Kratos. I’ve mained a warrior since the launch of the game and other than levelling him and other characters, all I’ve done is roam WvW trying various builds. I personally have just learned to accept that I can’t beat these guys.
I had actually levelled a mesmer about a year ago and I’ve recently been playing him again. So far I’ve not come close to loosing to a warrior except for one that was a condi build. My only advice would be create a level 80 mesmer, roam with him in WvW (not just sPvP) and learn all the tricks. I still don’t think I could beat a mesmer of my equivalent skill level but at least I understand them a lot better.
Bombsaway, I understand what you’re trying to do / say but it just doesn’t work. Your “key elements” to how characters work in this game is just too black & white. The complexities of GW2 combat are just way too in-depth to label things like that. From the options you’ve given, you could make it sound like a mesmer is absolutely terrible except for say ….. condition damage.
Now I know this is going to sound like the opposite of what I just said, but I once described characters based around a pyramid of:-
damage a character can produce / damage a character can mitigate with class mechanics / healing per second
Now, lets say you could somehow attach a figure to each one of those in some weird “maths” equation, and imagine that “damage a character can mitigate with class mechanics” x “healing per second” = total survivability. The warrior is no where near the top.
Healing signet for example, is the highest heal in the game per second at 392 base heal per second. Mesmer has Ether Fest which providing is used with 3 illusions (basically always) has a heal rate of 356 per second (it’s on a 20 second cooldown).
Now, the warrior has “high armor” which basically means jack kitten. The mesmer on the hand has so many tricks up his sleeve, the damage mitigation is enormous. Without any clones / illusions getting in the way and doing damage while I can run around as a mesmer, I have two skills on a 30 second cooldown and 40 second cooldown which provide 4 seconds of stealth each. That’s 8 seconds, of a warrior helplessly attacking clones, while I run around and do whatever the hell I want while my heal comes off cooldown, essentially making the cooldown of the skill 12 seconds as I was stealthed for 8, and providing I am not kittened I shouldn’t be taking damage while stealthed. Now if you want to calculate things in as black & white as you did, that makes Etherfest heal for 623 HP/s out of seconds that I’m actually there as a visible target.
Now, let’s add do it, clones, which in a hurry can be hard to distinguish between the real mesmer, and phantasms who are dealing auto damage to the warrior whether or not the mesmer is stealth, CCed or whatever. Then let’s add to that the instant teleport which can be treated for a 24 second cooldown. Then let’s add to that the evade on sword#2.
That is SO much damage mitigation there to class mechanics, it makes the mesmer’s survivability in a 1 to 1 stand off ENORMOUSLY larger than a warriors no matter what build he’s running. It’s why I’ve recently made the switch (I’ve mained a warrior since launch) Yeah, warriors can run away, but what difference does that make in WvW or PvP. When you’re capping points, you need to be there, not running away. I have solo’d a camp as mesmer which actually had a decently built and played warrior defending it. There is no way on earth my warrior would be able to do that, and I’ve only been playing my mesmer for 3 days (levelled him months ago).
I saw in your earlier post you dismissed someone’s message on Necro having minions, but I think you’re too biased to actually see the point. As a warrior, you have NOTHING but you’re own body to fight with and mitigate damage with. There is no protection, no aegis, almost no blinds, no stealth and nothing summoned that does damage/CC automatically and kitten right deserves the HP regen of healing signet and the little mobility they have. I have melted each and every warrior I’ve come accross over the last 3 nights, and I honestly feel bad, I feel like I’m cheating, because I know how it was for me when I was on the other side of the fence.
Why what’s wrong with Burr’s message? It makes perfect sense to me. People think warrior is over-powered because of healing signet? lmao. I’ve actually switched over to playing my mesmer now in WvW because warrior vs conditions is just a joke. I run a build with healing shouts and soldier runes and also warhorn condition removal trait, necros and mesmers just melt me in seconds. It’s pointless and I don’t want to have to go everywhere with Berserker Stance.
While playing with my mesmer I’ve realised exactly how pointless it was just trying to be a good warrior, there’s no hope.
if you’re dying with that setup, then either you dont know how to play it, oryou’re just bad. i’ve that build hard counters every single condi class, especially condi pu or clone death mesmers. the only hard condi class ive fought are terrormancers, and its not the condis that kill you, its the fears.
Wads, you could be right. I admit I’m not the best at PvP in this type of game, but I’ve had a warrior since launch of game and played him quite vigorously. On the contrary I’ve played with my mesmer for around four nights now with just some random build I found on the forums. I am absolutely laughing at warriors. Seriously, I’m still experimenting with weapon setups and skills etc and I’m just melting warriors. I’m not exaggerating this, there was one condi warrior who came close to beating me last night and it’s because I was using a staff instead of my normal setup.
