80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Wait until you’re lvl80, then you should worry about End-game PvE Dungeon builds. Until then, don’t dungeon unless you’re with your mates or guildies.
Find a build for leveling up your character first and focus on the mechanics of the game.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
how is that wrong?
Because Condition Damage is far better than Condition Duration
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
duration is important in conditions but it is extremely important and that is how you do most of your damage.
Wrong.
Go for condition damage.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
But if you are rolling alone, ’Nades all day.
This is incorrect. Grenades are worthless unless you have the trait for them.
Now on topic, try leveling up with a rifle and static discharge (10 in tools) trait. It will provide a good amount of DPS.
Med Kit would help in lots of situations, and Toolkit for those sticky situations. Your other utilities are your preference, just avoid turrets
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
You can fully utilize them by not putting them on your utility bar at all.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Rangers have one thing that no other class has, a 15 second water field that provides regeneration and condition removal. If you guys know anything about combos (I do hope you do)you can have other classes do blast finishers into your healing spring to perform AoE heals and this can be crucial in fights where your team just to a wallop to the face.
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
Something i said before, but applies to this.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
Your “skill” will be better of use on any of the other classes
I’ve tried leveling every other class, but for some reason I keep getting drawn back to the ranger.
That doesn’t mean the class is not terrible compared to the others.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
On the contrary. I’ve been the target of many compliments, some of which complimented my class as well.
Dungeons in this game are easy. It’s more about player skill than a class’s abilities.
Your “skill” will be better of use on any of the other classes
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Without wanting to write much, I will just say I think the ranger is fine. What some of you claim as broken, others find success with, so it’s hard to agree with you. It’s like:
“My pet sucks it never hits.”
Me thinking Huh? My pet hits just fine? There’s no way I took out that bunker guardian alone, I was specced into defense? I didn’t make those 2.5k hits?
I’m sure at one point in history, a soldier managed to survive a one on one with an enemy by flinging dung in his face.
Point is that while flinging dung can be effective, you’ll much rather go to war with a firearm. It’s just that much more effective.
Likewise, while a ranger can be effective, you’ll much rather go to war with a warrior, thief, mesmer, elementalist, guardian, or necromancer.
Hmmm, except I wouldn’t say that the ranger is dung lol.
I like this analogy: In a toolkit, the ranger would be the swiss army knife. And I like that.
The broken swiss army knife that has one and a half of it’s many tools even remotely useful
No, just a regular swiss army knife. Some don’t know all the functions, might get frustrated and call it dung, but others use it well.
While you use that swiss army knife on that enemy of yours, i’ll be using a rifle.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
Well I sure haven’t seen that. In fact when I see a warrior and ranger match up I expect the ranger to win, for myself especially. Then again that is personal experience, but just saying. Few warriors beat me.
Warriors are below the belt in PvP. Ranger vs Warrior is even, maybe even favoured to Ranger (Due to the PvP Warrior skill-cap). But in a PvE aspect (What i’ve been referring to all the time)? Warriors dominate Rangers
I thought rangers were pretty good in PvE? Better than most classes right?
If you’re talking open world PvE, yes… Every class is great Open world PvE. PvE dungeons… Rangers are god awful.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Without wanting to write much, I will just say I think the ranger is fine. What some of you claim as broken, others find success with, so it’s hard to agree with you. It’s like:
“My pet sucks it never hits.”
Me thinking Huh? My pet hits just fine? There’s no way I took out that bunker guardian alone, I was specced into defense? I didn’t make those 2.5k hits?
I’m sure at one point in history, a soldier managed to survive a one on one with an enemy by flinging dung in his face.
Point is that while flinging dung can be effective, you’ll much rather go to war with a firearm. It’s just that much more effective.
Likewise, while a ranger can be effective, you’ll much rather go to war with a warrior, thief, mesmer, elementalist, guardian, or necromancer.
Hmmm, except I wouldn’t say that the ranger is dung lol.
I like this analogy: In a toolkit, the ranger would be the swiss army knife. And I like that.
The broken swiss army knife that has one and a half of it’s many tools even remotely useful
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
Well I sure haven’t seen that. In fact when I see a warrior and ranger match up I expect the ranger to win, for myself especially. Then again that is personal experience, but just saying. Few warriors beat me.
