I know there are many more pressing questions desired to be answered, but I can’t help but think of the old Prima Strategy Guide made for the game back in 2012, and I wonder, with all of the changes coming to GW2, as well as changes already had, will their be an updated strategy guide released along with the expansion? Especially considering that the expansion will bring about core foundations for the game.
what if? or maybe they could show up in chat bar instead of popping up on the screen? It’s kind of immersion breaking imo
Colin, I’m going to be a jerk about this (but I mean no ill will), and perhaps its just the English language, but it sounds like you are leaving an opening.
Saying “currently running” sounds like “not the exact system as china will come over from china, but we may implement a different one”
As we’ve said before: The royal system will not be coming to NA/EU, period.
There ya go
<3
thats all i needed
so, after the whole debacle about being more transparent with the players, and the post that mike o’brien made about it, and then, the refreshing increase in red posts across the forums, and player to dev interaction, and no single dev can take any time at all to simply come in here and say
“yeah it’s just extra code, not coming to na anytime soon” ?
am i asking for too much here?
What is this? Is it just leftovers from the Chinese version? A vip system coming to north america??
Anet, please just clarify this before the storm of assumptions and negative pr and backlash force you to make lengthy statements and posts to calm the hurricane of angry players that will be made from you being silent again
Was browsing reddit
stumbled upon post regarding pictures taken by an Italian photographer
this guy used mirrors to create symmetrical photographs of nature, particularly wood
looks freaking amazing
he made faces using a mirror
some of them look really cool
please take a look you will not regret checking this out
http://culture.viralnova.com/amazing-mirror-photographer/?mb=fourpages
dunno if it would possibly be plagiarism, but perhaps some inspiration for new sylvari faces could be drawn from these pictures?
So I recently saw a video someone posted to gw2 subreddit of a 1v1 between two sentry guards, and it struck me, that would be so freaking cool to actually see NPCs from each team actually roaming around too trying to do stuff for their server.
Discuss
not even asking to just revert it
all you need is to add more options, more conversion options
instead of stopping at 400, make that side of the page scrollable (not that hard id imagine) and add 300, 200, 100, 50, 25, 10
also maybe add more increments past 1g for gold to gems
am i just a silly dreamer, or does this sound do-able
I love this idea, but it won’t happen because:
Anet will not get rid of the CDI. That alone took an astonishingly long time to get started, and to establish who would be doing it, what would be the discussion format, etc. If they ever did do this, we would probably have to wait a year or so.
In a recent WoodenPotatos video, we were shown a version of the Queensdale Map from beta. WP scrolls up to Divinity’s Reach to click on a waypoint, and we see something there that isn’t there now: an entire water district, similar to the Imperial city one in oblivion, or the city of Riften in Skyrim.
I’m curious as to why the area was scrapped out before release?
The video, skip to 11:15 – https://www.youtube.com/watch?v=K4Wn4wAOZmQ
I know some are concerned about whether ArenaNet is communicating with you and listening and responding to your feedback. As you saw with yesterday’s announcement, we do. All of us at ArenaNet play the game with you, chat with you and read your forum posts, and work on the things that we think will most delight and entertain you.
We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along. Creating fun is an uncertain business: sometimes things work out and sometimes they don’t; sometimes we go back to the drawing board over and over before we get something right. If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.
Don’t read that as meaning that we don’t want to talk with you about the longer-term roadmap. The intention of the CDI threads is to talk with you about the roadmap. We want to talk design philosophy with you and hear how you want to see the game evolve. When those discussions trigger development, we’ll work internally until we have something we’re proud of before we’ll announce it.
A lot of the questions I’ve seen posted this week are as simple as this: does ArenaNet have an agenda to never do something? That’s almost never the case, and if it is the case you deserve to know and we’ll make sure we get more clear. In general the simple truth is this: when we’re not currently working on something, it’s because we’re working on something else instead that we think is more important for the game and community.