Every other warrior I’ve fought so far just dies or runs away. So what I’m saying is, yeah I might be a bad player, but find me a warrior of same skill level and he’ll be down in seconds or run away.
Why what’s wrong with Burr’s message? It makes perfect sense to me. People think warrior is over-powered because of healing signet? lmao. I’ve actually switched over to playing my mesmer now in WvW because warrior vs conditions is just a joke. I run a build with healing shouts and soldier runes and also warhorn condition removal trait, necros and mesmers just melt me in seconds. It’s pointless and I don’t want to have to go everywhere with Berserker Stance.
While playing with my mesmer I’ve realised exactly how pointless it was just trying to be a good warrior, there’s no hope.
Thanks for that. A brilliant video. I’m so glad you showed yourself losing against that Mesmer. They are typically the class I can’t take out. Some of them think they are so good when they can beat a warrior. They’ve absolutely no idea what it’s like playing it from our view.
hahaha I take it you’re new to the game. Say hello to your friendly mesmers, the class that will absolutely kitten you as a warrior
Ok Antares that’s a fair point, so do you suggest thing we have access to be able to swap to 2 more weapon sets (like the ele has the ability to swap between 4 weapon sets essentially) and one of those weapon sets can be used for healing?
Or do you mean we get extra class unique skills like a guardian which assist with damage mitigation?
And no, you don’t play a warrior. You have a warrior because you wanted to see what they are about, you don’t play a warrior though.
Every anti-warrior that comes into here seems to mysteriously have a warrior so they know the exact ins and outs.
Raven, this has been explained many times on the forums before but you seem like a decent non-troll making good posts so please hear me out.
Healing Signet probably does heal for more than other people’s heals yes, but the warrior needs that to be on par with other classes, because warriors lack other forms of damage mitigation.
Rangers have a ridiculous uptime of protection when I’ve fought those melee type rangers, yes I may be healing for me, but for that duration they are taking less damage. These same rangers also seem to have massive vigor uptime or something (I don’t know because a ranger is one of the few characters I don’t have) that enables them to dodge a lot. That again is extra damage mitigation, they are simply not taking as much damage for a lot of the time.
I won’t even bother talking about thieves, the perma stealth mechanic is just completely ridiculous.
Mesmers, have you ever fought a good mesmer as a warrior? I’d like to say I consider myself at least an average player or better(mainly play WvW which I know is full of noobs) and I don’t like losing, but I’ll just openly and honestly admit, I cannot beat the majority of decent mesmers. The conditions they apply combined with the amount of clones they have, the 6 second cooldown teleport on staff#2 and the stealth they can equip, makes them one of the tankiest characters in the game in my opinion (when being tanky is able to survive and stay in roughly the same area for an extended period of time, not a node in PvP). Oh, and shatter skills for distortion
Guardians, healing signet, 2 virtues for defense as class unique skills and multiple blinds, without investing a single trait point. Blinds are a massive form of damage mitigation, especially since their “buff”.
My point is, everyone else just has too many other forms of damage mitigation for the warrior not to have healing signet tick for what it does.
I made a thread in the sPvP forum and asked for video proof, but so far there is none.
Thread is here, if anyone wants to check it out.
Thanks for that thread zanryu. I watched that vid and now I can’t wait to level up my Necro :P
Not sure how many times I’ll have to reiterate this. A warrior needs this or at least another type of sustain. If healing signet is nerfed, that’s fine, in return give us some more class unique F2 and F3 skills which give us sustain.
Might I once again point out that the warrior is the only class in the game who is not able to summon something to fight for him, when a warrior is in battle, it is just him and no pet or object that everyone else can summon.
Seriously who cares about whiners. I’ve played warrior since day one, I was once duelling an ele and when I lost to him I said that I was gutted as the warrior was my favourite, his reply was “don’t worry, warriors weren’t made for 1v1”. Haha brilliant, what a response.
I saw buff warriors even more, we should have stealth and pets.
i think your keyboard is the reason, buy a new one designed for better face rolling.
Seriously thieves crying loud! the most broken class in the entire game, no offense but you must be totally bad.
haha yeah I laughed at that too. Out of all professions, I THIEF complaining lol. Nothing quite spells “I can’t PvP” like picking a character that just hides, comes out of stealth to do 8k damage on a backstab and that hides again.
It’s come to the OP’s attention. So please make sure the hammer is nerfed. The Guild Wars 2 Governer, Burnfall has spoken.
