Showing Posts For Karahol.9840:

Tanky stuff in WvW

in WvW

Posted by: Karahol.9840

Karahol.9840

Sorry, they are needed for HoT pve. Angry mobs too hard to kill without blocks or perma stab. One correction though, Necro does not have perma stab.

Aurora Glade’s [Emergency Heroes]

Suggestions to Anet

in WvW

Posted by: Karahol.9840

Karahol.9840

Maybe anet devs read this and get some ideas on how to make their game mode more interesting.

1. Server Linking (EU)

Wasn’t well thought and not well executed. Humans are not numbers. Deciding based on numbers is wrong and has been proven wrong. Since you lowered the number of servers, some servers at the bottom got the short straw and since they got more blowout matches, people stopped playing or transfered away. Noone wants to stay last forever in a game with no way to react.
You also did not really balance the servers, since you did not only add numbers, but you added numbers of same-language servers. So, you basically helped a bit national servers (DE, FR,) and you doomed a bit low rank international ones.

I don’t think that server linking should be done on language basis, and you should not add the last with first and so on. Mixing things up most times bring more interesting results than canon ones.

2. PPT & PPK

Boring score mechanics that promote passive play and offence. Lower population server will always have the disadvantage. So, they are all good when equal numbers, but WvW 7 days mode can not maintain equal numbers.

My suggestion is a scoring system that actually is focused on active mechanisms, like points per cap and defence. A system where defence actually gets you scoring points for pulling it off right, rather than getting points for actually holding on long enough. No PPK, no PPT, just points based on successful caps and defences, and with a variation based on the difficulty. If it’s t3, you get more points for cap, less for defence and so on.

This also solves all big score differences because of night capping, without actually punishing people for playing at that time. Even if they flip an entire Bl, they won’t get more points for holding objectives and therefore their score won’t fly off.

You also change when the defence event gets triggered, so as not to trigger everytime guards hit a passerby rabbit. It triggers only when there is damage from sieges on walls or gates, and since the numbers are fixed (with or without mastery), defence triggers only when there is a siege going on. And of course, it stops when the wall / gate health is fully repaired or above x%, for example.

2a. Get rid of all stat buffs in WvW or give them to the lowest server.

Either you get rid of the stat buffs in WvW (bloodlust, Guild Buffs, world buffs), and thus make it more fair for the teams with lower population, or make a mechanism where the server with the lowest score gets more buffs based on the difference. If the server catches up, the buffs are diminished.

I know that this will alter a bit roaming, since defenders will clearly have better stats. But it’s not like it does not happen now. With all the guild auras, always there is a stat difference.

3. Maps

Your maps have a fundamental flaw. Others have pointed it out before. The arrangement of the objectives. Visually, the maps you create are good. They are also engaging in lots of things, but the arrangement of the objectives in BLs is bad. In Desert BLs was worse, cause they were enormous.

Starting points do not have to be that far away from each other. Objectives should not be so much symmetrically placed and accessible straight away. I mean, in every map, you can engage objectives right away, without being forced to cap other stuff first that give you some kind of advantage or foothold.

There are so many things that can be changed even in existing maps that can make the game mode far more engaging.

4. Build Diversity

HoT was a disaster buildwise. You have given access to skills and tactics to classes that did not need them, nor they fit their role. Basically, you try to make all classes all purpose and thus the build diversity gets dumbed down a lot. I know it’s pve related. I know you try to keep things together, so you don’t need to work extra to balance stuff in WvW, but it’s really not that good.

Unless you make it more attractive for players to actually counter play with a variety of skills rather than exploit unintentional changes to survive, game mode will become stale again.

6. Fix bugs and glitches

Some bugs are really annoying and not sure if they are meant to be there. Backwards leap with no target, flying in the sky cause you get pulled to inclined terrain, immobilized mid-air and forced to type “sit” in order to do anything, hammer stuns hitting air, getting off cannon while manning it for no reason and every bug that hinders playstyle and some builds based on such moves.

To be honest, i don’t expect anything anytime soon, nor i am really tied to playing this game. I come and go as i please based on the fun i have and the things i can achieve.

Just some thoughts.

Aurora Glade’s [Emergency Heroes]

Matchup Polls

in WvW

Posted by: Karahol.9840

Karahol.9840

There is no competition. No WvW season.
And also it will be an additional deciding factor, not the only one.

Aurora Glade’s [Emergency Heroes]

Matchup Polls

in WvW

Posted by: Karahol.9840

Karahol.9840

Since we are in a poll making tune already…

Can you introduce some kind of poll where playerbase of each server can choose which opponents they want to fight each week and this preference to be considered in the matchup making system?

