maybe because it was balanced around this: http://www.twitch.tv/chevsya/v/24483076
You know you should quit your class when even pve (raid) mode rejected you
yes when even the most competitive high end pve content that got released 1 day ago rejects you its definetly time to quit...can u leave already?
u are talking about 1 of 4 encounters only in the first wing of three raid wings and only your day one experience...u cant be serious.
have u ever thought about why builds become meta? maybe because they are the best at doing what they are supposed to do! how many people were running crowd control before raids? both soft and hard cc are required for the encounters. you also need coordination and heals...yes heal, if u do it with a dedicated healer or zerker meta player blasting a water field they are heals. this sounds like you were simply to bad to beat the first boss in the raid intime until the mechanic "enrage timer" wipes you. you know that most people who have beaten the first bosses had a dedicated healer and tank? where the damage comes from you ask? maybe their dpsers had better dps uptime because they didnt get downed by anything and maximised their damage potential for the encounter while still being able to overcome the mechanics. its day one. simply learn the mechanics and enjoy... this is far better than anything we have ever seen.
Builds Diversify Death of the Berserker
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
so instead of having damage as the main role and heal/tanking/control as side roles u want to kill bosses by only healing them and/or only controlling them completely removing the aspect of damage output a class can do invalidating 2/3 of all classes for every encounter? because there arent that many methods u can actually hurt a boss other than...u know... damage. i know im exaggerating here but im curious what u expected? this is as optimal to having a soft trinity as u can get as almost every group now has a healer and a support and needs to master the mechanics while still doing damage. this is challenging group content
2 YEAR OLD POST NECROING?
Builds Diversify Death of the Berserker
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
We just want to be free to play something else than zerk/sinister. I think the time thing could be usefull for a super hard mode, or a achievement that requires you to get a specific stuff to kill the boss. Otherwise, the content should be hard based on the fight machanics – it is, I like this part -, and only on this, not based on the huge amount of LP that should be taken down in a certain amount on time.
This way, zerk meta groups could play world records, specific achievements, this kind of stuff. And everyone would still have a rough time with bosses, but with some learning, they could kill it with the build they want to play, not the one they have to
so you want more easy farmable dungeons?
Probably just play mmos all day every day
was that supposed to be an insult? if youre in the target group for this late game content raids you are a veteran. so you cant insult somebody with actually having played the game and enjoying it. if u havent played this game so much that u actually stayed for the 3 years content gap then why are u looking at raids anyways? u say its contructive feedback but it seems youre just here to insult people
you can kill 4 per day and only need 9 in your whole lifetime...its not much of a grind
Builds Diversify Death of the Berserker
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
The first boss abolutely requires zerker (dps) builds. I am fairly sure the others will too. You can tank and heal all you want but that wont get you through the boss.
the first boss is easy because we already know its mechanics from the beta events. i mean a lot of groups have beaten it on day one. you could have a healer, a tank and multiple downs and still beat it. its more about how familiar the people are with the mechanics. the second boss is a lot harder. you will always need dps to kill something and i dont know why people are crying about it
Except… this achieve has been possible for weeks, I already have it completed and I have the mini.
exactly as do a lot of people as i said above.
Builds Diversify Death of the Berserker
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
EVERY RAID in every game has a an enrage timer. gw2 only has the weak version a soft enrage timer that only increases the damage by 200% not even a hard enrage that instantly wipes. if there would be no enrage timer why would u not simply take 10 nomads? it would be like dungeons atm. its really easy to beat them its only hard to them fast. you not being able to grab this concept shows that you are not very familiar with CHALLENGING group content. this is not supposed to be beatable by the vast majority at all. and dont get me started on calling it "zerker meta" when half of the group NEEDS to be condi to even kill the kitten first boss.
Builds Diversify Death of the Berserker
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
ive been seeing as A LOT of people beat the first boss on day 1, your problem seems to be a l2p issue. i have seen full class clears staying alive with water field blasts that beat it in record time, i have seen decicated healer and tanks that beat it in exactly the time and i have seen people who dont learn the kittening mechanics complaining in the forums. its day 1 guys calm down
/invite [name] invites them to your party. you cant invite people to your party when u or they are in a squad. use /squadinvite [name] as lordkage already said to invite them into your squad
all pet runes have been deleted because they support unhealthy playstyles... together with full tank amulets
Can I have your stuff?
kitten it im too late again
you have known since like 1 day after release that this existed and u should have combined 1 and 1 to know that its going to be used for legendary weapons. youre just unlucky that it hit the one you want. people who have the crystals (as u said u do) have already started and finished this collection days ago (or maybe my guild was the only one
)
i dont know what youre talking about... what build recommended you strength runes? if youre using your revenant as a boon bot why using it at all? warrior keeps the might up anyways at all time while doing damage. you need to keep up your rotation and not stack random boons. youre there for fury, the f2 (,swiftness) and regen. you give 5 might because of your traits and thats more than enough. anyone not recommending scholar doesnt know what hes talking about, u dont camp glint.
