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Path of Fire content milestone

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Posted by: Locce.8405

Locce.8405

Congratulations for reaching that milestone in a timely fashion, and thank you for letting us know! As you can probably tell we are looking forward to seeing the result of all that work soon.

This thread contribution was brought to you by RAPTOFIN, the raptor leather care for raptor friends. For that new raptor smell that you love.
Mmmmmh, RAPTOFIN!

Veteran players are too hostile to newbies

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Posted by: Locce.8405

Locce.8405

At the end of the day this seems to be a YMMV situation. There are many factors influencing your personal result: the time of day you usually play, your language settings and/or knowledge, the people usually sharing map instances with you due to how the megaserver system works etc. From my personal experience I can say that friendly, helpful people are common enough in this community that the unfriendly kittens stick out like a sore thumb.
For every clown answering a question in map chat with a troll there is at least one other player answering to the best of his knowledge. (And sometimes the clown himself proceeds to help after getting that one joke off his chest.)
For every lazy person running right past a downed or dead player there is at least one spare time paramedic taking a legitimate detour to revive that poor guy.
And for every elitist jerk telling you you are not good enough for him there are at least dozens of players not even caring about your build and playstyle unless you get yourself or them in serious trouble. (Seriously, longbow rangers and greatsword mesmers, you don’t have to use your knockback just because it is off cooldown… )

What Spec R U going to play? Vote :D

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Posted by: Locce.8405

Locce.8405

You can not choose more than one option in that poll? I will play all of them.

Path of Fire Stress Test August 31, 2017

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Posted by: Locce.8405

Locce.8405

Is my memory playing tricks on me or did the raptor have a new mount animation and a new “running idle” where it tries to veer to either side? It felt even more alive just now. If the other mounts are as good I will spend hours in this expansion just riding around.

Mistlock Observatory Diving Goggles

in Bugs: Game, Forum, Website

Posted by: Locce.8405

Locce.8405

I just did the Mistlock Observatory jumping puzzle. As a bonus I wanted to do the Diving Goggles there. The problem is that mid-jump my character suddenly changed from bathing clothes to his normal outfit. No achievement was awarded because of that although I had done literally everything to deserve it. Please fix.

most over played class in the game?

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Posted by: Locce.8405

Locce.8405

Going by the numbers no class is really overplayed, and if I had to guess I would say this is because GW2 for the most part does not have designated roles for specific classes. Also, I think all classes can be very interesting and fun to play. So, just pick a style (visual and playstyle) you like and play that class. And make sure you try out all the classes sooner or later.

Request: Do NOT tweak the mounts.

in Guild Wars 2 Discussion

Posted by: Locce.8405

Locce.8405

Usually I strafe quite a lot, even out of combat, so I guess it will be a while until I adjust my movements to the non-strafiness of the raptor. I would love if strafing could be implemented at some point, even if it was just slower, cautious steps of the mount, but I understand that there is quite some animation work behind that, so I will not exactly hold my breath for it.
Other than this little issue I greatly enjoyed the look and feel of the raptor mounts. They are quick and easy to use, useful for getting around the map and so much fun to ride or just observe as they do their thing.
If the other mounts feel as “real” and are just as lovingly animated my feet will hardly ever touch the ground again.

Can't buy home node from Provisioner Anlana

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Posted by: Locce.8405

Locce.8405

Same for me. I remember there being a similar problem with one of the earlier nodes. Some people could see/buy it, others did not.

Edit: Just remembered that it was the Petrified Wood node. If you had bought the Bloodstone node it did not show. So, once again people who bought one or several of the earlier ones got the same bug, I suppose.

(edited by Locce.8405)

Epidemic skill (necro) bugged with new patch.

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Posted by: Locce.8405

Locce.8405

This skill is now a definitive team killer on boss fights.
Boss spawns minions. → Necro uses Epidemic → Half the Epidemic projectiles hit friendlies including the caster himself. Everybody dies under a metric ton of bleeding and burning.

Official Feedback Thread: Episode 4 -- Head of the Snake

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Posted by: Locce.8405

Locce.8405

I would have liked the story better with quite a bit less filler. The worst part is when the story log simply tells us to do whatever in the zone for half an hour or so. When I have to do content in a zone in order to proceed that is one thing. But when the game literally tells me that I should grind for a while it becomes all too clear that that part is 100% time sink and 0% story.