Aurora Glade’s [Emergency Heroes]

rune of durability

in WvW

Posted by: Karahol.9840

Karahol.9840

Still, it will be activated almost every time, due to the amount of hits even 1 player can land, since 25% activation when you land 30 hits with aoe and stuff, equals to 100% activation.

Not true. It’s still a 25% activation at any given hit. What you’re referring to is that it’s statistically likely to happen, since one in four incoming attacks should proc the effect, and this effect is occurring more than seven times over, escalating probability substantially.

However, this doesn’t mean guarantee. By your logic, flipping a coin three times would always result in at least one differing heads/tails, but we all know that you can flip a coin three+ times and get identical results with the other side never coming up.

Theoretically, one could take a million hits and not proc the effect at 25%. The chances are absolutely minute to a point of it reaching virtually 100%, however there is no strict guarantee it will happen.

From a PvP perspective, this is also why I dislike random chances on things. Most competitive games do away with them as best as possible, often moving probability-based randomness to a consistent effect that ensures said probability, such as “every fourth hit” and so on. This enables both parties in an encounter to respond to the effects and tailor their gameplay to mitigate effectiveness or capitalize on things at very precise timing. This is also why I particularly dislike on-crit effects like fire/air sigils, etc. Removing that predictability removes a substantial amount of skill from competitive play.

When theory is disproven by practice and reality, no need to keep insisting on it. And i disagree that random effects take away skill. The more deterministic the model, the less skill it takes to cope with it.

Aurora Glade’s [Emergency Heroes]

(edited by Karahol.9840)

rune of durability

in WvW

Posted by: Karahol.9840

Karahol.9840

Synergy is fine, a broken OP group passive is not.

Passive? Which part of it is passive?

It’s a passive proc, have you even played this game?

Wtf? Really? LOL!!!

Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is…, lol, you really made me laugh so hard.

I guess that explains why you “argument” lack depths and don’t sound logical, more like referencing what other people are saying.

If you don’t have to use a skill or ability for it to proc , then it’s passive. If it wasn’t “passive” then you could control it.

That will be called active skill, right? Proc itself means random occurrence, you can even google the meaning and it will all say the same thing

Check out this list here of “passive skills”

http://us.battle.net/d3/en/class/wizard/passive/

Just about every single one includes what you call “proc”.

“proc” is the effect you get from said passive skill, not the label for the type of skill/trait/rune whatever.

Those passive skills isn’t random, key word is random. Those skills occur 100% when you perform certain actions. You can control those passive because it occur 100% when you perform certain actions.

If passive proc means skills that happen 100% of the time when certain conditions are met, I can relate. But if passive proc means skills that occur randomly but because you are wearing it, you call it passive, it sounds really weird.

passive procs can be related to rng or not.

take engi, the passive procs are all over the place:

  • 33% bleed on crit — suffers from 2 rounds of rng, passive proc.
  • napalm specialist procs 2 stacks of burn on crit, the crit part is rng but at least it has a 100% chance of happening when you crit instead of 33%.
  • protection injection — passive proc on being cc’d. no rng.
  • heal reset at 25% hp. no rng.

or thief:

  • panic strike — immob at 50%, passive proc.
  • stealth at 25% hp
  • blind wall when downed

the game is full of these kind of things. and unfortunately, a lot of really strong and annoying traits are based on them in ways that are unavoidable in spite of the fact that the game has numerous methods to mitigate damage by outplaying an opponent.

Although i agree with you, there is no RNG in this situation.
When you play in WvW, it’s not a matter of “if it will proc”, it’s only a matter of “when it will proc”. And when you get hit by 50 attacks per second in group situations (25+), then it will proc exactly when the cooldown is off, because the effect goes in cooldown once it has been activated and not every “X” secs based on “if one condition will be met or not”.

So, there is no RNG. Passive effect will proc, and you have no way to prevent it.
If they change the rune effect to be activated “on hit”, rather than “when hit”, then CCs (fears, interrupts, pulls) and chills/immobs/blinds can actually counterplay that, cause you can actively control the amount of hits a player lands, so as to activate the effect.

Still, it will be activated almost every time, due to the amount of hits even 1 player can land, since 25% activation when you land 30 hits with aoe and stuff, equals to 100% activation.

Aurora Glade’s [Emergency Heroes]

(edited by Karahol.9840)

rune of durability

in WvW

Posted by: Karahol.9840

Karahol.9840

Ye. The link is probably outdated, but it still shows the approximate duration of the converted boons, which i am sure are affected by boon duration builds.
But from testing on guardian build i know that chill gets converted to resistance.

