Showing Posts For Mekboss.5069:
Do you remember when the game is started and the areas had a lot of player? I want it back!
Posted by: Mekboss.5069
Dagins.5163
It sounds cool but it’s not needed so much. Many events can be soloed, some require a few random people to be done (call them on /map chat), and large boss events can be done by calling random people and guildmates.
I wish I had guildies who would come to my rescue every time I found a low level group event but unfortunately the real world doesn’t work that way.
If they add new races in expansions I really hope they add this, I would pay to turn my norn warrior into a kodan warrior.
I auto attack him and go afk, he’s not fun to fight at all.
If there were any less you would just get CC’d to death before you could do anything.
They’d have to address issues like player culling and projectiles randomly being obstructed before they even consider calling this game an e-sport. Just imagine a match being lost because a player stayed cloaked for longer than they’re intended to, or a killing shot being lost to an obstruction in the middle of a flat field, it’s not something you want to have when money is at stake.
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Mekboss.5069
Tolmos.8395
I would rather have rare items be based on how difficult the content I do or even how much time I spend doing it as opposed to RNG. RNG isn’t even worth trying.
We’ll all know that everyone with these special items will be one of two people: someone really lucky (the RNG gods were with them) or some spoiled rich kid IRL who blew $900+ on keys.
Those days are long gone, you aren’t rewarded for being good, you’re rewarded for being lucky. The only saving grace in this scenario is that it’s not like Aion where being lucky means that you’re far more lucky that your unlucky counterpart.
This happens to me all the time, I either have to solo events or just ignore them because there are too many mobs for me to solo, basically I end up going from heart to heart because that’s the most consistent thing you can do when you’re practically the only person in a zone.
If I was a necro I would use those skills and traits as a sign of protest until arenanet fixed it.
I never thought I’d see the day people would defend bugged content. I hope for your sakes that the Halloween event doesn’t have the same problems we’re seeing throughout most of Tyria.
This is why I haven’t been in cursed shore for very long in over 2 weeks, I’m tired of swinging at invisible mobs that die in the blink of an eye, it’s not fun or challenging, just frustrating. I know someone will say ‘just go somewhere else’, but the problem with that is that in Orr events are either extremely crowded or completely empty, there’s no middle ground.
I’ve been either leveling alts, doing SPvP or dungeons because cursed shore and Orr by extension are just too frustrating for me to put up with.
Troll is a buzzword now, having an unpopular opinion is enough for people to label you as a troll.
Same answer as everything else concerning the UI, it ruins their ‘art style’.
I’m sick of the gambling/RNG crap to be honest.
Players move too slow/monsters move too fast. In most action games you move faster than the enemies so you won’t find that enemies can just run behind you and attempt to ‘auto attack’ you to death like they do in MMOs but to balance it out you generally fight more than 1 enemy at a time and they tend to have more complicated moves than just a simple sword swing/fireball/etc.
It’s a design choice that has to be made really early on.
People have been complaining about this since the press betas, it will probably never be addressed.
After playing GW1 there’s not enough build variety in this game to compare to the predecessor, feels like a major step back.
People generally critic/complain if they want the game to improve, if they don’t they just leave.
I still get this problem in cursed shore events, I literally have to swing at air and hope I hit something because mobs die before they’re rendered. I’d honestly rather not have allied players render over not having enemies render.
GW1 did fine by giving us more skills to choose from even though you only had 8 skills at once. The problem with GW2 is that your options are limited so if you hate 2 of your 5 weapon skills you’re kitten out of luck.
Going for a healing shout build. What weapons/traits should I use?
in Warrior
Posted by: Mekboss.5069
I wish the quote button would stop disappearing
Nightmare.2815
Well I’ve been running rifle(which is single target damage) and mostly I wanted to know if the longbow had good aoe damage(for fights against the little spiders or any other group of trash). Also what trait line works best with it?
None of the longbow traits are worth taking, it’s a waste of a major trait.
There’s little demand for anything not legendary related, and since most legendary related items are vendor bought pretty much all of the price is put on precursors.
Too bad it’s impossible to see unless you /sleep or look up while swimming.
I don’t know if blind or aegis would stop moa. But the cast time is so long that you could easily do the following: DODGE, DAZE, KNOCK-DOWN.
Many stronger skills have longer cast times to balance out the skills effectiveness.
If you get hit by moa with a 5 second cast time, I laugh at you whether you are on my team or not.
Like I said earlier in this thread, a decent mesmer will not moa you in plain sight unless he has no choice.
Whatever happened to elite skills being the most awesome? So some elites suck. Why not ask for buffs to Basilisk or whatever, instead of asking for Moa nerf?