Looks good to me. Personally however I would put a sigil of impact into the hammer, also I would change warrior’s sprint to Signet Mastery. As you’ve got a warhorn, you’ll have perma swiftness and you’ll also have higher uptime of boons from Signet Of Rage.
Not sure why you went for Healing Surge I guess you like the adrenaline for the hammer, cleansing Ire grants enough adrenaline though and also the passive healing from Healing Signet when players are being CC’d by hammer makes it the better heal in my opinion. All to your own preferences I guess but definitely would change warrior’s sprint for signet mastery.
haha, I think you’d think differently if you saw me, I am Guts from Berserk :P
Also no disrespect to you because I’ve seen your vids as well and they are great, but I really don’t like the skullcrack > 100 blades build. I find it kinda cheap and “boring” to play, I did try it and yes it works really well, but Earthshaker just has a sort of “feel” to it that gives extra satisfaction.
I occasionally run a GS / sword + warhorn build as well which is pretty nice, I just have to have the GS though.
haha love these videos especially the clone one. You’re a great demonstration of how the warrior works and I love the teamwork as well.
I run the same weapons and traits as you in sPvP but in WvW I use hammer / GS because a GS is part of my character’s “image” unfortunately. Have you ever used GS with hammer?
8s on 60s CD no big deal
haha exactly, I wish people would stop moaning (I don’t mean OP, OP seems pretty decent in this thread, I mean the anti-warrior in general.
8 seconds out 60? Personally I don’t even bother using Berserker stance or any of the stances for that matter as the cooldowns are just ridiculous. Just run from the warrior while he has Berserker Stance or Endure Pain up. The stance even starts flashing as it’s about to run out. It’s not that hard to spot lol.
I’m gonna guess 0/10/30/0/30
With a mixture of Knights and Cavalier or somewhere along those lines
And you forgot to mention Shrug It Off! which is another healing shouts every 30 seconds!
(but you need 2 condis to proc it though)
Can anyone confirm if Shrug It Off actually procs the heal if you have healing shouts trait? I’m not sure either way!
I’m in agreement with OP here. Cleansing Ire is absolutely USELESS for condition removal unless you’re using a longbow, and I don’t want to have to use a longbow just because of it. The only reason I use cleansing ire is for the faster adrenaline buildup.
I think the problem would be a lot better for us melee warriors if burst skills ignored blind or something, the fact that earthshaker “misses” when your hammer is clearly landing on top of someone is stupid, it’s an AOE effect.
Shrug It Off is awful, condition removal without soldier runes and shouts for a warrior is awful, meaning that every warrior ever in the world has to take melandru runes and lemongrass.
That being said, mobile strikes (for me) really does make up for lack of condition removal.
Ok what I’m essentially trying to get at here is, the warrior NEEDED the boost to healing signet and his other heals, because he did not have the survivability to match up to other classes (maybe he had the same HP regen rate pre-buff but not the survivability). You have to rememeber, when I fight as my warrior, it is just me. There are no spiritual weapons or clones I have to protect or attack for me, no pets, no turrets. And I can’t go invisible like the most pathetic class in the game. I am one guy, one tough guy and I have no-where to hide, I do not have mist form to escape from being focused on and I do not have protection. All I have is one single healing regen skill (a really decent one) that keeps me alive, or maybe some healing shouts but that’s only if I spec into that which makes me useless at everything else.
I do agree with you, that healing signet probably provides a higher health regen than other classes, but when other mechanics are introduced into the equation, I don’t think it makes warriors overpowered in the overall triangle of damage a character can produce / damage a character can mitigate with class mechanics / healing per second.
I respect your arguments and I can see you’ve been called “noob” and “l2p” etc, so I hope you will respectfully take into consideration what I’ve said, and not be bitter at the fact that warriors are no longer a class that you can just beat all the time like how it used to be.
(I haven’t read this entire thread, but I would like to admit here that the mace/greatsword build with Unsuspecting Foe is over-powered and I am in perfect agreement that that FOTM build needs to be nerfed.)
Sorry about double post, it wouldn’t let me post all of this in one message.
You complain when warriors compare sor with traits added but you just did that. Actual number values mean nothing when they’re used to fill different pools. Each heal gives ~2% of the total healthpool. That means to go from 1hp to Max it takes roughly the same time. If that’s not balanced to you then this is a personal vendetta against healing signet and warriors in general.
Also you said 862 hps, adrenal health ticks every 3 so that’s wrong there.
You’d be better off comparing war’s heal with necro or eles to thief or guardian as they’re at the same healthpool wise. The elementalist and war are just so different that they can’t be effectively compared using raw numbers.