Aurora Glade’s [Emergency Heroes]

rune of durability

in WvW

Posted by: Karahol.9840

Karahol.9840

And you all fail to mention the most broken thing in a wvw setup with this rune set

BOON CONVERSION!

Oh yeah! Guardian boon conversion together with boon duration food, boon duration runes, boon duration trait on staff.
It’s not really the problem if they stack the boons pre-battle, but how many secs of each boon they get in battle with 4-5 guardians running these shout builds.

And you know to what chilling coverts right? You guessed correctly! Resistance!
So, basically, check the list in this link (=https://wiki.guildwars2.com/wiki/Pure_of_Voice) and calculate how many secs of each boon a group can get by converting conditions and how much you can spam it in battle. Think the list is outdated even.

Basically, you don’t even need to time your shouts. You just spam shouts and you get a nice set of perma boons on you. Add to that extra boons you get for getting hit! Skill? Synergy? Tactics?

Name it as you like. I name it “keyboard faceroll”.
Gratz to all guilds admitting they can’t defeat anything unless they play broken stuff.

Aurora Glade’s [Emergency Heroes]

(edited by Karahol.9840)

Is WvW losing more players?

in WvW

Posted by: Karahol.9840

Karahol.9840

The only players still playing are either old players enjoying the unbalanced new class mechanisms, new players who have yet to see how stale the game has become and some guys like me who play like a bit every other week.

Haven’t seen anything other than r e kitten s, new players and leaving ones.

Aurora Glade’s [Emergency Heroes]

(edited by Karahol.9840)

Revenant finisher hidden speech

in Guild Wars 2 Discussion

Posted by: Karahol.9840

Karahol.9840

“I killed Mufasha.”

Aurora Glade’s [Emergency Heroes]

[Constructive Feedback] Desert Borderlands

in WvW

Posted by: Karahol.9840

Karahol.9840

I think your “questions” are in the wrong way, and thus the answer will be “wrong” as well. What the new and the old maps lack, was the “flows”. The flows of the battle, the flows of engagement, the flows that make things more interesting.

The layout of the maps are the same as before. What changed? Just the designs of towers and keeps and the terrain. A lot more cannyons and ways to die by falling than dying to an enemy. Instead of having small keeps, that are easily bypassed by a blob when not heavily defended, we have too large keeps that small groups will never achieve to get. So, R.I.P. night forces of small capacity servers. Not to mention the self-upgrade thing.

Again, the starting points are the same. The defending server starts north, the other two in one of the corners south. Why is that? I understand that it is maybe too hard for your resources to design 3 totally different BLs. But why can’t you design sth that makes engagements far more frequent and more important? Meaning, that people start somewhere in the central area of the map(don’t think of it just as one big circle) and then scatter across it. So, there are tactics to actually cut off the enemy before they reach a specific objective, or ignore them, or denying them access to a part of the map. Right now, all parts are accessible while ignoring everything in your way. Maybe the routes are more labyrinth-like now, but still the same pattern.

Moreover, the whole playstyle has become a lot more passive with all the protective npcs and the alerts of every change almost on map. Beats the puprose of players actively contributing to the game in the ways mentioned. Probably you got the feedback that sth like this is needed, but in the long run it will make things more boring and stale. Instead, we should have gotten objectives that actively require to defend them with mechanisms that are enabled by players according to the situations. I mean, upgrades should not cost anything, but it should take someone to activate them at least! Not structures to self-upgrade themselves without anyone doing anything.

I enjoyed all aspects of WvW so far. Defending, roaming, zerging, solo roaming, dueling etc cause it took different skills to do any of them. Now, i feel i can do far less and contribute far less than before.

Sorry for not abiding by your constructive feedback format, but i find flaws in it.

Aurora Glade’s [Emergency Heroes]

Problem: weapons(badges and gold)with sigils

in WvW

Posted by: Karahol.9840

Karahol.9840

Oh boy! You did not see it coming that you need to buy that upgrade extractor ??
Typical gems sales anet tactics.

Aurora Glade’s [Emergency Heroes]

WvW PoP quiz

in WvW

Posted by: Karahol.9840

Karahol.9840

He carries no supplies…
But wondering what those yellow explosion lights are.

Aurora Glade’s [Emergency Heroes]

Dueling/Stacks

in WvW

Posted by: Karahol.9840

Karahol.9840

Not disagreeing about the challenge. That’s why i also engage in such lopsided duels. The thing i want to know is if it’s impossible to win someone experienced who has the upperhand or these two buffs can be negligible.
My question is about the limit of skill in WvW, not a complaint about unfairness in it.