Warriors are below the belt in PvP. Ranger vs Warrior is even, maybe even favoured to Ranger (Due to the PvP Warrior skill-cap). But in a PvE aspect (What i’ve been referring to all the time)? Warriors dominate Rangers
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thief. This class is a mess right now.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsYou can literally go 20/30/0/0/20 with a Greatsword to have all of that better than a Ranger
Lol. I don’t even want to reply to this, its obvious you don’t know what your talking about from that statement.
25/25/0/0/20 is the best DPS warrior Greatsword build.
Sorry, but … wow.
I never said anything about the Best DPS GS build. Try again.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applications
You can literally go 20/30/0/0/20 with a Greatsword to have all of that better than a Ranger
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerThey already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?
I can’t believe this. You’ve just lost pretty much all the credibility I’ve gained for you.
And as I said again Shouts >>> Banners.
Edit: 15(Nature) + 15(Protection Roll) + 5(Quickness) = 35…. 35 is GREATER THAN 20
A COMBO FINISHER +
+90 Precision, 10% critical damage, 250 Heal per second is NOTHING to laugh at, you can also pick it up to give the group a lot of fury and swiftness.
I really think you don’t know what your talking about. Banners are mean.
There really isn’t a point discussing this with you anymore. You obliviously have not played the Warrior and I highly doubt any of the other classes.
Ignorance is bliss.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerThey already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?
I can’t believe this. You’ve just lost pretty much all the credibility I’ve gained for you.
And as I said again Shouts >>> Banners.
Edit: 15(Nature) + 15(Protection Roll) + 5(Quickness) = 35…. 35 is GREATER THAN 20
And you’re talking specifically on a defensive stand point. You seriously need to play the Warrior class.
Edit 2: http://gw2skills.net/editor/?fIAQRBHhl21JnDJPG8gUQMRIAQFsyooogOFoK9gM2SD;TMALLGUMxA
Far better damage + TEAM Might/Fury/Swiftness/Vigour + Vunerability + Healing a TEAM + Condition Removal for the TEAM + Damage mitigation.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…
- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a Ranger
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.I thought this game was desingned so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers got is micromanaging (having the ablility to do 2 things at once via pets).Warriors can do good damage (as can most professions if specced)
Warriors have very little condition removal without giving up many many points in the class, they have to sacrifice a lot to get it, its usually just not worth getting. They don’t even touch a ranger or guardian on condition removal.
False. A Warrior has far better condition removals than Ranger. Put 20 points in Tactics for Warhorn trait. Also Mending and Signet of Stamina
Warriors have very little to no access to vigor, and have to give up a utility slot or spec signets to get 50% endurance regeneration, which is very little to other classes options that get endurance when using abilities, they are “very mediocre” to dodging, but many people do not like signet warriors, signets really are not that good. They don’t even touch a ranger or thief on dodging.
Once again, the 20 you have in tactics and the fact your warhorn gives you vigour + Signet of Stamina = more dodging and damage mitigation than a Ranger… Also you can slap on endure pain if you feel like it
Warriors can put boons on themselves, but only offensive ones, they have little to no access to protection and regeneration without putting 30 points in there worst tree, and even then they are extremely immobile when they do this. Rangers and Elementalists rock them out of this, just because of these facts.
To say Rangers can put more boons on than a Warrior? You obliviously haven’t touched the class. Once again just 20 in tactics means Infinite Might/Fury/Swiftness with FGJ + Signet of Rage
Warriors can put conditions on someone, but most enemies just ignore it and go: OH MY GOD MY FACE THE DAMAGE NUMBERS. Warriors are very bad at conditions, probably one of the worst classes for it. Rangers and Necromancers rock them on this.
Sword actually puts out more bleeds than shortbow Ranger but ill give you this because shortbow is ranged.
Warriors can have diversity, but they must give up 30-55 trait points to do it (making them a lot less damage then ranger and engineer.), and even then they give up a lot for it. Rangers and Engineers rock them on this.
