It was targeted at people like me. yet a lot of people like me cannot do it because of the difficulty of finding teams, and thereby the difficulty of the raid.
What basis do you have to say that raids aren’t hard enough?
And again, the same response to the last point…
If you think the content should be beatable within two weeks and especially by pugs, then no, the content is not targeted to you.
1) The raid should not be pugable as that was the intended difficulty as stated by Anet.
2) The content is pugable as it stands now, so it is too easy.
Real easy
Two weeks is a long time of attempting for most. Name me something in the history of Guild Wars 1 or 2 that took over a week for a majority of players to complete. Were people more satisfied with those instances?
Raids are not, and have never been, intended to be “for most”. They were specifically there for the gw2 community looking for something more difficult. Anet specifically went out and said that they did not expect this content to be pugable and yet it is. So not only are you out of line for expecting content that is not designed for you to be catered to you at the expense of those that the content was designed for, the raids, so far, are honestly not hard enough.
Finally yes, two weeks is an insanely short amount of time for the people Anet were targeting for this release.
I have killed both already. Some pug teams have yes, not in great numbers…
So let me get this strait, you want the difficulty to be to the level where “great numbers” of PuG’s are able to kill these bosses already two weeks into the raid release. Are you insane?
Gorseval would win easily. The reason for this is that the lightning strikes do damage while world eater just completely kills the effected targets (through invulnerabilities).
If you are going to include world eater then you need to include Vale’s green circles. After 3 green circle misses Gore would be killable by vale’s autos while a 4th would make him nearly one shottable. So it really just depends on how many circles vale can get in before world eater.
This is just a joke already. Lower the difficulty in some shape or form so the majority of your playerbase actually have a reasonable chance of beating the raid. Even in a top guild, if you are not in the ‘core’ group, you are stuck in the same boat as everyone else – unable to really get a proper team together. This makes everything hard and everything boring.
NERF DIFFICULTY ALREADY.
PuG’s have killed Vale and Gore already. If you are having trouble it is because of you.
What you just described is exactly why raids are not tuned hard enough. Raids are not something a PuG should be able to learn and beat within a few hours/days/weeks. You average PuG group should take until January to clear this wing, if at all. Realize, this content should be, and needs to be lasting months. The next wing is not going to be coming out until sometime around February of next year.
Now, I do actually consider this first raid wing a success as it is a very good starting point. It is most definitely a rough, primitive version of a raid, but that is honestly what you should expect out of a company doing their first raid. Now the onus is on Anet to ramp up their difficulty to the “running the servers on the tears of raiders” level.
There are two scenarios and actions you need to think through (and honesty with yourself is needed). Why are you not getting into this raid group?
If it is because the raid group is formed up from a clicke then you should think about finding a new guild
If it is because you are there as a sub who, once subbed in, will need to prove your worth then you should decide whether or not that is your type of thing and stay/leave depending on your result.
If it is because you are not as good as those in the raid then you need to either get better or join a guild around your skill level.
Staff Ele in WvW is fantastic fun. I very much enjoy my 0/5/0/5/4 damage spec. For the love of god please do not go 6 into arcane for evasive arcane as staff, complete waste of a trait.
GW1 GvG (entirely convinced this is the GvG Anet means when they say GvG) holds no resemblance to what GW2 players understand as GvG. I highly doubt the map will hold more than 10 per team and the whole point of the game mode seems to be centered around balancing effort put into controlling NPC’s and locations as well as attacking the enemy’s NPC’s and locations. That is in contract to GvG as we know it as purely TDM.
‘’Hard raids’’ are no different than Teq or the Wurm. People take weeks to learn them and then everyone starts to finish them and therefore they become stale.
There is no challenging MMO in today’s market, it is just challenging for the first 3 days, then all content becomes repitive and you will grind it with other experiened players and roll-over the content.
