Showing Posts For Kusumura.8642:
PvE: Huh? Condi Engi is quite sort after in a Raid as to compare with..Revenant? xD
PvP: Yeah, only one viable build at the moment at high tier matches.
WvW: Yeah, sadly not the required meta in Blob fight xD same goes with Rangers.For now I’m enjoying the burst superman boot @ 2400 distance within 3 secs xD
I’m still very skeptical on the Holosmith though… was hoping to have rifle at off-hand a.k.a Rambo Build xD
https://i.ytimg.com/vi/b7G-sOC3-sQ/maxresdefault.jpg
Gotchu’ covered, fam.
I think we’ve gotten away from what the topic actually is about; THE TRAITS. The skills could be the best thing in the world, but the traits are a disservice to those skills.
All you need to do is take anyone of the builds you’ve apparently theorycrafted and ask yourself whether those builds would really be significantly different depending on the traits you selected in the Holosmith line. The answer I’m predicting would be; no.
What you will end up wishing is that you could use the Holosmith with a different trait line other than the Holosmith’s own trait line.
We’ve talked about this long enough. The preview weekend is on Friday. I will revisit this topic after that.
Literally dont have to take alchemy to deal with conditions anymore unless you really want to overkill it on condition removal
You can do that right now. Holosmith doesn’t need to be in the game for you to do without Alchemy.
lemme guess you doit by taking scrapper and purge gyro and this build still uses alchemy and inventions.
Actually I just run tools with Gadgeteer or Kinetic Battery, gaining superspeed from either Rocket Boots or using toolbelts, combine that with 100% swiftness uptime, and with Adaptive Armour, and Rapid Regeneration and you get good passive regen. The toolbelt skill from your Crate Elite gives you a full condi wipe and voila! you can manage condis relatively well. Also Rocket boots allows you to run away and come back which also helps.
so have you beaten many equally skilled players that are using condis with that build befor?
It’s hard to guage if you’re equally skilled when you’re whooping everyone apart from Dragonhunters who have too much condi cleanse and Necros when you fail to dodge the transfer.
I can say it’s good enough that I put up a good fight against mesmers. Don’t underestimate the power of running away and coming back.
https://i.ytimg.com/vi/HsgqEFbt8mA/hqdefault.jpg
I like this man.
Cannot tell you how many times hit-and-run guerrilla tactics has worked wonders. Just be an annoying pest to a few people, and they’ll split off from the zerg.
Continue being an annoying pest, and they’ll split up more; some will give up on you and try to catch up to wherever the zerg is (Since they’re basically two minutes behind it, since they stopped to try and deal with you), some will keep trying to deal. You’ll eventually be left with one or two highly frustrated players that are making mistakes left and right in their haste to just put you out of your misery.
It really is ingenious. You can almost tell that the stragglers from the zerg that you’re picking on are in Discord servers putting out a call for help when three more show up after a few hit-and-break engagements. Sometimes, if you’re real unlucky, and become the focus of the zerg… you can book it and lead a merry chase and distract them for a few seconds. Time that they’re focused on you is time that they aren’t DPS-focusing your team.
That’s all hinging on you.. you know. Not falling over like a wet noodle. Which is also very easily done.
It doesnt stop condi damage. Elixir S is kitten in WvW because it will get you killed unless its only power builds you fight.
Doesn’t cleanse existing condis.
If specced for it, it will cleanse one due t the fact its still an elixir.
Well chances are you have 6-8 condis on you so it doesnt really help now, does it?
Which is why traiting it is a bad idea. It’s still a great option as a skill.
I’m sorry if this is rude, but how in frell’s name does being ****blocked from casting anything actually useful for four seconds help? Even untraited, the skill is a liability. Unless you’ve got buddies around that can cleanse 6-8 condis off of you lickity-split, you’re done and your death warrant is signed and stamped thanks to Elixir S stopping you from doing anything to help yourself.
For one, it’s a great way to get through chokes in WvW.
Fair point. I’ll concede you that.
