I don’t really get what youre trying to say. What else are players going to do?
Btw there are plenty of non-grinder/farmer classic mmorpg players. They played the game, levelled up, played dynamic quests, played the personal story, completed a bunch of dungeons/fractals/jumping puzzles/guild missions, maybe got map completion, tried some spvp and wvw (and presumably didn’t like it or preferred other pvp games, or they would still play). They all have either quit or just log in for a short time every few weeks to check out new content. I would guess the majority of players fall into this category. Any player which plays longer is either pvp player or grinder (grinder because clearly they would be repeating content they have already done a LOT of). I would like to say i fall in this cateogry of “players who have basically stopped playing” but lol no i am a qqer, and i doubt most of these people bother posting on forums.
Playing from australia, get same issue as these people.
I get error msg 7:11:3:191:101 + no chat/party functionality (lags or doesn’t work at all) + occasionally long loading screens, disconnects, or lags. Just the chat/party bug makes things unplayable, even if apart from that it might be playable (skill usage not lagging too much).
It happens in evening time for me so like ~ gmt 5-10am on NA server.
This is a new issue since maybe 2-3 months, increasingly bad. If this had happened back when i bought game i would haev got a refund, as it is i’m not gonna buy any arenanet or nscoft game. im now just gonna assume ncsoft will run bad servers.
I played aion and i remember they had notoriously bad servers, many people paying for lower ping services (which nonetheless still resulted in latency/spikes worse than other mmo servers such as blizzard or ea servers).
Maybe this is an ncsoft issue, in that they are too cheap to pay for decent servers? As the person above mentioned aion servers are having problems too. Are anet using an ncsoft data centre in texas still ??
maybe this is an isp issue, in that isp are doing something funny to certain protocols throttling or w/e. but fact is i dont get this issue with other online games.
Oh wow I did not know that it affected DS dmge as well, thanks! that would explain why my lifeblast had such inconsistent dmge. I tried a similar build in cof with axe/dagger. Was using dagger though. Yes you can build up LF very quick. One other nice thing is you do get extra survivability.
You do a more damage yourself but not by much, and the entire team does less DPS… not by much but the fact remains you are buffing one player and weakening 4 other players. Also there are places that dagger 1 can not be used, so you must DPS at range… which you can’t do too effectively without DS 1.
If this was a numbers game like World of Warcraft we would not have chill, blind, weakness… and we would have damage meter, and tank with taunt.
Because you sacrifice your own damage by 10% the entire team gets more damage by 10%. Because you have done that, you’re overall contribution is higher…
edit: all of these won’t matter after the patch, apparently someone decided to shift the game in the direction that suits me just fine… I say thank you to that someone, who ever he is…
if u mean axe this is only if the rest of the group cant get 25 stacks of vulnerability. which is pretty easy to do. plus the axe skill vulnerability takes a while to build up
Looking back on it im really dissapointed in our time. Its only just as a good as a group of mixed classes who know the dungeon reasonably well. Also looking at the footage. I was the only one using BiP and locust swarm to dps. I have now also changed my opinion on signet of spite. I will be running it instead of WoC unless i need extra aoe/tagging.
I dont know how many of you guys read the thread in the dungeon section. We basically got mocked because of the time, which i completely understand. Also Nike from DnT posted a recording of him using his dps necro in coe. The auto attack chain on the dagger achieved a 9.3k crit at one point (Obviously under optimum conditions with 25 might + banners and fury and loads of conditions for target the weak).
Soul reaping is a good trait line for power builds because of the crit damage but its actual traits are more utility and situational. I ran 30 in SR for stability in arah and dungeons where i need it but not because of its dps. Ive switched back to 30/30/0/0/10 and it does do noticeably more dps. Having condition damage in curses is not an arguement to avoid it. The highest dps warrior builds use atleast 25 pts in arms which is precision and condition damage, just like the necro lines. The traits + minor traits and precision are too important to give up.
I did a spreadsheet trying to work out the best dps build a while ago & i got 30/25/0/0/15 & 30/30/0/0/10 as top assuming 3 conditions. This was using dagger/focus/2x well. Also focus was better dps than warhorn. So theoretically agree with what ur saying.