Tequatle was hard for the average player. The above average player would take around an evening to learn it. As you have stated, you can make content that is hard for the above average and hard core player. The key is adding in enough of that content to where the dead time in-between is manageable. The only pve content that ArenaNet has delivered that was truly difficult was Fractals. Problem is that by the time you got the difficult levels you were already sick and tired of seeing them.
To reiterate, if the content is challenging for you for three days, it is still challenging content.
Now, if ArenaNet would come out and say they they do not intend to deliver content for my interests then that is completely fine. Just don’t tell me you are going to deliver content then fail to do so.
Tequatl was never a hard fight because of the fight itself. The difficulty for Tequatl came from having to do it with casual-average players which that content was difficult for. That is not enjoyable for the above-average to hardcore player.
Edge of the Mists has negligible influence on the WvW matchup. It was put in place as a testing ground as well as a place to go when the WvW maps were full. It was never implemented as an equal to WvW.
Your problem is you are playing a casual friendly game and are expecting a hardcore experience.
This game was billed, and continues to be billed, as an all encompassing theme park game. There was going to be something for everybody. They have so far failed the above average to hard-core audience.
your 1 is kinda a paradox, your asking for content that is “lasting” but don’t want it to be a form of repetition. How can it be “lasting” if there is no “over and over again”?
Lasting by adding more onto it regularly as well as shortening the ramping up of difficulty significantly.
I would love to see you take a group of casual-average players and finish the Triple Trouble Wurm or Tequatl.
Edge of the Mists was a map developed based on WvW-players suggestions, with the help of WvW-players beta-testing and released for the benefit of WvW.
You might not like it, but claiming that it is not a map for WvW is completely false.
Tequatl was never a hard fight because of the fight itself. The difficulty for Tequatl came from having to do it with casual-average players which that content was difficult for. That is not enjoyable for the above-average to hardcore player.
Edge of the Mists has negligible influence on the WvW matchup. It was put in place as a testing ground as well as a place to go when the WvW maps were full. It was never implemented as an equal to WvW.
1) I heard rather many mentions of new harder than ever group content during the stream, so I would assume they are adding what you are talking about.
The main issue is that the only real way to make something lasting is to require people to grind it over and over and over and over again in order to progress, something that goes against the whole philosophy behind GW2.2) We had Edge of the Mists in February 2014, that is less than a year ago, not even close to two and a half years.
Clearly the pre-expansion levels are rather large based on the activity in-game, so I really don’t see how that is so much of an issue.
1) They have promised hard group content for the hard core player since the game was first conceived. They have yet to deliver on it nor seemed to truly attempt to deliver on it. Everything about their releases has been centered around the casual-average player area.
2) Edge of the Mists is not a WvW map. Edge of the Mists is, and has always been, something entirely separate from WvW.
You don’t see it nearly as much because of the combining of server in pve, but the attrition of players really becomes evident when looking at WvW (where they have yet to combine servers). I am currently on a t2 server, and the population here would be comparable to that of a t5 server a year ago.
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I understand that this goes entirely against the current hype train currently going on, but this are serious problems that ArenaNet have continually ignored.
1) There is no lasting and viable PvE content for your above average to hard-core player. The closest thing we have is Fractals but lasting content designed around doing the same fights that get incrementally harder is inherently bad. If you are doing the same thing over and over again, looking at the same scenery over and over again, it is not lasting content.
It does not look like ArenaNet intends to address that problem at all as everything that looks to be added by ArenaNet is not substantive content. The content is looking to fall into the category of “shiny” content which is content whose interest is solely based on it being new and different. Such content will only hold players attention for, at best, six months.
2) The new WvW map is an extremely good addition but two and a half years is far too long between new maps. The new map will only hold its “shinyness” factor for up to six or so months at best after which player attrition will start ramping up again.
Here is what I am expecting from this expansion. There will be the usual player boost from months 1 to 3. After three months, most hardcore player interest will be at or near pre-expansion levels. Once the expansion hits months 6-8, your above average players interest will also be at near pre-expansion levels.