Ah. Thank you. I knew i made an error somewhere. The MAXIMUM healing for a warrior is 592 HPS. The theoretical HPS is 492 HPS.
Anyways. Ele and warrior can be effectively compared using raw numbers. Would it be fair if anet made a class with 50,000 health and had him heal for 1000 health per second? I sure do not think so… Conversely, would it be fair if they made a class with 5000 hp and had him heal for 100 health per second. They both heal for 2% of their health, but they are at a clear disadvantage…
Honovi, I can understand your frustration and I can see where you’re coming from. Before the warrior was buffed I duelled many d/d to “improve” myself and I normally lost. I told one of them I was gutted because warrior is my main and he replied, “don’t worry warrior isn’t made for 1v1”. I was gutted, this is in WvW by the way. Anyway, I started winning and drawing more and more since we were buffed.
Now with your above argument, let’s make those numbers a little less drastic, and match them up to reality. I don’t specialize in eles although I do have one, but I think I can pretty much agree with you from all I’ve read, that the warrior indeed does have more base HP and more base healing than the ele. So in terms of raw healing, yep, I think you’re right, untraited with both characters, warrior is maybe a better healer.
Now the thing is, you have to admit it’s almost impossible to balance a game with so many different classes and skills. What I fail to see in these arguments against healing signet is the other classes mechanics and options that count towards survivability. Every time I fight an ele, they have a fair bit of protection, something that I as a warrior do not have. So let’s say per tick, an ele is healing for 150Hp/s less than I am, during protection uptime, the heals are actually greater right because you’re loosing less of your total health while protection is up.
Now let’s talk (in the ele’s example) the pets or whatever they’re called. You can carry around pets that can deal damage to me automatically right? Also depending on your attunement the elemental has another effect? So without you doing anything, I’m receiving damage and you’re receiving a “automatic” benefit.
Moving on, you have 4 attunements, so you have 20 skills to cycle through, and you’ll always have something useful coming off cooldown. You have 2 knockdowns just built into your d/d weaponsets? One is a 45 second cooldown the other is a 30 second? (earth and air knockdowns). I only have 1 knockdown aoe knockdown like that which is on a 45 second cooldown and it takes up a utility slot. I want to be able to run out of my keep, knock everyone down twice, maybe get downed, and then mist form back into my keep but I can’t because ele is the only one who can do that, that is unfair don’t you think?
Poison as counter to Healing Signet is another myth of the warrior forums. Next to my favorite, blind counters Skull Crack.
Blind counters ALL warrior skills.
Except berserkers stance…
Berserker stance dont remove conditions….
When did i say it removes conditions? It simply makes you immune to blind for the duration of the skill because blind is a condition. Therefore, this is still a counter to blind because you cannot be blinded while in berserker’s stance.
That is the same with all stances warrior have, not only berserker stance. You can use stances while blinded.
My point is if you are blinded and pop up berserker stance, you will still miss the next attack. At that point you have a window of 8 seconds where the enemy should not try to blind you, otherwise its wasting their utilities/skills. When i see someone trying to blind me when i have BS up, i know that probably that player is still learning how to play with his toon.But i will refrase myself:
- In one minute, with the exception of 8 (maybe 10 if traited) seconds, blind counters ALL warrior skills.
And blind doesn’t counter engineer skills? Or thief skills? Blind is a game mechanic. The other classes have to deal with blind and so do warriors. Also, many blinds are built into skills that do damage and serve a function other than to blind. I will give Static Shot or the guardians leap as two examples.
Blind does counter their skills, but not at the intensity that it does a warrior. Firstly, most engineers I’ve fought are not melee (are there even melee engies? Not sure) and they have turrets. The “old” blind wasn’t so bad for us warriors because it just meant swinging our sword and getting rid of blind, with the new blind, it’s almost impossible as you have to be in range of a hit that would land (obviously you already know this). An engie just shoots his pistlol once and that’s his blind gone, us warriors have to attempt to get close to the target first past all the CC skills and then have to deal with blind.
Thieves, well, they can just go invisible and either rely on Shadow’s Embrace (the condition removing per second trait while in stealth), or just…. well……. hang about in stealth mode. They’re not constantly in the line of fire like a warrior. Engis, I’m not sure about their turrets, can an engie answer and let us know if a succesfully hitting turret will remove blind from the engi?