False, You just need 20 in tactics…. Mending? / FGJ / Signet of Stamina / Endure Pain? / Signet of Rage
Try actually playing the Warrior
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Let me clarify. Give me a solid reason to bring MY Ranger out of MY other alts (I don’t have a mesmer), to a dungeon run.
I can’t. If you are set against a profession, and do not enjoy it, nothing anyone says is going to change that. I do enjoy my ranger over any other profession because the mechanics suit my play style perfectly. I do not play for efficiency, I play for fun. I am getting tired of people who are condescending to other players because of their choices.
I don’t care if you’re a Ranger in my party. The Ranger was my first character. But to say this class is “great” compared to the other 7 is absurd. It has so many glaring issues and problems. Once again, other than “enjoyment” there’s virtually no reason to bring a Ranger to a dungeon run
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.
“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.
They are the Red Mage of gw2, they do pretty much everything.
They do everything at a subpar level. No point in bringing them in a dungeon run at all.
Edit : Words
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do very good damage, but not as good as Warriors.
Rangers can cure conditions very well, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
So… no point to bring a Ranger to a dungeon run. Okay thanks.
Also…
-Rangers are terrible with boons, virtually every class beats it here
-Their direct DPS is probably the 2nd lowest of all the 8 classes
-Every class is better than a Ranger when it comes to curing conditions
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.
“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.
They are the Red Mage of gw2, they do pretty much everything.
They do everything at a subpar level. No point in bringing them in a dungeon run at all.
Edit : Words
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
Rangers are a great class.
Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.
Hi! You must be new.
Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.
Rangers are a jack of all trades, master of none class, there is no reason to roll a ranger over any other class, because they do it better.
However, if you want to be good at everything, this class is for you.
Its skillset is very reminiscent of “Bounty Hunter” in precu swg (with a probe droid.), Bounty Hunters were one of the highest skill set classes in the game, they were good at everything, but only a few players could play them correctly.
I could use the same sentence of thieves in PVE, which rangers even beat out on.
Let me clarify. Give me a solid reason to bring MY Ranger out of MY other alts (I don’t have a mesmer), to a dungeon run.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
Rangers are a great class.
Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.
Hi! You must be new.
Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
AC: Path 1 (Hodgins)
CM: Path 1 (Asura)
TA: Up/Up
SE: Path 3 (Koptev)
CoF: Path 1 (Ferrah)
HoTW: Path 1 (Butcher)
CoE: Path 1 (Submarine)
Arah: Path 3 (Forgotten)
This is in a mixture of difficulty and length.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Yes. 4-5 Signets are terrible for anything but open-world PvE. And even then it starts to be terrible at 70+
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
And PvE dungeons. Don’t forget they bring virtually nothing to PvE dungeons
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Mmmmm…. No. Other classes can pick up the banner too. The coding would be too difficult for Anet
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
You know, Jay, went I went to the thief forum to get questions answered about my thief, one of the things I looked at was stealth. It was not working for me as advertised. I read what some people posted and figured out other stealth mechanics. Now it works well. Yet, on the thief forum, you will find people complaining:
Complainer: Stealth rarely/never works!
Helpful poster: Try A
Complainer: A doesn’t work! Stealth never works!
Helpful poster #2: Try B
Complainer: B doesn’t work! Stealth almost never works!
Yet, I have seen both A and B work and use B myself…I have rallied myself from downed using uninterrupted skill #4 with the aid of the pet and watched the pet take damage from the enemies surrounding us, yet you insist that does not happen. I have used stone spirit in dungeons with AoE flying about and in nearly 50% of cases, it has lasted its full 60 seconds, yet you insist otherwise. I have watched people using blocks or stealths try to rescue a downed player near AoE using enemies have to retreat, while the pet stood there the entire time and kept the player alive, yet you insist otherwise.
As far as I can tell, you are a player that won’t try what others say and won’t try to figure out how a mechnic works. You are no different from those that say stealth never works, with weapon set X half your attunements are useless and warriors cannot stay standing long enough to do any real damage in dungeons. Those are simply untrue. I have seen them. I have done it. I have trouble taking your claims of comparing other professions I have played less as credible when you insist the very things I have seen don’t happen.
