. The devolopment time would be better spend on something more important.
I don’t think it is possible (or at least possible with reasonable efford) to program a player-like AI for Gw2 that can dodge, cap nodes etc…
Other classes have traits like this, that grant them bonusstats based on another stat (even Ele has one if I remember correctly, 5% of precision goes into healing power)… thats where I got the idea.
More reliable damage would be better than more damage, otherwise it would be just like hb… op when it comes to killing new players but not that good when it comes to killing good players. Thats the main reason I swiched from scepter to dagger… dagger is just way more reliable.
But sure, reducing the animation time of dragons tooth would be a good thing, at least reducing it low enough so that you can hit it versus an enemy kd’d by updraft/earthquake if he doesn’t stunbreak.
I feel like combat usually is at a good speed. There are some builds that can result in death really quickly, but I guess they will be played by less and less players the longer the game exists, because more and more players will counter these builds and it will be required to get good all-around builds.
But yes, atm games (especially pubs) are pretty bursty.
Of course you can do a dungeon without a dedicated heal or support and/or tank^^ Thats the most important change from regular MMO —> Gw2.
And I believe, if Ele would get more defense he could quickly become op. If you take the staff-build for example: even now you won’t be able to kill him when solo (or need tons of time) and he can even survive versus multiple enemy’s for some time. So, the defensive build already exists and more or less works as intended. If the more offensive builds would now be buffed with a bit more defense the staff-ele would also get the same defense, making his build even stronger and probably stronger of equal builds of other professions.
Only giving additional survivability to offensive builds could be achieved by adding t3 traits to fire and air, fire being “gain 5% of your power as toughness” and air “gain 5% of your precision as vitality” or sth like this. But I don’t think increasing the base-stats would be a good solution.
Do agree on the better ult + downed state as already said.
Please stop saying “Learn 2 dodge/Learn 2 play”. If you do, you’ve obviously either not come across this kind of stuff yet, or you are abusing it. And people seem to forget you only get 2 dodges before your Endurance has to recharge.
I come across this kind of stuff all day and am really happy about it, since these are usually “freekills”… you should be afraid if someone that uses an effective build fights you and not of someone with such a gimicky build.
Common mmo-knowlege would also be “a group should have a healer to be succesfull”. Much of this “common mmo-knowlege” doesn’t apply to GW2. And I say “Thief counters mage classes” doesn’t apply to GW2.
And of course I’m talking about more or less equally playing enemy’s, everything else wouldn’t be relevant. So of course I’m talking about winning versus good Warriors and good Thiefs.
Don’t think 100% is possible for an Ele (or any other class)… with crit stuff + fury (you can get perma fury as Ele) you should be able to get 81% critchance.
(edited by Gelrod.1295)
Yes, I guess further arguing is of no further use since your argumentation is based on “I can’t do that so its impossible to do!” and “He doesn’t share my opinion, so he must be trolling!” and not on true arguements…
You even repeat some arguments that aren’t true imo, like “Thief is counter to Ele”… I gave a reason why Ele does good versus Thief, you only say “He’s a counter” without any reason. Which argument is better?
Btw, if you read what I wrote, why would you say I have a “very tanky build”… I wrote several times that I run zerker…
Just to make things clear:
I do think there are some things that should be changed. Bugfixes + elite skills + downed skills. But I can’t agree with someone saying Ele is bad, because he isn’t. I would always take an Elementalist over a Warrior for my team… because he does better versus good enemy’s.
(edited by Gelrod.1295)
The main problem was already mentioned: you won’t be able to hold nodes, cause of hide and kiting and stuff. You would need to kill your attackers and then recap the node only to have it neutralized shortly after the next attackers come. If the defenders get killed they will have a hard time even neutralizing the node versus a good bunker.
It would get really annoying fighting a teamcomp like this though… but all in all I guess winning is more important than beeing annoying overall^^
You don’t need a full rooster to do tournaments. If you want to play with 1,2,3… friends you can only invite these and start the tournament… the missing slots will be filled with other players who also started the tournament without a full group (you can even start tournaments when solo).
Of course it can get hard fighting versus premade teams if you aren’t. But this solves the problem of having to recrout new teammates.
Ye, 2 bunkers, 2 mobile dd’s, one strong 1v1 class is probably mostly used (but of course I’ve seen other succesfull teamcomps)
Our team currently consists of:
Nekromancer (bunker), Guardian (bunker), Mesmer (1v1 + treb), Thief (roaming), Elementalist (roaming + enemy treb).
Other classes also work of course. Engineer can bunker very good and there is a good roamer build for Engineer as well. Warrior can bunker as well I guess or go roaming. Only don’t know what I’d do with Ranger.
But Ele is stronger than Warrior in tourneys… but sure, if Ele isn’t your playstyle you are free to reroll.
Just Rename the Elementalist to Ninja and Make Everyone Happy
in Elementalist
Posted by: Gelrod.1295
Didn’t care so much about what he said (would agree to some, would disagree to some), but you can’t deny its pretty funny^^
Not in comparison to other classes… but I’d rather reduce the overall damage than buffing it.
Just Rename the Elementalist to Ninja and Make Everyone Happy
in Elementalist
Posted by: Gelrod.1295
This post is hillarious Very well written.
I’m starting to lose interest fast in the game. 90% of pvp is made up of Guardian/Mesmer/Thief/Warrior. You don’t even see other classes anymore in sPVP because everyone rolled one of the only 4 viable ones.
