Like.. did you use the observatory? lmao.
Not only is this dungeon long as hell, the High priestess of Dwayna fight is impossible. The sparks wont go into the circles. Instead, it keeps attacking nearby player minions instead of following you when you attack it. The healing regen on the boss is way too fast. Nice job Anet, I just wasted 4 hours only to face this cr*p.
So from your post I make up you’ve only done this run once. Yes, the sparks are annoying, but once you figure out their aggro pattern it’s really easy.
You have to dodge roll the spikes, they’re pretty much the only thing that makes meleeing Alpha tricky. Berzerker I’ve had that problem before, but we just reset him and it stopped from happening.
Also, I’ve never taken more than 2-3 minutes for any Alpha. Don’t really see how you could take 15 minutes on a single boss?
Apparently my 1 hour average arah runs with pubs are actually quite fast lol. But yeah you just have to pull mr gorilla away from the corpses, and clear the gorillas on the way by pulling them outside the area you’re going to fight the boss in. That way he won’t have any adds, and you can focus on just him alone.
I think you might’ve missed a “chest mob” somewhere, a mob that has to be cleared for a chest to spawn. You run this risk very quickly by skipping parts, and perhaps even bugging what normally would not be bugged.
I think making them readily soloable would only worsen the problem of finding parties.
I have the advantage of having added people for over a month now, so I always have people I can invite if I need to.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.
You have no idea how many threads i read of bug reports, when people just don’t know how to deal with a boss or phase.
Does +1 even do anything? I don’t really want to reply to some posts because it might be perceived as spam, but I don’t see a tally of +1’s anywhere, or a PM to tell you someone 1upped you or something. I’ve been clicking it alot, but kind of useless I reckon.
Just did CoE with the experimental teleportation route (Option 2), and the last boss inside a small room, was terrible, we just couldn’t down him, not enough room to navigate his 15 AE attack circles he spawns.
I really like GW2, but the bugs with Dungeon Tokens not being awarded properly (I posted about another issue, I got 1, yes 1 token for a CoE complete 1st run of the day) and the overly tuned paths are really really dissappointing. I do enjoy the difficulty, but on some paths, it’s a real turn off.
Also, I dislike the whole getting all your tokens at the end, I do feel that it just down right stinks to get to the last boss, not be able to down him, and walk away empty handed.
You know you can stop all damage from those circles with proper positioning right? This is not a matter of overtuning, this is just a matter of inexperience with the boss mechanics.
That is a video of a lvl 80 Guardian, lvl 80 Warrior, and a Mesmer. Clearly they are going to do it with no problems, No show me a video of a group of 3 without tank classes, and by that i mean a video of a group of 3 making it WITHOUT a guardian or warrior, like let say an elememntalist and ranger, 3 lvl 30’s that aren’t tanks and don’t have epic gear on?
The problem here, is that these dungeons are NOT living up to the Anet Manifesto of Guild Wars2. That is the problem.
If they gave up their manifesto and made a traditional endgame, that’s fine, but don’t spout out change, and then not do it.
“Tank classes” No such thing. Everyone can tank.
I’ve cleared every single dungeon there is wearing a mix of level 55 blue items and 70 pure dps exotics (when CM rewards were still 70) functioning as the primary tank and leader of the groups I was in. Went just fine. Sure it’s easier now in my full 80 exotic gear, but nothing that couldn’t be fixed with a little teamwork.
Oh no, it’s weekend and a game patch will take place in two days.
You guys are really spoiled, and I have no idea where that came from. I wasn’t expecting such a big patch so soon, and I’m looking forward to it. So a minority of us(Myself included) don’t get much from dungeons. I still enjoy well played runs even though the rewards are lacking, and just do something else for the weekend because I don’t feel like grouping with pugs alot until the rewards are fixed. Big deal.
I love Anet because they’re so close with their community, it shows with every single post. Props to the whole team and in particular you, Hrouda. Love how clear your posts are and how you always give people the reasons for your actions. Makes problems much easier to understand, and this is not something I’ve ever seen in any other game. Much love from me, and I hope I’m not much trouble with all my posting, haha.
I can say with certainty that the people who want dungeons more difficult are the minority. They need to be able to be done by pug groups that don’t have exotic gear. I’m sure they are going to flame me like crazy for this but it is because they are an extremely vocal bunch. Not everyone has 4 hours to fight the same fight over and over with the same group and tons of communication. The most common dungeon group has to be a random one, and most people are taking the same path over and over again despite diminishing returns because the other paths are too hard!
What’s the goal with making them harder? To appease the people who already can do it and have it on autopilot.