The ranger was my main and I did various research and figured out the best approaches and maximize my efficiency with said class. With that said, figuring out the best approaches to dungeons with Rangers brings 2 things; 1) If you spec for support, Other classes can do it FAR FAR FAR! better. 2) Speccing for damage (Which is the best option) leaves you WEAKER than the other classes, via Condition or Direct.
I’ve tried VARIOUS different builds for my Ranger in dungeon, I’ve finally settled on one which I personally think is the best in Terms of support/damage but that doesn’t mean I still don’t think the class is lackluster. I have almost all the classes under my belt (missing Mesmer/Necro) and I can tell you with great confidence the Ranger is the absolute worst class for PvE dungeons.
The skills and utilities looks GREAT on paper, but in actual combat they’re not worthwhile and lackluster. Once again there’s NO reason (Other than enjoyment) to pick a Ranger out of ANY of the other classes when I want to do a dungeon.
PS: Oh and I’ve played games with much higher micro demand (IE. SC2) than this and to say I don’t know how to “micro manage” my pet is absurd. What I think you need to do is play the other classes and see how much the Ranger doesn’t compare in dungeons
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
With my experience as an Engi, I feel like sometimes other classes(group members) take credit for what I’ve done. For instance I have Healing Turret for the F1 ability and Shield for the blast finisher. I pull it off and heal the whole group when their HPs are down. Also running with Elixir Gun and dropping those Super Elixir and applying an infinite amount of weakness to those heavy hitting bosses. Finally, even though grenades were nerfed hardcore, they’re still effective in PvE dungeons on the pesky mobs.
Essentially, I feel like an unsung hero in dungeons.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM;
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active.
If I know I will need to frequently revive other players, ranger is my best choice. The elite healing spirit is excellent healing support and a free revive. Search and Rescue works well in areas where I am being pounded by AoE. Pet dying is less of a big deal (usually) than me being downed. Sure, Thieves are sometimes better, but not always. If times of AoE damage pressure, stealth does not help. If it does help, it only helps as long as stealth stays up. The pet often takes ranged and melee pressure off the downed character because they attack the pet. Sorry if you had bad luck with Search and Rescue. I used to think the same about it until I was in Twilight Arbor Fwd/Fwd (ouchies) with a ranger going support and she saved us with it multiple times
Pets can tank fine in dungeons with 15 in beast mastery. They are great at taking damage pressure off of other players. If they are dropping too fast and my swap is not recharged, I put them on passive. The enemy either chases the pet (meaning it is not attacking the party) or it redirects fire and allows my pet to recover. Sure, my guardian and necromancer tank much better, but if the pet is defeated it is not a problem like if my guardian and necromancer down. If pets could tank like a guardian, they would have to be nerfed.
I carry stone spirit frequently. It lasts an average of about 45 seconds in dungeons (never more than 60 seconds when it expires naturally). I put it down if I happen to be standing in a good place for it. I almost never run off to place it. If I am running off to place it, we REALLY need it. It keeps protection up on the party better than my guardian can. Also, if the spirit dies from non-AoE (which is often), I do not mind because the enemies are attacking my spirit instead of a party member. I also watch my party member’s boons (played monk often in GW1 and and used to looking at my fellow party members) and yes, they do benefit from it.
1. If you need to frequently revive each other than a Thief is still a better choice; and you need a better dungeon group.
2. How does “Search and Rescue” work well with areas with tons of AoE. Pets are HORRID versus AoE and they will STILL be targeted WHILE untop of the person they’re reviving with “Search and Rescue”. Also to note… Pet dying you lose some utility and 40-60% of your damage.