PS. don’t want to hear about mesmers who spam stealth pls.

Aurora Glade’s [Emergency Heroes]

Dueling/Stacks

in WvW

Posted by: Karahol.9840

Karahol.9840

Are the 5 stacks of fortitude + 25 stacks of bloodlust making a duel unfair or not?
My case is between two warriors where the one has them, the other does not. Is the second warrior at a clear disadvantage or not?
Is there any way to compensate with skill or probably not? And i don’t mean noob warriors with random build, but against axe/shield + gs for example.

Aurora Glade’s [Emergency Heroes]

The Nightwatch Issue [Solved]

in WvW

Posted by: Karahol.9840

Karahol.9840

The foundation of WvW is based on unbalancing and unfairness : big dog eats small dog. There is no pretense of evolving it into an e-sport.

Just like in real life, a certain developed country has access to drones that carries out assasinations in third world countries’ enemy combatants hiding in caves. Technological unfairness ! War is chaotic and unfair.

Rather than waste your brain cells coming up with ideas to make it fair, just switch to sPvP or player organised GvG tournaments.

Ok we get it you are playing in a winning server.

Aurora Glade’s [Emergency Heroes]

The Nightwatch Issue [Solved]

in WvW

Posted by: Karahol.9840

Karahol.9840

I am with Kraag on this topic. The problem is the passive acquisition of points. As long as you gain points for doing nothing, then it’s no interactive game, no “war”.

But, i would make two corrections:

Score should be based on cap/defence. You start from like 5 points per cap (even empty keeps) and the capping points are increased for every tier reinforced the structure is. Because, since you will get points for defence, like 3 for example (you can pull many more successfull defences than attacks when a tower is upgraded and sieged), you need the cap to matter. But, you won’t get any points for holding it.

So, late night can be all about capping/defending but you won’t get points for holding things that noone attacks and there will be a new level of strategy. What to upgrade, what to keep and what not. Attacking a tier 3 keep mindlessly will cost you points.

All in all, Anet really needs to get rid of the passiveness of earning points in WvW and move to some scoring system which can measure successfull caps, successfull defences, maybe a ranking system of the most valuable structure or player (stomps for example) and so on, to spice things up.

Aurora Glade’s [Emergency Heroes]

The Nightwatch Issue [Solved]

in WvW

Posted by: Karahol.9840

Karahol.9840

I am with Kraag on this topic. The problem is the passive acquisition of points. As long as you gain points for doing nothing, then it’s no interactive game, no “war”.

But, i would make one correction:

First, score should be based on cap/defence. You start from like 5 points per cap (even empty keeps) and the capping are increased for every tier reinforced the structure is. Because, since you will get points for defence, like 3 for example (you can pull many more successfull defences than attacks when a tower is upgraded and sieged), you need the cap to matter. But, you won’t get any points for holding it.

So, late night can be all about capping/defending but you won’t get points for holding things that noone attacks and there will be a new level of strategy. What to upgrade, what to keep and what not. Attacking a tier 3 keep mindlessly will cost you points.

All in all, Anet really needs to get rid of the passiveness of earning points in WvW and move to some scoring system which can measure successfull caps, successfull defences, maybe a ranking system of the most valuable structure or player (stomps for example) and so on, to spice things up.

Aurora Glade’s [Emergency Heroes]

Abaddons Mouth vs Gandalf vs Apollo Glade

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Nice fights on EB till now with Gandara Full Zone Group (including Yaks at some point). Really great practice and glad i was fighting with players with never-give up attitude (30 and not 300 though :P). Hope you enjoyed the loot.

Cheers!

Aurora Glade’s [Emergency Heroes]

Riverside vs Gandalf vs Apollo Glade

in Match-ups

Posted by: Karahol.9840

Karahol.9840

I really miss the old forum trolls of Gandara… :/

Aurora Glade’s [Emergency Heroes]

Riverside vs Gandalf vs Apollo Glade

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Just wondering since i believe both Riverside & Gandara had transfers since League strated, how long are the queues on your servers? AG has like no queue after the end of season even on EB most of the day.

Aurora Glade’s [Emergency Heroes]

Riverside vs Apollo Glade vs Abaddons Mouth

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Good old days of AG vs RS… ^^
It had to be the first random matchup after the league.