What’s the goal with making them easier? To make them more accessible to everyone else who still has yet to do them and get the goodies!
Think about it.
So the quality has to take a hit because you want people to be able to clear it from the get-and-go? You dissapoint me.
It doesn’t necessarily have to be harder, I’m all for having more diverse tactics instead of just a few tough ones. I would probably nerdgasm if I had to dodge three different aoes in the space of two seconds with precise positioning before I could hit the boss for about two seconds until he has some other trick up his sleeve for me.
That’s why I love CoE so much. It’s boss tactics are by far the most diverse.
Instead of handing out private lessons, you could get a bigger audience if you recorded a video of a dungeon run. Perhaps with some tips added? I can imagine lot of ppl would like to see this.
Video? no.
There are enough dungeon run videos out there, I’m taking a different approach and so far I’ve gotten very positive results. I have over 30 people that added me from this thread and ask me questions regularly. I’m happy to answer and sometimes take one or two with me in a dungeon to show them how it can be done.
I feel people would get much more out of playing with me than watching me plus a party of great players roll through dungeons. Besides, I reach more people indirectly than just those I talk or play with.
Death is a learning experience
My approach is basicly not telling them the tactics, letting them taste the boss in a wipe and then telling them how to prevent everything that went wrong. People learn alot faster this way.
Last pug group took only one wipe on Lupicus before they figured him out a little. Three people died the next try, but this time I saw them essentially trying the right thing so when I got the aggro I kited him around for a couple minutes while the lone survivor ressed the three dead and we got him into phase 3 pretty quickly.
Why do I do this?
It’s really satisfying for both me and the players to succeed in this way. I really don’t mind taking randoms into my group, because the fact they’re on the forum and asking for my help means they’re trying, which is really all you need to do.
I love this game, and I hate people badmouthing Anet or dungeons because they haven’t adapted to it yet or even tried anything team coordinated. It’s really ruining alot for the community as eventually Anet might resort to making everything easier, when it’s just the players not understanding that failing is a part of succeeding. They’re not used to having to learn the hard way, and I can imagine that’s frustrating.
I’ve yet to run into a boss I can’t solo, except the ones that regenerate alot.
Trash can be difficult, but every class is equipped to CC and kite, and that’s exactly what you should do sometimes. Most of the REALLY strong stuff is condition damage, and every class has aoe condition removal. Use it, and tell others to use it too.
Those are the only mobs I can’t reliably tank/solo, because I can’t keep up with the speed of conditions they apply to me. Though it’s almost always a kitefest when I run with pugs.
They say Arah’s 3rd boss is hard, yet I clear it with pugs every time.
Some people bicker about AC route two, some about CM route 3, some about CoE.
To me, it’s all just practice. Though CoF is a little buggy, it’s certainly managable if everyone’s got a decent trait/gear build and therefore dps. I would say CoF effigy is certainly harder than the others, purely because some parties just don’t do enough damage to down him. The other bosses are soloable with practice.
Try this. Quit the game, log back in, don’t go on the character you want to run a dungeon with. Instead, go on an alt, load, go back to character select and pick the one you want to run the dungeon with.
Have everyone in the party do that correctly and you should be able to get into the same dungeon in one or two tries.
Its not that I dislike the dungeons because they are hard i dislike them because you can easily beat them in thirty minutes and its like a chore rather than an engaging memorable battle. There too easy and bland, once you “learn”(more like die to them once figure them out) the “mechanics” if you call them that it becomes trivial at best. Is there even a fight that has 3 mechanics? usually there one and done or even just auto attacking boss with aoe attack which I don’t consider a mechanic just a aoe attack.
CoE has a pretty interesting boss, as well as Arah. Lupicus stage 2 is how I imagine bosses of the future to be, I’m really excited for the first expansion.
Gw2 dungeons – Easy because damage mitigation comes incredibly easy if you work as a team. Fun, because you never stop learning and nothing’s ever effortless.
Or just craft it/buy stats you want for 3g. There are some stat combos that you can’t get from dungeons.
@Inci that’s really cool of you, well done
@Efaicia you post the same kitten in every thread, only adding fuel to the fire
I appreciate what he’s trying to do though, practikittenhe same I’m trying accomplish.
I couldn’t have worded it better.
To mods: I’m letting the other thread die, it went off topic and the last post was 28h ago. It’s also somewhere past the 8th page. It won’t be necro’d. Delete that one if you wish to remove one, I’ve already removed the opening post.
Do you dislike dungeons?
Come play with me. Our forum codes are the same as our game ones and thus can be added to the friendlist, send me a message whenever you want to play.