Updrafts too short

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Posted by: Locce.8405

Locce.8405

The updrafts over the flames around the Sorrow’s Eclipse are too short. Depending on the character it is impossible to even get into the ley-line stream at all.
For example, with my male charr I have no problem whatsoever, but with my male Norn I can hardly find an updraft that lets me fly high enough to get dragged along with the ley-line for a couple of meters. Most updrafts do not let me touch the ley-line at all.

Hotspring event timer too fast

in Bugs: Game, Forum, Website

Posted by: Locce.8405

Locce.8405

It is not only the timer that is bugged. The event scaling is utterly insane. If I had to guess I would say that the events always scale for the maximum number of possible participants, either because the scaling just does not work at all or because the event counts all people on the map as participants.

Asynchron Inflation

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Posted by: Locce.8405

Locce.8405

Where is the profit from this? I can see the merit to increasing sale prices so that all that trash loot people who actually play the game part of this game instead of the market see some better rewards for their time even when they do not have a lucky account, but the asking prices for NPC vendors should by no means go up. That would benefit nobody, because PC sellers are practically never in competition with NPC vendors.
Who would be affected? The people who flip goods on the market or speculate on rising prices hardly touch anything sold by NPCs. New players do. Crafters do. I do not see them making too much money off their efforts.
In short: raising NPC vendor prices would solve a problem that we do not have while leaving the problems the GW2 economy does have completely untouched (other than the ego of people who love to showcase cultural armor maybe). Can’t recommend.

heart of maguuma forager in guild hall

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Posted by: Locce.8405

Locce.8405

It is broken on all HoT maps. Anybody found a map where it works?

Is RNG punishing enough?

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Posted by: Locce.8405

Locce.8405

A punishing RNG does little to nothing for the longevity of a game. To the contrary: the randomness – which, as has been discussed before, seems to include so-called “lucky accounts” where some people get the amount of rare drops per week that others get maybe in a year – may actually be disheartening to those who are not lucky enough to get worthwhile drops on a somewhat regular basis.
Longevity is affected by how much you can achieve and how long it takes you to get there. Getting lucky is not an achievement. Getting lucky is not difficult. Getting lucky is just something that happens to you. If your RNG is civil enough you can expect people to try their luck for a while, hoping to finally get the drop they want, but only those who are exceptionally stupid (or gambling addicts) bank on a lottery jackpot. If the chances to get what you want are abysmal most people just give up sooner rather than later and end up disappointed and less likely to support the game, because the less you gain the less you stand to lose leaving for greener pastures.
The only people who profit from a punishing RNG are the super-lucky accounts and the rich players who can play the market on a large scale, because they are the ones making money off the collectors who buy those super-rare drops.

Mordremoth Fight

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Posted by: Locce.8405

Locce.8405

It would not be half as bad if at least the bubbles for the NPCs served as optional shelter during that phase, but unfortunately they do exactly nothing. So it is death by bug after death by bug after death by bug. And the whole issue seems to be quite low on Anet’s priority list.

Mordremoth Fight

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Posted by: Locce.8405

Locce.8405

I feel your pain. I need several weeks between characters to build up the nerve to play through that mess again. Just did it for the fourth time an hour ago and it seems to be just as bugged as ever. We were two players and we wiped two times because of the updrafts not working at all. Well, technically we wiped three times, but on the third try I got lucky that I was shot down late during that flight phase. When I could not take flight again and got downed my pet could resurrect me juuuust in time.

1st try: no problems during first flight, both players wipe during second phase
2nd try: no problems during first flight, 1 player dies during second phase, 1 during third phase
3rd try: no problems during first flight, 1 player dies during second phase, other player survises despite bug during 3rd phase

Fort both players combined that leaves a total of 8 flight phases without bug and 6 flight phases with launch failure bug. That is a percentage in excess of 40%, and we were no unluckier this time than on any other day.

Issue Reports: Heart of Thorns [Merged]

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Posted by: Locce.8405

Locce.8405

How long will it be until Hearts and Minds is finally fixed? The final fight takes ages and it is not really motivating when there are THREE flight phases each with a 50% for the updrafts to do nothing so that you just stay on the ground or awkwardly jump up and down until you die. I don’t know how many times I had to retry this fun-sucking nightmare because of that bug alone.

Stuck in Loading screen [Merged]

in Account & Technical Support

Posted by: Locce.8405

Locce.8405

Same here. I can go from Gendarran Fields to Lion’s Arch, but the guild hall, Auric Basin among others load until the server connection times out.