Theres a photonforge skill that can apply a lot of burns short duration but great for reapplication since a short cd i think that one could potentially run a p/s build and rely on that burning skill to apply the burns that off hand pistol would giving us more self defence without sacraficing damage output compared to a core p/p condi build, alternativly you can use p/p and not use flamer for incin ammo bursting or yolo maximum burning and set the world on fire
So what your saying is, even without condi stats, photonforge has enough condi skills that make taking pistol/sword viable?
Might need to end up going celestial stats in that case O_o
It has SOME potent Condi. I wouldn’t.. base an entire build around it, unless you’re specifically going to focus on Burn condi and nothing else.
Fair enough. Here’s hoping actual testing goes to show that pistol can be effective without a condi build.
Nope. Not even in the slightest.
If you’re taking Sword, you pretty much are guaranteed to take Shield. There’s really little to no reason to take an OH pistol if you aren’t building for the burns. With how little defence Holosmith gives you, I’d strongly suggest it, anyway. It’s a very selfish, balls-out DPS glass-cannon type of spec. You get in, you make things dead (Stack the bejeezus out of Crits if you know what’s good for you), you move on in life/recover between rounds. If you’re in over your head, drop HoloForge and cover with shield, then slip back into Forge and… rinse, repeat.
Berserker/Assassin seems like an easy burst build to kit one out. Go Viper’s if you want to spice up your life and work a little harder (AKA: “Mummy, I’m booooooooored! I want something to do!”).
Theres a photonforge skill that can apply a lot of burns short duration but great for reapplication since a short cd i think that one could potentially run a p/s build and rely on that burning skill to apply the burns that off hand pistol would giving us more self defence without sacraficing damage output compared to a core p/p condi build, alternativly you can use p/p and not use flamer for incin ammo bursting or yolo maximum burning and set the world on fire
So what your saying is, even without condi stats, photonforge has enough condi skills that make taking pistol/sword viable?
Might need to end up going celestial stats in that case O_o
It has SOME potent Condi. I wouldn’t.. base an entire build around it, unless you’re specifically going to focus on Burn condi and nothing else.
Talking about the middle traits
elixir gun trait
elixir S trait
kit traitWith holosmith coming, we’ll be able to play without kits meaning we won’t need the 1st and 3rd traits -snip-.
Oh, no. No, no, no.
We won’t be able to play without kits. No, we’ll still need kits to break anywhere near our current performance for the meta. Oh, we’ll still require kits.
We just won’t be able to use them efficiently!
Couple that with the self-damaging nonsense, and expect Holosmith to be kicked to the wayside inside of two days once the Meta-kittens get their hands on theorycrafting group compositions with it. Yes, yes. It doesn’t really matter what Engineer does at this point; we’re completely kicked out of the Meta once this expac launches. Completely lacking in group support, self-damaging and the damage is.. yeah, okay, the damage is pretty rad, but a good DPS that does not make.
It’s been fun, boys. Good thing we still have a wide, open world to explore for meaningful rewards to keep up with gearchecks.
.. Oh, wait. Open-world doesn’t.. really give much in the way of Ascended gear. Taff, there’s not even proper loot to pick up and sell for cash anymore without having to go and play a slot machine.
…
Oh, dear. This is what happens when we invite Developers to the party.
https://youtu.be/1dJUx6vOK4w
So you can basically tank with an engi if you do it right with the bomb kit with loads of blinds and toughness and damage reduction with healing.
Bomb Kit… yeah, as much as I wouldn’t mind it for a pure Zerk/Assassin build, it’s really wasted on anything else. Power stacks very poorly for Engineer damage.
Better off just taking a bunch of armour and healing thyself, if you want to tank. Even if it takes a little while to kill things (Which it really doesn’t – Condi damage is currently ridiculous and the amount of Burn stacks you can get as an Engie puts those tosser Guardians to shame), a death of a thousand papercuts is still a death, ’innit?
You can use any weapon you like, holosmith allows the use of them all… by the power of PF.
Wait a sec there, fam’. I don’t think I understood you.
Do you mean that Photon Forge overrides whatever weapon you use so it doesn’t matter anyway (Factual) or that its skills change dependent on the weapon you use (Fantasy)?
The fantasy is brilliant. If the Devs gave half a toss about Engineer like they do for Elementalist, yeah. That’d happen. But no. They don’t. They don’t care about our class, and they don’t know how to handle it nor what to do with it any longer. It’s gotten so far from the original vision and intention that it’s a joke.