Our developers post on these forums on a voluntary basis, and in addition to developers, we have a community team who can clarify and be the bridge between players and developers. They’re ready to engage you on these topics. And I know it’s hard for the community team to engage players across all the forums and sites where these questions are being discussed, so I’m going to support the team in consolidating and focusing as necessary, so that we can be clear to the community where you can go to get a response.
See you in-game,
Mike O’Brien
Honestly, this was a pretty cookie-cutter post.
honestly, in its current state, this game would not be worth paying a sub fee for
I appreciate them taking the time to come out and talk about communication. But here’s the thing, I shouldn’t have to appreciate it. Simple communication that doesn’t completely put a company at risk every time they say anything is a basic skill of any professional company. I don’t want this post to receive an infraction, so I will only say that there is a company, who for a very long time now, has given their players very little of what the majority have asked for, have given them zero explanation for why they have seemingly disregarded those asked for things, and have now, come out and say “when we’re not working one on thing, it’s because we’re working on something even bigger”. I would ask why the company has only said this, and not given any specific reason for their avoidance of doing what they majority have asked for, but I’m just an active player, so that’s none of my business.
Did I misread the new post, or is this correct? Is it also true that since I already have a commander tag, I will be grandfathered in to this change and not need to pay 300g?
I guess I missed out. Why wouldn’t they bring it back?
Be prepared for HORRID 8bit graphics remeniscent of regular Mario Brothers.
horrid? the door is that way, sir.
it was meant to look the way it did, and it worked perfectly. the setting could not have been made any better, honestly, and if you think it could have been, its likely because you are unsure of what it was intended to resemble, which in that case, it was intended to resemble 8bit pixelated awesomeness
The design of the levels, the mix of 3d and 2d elements, and oh my good golly gosh the MUSIC is absolutely amazing. If a game like SAB existed back during the golden time of pixelated platformers, it would be heralded as a creation sent down from the heavens. Honestly. The sheer hair pulling difficulty of tribulation mode, and the fact that I didn’t have to pay money for the skins I could unlock.
SAB was a game on its own, an absolute joy to play and rage over, and I loved every second of it.
Honestly, Anet, after all of the amazing work put into SAB, how can you do away with how incredible of an accomplishment it was, and suddenly decide you don’t think it fits in Guild Wars 2 anymore? It completely fits. In fact I’d say it had some of the better lore so far in the Living World, in terms of how much sense it made. I’d argue it made perfect sense lore-wise, and really brought life to the Asura and Rata Sum.
PLEASE some kind of red response on why you are seemingly abandoning such a good idea is very sorely needed right now. Seriously. I believe there is a vast number of people who enjoyed SAB beyond those currently making their voices heard.
Hmm, Opticalium could be the krewe i’m looking for. You see, right now I have an Asura gaurdian. I know the Asura are all about technology and all that, but I absolutely love the feel and mobility of Asura, and the guardian plays very well on Asura. So, as I played, i noticed alot of the guardian skills have a strong relation to light, and light energy, etc.
So I thought, some great backstory for this guy would be this:
I’m a retired researcher of a Krewe that studies in the field of light, and light energy. During my time there, I found a way to bend photons into a type of hard light energy, similar to the type we see on Asura side railings, you know, those long beams of blueish green light that act as barriers on the edges of walkways. I discovered a way to actively change the direction, speed, shape, light intensity, and much more of these hard light beams as they pass through the air, using special frequencies and passing the beams through certain ionic metals and such, and turn the initial beam into a versatile type of projectile capable of taking many different forms. (all of the different skills guardians have for use)
And thus, lore upon which a technologically savvy race like Asura can play a guardian is born
(edited by Hofulu.7325)
well to narrow it down, are there any krewes you can think of that deal with research of light? like photons and stuff
Hi! I’m looking for a list of Krewes (real npc ones) that currently exist in Tyria, and if possible, a tiny description of the field in which they work. Thanks!
It’s official. A lack of precursor crafting is starting to deter people from the game.