As for those who think mesmers don’t understand moa; newsflash: mesmers fight mesmers all the time. Moa doesn’t impress me at all when used against me.
I’d rather see GW1-type elites, skills that aren’t ‘I win’ buttons and actually require you to build around them or help fill your build out. I find the disparity between the power and utility of elites to be a big problem when it comes to picking one, on one hand you have really powerful ones like pre-stability nerf guardian tomes and on the other had you have terrible ones like the engineer’s mortar.
Ah yes, the bruised ego resulting from dying a few times because it’s too much to ask to figure out the cast animation and dodge it.
You can really tell people who don’t PvP a lot when their answer for everything is ‘just dodge it xDDD’.
As a mesmer I don’t moa morph in plain sight unless I absolutely have to, I either stealth or summon a decoy for the stealth-like effect. A good mesmer will not let you see him preparing moa morph so stop suggesting dodge is a solution to every single thing.
Before they try to balance the trebs they need to make it so repair kits cannot be taken through portals because that is the root of the problem.
It’s too strong as it is now but sinks and floats can go through the evasion effect.
Can we allow players to rearrange the order of their weaponskills?
in Suggestions
Posted by: Mekboss.5069
It’s kinda funny that we have to ask for such a basic feature.
Why do people think optimal rotations go away just because you only have 15 skills? All it does it make it easy to find optimal rotations, especially since several weapon skills are pure utility.
They’re too gimmicky. It’s cool to turn into a rampaging hulk, a walking plague or a tornado the first few times but then when you get into dungeons and SPvP you really realize how terrible a lot of them are.
I liked how GW1 gave you multiple elites for each attribute, so if you were a curses necro you could choice from close to a dozen elites and pick that one that worked in the situation you were in. In this game you only get 1 elite that fits your attribute at most, if you’re a glyph ele you get 1 elite glyph, if you’re a warbanner warrior you get 1 elite warbanner, the choice is clear from the beginning.
how odd, i actually like the lack of abilities, after years of wow i got sick of having 23 keybinds for umpteen spells you rarely used but had a reason to on the odd occasion during that random boss fight with a weird situation that demanded you use that spell you forget about all the time.
having a strict set of spells the way this game does it really is a breath of fresh air, there is such a thing as to much.
take pandaria, i pop on to the pre expansion patch…my pala has more sodden spells thanks to the talent tree, more i don’t know where to put more i could care less about, what with so many choices already for that odd situation you ended up running out of buttons in a set configuration that just bugs your happiness far to much.
gw2 imo got it just about right, sure i reckon adding another main auto attack type would be a good idea maybe something that has a slightly different purpose but no less potent would allow a broader game play choice but then thats just how i see it now how it has to be.
i play ele main, so staff (current choice) and 4 elements to choose from thats 20 spells which i often use, switching between fire/earth and out of combat air for speed/trap and water for healing i do fine and rather enjoy the variety of gameplay choices open to me.
but each to their own, some will be happy others won’t, can’t please everyone and there is no point in trying either.
For the last time, no is asking for 100 skills on 50 hotbars. Read.
Sometimes I think people forget that there was a game that came before GW2.
I don’t think swapping utilities in combat would help, generally people pick utilities to go with their traits or vice versa, using non-traited utilities doesn’t work well in a lot of cases. I think having more variety in utilities/elites would help, arenanet also needs to bring back the GW1-like elites that aren’t as potent or flashy as the current elites, but tend to glue builds together or even serve as a starting point for some builds.
I’m not sure why they merged these threads, this thread was about GW2’s skill system and now it’s just a flame war waiting to happen.
Zzulu.5489
You haven’t set foot inside the game in a few weeks when the game has only been out a few weeks? Maybe you’re bored because you rushed through to level cap like a madman and missed most of the content in the game, thinking that you would be doing “endgame progression” instead
Also, why would they need to merge servers when server transfers are free?
You should read the thread instead of just reacting to a title. It doesn’t take a long time to understand GW2’s skill system, especially if you’ve played GW1 or other MMOs or RPGs so suggesting that he rushed is irrelevant.
I’m not sure what rushing has to do with OPs argument, he’s mainly disappointed in the skill system not the content, you could add 100 more dungeons with 4 paths and he would still have the same problem.
Sorry chaps, GW1 bored me within minutes – way too much instancing. So yes, I was comparing to the genre rather than a specific game.
Then you can’t argue about what you have no experience in, we’re not comparing GW2 to WoW/ToR/Tera/Rift/Aion, we’re comparing it to GW1. The Secret World has a skill system similar to GW1 but I only had like 6 hours of play time so I can’t say how it played out in the end.