As for the video yes it is a bit depressing, seems like an average pug or worse (to be fair it was actually a pug). No might/fury/banners hurts :S
(edited by Kisses.1054)
I have an 80 Mesmer, I thought it was the class for me. I decided to make a Necromancer and I love it! My guildies are discouraging, insisting I concentrate on my Mesmer or any other class, stating the DPS is too low for Necromancers. I love the class, I believe this is my main now. So a few questions, is Necro DPS low in comparison to other classes? Would you go back and choose another class instead? Which builds are the greatest for PvE (dungeons and Fractals mainly)? I’m rocking scepter/dagger & staff.
Well mesmer dps is also pretty low lol outside of an ideal situation. Sword AA is sad & in many fights the illusions are not staying alive + there is a ramp up time while you wait for cooldowns to summon. People are just taking mesmer for the utility -> reflects on focus and feedback, signet to double might stack &fury, portal, focus pull, group stealth, boon strip, timewarp. Unfortunately necro can’t really offer much utility so that’s why people dislike. Blind, boon strip = too long cd vs other class, condi cleanse = offered by other class, not important, lack of scaling heals, lack of buffs like boons, banners, etc, vulnerability = easily provided by others.
Actual necro dmge is not that bad i think tho obv not as good as warrior/thief. I reckon you’d be better off with necro/mes/x/x/x than mes/mes/x/x/x in group. Imo play the necro if you want and switch if there is some path which desperately needs reflects.
edit: for builds go either hybrid or power (ie at least 30 points in spite etiher way), reasoning being at least u still retain ok dmge if there is another condition user in group.
(edited by Kisses.1054)
there are also a lot of achievements where the achievement name sounds liek a title.. but it’s not a title. pretty boring to just see the same ones.
No problems downloading, but there are some problem whit going into dungeons:
A) you don’t see all party members (already months like this happens randomly at any dungeon) happens when you form party
B) when trying to enter a dungeon it gives error from login server.
—> reforming the party or reloging is the only thing that helps.Than another connection problem i see often is on the tp it gives than error about security and than after few moments it lets you on tp.
special note: after last patch it did crash my game twice when selling on tp whit really high stack of materials like 50 rare itemsd this happens when it can’t go all in the inventory.
I get the party issue too and when i group I occasionally encounter people who encounter it too. I have had this issue for maybe a couple of months or so and put in a lot of bug reports about it. I am playing from australia so the connection is always gonna be worse but other people in my guild from australia aren’t getting it as much/at all so idk.
-no party chat
-no guild chat
-no whispers
-sometimes chat i send will go thru but on my side it seems like it hasn’t. nothing comes thru to me from other people.
-no party info at all (seemto not be in party) OR other members show up as offline OR other members show up as offline + no names either.
-no guild info. appear to be alone in guild. OR all other guild members show as offline. sometimes even guild tag doesn’t show jsut []
-occurs seemingly randomly and not all the time
-simply relogging or restarting client doesn’t work
-afaik this isn’t the party issue where multiple member try join party at once→result in bugged display→ result in not seeing all members → fixed by leave and rejoin party
-there seems to be amassive lag effect with chat etc channels. eg i log a diff character but show up as old character. leave party but show up as still in party.
-get pop-up error msg “lost connection to log-in server” when i try to chat/use party functionality. sometimes many many times at once.
-sometimes game DC and have trouble logging in but this is more rare. eg i won’t get a dungeon pop-up but I can run in to my (bugged/invisible) party’s instance and play the entire thing without getting booted
Yeah mesmer staff working is ok but atm the clones are bodyblocking the bounces. Also not sure necro axe AA really counts as ranged when the AA is 600 range. I don’t think ele lightning is that bad tbh since you can reliably hit people with it while chasing, similar to mes gs, it is near instant, better thn 0 dmge at all since people can simply leisurely side step the projectile.
So you done every thing in the game rank 20 in spvp (not sure what the cap is atm) level 100 ish in WvW? level 40 ish in FOTM? Got dungeon master? Have you done all of this? If not you have no idea what is skillful content.
Nice joke. 20 rank its 1 or 2 days SPVP rofl…. 100 WwW its 2 weeks. 82 im am….. Dungeon master im did is 2 days in yellow gear 5 september. All of this conten is very Easy….
