Showing Posts For LorVan.1029:
It worked. It was the assault phase. I guess I was “unlucky” to be on a map where all the defenses succeeded. GW2: the game where you have to fail, in order to win eh eh
That makes sense. On the wiki page it says that in the assault to retake the cathedral, “Shades will constantly spawn during the fight. If players don’t kill them, the shades will overwhelm the players with the Corruption effect.”
Must be that one. I’ll try
Hello, a little question:
I’m working on the colossus pre, and I’m near the end. There’s a step where I have to coat myself with the ooze and get hit by the “corruption” of the Priest of Grenth. Now, I just waited for 2 hours for the event to show up (the cath. of silence was under pact control) and when finally the bad guy came to reclaim it, I used the ooze and rushed into the fray. I did hit everything, jumped inside every aoe I could see, hugged grenth, but nothing.
Any hints?
thanks
So that’s the only way, then. Kinda painful. Thanks for the answer
Hello! I have a simple question. I’m working toward the creation of a Colossus, but I’m stuck at the first tier. I have everything except the “memories of battle”, of which I need 200.
I tried to figure out how to obtain them (as it’s actually part of the fun in the scavenge hunt, isn’t it?) but had absolutely no luck. Played WvW for three hours straight, made dailies, levelled up, but got none, so I’m starting to wonder if it isn’t faster to just grind some gold and buy them.
How can they reasonably be obtained?
thanks
The encrypted boxes as far as I know, though the drop rate’s something like a tenth of what it was. KING opened over 200 and didn’t see any.
I just red through the other posts, and seems like the ascended boxes are supposed to drop from the daily 3frac chests. So, getting back on the topic, if this is true, the fact that they removed the 51-100 dailies is even worse.
An announcment about this would have been nice, as I have spent one hour looking for group and doing three 51-75 fractals just for a bunch of lulz (which were nice anyway).
On a side note, anyone knows where (and if) ascended armor and weapon boxes are supposed to drop now in this revamped fractal system?
I feared so. That seems reasonable, too. Thanks ^.^
Hello, I’ve noticed hellfire and radiant backpacks in the wardrobe. Anyone has any idea on how to obtain them?
thanks
Hello everybody!
Today I played a bit with the armory to see if I could create a good look for my fem-norn thief (I like her curvy body, but oh! how bad all those coats look on her..). In the end I found a good mix-n-match that looked really really awesome, wrote that down, and googled for infos about where to find the skins.
To my dismay, the crucial part of the look (the chest item) was from the “heritage set”, and I learned about what it means just today.
Long story short: if I buy GW1 today, and link it with my account, and play with it, would I still be able to get those 5 points needed for the heritage set? Do you think it would take a reasonable amount of time? What would be in your opinion the best way to obtain them?
Thanks
Bump
This should get more attention
I agree. As the “total chest” number in the document increases, and the percentages remain similar, it only gets more and more scientifically objective that something’s wrong.
Thank you very much for the link, it’s really, really interesting.
Hello everyone,
Tried to make some research but found nothing on the topic. What’s the approx. chance of getting an ascended weapon box from the daily fractal? Do they really drop starting at fractals 10-19 tier? Is there a substantial difference between tier chances for ascended wep. boxes?
thanks
I officially give up trying to get oris and woods until something is done about this. Since last small patch, two days ago, even Cursed Shore and Frostgorge have become completely unstable, like Southsun and Malchor’s Leap. Everytime I log in the node pattern is completely different. If before I was able to make a full run with a char across all maps in 15-20 mins, enjoing the view and helping events along the way, now it’s simply too slow and boring, having to focus on the minimap for the icons.
The t6 prices are already slowly raising, copper by copper. The amount of oris and woods from salvaging is still clearly the biggest part of the market, but I was contributing about 250 pieces of each, farmed everyday, and I’m pretty sure I wasn’t the only one doing that who gave up.
If things keep on like that, it will not be economically productive to invest time in ori and woods farming at least until the prices have triplicated.
At Taygus: that could explain a few things. I’m bound to read again the patch notes >.<
nevertheless, for Frostgorge and Cursed Shore this week I always end up in the same “instance”, with the same “node map”. Happening only on Malchor’s leap, thought it was due to the overcrowding.
At Astral Projections: I agree. Could be the solution while something more structural like the OP’s idea gets sorted out.
Three orich in Southsun, counting also the “permanent” one at the Karka champion at the top of the ramp.