These are just the easiest classes to pubstomp with. In tournaments you see every class (though some more often than others).
Ele is even better than other classes in the game ;/
I don’t play any of these classes and don’t think anyone exept Mesmer is OP. So your argument is not valid.
For tourneys:
1. Engineer (just… very very strong)
2. Mesmer (strong 1v1, almost required for Kylo)
3. Guardian (strong at node defense)
4. Thief (strong roamer)
5. Elementalist (strong roamer or defensive support… best class to destroy treb @kylo)
6. Nekromancer (just too many bugs. once they are fixed he’s probably very good, at the moment he’s just “so so”)
7. Ranger (mhhh… Mesmer does the same stuff Ranger does, only better)
8. Warrior (outshined by other classes when defensive, too predictable when offensive)
in my humble opinion.
First of all, ele’s are (by far) the worst 1v1 class in the game. So whatever gear/build you use, don’t expect anything beyond being mediocre at 1v1.
That is far from the truth… Elementalist with the right spec can be prettykittenstrong 1v1.
And @OP:
Elementalist requires lots of training… you have to play him good to be competetive and able to defeat worse playing opponents… but as soon as you reach that level Elementalist is strong and totally viable. Though there are some small things that should be tweaked/changed, but nothing that makes Elementalist unplayable or not competetive.
The problem is, in PvP more survivability could have pretty OP results, it already is really hard to kill a defensive Elementalist… maybe survivability could be improved a little bit for PvE but stay the same for PvP?
Love my Elementalist and won’t ever want to play anything else
1 Power
2 precision
3 vitality
4 crit damage
5 toughness
attack is the same as power and armor is the same as toughness.
Ye, also specced it for longer duration.
i do know every one gets the same lvl, max equepment WITHOUT STATS on them and will have to rune slot eqeupment and only use one accessory which accumulates for all extra stats you would have due to armor and access, only weapon actually have stats and the runes you can reslot as you wish.
where in the world you have gotten the idiotic idea that i dont know this kitten i have no clue, most be the lack of basic intellect which also makes you say ele is balanced compared to other classes -_-
btw. if you can do an arranged spvp so i can have full gear etc on other classes i would gladly take that fight, which i also stated but sure we just forget and ignore that
(not even sure if we can dual at all even with scenario pvp … but if so i gladly noob around on a necro in a 1v1 against you and even let you fraps it and show how you “so nicely beat me” since i doubt that even against some one like me that barely know how to play a necro can stand a chance vs several invulnerabilities and TONS of dps… ofc you could run always an option but won’t win you a fight.)
Doesn’t that sound like you didn’t know that a few days ago?
must have been becouse saying you WIN over 50% vs WELL PLAYED theifs and worriars sounds like a lie and i don’t believe you for 1 second, considering both classes can 3-4 shot you even in tank spec then they are NOT well played if you can win vs them. (especially considered the thief is a direct counter class to the ele.)
but i did misread and sry for that, i assumed you where saying you could equelly fight up with mes,engi,guardian and lost to worriars/thief/etc.
Apology accepted.
But I can assure you, that I win versus well played Thiefs and Warriors more often than loose (and I even use Zerker Amulett!). Sure they can kill me pretty fast if I let them hit me… but usually I manage to counter them long enough to kill them, though of course it sometimes gets close. And I don’t know, why thief should be a counter to Ele. With D/D I’ve got the best anti-thief skill there is in this game.
Only agree with you on the more important stuff. But since portal-repairing should be solvable pretty easy compared to other stuff… don’t see why it shouldn’t. But whatever, time will tell if it gets changed or if it doesn’t.
Nothing more to say.
Sure, it’s possible that it’s intended. But that doesn’t mean it’s a good mechanic that couldn’t/shouldn’t be removed.
If the time isn’t a big deal it could just be removed, right?
And our Mesmer runs portal in all 3 maps… its far from useless.
It is, especially since Mesmer is not only a faster treb-repairer than anyone else but at the same time, with the same build great at defending the treb as well. That makes him superior over all other classes.
If portal-repair was disabled he would still be strong at defending but slower at repairing. That would result in more classes being viable for the treb position, since they could either be faster at repairing or as strong in 1v1 but not as fast when it comes to repairing than former portal-Mesmer.
/thread
Do the run and measure the time you need. No reason to continue theorycrafting with you.
Now you are getting offensive because you have no further arguments… great arguing! Also I ran times, you just theorycraft… feel free to run your own times to prove me wrong.
Sounds to me like you never used a shortbow.
Sounds to me like you don’t know, that you can’t use weaponskills when holding the repairkit?
Maybe you learn to read & comprehend… more than 50% fights vs 3 classes = winning vs 3 classes. That means:
Winning vs 3 classes, loosing to 3 classes, equal to 1 class. That is pretty good, no?
Also I’m still wondering how you could have done any sPvP when you don’t know the most simple basics, like everyone getting the same gear+lvl…
As I said, I tried it with Thief and was slower than with Elementalist. Maybe I don’t know some clever shortcuts for the Thief… but currently I say, Ele is faster.
You don’t want to use shadowstep too early btw, cause you need it to get onto the treb-platform.
Also Elementalist has the better perma runspeedboost.
When jumping of the treb you can rtl over the wall, because you start high enough… but you can’t shadowstep onto this wall, so a thief has to run around. Also ele has better runspeed.
There is a pretty huge shortcut you can take with rtl but not with shadowstep or bow.