In GuildWars 1, GvG is stronghold. This may be surprising but this game is GuildWars 2, not GuildWars 1. In Guildwars 2, GvG is 10+ man deathmatch.
I honestly wanted another gear tier. It adds on a ton of time onto an expansions lifespan. So they removed the gear grind but did not put something equivalent into its place. No matter how you spin it, masteries (more talent points) is not nearly equivalent to new gear. As far as I can tell, this expansion seems to be about two to three months of content for your average player. That is extremely bad as it is an incredibly short amount of time.
Overall, extremely dissapointed with this reveal. There is far to much shiny with very little substance.
No offense, but your arguments rest on the assumption that 15-20-man guilds we fight are on the same level as GF was. While there is potentially a lot of tactics and skill involved in large scale fighting, it is rarely applied because it simply isn’t needed.
That’s why the hammer train is so popular. Mediocre to bad players can do well with it on a level that far exceeds their actual ability.
My assumption is actually of having even numbered fights. 15v15 20v20 ect. In those fights if there is a team who is better skilled while having a similar comp, the team that is better skilled will always win.
I assume you are talking about running into these 15-20 mans while having only 10 or so yourself. That it is simply a matter of being outnumbered in a game mode where numbers mean everything. You are unable to know (you can always assume if you want to) whether they were better or worse because in an outnumbered fight, the group outnumbering does not need to do anything more than just run over the opponent. It is like having one person get zerged down by 20 people then say on TS that they needed 20 people to take him down. No, it just so happened that 20 people took you down, however many it might have taken is impossible to know.
It’s just an entirely different game. You don’t need to learn a lot of play/counterplay when running in groups larger than ten and some of that stuff can only be learned via practice.
Definitely situational. If you are a backline player you would still need to know as many play/counterplay as you would if you were a dueler. The limit where your statement is true is the point where it is safer for the backline to stay stacked within the frontline at all times. That seems to be around 25-30+ in my experience.
Also, there is a ton of RNG that comes into play when 10+ hits 10+ due to the AoE code. One side can get lucky and have the AoE damage more spread out over their numbers while one side can get unlucky and have a few guys get hit by all of the AoE.
You can play the RNG card when talking about very large but slow hitting attacks. In fights of 15v15+ it is more on the side of getting hit for numerous smaller hits where the RNG is far more reliable. So if you have a few people taking more damage than anybody else in a certain area, it is safe to say they were caught out of position.
The AoE code in this game is totally broken when you get into fights much larger than than 5v5. Given two teams of comparable skill, gear, and builds you just as might as roll some d20 dice to determine the victor.
If by comparable you mean similar, then wouldn’t that be true for any size fight?
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Mesmers can win 1on1 fights, news at 10.
To piggyback, winning 1v1 fights while playing mesmer is not impressive.
Ty for the skirm [GF] that was incredibly intense. We do need a tie breaker match now though :P
You can’t tie a best of 7? Was definitely fun.
I think only Amins stayed behind and joined us on EB. The Orb debacle really hit GF hard since I think for most of them the only thing that was keeping them in the game were the organized windmill GvGs.
Read his posts so far. For some reason that dude is very bitter so I would not put much weight into whatever he sais. We are more active now than we had been for a few months.
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guild a is just bad collect the q’s in ur qq jar and turn it in for the prizes
Basically this. Though I seriously doubt you were being serious when asking that question.
To bring in the new year, Anet has announced their new forum expansion. GuildWars 2 – Hello Kitty Island Adventure addition. Hopefully everybody enjoys it thoroughly!
[NS], not sure if you know this but there are classes other than mesmer to play. Unless your thing is playing the most faceroll class of the game, I would suggest exploring them.
TC has no guilds/groups under 10. GF is as close as it gets
Very rarely does GF have above 10 people.