Thief is STILL better because of De-aggro and stealth mechanics
3. Stealth STILL helps if there’s AoE. That means THOSE two people who are cloaked WILL not be targeted by the AoE, UNLESS a partner uncloaked runs beside the two and the boss/monster does an AoE attack. Even so, the Thief can still DODGE and MITIGATE damage; something a pet cannot do. Though Rangers ARE the 2nd best medic; Thieves are STILL better medics than Rangers…
4. “The pet often takes ranged and melee pressure off the downed character because they attack the pet” This statement makes no sense at all. Search and Rescue the bet literally stands ontop of the downed player… Thieves are STILL better medics than Rangers
5. “Pets can tank fine in dungeons with 15 in beast mastery.” This is false. A bear with 15 BM can take 3-4 hits. Pets also cannot dodge and their “swap” mechanic is 15 seconds. Pets usually do not take pressure off players, Players are on a higher aggro board than Pets in the much higher levels (even down-scaled) because of armor. Putting them on “Passive” means you lose; like I said above, 40-60% of your DPS, and they’re STILL susceptible by AoE. A Guardian/Wa/Necro/Engi/Ele are much better in this sceanrio
6. “I carry stone spirit frequently”. That’s all I needed to see. Guardians/Wa/Necro/Engi/Ele/Thief/Mesmer do it all better for defensive oriented utilities/skills
I don’t even think you’ve played the Ranger in higher difficulty dungeons, let alone leveled it to lvl80
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
To be honest, there’s one reason why you’d want to choose a ranger…the debuffs you can throw on an enemy. In dungeons, there can and WILL be times where you have to debuff the HELL outta an enemy because it won’t die fast otherwise. For those times, I’ve found rangers can truly shine, especially if the ranger throwing the debuffs on the enemy has a full trap build.
Then you should play the Necro
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Why don’t you go to Heart of the Mist and see for yourself?
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Other than the obvious for traiting it? Use it with a Mace for lots of stuns/lockdowns and some extra blocking/defence
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
No reason to pick a ranger over any of the other classes in a dungeon.
lol I shouldn’t even have bothered. You’ve already made up your mind about the Ranger, regardless of what anyone has to say.
My mind isn’t made up. There’s just no solid reason for me to play/pick a Ranger in a dungeon other than “enjoyment”.
The Ranger is NOT a good class.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
You should punish people who disconnect. Excluding the fact they might miss out on loot, and is something that is beyond their control…
Makes sense.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Once again… the problem is NOT that I don’t know how to play this over-simplified easy class. The problem is there’s little to NO reason to choose a Ranger when I go to a dungeon.
I asked in another thread, but I’m going to ask it here; Let’s play a scenario, why would I choose my Ranger over any of the other classes when I go to a dungeon? Solid and direct answers, and don’t say “enjoyment”.
Still waiting for an answer to this. It seems no one can provide one, and it’s just mostly people saying “I love the ranger class! So therefor it’s good”
To answer the question directly even me who has mained my ranger since release could use other classes to do things the ranger does better.
But I would point out specially for you Jay that for you it may be necessary to use the class which is strongest for build x to enjoy the game, this is not true for others. So when people answer your statement there is no reason to use a ranger over other classes, with the statement I enjoy the ranger, this is in fact a valid reason you can’t just discount it from the argument at will because it doesn’t suit your purpose.
It’s not a valid argument if we’re trying to prove the efficiency and the well-worth of the Ranger class.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Quoting myself from another topic (this is how I play in fractals):
Their vigor and evasion/dodging uptime, alone, makes them amazing survivors. Add on top of that, the pets ability to revive you (Lick Wounds) and revive others (“Search and Rescue”), the pets ability to tank for a short while (but enough to make a difference if you have to revive an ally), Healing Spring which is one of the best healing skills in the game (AoE: condition removal, healing, and regeneration, all in one skill), Spirit of Nature that can revive multiple allies (or just yourself if you time it right), and the 70 precision to allies trait (Spotter), which is also worth counting.
If you run “Search and Rescue” with Quickening Zephyr, you can also revive faster then any other profession. Just run up to a downed ally, use “Search and Rescue”, start reviving yourself, and then hit Quickening Zephyr. This combo will revive a defeated ally twice as fast as any other profession can, which makes a huge difference.
Rangers are also amazing against condition damage, as they have a ton of regeneration skills and traits. Just try and run with Signet of the Wild, Healing Spring, and Oakheart Salve (trait), next time you are playing against the grawl shaman in fractals. Even just these three skills together, makes a huge difference. And that’s not even counting Signet of Renewal, the traits Rejuvenation and Nature’s Bounty in the Nature Magic trait line, or pet skills like the Fern Hounds regeneration skill.