as for a cheap alternative as it was already said rage runes are perfect because u get the %modifier with a permanent uptime.
tldr: dont use strength runes on rev ever
yeah a cc weapon should totally measured by its damage output....not
wow all these thread merges moving my answers with no context really is stupid xD
i think u got something wrong. raids DO NOT PROMOTE build diversity as in picking a role and only doing that. u have to change class, build, and gear depending on the situation and your groups need and adapt on the fly.
but yeah a new tab in the lfg is really important
marauder trinkets are in the game. they are the reward for completing the achievments for the hot story. and yes they should be here but so should build templates, a visual noise toggle and a hot lfg tab and a raid lfg tab.
this was NOT a balance patch
this was never supposed to be a balance patch
this shows that they give important bug fixes that were requested multiple times on the rev forums a priority which cannot be said for other class forums. this was not a balance patch. this is better than i expected
first of all why are so many people necroing topics...wtf. the patch is on tuesday. this is common knowledge so before necroing a 2 week old topic why not wait 1 day and read the patch notes before making a new fresh topic
also almost all profession runes are useless. with them getting changed to not be account anymore they now lost all reasons to still have any value. rune of the berserker being good is just a coincidence and maybe will get nerfed too. just let these profession rune posts everywhere be. they dont belong in the profession forums because every class can take them.
Where? I legit can’t find it.
i think they are talking about this one: https://youtu.be/mxMm0hz2_d0?t=18m23s this is a mirror of the official berserker stream and i made it start at the section covering the longbow which at that point in time was really different as we all know
well alot of skills trigger weapon master archievments they shouldnt. for example daggerstorm counts as a scepter and multiple cannons and attack golems you can controll in the personal and living story have sword master archievment linked to them.
It doesn't make any sense. It just doesn't.
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
I like dungeons. They’re fun, they really encourage teamwork, and I’m a collector so I enjoy buying all the gear with dungeon tokens. I’ve noticed that, lately, there are no experienced 80s doing dungeons anymore, and so I always get stuck with low level characters with <500 achievement points who don’t know what they’re doing, and the margin of error is so huge that it becomes a never-ending wipe-fest. I’d like to see more attention given to dungeons, please!
you could have made a new topic instead of necroing this one… 29 days old
this is a bug that all pulls suffer from, especially magnet pull, thiefs scorpion wire and necros spectral grasp. likely a not fixable thing in the engine about how terrain works. dont expect it to be fixed any time soon
great post zudet. my biggest priority problem is that i dont get any rewards for map completion. thats the thing thats annoying me so much.
you have to be level 80 and have every single core spec and skill. then u need the expansion and the hero points to unlock reaper (250 points). then u need to equip the trait line and equip a greatsword.
only when u have reaper equipped. when u swap the traitline its gone again. same with the new shouts
there are two problems here:
the first one is that a large part of the community doesnt think necromancer is good enough for pve but the difference between necro and other classes is a lot closer (now) than they think and it only matters in highly competitive scenarios. which brings me to no. 2:
the second problem is that you and a large part of the community assume you will be able to beat raids. gw2s pve content until now was EXTREMELY EASY. were doing dungeons and fractals in full damage gear without even thinking about the bosses mechanics and even traits like "damage boost while endurance is full" or no.1 example "damage boost while u have aegis" which literally is gone once u take a SINGLE hit have a huge uptime. if you are as new to the game as u say and you only play necromancer im sorry to say you that raids will be nothing for you unless anet messes up hard. raids are supposed to be the elitist endgame content of this game. everybody can do fractals and dungeons but raids are supposed to be a challenge you can only overcome with perfect team synergy therorycrafting, best possible armor and builds and almost flawless execution; something only very few can beat. if u will be able to pug raids in a few weeks anet simply messed up because thats what all the rest of pve is for.
Yeah, I think it would be more like :
10% – 10% – 10% – 33% = 51.89% dmg reduction then another 50% transfered to minions. So 75.9% damage reduction after rise.
yeah that sounds about right
one IMPORTANT thing you need to consider in pve situations that the OP described is that when you are fighting mobs above level 80 ,eg when an open world event is scaling because there are many players, your crit chance is lower against these targets so you need more than 100% crit chance to crit them 100% of the time. also as it was already said check if u had weakness
wrong forum and already reported a lot. PLS MOVE AND/OR MERGE
this should be very easy to test on a pvp golem by dagger auto attacking without traits or armor except reaper on a target that has 25 stacks vuln from only other players. if you crit like 50% of the time it works if u only crit like 4% of the time its bugged...
yes sorry the frost armor was a typo. thx for the correction. i know how %damage reductions dont stack additively but multiplicatively. also we dont really know "rise" works as its not simply a damage reduction but the damage is taken by the minions, so before mitigation? or after mitigation? needs more testing...
but tldr death magic has some nice traits and synergys.