So you can command a full group in wvw to attk 2 targets at once knowing that one will fail and the other may to? There is an endless skill cap to WvW. As for Spvp things have changed a lot when it comes to meta if you just do something in 1 or 2 days and quit then your missing out on the evolution of human playing a game. Have you done the new pve events and Dungeon after they where changed? It seems to me you tried things once out and beat it and never went back even after things have changed.
Not everyone has interest in WvW/PvP and only does PvE, and as someone who has played all the content/living story, PvE is NOT hard by any means, dodge is master, at this state it is basically dps something down before it downs you and if it does down you just get ressed and dps again.
Well that the thing other mmorpgs do not even have dodge you just let some one else get beat on and you keep that person alive and every one else dps there even less skill in that. At lest being able to doges and having a hit box to hit the mobs (aiming etc..) adds a bit more person responsibility to each player to make sure they are not mindlessly hitting buttons.
“dodge now” is not that much different to move here/there/out of aoe/stop attack/attack diff target etc etc in other games. (And in many fights in this game it is the ONLY mechanic. Nothing more complicated than melee and dodge.)
there is some visual or audio cue, which u then react to in the correct way. every fight it is the same, just the timing may vary. you might say in gw2 you need to react faster and have better twitch response but in hardmode pve in other games there are times where if you don’t react straight away you will die. Additionally these games might have the added requirement of spamming a complicated dps or heal rotation at the same time as reacting to these cues.
The sad thing is in many of these game you can simply have a macro for this rotation and a boss fight add-on which will print MOVE HERE in huge flashing letters on your screen when required, rather than needing to pay close attention yourself. And ppl use these add-ons and consider themselves pro lol. To be fair gw2 does not have this.
pvp requires more skill. fps games require more skill bc also need fine motor skill.
MMOs in general have been bad recently. I had a lot of expectations (too high expectations) for this game and in fact it turns out to be one of the worst I’ve played. There is a tendency to rush things out half-finished, what does come out is either a bad imitation of wow and previous games, or something awful and shallow, or something which could be cool but didn’t factor in game engine/system and latency requirements. Then after it comes out development grinds to a halt and nothing gets improved or fixed. At least with other games it’s generally a finished product.
lol yet another boss where reflects are a requirement? srsly sick of this kitten
worst autoattack in game.
honorable mention to mesmer staff which is recently broken, & necro axe
yeah i guess the toughness might be a prob for aggro too
I have berserker gear mainly (valkyrie amulet atm) and running 25/30/0/0/15 traits. I want a tankier armor set i can switch to for pve or maybe wvw. Which is the best choice ? On a different class I would just run knights since don’t like to lose the precision but thief hp is low so not sure.
I believe you are not 99%,also you don’t speak for 99%,you speak for 000.1% wich is yourself.Anyway,instead of complaining ( Complain threads arent allowed for the sake of complaining alone..) How about you make an actual Bug report..so they might look into it seriously and possibly fix it.
What is the point of your post ?
Dude above is frustrated so his post isn’t exactly neutral but he described the bug, and how do you know he didn’t make a bug report ? It is a gamebreaking bug ie you can’t do instanced content at all, so frustration is an understandable response. I have the same issue and I have made multiple bug reports on it. Why did anet make this forum if bug report is meant to be the only ‘serious’ avenue?
For me these days, log in, if guild is not displaying i know im bugged, can’t join any parties or whisper people or use guild chat, no point trying to join a party because even if it works I won’t be able to tell i’m in the party or use party chat, join instance or use any functionality. Basically game runs but any chat stuff doesnt work except map, say. Did not have this bug when i was playing last year.
Oh wow, so this is a feature to prevent botting and not a bug? This is the only game where i have been screwed over by anti botting measures. This kicks in really quickly and it is super annoying. eg in fractals where i want to clear my bags mid-run i will ah it and i want to do it fast.
ANd meanwhile necro has 1/3 of the downed hp of any other class (not in spvp, is ok there).
I think this is more a problem with underwater combat than rangers in particular.