I’d like to add an interesting fact: being on Desolation server, with everyone trying to get the Lyssa skillpoint, since last update I couldn’t never ever get on my Malchor’s Leap main server zone, ending up always on megaservers. After a week of trying to farm oris and woods there, I noticed that there are not more than 3 or 4 nodes map patterns, of which I’m fairly sure one pattern belongs to Aurora Glade’s main server.
Checking the map patterns on gw2stuff, it could be seen that the “Aurora Glade pattern” was “seen” by ppl from other servers too, as it appears as partially correct on a lot of other servers.
That makes me wonder: are we being sent to specific-and-half-empty servers instead of the old random generated overflows? If that’s the case, couldn’t they just tell us which server we’re logging into?
I strongly agree with the OP, and support his idea, or any kind of solution related to this issue.
In the meantime, check them out in the pvp closet. You’re welcome.
Thanks all for the kind answers and explanations. In my lack of marketing experience I’ve discovered in these days the meaning of “tanking” related to prices, and those stocking and dumping techniques. I guess something went wrong anyway, terribly wrong, even with the oricalchum. Looking at the prices in stock, there are some who seemed to have undercut 20, even 40 coppers per item. Huge gaps. As they say, “that escalated quickly”, but maybe a smaller (and smarter) undercutting would have helped.
As for the other tier mats, I guess I’ll better start to learn some alternative gathering routes in lower areas
Hello everyone,
I’m a little casual player, slowly earning my payday ingame by collecting my daily amount of orichalcum and ancient wood, and selling it to those who clearly can make more use of it than me.
Can someone please explain to me the fluctuations of the oricalchum and ancient wood of the past week? I know very little of marketing and economics, and the -20% of income I’m getting, compared to three weeks ago, is making me fear for my (already too few) daily gold coins.
Thanks!
Amagad Whiet yur ma niu hero.
Dontcha lissen to dose miscreants who dont believ in yo screenshawt.
I have also a question on the produced item itself. There are already 7 grenth backpiece for sell on the TP. Is the dwayna one going to be sellable too?
I agree with the OP! I tend to be very, very skeptical about endings, but this one was very well balanced, and the view from the hill of the tower debris is glorious. There are a lot of ruins in Tyria, but THIS one was made by us! Ha!
Happened the same to me. Seems like I got stuck in that position if I was still moving forward between the death for falling and the respawning moment.
I have a question: do you think that the finished dwayna backpiece product will be sellable on the tp?
I’m a tall Norn thief, flexible and strong. I can drag enemies way heavier than me with a Scorpion wire. Hell, I can even teleport with my arrows.
And still I can’t pull myself up to that ledge that is no more than 1 meter and half in height?
Could we get some basic climbing capability, other than jumping?
Sorry, I have to quote myself as it seems I went unnoticed
Yes, but in the meantime a newbie team has had their face melt. Not funny at all. You risk to loose potential longterm pvp players.
I think that this was the issue about “public interest”. Newbies don’t care about ladder, or rank, or whatever, position, but about how funny are the first games they play in pvp mode.
To your second point: if team “A” swaps out against team “B” and wipes them, the only impact this would have is to marginally increase (if at all) the MMR of the professions that actually played the match, as opposed to the ones that queued for the match.
Yes, but in the meantime a newbie team has had their face melt. Not funny at all. You risk to loose potential longterm pvp players. And if the team A keeps at it, they could get pretty high with zero to no effort, step after step, with every “marginal increase”.
For the topic about account and profession rating, let me add an example.
I’m a bit of an altoholic in pvp, as it’s so easy to set up and go, so I tried pretty much all professions. On some of those, I am pretty BAD, and I know it, but I like to play them once in a while for the sake of variety, for me and for the pvp world around me (I hate FOTM effects). A profession rating could help people like me to face reasonable matches when doing that, and prevent me from worrying about loosing my position with my “main”.
On the other hand, testing all the profs, tinkering with all the traits and things, gave me a kind of overall understanding on basic mechanics, in general, and class-related mechanics, in particular, that clearly contribute to my skill level when playing any profession. As an example, I had no problem switching from a staff necro to a grenade engi because I already had an ability to use large amount of ground targeting, or when I play against mesmers, having played as one helps me recognize from movements which one is the real deal. All of those kind of general based knowledge should be taken in account when putting me in a match, and an account based rating could help just doing that.