Ebonhawke Vista inaccessible

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Posted by: Locce.8405

Locce.8405

With today’s patch the way up to the vista overlooking Ebonhawke has been closed off with invisible walls making the vista inaccessible. This prevents map completion in Fields of Ruin.

Repetetive?

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Posted by: Locce.8405

Locce.8405

I agree that there is a definite trend of “grindification” in GW2, combined with a truly annoying dependence on map-scale meta events in order to explore everything. Doing repetitive chores and banding together with occasionally huge crowds feels less and less like something I can do in order to achieve anything and more like a thing I have to do to get anything worthwhile out of new content.
And that worries me, because it saps the fun right out of the game and turns it into something that feels like a job, complete with an equivalent time investment. If I only have 1 hour or 90 minutes of playtime I do not bother logging in at all, because I have to get incredibly lucky to be able to get anything completed in that timespan.

Should I report gold sellers?

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Posted by: Locce.8405

Locce.8405

You will be doing everybody who is interested in preventing further damage to the ingame economy a favour. And fewer gold sellers means fewer hacked accounts, so there is that, too. So, yes, report the scumbags.

Issue Reports: Heart of Thorns [Merged]

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Posted by: Locce.8405

Locce.8405

The HoT story is barely playable in a team. There are several instances where having additional players present prevents one from playing the game or even leads to completely lost progress.

Example: City of Hope
When the mission owner dies during the Trial of Strength but other members of the team survive the mission can not be completed. The trial stops immediately, despawning the enemies, but the heal debuff remains preventing everybody from resurrecting the mission owner so that the trial could start again. Since restart from checkpoint is only available when everybody is dead and the locked room has no way for the other players to kill themselves the only way to proceed is to log out and back in to start the mission from the beginning again.

In most instances the problems with teamplay result from the inability to respawn as long as even one teammember is still alive. Either progress is made impossible as in the example above or dead teammembers are condemned to an eternity of watching as with the final fight of “Hearts and Minds”.

This leaves a buggy and unfinished impression with me and it most certainly makes playing with others significantly less fun than playing alone which is always a bad sign in any MMO.

Leader of the Pact III boost broken

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Posted by: Locce.8405

Locce.8405

Ran some tests (literally) and found the same thing. Others in map chap reported the same issue, so it does not seem to be limited to a few players but a general phenomenon. LotP III does nothing but add graphic effects.

Revenant: Toggles deactivate themselves

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Posted by: Locce.8405

Locce.8405

When entering a new map there is a bug that causes Legendary Dragon Stance skills to automatically deactivate themselves (without activating the secondary skill) after roughly 1 second. They can be immediately reactivated without cooldown, but again automatically deactivate themselves almost immediately.
After switching to a different stance and then switching back to Legendary Dragon Stance the toggles resume their intended functionality.

Issue Reports: Heart of Thorns [Merged]

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Posted by: Locce.8405

Locce.8405

I still do not have my map completion reward for Verdant Brink. Now I am very reluctant to explore more, because there are not that many Magus Falls maps and I need a completion for my ascended reaper greatsword. Basically, if that happens three more times I can never get it.

Living Story Season 2 stuck bugs

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Posted by: Locce.8405

Locce.8405

Since the HoT update there seem to be many instances in which you can get stuck inside the map architecture. For example, when Fort Salma was destroyed I got stuck inside the barrier in front of the gate after defeating the final enemy. However, this bug is avoidable by not going near said barrier.
Unavoidable is a similar bug at the end of “Into the Labyrinth” when all participating players are teleported into the nearest wall after the final cutscene, so that nobody can talk to Rox and finish the mission.
This bug is blocking story progress.
I have played that content just before the HoT expansion without any issues of that kind. So, whatever was done with that content during HoT: please undo it.

Edit: when you skip the cutscene you get teleported to a different location that lets you finish the mission as intended.

(edited by Locce.8405)

Crashing like mad today

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Posted by: Locce.8405

Locce.8405

The game has been extremely crash-happy since the expansion was launched, and so far no fix has had any significant impact. I know several players, myself included, who experience crashes at almost every boss event.

Whats the main draws for playing Necro?

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Posted by: Locce.8405

Locce.8405

The moment it was announced that charr would be a playable race in GW2 was the moment I decided that I just had to have a charr necromancer as my main character. No further sell necessary.
Since then that charr has paid back my trust thousandfold. I love spellcasters, I love melee, and the necromancer is a great melee spellcaster that is about to become even better with the reaper specialisation. Sure, sometimes there are specific tasks where a different professions excels, but generally the necromancer just feels like the best choice for my playstyle.