The annoying thing with necro is lack of power based aoe so if u want decent aoe damage you have to go condition or hybrid spec since 1. wells are really long cd plus taking up your utility slots. 2. marks do weak damage. they should all do the damage of mark #4 imo. You cant even use #5 in a group for dmge since the mobs will run out of other ppl’s aoe/cleave. Plus they are small unless specced. 3. Piercing autoattacks are crap compared to cleave or bouncing autoattacks. Also staff and deathshroud autoattack have long cast time.
I reckon:
cof/coe = glass dagger spec
hotw = hybrid or condi spec
arah, se = probably hybrid or dagger, idk much about arah :S. if u are gonna farm se p1 like many times maybe dagger spec.
ac,ta = hybrid or dagger with wells, need some power.
cm can’t remember.
This guy’s build would probably be the minmax farm/cof/etc go to spec:http://www.guildwars2guru.com/topic/82609-dps-necromancer-build-for-organized-dungeon-groups/page__st__30
I have that lightning hammer build (with 25 air instead of 25 fire) which I switch to a staff build if I can’t use the conjures by changing a couple of traits. It’s not that great for pugging since the burning + boons is really not reliable. Like getting 0-2 boons from group. No self might stacking or fury. The damage increase with many boons on you is really noticeable though. I also briefly tried a signet/aura build with 30 earth/20 fire/10 or 20 air. Didn’t really like that either. Actually if anyone wants to suggest a fun pve build which isn’t aura share plz do.
I think they need to 1. improve conjure weapons. maybe no cast time and function as break stun. need some usefulness for spvp. 2. improve air/fire traits so you get a big damage boost goign there instead of arcane/water. Ele really should be doing a lot more dmge than warr in pve on any weaponset, if they have to do separate pvp or pve balance to achieve this then fine.
It kitten es me off that they still haven’t fixed this.
Has anyone played a warrior? Used warrior axe? Compare it to this. It’s like playing a character 50 or 60 levels lower, that is the damage difference. The pitiful extra range on it or vulnerability is no excuse. Plus actually i can hit stuff quite far away from me on warrior with my axe due to the cleaving, it’s quite a wide arc.
1. it needs to cleave.
2. it needs to do a lot more damage. Amazingly, even traited the AA sucks. You can’t even say, “it needs trait to be usable” because it isn’t true.
Well for pve it makes sense to get boon duration for a class like ele or guardian which can stack might and other boons on their team, but necro you are stacking it only on yourself so the runes aren’t benefiting group as much. Also in the situation where your grou kitten tacking might on you, runes and BIP aren’t giving much benefit since you will probably cap out at 25 stacks, and you would be better off with scholar runes or rubies.
if u think about it, assume u use the same utlity, it’s now 100% uptime as opposed to 50% or whatever, so instead of giving on average 175 power it now gives 350 power, so runes added effectively 175 power.
Compare to 120 power, 12% crit dmge, 84 precision with rubies, or
165 power 8% crit dmge, 10% dmge with hp over 90% on scholar
Of course I didn’t consider might u could be getting from sigils or other trait and the extra duration added to that, nor did i consider condition dmge benefits.
(edited by Kisses.1054)
I think you need to find a guild where people are actually online. The more you like the people, the more you will enjoy the game, it will feel less dead etc. In the meantime, jumping puzzles and pvp (not tpvp but spvp or wvw) is some stuff u can do solo, if you like either of those things. Maybe u can aim to complete all the JP, or to get dungeon master title, or to get a hybrid/condition/tank armor set, or a certain skin, or champion slayer title etc depending on what u like.
I got a full set cause I was like, lolol 60k hp. Then I put it on and tried to think of a situation where I would use it and couldn’t tbh. Maybe if necro damage wasn’t naturally abysmal, or if pets were actually useful.
I get same issue off and on (also lose guild chat and all guild info/roster/missions/etc, also cannot whisper players). I will join a party not realising that I currently have the bug and not be able to tell I’m in a group. I sometimes get an error message telling me it’s a firewall (it’s not). Australia based playing on NA servers. I don’t tend to lose party chat or get kicked or DC while already in an instance usually tho, seems to bug out a lot if character is in Lion’s Arch.
fractals of mist 1-10
Sorrow’s embrace p1
Cof p1
TA up/up.
Some paths in Cm, sorry forget which
AC sucks
hotw too long and boring
they broke it for non exploit builds too. If it is not even useful for someone who hits many mobs many times a second, how is it useful to anyone?