I’l be honest I can’t comment on engis much, I don’t have one but I’m fully versed in the art of the thief (second level 80 I created solely to understand them better for WvW/PvP, broken character to be used when you can’t actually PvP so you rely on broken stealth to keep you alive), and the thief’s dagger auto attack is SO much faster than any auto attack the warrior has (therefore blind removed much quicker), not only that, if the thief is in stealth and goes for backstab while blinded, he won’t be revealed (still nice and safe relying on stealth). Not to mention, the thief has a gap closer (Heart Seeker) on no cooldown which they can spam to get close to the target and do whatever.
Sorry guys but I agree with the OP in this thread, passive faceroll has to go removed.
Thieves’ stealth (and especially “passive regen” regen when in stealth) and mesmer’s clones that “passively” auto attack while the mesmer runs around in circles needs to be removed. It’s too unfair.
Well said OP.
Killshot is 1.5 times backstab damage and from range. In a teamfight thieves cant even get a backstab off anyways. Ive played every class in pvp and thief, ele and hgh engineer are by far the hardest. Backstab doesnt even hit that hard. If a warrior woulda done the same thing as the thief with killshot it would been 20k damage instead of 13k.
Good thing it takes about 3 hours to cast then and he’s not in stealth when he’s casting it
Demont “knows some warriors who laugh at theives” so I gues we’re wrong then. kitten it.
Thieves with full ascended and using all stackable power buffs from sigils, wvw masteries and whatever (orbs >.<) – hit kitten hard. Because of their stealth mechanism they can go full out damage and still get out of anything. the class has been considered broken for a long time, yet the devs did nothing about it – 4 seconds reveal after attacking is their solution – so you have 4 seconds to kill the thief (while he can dodge / stunbreak at will
) or he will reset the fight, its just – great design! The devs totally know what they are doing, thats why there is a very livid competitive scene in gw2. cough cough sorry about the sarcasm, just move on and find your peace in blaming the lamest assassin design a popular game has ever seen in history.
Pretty much this. Actually summed it up very well I think.
Yes, that was beautiful. I’m sick of people giving it that same shhit about how “weak” thieves are when they get hit. All that ever happens when I fight a thief is I get them down to around 25%, then they just go invisible and hide and come back to full HP and then backstab me for massive damage. THe most annoying part is the fact that they don’t have cooldowns on their skills, so they can spam their 2, 2, 2, 2 more times in a row that I can dodge.
Nice idea but I think it would be a bit over-powered when combined with the warhorn#5 skill. Perma weakness lol.
Its like nobody uses condition removal.
I only play WvW and some sPvP, I played PvE to level up so I’m not sure about the mechanics etc, but wouldn’t it make dungeons and bosses a little bit of a walkover?
I remember trying it with a different class yes but I couldn’t get used to it, I think I’ll re-activate it and see what it’s like with the warrior.
I really liked it. I’ve mained a warrior since start but I’m still no good with him. I’d love to be able to play GS/Hammer but I’m not very skilled at aiming earthshaker
Brilliant vid. Enjoyed.
Nice idea but I think it would be a bit over-powered when combined with the warhorn#5 skill. Perma weakness lol.
I think the idea is that Healing Sig has the shortest cooldown hence the most activations of the AOE torment. That and he can choose to be in a “healing” state and not activate the signet if he’s loosing the fight, and use it offensively if he’s blatantly kicking kitten .
I think the cooldown of stomp should be at maximum 30 seconds without the cooldown reduction trait (as to match the amount of knockdowns d/d eles have access to without even using a utility slot). It also should be immune to blind.
Bull’s charge needs to be on a 10 second cooldown max. Too short I hear you say? Well Bull’s Charge in itself is useless unless you have some decent damage to come after it like 100 blades (can’t think of anything else). A thief gets to spam heartseeker about 6 times in a row with massive damage. If I set myself to “block stance” then all they have to do is wait for that to run out, wait for me to use up my evades and then spam that 2 2 2 2 2 2 2. Why can’t we spam our damage dealing skills?
I remember going up against a d/d ele AFTER their nerf but BEFORE we had our recent buffs.
I lost to him and told him that I was absolutely gutted, because my warrior is my main and I wanted to to better against him than that. His ele was barely scratched, was diving all over the place, knocking me around all over the place, constantly healing etc etc.
He was a nice guy and full of sportsmanship but I’ll never forget what he said to me
“don’t worry, warriors aren’t made for 1v1”.
I was absolutely devastated lol. Since changing my build etc I now do ok against eles. They need to be nerfed a bit more though, 2 knockdowns one of them on a shorter cooldown than our Stomp skill is too much, especially as they dont’ even need to use a utility slot for it.