TY Anet for Transgender NPC!

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Posted by: Locce.8405

Locce.8405

I have nothing but the utmost respect for the way Anet implements minorities in GW2. Usually what I would expect a gaming company to do would be one of two things:

1.) Play it for laughs with a punchline basically saying “haha, that guy is different”.
2.) Put large neon pointers on it for maximum PR effect (sometimes combined with method 1).

Anet chose neither route. They just put some more or less unobtrusive NPCs in the game and let them live their lives as if they were normal people. Which they are.
For me the mere existence of a transgender NPC in a game world is nothing too special, certainly not as special as some would make it out to be, but the way how that NPC is presented is really extraordinary. It is a message of “Life is deadly, so live it like you really want to live.” delivered in the least intrusive way possible.

Big thumbs up!

Arenanet stealing from the players?

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Posted by: Locce.8405

Locce.8405

Welcome to the world of economics! This has nothing to do with stealing and everything with availability of resources, supply and demand. If the supply becomes more readily available but the demand remains unchanged prices drop.
You could make a case that it is Anet who is making these resources more readily available, but it is still basically the same as if a mining corporation discovered a huge deposit of raw diamonds and broke the De Beers monopoly with it. That corporation would not be stealing from De Beers, yet De Beers would be poorer for it.

Charr need a rework !

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Posted by: Locce.8405

Locce.8405

The charr are fine as they are. I actually love how we have truly inhuman player characters instead of the coloured/horned/big-toothed/long-eared humans in other MMOs.
What should be adressed, however, is how much care is put into adapting armour skins for charr. The amount of helmets that have horns clip right through them in a very ugly and obvious way or even remove horns completely is astounding.
What the kitten, Anet? You can’t just tuck horns away as if they were hair.
And there are far too few armours that either hide or even implement the spot where the tails breaks through the pants or coat, again making the clipping very, very obvious. What makes this even more annoying is the fact that there are armours where these things are adressed just fine or even add to the armor’s look. I love how the Imperial Outfit’s dragon clings to the tail or how the “tail” on the light carapace armour acts as tail-guard for charr.

Why do you play female characters as a guy?

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Posted by: Locce.8405

Locce.8405

I think this question has been discussed to Cantha and back in every game forum ever. In most cases it boils down to aesthetic reasons of one kind or another, and the most amusing part of that question is that it is this thing that seems to bug the one asking it. I never heard anybody ask “Hey, I know you are a tall guy in real life, so… why do you play an asura?” or “I am pretty sure you are human, so why is your main char a charr?”
Unless you are a roleplayer the answer is always “I like that dude’s style.” and if that dude is female so be it. And if you are a roleplayer the answer is “That is how I imagine the character I want to portray… and I like that dude’s style.”

Free chest for people who got a portal key(?)

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Posted by: Locce.8405

Locce.8405

I participated in the stress test and got a heroic chest. No luck with the portal yet.

Unstackable stackables

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Posted by: Locce.8405

Locce.8405

Recently I have encountered several issues of unstackable stackables. There seem to exist different versions of same items – different either because of when or how they were acquired. So, keeping these items ready for different characters means reserving double the necessary amount of bank space.
Among these items are Crafting Boosters, Gathering Boosters, Rejuvenation Boosters, Tomes of Knowledge and Gifts of Exploration.
Since bank space is a finite resource and it is quite annoying to see it wasted so recklessly it would be very nice if such double-stacks could be avoided. If the creation of a new version of a given item is necessary, please provide a method to transform older stacks to the new version to avoid confusion and further waste of bank space.

Melandru statues in Cursed Shore

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Posted by: Locce.8405

Locce.8405

At the moment the Melandru statues in Cursed Shore are permanently active, no matter the status of the Melandru temple.
This bug prevents 100% map completion since there is a commune skill point at one of the statues and they cause damage ticks.

Tequatl "crashes"

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Posted by: Locce.8405

Locce.8405

This is a recurring problem for me and several others who regularly try killing Tequatl:
During the end phase of the event the crash window pops up although everything seems to be fine. Until we get a forced disconnect after roughly 30 seconds that is. (This is actually the most aggravating part of this issue. We would be able to complete the event, but the game cuts us off.)
Sometimes we get lucky and Tequatl dies quick enough to make the event count, so that we can get our rewards after logging back in, but more often than not it robs us of all the rewards for practically contributing 99.9% of the event time. Today Tequatl’s life bar was not even visible anymore when the 30 second timer ran out. I got nothing. Not a single chest for fighting through the whole event but what could have only been the final second.
This is a completely unacceptable situation and needs to be addressed.

Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Locce.8405

Locce.8405

Well, well, what can I say about the stress test?
First of all, neither my pc nor the servers appeared to be in any kind of stress. There are some events in the “old world” that take a higher toll on the performance than anything that could be done yesterday in the test area. (Hello, Svanir shaman! Yes, I was just talking about you.)

The story part as well as the events did a good job of conveying the feeling that we were deep in enemy territory and matters are somewhere between urgent and desperate. That was very fun in a masochistic kind of way. Well done!
The only negative thing I can say about this part is that the demo area is a bit too small to not become very repetitive after two hours. It’s really more suited for 15-minute-tests.

The revenant… what I could see and experience was a bit of a mess, but a fun mess. I think (or hope) that Jalis and Mallyx are not the best legacies to combine for a build, but each legacy was interesting to play around with on its own. I am very curious about other legacies and the complete list of available weapon sets, skills and traits.
Even though some of the revenant skills are a bit complicated at first glance I am confident that it can work as soon as we have a more complete look at that profession. The effects are very entertaining visually and game-mechanic-wise, sort of like a mix between guardian and thief with a higher special effects budget and some chaos thrown in for good measure.
I will definitely keep an eye on this profession as it could really become one of my favourites in terms of style.

To Beta Testers - Some Advice

in Guild Wars 2: Heart of Thorns

Posted by: Locce.8405

Locce.8405

I have done some thorough bug-hunting during GW2 beta and I definitely will do so again this time around. Not much time for crazy stuff, but if I see something breakable I will give it a try.

Celebration crackers at WvW not working

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Posted by: Locce.8405

Locce.8405

The cooldown seems to be bugged for several accounts, too. Mine are still on cooldown after roughly 32 hours. Hopefully it’s only for this one character.

The New Dailies -- Feedback welcome

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Posted by: Locce.8405

Locce.8405

Every time I log in and see kittening double-dipping Fractals my blood pressure goes up, even more so when my server is getting its puppy kicked in WvW (which is almost always).
I know that I do not like Fractals and PvP, so could you please stop punishing me for not liking those two things, pwetty please?

Unplayable lag in Sparkfly Fen

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Locce.8405

Just missed out on my daily Tequatl because I got no contribution whatsoever because of several minutes long lag. And I am not talking about lags occuring in a timespan of several minutes, I am talking about being 1 to 2 minutes behind everybody else on top of disconnecting just before the end.
I guess Tequatl events plus the horde funneled into Sparkfly Fen for Daily Events was a bit too much for the zone server.
One more reason to drop those unnecessarily specific Daily tasks.

The New Dailies -- Feedback welcome

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Posted by: Locce.8405

Locce.8405

Ofc, that only goes to fuel the idea that log-in rewards are the replacement for the old dailies, “freeing up” the daily system to actually work on rewarding you to go out of your way. Which it does, see: this thread. And people complaining about it doing that. :P

The big question is: is obedience to a random system – and “going out of your way” is really about obedience and nothing else since the tasks are not challenging in any other way – really worth rewarding? Is this really the intended effect? That we waste time for an immaterial reward just because we are told so to nobody’s benefit?

In a worst case scenario the answer is “yes” and the only explanation for this would be that Anet is tasked with preparing a part of humankind for the autocratic rule of evil alien overlords or a scientology-esque sect whose orders might appear just as random.

I do not habitually wear tin foil hats, so I guess the answer is “no”. Otherwise it would be worse than having a second job, because with a job at least you know that somebody profits from you completing a given task for a reward. The Daily system is probably supposed to steer players in the direction of neglected content in order to show them how fun those parts of the game are, improving the experience for those involved. “Here is a little something. Look at this! You might like it.”
And in that case it is an abject failure:

  • Many people do not enjoy being coerced, so their playing experience is diminished if they still want the achievement points.
  • Truly neglected content, expecially big dynamic events with daily rewards but no fixed time schedule (Foulbear Kraal, Dredge Commissar et.al.), do not appear in the Dailies at all. Actually, with players running errands for the Daily achievement point reward those events are bound to become even more neglected since people have less time for those shenanigans.
  • Flooding zones with players for a single day at a time (Daily XY Events) with hordes of them teleporting all over the zone in search of active events and spamming the map chat with requests fixes a symptom for that one day but the causes for the zone being mostly empty at other times remain unadressed. Also, the experience is far more stressful than enjoyable for practically everybody involved (“Will I be in time to get contribution?”, “Where is the next event?”, “Why do people link waypoints in map chat when the event is almost done and only those who are already there will get contribution?”) and therefore very unlikely to attract players to spend more time in that zone on other days.
  • The tasks are just as repetitive as the more generic ones we had before, which leads to players being sent to the same zones every couple of days and inconvenient concentrations of Dailies promoting basically the very same thing on a given day further reducing variety (for example “Daily Fractal” and “Daily Fractal 11-20” or similar ones). You get force-fed the very same content again and again. The resulting feeling is much less appreciation than something akin to Stockholm Syndrome.

To be very clear: all these negative effects that make the new system a failure are due to the tasks being too specific. If it was “Daily Kryta Events” instead of “Daily Queensdale Events” and if some of the older, more generic tasks replaced some of the other unnecessarily, pointlessly specific ones (“Daily Ascalon Vista”… Really? What gives?) the new system would actually be better than the old one. For everybody. Oh, and please get rid of double-dipping Fractal Dailies. It’s not funny.

(edited by Locce.8405)

Snowmen not resetting

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Posted by: Locce.8405

Locce.8405

Today the Magic Snow is full of snowmen for me. If they do not reset this part of the Wintersday Daily is not completable.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Locce.8405

Locce.8405

Please try to base your arguments on things I’ve said.

This is a bit hard to do since, if I take everything away you seem to be implying and reduce it to what you explicitly said, there is not all that much left that is even remotely relevant to this topic. You seem to be fine with the new Dailies since the change does not affect you all that much. Noted, but of little use to those of us who are affected.

The rest is just about you not liking how some others argue, even if you have to ignore some things they said in order to make your point…

No, but saying you quit and trying to explain why can very well be, especially when the leaving customer is very likely not the only one with the same complaint.

It depends. Explaining that it’s because of a relatively minor segment of the game as a whole will not be very constructive, because that makes your reason for quitting look petty. I mean, you really should go back and read what Vlad said. He didn’t mention any other reasons for quitting except the daily changes. The only things he really says are “I don’t like the changes, I don’t have to play, I’m updating WoW, people are going to quit en masse”.

That is not constructive. Period.

Maybe I am giving people too much benefit of the doubt if I read that they complain about things other than the new Dailies (as Vlad did if you read his previous postings) and think that they might have complained about these issues before in other threads. Maybe. But I rather give them that benfit of the doubt than accuse them of being petty when I clearly can’t read everything they have written in every recent thread without appearing at least a little bit weird in the process.

If somebody is able to reasonably explain his grief and/or others can understand that grief without necessarily entering rage-mode themselves it can hardly be a non-issue. As a matter of fact, dismissing another’s cause of grief as a non-issue is one of the least constructive things you can do.

An example of that is someone who was raging that their “choices of how to gain a laurel were removed”. They chose to ignore the fact that since they gain the laurel regardless, that then gave them ultimate freedom in choosing how to spend their time, because it removed the one restriction earlier: that you had to actively play the game. That is what I mean by a non-issue.

That is indeed a very strange complaint and can quite quickly be explained as a non-issue. Why you thought that anybody would get that reference when that complaint was never mentioned during our exchange rather than mix it up with the point we did discuss is beyond me.

It seems to me that you are defending people you have not seen anything from, and assuming that I am the problem without even knowing anything about the actual examples I am bringing up. That’s actually rather insulting.

I seem to know at least as much as you about the example you did bring up. Please forgive me for not getting your cryptic references to those other examples that seem to be so clear to you that you are even insulted by any resulting confusion. Maybe if you refrained from packing everything into barely applicable metaphors, began to state more directly what you are talking about rather than what not things would be easier to sort for everybody involved? That way your complaint would certainly read much less as an unconstructive rant and distract less from the topic actually discussed in this thread. Now I see that you were just complaining about a minority with little to no impact to this thread, which is perfectly fine. A non-issue, really. Enough time wasted.

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Posted by: Locce.8405

Locce.8405

You are straining the old straw man already – pardon the pun – by implying that people are already threatening to leave over this issue

Except some people are. The post I was replying to by Vlad in this very thread on this very day was filled with threats of leaving and people leaving.