On how to deal with the rewards and ladder position when having those multiple numbers per player, however, is beyond me. Maybe a “weighted arithmetic mean” could be used: calculating general account rating per se, and then mixing it with profession rating in relation to games played on that prof.?
(edited by LorVan.1029)
“The irony is strong with this one”.
They see me cleavin’, they hatin’.
Guess what? Didn’t paid fo’ dat two hander jus’ to poke yo one by one.
Looks like you need money to make money, then.
(Btw I opened a new thread as I thought the argument was relatively different from the other discussion on the last boss’ ending bug, wich has even already been hotfixed. Here I’m talking about bugs of the scenario and of the fight itself. At any rate, feel free to move/merge as you prefer)
Just completed the new path. That was fun, but some bugs turned the last boss into a nightmare. Here are those which I remember distinctively:
- When the party fully whipes in the electric floor phase, most of the times the boss doesn’t reset. Getting back in the room to find the boss already at 30 stacks is not funny, as you can imagine.
- Portions of the floor did not loose the electrified status after purging the boss, cutting in half the (already quite intimate) space of movement for the fight. I have the feeling that that happened when, going for a long player res from dead state, those alive got momentarily out of combat.
- The broken generators. Seriously. Walking or rolling against or near them results in a sudden turn of the camera, or even a teleport a few yards away, in a random direction. Same happened more than once when jumping aboard the “safe higher picnic tables”.
- The direction of the “frontal” cone aoe isn’t always the one faced by the boss. I got downed at least three times by a “frontal” attack clearly coming from his..uhm.. I suppose you know from where.
- The visual volume of the boss does not always collide with the hitbox for the debuffing via the aoe of the holograms. Result is that, sometimes, even if the boss was with one or two feet in the aoe, the debuff was there to stay.
All of those bugs were noticed also by my pug mates. Those bugs wouldn’t even have been THAT bad if it wasn’t that each one of those concurred to create a higher chance of positioning error, lethal in a boss fight that punishes each error with a more or less instant death.
Mmmh okey I’ll try
Still, I suppose some (like the OP) would be happy if they were able to downgrade those mats to simple and sellable T6.
Mh I’m pretty sure it wasn’t that much. I collected them from the boxes I saved from the last three invasions I participated into (and didn’t opened until the new patch), and that must be about 80 boxes. About three hours of gameplay. Plus two days of normal world bosses routine, that perfectly fits a few pauses from my studies, and makes for about a couple hours each day overall.
About mats and things, I didn’t took notice of the exact amount, but I guess I’m not more than 30-40 g richer than a week ago, and cumulating mats to get over 400 crafting.
The fact remains that my 450 mat piles keep getting higher, even by casual gameplay, without a mean of using them.
And by 8 piles I mean piles of piles. that’s actually 2000+ piles. If that makes sense.
I’m sitting on 8 piles of bloodstone dust that just take bag space. And I don’t have enough money yet (or t6 mats) to get to 450 crafting and get anything useful out of those.
A way of converting those accountbound thingies in lesser materials (say, a few T6 materials………..) would be extremely, EXXTREEEEMELY appreciated, Anet. Seriously.
Let’s face it, who runs story dungeons nowadays?
I reached the spamcap for a week, every evening, looking for group for a TA story. Not a single answer, and I am on a highly populated server. But that’s just an example; I fear that after this patch it could be even worse, with the reward sistem giving a ridiculous and fixed 50 s.
I feel that story dungeons must be saved for three main reasons:
1) They give newbs a chance to experience the combat system in “semi-organized” pugs, hence increasing the chance to have decent players in high level content.
2) They contain important fragments of the general lore.
3) They are an important medium of diversification in terms of ways to level up, adding to a more enjoyable path to the 80.
I would like to propose a few possible remedies:
1) Put in an interesting mentor-like daily to attract higher levels to story dungeons. No, not a normal daily once in a while: I’m thinking of something more sustained in rewards, and present every day. Let’s say, a +10 daily achi points?
2) Add a bonus reward for high levels (with an intelligent ratio of money/level) for every newbie they have in group.
3) Give us a LFG tool, at least for story dungeons, to gather us few story runner noobs across the servers.
If I have one aetherized dagger skin and convert it to pvp, will I be able to equip two of those on my thief (in pvp worlds)?