In other words, it’d take too much effort and time, therefore, we get the shaft.
Nobody is using turrets. They’re are one step away from being absolutely worthless trash; if somebody takes a turret in their build, it is either for the AoE reflection or the toolbelt.
Or it’s heal turret. All hail heal turret.
Then I’m seeing a buttload of engi bots tonight.
Eh.. not necessarily.
Possibly just inexperienced or not aware that turrets are junk. Or they want to buck the trend (Read: Meta) and use them anyway. More power to them for it. I’m still running around with a Static Discharge build from four years ago.
As the other chap in the thread said, though; if they’re playing anything competitively, they’ll figure it out either through frustration (“WHY DO I KEEP LOSING!?”) or they’ll be informed (“lol turret engineer lets kick from group”).
It doesnt stop condi damage. Elixir S is kitten in WvW because it will get you killed unless its only power builds you fight.
Doesn’t cleanse existing condis.
If specced for it, it will cleanse one due t the fact its still an elixir.
Well chances are you have 6-8 condis on you so it doesnt really help now, does it?
Which is why traiting it is a bad idea. It’s still a great option as a skill.
I’m sorry if this is rude, but how in frell’s name does being ****blocked from casting anything actually useful for four seconds help? Even untraited, the skill is a liability. Unless you’ve got buddies around that can cleanse 6-8 condis off of you lickity-split, you’re done and your death warrant is signed and stamped thanks to Elixir S stopping you from doing anything to help yourself.
(edited by Kusumura.8642)
Nobody is using turrets. They’re are one step away from being absolutely worthless trash; if somebody takes a turret in their build, it is either for the AoE reflection or the toolbelt.
Or it’s heal turret. All hail heal turret.
This is what I run with. My TTK is quite fast, my threat generation and damage mitigation quite lovely and healing-support fairly decent.
Feel free to swap FT for something else, or swap out shield for a pistol. Depends on the situation. As long as you keep at least 2 stacks of burning on an enemy, they will die.
hmm i go explosives (2/3)13, firearms 322, tools (1/2)(1/3)3, w/ “( / )” being optional and use bombs/rocket boots/throw mine
explosives and the endurance mod are absolutely not gutted and double dodging through a thing usually kills it so idk what yobculture is talking about unless he means in raids where the loss of explosive powder hits engi by about -10%. but in open world, gadgeteer and ammo systems give engi about +200% over last patch.
Condi engi master race.
But yeah, if you’re just playing casually or whatever it won’t really matter what you use, you’re still gonna kill all the things regardless unless you die.
To add to this, if you’re running around open world PvE… Power scaling is TERRIBAD for Engie, so just build for Condi damage and take Toughness or Vitality to increase your survivability.
HOLD ON EVERYBODY. PROBLEM SPOTTED. SOUTION IDENTIFIED
Try targeting them first
I do. Does it not work on NPCs at a distance?
It does nothing for NPCs. It’s only useful to revive your fellow players and/or party/squad members.
The only time it becomes useful in PvE is the occasional mob that requires a Finishing Blow.
SOLVED.
Positives
Absolutely adored the Raptor. I fell in love with it to the point of considering it my very own pet.
Thoroughly enjoyed what little there was to explore of the map. It looks fantastic, infinitely better than any of the HoT maps.
Negatives
Unidentified gear as a gold sink. Please God, why? Paying anything more than 20 copper is way too much. There is no profit to be had in loot anymore with this system.
Some kind of over-arching map meta would be nice, though I’m sure that it was disabled for the demo.
No. I just didn’t want to go there. It’s one thing to joke about our profession being lost/persecuted, it’s quite another to make Engineers into the ones carrying out such a ‘solution.’
Elixir Gun 3.
Just saying.
^
They’re going to play for an hour before running back to Elementalist, Thief or Necro.Well, Elementalist is piano class too ;D
Only in PvP/WvW.
In PvE it’s easy comparatively. Still more difficult than most classes, but nowhere near Engineer difficult.
^
Yeah, they aren’t kit-dancing. They’re pushing a button to swap every fifteen seconds, not even microsecond.