You may want to re-evaluate what you think a strawman is, or, to be honest, you may want to read this entire thread. People are saying they’re going to quit or they’ll stop playing or they’ve lost any desire to play at all.

I do not think I have to re-read the whole thread to see the flaw in your argument. I have to look no further than to the example you gave: Vlad. He did not just ragequit and tell Anet off for not giving him everything he wanted. He tried to communicate what the problem was that made him leave and that the new Dailies are just one problem among many. And if you read his postings as thoroughly as I did you could even know that this is not the first time he voiced his opinion. He did everything that can reasonably be expected from any dissatisfied customer as far as I can tell. So, you are indeed arguing against straw men if you dismiss his opinion just because he has now had enough. He did not just complain about the final straw that broke the camel’s back, he is not the customer that complains about one piece of merchandise and immediately leaves in a huff never to return. As I understood him he tried to make things better and failed. That is not what you say you want to argue against.

You say that you are not against people voicing their opinion, but on the other way you obviously are against people complaining about this issue. What makes the new Daily so valuable to you that you would rather have it stay this way than have a few more and/or more non-specific options?

I’m not against people complaining about this issue. I’m against the way people complain, and some specific things they complain about.
Threats to quit are not constructive.

No, but saying you quit and trying to explain why can very well be, especially when the leaving customer is very likely not the only one with the same complaint. And in this case we know that there are customers with the same complaint that are staying for now. But given your earlier shopkeeper metaphor you are fine with leaving customers as long as the majority stays. I tried to explain why this mindset is a recipe for ruin, but apparently I failed.

Raging about non-issues are not constructive.

If somebody is able to reasonably explain his grief and/or others can understand that grief without necessarily entering rage-mode themselves it can hardly be a non-issue. As a matter of fact, dismissing another’s cause of grief as a non-issue is one of the least constructive things you can do.

Simply getting mad at Arenanet and insulting them is not constructive. Throwing a tantrum is not constructive.

Correct. That said, a certain amount of getting mad and tantrums is to be expected whenever gamers or other people who feel strongly about a part of their life feel threatened in that part of their life. The fact that people get mad is neither an argument for nor against them. It’s just them behaving like people (the more hot-tempered kind).

Coming up with solutions is constructive. Working with Arenanet, rather than demanding they immediately fix things, is constructive.

I see people trying to come up with solutions in this thread or the other. However, if you are trying to say that you have to come up with a suggestion for a solution in order to be constructive, you are wrong. It is completely sufficient if you can explain your dissatisfaction in a manner that somebody who knows more about a topic can understand and (if he chooses so) act on.
If, for example, you ate in a restaurant and were served a dish that was mostly good but had something you did not like all that much, you can still give your feedback even if you do not know the first thing about cooking or spices. If you describe your problem well enough, maybe the cook can tell you that everything will be fine if you just order the same item, say, without cumin the next time.
The same goes for any criticism. You do not have to come up with a complete solution or even be able to do it better yourself. You should just make an effort to describe your problem, so that the recipient knows what you did not like.

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Posted by: Locce.8405

Locce.8405

A.net is likely trying to encourage people to play other content, like wvw, PvP, and even poorly populated zones. This is healthy for the game, as even in this very negative these we are having people say they discovered something about the game that they didn’t know they would like. If, however, the old easy choices remained, people will just default to what is easiest, and the whole point of the revamp will have been lost.

As someone who prefers pve (specifically dungeons and fractals) the additional choices would not hurt me, but that doesn’t mean I came see why a.net structured the dailies as they did, and I support their reasoning and goal as I believe it’s important that people be exposed to those things.

I agree with you that this was probably their goal, but let’s just take a step back and look if they are able to accomplish this goal with the current approach, which begs the following questions:

1. How does “Daily xxx Vista” steer people to less populated areas or achieve anything else worthwhile when they are most likely to just visit a vista in that region’s capital unless they were planning to do something in that region already? The same goes for “Daily xxx Miner” and similar objectives, only that you just go gather ressources in the appropriate home instance and maybe step out into the nearest zone for a couple of minutes.

2. Since the implementation of megaservers, were there ever so few people at the Great Jungle Wurm that you thought “Oh, if only there were more players here”? On the other side, how many of the really less frequented world events – Dredge Commissar and Foulbear Kraal spring to mind – have appeared in Dailies so far? Does the evidence point toward people indeed getting steered toward underused content or does it look like it is specific just for the sake of being specific?