At the moment I am using 0/10/30/0/30 and am liking it immensely. As others have said, pure condi classes just do not stand a chance. Even if they manage to get me below the 90% threshold it is just rock solid and ether renewal up again. What I most like about my build is that it also can handle its own against hybrid and physical damage classes. So far the only spec I feel where I am at a noticeable disadvantage is a power hammer/longbow warrior. I do get very close though. Though, a build that puts 30 into water should not have much trouble with a power hammer/longbow warrior.
I am going to also test out 0/10/30/15/15 since the added healing and health of going into water should outweigh losing the 15 into arcana.
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Just anf primarily are two different words. In a traditional 20v20 you can run comps more similair to wvw be it ranged of melee . In a 15v15 the dynamic is different . Different because in a 20v20 a melee train has the ability to cc and down the snipe teams of thievez or engis that focus on ranged . In a 15v15 a good snipe team can dismantle a ranged healer with far more ease becayse there isn’t as much damage and cc from the 7 melee as opposed to 12. Our composition never had a fighting chance against a zerker heavy ranged gvg team. We didnt have our guild thieves or ranger to be able to switch it in order to have the ranger and thieves dismantle ur thieves and engi who was shredding oyr healers in the opening seconds. Never said its everything but in a fight so small where each death has signifocant impact, it cannot be lightly overlooked.
Not even on BP breh. Just amazed at how ridiculous you and your mates are acting/acted.
You want to know one way to counter “counter periphery”? Have your periphery tighten up on the driver when they are being focused so when they do go down, they can be rezzed within seconds. Though, that does require your team to not be fail. Also helps if the periphery know how to effectively locate and evade incoming damage from various sources (which you can do). How do I know? I ran staff elementalist for the vast majority of my gvgs and thus, experienced pressure from every source you could imagine.
I have also seen every composition and playstyle fight. I can confidently say each one has a fighting chance. ARK ran a heavy burst melee against our balanced comp (with counter periphery). Getting caught by Arks melee train was a very real threat to our periphery and that kept them constantly relocation to stay safe which brought down our overall damage. I would wager DIE spent the majority of their time trying to kill BB’s melee train allowing BB’s periphery to free cast (that is bad…really bad). Also, yes, Ark managed to even kill members of our counter periphery team on multiple occasions just by them getting caught in Ark’s melee train.
To chest thump and praise a gvg is fool hardy. GvG is primarily a battle of compisitons, we have won and lost to the same guilds time and time again and the variance in outcomd was heavily comp based. Moral of the story your BB buddies got ahead of themselves in the chest thump parade. I offered spvp to oyr server mate if you read above post because I felt bad we ruined his duel. And look at the response from zara. Amicable?
If you think 15v15 is “just about composition” then your guild will never amount to more than mediocre.
Again, there are more areas than the new arena in the eternal jp…
If the buff is disabled for the entire JP zone then there are areas of the JP that offer a battlefield with varying terrain.
So my guild left our small server as we always lost.I was told that E-bay and DB are the 2 best in our league. I know both always crushed yaks bend in the past and are “un beatable” Allthough I think YB crushed DB last week by alot.
We decided to leave for Ebay ! whoot. A huge server with a huge asian base!
Well, what a total waste of all my gold to xfer. YB is owning us again.
No matter where we go YB owns us.How can such a small server win so often by so much?As usual we ran into that !@#$% DAOC guild. How can a 5 man kill 10-20+ of us over and over?How do they regen 2000-6000 all of them???
I love how they can full heal 20x in a row.
Watch a bunch of the vids.
Sigh
I just want to win one matchup !!!!!!!
Us getting owned while town hugging and guard camping:
http://www.youtube.com/watch?v=ekhH4Lg3bZA&feature=c4-overview&list=UU_c5me8szrav_8syKKweGewIf I ever get more cash I am just moving to stupid Yaks Bend.
[TD] warrior. You are, by far, the worst warrior I have ever fought.