Why, you ask? Because of the bad taste it leaves in players when they realize that the most reasonable way to obtain a precursor is to outright buy it, with gold, aka with gems-to-gold.
Massively, the website that seems to nearly smother Guild Wars 2 in praise with every column about updates and features, appears to have also had enough, as told by this article
TL;DR at the bottom lol
I remember my golden days of Skyrim, defeating Alduin, scaling down the darkest depths of dwarven cities, the discovery of Blackreach and all its amazing ancient secrets.
I have nostalgic memories of all of that, because it was so much fun to be one of the only people in the entire world of Skyrim doing it, and because when I get on Skyrim now, and I look at my character, I’m so proud of what he’s accomplished, and how he’s become this like, wise master who has seen and done things that no one else in Skyrim (or Solstheim) has done, and it feels amazing that I, as a player, can have something like that.
For the first time in more than a year, I got that same feeling in Guild Wars 2 again when looking at my main a couple of days ago.
Reason? The recent personal story events.
The story driven exploration, and actually getting to SEE the eternal alchemy, and not go crazy!
That particular experience is one I will always remember, and it will feel AMAZING in the future when no new players can say that they’ve actually seen the eternal alchemy.
It’s that kind of experience, those kinds of moments where I really feel like MY character has changed or evolved, or matured, not everyone in the whole entire world, but ME. I myself, and maybe a few memorable sidekicks
THAT, I love, and I finally realized that for me, it is exactly what had been missing from most of this game for too long, with the exception of most of the personal story. But that has been done for a long time, I killed Zhaitan long ago, and it’s the lack of those awesome feelings that I got from the personal story that I realize now is what was making me start to stray away from the game.
Of course, there’s nothing wrong with guild missions, WvW, world events, giant epic humongous battles, rallying with everyone to take down an Elder Dragon, i mean, that’s amazing, but thats a whole other thing, thats a whole other feeling.
Anet, I think you know what I’m talking about, and I can’t wait for more of these amazing experiences that you have been providing with Season 2
TL:DR; For me at least, that RPG element where you’re character is really growing up and becoming more experienced and wiser and all that stuff was sorely missed. That awesome feeling when you look back at your character after a while, a realize how much of a kitten he/she has become through all of your unique experiences, was lacking outside of the personal story and perhaps leveling up. But those feels are finally starting to come back to me with Season 2, and I think that is why I had been feeling very bored of GW2 for a while.
so the actual story that is happening with the living story is what you have to unlock, but the actual world itself, and the map, and the places and all that stuff, is permanent and all that?
So, quoting this line from the release page:
“Log in today to unlock free, permanent access to the Gates of Maguuma story!”
So is this saying that this Living Story, like, this update, won’t be free and/ or available forever? Very confused..
So I hear a lot about problems with the temples in Orr, and how people used to love farming them and now they can’t anymore. Is that right? Do the temples not fail anymore or something so no one can do the take over events? Are there any defend events that happen?
Are traits going to be free to change how we want whenever? Are we really getting more?
This is awesome, but it just sounds too good to be true. Like, after this time of not getting many of the things we’ve been asking for, and then BAM this amazing change is coming all of the sudden.
Am I still asleep in my bed, having a really nice dream or is this actually happening lol
Many western mobile apps and games these days do worse things than what’s in the Chinese version, so no, the “different culture” excuse doesn’t fly.
They’ve already said they’re going to follow the same business model as the western version, anyway, so we’ll get the same outrage here but people will say the complaints are the minority.
yeah, many mobile games do, but do you see those games making as much money? That mobile revamp of the dungeon game that u literally can’t continue playing without paying real money? Yeah, that game isn’t doing so well
Also, we are the western version ;P
So, this will be deleted like the rest of the discussions on this subject but until that happens it’s important for anyone reading this to know that these horrible, horrible decisions are not A-Net’s fault.
I am not saying that they are A-net’s fault, and I am not saying Anet even wanted them. I am simply asking Anet, and in fact, everyone, to take note and see what is going on, for future reference, so we don’t repeat history.