3. How often do you have to be pushed into content you do not play normally until you know if you like that content or not? One try? Two tries? A hundred? The Dailies are going to repeat themselves. There will be more days after today when people will find themselves between a rock and a hard place by being forced to choose between fractals and PvP or WvW. Is there really no option to give this well-meaning hint to new players without annoying old players who already know what they want to do with their day?

(edited by Locce.8405)

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Posted by: Locce.8405

Locce.8405

I guess I do not have to tell you that it is usually not just one thing that makes people leave a game. Far more often it is a collection of things reducing the enjoyment of the game bit by bit. What I apparently do have to tell you is that this is exactly what is happening for those complaining about the new Dailies and how they were implemented. Their enjoyment is reduced, and it does not matter if that change affects everybody or you specifically, and it does not matter if it’s already enough to make them leave or if a few more negative bits are needed to that effect.

If you feel you’ve just added the proverbial straw, then a better solution to just picking the straw back up would be to fix the camel and maybe remove some of the additional items he was carrying.

I am not exactly a member of the Anet development team, am I? So what am I supposed to do other than give feedback to those who have the power to take items of the camels back or to fix the camel altogether. It’s either that or leave the camel to die, and since GW2 used to be a lot of fun for me I would feel rather bad about that without even trying to do my part.

Didn’t say you couldn’t give feedback. Ever. That has never been a thing I’ve said.

What I have said is that with all these people making threats that they’re leaving for good because of dailies, then Anet should actually not worry too hard about the dailies themselves, because if “so many” people are just going to quit because dailies were the straw, they’ve been working that poor camel too hard already, and it’s time to lighten the camel’s load.

And at what point is a complaint valid in your opinion? You are straining the old straw man already – pardon the pun – by implying that people are already threatening to leave over this issue when people are mostly saying that this problem is just one that might add up with other things to make them leave eventually, or, to stay in your metaphor, the camel is just getting loaded and people are telling Anet to stop before the poor animal’s back is broken by some final straw that is bound to come sooner or later if they do continue. What item should one complain about if not about something that apparently brings long-term profit for nobody but adds to the camel’s load nonetheless?
You say that you are not against people voicing their opinion, but on the other way you obviously are against people complaining about this issue. What makes the new Daily so valuable to you that you would rather have it stay this way than have a few more and/or more non-specific options?

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Posted by: Locce.8405

Locce.8405

I think you should take into account that people who don’t like something tend to be louder than people who like it. The forum represents a tiny fraction of the player base, and people who are fine with the changes are just playing. They are less likely to come here and voice their appreciation then people who are disgruntled are likely to come to complain.

So how much is the bias in your opinion? Are the forumites a representative cross section of the player base? Is it really possible to calculate, for example, if we have 10 complainers in a thread and 3 anti-complainers, the playerbase should be split 2:1 against the complaint? And why should I care if I can only speak for myself one way or the other? A good idea is still a good idea, even if only a single person had it.
You are dodging the real argument by referring to the absence of player numbers, which is: what do you lose if those who complain are heard and appropriate changes are implemented? Would it really diminish your playing experience? And if so, how? How is having more choice making your day worse?

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Posted by: Locce.8405

Locce.8405

I guess I do not have to tell you that it is usually not just one thing that makes people leave a game. Far more often it is a collection of things reducing the enjoyment of the game bit by bit. What I apparently do have to tell you is that this is exactly what is happening for those complaining about the new Dailies and how they were implemented. Their enjoyment is reduced, and it does not matter if that change affects everybody or you specifically, and it does not matter if it’s already enough to make them leave or if a few more negative bits are needed to that effect.

If you feel you’ve just added the proverbial straw, then a better solution to just picking the straw back up would be to fix the camel and maybe remove some of the additional items he was carrying.

I am not exactly a member of the Anet development team, am I? So what am I supposed to do other than give feedback to those who have the power to take items of the camels back or to fix the camel altogether. It’s either that or leave the camel to die, and since GW2 used to be a lot of fun for me I would feel rather bad about that without even trying to do my part.

Well, as long as the customers that keep coming back considerably outnumber the minority complaining about the merchandise, I wouldn’t really care to look into changing my merchandise just in case the people who have proven themselves to keep coming back don’t like the new merchandise.

In that case you are the kind of shopkeeper that quickly gets put out of business as soon as a new shop opens nearby, never even caring about his dwindling customer numbers unless it’s more than 50% of the current customer base that has a complaint about the same thing.

(edited by Locce.8405)