And people are annoyed bc this game already has a lack of variety in builds and they have further narrowed it.
Impressive
10char
but Anet has said that they plan to reduce AoE, so that the damage does not surpass single target damage.
How long ago was that now, 2 months ago? Is it even still on the table. Instead they just nerfed epidemic. Anet’s fear of whack-a-mole, or counter intuitive idea to
‘boost’ 20 bad things instead of nerfing lone obvious overpowered things, means balancing is moving at a snails pace in this game.
They did nerf aoe though.
They nerfed thief SB #2 (pvp only nerf) by I think 30%. They also nerfed ele fire aoe #5 by a large amount, I think maybe even for pve. It used to hit for 5-6k. In the video it is barely breaking 2k. They also nerfed eng grenades (or mines, i forget) which kitten off engineers a lot.
IMO, they shouldn’t have touched epidemic. Yay some invisible bump in the ground will now block it.
The only time i play my necro is in spvp now, which i hardly do. Too kitten support/dps for pve. Too kitten mobility/escapes for wvw.
I expect a certain amount of farming in a game and I understand the rock/hard place that a developer is in with trying to balance play time to high level gear acquisition. But the way drop rates are right now the only thing I feel is that the grind is making the whole game less and less fun to play.
Except not really though. Because there are quite a few legendaries and fancy weapon skins (or in the case of ascended gear+laurels, a lot of people have alts). Once you have one, you have your happy pay-off, and then you set to work on the next, if collecting these skins is your thing. Only if the situation arises where it takes so long to get just the one item that it seems out of reach, becomes tedious, etc, then the gamer becomes discouraged and may move on to some other game with quicker pay-offs.
Are higher level fractals doable with say 250-450ms latency (ie this is probably going to add on 500-800ms to your reaction time).
Playing this dungeon feels like I’m beta testing. ex: People porting through walls, wvw level fps in spider room, buggy sparks in ghost lizard fight.
I have to assume the intention of this dungeon was to frustrate, drive away new players, and prevent people from playing level 35 dungeons as non-minmaxed level 35 (or level <80) for experience.
edit: i liked sab, make more stuff like that
Again, for the last time I said 8-10k. I didn’t not say 10k every single time, and admittedly that is more of a rare outlier. The 8k+ range is the norm. I also run Sigil of Bloodlust on my staff so I generally always have 25 stacks of that up which gives me a constant 250 extra power. I am also talking about numbers which I generally see in my daily fractal runs, not spvp or WvW.
Usually any stacks of vulnerability in my daily group all get applied by me with my Well of Suffering and Lifeblasts (from trait), so I don’t have a heavy vulnerability or might stacking dungeon group. It is generally best to pop LT while Well of Suffering is up so that you can enjoy the damage boost and huge nuking potential of mobs.
Just as an aside, you do generally realize that when you see these huge Warrior 100b numbers it is when they have 25 stacks of might/vuln plus other buffs all stacked. You won’t see them running in completely unbuffed pulling insane numbers.
I never mentioned warriors (I don’t think), I was simply pointing out that if you throw out big numbers, you need to make sure you qualify the statement that it is in a group setting in PVE, which is not the same as everywhere else. I see now you have done that in your last post so I can move on.
I am not comparing necro to warrior, I am comparing your comments about Power damage and its viability against what it actually is – in general- which is without the AOE might and other things a group setting brings, not as great as other class power builds.
If you take best case group scenarios and use that to base your damage, that is misleading to anyone who sees that and thinks they are going to have that potential in WvW/sPvP. Having been reprimanded numerous times over my overstatement of condition power (using food buffs and stacks), I am just pointing out adding in group debuffs/buffs just skews the data farther.
Also Hybrid builds do very well in PVE, since I have run Nem’s build with Rampagers in Fractals for some time now, but that doesn’t stop the fact that we lack the main advantages in fractals and general group settings (aoe buffs and reflects). For raw damage you shouldn’t take a Necro, you should for condition control, which unfortunately just isn’t that critical right now in any PVE environment.
The thing is, what you are saying is also simply not true. None of the other class power builds hold a significant dps advantage over necro power builds. Any large damage numbers that are being reported by other classes are also while under the affects of food buffs, might stacks and vulnerability stacks. The might stacks are generally group wide and everyone gets the same benefits from vulnerability on a mob.