Thanks
Hello everyone,
After a few attempts I was able to solo the first steps of the fractal “Cliffside hill”, to get to the kite for the achievement “Colossal Kite”. I’d like to share my experience, if anyone was interested in trying.
First of all: why solo it?
long answer: Well, not everyone has time or equipment to find group for fractals. I’m one of those who don’t. After searching for a group interested in doing the kite part for half a day, I gave up and started working my solo run.
fast answer: why not?
Set up:
To give you an idea of how bad I am (and so, of how easy it is to solo this part) here’s the build I used.
http://www.gw2db.com/skills/calc/thief#19|0|3537|2786|3997|3468|4485|0|0|0|0|20|1726|1723|0|0|0|0|0|20|1165|1168|0|30|782|2200|1166|3|3|0|0|0|0|0|0|0|0|0|0|0|0|0|0|
It’s my pityful version of the famous Lowell’s trollicorn build. My gear is bad (rares and.. greens? really?!? yeah. that bad) , so I will not even try to discuss about what I used. Anyway, this build contains:
- sheer amount of initiative on-demand. Need some? Roll for initiative or use signets. Autoattack regeneration should do the rest.
- feline grace. They see me rollin’…
- a shortbow. Wee.
Tecnique:
Enter the fractals at lvl 1. Reset (enter/exit) until you get Cliffside Hill.
Part 1: First boss.
Just use the shortbow. The boss does 3 attacks:
1) he stops, his hammer glows dark and he spams aoes around the place. They take a couple seconds to trigger, so just run outside of them.
2) he starts wirling his hammer around. purple bolts erupt in all directions, damaging and giving confusion. Roll or push a couple times Disabling shot (shortbow 3) when he starts to swirl, and you’ll be fine.
3) he leaps to you, for a fatal blow. Kind of easy to spot, as he runs toward you and jumps and raise his hammer up and does a fwoosh sound. Really, how could you fall for that? Need neon lights flashing “watch out, he’s going to CRUSH YOU”?? Roll or push a couple times Disabling shot.
For the fight: just autoattack and save initiative and cooldowns for the disabling shots. Use choking gas, signet to heal up or thieves guild only during attack (1).
If he downs you, release and run back in, he takes quite some time to reset, so you can continue the fight from where you left. The first times you’ll probably get hit by his abilities, but when you get the hang of it, you’ll wonder how could you’ve been so dumb.
Part 2: I used to run fractals, but then I took a hammer to the knee.
When the hooded man dies, he drops his shiny Hammer. Which of course is haunted, loves to feast up on souls, and tries to kill anyone who wields it. So use it carefully: when you grab it, you get around 5k damage. While wielding it, a debuff stacks up: at 30 you get dazed. At 40, downed. If an enemy dies near the wielder, a 4th strong ability appears charged for one use.
Important: put Daggerstorm in your last slot. Nao.
So, grab the unfriendly Hammer and run up the stairs. As you’re about to get to the platform near the knees, drop it down and start slaying novices as there was no tomorrow. Do as you prefer. For my sheer lack of ability it worked well to switch Roll for initiative for Ambush to have a little hand. The shortbow autoattack bounces kept the health flowing from Signet of malice and the initiative up for the evasion maneuvres. I’d strongly suggest to stay on the wooden platform, as the stone floor zones have invisible traps.
And they hurt.
Mostly when unrequested.
Well, they’re traps after all.
Keep an eye out for those things:
- Is one of the novices about to die?
- Is my health up enough (about 8 or 10k)?
- is Daggerstorm out of cd?
If all answers are positive, stop attacking, grab the hammer and hit Daggerstorm. The Signet of malice should keep you healthy with the fast attacks, and at least a novice should be killed. That activates the 4th hammer ability. Run to a knee and smash the new ability.
Drop the hammer, rinse and repeat. Another three times. If you’re incredibly skilled, you could even get a novice very low on health, grab the hammer and finish it with the hammer’s abilies, instead of Daggerstorming throu it. But that’s more risky.
Just joking, it’s as easy as hell. But I was too nab to do it anyway.
After that, the gate opens and you can run up to the kite (watch out for the wind traps on the way).
So, here it is. I died a couple times at the first boss, while my slow brain was getting the hang of it. But overall, in more or less half an hour and 10 s of repairs, I was done.
Hope it could be of any help!