Also eles don’t forget, you have 20 skills you can cycle through aside from your utility slot as oppose to our 12. You’ve always got something useful coming off cooldown. You need to be nerfed and we need a 3rd weapon slot added for us to make us a little better.
Blackpowder -> move out of that field. lol common sense
Oh right yeah good I’ll just let him shoot black powder and then get him when it’s on cooldown. Oh wait hold on, thieves are the only class in the game with no cooldowns on their skills so they can spam it as much as they like, yayyy. Also they can go stealth whenever they like, so I’m blind, PLUS I can’t see them plus their backstab does more damage than any of my single attacks all of which have cooldowns. Woohoo. I think I’ll start playing as my thief more often now that I think of it
Thanks, I had started to forget what PvE looks like. Don’t think I’ve ever been there though :P
Why can’t thieves in WvW stand in front of my 100b


This will depend on the context as well.
If it’s WvW, then you may just have to let them run. It can be frustrating not to kill them, but they’re likely not contributing anything to their server and are simply a waste of space. If they decided to stay and fight instead of run away all the time, they would just die. That’s why they run away.
If it’s in sPvP, then it’s good that they run away. If they run away, they won’t be pressuring any nodes, which helps your team to succeed.
Things will always be unbalanced in WvW due to the nature of the gameplay, but that’s probably why most balance decisions don’t seem to be WvW-centric.
I see where you’re coming from but I’m going to respectfully disagree. I’m always changing builds in sPvP, and I have run a tough GS/sword+warhorn build. On many occasions I’d troll a couple of people, and run away just about fast enough that I’d avoid their main damage, but slow enough so they’d bother to still chase me in the hope they’d get their glory kill. Even though in terms of points I was gaining was 0, if I had more than 1 person chasing me, I counted that as me helping my team (2 people taken out of action to hunt down just me therefore more of my team to maintain pressure on nodes). You’d think people wouldn’t be stupid enough to follow, but they did, MOST of the time :P
I’m going to reply to Lyndis without trolling in this post. He wrote an entire thread dedicated to how bullkitten the stealth mechanic is, anyone else who thinks that stealth is a pathetic mechanic and that people who play thieves and perma-stealth can’t PvP, is a friend of mine.
Lyndis, unfortunately I doubt there is a way for a ranger to trap a Greatsword / sword + warhorn warrior. I don’t know for certain because I don’t have a ranger or engineer so I don’t know what they are capable of.
I personally use the very type of warrior you complain about, and I have never been chased and killed by a single enemy of any class since using the build. We also have a trait called “Mobile Strikes” meaning that any movement skill will break immobilise, and those weapons provide 3 movement skills. If it’s any condolence, the times where I have died to a small team chasing me, it’s normally down to a thief who steals to or a ranger who’s doing high damage with huge range. 1v1 though, I don’t think anyone in the game can move as fast as this warrior with this setup.
Here’s the deal, I love the hammer, I mean I absolutely LOVE the kitten hammer for the warrior. I used to use it and I was a much tougher fighter in duels and small skrmishes. The thing is, I identify myself as a “roamer”. On too many occasions, I found that my fight would be interrupted and I’d be killed by companions of the enemy seeing the fight and killing me. It then finally clicked into place that I have to dedicate myself primarily to roamingand mobility, so I had to switch to sword.
The con is, I’m not a huge fan of the sword, I prefer the axe as a 1 hander for eviscerate (warrior burst that hits hard) and I prefer the axe also as an off hander. The warhorn has almost 0 benefit to me, other than the fact that I use it to get perma swiftness. Even the fact that it breaks immobilise isn’t useful to me, it takes too long to case for that to be effective, which is why I rely on mobile strikes. So by dedicating myself to this weaponset, I MIGHT beat you in a fight, I might draw or I might escape, but know that if I had my hammer instead I’d probably knock you into the earth.
Yes it’s probably unfair that I can run away from you, but you can also stealth. It’s really annoying and it throws me off track. And you also have protection. It seems like every ranger I bump into is spamming those 2 things, it’s becoming increasingly difficult me to take out a ranger, especially ones that are good at evading.
I don’t want to let all rangers know my weakness :P, but If you want to annoy the crap out of me in a duel, choose the pet that knocks me down, it’s INFURIATING. I can’t remember which pet it was, but I remember it happening. I’m an honourable warrior, if I am losing to you in a duel, I will not run away, I will fight to the death and then add you to my party and tell you that you’re one of the best I’ve fought, and ask you for tips on how to improve myself. I will only escape if your friends come along and I’m guaranteed to die if I stay to fight.
