So while spamming one button may take less skill than having to hit 2 or 3 buttons like an Engi, it’s how the class was designed. Don’t fault me for playing a character as it was designed to be played.
I main thief in pvp. The only skill I “spam” is auto attack, which for dagger/pistol is pretty much the best damage you can deal. Heartseeker is “better” but blowing initiative for top damage is a waste of a ton of utility.
No, spamming exactly one skill isn’t how it is “meant” to be played. That is such an asinine declaration for a profession mechanic that is all about using skills tactically.
So once again I’m back to my point of not liking skills in a PvP game that force me to not attack. What am I supposed to do… run off for 5-10 seconds and ‘wait it out’? Do you realize how dumb that sounds? 5-10 seconds of not being able to attack someone can be the difference in living or dying, winning and losing a fight or a pvp match.
You’re a thief and you’ve spent this entire topic talking about guardian’s access to retaliation over anything else. Sure, others get access to retaliation, but apparently not enough to merit your attention.
Do you realize what Guardian’s position in the pecking order is? They are the hard counter to thief. DH even goes a step further on that.
You are legitimately complaining about a boon that only damages your skill-less playstyle, specifically.
Retaliation is punishing fast attacking heroes, but is all but useless against slow hard hitting ones. Do you realize how dumb THAT sounds?
It’s called combat design. Squirtle beats Charmander, Charmander beats Bulbasaur, Bulbasaur beats Squirtle.
Retaliation beats multi-hitters and quickness, Burst beats Retaliation, Aegis beats Burst, multi-hitters and quickness beat Aegis.
And of all these options all of them only last a couple of seconds, and none of them can even come close to doing an entire life bar of damage back to the enemy player.
One skill on one profession in the game is capable of this. Okay, three on one profession counting your shortbow point. Everyone else has cooldowns, and the fact that you pretend initiative isn’t instead a fancy kind of global cooldown doesn’t change the fact that you’re dying to a boon designed to counter your playstyle.
But putting a boon on and standing still while the enemy kills them self isn’t reactionary at all. In fact it’s just the opposite of that. It’s not reactionary at all. You just press a button, get a boon on, and now what… a player is forced to run off and ‘wait it out’? I mean cmon listen to yourself.
The entire alternative is the enemy dies to your Unload spam. Yes, as others said, you should be playing like a thief. You’re not a duelist, Thief is all about ganking, outmaneuvering, and robbing people of their numbers advantage. If there’s one enemy you can’t kill, that’s supposed to be your team’s job to deal with.
Firing off auto attacks into a crowd on a point and using skill 2 to drop cluster bombs into the crowd I’ve almost killed myself doing that as well.
This still isn’t your role. Yeah, cluster bomb can be a good utility for that purpose sometimes, but as clearly demonstrated, the circumstances must be right. The best thing you could do in the team fight is to put one enemy in down state and then book it to the next point. And if they have retaliation? Do something about the retaliation or just move on.
Again what am I supposed to do against some bunker guardians and engi’s with retaliation on? GO RUN AWAY AND WAIT IT OUT? Letting them control the point and win the game? That isn’t reactionary game play at all.
Guardians/DHs are your hard counter. Do not engage.
Engineers have really good sustain. +1 someone else on an engie or do not engage.
By the way? Most engineers will have reflect on their toolbelt. P/P and SB are 100% susceptible to reflect. Between that, Retaliation, and a bunch of other horrible things, Engie may as well be a soft counter to your specific weaponset.
Sometimes your reactions need to be about the big picture.
Stop running pistol/pistol.