the system doesnt work as simply as u think it does. as narrrz already said there are more factors you need to consider like scaling. but the main thing i can say from experience is that there is no set rule how much a cc depletes a break bar:
thiefs head shot does HUGE damage to break bars killing them in seconds (without scaling) and its only 1/4 of a second DAZE. you cant tell me it doesnt have a special position to keep thief remotely useful in fractals (i had long discussion with someone because i couldnt undertstand how such a short daze could deal so much break bar damage because i couldnt believe it).
eles ice bow 5 seconds deep freeze does almost nothing to a break bar. its not even worth the cast time while necro "chilled to the bone" 2 second deep freeze does a lot more. reaper shourds executioners scythe also leaves a deep freeze kinda visual on the target so we have no idea how different all the ccs are programmed and how the break bar damage is calculated.
i have a completely different impression for pve. the defense is mostly not needed in anything really but with our new toys even my full zerker necro can facetank the most ridiculous champs or even legends. so they need to be very careful when buffing it for pvp.
heres my setup:
-armored shroud 180 toughness while in rs
-"rise" to get an instant cast 50% damage reduction. the minions take your damage and themselves have a 95% damage reduction so they aint gonna die.
-cold shoulder is a 10% damage reduction when the enemy is chilled which has a decent uptime.
-putrid defense is another 10% damage reduction when the enemy is poisoned.
-frost armor is another 20% damage reduction.
-corrupters fervor is 300 toughness and 20% condition damage reduction which is always up while youre in reapers shroud.
so basically you run up to the boss (in full zerker) throw your wells down, instant cast "rise", go into reapers shroud and go rs5->rs4->r2 to get not only a lot of damage (both rs4 and r2 are dps increases over the autoattack) but also a lot of chill, a nice burst of poison and frost armor. after that "unyielding blast" guarantees that u stay at 10 stacks "corrupters fervor" and u do the rotation again. u can use "chilled to the bone" or "lich" and your heal skill (im using "ysim" shout atm) as needed. theres only a tiny section where u are vulnerable when "rise" minions arent up and youre out of shroud. i think buffing death magic more would trivialize pve even more than it is already by chronomancers and revenants.
its of course a damage loss with losing the potencial to use gravedigger effectively due to the loss of crit chance, losing all the might from spite and losing "close to death" and "spiteful talisman" but "chilling victory" and "deadly strength" balance it out a little.
this has to do with the different levels of the new maps. you can change the level on the right side but its still very annoying to search for them in all levels to find them.
yeah got that issue too when playing the story again with my new main. its was annoying but it took like 2 seconds jumping down and zerking them down so not a priority imo.
asura master race /9asuras
i have 100% map completion of central tyria on every character. when i finished verdant brink i got no reward because of that. this is now common knowledge and we were waiting for a fix. after the new patch notes i again completed another map on my main to test it and got NO reward again so now i have only 1 map left (except dragons stand). pls fix this asap so people can start doing the specialisation collection for the ascended weapons who have already finished the map. everyone who posts one of these doesnt have map completion so rewarding this is not very good for the game.
the only thing that was fixed for revenant today was the only thing i needed. by fixing that annoying bug 2 week after hot release i can finally start doing 100% map completion on my revenant like i did on every single char i have without smashing my keyboard into my monitor because my facets turn off every 5 metres.
there are still a lot of problems but seeing that u listened to the bug reports in the forum for such a little thing (as hot content isnt affected by it) and fixed it really made me wanna play and enjoy revenant again.
so from a person who is maybe too obsessed with map completions an honest thank you roy and anet in general
yes this is a really annoying bug i encountered way too often during map completion. as it was said before my suspicion is also that when your downleveled level changes they get reset.
disclaimer: i am no guardian main, i in fact almost never play guardian so dont bring that to the discussion thx.
so i noticed something weird about the passive permanent aegis from virtue of courage a few minutes ago. in the past it was a REALLY long aegis which was displayed as a a really long aegis and always had a giant white ring around it because of the duration. then it was changed to simply state its aegis without the annoying duration and ring. so when i played dragonhunter after release it behaved as i just said but today i noticed it to be back to the old behavior of displaying a 2 month duration and a permanent white ring around it. this was really weird so i went into a quiet area (to not get a random aegis from somebody) removed the aegis and tested it again getting the permanent new aegis. when i logged out and in again or took a waypoint it was a 2 month ages again. what miracle of coding is going on here?
with the power creep train staying right on track and only thief not really being on it a lot of people want to see buffs. imo this train needs to be stopped before we reach absurd levels…ok revenant already exists what am i saying…
so what i want instead of buffs to justify buffs to justify is i want the others to get back in line because the content is not gonna scale with the changes making a lot of stuff really easy already.
also buffing a class is harder than nerfing another to a reasonable amount and if u nerf too much you can revert it. if u buff too much and then nerf again u have even more people complaining because of the feeling of finally being better just getting ripped out of your heart most of the time also with an overnerf to be worse than before while not fixing the issue the class had.
thats why i think thief should not get buffed only because the others are better (this doesnt include reasonable changes). so stay calm and share your opinion
How would you rate the HoT Fun Factor?
in Guild Wars 2: Heart of Thorns
Posted by: Goldenrevolver.4371
cant rate…must grind…