Aurora Glade’s [Emergency Heroes]

Aurora Glade vs Gandara vs Jade Sea

in Match-ups

Posted by: Karahol.9840

Karahol.9840

I really hope that the commander from [DEX] guild mans up and doesn’t stay inside a tower with 4 acs and 25-30 against 20 again. Get outside and fight and if you wipe, think on your mistakes and come again. Had to set up catas and acs just to get you out to play… -.-

Jade Sea reminds me of Riverside, that pretty much says it all.

Bad surprise from TDA guild of gandara running with 6-7+randoms=10-15 streamrolling us, [CRUX], each time they saw us. Personally, at that time my client was teleporting me around, freezing at every push of theirs, but in general, i hoped to fight you alone since we had 7-8 ourselves and not with all the other guys you brought along.

[CRUX] Marduk

PS. When JS was capping our garri with their omega golem rush, all by surprise on our ts server someone put on some provocative music when the capping circle was up… o.O

Aurora Glade’s [Emergency Heroes]

Aurora Glade vs Gandara vs Jade Sea

in Match-ups

Posted by: Karahol.9840

Karahol.9840

I don’t mind blobbing or coverage at off peak hours, but the skill lag in every single fight on maps is kinda depressing…

Guess AG drew the short straw this time around. Will try to have as much fun as possible, but it’s not like skills matter most of the time. sigh

Aurora Glade’s [Emergency Heroes]

Aurora Glade vs Far Shiverpeaks vs Underworld

in Match-ups

Posted by: Karahol.9840

Karahol.9840

I was commanding FSP in EB with Stonemist. We didn’t try to hold SM, probably you didn’t see we were hardcore farming AG loot. Had about 7 waves of the AG zerg, wiped them all. Was fun with all the loot, enjoyed it.

You make it sound like it was really hard to wipe 40-50 people with 15acs, 4 ballistas and 30 guys in Lord’s of SM.

Nah, noone cares. Farming with acs won’t get you any better in open-field combats.

Good fights tonight against HoB, Crux and LD. Sorry if pugs added up in some of the fights

We were hoping to find you alone for some equal numbers fights, but all those waypoints made it kinda hard. Nice fights though and really good stuff.

Good luck on the reset.

[CRUX] Marduk

Aurora Glade’s [Emergency Heroes]

Aurora Glade vs Far Shiverpeaks vs Underworld

in Match-ups

Posted by: Karahol.9840

Karahol.9840

@Karahol:
Im not one for comming on here to QQ about blobs and about people using siege, but i would like to set the record straight:

Yes, there where PunK people on the AC’s, but Blob vs Blob? Hardly! You outnumbered us at least 2-1 and yet you have the need to build your own AC’s while attacking SM. If you want to QQ about the tactics that FSP commanders employ, at least be decent enough to point out those two facts as well.

You were not outnumbered. Maybe 20 or so were holing inside SM placing those acs but when we fought outside, we had almost equal numbers.
Still, it was a really unpleasant surprise from a server with people QQing about acs first thing in the matchup.

Aurora Glade’s [Emergency Heroes]

Aurora Glade vs Far Shiverpeaks vs Underworld

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Wait for the pics i will post in some hours. 15 acs in Lord’s and PunK/Kale guys on them???
Enjoy your lootbags guys, but you got wiped 3 times in the dredges when you went blob vs blob, so i can live with being killed in ac fire instead of players.

Aurora Glade’s [Emergency Heroes]

Aurora Glade vs Far Shiverpeaks vs Underworld

in Match-ups

Posted by: Karahol.9840

Karahol.9840

10 ACs inside Lord’s of SM every time FSP tries to hold SM.
And we still can get them all down with our zerg while your guys inside fall like cherries off a cherry tree…
Build more. You may keep half of them after our push.

Aurora Glade’s [Emergency Heroes]

Aurora Glade vs Far Shiverpeaks vs Underworld

in Match-ups

Posted by: Karahol.9840

Karahol.9840

AG, you can tell you have been playing the German servers too long, you seem to have adopted their tactics. You crossed over to the the darkside!!

FIRE and CRUX plus pugs running together, huge numbers.

Someone lost some lootbags there and got a little bit frustrated.
Like the FIRE guys said, we did not run together and if we see them fighting, most of the times we stand aside. They have a whole video where we let them have 3 GvGs in a camp and we just sat and watch.
That moment on the wall though tonight, that DW rushed us and the other group of many random tags rushed behind them while CRUX and FIRE where standing side by side to see who will face who was kinda exciting!

Still, our guild is newly founded. Our builds kinda random still and our sessions semi-open mic so to get more numbers (barely 20 max). Still, we won’t back down from a fight! DW, Punk and the rest of your groups know that. We rushed them with half their numbers on many occassions.