(edited by LorVan.1029)
Interesting. If I got it right, it looks something like this
Sounds like even more epic death blossom spamming eh eh
Also I think I noticed that Executioner (the last in critical strikes) wich I went for in my 2nd option, as it states “increase damage”, does not increase the bleeding damage, but only the direct one. In that sense it may work like the +damage sigils, wich do not improve the bleedings. That could make your build better ^.^
I’ll try it out!
That was a possibility. I tried it, but as there is 0% crit damage increase on magic find equip, and traits give a max of 30%, my crits where hitting like a chihuahua pup. That’s why I tried to work those options with added damage from venoms or bleeds.
Also, enraged zombies tend to hit for quite a lot in melee range, hence the need for the survivability part of these builds.
Hello fellow thiefs, I’d like to share and comment with you my efforts on creating a suitable build for aoe farming.
The idea is to create a viable build to kill mass of foes in the world PVE events while wearing magic find armor, in group or even in solo (note: I will NOT use this setup/armor in dungeons).
For that I’d need survivability and spread-out aoe dmg.
Bearing in mind that the magic find armor gives only crit and power, leaving you exposed to direct damage, I came up with two options so far:
SB focused.
Deadly arts to add some power and might (that affects condition damage too) with the 3 venoms utility (used mostly to leave foes at distance, weaken, and get the might buff).
Acrobatics for the classic “assassin’s reward” and the useful might-roll.
Trickery for condition damage and “initial strike”, wich seems to proc off of the SB autoattack BOUNCES (so can proc more than once with each autoattack). That’s the main initiative regen, along with buffed steal.
How to use it: Envenom the terrain, spread the venom, and start kiting with autoattacks, dodge/caltrops and clusterbombs, while blowing the venom utilities cds.
Aoe damage will flow from the venom spread throu the SB, the bouncing autoattacks and the “cluster bombs”, wich also adds some bleeding along with the caltrops threw when dodging.
Option 2: that one is a PVE version of the Lowell’s “Leaping Super Immortal Death Troll Legendary Unicorn Blossom”
http://www.gw2db.com/skills/calc/thief#3|3|3537|3468|4001|3999|4989|0|0|0|0|30|1726|1723|1728|0|0|0|0|25|1165|1695|0|15|782|0|0|0|0|4|0|0|0|0|0|0|0|0|0|0|0|0|0|
D/D focused.
Critical strikes is for the might and init regen (main one) from signets and crits, and to buff the direct damage of Death blossom.
Acrobatics for the (yet again) assassin’s reward and might-roll.
Trickery for the cond. damage, caltrops, and initiative (max and steal-regen).
How to use it: run in, spam Death blossom and dodging for caltrops, while evading most of the attacks (and healing the others). Blow signets – even all at once – to get initiative and endurance back up. AoE dmg flows from bleeds and death blossoms (mostly crits) direct attacks.
Both specs have very high survivability (even with no thougness/vitality on gear): health keeps flowing from attacks (signet of malice) and the continuous initiative burning (assassin’s reward), plus in option 2 you are nearly always dodging, and in option 1 you can maneuver to stay out of most of the damage.
Main noticeable problems when playing these is damage:
Opt.1 lacks a costant flow of bleeding (the caltrops and the bombs dont stack very well), and the time used to kite mobs sometime feels like getting the overall dps down. Also, with no conditiondmg on gear and low on traits, I guess the venom n bleeds aren’t hitting that hard, although the long forms of might buffs help.
Opt.2 lacks completely venom damage, although it keeps 10+stacks of bleedings on everyone. Problematic with spread-out ranged mobs, wich also dont get the caltrops dmg because stationary, making their bleed debuff fade every now and then. Also, same problem with the low condition dmg on equip/traits , although the might buff spikes on signet burnings help.
Any suggestion / hint on how I could improve those specs?
Server: Aurora Glade (EU)
Main char.: Shady Lynliss
Guild name: Anima Invicta [AI]
I’m the creator of the guild, and the only person inside it. I cannot upgrade anything. Noticed that, even as a leader, I have no permissions whatsoever, other than the “Edit rank” one, and cannot tick/untick the others. I suppose that, as leader, I should have em all already by default, and i suppose that the other problems are coming from those missing permissions.
please help, I already stacked more than 1k influence, aiming for the guild crest
EDIT: update. i tried to create a new guild and everything was fine (as leader I had all the options checked). So I just disbanded the old one and created one anew. byebye influence…but at least now it works.
(edited by LorVan.1029)