I am not calling out Anet
“The Chinese GW2 community is providing invaluable insight to how a player base will react to the things you have been testing the waters with, Anet”
You have an odd way of not calling someone out. If that wasn’t your intent, I’d advise that you choose the language in your thesis a little more carefully. Also, from what I’ve seen, Anet isn’t testing the waters with much of anything. Most of the methods and tools that are employed in the Western release cash shop are standard fare. If anything, you should take issue with them using cash shop incentives that are already accepted by many other companies.
Watchwork mining pick: gives boost: chance for sprockets as well as standard bonuses.
Airship pass: airship has more than the royal terrace.yes this is very light stuff, for now
Anet is not responding to the current criticisms of them because they want to see how the players will ultimately feel about these things after they have been here a while, so they know their limits with what they can do in the future in those regards. If that is not testing the waters, then the language I chose must not be English.Now, what exactly do you say I’m calling Anet out on? Testing the waters?
I am not,
I am stating that they are, but in my opinion, need test the water no further, and simply look at the current state of GW2 in China. All of their answers to “how will players respond to this thing in the gem store that will be better than what you can get in game” .
Well, this question is pretty much being answered atm, and the threshold at which players simply wont take it anymore has been revealed, very clearly, and it would be foolish for Anet not to note that threshold for future reference.Ok. Fine, forget the issue of calling them out. I do believe, however, that your issue with pointing to the reactions of a different region and culture as evidence of what may happen here is a little flawed. China is not North America, it is not Europe, it is not South America, not Japan, etc. What may be acceptable or unacceptable there for business practices is not a 1:1 translation of events elsewhere, in fact, it may not come close. Just as an example of trends in a different country, digital sales in Japan were (maybe still are) not heavily accepted by the gaming population as compared to the US where the acceptance rate was considerably higher. This affected how publishers and developers decided how to release games in these regions and they were treated differently from each other.
If you just want to straight up say that you don’t believe that whatever region you are from wants Anet to use microtransactions in the way that they have, there are a lot of threads already where you can voice that opinion. But I do feel that you are, perhaps unintentionally, trying to leverage useless data against Anet to get them to change course. There are way more relevant arguments to make than this.
The way I see it, humans are humans, and the threshold seems to be much higher in China than it is in America, if going by what’s been said, these kinds of things are such common practice there. There was already so much uproar about the watchwork mining pick, the original flamekissed armour, etc, and these are/were pay to win in extremely minor ways.
Considering the fact that these kinds of things seem to be accepted much less by the North American GW2 community, I think it would be safe for Anet to look at whats happening and agree that it would be a very bad idea to try bringing anything from the China GW2 to here.
(edited by Hofulu.7325)
So, this will be deleted like the rest of the discussions on this subject but until that happens it’s important for anyone reading this to know that these horrible, horrible decisions are not A-Net’s fault.
I am not saying that they are A-net’s fault, and I am not saying Anet even wanted them. I am simply asking Anet, and in fact, everyone, to take note and see what is going on, for future reference, so we don’t repeat history.
I am not calling out Anet
“The Chinese GW2 community is providing invaluable insight to how a player base will react to the things you have been testing the waters with, Anet”
You have an odd way of not calling someone out. If that wasn’t your intent, I’d advise that you choose the language in your thesis a little more carefully. Also, from what I’ve seen, Anet isn’t testing the waters with much of anything. Most of the methods and tools that are employed in the Western release cash shop are standard fare. If anything, you should take issue with them using cash shop incentives that are already accepted by many other companies.
Watchwork mining pick: gives boost: chance for sprockets as well as standard bonuses.
Airship pass: airship has more than the royal terrace.
yes this is very light stuff, for now
Anet is not responding to the current criticisms of them because they want to see how the players will ultimately feel about these things after they have been here a while, so they know their limits with what they can do in the future in those regards. If that is not testing the waters, then the language I chose must not be English.