There is no way that a warrior is pulling substantially higher dps on a boss than I am with my dagger when I have the same buffs as he does.
You’ve fallen victim to the exact same thing that you said I did by believing the dps numbers that other classes report. Everyone reports their damage while fully buffed.
I can believe this for single target dps, but there are other factors, e.g.
1. aoe dps. It’s not as on demand/spammable. Lack of cleave autoattack (why anet). Having to use utility slots for dmge, which have long cd anyway. Ramp up time of ae condition.
2. how much u multiply group dps by with your buffs and debuffs. e.g. the warrior may be giving fury, and some might and vuln stacks + banner buffs. Necro can do some vulnerability but is lacking here. The group of heavies/mes is greater than the sum of its parts, a full necro group not to the same degree.
3. Heavies do similar damage but get more hp and/or armor by default which is like free extra stats.
I don’t really care what class is in group cause i am casual, and outside of one specific boring situation (speed clearing the saem path over and over and over where a slightly slower run adds up) I don’t really see why it should matter for anyone. If you’re only doing 1-2 paths kicking a player and looking for someone new adds on extra time and might erase any time saved.
Also they have alrdy change some skills (i beleive some guardian skill, also thief shortbow 2) to have different characteristics pve and pvp so I don’t see why they can’t change skills for pve. Additionally there is the design of the mobs themselves which favours certain specs. e.g. generally condition specs get screwed a lot. At this point too, surely, it’s a pve game. I mean afaik the pvp scene is dead. So start balancing pve.
This guy makes some good points and the people opposing him address irrelevant nuances rather than the main issue at hand here. Arena net has backed themselves into a corner by not having a dedicated healer class in GW2. While I think this has hurt the game in other ways, his point is that you can’t have Arena type PvP because damage is extremely high and there is no healer class to counteract this.
ya it’s not just arena. also hurts WvW format too.
edit: probably gonna stay away from all ncsoft releases now
Could you imagine if each necro minion behaved fully like an NPC of their class type? Farmers wouldn’t need bots anymore. Just 1 afk Minion Master Necro. Which I just assumed was obvious.
So yes. I think you are silly.
edit: NPC Necro minions refer to temporary minions only.
So we can’t design minions to work such and such way because it would make botting easier.
Right.
You know what, I couldn’t care less if something makes botting easier, harder, whatever. It’s totally irrelevant to my play, and i don’t think decisions taken to prevent botting should really impact on game design in any way, shape, or form, because a lot of time they will kitten regular players over.
Bots
-drive down AH prices for mats thru increased supply
-don’t compete with me for resources like in other games (shared nodes, mobs)
-make it easy for other people to get karma/money/mats without physical time investment. some people seem bothered by this, I say f off to them, because they are losers who think time invested is some sort of achievement, u only deserve the reward if u “work” for it (ie endure hours of boredom, are unemployed etc). Frankly i dont see much difference between mindless grinding and botting – being entirely absent – and at least if u write ur own bottnig program, macro, whatever, you actually have some skill.
Anet
-put in diminishing returns which kittened over regular players
-broke rare drop rate in cursed shore
-one of the reasons ectos are 38s or whatever ridiculous price is due to a bot crackdown
-etc
Siphoning will never be fixed. It can’t be, for the simple reason that there’s too many other abilities out there that regen generic health that aren’t bound to necros. Regens, instant heals… but also sigils and runes and boons.
A necro ability that did significant healing on top of that would potentially outheal damage if someone maxxed out the other options. Remove lifesteal sigils and runes, and there will be play-balance room to give necros a decent leech. But that won’t happen.
I really disagree with this.
First of all, never be fixed is a little extreme. It’s a continuous thing. Why not tweak the numbers up and see what happens? If people aren’t speccing it atm it means it’s not OP and if it improves to an extent at least it might be a viable option. You also have to keep in mind that if people spec lifesteal then it means they’re losing the utilty of whatever they put those traits into before (altho to be fair a lot of necro traits suck already).