1. I never asked for how you play a class. I asked for several points as to WHY i would want to choose any of the other 7 professions over a Ranger.
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Anything is viable in PvE… But viable =/= efficient
You don’t have to kite anything until 25+ fractals
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Once again… the problem is NOT that I don’t know how to play this over-simplified easy class. The problem is there’s little to NO reason to choose a Ranger when I go to a dungeon.
I asked in another thread, but I’m going to ask it here; Let’s play a scenario, why would I choose my Ranger over any of the other classes when I go to a dungeon? Solid and direct answers, and don’t say “enjoyment”.
Still waiting for an answer to this. It seems no one can provide one, and it’s just mostly people saying “I love the ranger class! So therefor it’s good”
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Been running p/p and doing really well. 9k unload today
I can guarantee you that whatever you hit 9k on with unload (considering you landed every single hit), you would have hit over 14k on it with a simple backstab (with a single hit).
I do wish they’d add a mechanic in the forums to see what classes some of the users really play though. It would let the rest of us weed out the trolls much easier.
You do realize Unload would be easier to set up and would be a much safer approach in PvE.
Sometimes I do wish for that feature myself; or to test the common sense of some players.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
I have yet to run a dungeon to where the thief in the group is not on his back 40% of the time…
Warriors are about 30% or so..
I hope you’re blaming player skill and not the class…
Definitely player skill. But it seems like every thief and warrior have the same player skill.
Yeah… That’s what happens when people bandwagon instead of actually learning the game…
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
The OP is clearly talking about big scrolling white numbers and short time to kill, not “better” or “easier”, which factors in utility, survivability, group size, and other factors. Thief clearly wins here…either that or it’s a l2p issue.
Utility? Survivability? Thief > Necro? Yeah, sure.
I guess you didn’t know that thieves excel in mobility and stealth. Two very good tools for survivability.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
I have yet to run a dungeon to where the thief in the group is not on his back 40% of the time…
Warriors are about 30% or so..
I hope you’re blaming player skill and not the class…
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Jay i see you have many chars. I also wondered abaut Engineer, trough the lack of “real” weapon feels bad, how is that?
Or I might as well ask, what class would you suggest? I also thout of Warr, but it feels, like it has no support. Besides every second player plays it. Or Gurdian,that has nice support, but the range feels lacking, which is quite handy somethimes, een in untraited for it.
Or i should stay with thief? (that will propably nerfed to hell soon)
At the risk of derailing this thread, i’d gladly answer your questions with PM but for now ill give you the short version;
- Play Warrior if you want to dish out damage at any range, with an array of offensive support options.
- Play Guardian if you want an average/good amount of DPS with a huge arsenal of defensive support options.
- Play Engineer if you want OKAY/average amount of AoE damage w/ a great amount of support options, Defensive AND Offensive.
- Continue your thief if you love to dish out that GREAT AoE damage. While also being a “fail safe” for your group
- Play ranger if you enjoy the class with a limited amount of support options and at random times missing 30-40% of your already pitiful DPS; no matter how hard you try to micro manage
Edit: I’m talking about strictly Dungeons/Fractals
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
ridiculous amount of mobility i have
- Get to level 80
- Play other classes to level 80
- Realize how worthless the class is in PvE (Dungeons) and WvWI did. And the answer is: no. You’re as good as much you’ve learned to use your ranger (keep – that – ****ing – pet – alive!) and make the right build for the environment you want to mostly play in.
Honestly, yes, there are power differences between the classes, but it’s mostly about finding the class that fits your combat style better. With my ranger, in WvW, I see commanders die while i’m still up and ress them, whereas i suck big time with the elementalist. There are people working better with rangers, people working better with guardians, and so on and so on.
Less hate, more ranger love <3
Once again… the problem is NOT that I don’t know how to play this over-simplified easy class. The problem is there’s little to NO reason to choose a Ranger when I go to a dungeon.
I asked in another thread, but I’m going to ask it here; Let’s play a scenario, why would I choose my Ranger over any of the other classes when I go to a dungeon? Solid and direct answers, and don’t say “enjoyment”.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
My engineer is so bad that he can throw grenades further than his guns can shoot
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