For whatever reason you might not like them
I assure you, all you need to do is get used to how different they are from other games. Once you get them, they’re really quite easy, rewarding and extremely fun.
Do you dislike them because they’re too hard? No problem, I’ll explain any tactics and demonstrate if necessary. Most bosses in this game are soloable with perfect execution albeit lengthy.
Lengthy explanation
I hope I can help clean this forum from complaint posts, because they irritate me endlessly. Most of these are people that have only attempted a dungeon or boss once or twice and have come to the conclusion it is impossible. This feeling may come from the lack of control they feel over the battle, but that’s what makes this game so awesome. Every explorable mode is a team effort, and without teamwork you indeed won’t get anywhere. That doesn’t mean explorable dungeons are only for highly coördinated parties. On the contrary. 90% of the runs I do, I take pugs(random people) with me. As a guild leader that hand picks all his members I get all my recruiting done in pug parties, and I dare say 99% of the time the party responds to my leadership and follows the simple tactics I give them to make things work.
A lot of misinformation here.
Each time Detha initiates repairs on a mortar – either from starting on a new one, or resuming repairs after being downed – a wave of four ghosts will spawn.
I believe – but am not positive – that if you revive Detha while you’re currently in combat with a wave and her current mortar isn’t fully repaired, she’ll resume repairs, spawning an additional four ghosts. I’ve been in okittenup where, again, I believe but am not 100% positive this happened. It sounds like the OP’s group did something similar.
Edit: Apparently the obscenity filter doesn’t like “1 group.” This results in everyone reading this post having that word on their mind… self-defeating much.
O NE GR and yes, O. 1 group spells a racist word!
Ok so 3 days I didn’t run ANY dungeons, tonight I ran TA a totally new path that I never did before, forward and forward I think it was. The run took us 1 hour 30mins, and at the end I got a whole 15 badges. The rest of the group got 60!!!!!
I started thinking I wonder if I am being “punished” for doing some speed runs before the CoF buff (1.4?)? I speed ran CoF a few times (not knowing that some of the things we where doing where exploits at the time).
And the only dungeon piece I have is the chestpeice. Not like I have a full set of anything!So now am I being punished for speed running before patch 1.4?
Who else out there is only getting 15 badges per run and also did the speed run CoF clears?
If you’d actually read the sticky about this, you’d know that there is a bug with some people, they’re still being punished for speed runs done a long time ago.
You have to pull these big groups into one of the gate rooms you come in to. You bunch them up and aoe kill them as fast as possible. If they’re 8 you’ll probably wipe once or twice though, but you’ll get atleast one each time.
It all depends on how long Detha is alive to make repairs. It’s two spawns per trap.
I really don’t get why people don’t want to run dungeons because they feel it’s not rewarding. I used to farm dungeons for 15 kittening tokens at release. Now you get 60 every route. That’s 180 tokens. I had to run 12 times for that amount of tokens.
Wtf spoiled much.
I would just like to say that dungeons are easy as kitten if you don’t give up and go in with an experienced party. It’s really a learning experience, and the more you do it the easier it gets.
EDIT: I think you’ve been spoiled since Vanilla. Personally I’ve just stopped doing MMO’s since wow changed, except for a little Eden Eternal, which has alot in common with GW2 now I think about it. Accept the challenge and find a way past it instead of giving up after your third try.
(edited by Inci.7560)
Oh no, I can’t dodge the easiest boss in the game, better rage on the forums.
With Alpha, that’s a pretty easy boss in all paths if you get used to his abilities. For example one path he throws aoes everywhere, but you can dodge damage by standing in the middle of them or dodging right when they’re about to hit if you are in multiple circles.
Oh no, moles.
In kitten’s name, that kind of logix separates GW from the other mmos. It’s a big plus for me, I’d hate it if I could blind moles.
Yes, switch servers.
You know two support guardians and two warriors severely limits your dps right? You’re never going to clear anything fast enough.
On Kholer you just need someone who can kite him in a small circle. I can take his hits for eternity and beyond on my dps built warrior, mainly because cripple and evading his leaps. (keep 1 roll for pull ofcourse) Then occasionally, every 10 seconds or so when I’ve regenerated enough health for a hundred blades I do just that and start kiting again until it comes off cooldown.
I’ve actually solod him like this because pugs were unable to dodge his scorpion wires after I stopped kiting him behind the pillars when they were killing the adds.
It’s not just the dungeon armor. There’s a bug with CoF atm, you can clear in in 2-3 minutes. That’s 500 silver per hour. This would seriously ruin the economy for a long time.