Secondly, is it really the end of the world if you can’t, or have great difficulty killing some player 1v1 or 1v2/3? I’ve played games where players were unkillable, sure it made them quite unbeatable 1v1 but their dmge was low and you could stalemate it or escape. If it becomes a big issue why not just change the way points flip? I have wayyy more issues with kitten burst builds than unkillable builds. and the unkillable attrition builds should definitely be on classes like guardian or necro who can’t escape easily. even if life siphon were viable and healed a lot more, it is predictable that ppl would just go: “oh dagger siphon, lol interrupt” “cc him to death he got no stability”.
People have already been outhealing damage. Hence all teh qq about bunker builds.
I think the water field + 3 blast finisher or w/e of ele is a lot more significant than 200hp/sec or whatever you can get from life siphon. I think life siphon probably adds up to less than heal specced regen currently.
1. Minion AI. Pretty much already gone over in depth
2. Jagged horrors: again, discussed to death
3. blood fiend siphon: seriously, I don’t understand how they screwed up a flat numbers buff. It’s still the old value despite being being buffed.
Maybe it’s one of those changes where they changed it in spvp only, ie the change doesn’t get implemented in zones outside of mists, or only gets implemented in some zones. Have heard ppl mention stuff like this.
1. Deathsrhoud issues: there is not enough benefit to actually go in and stay in deathshroud outside of soaking some damage or using 1-2 skill presses. In condition spec all you have is the bleeds on teleport which is fairly impractical since u might not want to teleport on top of an already snared target. Otherwise you are losing dps by staying in deathshroud so if u pve u basically pop into it for a few seconds and then don’t use it most of the time… whole mechanic not use.. boring. In power spec the #1 skill does less damage than autoattack if you drop below 50%. It halves or something. It needs to do high damage all the time, or the first 50% LF is useless for me.
2. Minions. AI doesn’t work. Designers, from their comments (Ive forgotten the guy’s name, Jon someone), apparently aren’t even aware of how they work. They simply won’t attack your target a lot of the time. Flesh golem still goes off and attacks kitten on his own.
I’ll throw in life siphoning here as another spec which just does not work, even for pve.
3. Molasses slow gameplay. Long cast times. Slow projectile speed. Lack of burst damage. Lack of teleports, leaps, charges. Lack of hard cc. Low dps compared to other classes. Lack of power aoe (on a reaonsable cd→pve issue. actually the kitten long cooldowns of many skills in this game make pve boring, so this is non necro specific).
Crap dmge and group support via boons= main dungeon issue for me.
lack of build variety = main pvp issue.
lack of mobility and escapes = main wvw issue.
The funniest is when I get immobilised for an extended period (or mabe stunned idk) then come out of it and my character moves in some weird direction, often backwards due to the ability queue. Took me a while to realise it was the queue, never had this happen in another game… It is a bit disconcerting not having control of characterl ike that
Aside from this, abilities queueing way too early and getting locked in, basically as Op describes.
If you’re going staff for aesthetics, you will probably be using a staff always on a necro, regardless of build, which is not the case for ele.
If you’re going staff for playstyle, then ele as ele has 20 staff abilities vs 5 for necro. The ele will be in staff all the time and range dpsing and the necro will just switch to staff occasionally and spend more time in dagger/sceptre.
They should have put in chain fearing in this game. e.g. a la spiritmaster in aion.
That’s always fun.
They put in an OP stealth/mobility/burst class, don’t see why they couldn’t put this (or massive nukes etc.. seem like they just hate casters)
Necro dps sucks.
And since this is by now a pve game THIS IS IMPORTANT.
I dont care if everything is viable, i care how fast they can do it.
Proposed solution: buff all necro skill damage by 100% in pve only.
Pvp: who cares it is a joke anyway
I think a lot of people still have a heavy vs. light armor mindset they got in other games
where the difference is something like 20% vs 50% basic damage reduction.Here in GW2 it’s something like a difference of 200-300 armor in the end.
A saw warriors who honestly believed that when they go glasscannon, they still
can take more damage than any light armor class that gets toughness.It’s simply not true.
You don’t think 10,8k hp vs 18,3k hp or
2,7k armor vs 3,1k armor
doesn’t make a difference?
That is a kitten ton of stats.