Now, what exactly do you say I’m calling Anet out on? Testing the waters?
I am not,
I am stating that they are, but in my opinion, need test the water no further, and simply look at the current state of GW2 in China. All of their answers to “how will players respond to this thing in the gem store that will be better than what you can get in game” .
Well, this question is pretty much being answered atm, and the threshold at which players simply wont take it anymore has been revealed, very clearly, and it would be foolish for Anet not to note that threshold for future reference.
So, this will be deleted like the rest of the discussions on this subject but until that happens it’s important for anyone reading this to know that these horrible, horrible decisions are not A-Net’s fault.
I am not saying that they are A-net’s fault, and I am not saying Anet even wanted them. I am simply asking Anet, and in fact, everyone, to take note and see what is going on, for future reference, so we don’t repeat history.
I am not calling out Anet
The differences in the China client are not “testing the waters.”
Those level-up restrictions they have in place are likely requirements by KongZhong to guide a player through the different intricacies and systems of Guild Wars 2.
its not just those restrictions. have you seen their gem store?
just one example,
38 gems for a dye evaluator, which is the only way one can open an unidentified dye in the chinese version
and nearly everyone knows why.
The Chinese GW2 community is providing invaluable insight to how a player base will react to the things you have been testing the waters with, Anet
For yourselves, for us, and for the game you have put so much time and effort into, take lots of notes.
If we could change the color of the magic we do, that would be absolutely insanely cool. I I really don’t like being forced to use this hot pink magic everywhere I go lol.
Maybe if we just got the option to change it between like the default color and like some nice shade of blue, maybe a third color
I think it would really enhance the use of the skill, since we we can’t use it to teleport where we actually want to half the time haha
mesmer: Stanley Parable
(me)
same. i support this idea
my prediction (based on the lack of transparency on the issue thus far):
it wont be updated. Either on Dragon Bash or the next Queens Jubilee, another one will be added that is even better than the airship and terrace, and neither will get updated
Agreed. I still don’t have the pass for reasons you’ve probably seen on these forums but maybe in the future I will consider it if it doesn’t look like it just came out of a war lol
I don’t know if this has been suggested, but what about 1 account wide bag slot. Charge 1600 gems for it. You could put your unlimited harvesting tools, copper fed salvage kit and royal pass all in one bag and no more hassle of switching between alts. Huge convenience factor.
that would be awesomeeeee
I’m hoping that the lack of a Black Lion Weapons Merchant and Activity NPC is just an oversight, can Anet please confirm that it will be updated?
there is currently an npc or two that are only in the airship, and not the terrace, making the terrace obsolete, and making the airship the better place.
This seems like an oversight. I take it you are referring to the activity and trait NPC’s, afaik the latter was added to the terrace (according to a post on these forums, https://forum-en.gw2archive.eu/forum/game/bltc/Trait-Reset-in-Royal-Terrace/first#post3656156).
So with that in mind the activity NPC being unique to airship seems like an oversight. If people make noise about it it will certainly get fixed.
It is now confirmed that the Terrace doesn’t have a Black Lion Weapon Specialist as well as the Activity NPC.
I hope its an oversight as well, but with the way things have been going….
Same post on reddit from you as well LOL again !
I have both passes and both places have the same services !
The terrace has been updated to have the same services as the airship
all you needed was a trip to the terrace to figure that out.
Incorrect, if you thoroughly check both places. Please consider the implications.
Will you be willing to buy every new pass that comes out in the future?
I have confirmed with a friend, the Terrace is lacking the Black Lion Weapons Specialist, and the Activity NPC.
Please consider the implications this has, as highlighted by the below post, instead of telling me I’m wrong.
Unless ArenaNet updates the Royal Terrace to be equal to the Airship, there is currently every reason to believe that the Airship will eventually be one-upped by another convenience area, rendering the Airship obsolete, and therefore, a waste of money.
If the “ultimate convenience”, as ArenaNet called it, is not going to remain the ultimate convenience, then it is of no interest to me, and I will not be buying a pass for it.