Are you worried that everyone will jump to the Engineer class now and claim it as their main just because of Holosmith?
Nope.
People aren’t going to learn one of the already most complicated classes just to play something that looks vaguely cool.
^
They’re going to play for an hour before running back to Elementalist, Thief or Necro.
Running pistol/Shield as a Scrapper in Settler’s gear. Just to try and do something different and break away from the meta.
Break away from the meta?
Witch!
A witch of which ye shall abide the existence of!
I chose the wrong frelling class for it. It looked so promising at release, and by the time I was actually in it… well, I’d already learned the ins and outs of Engineer, so I couldn’t very well up and ditch, could I?
Well, the healing bombs were awesome, until they killed them because of Scrapper. I’m really sad about that even now, for me Engineer was that trait.
Don’t do that to me. Don’t you dare do that to me! You’re going to make me frelling cry, and it’s going to be entirely YOUR fault! T_T.
The med kit 1 skill is actually decent and can heal near 750 health per second. The 2 through 5 skills need changing and they should be AoE skills around the engi.
What perfect group are you playing with that has all buffs on every person for it to heal 750hps on the #1 skill?
Do agree with you on the 2-5 skills though. No denying that they’d be infinitely better as such.
I mostly run it in WvW groups from 10-30 people because it’s better than any other option IMO. The big thing is getting your outgoing healing power percentage up it helps the small heals a lot. I’ve hit near 1000 health per second under the right conditions.
If I’m supporting in smaller groups the heal turret is still the best as always.
Large groups, yeah. That makes sense. And turret is… I hate to say it, but always the best – I specifically go out of my way /not/ to use it though, and use the Heal Gyro.
Running pistol/Shield as a Scrapper in Settler’s gear. Just to try and do something different and break away from the meta.
The med kit 1 skill is actually decent and can heal near 750 health per second. The 2 through 5 skills need changing and they should be AoE skills around the engi.
What perfect group are you playing with that has all buffs on every person for it to heal 750hps on the #1 skill?
Do agree with you on the 2-5 skills though. No denying that they’d be infinitely better as such.
As much criticism that people are giving DeadEye, we all know it’s going to be quite the experience for the enemy when this thing +1s in WvW. Even if you aren’t worried about it on it’s own (which you should be) you will learn to worry about it in a half competent party.
Deadeyes I am going to love, let me tell you, absolutely adore eating alive. I have a shield that reflects their nonsense back at them. Rangers have learned the hard way to never underestimate an Engineer holding a shield and to never throw that Longbow 4 attack they have at one, because it spells their doom.
Thieves will learn. They will learn to run and flee, the same as Rangers.
I disagree. The expansion date is set, let the constructive criticism begin. The faster we get on this ball hopefully the less likely we are to repeat what happened to the Engineer in HoT.
I don’t have much hope for this as a DPS Spec because last time Orbital Strike used to do damage people turned into apes and started throwing crap about getting hit by something that takes forty seconds to land and has tells on par with the Icicle on staff ele (which hits no-one) and when Mortar used to do damage instead of making it like Long Bow on Ranger AA and changing the damage to something like +10% damage to opponents farther than 600 range, they just nerfed it to the ground because people could AA their feet with zero flight time (so now you can AA at range and do negligible damage assuming your opponent can’t walk away from the shell).
I will be surprised if this thing lasts as long as a snow cone in the desert (after the first 6 months) after PoF drops and then you won’t have much of anything left to play with (condi doesn’t look bad though).
Yeah. After casting Orbital Strike, I have enough time to get up from the keyboard, go to my grandmother’s house, make her a cup of tea (Arthritis nails her to the couch, poor thing), let her finish that one before doing her another, then helping her ready her ingredients for dinner that night.
Then I leave and head back home, go to the porcelain throne, sit and do my business while reading the paper, wipe up, take a shower just to make sure I’m extra fresh and clean, then get dinner going for myself.
Once I’ve finished dinner, I’ll head back to the keyboard and watch the telegraph animation for Orbital Strike begin to play. If anybody thinks I’m exaggerating…
I seriously do NOT understand how people can die to the frelling thing. It’s impossible. You have to really put in some effort to get hit by it, let alone die to it. My grandmother’s handbag hurts more when she tosses it.