Looking forward to our next raid! Cya all in the battlefield.

[CRUX] Marduk

PS.kitten , got hijacked by the leader…

Aurora Glade’s [Emergency Heroes]

(edited by Karahol.9840)

Aurora Glade vs Far Shiverpeaks vs Underworld

in Match-ups

Posted by: Karahol.9840

Karahol.9840

At last, some quality opposition!
Great fights yesterday on EB, especially during night hours. Defending against both Underworld and Far Shiverpeaks for hours. After a really dull week against outnumbered servers, at last we have some big groups to fight, wipe and get wiped (rarely though).

Reset night was pretty hard for our guild raid of 10 people, but it was great practice for all of us in [CRUX]. Hoping for some more action with equal numbers during the week.

Keep it up!

PS. Underworld, those arrowcarts in your t3 towers are really hellish…

Aurora Glade’s [Emergency Heroes]

19/7 RoF/Aurora/Drakkar

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Shouts out to the DSV guild yesterday during our fights in DL garri and the rest of the DL forces! You lacked the toughness and tankiness to push through the choke points, but your movement&stacking were good and there were some nice standoffs.

Good luck for the next matchup to all servers.
Hoping all get the match they deserve to be in.

Thanks AG and DL for interesting matchup. And I think I can speak for whole RoF: we dont want to see you again until we have enought people. :-D, then OYu will know the pain (intended?)

Bring the pain train!

Aurora Glade’s [Emergency Heroes]

GvG SHOWDOWN

in WvW

Posted by: Karahol.9840

Karahol.9840

The amount of off-topic in the thread is too kitten high.jpg, but since we, the GvG fans, are kind of an off-topic in ourselves in here in the wvw forum I guess we’ll have to endure. Dont go all tsundere on me Yaro :P

Seconded. Keep it up with the show, Ogro! Your commentary on the game is amusing at times!

One suggestion: If you have played little to no other classes, you gonna need some more experienced players to comment in them if the PoV is a necromancer’s or elementalist’s per se so to spot any mistakes or good moves.

Aurora Glade’s [Emergency Heroes]

19/7 RoF/Aurora/Drakkar

in Match-ups

Posted by: Karahol.9840

Karahol.9840

I was hoping for some good fights with DL during primetime on EB, but none to be had since the matchup started. Did not expect anything from RoF and when i am commanding, i do not even bother to cap their stuff, unless i want to cause a distraction (rarely).
You still do damage on other maps with some kind of open-mic event you have(??), but it’s always one map at a time and it’s usually queued for us. Sigh…

Let’s hope our next meeting is with some more numbers on your side, so it will be more enjoyable for me too.

Aurora Glade’s [Emergency Heroes]

19/7 RoF/Aurora/Drakkar

in Match-ups

Posted by: Karahol.9840

Karahol.9840

“No blobs”? Not at all:P

Oh mommy! I am on tele! :P

Nice defence you had in that keep to be honest. Well placed and many arrowcarts that really made the doors “insta-death” zones. Although the best defence was a Durios defence where we lost 75% of our 40 man group to ac fire. XD

Aurora Glade’s [Emergency Heroes]

19/7 RoF/Aurora/Drakkar

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Not much capping today, except for to taunt the enemies or to find difficult fights inside garrisons or keeps.
Been running around with a group of 25-30 guys (kinda training session), but of course some pugs joined in at some point. Most times we went straight to hot zones, where orange swords were. Nice numbers on the Drakkar Lake borderlands, RoF did not have enough to counter us.
Even at the beginning though, we tried to rush the whole 30-40 group of DL with only 10 guys, resulting in some wipes XD…

Last fight in Hills some mins ago. The sieges you had there made it a insta-death zone, but we managed to break in the second time. Not interested in capping too much, but in the fighting. I hope the DL groups try to step up a bit their game and build more toughness, so fights last longer and are more enjoyable to both sides!

Good luck for the rest of the week.

Aurora Glade’s [Emergency Heroes]

19/7 RoF/Aurora/Drakkar

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Even though we kinda dominate the match during primetime, i liked today when i woke up and saw on MoS that our stuff was downgraded during the night and that many things flipped hands.

I think also that RoF BL got fully upgraded during the night and i hope that every night is the same for the BLs.

Being able to flip things keeps one motivated to play even outnumbered.