If you are going to run mace shield/GS, then you really need to improve on hitting your skullcracks. Then when you do, you need to make sure your weapon swap to GS does not take more than a fraction of a second. Yours were around 3 seconds.
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Really? Perplexity, p/d, thieves guild thief in a 1v1? Could you possibly have any less faith in your own skill?
I swear, maguuma is the worst server to solo roam against. Barely anybody is willing to fight on their own merit and most of the ones that do hide behind perplexity.
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you came across a skill group on TS with 30-35 people
Love and Hugs
“skill group”
May the more populated server win!
/salute
FTFY
NS, unless you outnumber your opponents with Agg or SF you are not going to be able to kill anything.
uh if you were at the fight club last night you would know that i brought my dd ele and my thief.
I was there until 7am EST and never saw a d/d ele. I did see/fight the super glass thief there which is where the 7/8 comes from.
anyone up for some fight club? bg bl lets go
You should probably think about bringing something other than a mesmer super cheese. 7/8 people playing that at a FC is no bueno.
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Looking forward to some gvg’s this week cough EP and GF cough
oh now you want to gvg…
I’m gonna have so much fun owning u with my alt in JQ baby <3
You better be a kitten good player otherwise you will just be fodder for me. FYI breh, I am not a ppt player.
And what does that say about you guys getting owned by clickers playing in a bathroom? Imagine what it would be like for you if we actually got serious.
I am on TC bro. What would happen if yaks got serious? Probably be upgraded from babies to kittens. Yaks Bend has always had laughable open field skill and sub-par wvw skill.
We out number you? We use tons of siege? We cant kills you in fair fights? Clickers are terrible? healers are useless?
http://www.youtube.com/watch?v=Qx__fCbdUxA&feature=c4-overview&list=UU_c5me8szrav_8syKKweGew
We enjoyed farming you. Don’t forget to subscribe! Oh and congrats on the few kills you managed to get. A lot of us were using you for leveling alts and the majority of people in there were barely above level 30.
What I learned from that video is that you click your skills and play in your bathroom.
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We’ll get ebay again.
11 weeks of Ehmry, anvil, and borlis…11
13 weeks of Ehmry and Borlis
To head it off at the pass, there have not been drastically declining WvW numbers, or even marginally declining numbers. WvW continues to be as strong as it has been over the past several months. We made some decisions internally and were able to accommodate changes that it didn’t seem feasibly originally and that’s why the changes that are going to be announced later this week happened.
If you put that fact into context, it makes the wvw situation look absolutely pathetic. This patch was a huge addition to wvw on the scale that we have not seen in awhile. It added an entirely new area to explore as well as an entirely new mechanic. Despite it being a big wvw update, the population playing it fell (however small they try to present it as). I hope that Anet can realize this, honestly plain as day, sign that there are serious problems with WvW in its current state.
Also, look at this front page. Not one Dev reply.
I am now convinced that sorrow is just a troll so this will be my final explanation on the perplexity matter.
Yes, you can condi overload a frontline by putting out massive amounts of quickly reapplying conditions. Perplexity can not quickly reapply its confusion against a proper frontline. It just will not happen. Therefore, confusion through perplexity on an opponents frontline is not viable.
This “GvG” clusterbleep here reminds me a lot of Dragon Nest 8v8 stuff. The game had great combat and on a small scale the fights are visible like 1v1, 2v2 etc. But every player has so many flashy abilities that when it’s an 8v8 it’s just a giant friggin mess.
Look here lol : http://www.youtube.com/watch?v=5SQFPIL6sro
You are right, we should not allow any forms of play that involve visual clutter until it get resolved. (Goodbye the entirety of SPvP, WvW, and PvE)
The not sarcastic reply is: The only form of pvp that does not have visual clutter is possibly 1v1.
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Well, I admire your creativity with all this stuff. But the fact that A-Net would never ever balance the game around 15v15 is a big reason why this mode could be confronted with big problems on balance-changes.