I have been following the information and release, and I know the skill information has been released to some extent. Still, shouldn’t we wait until we get to test it(which is only a few weeks away for those that didn’t hear) before we claim that holosmith is trash and that this class is doomed. Anet is a good studio and they have been working on this expack for a while, so we should give the benefit of the doubt.
Tldr: give holosmith a chanceI’m willing to give it a shot. I’m just not hopeful, considering we’ve been virtually written off for the last
two yearsfive years.
Fixed that for you.
Only thing wrong with Med Kit is the AA. I don’t know that barrier would make me want to put it on and press the 1 key at my friends. If my friends wanted to be healed they would have looked for someone who plays Ministrel Ele instead.
Yeah, but see. I usually play healer in most games. I love healing. I love doing it.
I am Lucio. I am Zenyatta. I am Ana. Scoundrel, Operative, Mercenary, Commando, Astrologian, Scholar, Cleric, Mage of Light, Bard – a thousand classes that I’ve played, and I love healing.
I chose the wrong frelling class for it. It looked so promising at release, and by the time I was actually in it… well, I’d already learned the ins and outs of Engineer, so I couldn’t very well up and ditch, could I?
Bomb kit, obviously.
They could NERF THE BOMBKIT AUTO-ATTACK DAMAGE IN THE PATCH ON THE 8TH.
Where is my holy water?! I need a Protection Injection against this becoming a reality… although that just lightens the impact…
http://thief.wikia.com/wiki/Holy_Water_Vial
May the Builder protect all of his Engineers against the possibly, may the Builder grant strength enough to his Engineers that they may complete their daily tasks.
Should the Builder refuse to grant boons to his Engineers, should the Builder choose to test the resolve of his Engineers… then we’re all taffed.
Yeah, Scrapper ain’t getting no buff. Good luck with that idea.
Perhaps base Engineer for the niche shield users out there?
As one of those niche users.. I’m not seeing it happen in my lifetime. I’m not hopeful. I mean, I’m praying that they do, but until we see patch notes, I’m certainly not going to bet my firstborn child on it.
B – This change will help enforce needing teh stats. Now you actually have to build for condition duration if you want it, instead of having stupidly easy ways to hit 100% duration and then going tanky and just kiting while you outlasted their cleanses. This is literally what this change is implementing, so how can you be upset over it?
You do realize that “stupidly easy way to get 100% condi duration” required getting a condi duration gear and traits, right? And that it wasn’t even possible at all for some of the condi classes?
Don’t expect power builds to have anything close dps-wise to the good old condi builds. What’s likely to happen is just nerfing necro condi into the ground, making the (mostly useless) power builds the only option.
Power Engineers would like a word.
As far as i know, power engi is not a necro build, is it?
But if you want to talk about Power builds that’re useless, you can do no worse than Power Engineer.
5 years running, worst Power-build DPS in the game.
Don’t expect power builds to have anything close dps-wise to the good old condi builds. What’s likely to happen is just nerfing necro condi into the ground, making the (mostly useless) power builds the only option.
Power Engineers would like a word.
@EdwinLi: You know, I’m using the Plasma Shield skin, too? I bounce between that and Scientific!
Planning on Plasma Shield for when that Holosmith weapon drops, though.
I do have a Predator, though, that I bought for 450 gold waaaaaayyyy back when.
Are we still trying to salvage Med Kit?
They’ve tried to salvage it. Three times.
Each time, they made it WORSE. It was FINE when you just spammed 1-3 for Med Packs, 4 and 5 largely being what they are now. It wasn’t the best by a longshot. It was fine, however. If you were skilled with it, you could easily sustain yourself, or, if you were chicken to get into a fray, you could just stand back and throw semi-decent Med Packs at people that weren’t chicken.
Please, just.. leave Med Kit as-is and let it die. It’s a roleplay weapon, honest to goodness. That’s all it will ever be. Let it die.
Bomb kit, obviously.
Beat me to it, you tiff taffin’ taffer!
Yeah. It’s going to Bomb Kit. Nothing else…
ALTHOUGH.