Aurora Glade’s [Emergency Heroes]

19/7 RoF/Aurora/Drakkar

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Thing is that when you run a big group, supplies tend to get depleted fast and you don’t have that many camps around to get them back. Especially if small groups flip them, before you manage to get your group there and you have to wait 4 mins again to grab supplies.
Also, if you were smart, you would understand that autoattacking the gate gets more time than having 2 rams up + autoattacking the gate with the rest of the group=fast cap before you even get people inside.
Lastly, Garrison fights or Keep fights tend to be more exciting for some groups, because surely you don’t have the people for constant open-field fights during reset night.

I really don’t know why the group you talked about did that, but like i said: If we played for points, your whole BL would be Green all day long, something that will hardly happen this week; be assured.

Aurora Glade’s [Emergency Heroes]

19/7 RoF/Aurora/Drakkar

in Match-ups

Posted by: Karahol.9840

Karahol.9840

It’s done because it wins keeps and scores points for your server.

Just wanted to say that we don’t care so much for points. Otherwise, we would golemrush your keep every 2hrs like AM did to us last week.
We are not too much interested in the points game. If it happens due to the other servers’ lesser coverage, so be it. You won’t see us pushing things just for points though.

Aurora Glade’s [Emergency Heroes]

12/07 Aurora glade - Miller's sound- AM

in Match-ups

Posted by: Karahol.9840

Karahol.9840

I think this matchup was pretty enjoyable if you could get to play on even numbers with MS and AM. Sure we did not have the coverage on all maps to push or hold things, but on EB… oh boy the loot and the smashing of the big groups!

Off to a dull week for now.

Aurora Glade’s [Emergency Heroes]

12/07 Aurora glade - Miller's sound- AM

in Match-ups

Posted by: Karahol.9840

Karahol.9840

I also don’t think that there is any double teaming on us. It’s just the usual 1st place hunt between the 2 servers with more coverage. You hit the 3rd server as much as you can for easy points to raise your score.
There is also wexp in the way and many other things that even guilds succumb too at times. I mean, there is no guild who has not capped one tower and only plays open-field, looking for fights. At some point, if a fight is big or long, more will join. Especially in keeps.

On the open-mic event of [CRUX] we killed the WK/Pony (?) group who was running around 20 like us. Mya was out of our reach for their potential and QQ was waiting in the corner of other fights most of the time. Did not see them alone during our raid which was 2hrs long.

Aurora Glade’s [Emergency Heroes]

12/07 Aurora glade - Miller's sound- AM

in Match-ups

Posted by: Karahol.9840

Karahol.9840

It was an ok weekend. Think Miller’s Sound will come in force during the week, but i don’t think the end result will change either way.

The only time i felt that the game really broke under numbers was when AM had above 60 people in AG bay this morning/afternoon (for their usual BL capping run) all stacked in one place with really many warriors and guardians. The moment they started moving and pressing their skills… yeah… my game crashed. XD

Lesson learned: Never try to push such a group with 20.

Good luck for the rest of the week.

Aurora Glade’s [Emergency Heroes]

Where exactly is this game heading?

in WvW

Posted by: Karahol.9840

Karahol.9840

The only way to fix the population imbalance is to introduce a score point system based on attacks/defences of said objectives, instead of awarding points per tally.
If you also get all NPCs guards out of the game and leave players to defend things, instead of zerging around and reduce again the damage of acs, while introducing more objectives on map and redesigning the maps in general, the game will be much better.

I have no hopes though that Anet is going to implement such big changes. This game is more like PvE with some PvP inside. I agree with what you said about the numbers. I tried to rush today a 90 man group of Abbaddon’s Mouth with 20 and i got such a lag spike that my game crashed and for 1 min i could not even see other players moving.

I, moreover, don’t think Anet will try to remove anything introduced into the game for many months to come, so it’s really hard to make any big difference. The wexp points favor the bigger servers that wipe the smaller ones. All players of the said servers will be like rank 300 while yours will be like 150…

Yeah, can’t think of a way to actually make a huge difference in the game towards a more competitive PvP style without removing many things that Anet won’t remove. ;D

Aurora Glade’s [Emergency Heroes]

05/07 Aurora glade - GH - Miller [Merged]

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Bad choice mate. All transfers will result in getting Miller’s Sound up the ratings and finally back to servers with more coverage = blobbing. Many more from RS joined MS too, so yeah… good luck.

PS. FINALLY CAPPED SM!

Aurora Glade’s [Emergency Heroes]

05/07 Aurora glade - GH - Miller [Merged]

in Match-ups

Posted by: Karahol.9840

Karahol.9840

According to Myrmidone’s Post in the Vizu/Desolation/Riverside matchup, RS has kinda lost players and these players have gone to other DE servers, MS is one of them. So, they got some better coverag during off hours.
They do field many guilds during primetime, though.