If you want alot of skills try engineer or elementalist. Or simply get another build with different weapons and you can change your playstyle completely
Someone else brought this up, it doesn’t address the problem.
The only reason I go to lower level zones is crafting mats, once I’m done with that I probably won’t go back [unless I’m on an alt] because it’s simply more profitable to farm Orr for an hour than to spend a few hours in a low level zone.
The quote button seems to have taken the day off.
treborIRL.4521
hmm so its hard to keep a invis bag with extra wep so you can switch out when you get bored or even wep swap in combat? you know that is available right? bumps up to more skills.
This doesn’t address the problem, every weapon[combo] will still have the same 5 skills, it’s not like GW1 where you had 20+ hammer skills to choose from, when you equip a hammer in GW2 you will only have 5 hammer skills, no variations, the most you can do is trait to decrease cooldowns.
Having an inventory of weapons doesn’t solve the underlying problem, especially when you already know what every weapon does.
Jestunhi.7429
In GW2 you need to put thought into which abilities & weapons to equip, rather than just putting every single ability that you have on the many quickbars covering your screen.
No one is asking for tons of quickbars, if you played GW1 you would know that we had 8 skill slots on the bar, that’s even less than what we have in GW2; in GW1 we had over 100 skills per class to choose from [I won’t even talk about dual classing], some of them were bad but at least you could just not use the bad ones, in GW2 if there’s a bad skill on your weapon there’s nothing you can do about it other than simply not use the weapon/skill.
Another problem is that some skills aren’t interesting at all, skills that basically just do damage an apply a condition for example, but I believe that issue was addressed at length earlier in this thread [or a similar thread] so I won’t go into that.
I only find 1 shot mechanics acceptable when you have high mobility or mitigation otherwise it’s just ‘hard’ for the sake of being hard. It’s like some of the bosses in Tera, sure there’s a tank but a tank can’t tank things like wide AoEs or raining AoEs, you have to avoid those things yourself but luckily in Tera you move at a respectable speed in combat. You see similar things in action games like Devil May Cry [especially Heaven or Hell difficulty], God of War, Ninja Gaiden, Dark Souls, even action RPGs like the Tales series, some of those games have 1 shot mechanics, some don’t but all of them give you enough mobility to manage incoming attacks.
Another important thing to note is that other games have very clear tells for when a big attack is coming at you, I don’t expect a QTE-like prompt on my screen [I actually hate QTEs] but I think animations/sound effects/speech play a very important role when it comes to this in a lot of games but it simply isn’t here in a lot of cases in GW2.
I had this happen to me twice and it’s just a frustrating experience, after taking a whole hour hoping back and forth from lions arch to plains of ashford looking for a group, having people drop in and out, spending close to 2 hours [a decent portion of that time spent trying all kinds of voodoo rituals to get the event to trigger] in the dungeon only to come out empty handed is not a good feeling.
I’m at 2 ectos / 6 salvages, using a BL kit. I’m really not sure whether I should continue salvaging or cut my losses and sell them, right now I’d even be glad if I could break even [price of kit + what I would have gotten for rares].
It’s all about approach really. I’m absolutely done with rotation heavy min/max gaming. Some people are not in a mood to give it up, and I don’t blame them – whatever floats your boat. But GW2 is not that game and never will be
It just confuses me, because one of the most common arguments I hear when people complain about the skills being boring and useless and restrictive and such, is that it’s a hardcore pvp game that must be totally balanced and also every little otherwise useless condition/boon matters there.
So now you say that GW2 is in fact a sort of casual game where numbers doesn’t really matter so much?I sometimes get the feeling people are making up excuses for themselves as they go, to avoid bursting their hyped bubble. That may just be me though :p
I don’t follow that argument either, min/maxing doesn’t go away just because you reduce the pool of skills available to 60, in some cases it just makes it worse because you have very clear cut choices due to less variety. It’s kinda like if you’re running a build based around glyphs as an ele, there’s absolutely no reason you would ever take the tornado or fiery greatsword, and because there’s only 1 elite glyph the choice is practically made for you. In some cases you have elites/heals that simply can’t be traited for so you’re basically placed in a position where you have to ask ‘which of these skills are the least useless?’.
The only place you have a decent amount of variety is in traits but even then if you’re using certain weapons/utilities sometimes there’s really only 1 – 3 traits at most that relates to your build. I will admit some classes like mesmer have it a bit easier, it’s very easy to make synergistic build but then you have classes like necro where you have to ask ‘which of these traits are the least useless?’.
Back to the main point, just because your rotation when from 8-10 skills [other MMOs] to 2-4 skills [GW2] doesn’t mean it’s completely gone.