(edited by Hofulu.7325)
I would buy it too, but currently, I have neither because:
I fear the Royal Terrace will not get updated.
I fear there will eventually be a new one better than the ship, which will out-date the ship.
Anet, if you’re reading this, please make an official response somewhere, because this uncertainty is costing you a sale, and I’m sure I’m not the only one.
I’d like someone from Anet to tell us if this patch was supposed to have the activity npc added to Royal terrace or if it won’t be? It seems strange that they would add a re-traiter and not the other since the airship has them both now. (maybe a bug on anets part?) I’d like to be optimistic…
Also did the release notes make any mention of the retraiter added to royal terrace? I didn’t see it anywhere, maybe I missed it… Last minute decision? idk…
the feeling is pretty much mutual lol. I’m gonna be optimistic as well for now
though to make an amendment to my OP, I do find the ship to be quite a bit more enjoyable of a place than I did at first, although the mystic forge lamp thing makes no sense lmao, it should be where the banker is, and vice versa
More than that, the longer I sit there and look at it, the more it just irks me. Unless they at LEAST add the activity npc to the terrace as well so that the benefits of both places are equal, because currently they are not, its really just nothing more than a cash grab and a screwing-over of the people who bought terrace passes.
woot another blatant cash grab! thank you!
I disagree, the Airship is one of those convenience items, i would like to see more of in the gem store.
That would be fine if in the same breath they didn’t remove functionality to make it far less convenient for those who don’t pay.
I dont get your point honestly, is there any convenience from LA that they didnt add to the Vigil Keep?
At 150 gems for 2 weeks (until LA is restored), this sounds like a good deal and i would have bought it, if i wouldnt have a permanent royal pass already.
the crafting stations from LA didn’t make it out of the city, they got destroyed.
but besides that, there is currently an npc or two that are only in the airship, and not the terrace, making the terrace obsolete, and making the airship the better place.
this may not sound bad, but think of it this way. you bought a permanent pass to one place for the same price they are selling a permanent pass to another place that is BETTER.
does that sound fair to you?
Its the peoples faults really, we should have learned by now when something good comes into the gem store something better will follow. Its a trend really at this point. You have to ask your self… Do I buy this now? Or should I wait for the upgraded version few patches down? Must will give in and cry at the end. Moral of the story? Learn from passed experiences and evolve.
I seriously hope that you’re wrong, not to be rude to you, but because that would be the absolute line in the sand for me. Coming out with better and better things will only lead to a pay to win game, and if that happens, ArenaNet will ruin their own rep and trust.
Oh man, I wanted to buy the Captain’s Airship Pass so badly, the PERMANENT one, but I won’t. The airship feels like a dump compared to the Royal Terrace. An absolute cramped, musky, cold, dump.
yes i like the vertical progression and im happy anet go atleast with babysteps this way
im an oldschool gamer and MY games years ago had no lvl cap or things like this and im really annoyed by this facebook generation which want everything for free in games so gamecompanys dont make good games anymore and castrated the gengre MMORPG over the last years
There is a difference between “give me everything for free” and “I’m tired of this carrot-on-a-stick routine.”
You see, while you are spending the vast majority of your time grinding for gear to do content, I’m doing the content.
What your mentality seems to be in my eyes is: grind for this gear, then I’m finished with this gear, can’t wait to start the next gear, meanwhile, you’re berating those who would rather do the content that gear was made for than grind for the gear necessary to do the content.
I didn’t buy a game to work, I bought a game to game, and a game is about fun, it can be about relaxing fun, or intense adrenaline filled fun, but there is no such thing as adrenaline filled grinding in my eyes.
While it is true that Anet can’t please everyone, there is a certain threshold of grindiness at which point it is clearly revealed which demographic of the game’s population a company has become more favorable to, and if that happens, and it happens to be the group that prefers grind to fun, then that is the day I will stop playing, before I am forced to start working.