So in summary, I don’t think there is a way for you to chase down that fleeing warrior, just accept the fact that he’s weakened himself by choosing mobility weapons, rather than playing the gneeric cheesy skullcrack build will be nerfed pretty soon, I’m sorry brother.
Finally, in reply to GSSBlunaspike.4153, your completely incompetant. You should stop playing this game. You play a thief because you can go invisible and do massive damage, with your backstab and then 2,2,2,2,2. Then you can stomp your enemy while stealthed, so no-one knows you’re actually doing it. If you fail however, you don’t even have to run away, you just hide, even if you’re in the most open battlefield, you just go stealth and no-one knows where you are. No-one in the game has that luxury except for thieves, it’s the easiest class to survive with in WvW and that’s why you and 90% of other thief players use the class. Oh, not to mention, you’re the only class in the game that has no cooldown on your weapon skills, LOL. So you can spam heartseeker about 6 times in a row, even though I can only evade twice, and you don’t need to aim it, it just auto-targets. The class was literally MADE for people that have absolutely 0 skill level. Like I mentioned in a previous post, the second class I ever got to level 80 was a thief because I was mostly having trouble with them, I fully understand how a thief works, and I don’t play mine because the game is boring when I do. I simply don’t die, and there’s no chance of me dying. Un-install this game please.
Yeah pretty much the same as how do I chase a perma stealth D/P thief? I don’t. They can remain perma stealth and attack me whenever they want or withdraw whenever they want. If I can see their that type of thief I don’t bother.
Why? Because their stealth mechanic is stupidly broken, and shouldn’t exist in the game.
We have adrenaline as our special mechanic? SO? What’s that gotta do with ANYTHING? Adrenaline isn’t a form of damage mitigation. You have STEALTH, you can HIDE whenever you’re in trouble. From ANYTHING. That’s just completely ridiculous. And it’s not even your “special” mechanic.
I do have a level 80 thief as well, I don’t bother with him, there’s just no challenge, I don’t die.
You don’t chase them. It’s that simple. The warrior has to have some mechanic to stay alive, we don’t have stealth, pets, minions, clones, turrets or spirit weapons. In fact we have nothing but our battle hardened bodies to take us through the fight, to survive. Thieves have stealth, thieves guild, shortbow teleportation and shadowstep on multiple weapons. The class is completely broken and should be banned from the game, given the amount of thieves there are due to the fact that people cannot pvp so they a go a class that can remain hidden for over 50% of the fight.
Can someone please explain the “All Duration Stacking” boons part as if I was a kittened 5 year old? I’m not understanding it.
I currently run Signet of Rage with Signet Mastery and a Warhorn and I have perma swiftness, will that no longer be possible?
What a lot of people don’t seem to understand about this (and I don’t mean to insult you with this Dani, I mean to insult people like Sejin in his “what does it feel like” post") is that GW2 is not a game where one class can be built in a way where it can beat every other class.
Everything has it’s pros and cons. At the moment I’m really happy with my roamer build, I would say I’m at a perfect medium with everything and it’s taken me about a year to theorycraft for my preferred playstyle. That being said I’m in no way over-powered.
With my old build which was GS / axe+shield I was able to destroy thieves and other warriors and I’d spiek damage Mesmers before they had much of a chance to do their crap.
Now I deal way less damage but I’m far more mobile, and I’ve just learnt to ACCEPT the fact that there are some classes, or particular fights that I just cannot deal with, so I avoid them. Namely Necros and Mesmers, but also finding thieves a lot harder not as well. Not to mention that right now, I cannot really beat this cheesy skullcrack build, but I don’t mind, I just avoid those fights.
I’m using GS / sword+warhorn and I use flurry to immobilise and then 100 blades as my primary damage, but I need a of damage based gear for it to work, I can’t use PVT gear alone with unspecting foe like skullcrack, so they do similar damage but have much more survivability. I don’t play as one because I find the playstyle boring, and I think it will be nerfed anyway.
Sounds like the OP took a thrashing from a kitten warrior
I should have done the same when when I got trashed by a d/d ele. The player was nice, I told him I was gutted that I lost because my warrior is my main (out of my 5 level 80’s).
He said "don’t be gutted, warriors weren’t made for 1v1
So I’ll complain here about that fight then.
What does it feel like to be able to cycle through 20 different skills, essentially meaning you always have something useful off cooldown?
What does it feel like to have 2 knockdowns, one of them AOE just like our stomp, but on shorter cooldowns and without using up a utility slot?
What does it feel like to have water attunement and be able to wipe conditions and heal without even touching your healing and utility slots?
What does it feel like to have protection and be able to soak more damage in your light armor than I can in my heavy armor?