Wait for it.
They could NERF THE BOMBKIT AUTO-ATTACK DAMAGE IN THE PATCH ON THE 8TH.
I expect half of the Engineer population to just quit if and when they do. Because they will. Nobody’s thought of THAT eventually yet. But they WILL screw us over in some way in that patch, mark my words.
0 (unless they surprise us with one randomly)
^
Excelsior!
Oh, great, maybe I can shove my questions into this thread aswell.
Do you think the new content is gated?
I am not super duper interested in the new stuff right off the bat, but I am so slowly progressing, it’d be like I’d be able to play the new stuff in 2021 if it e.g. requires me to play through HOT first.Luckily I am very pleased with Daredevil, but having it heavilly gated like in FF14 would screw me over a bit :S
I haven’t completed the first story because it requires me a premade team for that one dungeon (which I won’t get, I hate PuGs), so I basically jumped right into HoT back then and I am fine with that.
Commander!
I hope upon hope that gating anything becomes a thing of the past!
I s’spose I’d better get to work on HP’s again :/
Content won’t be gated behind completing HoT. You don’t even need to have done the 1-80 quests (Which I haven’t ever done on any character, mind!) to jump right into PoF, as long as your character is level 80.
At this point, if you have 250 HPs in reserve, that seems like it will be enough to unlock everything in the new specialisations. While there isn’t any proof at the moment, the HoT specialisations all cost 250 HPs to unlock, so it stands to reason PoF will be the same.
PS: I agree. As much as I WANT to get into FFXIV.. I just can’t. Everytime there’s something it looks like I may enjoy – “Ooop, nope! You need to spend a month doing quests to get there!”
Mostly, if I had to guess, because at their heart all players are nasty. We are kept friendly by game mechanics making it the laziest and most efficient option to work together in a friendly manner.
Add a mode where other players being suboptimal / screwing up / not carrying you makes you waste time, and people will rage and spew bile. See: MOBAs.
This.
- Mecha Calldown – A mechanical walker is dropped in from the air for the engineer, while the toolbelt variation makes one for a single allied use. Equipped with various powerful but highly telegraphed channeled AoE abilities with a minimum range.
Sounds like.. the Asuran racial skill. Therefore, nobody else other than Asurans can get anything that comes remotely close to it.
- Artillery Drop – Brings in a stationary artillery cannon that can be entered and left by players at will, very long range but difficult to hit moving targets, and helpless at close range.
You mean… the original Mortar skill that was widely ignored because it was destroyed after someone sneezing in its general direction? They made it of something weak, like paper mache. Or Raditz.
People, people.
This sounds suspiciously like a buff. Like someone would need to give a degree of actual concern about the class. A buff to Engineer, with Developer premeditation?
You all know how Anet feels about doing that.
This just isn’t a game where personal DPS really matters, and acknowledging this doesn’t make me “toxic,” “paranoid,” or “authoritarian.”
You’re right, it doesn’t make you any of those things – but it highlights the significant and glaring problem that the game’s mechanics and systems themselves are.
@Phokus: Yeah, I’m in the same notion as you. I agree. We’d be better off without the armour restrictions. It’s an antiquated notion at this point that doesn’t serve a purpose. SWTOR nails it on the head with, “Adaptive”, armour that just changes to the maximum armour your character’s class can wear.
Unfortunately, it’s not happening here. Sorry. See above folks’ responses as to why it isn’t very likely. This crowd just doesn’t seem to understand the idea, so more power to them.
Why are people saying its pink? It’s a light purple glow, I looked at it on all 3 of my monitors and it’s purple mixed with white. It even has some blue in it, but I’m not seeing any pink.
The orbs look pinkish white, but overall they look more white then pink.
The aura is “purple mixed with white”… so what colour does that make?
.. Lilac? Lavender?
I don’t think they will be level 1 zones. I think they mean stand alone, as in, you don’t have to have HoT to play it. But they will still be level 80 zones. It makes no sense for them to be level one zones. You have to go through the rest of the story first to know what is happening and who your character is and why they are called “Commander.”