Aurora Glade’s [Emergency Heroes]

05/07 Aurora glade - GH - Miller [Merged]

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Matchup vs AG and DZ last week was much more fun than this joke.

I agree with Genotix too.
MS seems to have gained some coverage since the last time we fought them and all these T3 keeps they strive to hold make this matchup kinda repetitive. It reminded me of fighting Riverside some months back before the FEAR team started to work during nights in order to downgrade all those keeps so that every day is a new day for all servers. But AG has already lost the late night capping teams, so it’s just a “recap your BL every 2 hrs” thing.

With the new matchup rotation, it seems it will be more like “we streamroll one week, get streamrolled the other”. This is the game however; it escalated pretty quickly to a grind fest with all these wexp points and the living stories.

Awaiting now the new matchup.
Good luck to all servers.

Aurora Glade’s [Emergency Heroes]

05/07 Aurora glade - GH - Miller [Merged]

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Hoping the nice weather, BBQs, cider drinking all remains at an acceptable level – Got people to smush this week, clashing heads with as many people as possible. No one wants a repeat of my allo-allo French accent

Just go to our BL, Dran. You will get plenty of zergs from MS trying to cap everything, since their stuff is T3 from the first 24hrs in game and they must be pretty bored there.

And to be honest, once a [DE] Bl turns T3, everyone knows you gonna have to waste 2-3 hrs to downgrade a keep=boring game. The same way [DE] servers turn Stonemist to T3 during off hours and then you know when you take one door down, you are welcome to the siege land. Maybe it’s a weekend thing though and i will wait to see during the week…

To guilds: Enjoy you battles!

Aurora Glade’s [Emergency Heroes]

28/6: GH vs AG vs Dzag

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Good to see AG running small scale on EB and sorry on behalf of FURY for wiping your mini-blob a couple of times. I’m sure we can make it up to all 80 of you!

Nah, EB is never small scale. It’s all out blobbing.
But on the ledge i had around 40 with me and we were close to your turf, so if we prolonged the battle, more on your side would join and your 20 (max i think) would get the support you needed.
Still it was a funny experience: you got your loot, i got my laughs, everyone got the fights!

Cya again some other week.

Aurora Glade’s [Emergency Heroes]

28/6: GH vs AG vs Dzag

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Stare contest with FURY guild in dredges in EB a while ago…
I was absolutely sure you won’t rush up to the veteran dredge’s ledge and i was right. Did the trick 2 times and i was laughing my heart out seeing Rorik trying to maneuver around , to find the better spot to attack our mini blob. (yes Rorik, you stand out too much…)

Think it was the first time i encountered the whole guild as a commander.

Have fun,
Marduk.

Aurora Glade’s [Emergency Heroes]

28/6: GH vs AG vs Dzag

in Match-ups

Posted by: Karahol.9840

Karahol.9840

Queues on AG almost at all times at EB and an empty, T3 upgraded BL.
It has not happened for like 4 months now…
Think the fun is in the fights this week and not the points although obviously some will try to cap everything possible.

Keep it up for the rest of the week!

Sure, even brotherhood. Heck, feel free calling yourself family cause you’re so much organised.
But well, here comes a question: Can roamer do well in zergfest? – Yes, roaming is much harder than zerging. So it’s kind of like mutiplying (harder – roaming) and simple adding to 10 and less (zerging). But most likely zerg won’t do well in small scale fights or duels, not due back build, but simply because lack of skills.

You know the difference, that a warbanner a warrior carries. does in a 30 vs 30 fight if placed at the correct time?
Don’t think that roaming/small scale or zerg warriors have warbanner equipped cause it offers far too little (240 secs cooldown if untraited) in their own gameplay. However, in guild groups it’s pretty much essential and the whole group keeps each other alive. So, you are basically comparing two different things trying to prove that it’s better to play as a roamer than as a group player. And at the same time, 20 good roamers gathered are not better than a guild group where everyone knows the moves, the tactics and when to press their skills.
To my mind, both are good and you can hone your skills at both. However, you can’t play both of them at the same time with all professions.

Aurora Glade’s [Emergency Heroes]

06/21 - AM - AG - FSP

in Match-ups

Posted by: Karahol.9840

Karahol.9840

But one thing i realy saw in the last days: you should get better at defending your keeps but much more, in sieging keeps. This is your real problem.

And that helped you against Elona’s sheer numbers? I think not.

Good luck to all servers. I hope we won’t meet in the same matchup all again. I don’t mind fighting each of you in other matchups with a different 3rd server, but this one was particularly boring.

Aurora Glade’s [Emergency Heroes]