What does it feel like, to go out and defend a tower or keep in WvW, get downed outside, but be completely safe from being stomped because you can mist form back inside your tower? As a warrior I feel like I should be one of the main ones on the front line defending my keep, but I get focused on and downed and then stomped so I can’t, I wish I knew whakittenfelt like to go outside and do battle risk free (well I do know, because I have a level 80 d/d ele
)
What does it feel like to summon an elemental to fight for you, making you match up to every other class in the game that can summon something to fight along side them while my poor warrior has to fight all alone, so I’m going to be always outnumbered no matter what class I fight, and have nothing but my HP and heavy armor (with no protection) to mitigate the damage.
I’m just a simple greatsword warrior, i just wanna know how it feels to be something that’s easy to play, extremely rewarding and insanely overpowered, please fill me in!
oh and if someone from anet happens to read this, why isn’t anything be done about this sooner? Are they not paying you? Step aside ill do it for free.
I read that and I agree really. That’s what I think a commander should be, a boring to play, CC and condi removal bot. Personally I’d probably have a mace in my offhand though for the extra CC over the warhorn.
OP I would read the above it you haven’t.
My idea wasn’t stupid, your comparison statement that I’m suggesting a warrior becomes like a guardian is stupid. I merely posted a suggestion, which is fitting to the context of this thread (the thread is about mapping the warrior’s physical abilities to the F-keys). Clearly you are interested because you came in here to read and comment.
So what makes my suggestion “stupid” in your opinion? The fact that just like Dand in his above post, I recommended that the warrior has extra skills mapped to F-Keys? Can you let me know why you think that’s “stupid”? What’s your suggestion then.
Maybe Anet doesn’t want to the warrior to have other abilities like the other classes, but that’s a large part of the reason for having the forum, we’re here to make suggestions and possibly Anet might look into it.
Please, share some of your brilliant ideas then, you obviously have a lot to say.
You know like the guardian has his offensive and defensive stuff as F1-F2-F3, why are warriors not the same? I never understood that.
Maybe because they wanted warriors to be unique and not be like guardians,
Runeblade, what has a Guardian got anything to do with it. I said warriors should have their OWN skills mapped to the F1-F2-F3 buttons, not guardian skills. So things like stomp, kick etc.
Guardians unique abilities are completely different ?!?!?!?!?!
And nearly every other class has unique abilities relating to the F keys, so by your logic, does that make them like guardians?
Dand yes I completely agree. The current system is a little too simplistic. I wouldn’t mind if they had toned down version of the physical skills to be used as the class unique area, I feel like these skills should be “built in” with the warrior and would give us a few more things to play around with (like the ele’s who have 20 skills to cycle through)
I agree with original poster on the point of X > 100 blades. Personally I don’t use the skullcrack 100b build myself, I run with a sword and warhorn and I use savage leap > flurry > 100 blades. If they nerf the skullcrack thing then yeah, they’ll probably nerf whatever everyone starts using from them.
Also, Silferas complained how warriors have everything and can cope with conditions? Wait, what? We have Dogged March to help with CC, but conditions in general? What is it exactly we have that helps us cope with conditions? You mean lemongrass, which everyone else can use? Or the couple of condition removal utilities we have which pretty much everyone else gets. I’ve got a pretty solid build at the moment that I’m happy with, but I just accept the fact that I cannot go toe-toe with decent Necros. They melt me even with lemongrass. That claim is just ridiculous.
Also, I don’t feel Healing Signet needs to be toned done. I think it’s about right where it is. You have to bear in mind the mechanics that every other class has to mitigate damage. I don’t have a ranger or engie so I can’t comment there, but seriously, every other class has something. Something they can summon, or STEALTH which is a complete joke.
I’ve found some melee rangers, that I cannot beat, we just stalemate. I don’t know what they’re doing but they’re getting some sort of regen boon, and then they have protection, and by the time that’s all on cooldown, they use their heal. We have JUST the Signet to rely on, you’ve gotto understand that. There’s no point in activating it because the heal is laughable, and we have NOTHING else, no extra heals, no stealth, no minions to provide distraction, no protection.
I think all of the physical skills should be mapped to the F keys anyway. It seems like part of the warrior’s persona, something he should have access without using up utilities.
You know like the guardian has his offensive and defensive stuff as F1-F2-F3, why are warriors not the same? I never understood that. Bull’s charge is almost useless, it’s a decent attack but it’s on a 40 second cooldown, and the only thing worth following it up with is 100 blades, there’s no point in wasting a utility slot for it.
I wish they would do something with our F2 and F3 buttons, like Stomp and Kick or something.