To be fair, I’ve never gone past the level 30-something quest where you pick your choice of joining Red Valor, Blue Mystic or Yellow Instinct. Beyond choosing Yellow Instinct, so I could have access to some hidden spoopies here and there around the maps, I really didn’t bother with the quests. At all.
Still managed to figure out what was going on. Context is king, exposition dump is dumpy.
… Now that I look at the team names, I’m either avoiding spoilers, or I’m jumbling up my games. Pretty sure I’m on-point, though.
All of them when you have flashy legendary
I swear that’s Final Fantasy XIV, not Guild Wars 2.
I know it’s the toolbelt skill he’s talking about.
That’s doesn’t make it any more nor any less unwieldy than the original backwards launch/leap was. It’s effectively the same thing. You smack the button, it moves you backwards to some spot you can’t see, then you curse when you realise you’ve just dumped yourself with a ten minute walk back to wherever you mistakenly suicided from.
Tomato, tomato, let’s call the whole thing off. And that’s what happened to George.
I don’t think we will ever agree on how Holosmith should be judged considering our different beliefs on how to handle data (with you prefer hard math data and I prefer actual field tested data)
On that note:
As I said when I edited my last post. (Blasted forums edit updating are always so slow.)I think people should just calm down until the 2nd Beta test when players can actually test the Elite spec for a decent amount of time.
Edwin, please understand that elite specializations are supposed to fill gaps in professions. The one thing engineer does not suffer from is lack of damage. What it suffers from is a lack of utility that makes it worth bringing to fractals, PvP, and WvW beyond serving one’s self-interest … and so they give us this? An elite specialization that literally offers zero teamplay?
I mean, even Dragonhunter traps at least shared their boons. I don’t need to playtest Holosmith to know we got shafted here.
As much as I’m going to have fun playing an actually viable Power build for once in our life that isn’t Static Discharge based, yeah.
We got shafted.
We got shafted even more hardcore than a Lexington Steele flick.
Wait a minute.. I’m having a sincere sense of deja vu…
We STARTED with Rocket Boots being a backward leap. That was horrible. HORRIBLE. Nothing needs to launch you BACKWARDS 600 units, where you can’t even stop yourself from falling off of a cliff.
Please, no. Just no. It could be argued that the Rocket Kick needs a little bit more range on it (Half of the time I use it, I’m /JUST/ short of nailing a sucker, or the attack entirely clips through because of how close I had to get to the mob), but it DOES NOT need to throw me backwards.
The problem I see with “Jack of All Trades” is that you just have to use EVERYTHING in a very unintuitive complex way to even get on par with the “specialized” classes.
It’s not like “Today I’m just going to use the flame thrower and be a kittenin’ juggernaut.”
It’s more like “If 90% of my high damaging skills aren’t on cooldown and done in the 12 step long correct order, I’m a complete failure and getting booted from the party.”That said, I love the idea of a jack of all trades, but don’t like how that seems to translate to you having to use all possible trades at once to be anywhere near effective. Then again, how else could it be done?
D&D 3.5 Bards managed it fine.
Bardic Proficiency – use any armour, weapons, scrolls, wands – anything! Use whatever equipment you like.
Just realise that you where other classes start at baseline 0, you start at -2 proficiency in everything, and you won’t ever be the greatest at any given role – but you can easily 50-50 DPS/Support, Tank/Support or DPS/Tank. You can’t learn every spell in the game, but you don’t need to go through the usual premediation that Mages need – you have your entire spellbook at your fingertips with a limited number of casts per tier of spell, rather than memorising each individual spell.
Somewhere along the line, MMOs decided that the jack-of-all class needed to start at a baseline -10 proficiency in everything and have access to next to nothing.
The past day saw TWO front-page threads on GW2’s subreddit with Holosmith being laughed at by everyone: Fidget-smith, and Jihad-smith. Well done, Anet.
I’m not adding anything into the debate at hand – just wanted to pitch in some humour, as the resident half-Egyptian in the room;
https://www.youtube.com/watch?v=LJPIR0ZbxYM
Got to love Reddit sometimes. I will be quite happy to play a Jihadsmith.
Has always been useless, is useless, will always be useless.
Don’t bother, just move on the greener pastures, as much as I may wish and wish to use Medkit. It ain’t going to happen.