See, that’s the problem. They’re addressing the wrong problem entirely by trying to limit dungeon tokens. People running dungeons for tokens are not the problem. People running dungeons for money is the problem.
1.) Dungeons do not give silver
2.) Dying in dungeons does not require repairs
3.) Anything bought with dungeon tokens in unsellable/cannot be salvagedProblem solved.
I don’t know about you, but for me dungeons are the only way to make a good amount of gold in a fine pace and not be bored to tears.
They prevent this by making the corpse runs extra long. Try doing this against the ancient tree in TA (even though you can cheat him, I think it’s lame and do every route the way it’s supposed to be done) you’ll be running for 3 minutes and your party will either have wiped or you run into your death one by one. They’ve removed most of the zerg waypoints already, actually.
Have some kittening patience, have you any idea how kittening hard it is to fix a bug? Yes this is unfortunate, but the people experiencing reward problems are only a very small minority hence it didn’t come forward in their local tests. (read the stickies)
I have the DR bug too, but I’m patient because I don’t expect it to be fixed in any short period of time. Sure, it’s frustrating only getting 6 tokens. Just think of kittens.
I have no professional experience with programming. I have no idea how hard it is to fix a bug.
But here’s a thought: Highlight everything having to do with DR… and hit delete. This could be done in 3 minutes.
It doesn’t work. Start over. Write something that works, actually test it, and then put it in the game.
And the side effect to this is what? For a couple of days, maybe, it’s easier for people to buy dungeon armor… wow, that’s a hardship, let me tell you.
It’s not just the dungeon armor. There’s a bug with CoF atm, you can clear in in 2-3 minutes. That’s 500 silver per hour. This would seriously ruin the economy for a long time.
Also, what’s with each hound being able to fear? That’s a instant wipe!
Take healing spring on ranger, shake it off on warrior, healing rain on ele, forever bye-bye to fear.
Though I’m not sure if the ranger/ele one need to be traited or not. Point is, any class has aoe condition removal, use multiple and you’ll laugh at them..
Here’s another idea. Range them. Just kite them with some chills/cripples and their fear won’t even hit you. It’s just one pack of dogs with only two champions in it or so, you’ll be through all of them before you’re hit by one. This way sure requires less/no coordination and is very easy to execute.
Selfish kitten whining
When they fix it, I’ll stop complaining. Until then, they’ll hear about it every single day.
Have some kittening patience, have you any idea how kittening hard it is to fix a bug? Yes this is unfortunate, but the people experiencing reward problems are only a very small minority hence it didn’t come forward in their local tests. (read the stickies)
I have the DR bug too, but I’m patient because I don’t expect it to be fixed in any short period of time. Sure, it’s frustrating only getting 6 tokens. Just think of kittens.
(edited by Inci.7560)
Depends on the party. For us just a ranger was enough. Never play dungeons with thieves because they’re rare or something on my server’s pve, so I wouldn’t know how those fare.
I’ve seen eles be very useful against crystals too with meteor storm.
Actually it’s the thief that helps me A LOT in magg’s path with caltrops on evasion crippling all of the enemies so I could use wall of reflection/shield of absorbtion to save of us few seconds of OP damage :<
Yeah I know thieves are VERY useful from playing one myself, but I’ve never had anyone else play it and I prefer running dungeons on my warrior as I always take a leading role, which is easier if you tank/pull/kite, you can direct mobs where you want them to be.
I dunno if they corrected gear costs but gloves boots and helm cost 180 tokens, shoulders 210, legs 300 and chest 330….is that correct?
360 tokens if you don’t die in a run is waaay too much. However, you have a good idea it just needs some work.
DR is not that bad, plus it is not that easy to get DR if you don’t do repeat runs and if you don’t exploit to finish faster.
You can’t award tokens for each boss since the super smart people only farm the first boss because it is easier and faster than the rest of the dungeon.
Since people insisted on exploiting to get gear fast, everybody pays, DR system was implemented. In the end it is not that bad, you can still grind dungeons as long as you don’t repeat paths and don’t exploit to finish fast. The fact that you get an extra reward for the first run of the day is freaking awesome!
With minimal effort it takes 6 days of only 3 runs to complete an entire set with the new system. Really, I don’t see the problem here. I think the rewards here are too high. I was speed clearing CM since day one and only got my full set two weeks later. Then I still had to craft my 80 exotics and replace the stats/skins. Be happy you don’t have to farm single dungeons permanently and you can work towards your second gear set as well as the first.