I’m not saying a heavy armor who goes glass cannon isnt going to be squishy, but I am saying they have the luxury of more choice of stats rather than it being almost compulsory to get some vit/tough. I already play glass cannon thief, why not play glass cannon warrior and get a bit more buffer room for free. Those new items with the tough/pow/crit dmge seem almost designed for warrior who have easy access to health and fury.
Yea, PvP in GW2 is probably the fastest dying PvP in any mmo. It’s sad because the gameplay and combat is by far the best out of any mmo.
I think 50% of the reason for it being dead is the combat. Too simple.
Yes I’m with you. I completely disagree that the combat is good. I think it is terrible in many ways. Mainly being over simple but there are other things I have noticed which annoy me a lot (no gcd; self-rooting channelled cast-time lock-you-in animations; doesn’t feel fluid; too high damage/burst for the kind of game it is; highly latency dependent kitten like dodge).
I also disagree with the guy earlier who mentioned “skill gap” as a problem (though I agreed with most of his other points). Nope I dont see it. I miss raging from being outplayed. pvp is just meh don’t care, regardless of whether im winning or losing.
It does work but u wind up having to stack a lot of toughness to make the life leech viable and lose too mcuh damage. If there is no other tank etc maybe it is worth it to go. Last time I went this kind of spec was when i was doing TA with all low lvl players in guild. Most of the time u pug there will be a guardian or warrior who can do a better job.
It is a fun spec IMO but you are relying a lot on your group to bring the damage. Your damage with dagger AA is not bad though.
Spec is 30 points in power to get the grandmaster trait and at least 20 points in blood. Then can do some combination of death magic and blood with remaining points. Or could possibly put points in death shroud tree since the 15pt trait is good. For utilities can switch between wells/minions/BiP as needed along with changing traits (eg well cd→ minion leech). Gear would be majority knights. I also used omnomberry pie along with the hardened sharpening stone/quality maintenance oil. This should give you a lot of extra power. Or you can just use the dungeon-specific potion.
(edited by Kisses.1054)
I agree with OP.
-it feels like heavy armor classes aka guard/warrior just get more free base stats than other classes, while, at least for warrior, getting the same high damage. Guardian maybe not quite as much damage but similar boon stacking and healign to elementalist while being less squishy. Other classes have less stats and seemingly don’t get much in return. I don’t actually think it is anything to do with wanting a tank, just these classes have good grp support via shouts, banners, etc, good survivability and good/decent damage
-i don’t know much about rangers. Water field is very good, I don’t know what their dmge is like.
-Mesmers: I think the mesmer player has to be good. Actually for me mesmer is the class I am wary of in dungeons. I don’t really see how great they can be given how easy clones die+lack of spammable aoe. The advantage they bring is some good utilities+elite
-Ideal dungeon group probably mostly heavy armor
-Also I would like to say, I got no problem with spammable damage abilities, or very simple rotations for pvp or pve. I prefer classes like this because you don’t have to think about what you’re doing, u can simply spam ur easymode damage rotation and instead pay attention to your surroundings, to using your survival/situational/utility moves at the right time, etc. I do not find this boring at all. Unfortunately in this game there is a lack of ANY kind of ability full stop lol. not a fan of how limited it is.
If I keep playing this game, and mainly playing pve , then i find myself inevitably drawn to playing a warrior. my warrior is lvl 20 but i may lose interest before i level it. (i quit pvp until i see massive nerfs/buffs/major fixes; at the rate they are going this will be in 2 years time)
Worst mainhand weapon in the game?
Can anyone think of anything on a different class which is as pathetic?
Ranger weapons?
i think it’s easier to stack to 25 (aoe) bleeds with thief and do more damage.
Probably more risky since you need to be closer to apply the bleeds than the necro does (aside from necro dodge roll mark if he is using that trait).
The only reasons I can think thief would say that is 1. epidemic (caltrops and dagger 3 is aoe anyway) 2. in pvp if the condi thief takes on a condi necro it is fairly easy for the necro to faceroll him and stack a ton of bleeds on him via staff 4, plague signet. There seem to be a lot of condi thieves in spvp atm.
Right way to do it: stealth after stacking bleeds on necro to ensure he takes maximum condition damage (so no dumping all intiaitive through dagger 3 then being unable to stealth unless you have SR)