It is kind of funny, A’net admitted that they don’t put any effort into balancing wvw/pve but by doing to created the most balanced format in the game.
all we need a custom arena which will allow us to use our WvW gear/builds/skills
This
Just do that and our community will handle the rest.
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It’s funny, because incredibly broken runes (yes, they are in any other circumstance) are overshadowed by another imbalance that you have pointed out which is the huge amounts of condition removals in a 15vs15 environment.
It’s power creep vs power creep, the apex of imbalance.
You are all over the place. First perplexity is op in 15v15, now it isnt and condi clear is. Let me be clear, you CAN condi overload a frontline no matter how much condi clear they have. You have to make a playstyle choice to do it as the group that went heavy into frontline for massive condi clear has made playstyle choices. That is what I love about this format.
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You said it.
Frontliners have a good amount of condi removals, frontliners are also the same who runs with Runes of Perplexity and are able to stack 9 confusions with a single interrupts.Runes of Perplexity are broken, no matter how you can prevent them, you can’t always make sure that an AoE interrupt won’t land. Being able to stack confusion as easily is broken.
Re-watch the video and pay attention to how quickly the conditions are wiped from the eles party members (all frontline). So if they can get a lucky cc and stack confusion, it will be wiped in a matter of seconds.
No, I didn’t argue both sides. I simply stated that adding any sustained monetary cost, regardless of how miniscule it is, is completely unnecessary and shouldn’t be a factor if you actually want 15v15 to be a structured pvp format. I also didn’t state that food determines how you play; it simply impacts it too much to be a decent balancing factor.
Do you think I am arguing to maintain the gold cost for food? I honestly don’t care how you go about getting the buff whether you have to purchase it or if it is given away just as long as you have that variety in the game. If you want to fight something as inconsequential as a small amount of silver go for it. Condi duration food impacts “it”, with “it” being “how you play”. You do not want buffs to impact how people play their class? So you want all condi necros to play as close to the same as possible. That sounds awfully boring to me.
Yeah, it does get more balanced than that. It’s called not having consumables be a factor in pvp. What is wrong with the game if I must bring a consumable buff to just to deal with somebody else’s? There is nothing ok with a food buff increasing your potential damage output per condi application by 40%. The traits are there for a reason; you give up some traits to get others. Food items let you bypass those limitations, both in the offensive and defensive sense. Food has actually created a necessity to counter the strongest effects you can get from it in WvW.
1) Taking everything away is not “balancing”
2) How dare me have to do something to counter you. I should be able to do the same thing each time and have it work.
3) To get that 40% extra duration you give up the defensive bonus foods which is HUGE in a 15v15. The classes that make the most use of the 40% buff are also the squishiest.
You are viewing food as something that should be “extra” so when you would make a build it would not include food. I view food as part of your build just as your gear and talents are. You probably do not agree with that but the food adds another level of uniqueness and design to your character and more of that is always for the better (up until the point when you get so many elements it gets confusing). You say something like that should not cost the player anything; fine, go ahead and argue that. I personally do not care if I have to buy it so long as it is not outlandishly expensive. I just want the option there to add variety.
With an AoE cap of 5, you numerically only require one fifth of your players to have any significant condition damage. This is not to suggest that your team doesn’t have some degree of utility/cover conditions just from regular skill effects, which must also be accounted for. Unless your condition applicators cannot manage to spread their conditions effectively enough because of 15v15 being too many people, I don’t see the problem with having the rest of your team dedicated to other roles.
Having 3 (1/5 of 15) condi pressure roles is actually what a balanced group would employ. Any less and an opponents frontline (balanced – heavy) will be able to shake off the condis without much threat. Also, having the necros spread out their conditions is not recommended because then you would fall into the category of only having the effect of two condi pressure roles which, as I said earlier, is a non threat to a frontline.