I do agree with Asterisk. I remember in my personal story I had to kill a giant jellyfish. Couldn’t hit it 50% of the time because I didn’t know where exactly his core was and I almost died because of all the missing. I had to actually kite him and wait for my homing attack to come back off cooldown so I could get back in his core until he moved again.
I don’t think the way to deal with exploits is to harm everyone, fix the exploits then put it back to normal.
Exactly, instead of wasting time putting in more and more restrictions and penalties, how about they take the time and resources and fix the actual problem?
It takes about 5 minutes to block off the exploit in Arah where people jump to second boss. How is that not even considered but instead we get slapped with more and more ridiculous penalty systems that most likely will break other things too.
Exploits are not easily fixed, especially if the kind of people that actually find exploits are the people who are most reluctant to report them.
And fixing exploits is not a 5 minute matter on its own. Though I’m sure the penality is not for speed runs on its own and will be fine tuned in the future, currently the system is bugged and thats why I’m sure people complain this much. 95% of the people in this game can’t finish dungeons in under 30 minutes, even I personally can’t do that without my best members and friends. That is, if I don’t use exploits.
Depends on the party. For us just a ranger was enough. Never play dungeons with thieves because they’re rare or something on my server’s pve, so I wouldn’t know how those fare.
I’ve seen eles be very useful against crystals too with meteor storm.
what the hell is kitten doing in my post? O.o
Don’t you mean “What the kitten is kitten doing in my post?” Would make alot more sense..
The effigy boss is quite beatable, but you have to utilize everyone’s abilities properly. You don’t NEED specific builds, but applying poison at the right times really does help alot. Don’t start with poison, it’s a waste the first seconds. Read the abilities of every class if you’re leading a group and think of abilities that can really help. Be inventive, there’s a myriad of tactics you can do here.
Though he is broken, he does not necessarily need to be fixed. I like him this way and get him down nearly every time.
“Take more defensive approach, take 60% offence and 40% offense”
Bah!
But we were promised we can play the way we like… And what if one likes 100% offence imba crits zero survivability? In other games it’s perfectly doable (take fury warrior in wow) and you can still be very valuable addition to the party. In GW2 you either spec the only possible way or you can forget about dungeons as the no aggro concepts with bosses running like a pinball without any aparent reason and one shotting player after player completely breaks specs that are not THE ONES. It’s not fair and not what the manifesto promised, right?
You can go pure glass cannon if you’re accostumed to dodging and avoiding damage. Otherwise, I recommend using a toughness build until you’re at the point where you can avoid most of the damage.
I used to actually “tank” on my warrior with a glass cannon build (greatsword, level 70 exotics in power precision condition damage) Got through Arah exp using this build on my first try, tanking everything on the way. Tanking just means you can take and keep the aggro without losing it/dying. And I did just that.
TL;DR: Glass Cannon builds take skill in this game.
I believe you’re talking about the first two years or so of GW1 where there were no heroes? Well, half the missions were more impossible with randoms than the dungeons are now.
If you’re talking about world PvE, if you feel like grouping with someone to slow down your progress, be my guest. There are always people looking for a party. Join a guild, get a few friends to play with. That’s what the new system is trying to accomplish. You can always go help your friends and you’ll both get something out of it besides just playing with your friend.
Just my personal opinion ofcourse.
Yeah I’m really hoping expansions give some more challenging fights.
I love blossoms for reasons stated. Forever a rally. I can solo through the first boss because of this. Giant worm? Tough luck when he can’t hit me in melee range! Spawn adds? Just rally whenever I do go down.
Start kiting. I have no clue why any thief ever dies, they have so many tools at their disposal to not get hit, as a warrior(dps) who often tanks I am quite jealous. I die in less than 3 seconds stated, but I kite and dodge roll all the important attacks and can still dish out my dps every 7 seconds because of my regen.
It stops exploits bla bla read other thread. Exploiters need this restriction or it actually gives them reason to keep exploiting.
The DR is to punish exploiters, and in the process harms us a little if we’re too fast. Wait for it to be fixed and you probably won’t even reach the limit. Exploiting now has no use and since the game is very new, exploits are bound to happen and especially in places like dgns where rewards are big, exploits have to be stopped asap.
I completely stand by this system, even if it was only for the reason that initial rewards are much bigger, so it’s much more profitable to run all routes once and switch to a new dungeon. This way I enjoy much more too, instead of mindlessly farming the same dungeon on the easiest or fastest route, or even people just farming the first two bosses because the third one is too hard.
Play the game the way it’s meant to be played, much more fun!
You make no sense. And it seems that you didn’t get far at all in the dungeon, if rytlock can drag a single group of ghosts to the spawn point. So stop whining and try again with a different group.