No.
Also, it’s simply not true that in most MMOs you used more than a handful of skills. You just didn’t. this is no different.
Agreed. Most people just don’t see to really get it. Sure in games like wow you can fill a rather large portion of your screen with skills and abilities but how many do you actually use? For every class in those MMOs there is an optimal rotation and it doesn’t involve 20 abilities. Sure you have a appearance of choice but stray away from said optimal rotation and you’re just making a mess of things.
What happens when you limit your choices to the point where you only have 1 or 2 skills worth using? Look at shortbow ranger, the only skills that really get a whole lot of useage are autoattack and the cripple, everything else is just too situational to be used regularly.
I don’t think many people are asking for 2 and 3 skillbars packed with skins, I think people want the level of customization GW1 had [minus dual classing obviously].
This game basically has the same problem LoL has, you have a bunch of heroes who basically have very similar skills like ‘do X physical damage on next hit’ and then they get something a little extra like a slow or something, it’s not very creative or interesting to use at all.
I’m not satisfied with this response to the FoV issue, it seems like they’re avoiding it.
I honestly don’t think the art team was too concerned about gameplay when they made places like Caudecus’ Manor, where your camera is permanently glued to the back of your head because the rooms and hallways can barely hold a full sized norn or charr.
This needs to be addressed(Mystic forge and Legendary Pre-cursors)
in Crafting
Posted by: Mekboss.5069
This happens in a lot of MMOs, the main problem is that developers keep kicking down ladders so players who don’t pick up on these mechanics early end up suffering. The only thing arenanet can do now is avoid making too many items worthless, otherwise everyone will be stuck trying to acquire the exact same item.
Right now the only things worth anything are items related to getting legendaries, everything else is barely worth picking up.
and so it begins like i predicted it would. RNG will destroy peoples spend game time until they ragequit or get lucky. when this happend back in aion thousends of people quittet because if the retardness of this system. it does not reward effort or show any form of MASTERY lmao it just shows which people got lucky and which not or which people spend real money alot…. anet did really screw this up BIG time.
watch that price going even more insane as time progresses. some day it will even reach 500-1000g because of RNG alone.
designing endgame content based on RNG is only done by koreanes and complete kitten sorry anet but this is the sad truth. aion is the absolute proof that such a system will kill your comm in the long term.
Oh man I hated that crap in Aion, I farmed for weeks and weeks and failed to crit my heart, it completely sucked the motivation to play the game out of me.
I could withstand waiting hours and hours for NPCs to spawn in specific locations, I could withstand doing that quest that required you to to collect 120 quest items [with a less than 15% drop rate] from mobs and had to be repeated 30 times, but I couldn’t stand gathering 125 hearts, worth about 100k each, only to have to pray to the RNG gods for a successful critical craft, it was a terrible mechanic to include in the game.
I don’t know if there’s some hidden recipe for crafting precursors but as it is I really don’t care to put myself through that heart ache again, I’d rather grind 10 times the items if it meant I would be certain of the outcome of the craft.
Suprise suprise! The game is named Guild Wars 2, two as in being a follow up on number one, right?
Oh wait, it follows the model of the first game then? Most shockingly it appears so.
Except the DR in GW1 was nowhere near as bad as it is now, you could vanquish zones and not be completely screwed over by the game. DR is just a bandaid fix for whatever problem it is that arenanet has with people farming events/mobs for an hour.
Entitlement is just a buzzword now, it’s hard to take arguments based on it seriously when it’s tossed around so much.
People aren’t asking for handouts here, they just want to play the game without being punished for playing the game. Thankfully SPvP doesn’t suffer from DR [yet] so it’s not a complete slap in the face.
Staff is too slow for my tastes, there’s not much you can do when someone is in your face unless they have no condition removal. stun breakers and no gap closers.
Legendary weapons are just cosmetic, they don’t have better stats. You don’t need to own one one month after game launch. It’s legendary armor for a reason. If everyone would be able to get legendaries just one month of playing, it would no longer be called “legendary” but “common” instead.
What does that have to do with anything? Not everyone is dead set on getting a legendary right this instant. What makes you think legendaries will fall into our laps if arenanet turns off the DR anyway?
I’m surprised people aren’t suggesting that the game locks you out for a day if you play for more than 4 hours a day.
The only way you will get rid of gold sellers is to remove free trading. If people can’t get something for nothing goldselling will be impossible. Runescape did it a long time ago and it cost them a lot of players. I would honestly rather see free trading removed than constantly have to deal with DRs on every single thing I do because arenanet is so afraid of goldsellers and bots.